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Archived threads in /tg/ - Traditional Games - 510. page
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Any good tabletop games regarding the TNG/DS9/VOY era?

So, I'm really enjoying DS9. Wasn't much of a Trek fan, but this is actually pretty good.
There doesn't seem to be a lot of "good" Star Trek tabletop games out there though, past the TOS era.
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>>48098573
Bump / Continued:

BGG is kind of shit when the search is clogged with blister packs.

Seems to be mostly board/card games.

Fleet Captains I heard was good, and comes with a lot of unpainted models (a plus for me), but it was discontinued and the expansions are hard to find.

Frontiers is a new game in the same vein as Fleet captains.

The only wargame of mention being Attack Wing, which seems to have a lot of content from the show, but is supposed to be a letdown on overall quality...
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Final bump.

No Trekkies on /tg/ I guess.
>>
>>48099531
You merely asked at the wrong time of day.

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Share your best Wizard stories
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A classic
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I was a wizard and I miscast a fireball after getting shot with an arrow. Our injured party didn't survive the 8d6 damage that ensued.
>>
Being a wizard who humbly set up a shop at old and and then being murdered for buying an antique.

Realistic wizard.

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Guys I'm getting worried, what's the longest time it can take for a Vampire/Lich to respawn at it's phylactery?
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As long as your GM rules.

Longest I've personally seen in a campaign was 25 years.
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>>48098138
Please, you and I both know that his death was just a cover for his ascension to being a demi-lich. He no longer needs a coil to spread his magics.
>>
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By the rules, a lich reappears 1d10 days after its apparent death. Vampires do not have a phylactery, but they can retreat to their coffins in gaseous form, in which case they'll be back up to 1 HP in 1 hour, after which they recover 5 HP per round.

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looking for some widely played, great board games similar to pic

thanks
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>>48097837
Descent: Journeys into Darkness
Super Dungeon Explore
The series of D&D board games
>>
>>48097923

I knew someone would be along to mention the co-op filth, with no DM using a dungeoneering theme and try to compare it to Heroquest.

Descent is a tactical combat game with no exploration elements.

The others are co-op trash. Maybe beating a game mechanic is somehow fun and exciting to you I prefer a human opponent.

1. Go to: http://www.yeoldeinn.com there is a trove of homebrew content.

2. Check out Mantic's Dungeon Saga which has nice minis and the mini-less Dungeon Venture.

3....
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The Best part of Heroquest is the expansions. Which you should immediately discard.

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So, what's the equivalent of Mexico in your setting?
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>>48096705
I live in Europe, so Poland.
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>>48096705


The Nine Hells of Baator.
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>>48096810
>rich heritage going back thousands of years
>changed greatly a few hundred years ago due to colonization by other planes
>currently ruled by clashing forces of the people's government and demon drug lords while many natives just try to live their lives in relative peace
>natives oftentimes spill out into other planes to avoid the conflict in their home plane
>make...
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Does anyone have any experience with Spycraft? I wanted to run a modern game, and it keeps coming up in searches.
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It's not awful, but GURPS is better.
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>>48096560
If you want something fast and good that does most modern out of the box then download Nemesis.

If you want lists and tables full of stuff then Gurps is probably the most exhaustive around. But the mechanics are... Well, let's not.
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>>48096560
3rd edition is coming out soon, and it's better then Gurps. I'd hold out for that.

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What do you think of encounters designed to make players lose?

I am not sure how I feel about them.
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The world isn't the same level as the party. There will exist odds, that if the players decide to bring them to bear against them, will be insurmountable. If the players are dumb they may have to fight people far stronger than them.

Just a "You Lose" button probably shouldn't exist, but people stronger than the party should.
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>>48096103
I specifically mean forcing the players in a combat situation which they have 0 chance of winning in order to advance the story. Does that change anything in your post or no?
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>>48096198
Depends on what you mean by force them. Depends on the circumstances of the campaign. It could be good or bad.

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What are some advantages between hosting an RPG online vs with people in real life? I've always figured that online games were better for serious campaigns with actual role-playing, since people get embarrassed with that sort of thing in person, but people I've met in the few online games I've been able to play don't seem to take it any more seriously; in fact, the ability to fuck off without a trace at a moments notice would seem to give them less incentive for a serious game.
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Advantages for online games would be

>Automation
>Logs
>Did I say logs?
>Easier to find people
>Easy to set up, see that cool piece of character art? Use it as a token
>Convenience
>More immersive roleplaying

Real life games have

>Body language
>Can use miniatures and scenery
>Can enjoy a drink with friends while doing so
>Can make sure that everyone at the table isn't tiddling on the net or is otherwise distracted
>Never will have dropped connections or technical issues. Seriously, I was playing on Roll20 last night and because of server issues the entire experience was painful.
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>>48096059
MAAAAAAPS! Online games are pretty (assuming the GM wants to put in a little time). Board space generally isn't as limited as RL tables are, either; you can generally make encounters as big as you want them to be.
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>>48096279
>Body language
I've limited experience with online play, but found the lack of body language, gestures and tone of voice (we were playing by text, but even using video chat, it's not the same thing) to be crippling. You had to say so much more to convey the same amount of information, and couldn't feed on the emotions and enthusiasm of your fellow players. I kind of hated it (and being a fairly slow typer didn't help), but I'm sure getting used to it would...
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How would you handle info propagation in a tabletop game where the board represents an entire solar system? Ships would be moving at fairly high c fractions, and light's going to take, say, half a dozen hours to reach between starting positions.

The closer the ships get the more lethal the timing becomes. While ships would have a much more current idea of the other ship's position, they also have less time to react to it.

I've been thinking about stuff like SW:Armada's command stack, but this is something with significantly more advance planning, which makes hidden-dial stuff seem clunky due to the amounts needed.

Probably limited to 1 ship per player but potentially more than 2 players. Having one person flying multiple ships breaks the information control since one ship could be acting on information it hasn't received yet.

https://www.youtube.com/watch?v=ud6LiVJkwyA
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>>48095777
maybe a card based system, each turn a player adds a card that indicates an action they've taken but face down - time lag is indicated by how many cards are placed face down before the players can turn over the first cards they recieved.

Maneuvers would be fairly simple things like "accelerate" "decelerate", "turn towards/away" and attacks like "fire laser" (which would be nullified by the other playing having done an accelerate/decelerate or turn command between...
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>>48098971
Cards, yeah, cards get the feel I think. Something like:

>players play a number of cards equivalent to 'delay' (which is just a range-band check for the sake of abstraction)
>players simultaneously reveal the oldest card and execute it ("this happened 9 hours ago")

What happens when the delay changes? Players would have to be able to react to that by changing future cards, but essentially none of those cards have actually happened /from the other player's POV/ until a card has executed. I jump to 'return all cards and play a number equal to new delay', but doesn't that

Lasers are the primary weapon (since they're the only thing that consistently moves faster than ships). Missiles are more for taking out things like space stations that move on predictable tracks (I say move, but to a pair of ships at .5 to .9 lightspeed they're effectively stationary and don't need a way to be moved).

cont.
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>>48100331
Fuck, my brain isn't handling lasers. The info (card) that they've fired AND the beam are going to be arriving at the same time, so it's impossible to react TO the laser, only pre-empt it because the ship firing is firing at a target position X hours old.

I think 'Fire Laser' would have to be "Fire Laser: last known target position plus X V/vector change". You'd have to play laser cards equivalent to the current delay (but somehow not display these to opponent since...
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Ok, I've been collecting 40k for a while now, and joy of joys, my FLGS is finally going to be supporting it. I'm really eager and looking forward to it, but there's an issue. The guy who is now getting into it at the shop has Tyranids. He's running a weird army.

x2 Flyrant with Twin-Linked Brainleech Devourers
x2 Carnifex with Twin-Linked Brainleach Devourers
x2 15 Termigaunts with Devourers
x1 Warrior Brood with a Barbed Strangler
x1 3 Biovores
x1 Exocrine
x1 Tervigon

He parks his Biovores with Warrior escort on an objective, and his Tervigon on an objective. Then the rest swarm the shit out of me. Meanwhile I have...

x1 Smashfucker (no bike)
x1 5 Terminator Squad with Power Fists, Storm Bolters, and Power Sword on the Sergeant
x1 Venerable Dreadnought with Multimelta, Heavy Flamer, and a Powerfist
x1 10 Sternguard Squad with Storm Bolters, Flamethrower, Missile Launcher, with Meltabombs on the Sergeant
x2 10 Tactical Squad with Meltagun, Missile Launcher, with Meltabombs and a Teleporter Beacon on the Sergeant
x1 7 Seraphim Squad with Inferno Pistols on two of them, and a Power Sword and Plasma Pistol on the Superior

Without buying more models (hard times, mates), how do I combat this obscene list? I also have a squad of Militarum Tempestus with a grenade launcher and a heavy flamer, and a malleus inquisitor, but that'd put me way over the 1,500 point games we play. And I fear what else he'd bring to the table if I did that.
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>>48095679

Here's the problem with your list:

- Smashfucker. Not only is he not on a bike to make him the best he can possibly be, he's not a good unit in general. All the Smashfucker hype is just morons being stupid on /tg/. A much better HQ would be Tigurius, Khan on a bike, or a Librarian on foot or a bike, and for 33% of the cost.

- Terminators that don't have storm shields. These are just plain bad. They are cool models, sure, but they're bad.

- Venerable Dreadnought. Ironclads,...
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>>48096858
The issue is these are all models I've had for years, back when I just collected because they're neat. Now that I can play, I have no money, so I can't buy new stuff. Hell, my Sternguard are just the Black Reach tac squad, differentiated from my normal Tacs just because they have the raised arrow on their shoulderpad. The Marines are all Combined Arms, and the Seraphims are off on their own in an 'allied detachment' without an HQ because it's just a friendly game and I'm going to...
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>>48097069
And my MTs are the old metal kasrkins.

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Anyone got the one story with the gravity knight? Also post classic /tg/ stories, ranging from BBB to Catan.
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>>48095656
(you)
>>
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Does anyone have the story where a party gained the ire of a paladin of yaweh who's dialogue was all baneposting?
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Why do literally all elves in all settings always have the exact same biology, history, culture, and relationships with other races (that may or may not exist or be completely different from setting to setting), so that I can ask a loaded question about elves without specifying in which setting and expect a single correct answer that applies to all elves in all settings?
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Yes, this is what we need, more elf threads about nothing.
>>
Rolled 1, 1 + 2 = 4 (2d6 + 2)

just a minute, OP
let me use your thread for a test

Why has it gone to shit so badly in the last few years?

There's no articles on half the interesting characters in most settings, no real critique on any of the modern fluff, system/setting variety is in the shitter, the decline of OC, the list goes on.

We have bullshit like massive, detailed articles on Age of Shitmar, of all things, with little in the way of any criticism. ( https://1d4chan.org/wiki/Warhammer:_Age_of_Sigmar )

But they can't be bothered to have more than token articles on stuff like:

>AD&D

(...
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Hit that edit button instead of whining, senpai.
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>>48095451
Also, I should add that if you have concerns about moderation, posting on /tg/ is not going to automatically reach wikifag. He is easy to reach via IRC or email, go talk to him with specific complaints.
>>
>>48095382
To piss you and specifically you off.

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tg, how do you guys find groups or players? Are local game shops a good option? What are your experiences with groups at game shops?

I literally have no friends, never played a tabletop game but want to try and start, and don't know where to look for people to play with.
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>>48095290
It really depends on your lgs and the people there.
>>
listen faggot. do what I did. Go up to your local game store, make sure they have tablespace (that increases the odds of an rpg group running games there) ask the store owner or staff if there is a group that shows up regularly. If they say yes, ask what day and time they show up. Then show up on that day and at that time and ask the group if there is a spot open.

It worked for me 5 years ago, and I never regretted it. There are only two roadblocks I can think of 1)their group is already full, 2)They are the worst kind of players and dont like outsiders.

And don't look like a basement dweller. Shower, shave, smell nice. Etc. That will help.
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>>48095507
And bring bribes in the form of snackies. Food is an excellent form of currency among the neckbeards we all know we are.

What if the act of casting a spell was kinda like human defecation?
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>>48094567
Then this thread would make you a wizard.
>>
My tiefling Sorceress would shit gold.

And everyone else would (correctly) call bullshit as she then becomes everything I want in a woman.
>>
So....fart wizards?

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Thought I might ask here: I'd like to run a Life Is Strange-esque game for me and a few friends, in as so far that I imagine a group of (mostly) ordinary people investigating strange happenings in and around their town.
More precisely, I'd like a focus on social interactions, cleverness & gumption, clue finding and problem solving, all without overtly super-powered abilities or a strong focus on combat (although not entirely without it).

The group is used to Atomic Highway, but as customizable that is, it makes for far too heroic characters.
Fate...
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There is, I believe, a GUMSHOE engine game which is made to play investigators in a high-school setting
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>>48094524
Thanks; do you mean BubbleGumshoe? I have never played that system, would you recommend it in general?
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>>48094904
that is the system I was thinking of, I know little to nothing about that specific system, I have run GUMSHOE games before however and they work well for investigative/mystery driven games, how well it functions as a high-school investigation game will therefore rest on how well the mechanics for social dynamics and such hold up

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Thread LXXI:
Net cut out a couple times, but I've already put this off too long, lets have a good one.

Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Lamia%20Legacy%20Quest
Twitter: https://twitter.com/LamiaLegacy
Opening Theme: https://www.youtube.com/watch?v=RCQmQwKEEOM
Story Thus Far: http://pastebin.com/0Dyefvax
Season: Late Winter

Money: 975
New Backpack - (Sealed)
Kozak Bladesx2
Repeater - Unupgraded

Sasha: Skill list
Ranching +4
Scholar +3
Marsksmanship +5
Natural Ability (Lamia) +3
Intrigue...
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Rolled 20 (1d20)

>>48094202
>inspect room
>>
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>>48094311
>my first nat 20 in this quest
>first roll of the day
>mfw
>>
Chem?

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Does magic belong in the hands of anyone who can use it, or should it be restricted only to licensed agents of the state (or members of a guild with rules, a hierarchy, and restrictions on study) and otherwise criminalized and expunged?

I'm working on a homebrew setting for my next 5e game and could use /tg/'s input.
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>>48094171
I dunno.
How does magic work in your setting?

To take from existing D&D settings, you could look at how Forgotten Realms implies that in theory anyone can learn magic, but because very few people are talented and have potential enough to self-teach, it kind of creates a sense of elitism among the people who developed their magical abilities, and as such they only pass on their knowledge to those they desire to.

That then goes into deeper examples of just a mage who picks a young apprentice...
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In my experience it depends entirely on just how easy it is to open a portal to hell in your setting
>>
>>48094258
>>48094286

DnD 5e. That's how magic works in my setting.

Previous Threads: http://archive.4plebs.org/tg/search/subject/SPACING%20GUILD%20EXPLORER%20QUEST/

Dune Encyclopedia: https://docs.google.com/viewer?url=http://www.thedune.ru/duneenc/download/DUNE_ENCYCLOPEDIA.pdf&pli=1

You are Ophelia, twisted mentat and captain of the Spacing Guild Heighliner Exuberance, on a mission to explore wild space, surveying uncharted worlds to expand the bounds of the known universe. Last thread, you were busy inspecting the engineering deck, when you were lured outside the ship by a phantom noise only you could hear. During your spacewalk, someone tried to assassinate you.

The Heighliner is decelerating toward the habitable world Tloni 3, the third planet orbiting the binary star 1195 Tloni I. The choice that needs to be made immediately is whether you’ll continue with the mission as planned, or put the shore expedition on hold while you root out the plot to assassinate you. It’s possible that the attempt was intended to fail, as part of a scheme to either disrupt your plans, or to get you to continue them regardless. A feint within a feint.

Will you
>Continue the mission and send the shore party to the surface once you’re in orbit
>Put the mission on hold until you uncover the plot and apprehend those responsible
>Something else (write in)
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>>48094035
>Continue the mission and send the shore party to the surface once you’re in orbit
>>
>>48094035
>>Continue the mission and send the shore party to the surface once you’re in orbit
Don't stop the money.
>>
>>48094634
>>48094667
The show must go on. The Exuberance continues deccelerating toward a parking orbit around the planet. Whoever tried to assassinate you is most likely prepared for either eventuality, no point in slowing your roll now while you track them down.

You knock back a thimbleful of sapho, cybernetic pedipalps grinding furiously against one another beneath your undershirt. Agilus, the auxiliary consciousness the Tleilaxu built into your brain for data processing...
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Give me a word or short sentence and ill give you a superpower. If you want put an image and the word Hero or Villain to show closer to what you want.
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>>48093925
ONE PUNCH!
>>
Ditzy maid working for a brilliant but absentminded scientist routinely "borrows" her employer's inventions.
>>
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I KNOW I'M BORN TO LOSE,GAMBLINGS FOR FOOLS, BUT THAT'S THE WAY I LIKE IT, BABY I DON'T WANT TO LIVE FOREVER!

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What's the worst vice for an adventurer to have?

List of vices:
http://writeworld.org/viceslist
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Aversion to killing dudes and taking their stuff.
>>
FUKKEN CLICKBAIT REEEEE.
>>
Sloth I would imagine, you'd be a pretty shitty adventurer if you couldnt get off your ass to actually do adventurers

>PC is easily one of the most OP people on the planet, would wipe the floor with any of the current so called "living legends"
>No one knows about him because he spends most of his time casually training and talking to his friends about how cool it would be to adventure
>They even make up a game with rules about it
>Named...
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Has anyone ever made a decent tabletop/p&p game around pro wrestling?
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I don't know about made but we played one. It was amazing.
>>
>>48092977

There are a couple of good systems. World Wide Wrestling is one, there's another one with a very similar name. One is based on an old system but new and improved by fans of the original, the other is an Apocalypse Engine game and is also well received by wrestling fans.
>>
>>48093202
Neat. These actually sound somewhat promising.

Post things that annoy you about any aspect of traditional games.

Pic very related. Painters that think they're 'professionals' because they've discovered an airbrush. Who then proceed to try and sell it for quadruple the price of the miniature, just because of a shitty paint-job.

Is it just me that thinks these style of paint jobs look horrible?
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If they continue to make money then someone out there disagrees with you.

If most of them make money that lots of people out there disagree with you.

They wouldn't do if if no one was buying.
>>
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Example: the Age of Sigmar starter set costs £75

This guy is trying to sell it painted for £950

Would you buy it?
>>
>>48092973
It looks better than anything you could do junior.

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Anyone else here autistic enough to play this? Anyone else hear of it?


Rules (PDF):

http://cheapass.com/sites/default/files/TakBetaRules3-10-16.pdf

Website:

http://cheapass.com/node/215


Where to play:

https://www.playtak.com/#

Bots are insanely hard so i would try to pair up with fellow anons..
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git gud
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Sweet jesus
Timeline looks like a fucking blast
http://cheapass.com/freegames/timeline

to bad i'm a hermit and haven't played a board-game in months/years
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>>48092376
I've played it at lunch with a guy from work. It's pretty gud. I guess it's from a book or something.

I am going to be playind D&D for my first time this week.

What should I know?

What are some warning signs that the game is going south?

One of my friends insists that his character is a 13 year old, chinese, bisexual samurai girl. Should that be permitted?
16 replies and 2 images submitted. Click here to view.
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Are you GM or player?
What edition?
How many people are in group?
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>>48091539
If everyone is fine with his character being a 13 year old bisexual samurai girl, then there's nothing wrong with it. The only real rule is "if everyone is having fun with it, then it's 100% fine".
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>>48091539
>One of my friends insists that his character is a 13 year old, chinese, bisexual samurai girl. Should that be permitted?


If you're not the GM, that's not your call. If you are the GM, the fact that you're posting with that image and feel the need to call this out says you probably don't want it in your game, so you ought to work that out with him like an adult instead of bitching to /tg/. Also depends on edition. 4E would make that character pretty viable...
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So does anyone give a shit about this game? or is it just another generic(tm) brand sci fi with its only claim to fame being that it has an old 40k writer making the rules?
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This is the first I've heard of it. Art direction looks more up my alley than 40k, that's for sure. Still a little on the busy side though, especially those...I can't even tell what the guys on the right are supposed to be, actually.
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>>48091151
See >>48014813
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>>48091151
> is it just another generic(tm) brand sci fi with its only claim to fame being that it has an old 40k writer making the rules
That is pretty much it. The command dice rules are cool, but nothing helps it stand out. Infinity is at least visually distinct, and Warpath has reasonably priced made in the UK hard plastic for everything. I feel like Rick Priestly should put more attention to the presentation.

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What's the most metal thing you have seen in game?
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>>48090305
Players killed so much bullshit over the course of a campaign that they built a wall of corpses around the village they were defending. Good times.
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Random Wendigo encounter.
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>>48090305
Riding a gryphon through the bridge of a battleship as it exploded, the party's bard playing "Bat Out of Hell" as they went.

Good times.

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>Real life example of chaotic evil
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>>48090299
>Real life example of chaotic evil
>>
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>>48090299
>Real life example of chaotic neutral
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>>48090299
Okay, Bogleech.

>>48090334
Okay, /pol/.

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A major favorite of Dawn of War and /tg/. I feel that Sindri Myr deserves a return. Though it is implied that the Daemon of the Maledictum consumed him as a 'sacrifice'; the Daemon of the Maledictum was destroyed along side Kyras in Retribution and i see a chance to bring Sindri back as his soul could be released allowing to come back similar to Eliphas but since the Blood Ravens defeated him, Sindri would be consumed by revenge to destroy the Blood Ravens for Dawn of War 3.

I also feel that considering the link between Lord Bale and Sindri Myr, this is a opportunity...
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>>48090186

Sindri is only famous because of the meme. Nobody cares otherwise.
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>>48090460
I doubt Sindri is only famous because of the meme, his voice, his actions and his competent nature compared to other Chaos leaders was awesome. It is why Eliphas was returned as the fans loved him as a character.
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>>48090548
He returned, but he was a total bitch to Araghast

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>TFW all the blue players you've known are assholes
>TFW they act smug and have consistently been sore losers
>TFW one is your best friend and becomes condescending and a control freak whenever you start playing any games, even ttrpgs

I've been playing MTG for about 3 years now, still kind of a newfag. I mean, is this just me? Do I just have a bad streak with blue players? I mean, it's been pretty consistent too, every one with the exception of a new player I...
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What the hell is even a "blue player"? I have never met anyone who played only a color.
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>>48090135
>being literally so completely casual at magic you still use terminology like "blue players"

is this bait
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>>48090446
Well shit man, idk what to tell you.

>>48090510
Then what the hell do you call them, a blue main? How about someone who strictly play blue, dimir, & azorius decks?


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