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What do you think about Knights and Paladins?
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Pelinal and crusader posters ruined them for me.
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>>48353249
This.
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>>48353230
I think they are treading on thin ice

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Is it viable to introduce a food system in fantasy games? One that means you need at least one large meal per day (D&D 5e heavily implies that larger or smaller meals are part of short and long rests) or else you incur penalties (and eventually starve to death), and that certain meals made with certain techniques and ingredients confer certain bonuses?

How enjoyable would a scenario be where a party fights their way through a dungeon, then stops in front of the boss room to have themselves a picnic of dragon kebabs, leviathan nuggets and honey-mustard sauce made with...
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A joke that would only be funny once, then you realize how much time you wasted writing a book of imaginary foods that no one would give more than a curious glance.

Now if the system mechanically revolved what foods you ate and rewarded players for slicing up monsters to make steaks then it could very much work. E.G satay Minotaur steak gives greater strength and charge

Of course if you think this meme is funny in real life you can always make real food, dye it a different color and give it to your players.
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>>48352713
>or else you incur penalties (and eventually starve to death)
Well, 5e already does this. It uses the exhaustion system in Apendix A, and the levels of "exhaustion" you reach for lack of food are detailed on page 185. They seem pretty lenient, but that's probably intentional, and yeah, if you go without long enough, or combined with other effects, your character will die.
>certain meals made with certain techniques and ingredients confer certain...
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If you play a system that rewards small bonuses that last some time, why not. Expect players to munch only on what's useful for their classes though.

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Djingis Khan and his golden horde has started to invade your current fantasy setting. How does the poeple the PC's and nations in the setting react?
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Invade from where? How did they get here?
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>>48352333
That's not important but let's say they appear from the largest steppe area in the setting
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>>48352312

Djingis Khan is wiped out by the legions of musket armed halfling supported by wardog riding cavalry and ceramic covered war wagons armed with cannons.

So, if i wanted to start a qst, which would be better, one with a very intricate system, one with a simple system, or one without a system and just is theater of the mind?
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>>48351313
Start with one you think you can actually do and focus on making your writing worthwhile instead.
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>>48351313
If you're a beginner (and likely a cautious one, evidenced by this thread), I'd suggest a simple system. Too much crunch drives people off.

But beyond that, you need to make sure the setting and story is good enough that people want to know more and play in it. To that end, you need good worldbuilding and writing skills.
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>>48351328
That's pretty good advise, thank you

>>48351587
Well hopefully i do, i've been writing for a long time but have never posted anything publicly, so heres hoping.

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MEGA Guy is still alive. And still can't seem to drop the third person thing.

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame. Not Chapter Master. Or Space Hulk.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things formerly listed individually on this...
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https://discord.gg/FpVfNKp
remember the discord
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>>48350959
Remind me when this thread hits post limit, I'll add it in.
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How many headtubes does your character have?

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So with Pokemon GO reigniting the fires of our childhood nostalgia for capturing and having cockfights with adorable Japanese monsters, my group asked me if I could run a game in PTU. I gave them the option of running in an already established region or letting me create one. Naturally, they chose the option that both contains a bit more surprise for them, and entails a decent bit more work for me. Not that I'm complaining, I love doing this shit.

That being said, it is a lot of damn work just building the world, and I'm sure I'm going to forget something....
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Have the whole Gym/Elite Four system be a screening process for space colonists.
Only those tough enough to beat the champion get access to exploring the other planets in the star system.
Although there are already plenty of pokemon from outer space, you could also create variations such as asteroid geodudes for example.
I'm pretty sure there is a supplement somewhere for this topic.
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>>48350538
I created a custom region once.

The way that I see building Gym Leader teams is that within one type, you want to as much much on that type's concepts as possible instead of going crazy with the dual-typing. Elite Four members are a lot better for stuff like that, because it shows strength through variety.

My Gym Leader teams were all written out with one Pokemon that acts as the "boss" for the team. You know, the one that's stronger than the other ones. The one that's usually...
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>>48350538
I'm not super well versed on the mechanics of PTU, but I have been playing a PTA game for a year now, and ran one for a few months before the group had a hiatus for too long, and I've learned a thing or two about gym construction. Which I'll try and share as best I can.

First off: Don't limit yourself to 8 gyms, that's boring and makes it really shitty for your players who miss one. 8 badges should be the minimum, to get into the pokemon league at the end however.

Second point:...
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How can I create better clues and leads for investigation quests?

I am quite a fan of investigations in RPGs. As a player, they are one of my favorite activities, and they excite me to a great degree. I tend to solve them with great efficiency and rapidity. I have been informed by GMs that I am remarkably skilled at puzzle-solving, even by those GMs who ran difficult premade adventures with minimal changes (in other words, "fair and square," with no cases of declaring the players retroactively correct).

My logs tell me that I have GMed 200+ sessions since...
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Can you provide examples from your experience, highlighting things that have been an issue?

Other than that:
> Try building a lattice of nodes that comprise the components of the scenario. Don't be stingy with the opening avenues of the investigation. Straight up give them 3-4 right off the bat, spelling them out explicitly, and have them form a lattice with one another to future points. Chokepoints between nodes should be few and far between unless they're vital. They shouldn't have to hit all of the nodes to make it through.

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tl;dr
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>>48350319
1: There should be few dead ends in the investigation. At any point in time, the evidence should suggest new clues AND people/factions to accuse of being responsible for whatever the investigation is about. That means the players will always have something new to search for or interrogate, unless they're completely off the mark.

2: Evidence should generally point to two or three different conclusions. The players should correlate what information they have from evidence, and it should overall point strongly...
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What kind of weapons would super early (like just after agricultural revolution) nomads carry? How could they improve their weapons and technology while still being nomadic?

Also, how would a fully nomadic people reach space?
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>>48349697
A. Stones or cold forged rough copper
B. They don't.
C. See B.
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>>48349697

>How could they improve their weapons and technology while still being nomadic?

Theft and trade.

And they never advance without agrarian patrons.

You cannot sustain a large population of nomads without agrarian support, and without large populations and storable foods(grain), you don't produce any wealth or feed artisans.
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>>48349697
>How could they improve their weapons and technology while still being nomadic?

Some ideas:
>Some of their society splinters into semi-sedentary lifestyle, and these semi-sedentary guys are the ones to advance tech (and probably be the food suppliers as well)
>There's ruins from a bygone age of civilization, and the nomads are able to reverse-engineer some of them
>They go on the backs...
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>Fantasy setting with Vikings.
>The horns on their helmets actually contain potions that they drink in the middle of combat. Functioning like a beer hat but for ALMOST more important things.
What would be the advantages and disadvantages of this?
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>>48349546
>the vikings never use them because they didn't all wear horned helmets, and very few did
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>>48349633
>the Vikings turn out to be undercover teutonic knights.
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>>48349546
If they smash?
Free potions for the enemy?

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Has anyone got either the Blue Rose preview book for backers (missed the goddamn kickstarter) or Numenera's Into the Deep? Have some Maisie
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Bumping Maisie.
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>>48351569
>>48348869
>people are actually attracted to this gremlin

Wonders never cease.
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>>48348869
MAISIE!!!

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Hey guys, kinda new to tg but I love warhammer 40k and I'm about to start a tyranids army. I play tau and I love them but wanna play something different, they seem to op some times. Anyway I want to go for a like deep sea type look to the nids. Can you guys suggest some colours?
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>>48348815
blue
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>>48348854
Ya I'm currently thinking blues and purples with maybe like a bright blue or green for like biolumesence
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>>48348815

You should also buy some aquatic bits like fins and spikes from things like fantasy hydras.

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What are your favorite tabletop skirmish/campaign systems that use minis?

I have played Warstuff and, while I loved the ability to use any minis, I found it to be a bit too simple.

I love the combat of Warhammer 40k, but hate the model prices.

I love the deck useage in Malifaux, but no one around here plays.

Anything out there that is a combination of the things I like?

Lets talk miniature systems.

>Playan
>Postan
>Recommendan

Minis thread!

What is your favorite miniature you own?

Like them prepainted or unpainted?
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Are there any games that use 54mm excusively? how about patching a game to that scale?
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X-Wing is a super solud dogfighting game. Plus it's Star Wars so you know itxs a good time. I think the use of upgrade cards is a great way to mix things up, and it's fairly well balanced overall.

MERCS 2.0 is damn fun. Way smoother than the first edition, lots of options to pick from now that the game has 12 playable factions and the new campaign system is pretty sweet.

Bushido has a cool system and some nice models(although there are some that aren't great) but a very small playerbase.

Freebooters Fate has a wonderful system involving lots...
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>>48348703
Lately I've been really into the Song of Blades and Heroes series of games. Simple and fun system, and you build unit profiles based on the minis, and not the other way around. And building the profiles provides a points value for them.

It's a simple system that is very flexible. And it's cheap.

not enough boyz around here. now are we a propah clan or freebootahs?
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Rolled 10 (1d10)

>>48348578
>>
>>48348927
got freebootahs. we are a buncha pirates. we do wat we want when we wannit. now wuz our color!?
>>
Rolled 53 (1d100)

>>48348981
No clue what the rolls are, so Im gonna guess!

Lets say a low magic undead kingdom was raised sometime during the medieval period, because reasons. These are the kind of zombies that are sapient enough to think, plan, and do whatever a kingdom would need them to do. However they can't "infect" through biting and have to raise new zombies necromancer style. Said corpses used for raising needs to be very old and rotten. Not to aged that it's a skeleton, but certainly not fresh.
What would happen and how would the rest of the world react? Assuming they are enough to be a military power of that era.
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>>48348551
I'm pretty sure the undead are fucked on Earth, and religious nations would unite against them.
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>>48348551
>low magic
>undead kingdom
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>>48348636
Low magic isn't the same as no magic anon. Enough to raise dead, not enough to do anything else.

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Hey /tg/, you guys sometimes talk about wuxia, what did you think about Thunderbolt Fantasy? I've made threads on /tv/ but they are mostly ignored. Or lets just have a wuxia thread, this show left in the mood for it.


For those who don't know, it's a literal Taiwanese puppet show that's currently airing and being subbed. Check the webm, if it doesn't get you watching nothing will.
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Alright.
You have my attention.
>>
He, I'very seen someone mention this in the Wuxia thread I made a few weeks back, when we had Wulin Sage posting.

This looks kinda exciting, but also hilarious. Martial arts antics with Thunderbirds style marionettes, who even thinks of that?
Do they play it straight/serious, or is there a degree of self-awareness?
>>
>>48348374
Wait. What the fuck.

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looking for female Valkyrie aasimar type paladin character art
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>>48348286
bump for self interest
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How would a laser actually work "in real life", as opposed to how they are portrayed in movies? I read that they wouldn't be like a laser pointer that slices things in half. I read that the beam of a laser intended to kill people or destroy equipment wouldn't even be visible to the naked eye but you would still kind of be able to see it because it ionizes the air or something.
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>>48348260
https://en.wikipedia.org/wiki/Boeing_YAL-1
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>>48348260
The beam would be invisible to the naked eye, however the point where the beam actually touches something would be extremely bright. Also real weaponized lasers are still quite large and demand massive power supplies to get results. I'm not an expert, but if the beam is intense enough to be visible to the naked eye, whatever it touches would probably combust explosively, whether it's metal, terrain, or people, in fact people especially since they're full of water.
>>
a laser wouldnt cut a person, a "real" laser would be a brief but powerful pulse, so it would deposit a mini-explosion rather than a slow burn. on a person this would create a wound much wider than it is deep, as the laser would deposit all its energy on the topmost layer. the wound would be similar to a bullet wound, producing an open hole in the target, with profuse bleeding. it would not cauterize the wound, the rapidly expanding gases would tear apart, rather than join together

the beam itself would likely be invisible, or be extremely translucent. the visible part would probably be light reflecting off of dust or the glow of ionized air. protective gear may be required of soldiers using portable lasers.

the cooling and power supply will take up the most space. a single large pack may be more economical to use over many small packs, although spares will be essential in the field. laser weapon itself will heat up in use, and require constant cooling, a water coolermay suffice for emplaced or mounted lasers, but a smaller cooling-fan or heat sink may be required for man-portable devices, in the case of the former, a significant bulk will be added to the weapon, in the case of the later the user must carry spares, and used sinks will be too hot to carry and will be discarded

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Why isn't there a better /tg/ game finding site, set up kind of like f-list?

Register a profile, make a character, fill that one out. Maybe you want to play NWoD, so you develop a vampire character. Fill in changes for a more generic urban fantasy game, maybe an HMHVV infectee in Shadowrun. RP preferences, contact information, boom. Update the character as desired. No dependency on forum threads or game finders, both of which bury posts in hours. Roll20 only does its LFG by game, not by characters seeking a game; reach out to another player, several others,...
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>>48347679
Well there's infrno.net, plus lots of characters on roll20.net and obsidianportal.com.

I think Invisible Castle was a big character gen/forum.
>>
The problem with something like that is that how exactly you build your character is going to vary from game to game, with different optional or house rules in effect, and different character concepts being more or less optimal based on how the game starts (If you're supposed to be on the side of one faction in the setting, being a member of a hostile or entirely unrelated faction doesn't make much sense).
The other problem being that RPGs are usually long term, with multiple, continuous sessions. Just wiping a character's slate clean and starting over the...
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>>48347835
I'll have to take a look at infrno, good to know.

Tell me. Why doesn't games workshop allow people to update the lore if they win a tournament?
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Because that's a terrible idea and it continually buttfucks the shit out of lore in the few things that do it similar to that.
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>>48347608
"congratulations, you win the tournament!"
>ALL GIRLS HAVE BIG TITY
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>>48347608
It would become an even greater clusterfuck. See: L5R.

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Are there any articles, supplements or guides to design a good wilderness campaign?

I want to do something similar to the Souls' games, setting wise: Adventurers exploring an apocalyptic medieval landscape, completely overtaken by evil, with maybe a central hub or very few, sparse safe havens dotted around the map, a place where the brave and the lost come to seek riches, glory or redemption. Think something akin to a medieval S.T.A.L.K.E.R.

Are there any settings out there that fit the bill?
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bump
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>>48347499
I don't really think that'd be especially difficult to do with just regular D&D; most of what you're describing is purely thematic, not mechanical. There's already rules for wilderness hazards, starvation, thirst, rules for not having towns or areas to heal in (you literally just don't include them), and post-apocalyptic ruins are something you just add by fluffing it up yourself.

Basically, what you want to do you're not going to find a guidebook to teach you how to do it....
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>>48347499
Symbaroum might be what you're looking for. It's set in a frozen forested wasteland called Davokar bordering the nation of Ambria, and within the forest are the crumbling vestiges of the civilization of Symbaroum. There are ruins, lost treasures, magical relics, and all sorts of glory to be had. Towns are few and far between, and the land is practically filled with (literally) corrupted monsters and evil spirits. The system is simple, combat is brutal, and characters can become temporarily and permanently...
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>charisma drain
>target becomes shy and awkward

Please tell me this is how it works.
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>>48347494
It alters their life, so they spent their time on 4chan.

Alternatively, it slows the processing of the brain in regards to social situations and makes it give "false returns" like thinking a hug means "I love you" rather than "Good to see you". This results in them acting weirdly and unpredictably to social stimulus and reacting slowly.
>>
>>48347494
it's not
>>
They get all uguu and then they go doki doki and then they b-b-baka.

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Does such a thing exist?

If no, would it be hard to do? Competitive People have reverse engineered everything in the different games already.

Something that would remove the rng aspect of Pokemon stats, and instead just make it customizable for players to build their teams, and move sets based what they've been able to learn in the games?

Are there good minis you could use for the thing?

Yes, I've been playing Pokemon go and feeling nostalgic.
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It exists. It exists multiple times, and they're all bad, because it's almost impossible to do well.
>>
http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Trading_Figure_Game
>>
>>48347070
This

You'd have to completely reject the rules of the video games if you wanted it to be good.

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So /tg/ I need some help coming up with some details for a sector Im making up. I have only just started really and in particular the sector will be for the Void Whales chapter..pic related. Next post will be four planets I need some help with..then the first map of the sector.
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Avis: Deathworld. Atmosphere: hydrogen chloride,nitrogen and xylene gasses. Seas: Ammonia/liquid methane mix. No Sentient life. Eyter: Desert World. Atmosphere: oxygen,nitrogen and argon. Seas: liquid silica and water mix. Ionia:Feral World. Atmosphere: methane and oxygen mix. human non imperial kingdoms with 1500s era tech. Cleon: Ice World. Atmosphere: hydrogen and methane mix. Aliens with early 1800s era tech. Need some help with those to start with. Also GENERAL HOMEBREW THREAD. why did i forget that part.
>>
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The shitty photo of a sector...btw how do you make a proper sector map?
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>>48346354
You open up a piece of image editing software and make a space map. It takes like zero effort.

How do you handle managing a base and organization of adventurers? I'm talking something like MGS and Assassin's Creed, where the leader (or leader party in the case of an RPG) goes out and adventures and stops the big bad threats, but still manages a group of lesser but competent adventurers, sending them out to far corners of the world to deal with trouble.

Are there any games (board game or RPG) that focus on this kind of thing? I was working on making a game about it a while back and I'm thinking of dusting off my notes.
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No interest, then?
>>
>>48345875

A kind of guild you mean?
>>
>>48347982
A fantasy guild. You know, sending your dudes out to go on quests.

I like the idea of something like ACBro and onwards where you can have your Assassin recruits go off and perform their own missions around Europe. Same with MGSV, where you can send people off to different parts of the world to do their own thing and gather resources and complete missions. I want a game that lets you do similar, with gathering up and building a civilization being a strong aspect of it. Like how in MGSV you need to gather up...
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With options to play as a group of Purgers trying to do as much Purging as possible without getting Purged, or non-Purgers trying to make it through the night, either by getting to a safe space or holing up somewhere
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>>G
>>U
>>R
>>P
>>S
>>
>>48345857
>P
>U
>R
>G
>S
>>
Unisystem,if you're lazy?

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How much can you bend rules before a game becomes just role playing?

Sometimes I become too self aware that a campaign is just some sweaty guys making shit up, but when mechanics are set and there are rules to follow, it feels like you're actually playing something. Specially the random results you may get from rolling a dice, it's not just the GM and players playing pretend, there are other elements that dictate what happens.
Which is why I don't understand how ignoring some rules to do "cool stuff" makes a game funner, there is no satisfaction.
So...
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also katia a cutia
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>>48345367
Can you recite a specific example of when Roy did something like this?

>>48345385
Indeed she is.
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>>48345367
What is the image from?

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>You are one of three characters: Samson, a spoiled bard, Dyrus, an axe-wielding prince crowned by a successful rebellion, or Rene, an orphan adopted by a high-ranking Director of an declining Empire, now an archer-lancer-Empress. POV will rotate between them on a thread-by-thread basis.

>These protagonists' motivations and goals will very likely come into conflict with one another's.

>Character Death is always a possibility and sometimes an inevitability (this is Fire...
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The Neir princess that never was renounces one long-unknown birthright for another, though she has stolen the staff of her Neirhalm blood to aid in the rising of the monster of her Gerxel heritage. The older citizens of the Empire can only look on in awe as the beast that won them so much of the continent is revived before their eyes, Rene clad in purple and gold ceremonial garb.

"The wolfskin were allies of the Gerxel Empire for longer than any," she announces, pointing her staff southward, "and a single extensive defeat at the hands of the rebellion is...
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>>48345253
>A. Samson
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>>48345324
https://www.youtube.com/watch?v=B9WWWA6AUzc
You sit and wait in horrible anticipation, writing down as much as you can. You've told yourself time and time again that you would survive, but knowing that the most fearsome beast Teege has ever faced is a mere hours away...

God, you wanna be safe just in case you get hit hard by reality.

"I've finished editing Raleigh's works on King Augustus," you tell your father, handing everything you've written to him as he mounts a...
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I have just bought this out of impulse.
What can you tell me about the game?
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I keep trying to learn the game but instead I just end up masturbating to the cards.

Maybe you'll be lucky enough to learn about it
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They're are two decks in that box a "land" deck composed of stones and a "spell" deck composed of either things...once per turn you can take a stone from your stone deck a stone and put it into play...other than that it magic with a strange commander card.....
Also power creep.
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>>48345500
So it's some deranged waifu version of edh?

I'm looking for character art for futuristic military officers, preferably without the absurdly of WH40K character designs.
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>>48344352
>>
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>>48344352
If the thread's still here when I wake up I'll do a short dump

File: maxresdefault.jpg (199 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
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What would a nuclear castle look like?
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>>48343905
How about you describe what the fuck you actually mean first?
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>>48344047

Imagine a nuclear-powered castle my friend.
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>>48344091
Cheyenne mountain?


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