I've been hunting all over for something highly niche, and I feel like I've hit a road block
I'm looking for an RPG that combines the two genres, Western and Fantasy, but the one I've found adds horror and steampunk into the mix, which I don't want. At this rate, I might as well make my own goddamn setting and system
Corvus Belli said they wouldn't be turning their old WarCrow line of miniatures into a game in the foreseeable future, but given that they have a distinct aesthetic and the characters all have names and such, it's hard not to imagine there might be some kind of implied setting/game idea hiding behind them.
How would you imagine the WarCrow setting/game could work, if it ever got funded?
>>43842931 High Tech for all kind of gear. Tactical Shooting has stuff about how operators operate, and how to translate it into GURPS. Although it makes things way too tedious for me, but if you want deeply realistic operations, it's always there. If you want 80s action movies operators, there's the Action booklets line. Also I believe Gun Fu has a few interesting bits regardless of how cinematic you want your game to be. (It's a rather short book too, glossing over for interesting bits shouldn't take that long.)
What kind of servant or warrior race would a wizard or cabal of wizards create?
Would they be reisitant to magic so that they could better defeat rival wizards, or more susceptible to magic so the wizard could better support his henchmen/army? What other traits would a wizard prioritize?
Lets assume that differing greatly from anything found naturally in a setting would cause the cost per individual to be prohibitive.
Writefag request thread /tg/! Preferably anything WH40K related, looking for ideas related to factions that don't get much love on the fluff front, no lewds sorry, well, at least not 'till the weekend... Anything else goes, likely a page or more, so feel free!
>>43843064 Darn, shouldn't write when tired... I thought it was a drawthread. Sorry. But to give an idea, how about a story of some adeptus arbites troopers? There is very little of that, as far as I have seen. Some investigation, murder mysteries and of course, raids.
>>43843111 Sounds interesting....I'd love to do something based on a Shrine World, give a little more insight on the day to day life on place like that, maybe some sort of ancient Dark Tech robot murdering in line with it's corrupt programming and stopping it leads to some sort of forgotten foundry deep in the crust of the planet?
>>43842403 I'm pretty sure trying to make a paper turkey would get you shot in the Sioux Nation. They've probably reverted to some old First Nations holiday schedule, with everyone getting a few free days a year to take off as they see fit for religious reasons. Helps that they don't bow to the corps.
>Local Gw allows older models, provided they were originally sold as the character they are representing >Don't want to pay £65 for big plastic nagash. >Buy shitty 90's nagash on ebay for £12, with broken staff. >Use second hand citadel paintbrush to replace staff >Use in Age of sigmar and win every time, Local GW manager allows it. >Munchkin incarnate.
Welcome to A Song of Revenge and Gold: House Malroy Quest. In which you take the reins of a House of storied glorious past since Aegon’s Conquering, but whose fortunes have taken a turn for the worse in the doom that Robert’s Rebellion brought. Taking place in 284AC a year after the Rebellion has ended you are Brynden Malroy, second son to Lord Vamos Malroy and Lady Esemella Hayford and the last living heir to Steadhold and House Malroy.
House Malroy is a pre-genned House designed around the idea of a story within the Crownlands of a House fiercely loyal to the Targaryens... Comment too long. Click here to view the full text.
“No, thank you,” you respond, fastening the strap over your boots into its buckle and inspecting the black shine on them.
The young lady that has been servicing your room since your arrival in Dorne gives you a simple nod and leaves off, her flowy dress trailing after. You stand, stretching out your arms, cracking your shoulders and rolling your neck as if you were getting ready for a tavern fight. Your stomach had been in turmoil for the better part of the day, you were to meet privately with Lord Quentyn... Comment too long. Click here to view the full text.
It pleased you to remember that the twenty of you would be reunited soon.
“Yes Ser Lucas, let us be off,” you say finishing pulling your silvered hair back into a half ponytail allowing a mantel of silver to brush against your shoulders.
You were to meet with Lord Quentyn in the Tower of the Sun, and from there travel with him to your mutual dinner not soon after. Lucas chattered into your ear of small things, of Knights and Ladies of the court, your cousin Wesley had made a solid showing amongst the lists of a little meaningless tournament the bored Knights had thrown together the past few days. Other Knights had taken an interest in your Melee in the coming months, perhaps a few participants of Dorne would attend which sounded pleasing to your ears. But your mind sat elsewhere, Lord Qorgyle seemed moved by your earlier words in regards to the peace talks, if your information held true he was among the last holdout Lords you had a brief chance to sway his mind in your favor and you would have completed your, albeit small, mission here.
An squire in the scarlet and black of House Qorgyle meets you at the foot of the spiral staircase in the foyer of the Tower of the Sun. He looked like a far younger version of her Lord, perhaps Lord Qorgyle’s son? The lad smiles to you brightly seemingly aware of your House’s colors and stumbles into an introduction with a bow, you catch the name Arron and smile back to the boy bidding him lead on. He darts off and you follow after your stride as full and strong as it had formerly been you felt more comfortable on your leg now and were thankful for Benjin’s quick work. Your trip is short, Arron leading you into a side passage on the third floor and you emerge into a solar, Lord Quentyn already waiting for you, with Ser Symon Santagar to his his side, dressed in far less splendor than the Knight that had your back. The two Knights exchange glances and you meet eyes with Lord Quentyn giving a sharp nod in greeting.
Yes! I have one where the currency is in hundreds, if not thousands, of separately minted/distributed bank note currencies, precious metal currencies, electronic currencies, crypto currencies, and commodity currencies. I have my players a big excel sheet of the ones they're likely to interact with.
I have always been part of or run pretty long running campaigns (1+ year long with a session a week) but recently I started running three session long mini campaigns. (In the WH40K RPGs) and have found these to work really well.
So I was wondering what other fa/tg/uys feeling are on campaign length. Do you think longer campaigns are better? Do you go in to them with a set number of sessions in mind?
Personally I like the tighter feel of these shorter games. It allows for more drama to happen in a shorter period of time... Comment too long. Click here to view the full text.
>>43841474 When I run I do it for several months (think like 20 sessions-ish), running every week. Completed several campaigns like this. That said, I don't go in with a very specific number of sessions. I'd rather let things progress naturally and end the game when it makes the most sense.
Generally whenever I see a '1 year+' game, it's dragged out somehow (regular cancelled sessions, bad pacing or usually both) and eventually dies due to the GM flaking more and more. I've seen, idk maybe... Comment too long. Click here to view the full text.
>>43841613 well the three session thing is being framed around one major even. So each set of chars get to take part in another part of the event.
The problem I had when I was running games that ran longer was I usually had a end game I was trying to steer things towards and it ended up fucking things up. I am not much of a fan of the completely direction-less play style of game.
The 1+ year games where back when I actually went a physically met up with the people to play so it was also just a social thing.... Comment too long. Click here to view the full text.
>Infinity is a 28mm skirmish game by Corvus Belli where you can't really celebrate "Tanks"giving because we don't have any vehicles besides bikes and Corvus Belli is based in Spain where they don't celebrate that North American holiday.
>Official site: http://www.infinitythegame.com/
>All the rules are for free. Buying the books is only relevant for fluff: http://www.infinitythegame.com/archive.php
>Provisional... Comment too long. Click here to view the full text.
I'm working on a small CSM force for more casual play, because lord knows I'm not going to be competitive with them and they're more of a re-introduction to learning the game. Either way, I've got a pack of chaos terminators lying around and I wanted to build em. Normally I'd want to convert and do all lightning claws but only the lord will have em.
Anyway, if I just build them with the shit they come with, most likely a Reaper and a heavy flamer with a combi bolter and chainfist in the squad, will they even be worth taking just in casual games?... Comment too long. Click here to view the full text.
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