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Archived threads in /tg/ - Traditional Games - 478. page
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I'm getting ready to run a Dungeon World campaign set in a world without gods.

What are some non-divine Healer classes that I can replace the Cleric with?
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>>48274270
>The Chirurgeon: A possibly unstable surgeon that grimly stiches their companions back together.

http://drivethrurpg.com/product/161538/Dungeon-World-Playbooks-Heroes-of-Steam-Bundle

>The Medic is a playbook for the Dungeon World roleplaying game. She is a healer who ensures the party survives the most dangerous of circumstances.

http://drivethrurpg.com/product/113692/The-Medic--A-Dungeon-World-Playbook

Google is your friend.
>>
>>48274363
I'm not just looking for suggestions but also pdf files. Do you happen to have a PDF of the Chirurgeon playbook?
>>
>>48274270
Bard does some healing out of core.

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Does Zendikar have the best lore out of all the MtG realms?

I love it when time portrays villains has the benevolent heroes and former protags as evil monsters.
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>Does Zendikar have the best lore out of all the MtG realms?

Dominaria.
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>>48275179
What's so great about it?
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>>48275522
legitimately epic scale that isn't ruined by crude attempts to appeal to the capeshit crowd.

>The mercenary admits to you that she discovered clients started taking her more seriously as a spell-slinger after she began to dress like a tart.
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>>48273981
Find a better DM, preferably one who's not mentally 16.
>>
The spell caster that wears armor expects to be hit. If you're hiring a spell caster, and they aren't wearing protective armor, they're either confident or stupid. From a meta perspective, why wouldn't you wear protective gear? From a certain point of view, the guy wearing heavy armor and a mace expects to get hit, and wears it to protect himself. Is the spell caster expecting to get in close quarters combat? Can she hit someone with that walking stick she carries? Or should she be frying the enemies from a distance?
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>>48273981
>that CGI

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>4 legs=Dragon
>2 legs=Wyvern
>6 legs=???
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Basilisk dummy.
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>>48273978
There is no point in phenotyping dragons by number of limbs, because there are so many phenotypes of dragons that you may as well call them all dragons.
>>
>>48273978
Snake.

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Have you guys ever did an adventure roleplay with no mechanics whatsoever?

As in, no dice rolls, no stats, nothing,
just descriptions and Dm's judgement?

Is there a name for that kind of roleplay style?
pic unrelated
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I did some acting in college and high school. With "Just Descriptions and GM's Judgement" it's very close to having a director and doing stage improv.
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>>48273237
It's called freeforming.

Could be fun with mature players who have similar tastes, but I find that at least a little guidance from mechanics helps.
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>>48273248
Yeah, it kinda works that way, Dm describes the immediate area and objects of interest,
while the character interacts with the world

now, its a sensitive system as ive experienced, as there's nothing concrete to the
extent of the character's ability and skill so, if the DM deems an action a faliure and the
player thinks it should have worked there could be an argument fast

>>48273269
True, the system works best with players that...
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In a world, where elves, humans and dwarfs share the same evolutionary ancestor, what would be a legit reason for said ancestor to evolve into a cave/mountain dwelling midget with high intelligence and that still looks a bit like pic related?
Magical reasons like Gods fucking around with evolution are permitted, though i'd try to avoid that since i already did it to elves in my setting.
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caves are short i guess?
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>>48272764
Neanderthals were shorter than Homo Sapiens, yet they were said to possess significantly greater strength. People in frequently cold environments tend to be shorter on average, whereas people in hotter environments tend to be taller than average. Dwarves are usually depicted as having pale skin, which also ties in with spending little to no time in the sun, suited for being underground and in places where the sun does not appear very often.

So I guess just make them a clan of mountain dwelling Neanderthals....
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>>48272947
Except for Neaderthals probably being less intelligent than us, basically this. If for some reason, a tool-using group was pushed into living primarily in caves, something dwarf-like seems a plausible outcome of selection for best diggers. They'd be small (reducing the amount of work needed to excavate a good cave or tunnel), strong, and have either good night vision or else some other way of 'seeing' in the dark.

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I have a feeling, /tg/. Feeling of suspicion.

The amount of people calling everything "edgy", "Mary Sue" or simmilar pejorative terms passed all the bounds long ago. While those are useful terms when used sparingly in cases of characters/things that are actually lowering quality of anything they are part of because of certain traits, BUT everyone and their mother now is theowing them at anything that bears just any resemblance to those traits, even if it (at example) acually creates a cool, likeable character that fits the story?

Could it be......
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>>48272684
Ahh.. Nope.
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>>48272684
that doesn't sound right at all
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>>48272684
I can't decide if that counts as paranoia or having way too much free time to overthink something someone said on fucking 4chan of all places.
Probably the latter: paranoia is about shit that actually matters.

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>humies unironically consider this to be their boss

can't make this up
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>>48272350
Better than an unrehabilitated hermaphrodite with a sound fetish. I'm not even an Impy. Taufag, actually.
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>>48272350
>ain't da biggest
>ain't da strongest
>ain't even da luckiest

I shig der diggy
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>>48272484
Shut up Taufag, you know you want this sweet guitar. You're just sucking the emperor's cock because the iron lung is effectively the ultimate powersuit. Gundam fighting go force team!

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Nice Imperium you got there.
It's be a real shame if something happened to it.
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If this fucker was smothered in the cradle, would the Horusy be averted entirely?

You'd be excused for thinking him to be the true villain of the series
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>>48272000
The Emperor, when reuniting with some of his children, purposely fucked them over because he was an impatient bastard. There would have been upheaval eventually, but it happened at exactly the wrong time as Magnus tripped over his own feet and fucked everything up beyond repair completely by accident.
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>>48271978

Don't talk to me or my sons ever again.

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How would a group of adventurers convince one eldritch abomination that would normally consider humans little more than ants in comparison to itself to defend humanity against another eldritch abomination looking to exterminate the human pests?
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>implying you can talk to one
Otherwise, Godzilla logic.
>>
you wouldnt, that's the entire point of an eldritch abomination, they dont give a single shit
>>
Sacrifices.
A whole lot of sacrifices.

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What is a good dice mechanic for an Anime Rpg?
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>>48271493
*teleports behind u*
*grabs u*
*whispers in ur ear with his deep and dark voice:*
"Freeform."
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>>48271493
1d6, maybe 2d6.
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>>48271493
Depends on the setting.

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Tell more about Psychics and Psionics why are they so rare in settings and lore?
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>>48271218
Because it is just "MAGIC" with a different name slapped on to make it a unique snowflake superpower. That's it.
>>
Back in the 80's you see a more stark division cropping up between sci-fi and fantasy as genres. You tend not to find spaceships and dragons in the same stories any more, for the same reason you tend not to find psionics and wizards in the same stories.

For ttrpg purposes I think psychic powers fill a niche already well-served by other more flexible character types (wizards with spells like esp and telekinesis come immediately to mind). For settings that don't lend themselves to magic, psychic powers let you fill the world with magic effects without calling...
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>>48271218
>Awaken Mystic will hopefully be finished soon. So Psionics for DnD 5th.

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So, i've been thinking up characters lately and liked the idea of a Satyr knight in full plate as a visual. It got me thinking about something, though: Very often, monstrous humanoids with animal features will get features of those animals but at human scale without any apparent thought of how they actually WOULD scale.

Obvious stuff would be that spider-people can usually walk on walls and ceilings like a spider, or a snake-person being able to spring out rapidly from a coil like a snake, but how well would these things really work when you put them to human scale?

Specific...
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You ever been kicked in the face by a deer? That shit still hurts.
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>>48270740
Is it more powerful than what a fit human of roughly equal mass could deliver, though?

Also, kind of interested to see if /tg/ has thoughts on any other adopted features like the ones mentioned.
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>>48270688
>Obvious stuff would be that spider-people can usually walk on walls and ceilings like a spider, or a snake-person being able to spring out rapidly from a coil like a snake, but how well would these things really work when you put them to human scale?
In general I wouldn't worry about it. I mean, if you're going to have people with prominent animal features, what's the point if they can't do the associated animal things? It's like why giants don't just...
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D&D/Pathfinder question: what keeps devils from making contracts for the souls of children when there too young to know what there doing in exchange for candy or something?
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>>48270647
Pathfinder has a different cosmology than DnD, but in DnD, the souls of all children of all mortal races are protected by Zaphkiel, who leads the Celestial Hebdomad and is basically anti-Asmodeus.
>>
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>he doesn't know
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>>48270647
Not as interesting, seen as kind of a bitch move by the other devils
Sure you get the soul, but you'll be that guy who has to take children's souls because he's shit at deal making.

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So i just joined a game, gm has brought in a new player on third session, he started telling us about his character and it is 13edgy666me, mysterious troubled past, hate for everyone but himself, sarcasm nd assholeness included.

I'm about ready to tell him this is a bad idea, find out the kid is only about 15, don't want to hurt his feelings and just say his character is terrible, also can understand he's and angst teen who is probably projecting.

Spent last couple hours making suggestions on how to change his character for the better, refuses to...
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Have a sit down and discuss to him how to better flesh out his character, and how to discard particular things that ain't all that great in the manner of working with the group, while not just turning him into the groups dress up doll. If he objects, ask him why he objects, why a piece of his character is so important that it shouldn't be removed/vastly modified and work with him then to make that one aspect more matured out, while remaining true to his original intent.

His concept sounds workable the way you put it. Immortals/Long Lived characters becoming...
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>>48270024
Go to /b/, save every image in a cringe thread that applies to people who generally think of themselves as edgy and cool(everyone with a fedora and/or katana and/or trenchcoat applies). Show him those images and tell him what makes his character different from them? Is it because he's handsome and well built? So then he's only different on the outside but inside he's an edgy aspie?
Make him question his choices the way you do.
Showing him the first episode of saiki kusuo might help if he's...
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>>48270024
So why's this character with the other PCs? If he hates everybody, working in a team is just asking for trouble. What can working with the group give him that he absolutely needs enough to break his antisocial behavior?

If he's pissed that everyone keeps dieing around him because he's so long-lived as an elf, why does he keep living in places without any other elves? That's a simple solution: just live with other elves, who are gonna have the same kind of lifespan as you.

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So, me and my friends were kind of curious, if you wanted to play a game where you were building a town, making your own homesteads and such, developing the land, gentrification, etc., but still adventuring, what system would you use? What kind of systems have rules for investing in/owning businesses, giving income? What kind of systems have homestead rules? Even if there are systems like that, are there good ones?
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it's called Pillars of Eternity and it's p good
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>>48269867
Isn't that a kickstarter game?
>>
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Bumping with art.

Hey, I've been looking for some nice fantasy books to read lately, but I'm looking for books that capture the feel of old TTRPG games, focused in exploration and environments or just traveling to the unknown. I was thinking on reading Moorcock and his Elric saga since apparently it was an inspiration for OD&D, but I've heard that only the first book is worth reading. Any thoughts?

Otherwise, feel free to share your fav books and discuss them.
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>>48269088
>I was thinking on reading Moorcock and his Elric saga since apparently it was an inspiration for OD&D, but I've heard that only the first book is worth reading.
That's not at all true. The original saga is, overall, pretty strong (Elric of Melniboné, The Sailor on the Seas of Fate, The Weird of the White Wolf, The Vanishing Tower, The Bane of the Black Sword, and Stormbringer). Note that the books are composed of various stories ("books") that tie together...
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>>48269088

Book of the New Sun, although it's not easy getting into. It definitely nails the exploration and mystery elements though.
>>
>>48269088

Fritz Leiber's short stories about Fafhrd and The Grey Mouser have great old-school atmosphere, they're collected in 2 doorstops called "The First Book of Lankhmar" and "The Second Book of Lankhmar".

Jack Vance's Dying Earth books also have a great feel (dunno if it's precisely what you're looking for, slightly more whimsical but still excellent), they're collected into one doorstop.

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I have come for some advice. If one of the PCs' main strength is their immense pool of wealth, how do you challenge them, keep them busy and keep them entertained? Picture almost entirely unrelated.
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>>48267956
Give us lots more details on the player and setting and quest.
>>
>>48267956
I can tell you 2 obvious solutions: make something so fucking expensive that they care, or put them up against something that can't be bought.
>>
>>48267956
Give them a problem that wealth wouldn't solve, but don't cut them off or keep them from using it altogether.
Have something in mind that will actually make them benefit from not spending their wealth, or have it be a resource they will need to spend with caution, and have their reputation at stake.

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How would you feel about a game that contains races that are intelligent and civilized but cannot be used by the players because of lore, balance, or undisclosed reasons?

Would you feel the game is limiting you in some way?
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If it makes sense in context and the GM is fair about it, it's fine.

If the GM is an arse and uses it as an excuse to trot out a parade of overpowered DMPC's, they can go fuck themselves.

It's all a matter of execution, not the idea itself.
>>
>>48267893
I'm currently playing a sci-fi homebrew with a custom setting with a few friends, and all the players are humans. So far it's gone great, partly because the players being humans doesn't restrict the variety of characters they can play and partly because the setting is based around having humans as separate from most of the other intelligent alien species in the setting.
>>
Nothing wrong with that. If orcs are the main antagonist, you aren't playing one. If ents are extremely rare in the setting and you don't have a good reason to play one, I don't care that it's in the rulebook.

When I start a game, I let players know what races are most common in the region, and if they want to play anything else they need justification. If I'm running a viking game, Tom, you can't play an aboriginee.

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So we're balls deep in a space battle. Two ships in our fleet down, four of theirs sent to space davey jones. Just our last ship versus their last ship. It's down to this last round. We can't take another salvo from them. We can't escape even if we wanted to. Rogue trader calls down. Hit'em with everything we've got. Boosting the macrobatteries, the lance, and the missile tubes. We fire everything and the kitchen sink. Power is siphoned from all non-essential decks and systems. Everything that can shoot goes for it. Dice are in our favor. Massive damage. His engines are crippled and his crew took a massive hit. Fires and decompression everywhere. But it wasn't enough. We failed to take out his biggest guns. This was it. We were toast.

"This is horseshit!"
>Those are the rules, and you're out of guns to shoot.
The DM explains in a subdued manner. The table is silent. We had these characters for over 3 months now. We were heavily invested in them. Other players start talking about their final goodbyes to their families. I slam my fist on the table.
"This is bullshit. We've got one macrobattery and one missile battery left"
>They're on the other side of the ship. They aren't in the firing arc. And you don't have enough movement left to turn around, even in your ship could do that much of a turn.
Everyone is morose. So close to victory. Talk of new characters starts up. In desparation I grab the ship sheet to see if there's anything we can do.
"I want to roll the ship"
>What?
"If we roll the ship like this" *demonstrates with the lovingly painted ship mini*, " then we can line up the firing arc of the other guns"
>There's nothing in the rules-
"We have maneuvering thrusters don't we? Right here on the sheet. Best Quality Augmented Retro-Thrusters. "provides enhanced maneuverability"."
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>>48267783
Continue...
>>
>>48267783
Rogue Trader's player takes the sheet from me. He looks at it. "He's right, we did get those."
>Those wouldn't help you.
Our resident space geek pipes in. "Actually, they'd have to be positioned like so, " he points to the spots on the model where they would go, "so if you output thrust here and here you could easily roll the ship"
>Even so...
"I'll burn a fate point"
Everyone stops and looks at me.
>That's your last one. If this fails you're done for.
"If this fails we're toast anyway."
>Fine. It's going to be a -60 Hellish test.
I cast my dice. The fate of thousands rests in this dice roll. The dice bounce. Once. Twice. Then they roll to a stop. Then I grin. A chuckle bubbles up in my throat, then exploding out of me into full blown hysterical laughter.
>001
With a skill born of desperation, my character grabs the controls and rolls the ship around it's central axis. The metal groans and shrieks at this abuse. Finally coming to a rest after a 180 degree roll. The emperor's will be manifest, the guns fire, scoring crits on his munitorum and warp engine. The enemy ship, having already taken so much abuse, succumbs. A cascade of explosions flows up and down his ship. Massive amounts of atmosphere are vented, bodies and ejecta float freely. His warp core destabilizes, and his entire ship, explosions and all, are sucked into the warp.

Silence falls on the bridge. No one can quite believe what we pulled off. At last a cheer starts up. Soon congratulations are passed around the gaming table. But it is a somber affair. We always agreed that if any of our characters burned their last fate point they would be retired rather than continue playing as essentially a guided NPC. A pyrrhic victory. A battle won, but a valued crew member lost. The win was bittersweet.
>>
>>48267783
>>48267959
I refuse to believe even a setting as retarded as 40K wouldn't have ships with the capability to barrel roll. Hell, that's practically your bread and butter in zero gravity

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You must now design a setting with the logic and atmosphere of a harlequin romance novel. What do you do?
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Every male is a barbarian.
Every woman is a serving wench.
All rape all the time.
>>
>>48267493
I feel like I remember something like this already existing. The FABIO system, or something.
>>
>>48267515
This

Beginner DM here looking for inspiration. How did your D&D or pathfinder game start out with its first adventure? Not gonna opy anybody, but wanna see how you all did it. I don't have any problems mechanic wise, just brainstorming ideas for the plot of it all. The first adventure I mean. I am thinking of having it tie in thematically to the whole war of the gods that occured right after the world was created, that left several magical "mutations" throughout the land. These mutations can vary in size, scope, and whether it affects life (like causing a sub-species...
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Dead enders and poorly paid soldiers looking for a way up, that's how I've always started.
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>>48266745
>How did your D&D or pathfinder game start out with its first adventure?
In a tavern.
>>
>>48266745
Just think the campaign in L-M-S scales
>Large
Think about the setting and things that are actually going on in the world at the moment, about your gods, magic, etc
>Medium
Think about the situation at nationwide scale, here's where you think about your BBEG plot.
>Small
This is where the PCs affect the plot, try to think how their own decisions present the world and get related to the BBEG. This is also...
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>The gods people worship are actually horrible demons

What's the best way to do this?

Zendikar-style, with functional religions complete with divine servants, built on distorted ancient myths of sealed eldritch horrors?
Or the classic JRPG "you've all been duped, God is evil, now you must kill God"?
Or just the "God's absent, the Devil is taking his place and doing a shit job until you help restore God"?
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>>>48266669
So close!
>>
>>48266669

and then OP was the demons
>>
One of my worlds has people worshipping servants of the illithid god (who is a Christ expy, long story). I plan to have the two show up eventually and make people realize "oh, we were all just pawns for something that wants us dead". It's far easier in worlds where the gods don't show their presence often or at all, making misunderstandings much easier and deadlier.

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Whatever happened to BroQuest?

http://breedingseasongame.blogspot.ca/2016/07/breeding-season-is-over-s-purple-has.html#comment-form
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>>48266554
Nothing happened to BroQuest.
>>
It was Idea Guys: the project.
>>
>>48269097

And even the ideas were bad.

I have played a rouge or wizard for years.

Over the past three gaming sessions I have went melee heavy paladin with 'For Justice!' 'Smite the unclean!' and other such battlecries being my main mode of play.

It has been such a fucking blast. Greatweapon mastery and Greatweapon fighting has me doing stupid amounts of damage early on.

The DM lays some spooky atmosphere and a mold mound animates? Justice fears no mound!
>Great hammer it to oblivion

DM summons up a bunch of ghouls? Away unclean things!

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>>48266378
Paladin.

For when life is scorned and damage done the Pact is VENGANCE!
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>>48266378
>I need to go back and bury that guy at some point.

hate to tell you this but two of six dire wolves left alive means that body is moistening droppings right now
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Any class from any system or D&D class?

My favorite D&D class would be Warblade. Focus in Diamond Mind and be an honorable samurai with cool ass sword techniques.

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I DM for 5th ed D&D. I tricked my players into thinking a group of angels were demons.

One of my players raped and killed Angel.

What kind of divine punishment should the PC get?
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Astral Herpes?

Dire Pubic Lice?
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>>48266382
Hahaha, that's an interesting choice.

Wtf would dire pubic lice do to a man?
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>>48266362
Have a stronger angel come from the heavens and rape him to death? A big fiery angel like this one.

What makes them so popular?
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>>48266302
Do you mean right-wing death squads in general or something more specific.
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>>48266331
https://1d4chan.org/wiki/Hua_Yuan_Exterminators
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>>48266302
Fluoro, meth, rave parties, and a general we like to bring the party while we bring the storm to the enemies of the emperor.

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I am running a sci-fi tabletop and I needed a name for a merchant/broker style of ship. One name I thought of was Honor of Traders but I am not so sure of that. I want a name in the same style but I am trying to go for a gallows humor type of name. The name generators I've found don't really have what I am looking for. Pic is supposed to be what the ship sort of looks like.
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>>48265251

>the lying bastard
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https://www.youtube.com/watch?v=TDyn9mxlbUo
You name it the Whale.
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The Weatherless, The Nebula Bounty, The Tyrant, The Farsighted Whore, The Tradeship Lawless

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Your name is Victory. Well, not your real name, but the codename assigned to you by the Bureau of Special Research and Actions. The primary governing body for American ‘magical girl’ operations. They’ve dropped you off in Italy, Bureau agents leaving you at a cafe in Rome to await additional mission details from a spy returning from deep within Nazi territory.

Said mission was relatively simple. A defector of critical importance was looking to escape the clutches of the regime, and you were to provide them with the means to do so. The Bureau has remained extraordinarily tight lipped regarding the exact nature of the defector. All you know is that they’re valuable to the Allied war effort. Failure here would be a very, very bad thing, that much is certain.

You take another sip of your fancy coffee and enjoy the cool night air as you wait for this contact to show his face. Maybe he won’t. Maybe he’s getting tortured by the Hexenkraft or the SS as you sit here. You shake those thoughts from your mind. It was never a good idea to start a mission pessimistically.

Soon after you drain your cup of it’s contents, a blonde haired man sits at your table wordlessly. His eyes quickly dart behind him, before settling back onto you. His leather jacket is bulging, obviously hiding something. If this man is supposed to a spy then he definitely doesn’t look the part. He clears his throat nosily,

“Excuse me fraulein, you are Victoria Jones, correct? I believe I have something for you, a book from a family friend”
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>>48265034
The blonde haired man has somewhat of an accent, maybe he picked it up after spending so much time around the Krauts? He glances over his shoulder again, scanning the surroundings for something, or someone. After he’s seemingly satisfied he turns to you, giving you an uneasy smile.

[x] Nod, take whatever ‘book’ he has for you
[x] German? If that’s not a dead give away to who he really is then you don’t know what is
[x] Make small talk with him first, see if you can’t get him to divulge any...
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>>48265048
>[x] Make small talk with him first, see if you can’t get him to divulge any information

"You're unpracticed at this. Stop looking around so anxiously I and other agents already scoped the area out, you're only drawing attention to yourself."
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>>48265147
Seconding

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>lawful good cannibal
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That young woman looks like she's really faking a good time.
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>>48264856
>A society where ritually eating the flesh of the fallen is the standard burial rite.
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I DM'd a game with a guy who claimed this once.


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