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>Campaign with Sailor Moon/Kill La Kill transformations.
>One of the mechanics is transformation speed. Meaning you can punch people before their transformation even finishes.
How can you work this in as a interesting but balanced mechanic?
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>>48298019
Use a system with highly granular rounds like GURPS (1 sec.), or use initiative modifiers like AD&D.
>>
Some transformations are instant [take no game time or actions]

Others take up your turn, but are not interupptible.

And others take a full round [or longer] to complete, and taking damage during it requires that you make a "Transformation Check" or something, or lose the transformation.
>>
If you're going to have transformations, don't make mid transformation attacks a standard mechanic.

Yes, they happen, but they're a rare exception generally used to mess with genre conventions, not a general rule.

It's even mechanically a bad idea. If you can be attacked mid transformation, everyone is just going to go around transformed as often as they can justify, which takes a lot of the fun out of it and does even more damage to the genre-tone you're going for.

Post female barbarians.
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>>48275207
>no muscles

It's garbage.
>>
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>>48275236
I applaud your good taste, anon.
>>
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>>48275207

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Welcome to the MTG flake/lore thread!

Previously: Go look at the previous thread.

Previous thread: >>48242357

Writefagging last time:
There was some stuff, I suggest you go check it out.


REMINDER:

If you want ANYTHING to go in the repo, just summon me. Otherwise I will only put writefagging and sheets in the repo.

Also, I added the blank template to the ALL FLAKESHEETS folder. And the old snowsheets are under "Snowstorm sheets" > "1- ALL...
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>>48268502
>>
Thank you! And to commemorate this new thread, I have a google document, of all things, courtesy of Serena and myself and full of heartfelt angel talk and subsequent lesbian angel interaction. It is lewd, I'm sorry to say.

I also have for you a picture that Serena commissioned (I don't know who the artist is so ask her), featuring two glorious, beautiful, shining beacons of light and also two angels. I should note that the two angels in the picture to the left aren't the two angels in the story, so it's not really related. I mean, one of them is one...
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Dumbass first draft kinda thing.

Rate my shit snowflake and criticise where I can improve if you want.

I'm gonna expand on it later it's like 5 am. This doesn't belong in the repository yet.

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>Trove -- https://mega.nz/#F!3FcAQaTZ!BkCA0bzsQGmA2GNRUZlxzg!jJtCmTLA
>Useful Shit -- http://pastebin.com/FQJx2wsC

Question: What was the best use of slimes or oozes you've seen in a game?
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>>48252896
Gelatinous cubes can actually be scary as fuck because they block the entire corridor. I've had some tense moments trying to work out which routes are safe and which have a corridor with a cube in it.
They aren't the 'comedy jello cube' people use them as these days in a lot of oldschool game. Rather, it's a transluscent wall of digestive ooze that fills the corridor and bears down on you relentlessly. Nasty.
>>
I hid one in a frozen ice wall once. Players tried to thaw the wall to get through, only to revive the ooze -- which immediately tried to kill them.

Also - Greyhawk and Ravenloft are done, vetted, and up.

Forgotten Realms is huge, but I'll deal with it another night.
>>
> character durability determined by rolling dice
> using literal tables to see if you hit
> zero character building options
> XP only for killing shit & looting treasure
> retarded nonsensical dungeons with unsustainable ecologies
> crappy line drawing art
> obtusely phrased rules
> ten different kinds of saving throws

And people still play this? It's like cutting down trees by hand when a Goddamn chainsaw is available. Why do you guys put yourselves through this?

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So how would you describe the aesthetics of a setting like Final Fantasy 12. To me, it has the right blend of modern type amenities along with the old world fantasy feel that would, I think, be comfortable enough for the average person's imagination (i.e. the sort of people who play D&D and expect the ye 'old type of setting).

I know Eberron is a thing but I would love to see more settings with similar sorts of of imagery.
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>>48308407
I've seen it described as "Science Fantasy", which I like.
>>
Pulp fantasy maybe? Modern fantasy sort of.
>>
>>48308407
badly designed

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What, in your opinion, is the best way to be immortal?

Saintdom/Godhood? Daemonhood? Undeath? One-with-Nature? "I fucked time up so hard I end up the same as yesterday?" Becoming an AI? Just persisting as a name in legends?
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Being immune to damage, age, and the needs of the flesh.
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>>48308005
Most of listed do offer freedom from flesh and age, but damage... How?
>>
>>48308020
Basically invulnerable on multiple levels, super strength need not apply.

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Artistic liberties in your settings or lore?

>changes you make to traditional fantasy that completely warp the genre, and could maybe even be argued as profane

I'm curios as to what /tg/ has to share on the subject. Tell me about the quirks or homebrews that exist in your setting that go against the traditional.

An example of mine is that there is only one language. Everyone speaks the same language and unless you're just uneducated or sheltered you could understand anyone and everyone.
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>>48307965
Define traditional fantasy.
>>
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>>48307977

Let's go with games like Pathfinder or D&D.

Probably should have elaborated, anon, my bad.
>>
>>48307965
Player characters in my games are almost always regular people easily overwhelmed by large numbers of NPCs. They're also punished for acting like retards.

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By the grace of gods and fate, your current character has become huge. (Between 8 and 10 feet tall, with an exceptionally sturdy, muscular physique.)

How does this impact your campaign?
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>>48307586
HULK MAGE OP
>>
>>48307586
Assuming he keeps his dex and cha scores, my elven swashbuckler would proclaim himself a god or something.
>>
The gnome wizard's kobold wife will be thankful she doesn't have a gag-reflex.

So I'm wanting to run a Power Ranger/Super Sentai game with a few of my friends, does any one here have a system that could work for this, or even a variant rule set for an existing system? I've looked online for some, but the only decent one I found was an incomplete one called "Tokyo Heros", are there any others out there?
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>>48307043
Deathwatch. Seriously. Characters are individually powerful and get cool teamwork-based abilities. Change the paint job and you've got a perfect Sentai game.
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>>48307073
Doesn't any Warhammer game need like a hundred or so soldiers to get bounces?
>>
>>48307125
Nah, Deathwatch is about a small strike force of space marines.

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Need a magical girl RPG system. Not very granular, more roleplaying than game.

Is Magical Fury any good? Is there anything besides that and Burst to use?
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>>48304254
Play MAID.
>>
>>48304254
FATAL seems perfect to you.
>>
>>48242575 is a Magical Girl storytime thread which has some discussion of systems. The game itself uses Legends of the Wulin, but people in the thread talk about using M&M.

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Recently the #1 funded game on patreon, Breeding Season, was canceled due to a huge internal conflict.

During the discussion about the events that led to and came after lead artist and Dev breaking ties I heard that this was not the first failed project s-purp, the artist, was apart of.

The previous game was named Broquest and the posts that explained why it was canceled seem to lead to 404 pages.

But from what I understand /TG was a common place for the devs to discuss the game. So I am hoping that someone here still remembers what happened.

Was...
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>The previous game was named Broquest
I never followed it closely, but did it even get pat the haphazard ideas getting thrown around stage?
>>
>>48303727
*past
>>
>>48303537
>patreon

well there's yer problem

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>Poisons Others.
Do I even need to ask?
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>>48302955
Sauce? Google is being a retard again.
>>
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*record scratch*
*freeze-frame*
>Yeah that's me alright.
>And you're probably wondering how I got here...
>>
>>48302955
Is that, Goblins fanfiction? Has the world entered a new era of autism?

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Hello /tg/,
what VTT do you use and why?
I use roll20.ne because it is easier to use for everyone in the group and doesn't require any software, but now our group is fed up with the bad dice roller it has. You constantly get a row of low rolls or high rolls. Just a string of five or more. So if you rolled high, get ready for more high rolls.
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>>48302924
>our group is fed up with the bad dice roller it has. You constantly get a row of low rolls or high rolls. Just a string of five or more. So if you rolled high, get ready for more high rolls.
It's a random number generator, anon. Your group is assigning blame to a random number generator for what is ultimately just bad luck.
>>
>>48302968
>It's a random number generator, anon. Your group is assigning blame to a random number generator for what is ultimately just bad luck.
I think you don't use roll20.net, because if you do, I think you would notice how their 'random' number generator isn't exactly 'random'.
But sure. Any alternative VTTs?
>>
I've hear good thing about Vassal too it maybe too complicated for your group.

Hey /tg/ long time lurker here. I'm GMing for the first time and me and my group are about 5 sessions into a 5e campaign. It's going pretty good but the party is full of a bunch of chaotic neutral fighters and barbarians (there's one wizard though) and they always rush into situations without checking for traps or to see how many enemies are in the next area. I've been fudging rolls to keep them alive since they're low level and I keep hinting that they're reckless behavior is going to get them killed but they don't seem to listen. How do you...
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>>48301938
>I've been fudging rolls

Cheater.

Roll the dice in the open, so the players can see the consequences of their decisions.

TPKs are appropriate when they happen.
>>
>>48302030
this
>>
>>48302030
This honestly, if they die when they aren't checking for traps it's their fault

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>Fantasy game
>Each race has dozens of sub-races

Good idea? Bad idea?
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>>48301882
It's fine provided the sub-races can interbreed and don't actually have much of a difference beyond culture and slight physical appearance traits.

What shits me is, Oh it's a fantasy game... I MUST HAVE ALL THE RACES! And then make a whole bundle of races with little care for how they fit together in the setting.
>>
>>48301882
>humans have 10000000000+ subraces

>they are literally identical save skin-tone

Immersive, or immersion-breaking?
>>
>>48302069

You forget temperament.

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How viable is a hamburger sandwich in your setting of choice?
I'd like an NPC in a game I'm running (D&D 5e, middle age fantasy setting) to trumpet the burger as his meal of choice, but just what would be necessary for someone to be able to make burgers not just in town but on the go?
>rolls
Can be carried with supplies.
>beef
Would spoil fairly quickly I'd imagine, and grinding beast or monster meat would require a grinder, so it'd be more like a steak sandwich. Salted/preserved...
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>>48301231
Honestly, it depends on where you are. The elves have the bread that would last, as well as the greens and cheeses. However, they're vegetarians, so you'd get a shit burger.

The humans would love them but making ground beef last as well as greens would be a nightmare for them.

The dwarfs don't bother, because fuck leaving the mountain homes.
>>
There is a resturant called "The Genuine Burger" which makes it's money by having a ranch back on Earth where they especially raise cows to eventually be slaughtered for their meat in a time where lab grown meat products and meat substitutes have taken off.

While the other vegetables and fruits can be grown on what is essentially an entire city scape given over to massive farming production it's not quite ready to handle livestock to feed the various martian cities .
>>
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>>48301231

You can't have fast food without refrigeration, mass production, relatively fast long distance transportation, and, given that one of the selling points of McDonald's, Starbuck's, etc., is consistency from city to city, you'd probably need some sort of mass media too.

Given the level of magic available in the typical D&D setting, none of this is out of the question.

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Sup fa/tg/uys.

So as the titles states, I am looking at resin casting an imperial guard army.

Oh no copyright ect ect. I am not am not paying upwards of 700$ for a decent sized IG army. Not like a mouth breather at a GW store would know the difference, but I am more interested in playing in local stores/outside of tournaments. I have done wax lost casting with metal in the past, I have done resin casting for model parts.

However I am trying to figure out the best vehicles/units to cast. I am considering a cadian shocktrooper squad, a CCS, a Chimera, a...
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>>48300997
The Chimera is built on the Hellhound chassis so all you need to do is buy the turret online and cast that separately.

You could probably do with a command squad too. Flags are cool, and you want them to look different from your basic infantry at a glance.
>>
>>48300997
It's funny because you'll probably spend $700 making a shitty set up.

Built your vac chamber yet you unemployed cuck?

lol


Make America Great Again so we don't have to deal with these unemployed wetbacks.
>>
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So Recasting thread?

The largest resin thing I've cast is Dreadnoughts.

This Chaos Breadnought was the last one, horrible fucker to do.

The original was Lead and had been glued together with a fuckton of epoxy. There was literally no way to take it apart without gnashing the edges.

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OVA vs BESM? i am trying to recreate hunterxhunter in one of this systems, which is the best? or is there a better option?
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halp please
>>
>>48300385
Both are near useless.
Write a SRS game yourself.
>>
>>48300385
Honestly Anon, both of them are pretty terrible choices.
Depending on what you want to model, Mutants & Masterminds 3e or Fate are two systems that can do what you probably want to much better than BESM or OVA.

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I recently found out they made a apocalypse world hack on the soviet all-female bomber squadron The Night Witches.

Being a massive fan of the 588th Night Bomber Division just finding out someone made an RPG about them is it god send by it's self.

But depressingly everything I've read from the developers seems to be focus exploring socio political dynamics and other gender study wank rather than just not on letting us play is these amazing women in their fantastic flying machines.

Am I judging it too quick, or is that pretty much what they did with it?
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>>48298819
>Pretty much what they did with it

Yup.

>> socio political dynamics and other gender study wank

Totally missing the fucking point of the series concept

What happened to learning WW2 history and facts in an enjoyable way via parodies and stuff?
>>
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>>48298895
I guess I was hoping for some good old-fashioned war gamer autism.

Having to balance the wind speeds modifies to fuel to weight ratios, and and crunchy historical elements.

As long as they have decent rules for aircraft and the like I can live with the devs throwing lesbians at us.

I'll be hard but I think I can manage.
>>
>>48298819
>exploring socio political dynamics
Oh gee. I bet it's modern american sociopolitical dynamics, not WW2-era Soviet ones

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What it says on the tin.
For example I have always wanted some post-apoc adventure, or maybe a whimsical fairy-tale setting.
I'm too new to the hobby to host a good session by myself, and our forever-gm loves his grimdark fantasy. What about you /tg/?
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Greycock
>>
>>48297791

Arabian Nights.
>>
I want to play a setting that isn't tryhard edgy shit or blatant LOTR ripoff.

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Show me your best command tanks /tg/
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>>48296812
Does no one here have a command tank?
>>
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I got a few. I'll dump them to prime the pump
>>
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salamander command vehicle

Malifaux thread? Is anyone else looking forwards to the new masters and the alternative Lucas at Gencon?
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How come these generals never get any posts? Don't people play malifaux?
I realky want to get into the game, and I like the look of the gremlins. Are they any good/fun to play with?
>>
Malifaux simply isn't all that popular. There's a lot of Love it or hate it about the game and there's very little room for middle ground.
>>
>>48295746
That fucking orangutan.

I really want to see the rest of Sandeep's card. He seems interesting, but it all comes down to what he and in turn what his crew can do.

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Am I the only person who likes Gnomes?

I should clarify; I like Gnomes but the not with the generic elves/dwarves/halflings thing. That makes 3 little people races, which is a ridiculously over crowded category.

What I should say is- Am I the only person who likes to roll all non-human races into Gnomes? As in Gnomes are like elves, dwarves, halflings into one race of wee magical people. They were big hats that control their magic, and without it they can't use their powers.

They are excellent cooks, bakers, gardeners and animal handlers, like Elves...
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gnomes killed my home and burned my parents. They are not of this world... they are monsters.
>>
https://www.youtube.com/watch?v=6BNFNeGxsvg
>>
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So traditional The Fair Folk but with out the alien morality shtick.
Cool.

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Would you play/DM a game set in the Runescape universe? What would your character be? DMs, what would the story be?
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>>
Why is Zaros an xbox?

I would play a Runescape campaign
>>
>>48294194
>Would you play/DM a game set in the Runescape universe?
Absolutely.
>What would your character be?
Traveling hippy Guthix priest/tank who's always balls-deep in a treasure trail.
>>
I'd play a character who is researching the theory behind why it's so hard to put anchovies on a pizza.

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What is the most minimalist, yet coherent system you've ever actually played?
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Bliss Stage. On paper, it looks like it should fall apart horribly. In practice, it just works.
>>
>>48289274
I don't know about the most minimalist overall, but Barbarians of Lemuria wins as far as full-length systems--and not some two-page cram sheet--are concerned.
>>
Dogs in the Vineyard. If you have the official character sheet, NPC sheet, and town sheet you can almost play it right off the sheets themselves. I've played 6-hour games where the book never got referenced once.

How do you make forest generation as interesting as dungeon generation?
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Random encounters from all other biomes.
>>
Ah ah AH AH ah
>>
Apart from many "rooms" lacking walls and ceiling, it'd appear to be much the same.

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What system would be best for running a game in the Knights of Sidonia setting?
Bonus question: What about Blame?

Don't bother saying Gurps.
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>>48287651
FATE, it's easy to use in any setting and works best with generally competent characters.
>>
>>48287663
Do you have any suggestions that AREN'T one-size-fits-all systems
>>
>>48287687

Transhuman Space?

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>Jump Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA

https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn (embed)

>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>last...
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How does the Homestuck drawback in SBURB work if you also take the Void Session or Single Player Dead Session drawback?
>>
>>48303366
Since it didn't take off last thread! Another go!
>>
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Dragon's Crown gives you lots of gold right?

Why aren't slings more common in fantasy RPGs?

They seem infinitely more practical for an adventurer than something like a longbow. Fits in a pouch, high accuracy, can be quite quite deadly.
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>>48302880
probably because they're fairly boring weapons, at least visually, when compared to bows, crossbows, etc
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>>48302880
When i started playing as a newb my DM taught us the importance of a ranged weapon. so i always have a sling on me. i also always have a backup weapon.
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>>48302880
Because slings weren't used in Tolkien. Also, because even though they were deadly weapons, most games make them shit only used by wizards.

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handgonner.jpg
200 KB,
Why do medieval fantasy games have such a strong aversion towards blackpowder weapons?
Blackpowder weapons like cannons and early handgonnes were in use for centuries in medieval warfare. Cannons and early hand cannons in battle predates the use of plate armor.
So why the h8
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Scan-130530-0001.jpg
37 KB, 746x660
>>48294059
>for centuries

That image you got there isn't from the Middle Ages, and guns really only became big at the very tail end of the period.

Medieval guns were more likely to be arrow launching engines and incedary tools rather than true guns. Though frankly, in a world where dragons exist, those arrow launching engines would be shit popular simply because they're the most mobile sort of ballista imaginable and you really need something you can carry and set up anywhere...
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>>48294059
I personally like the aversion from black powder weapons. I won't say no to pirates with bombs though
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>>48294059
Tolkien didn't have them in LotR, and that's like the single biggest source of medieval fantasy tropes


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