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Archived threads in /tg/ - Traditional Games - 51. page
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any tips or tricks to making memorable NPC's and/or villains? It's something I would like to work on improving in my own storytelling.

.pic may or may not be unrelated.
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>>50539378
Giving generic NPCs voices works wonders. Same goes for minor appearance oddities. So if a shopkeeper has a strong voice and a thick accent and wears an eyepatch, he goes from someone who is there to fill a role in to someone who has a story to tell.

Give your actually important NPCs very distinct vocabulary, costumes and gestures/movements. So instead of your BBEG's Lieutenant just being an arrogant douche, he can constantly refer to the players as "worthless insects" and whenever he casts...
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>>50539378
One or two obvious quirks. Don't overdo them.

The 3e DM's guide actually has a d100 table for rolling random NPC quirks.
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At the risk of getting flamed for posting this, there actually is some wisdom to pic-related, even if autists will endlessly bitch about certain examples shown.

Alternatively look at a series with great villains, like Batman, and try to boil down what makes so many of them so great and memorable. Is it the motivations and psychological quirks? The abilities? The unique and varied abilities? A mix of all three? What speaks to you the most.

Whatever you do, avoid the shit-tier.

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I'm trying to create a system to recreate the feel of the Children's Card Game anime for tabletop roleplaying purposes, my current idea is to get actual cards that do shit. Does /tg/ have any suggestions or advice?
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>>50539282
Take a look at Millennium Blades for examples of how to take the quintessence of Children's Card Game and put it in another game.
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>>50539282
This might be relevant to your needs. This came up in a /tg/ thread once. I copied it down. This will take a few posts, so bear with me.

CHILDREN'S CARD GAMES King of Games 033113(Sun)1413 No.23978738

So, tg, a while back, I worked up an RPG based on Trollbabe that was essentially Yugioh The RPG. Now, this game isn't so much based on the card game as it is more based on the television show that's more about card games than Yugi straight up murdering people in magnificent catch 22's.

I...
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>>50539689
The second step is to choose a specialty for each of your stats. These specialties add a little flair, giving your character some style. They also have the benefit of allowing you to use your number for the roll and count it as a beneficial result. If your number is 7 and you roll a 7 on a Bullshit test and a specialty in Summoning Tricks, you get to count it as a successful roll if you’re trying to bullshit out a creature on your turn.
Finally, you decide the two things about your character and their deck....
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So the wizard in my 5e group has made it a point to search out and collect books. Sure, it makes sense for his character, why not?

Well, I run a fast and loose game for 6 boisterous players. It's a lot to all keep track of, as any DM knows, and while I try to stay prepared, there's no way I can have everything in advance. I usually tell my players the stats of magic items after the session, once I've looked up and found the most appropriate effect.

In a similar vein, instead of telling him he finds a book on rocks or devils or glue, I've been...
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>>50539230
Dumping the first few regardless.

In Shining Hands 3 days to read
This common book was written by a missionary of Helm, sent to the jungles of Ratoj. The author had two talents- turning everything into a parable about the guiding light of Helm, and concisely describing the local methods of surviving monsoons, repelling mosquitoes and scorpionflies, and removing the toxins found in most of the indigenous fruit.
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>>50539239
Velvet Days and Leather Knights - 2 days to read
Only covertly circulated in scholastic circles, this biography of Madam L’Renvoi is supposedly penned by a close friend, speculated to be a rebellious handmaiden. Dotted through the oscillations between bawdy and tearjerking are occasional insights to the machinations of Gebronese court culture.
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>>50539252
Ah shit I made Books in Game my name, not the title

Omarn and the Steps He Took- 1 day to read
Nearly every page is incomprehensible, dense with tiny, furious scribbles. Some words are circled, underlined, or written many times over themselves; Retribution, The Path Is Clear, and To Step Beyond. The back of the book folds out into an elaborate starchart as big as a table, similarly covered in raving scrawls.

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Has anyone come across any reasonable sets of stats for running One Year War suits in Jovian Chronicles 1e? I'm new to the system and would like something to go on before I start making up stats wholesale...
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>>50539202
Also a good soundboard for some mech sounds would be appreciated.
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Bump. Also feel free to discuss the system in general, possible session ideas, whatever you feel like. I was considering sending them into that crazy spire canyon in China to hunt sharpshooters that had been harassing troop movements I the area. Pretty sure there was a zaku sniper of some kind...
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>>50541225
I like heavy gear and SilCORE in general but it's a actually a really lethal system. Like most western mecha stuff its way on the real robot side.

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Trying out 4th Edition with some friends who usually play WFRP 2e together.

I'm struck by the lack of a "DMG-esque" segment to the rules or equivalent book. Most all of the books mentioned in the 20th Anniversary Edition also seem to refer to player options.

It seems that wired, sophisticated structures would be more complex than simply accounting for food\living space\defense like one normally does with dungeons. Is there any good guide to setting up warehouses\bases\"structures"?
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If its facility designs you're intrested in, check out the Sprawl Sites books. They have maps and pre-generated facilities complete with all the info you'd need to run them. Should give you a basic idea of what you'd need to be putting together if you were designing a mission site.

I've got some runs under my belt, is there any specific questions you have?
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>>50538921
Is Decking really a big distraction from the rest of the game or can it go smoothly?

Should basically everything have cameras and motion sensors on it? I've run into an issue in sci-fi games of feeling too much surveillance could be a huge pain in the ass without adding much to the game, but especially for corp locales it seems logical they'd blanket the place with them.
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>>50538965
Decking is exactly as big a distraction as your group wants to make it.

When I ran oneshots or con adventures, I'd often abstract the whole kit and kaboodle down to a series of simple skill rolls to save time ("You want to hack the camera? Okay, make me a hacking roll.")

In my ongoing campaigns I found that having players who know what they're doing makes it really not too bad. I had a TM once who was spot on, knew exactly what to roll and exactly what his options were at any given...
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Riddle me this Tourney Fags:

Why is the Stormsword Baneblade Variant (36'' strength 10, AP1, Apoc Blast, Ignores cover) permabanned from all Tornaments if IG still always place dead last??

Clearly TO's should be tossing IG players a bone here by letting us use the one thing in our codex that is OP

pic unrelated (stormlord variant)
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>>50538659
Because S10 AP 1 Ignores Cover on an extra large pie plate should be banned on principal from anything, ever. Fuck you.
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>>50538659
So Imperial Guard is bad in the current meta? I've been out of the game since 5th edition, and I remember back then that Mech Guard was up there as a great army.
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>>50538659
>Apoc Blast

This is why. All of those are banned, doesn't matter how good or shitty the faction using it is.

If you want to play with it, go to a non-ITC or NOVA tournament that allows these weapons. Chances are you won't have fun because people are going to bring retarded things like Eldar Revenants and Warlord Titans, which is why these weapons are banned to begin with.

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Pathfinder General /pfg/

Fat nobles edition. Tell me about your run ins with the nobility and how they went.

>THIS IS IMPORTANT!
If you want build advice make sure to say what 3pp you can use, if any.
>THIS IS IMPORTANT!

Unified /pfg/ link repository: http://pastebin.com/JTj1yEmU

Broken Shackles Playtest: https://app.roll20.net/lfg/listing/59701/broken-shackles-test-play
Creation Handbook Playtest: https://docs.google.com/document/d/1kitAB8sHgmuD3fvOMuI_KyV_dxpO2wrxQmbnCoRgglA/edit#
Avowed...
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>pulled a six layer "they were dopplegangers" plot
>I wrote down on a sheet of paper who in the castle were dopplegangers, sealed it in an envelope, and gave it to a players so no take backsies
>fooled them into thinking the guy who they thought was a doppleganger wasn't and was actually an agent of the crown when he killed another doppleganger in front of them, telling them he was sent to route out the corruption
>joke was on then, he was...
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>>50538028
Finally found out in character the core NPC of the game was a princess. Pic related.
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>>50538070
Next put them in a tower where every item is a mimic.

And then the whole tower is a mimic.

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Hey guys, I'm planning to run a crime game in D20 modern based on pic related. I've already got a plan for how to convert the wealth system into a hard cash system, because keeping track of money is more interesting than using purchase DCs, and I'm planning to have the player(s) have a roster of criminals they cycle in and out to meet the needs of the mission. Are there any major issues I'll face getting this started? I'm not super familiar with D20 modern, only played it once before, and I'm not aware of its nitty gritty details yet. Planning to...
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>>50537879
It would be pretty fun starting from the ground up - having to buy information on possible hits (perhaps some mob capos are meeting at a local china shop after dark for a high stakes poker game - easy to get the drop on and lots of early cash), trying to pay off informants (maybe a disgruntled bank teller can give them info on the alarm system or floor plans) and hiring outside help (possibly paying off a few small gangs to synchronize some petty crimes at the same time as your heist - so the police responce is delayed/undermanned).

So...
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>>50537879
>Are there any major issues I'll face getting this started?
D20 Modern is garbage.

Use Fiasco or Hollowpoint instead.
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>>50540609
Can you objectively describe (or link to somewhere that describes) each faulty point? I wanted to make a 5e Modern with the 5.1 SRD but obviously want to avoid what was bad.

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Is "adventurer" a legitimate profession in your setting? Are they unionized? Is there an adventurers guild?
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>>50537612

No, but people buy licenses if they want to foray into the wilderness. Even a basic one is required for gathering firewood, but it's generally so cheap even a beggar can afford it.

With the amount of fucked up shit there is out there, these systems are more in place to make sure people stay uncorrupted and in line with the law, and since treasure-hunting is a big source of income, the government wants as big a share as it can get, so it taxes the legitimate and confiscates from the illegitimate.

That's...
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Adventurer is a common enough source of income in the city that it's recognized as a profession by the government census. While there is no union of Adventurers (yet), there is a guild, which offers a number of useful services including body retrieval and a cartographer's library. The government officially taxes 10% of all income gained from adventuring, though many adventurers skirt this fine, and dungeon delvers are instructed to report to one of the many official government-sanctioned appraisers with any newly discovered items, where said items will be identified...
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>>50537612
Ha! No, people who call themselves adventurers are deadbeats that can't get a proper job killing monsters, waiting tables, or leading expeditions into ancient ruins. Honestly, even farmers don't get as much flak as those freeloaders. At least they can put some food on the table.

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>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread

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>>50537492
Elves.
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>>50537289
That is why marvel would be much easier in that regard, there are some seriously bullshit characters but it isn't hard for a lower mid level guy to both be and feel relevant.

In DC the bigger capes are more common; there are a few baddass normal characters, lots of really powerful characters, and a grab bag of trash that won't amount to anything because there are so many incredibly powerful people running around.
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>>50537300
Huh, darn. Well, I suppose that does make sense. Guess I'll have to do the Chimerization first, settle for just the Gnosis 25 enhancements (which are still pretty good, let's be honest), then raise my Gnosis afterwards. Oh, what about if I used Spiritual Existence, instead? That's transcending my earthly form, would I still have my relevance to the universe as a spirit? Or would being a spirit have diminished the "potential" that Gnosis scores work on?

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Can I get a list of artifacts that "do something totally rad but at a very serious cost so it is only worth it like once or twice maybe not really?"

I want a game im planning to be set the game up to be "you are going to die but its going to be fucking awesome."
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I butchered that last part.

Oh well.
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What is that gif from?
An item that lets you resurrect people in exchange for constitution.
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>>50537395
Candle of All Spirits:
Pulls all spectral entities from miles around to fight as one big wave for you.
Downside: Tons get lodged in your body.

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Which is your favorite, /tg/?
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>>50537320
Top right for combat, bottom right for maps
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>>50537320
Hexes. Better for movement, better for blasts and cones, better for damn near everything.
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>>50537376
Hexes.

I grew up with Panzer General and HoMM, so my love for hexes comes from there.

Now I play GURPS which also has hexes.

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I'm sure there are other students or just genreally interested people on /tg/ that want to make a RPG for themselves, so lets get some vets to share their knowledge

>Should lore be in depth or should a setting just be provided and we have GMs make lore for their games?
>How crunchy or how free-form should a games rules be for a novice designer?
>What kinds of dice should be used? I personally enjoy Little Fears use of lots of D6's
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>>50537309
So, not OP, but any of you faggots got any good books on game design? I don't really care about lore questions or any of that, but I do need an overview of possible mechanics for a homebrew I was thinking up.
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>>50537504
There's been more innovation in tabletop RPGs since 2010 than in all the years prior. Alot of it in games that are easily had for free.

Do your own research. AFAIK nobody has boiled it all down into an easily digestible "for dummies" book because it's a constantly shifting niche publishing field.

I think all of your questions are a matter of subjectivity, except for
>how crunchy
You should almost certainly start with rules light. And make sure you're actually interested in designing a game, rather than a setting or a sourcebook for a game you already like.
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>>50537309
These are all subjective questions that are not easily answered in any context and therefore are not helpful or conductive to game design hopefuls, but instead counter-productive in the way that might imply that the answer to these questions are the "Correct" method of designing games, which in fact the answer to all three is...

D E P E N D S
O N
T H E
P R O J E C T

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what's considered a good price for these?

also discuss /tg/-related gifts, especially stuff you wouldn't buy for yourself
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>>50537256
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>>50537256
Where do you buy those?
>>
>counter dice
>Goyf dice

I need these. I didnt realize I needed these but I need these.

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So I have been designing an RPG, and need a sanity check. I'll give a brief description of the RPG before I ask my question:

Fires of War is predicated on a different idea than most RPGs. Instead of controlling a single character you instead control a unit, normally between 5 and 20 individuals. Each player has such a unit and they make up an army. The game is designed around the idea you will bounce between playing individual members of your unit and engaging in large scale combat using your collective army. What I am asking here today is a sanity check on "Character"...
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>>50536718
>Next step is purchasing a "Rank and File"
>The game comes with a number of jobs and upgrades for units, a Rank and File is a special job that is purchased and applied to all recruits in a unit, they are generally cheaper per unit. Other jobs can other be purchased for one unit at a time.
>Rank and Files not only change your Unit's statistics, but also give your Unit skills
>To...
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>>50536748
>the other kind of Jobs are Specialists, specialists are applied to one unit at a time and generally cost more than Rank and File
>Specialists give your Unit skills
>Specalists also change that particlar indivudal's statistics greatly, often making them a good deal better
>Our example will continue in I am purchasing two specialists, a Sergeant (who will be designated my commander) and a...
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>>50536773
Now after one creates their own unit the party would come together. They spend "Army Resources", which work much the same way expect units created using Army Resources are not controlled by an indivudal. As well this is spend on things such as Siege Weapons, Monsters, Supply Trains, Etc. As well the "Army" units can only contain Rank & File and no specalists.

So here is my Sanity Check. Does this sound at all reasonable?

(4/4)

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Need some simple, yet effective to unnerve my players. Little things that adds a touch of horror and dread. So far, the Ideas I have are:

1.Trap room that separates the party. When they continue on, they are reunited in a room that is completely empty except one note that reads "One of you has been replaced". Watch them lose their shit trying to figure out who.

2. The hourglass room. Theres a door, and in the room is an hourglass thats counting down. If they flip over the hourglass, it restarts, but nothing will happen. See how long it takes them to figure...
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>>50536505
This is more a variant of your hour glass one. but if you want to scare the players rather than harm them, perhaps a water trap/puzzle based on the self draining cup. Seal the players in a room which the water level is slowly rising, give them some sort of way of slowly emptying the water, but never enough to stem the tide. But when the water reaches a certain level it all drains out, activating a hidden mechanism opening the door/activating something in the dungeon.

Not really simple, but I'm not great at coming up with these sorts of things.

Other things you could do off the top of my head (probably stupid but whatever)

Have booby-traps triggers (pressure plates, tripwires, whatever) that do absolutely nothing but perhaps make a noise deeper into the dungeon or does something otherwise mundane but lends illusion to the idea that they might have just done something very bad. You can also tie this to stuff like false walls and such that lead to the illusion that the layout of the dungeon is changing.

If your players are observant types have things change, if they go through the dungeon leaving every door open maybe have them come back to find that the door is closed or something of that nature that suggests something else has been this way.

Also check out this random encounter table, seems like a few of the ideas might work . >>>50507990 https://is.4chan.org/tg/1480742278928.pdf
>>
>>
>>50537127
oh yeah... I forgot that children are creepy as fuck

Yugioh Dragons > MtG Dragons
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in a battle of tiny, poorly formatted and worded text walls than yes
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I like my dragons to have clearly defined looking shapes, not be a dumb mass of muscle and charms that Japs are prone to making. Bahamut makes me fucking puke every time. I'm not gonna even look at whatever shitty dragon you posted.

BEWD and REBD are bretty gud tho.
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>>50536410
Jesus that card is a mess. Just all around. The text, the name, the art. Just... christ

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The Confederation challenges your Market!

Whom do you field, /tg/?
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The biggest asshole with the biggest 4-legged mech I can find.
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>>50536370

Oh, we can borrow a guy from /co/...
>>
Ulysses S. Grant

The S stands for Space

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The thing at the top of your shopping list, the one thing you'd bring into the real world to make your life easier, perhaps the thing that makes you wonder why everyone in the setting doesn't have one.

Mine's the bag or trunk that's bigger on the inside, especially when it's used as a home away from home, most recently seen in Fantastic Beasts. Everytime I see one, ingame or in a movie, it makes me drool
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>>50536075
Wand of Unlimited Prestidigitation.
>>
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>>50536075
Object of Holding is up there
But Decanter of Endless Tequila is the obvious best choice
>>
>>50536075
Warlock style alter self

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Has anybody here ever had a truly upper-tier being get directly involved in a campaign, one that could have overshadowed the players entirely if it had wanted to? A high angel joining a group, a greater daemon joining a Black Crusade team, some god-like cyborg joining some Runners, that sort of thing? Not necessarily as a PC, it could be a DMPC or even a regular NPC. Has anybody had experience with this? What was it like? Which system did you use?
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May as well add some cool angel art.
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Stat me, /tg/
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>>50535565
Arcane trickster with skill focus in breaking and entering
>>
+5 jollyness
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>>50535565
he definitely has some magical beast taming skills, for the eight flying reindeer.

And he is a king of the elves.

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Hey tg, what kind of strange things would you find in a very icy and cold zombie apocalypse? My world just had an ice storm, you see, and i could need some creative help. Gimme your fun, or terrifying, or sad, or whatever things and ideas you might find in a znowbiepocalypse.
And how would you do to survive?
Picture barely related.
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>>50535466
The zombies would freeze up into weird undead statues of ice, I guess?
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>>50535528
I kind of handwaved that. They still move, though they're hard and frozen. Cant fully grip, for example. They thaw just fine indoors or near heat. My favorite ones right now have a kind of turtle shell of ice, locking their head in place and making them more immobile, but tougher. Happened due to them being crouched during the storm.
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Kinda deep snow makes for spooky zombie land mines of sorts.

You could also have them just pop out of large snow drifts against buildings or abandoned cars.

Snow also means your survivors can easily find and follow footprints maybe to discover the horrific last stand of some fellow survivors and they can follow footprints of animals easier and might have an easier time hunting.

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>tfw your GM died in a car crash IRL before the campaign started
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>>50535149

You have my condolences.
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Condolences.

Give dead their honor and piety, but don't forget the living for them.
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fuck off zach

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Villainous monologues.

How do you do them, /tg/? What does your BBEG say when he gets the chance to tell the party about his master plan?
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only if it fits within the 6 seconds alloted, otherwise the party gets a chance to act

the speech itself is usually evil gloating, about how the party is going to be history, followed by disbelief as the party tears him a new one
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Mid-combat. Talking is free action
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>>50534899

Crashing this plane...

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>Latest News
Druid UA is out! http://dnd.wizards.com/articles/unearthed-arcana/druid-circles-and-wild-shape
Be sure to fill out the survey on last week's clerics.

>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Community DMs Guild trove
>Submit to 5eg.mega.anon@gmail.com, cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w

>Pastebin with resources...
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Fighter UA is tomorrow. Be sure to fill out the survey for the druid circles when it drops.
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>>50534418

is the result for the bard surveys out yet?
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>>50534455
They're doing surveys and releases so fast that I don't think they've even looked at the past survey results yet. They'll probably look at all of them in one big go later on.

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40k funnies
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>>50533734
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>>50533736
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>>50533745

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"Too many fucking combos" edition

Old thread: >>50511073

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Another resource for commander discussion; they have...
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>>50532442
I would cut the shitty individual creatures and focus more on flooding the board with tokens. You should include more draw/filtering to help you get a big board state for Zada. You're mono R, run Ruination.

>>50528084
Soul Sculptor and Trapped in the Moon can make it a non-creature.

>>50527962
Azusa is the stronger of...
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>>50532865
>Too many fucking combos
Let me tell you about My Pal Slobad
>>
>>50533131
Tell me. I'm not impressed right now

We Were Right All Along Edition
Faulty quiz Sub-Edition
Last time on Horus Heresy G we received official confirmation on a theory about ADB and explained the differences between 40k and 30k, the thread got derailed slightly on how grimdark Pokemon is, a WBfag gave us his battle report, Anons took a quiz and some got odd results, we got hijacked by Diomedes and a WEfag posted his list plus much more in the last thread >>50520616
>HHG
http://pastebin.com/iUqNrrA8
Official...
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>>50532721
>Moved to the LoW slot
Nah, LoW is for characters that in a league of their own, and giant vehicles.
Scoria is an Archmagos, hugely important - yes, very powerful - true. But Archimandrite are the rulers of entire Forgeworlds too, an they're HQs.
Meanwhile, the Primarchs are so hugely above the Marines they command and unlike anything else in the legions.
>>
No-one cared who i was until i put on the mask..
>>
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Remember to post your shit and not to be cunts.

Nearly done with my very first squad of Bitter Boys. Only one dude left and I'll do the Sergeant.

I'm designing my first ever pathfinder campaign, I've drawn a lot of inspiration from Dark Souls, including the names of the various factions in the region.

One of them is named Heroes of the Sun (pic related) and originally their purpose was a faction of vampire hunters. However, I ended up coming up with another faction that pretty much covers that and more.

The question I pose is what would you expect of a faction called Heroes of the Sun? It doesn't exactly have to match up with the DS2 original, that's just the namesake
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>>50532606
>The question I pose is what would you expect of a faction called Heroes of the Sun?
It depends on what the significance of the sun is in your game. What are your themes and where does the sun fit into those?
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>>50532606
I expect them to be masters of karate and friendship for everyone.
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>>50532657
The sun is worshiped as a gift from the gods, it doesn't have a huge significance, but it's largely appreciated

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>>50521936
Resources: http://pastebin.com/vrqYhnpu
Did I go it right?
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I'm posting this for a third time because there's still discussion going on. I suppose that's no great sin here, though...
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