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Who would have a stronger global economy? A planet unifed under one government or a planet with several soverign nations?
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>>50531937
If it's humans, probably the one with several competing nations since humans without an out-group challenge become lazy and corrupt.
>>
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>>50531937
>>
>>50531937
Either can be rationalized for story purposes, and no single economic framework is exclusive to either option.

Do your PC's get mentors that take them under their wing?
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>>50531517
No, but that's something to consider. It's an interesting character dynamic.
>>
>>50531517
>jack and lemon don't end up together
shit show
>>
>>50531517
You're making me want to play harpies.
The fact that I recnetly okayed Owlboy doesn't help.

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Wouldn't fighter jets make these things obsolete?
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>>50531171
Considering they're used for entirely different purposes, in different spheres of engagement, at different times/intensities in conflict, no.

Also, in WH40k specifically, air support and powered armour infantry are shown to co-exist.
>>
>>50531171
I think I saw an article on io9 or something a few years ago about how the US military is currently trying to develop powered human+ sized exoskeletons. Mostly for un/off-loading stuff I think, but apparently they were thinking in terms of armour also.
So I guess not. I mean... If it's happening irl.
>>
No more than regular infantry.

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what is the worst thing you put your players through?
>players say they want super long dungeon
>give them pic related
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>>50529925
>Not throwing your players into a 4 dimensional mega structure that's at least as large as a city
Come on anon, are you even trying to be evil?
>>
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>>50530045
that's floor 1/3
here is floor 2
>>
>>50530117
>only the first of three
Well, that's a little better. Though it would still be better if the dungeon was living and could re-arrange itself at will.

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Hi again!

It's been about two months since the last time, so I figure I can make another horrible deep sea thread at this point (I keep making these a week or so before end of term exams, because that's both when I don't have much homework left and need to do something to justify to myself why I'm not reading about continuum mechanics right now). Last one was pretty fun, I think.

If you know the drill, you also know I mostly repeat the same facts (I try to collect some new pictured between every thread though).
If not, how it goes is that...
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>>50529879
“Because the history of evolution is that life escapes all barriers. Life breaks free. Life expands to new territories. Painfully, perhaps even dangerously. But life finds a way.”
...Did I mention I really like Jurassic Park? Maybe I should branchinate and do a Terribe Dinosaur Thread at some point...

But I digress. The point is, that life not only survives, but thrives, in the deep sea. For a given value of thrives. It is certainly an extreme environment, and animals living there have had to develop...
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>>50529879
>>50529974
There's no point in making these threads if you just mindlessly reiterate yourself over and over again.

Either talk about different creatures then last time, such as isopods or squids, or discuss different topics to last time.

This isn't meant to be an insult or anything but I don't see the point in you just repeating yourself.
>>
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>>50529974
...And now we get to the whole "deep sea horrorfish" territory, and why we also call the deep sea "underwater vore hell" (at least here on /tg/; I'm not the one who coined the term, but I find it appropriate). Because food is so rare, the deep sea foodchain is less of a chain and more of a...I don't know, a weird tangled mess. On the surface you got phytoplankton (microscopic algae) that produece energy from photosynthesis, small invertebrates that eat the algea, small fish that eat...
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You have to remove one of these classes from the core list.

Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Warlock
Wizard

Which class gets the axe?
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>>50527547
Wait what game is this i thought d&d at first but then i saw warlock.
>>
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>>50527547
That's not the picture I chose.

>>50527559
Those are the D&D 5e core classes.
>>
Fighter. 'Guy that fights' is not a good basis for a class.

I love martial characters, but you'd be a lot better off scrapping the generic fighter and giving all the other core martial classes more options to how they play.

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I have no fucking idea what game system to use.
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Should probably play GURPS.
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>>50526680
Start with D&D, then move on to a system more specific to what you're looking for in a setting.
Like we all did.
>>
Try some one page RPGs until you figure out what you want.

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Gaudete, gaudete! Imperator est natus, Ex Sanctus virgine: Gaudete!

>Citadel Painting Guides:
https://www.mediafire.com/folder/drb4mezm6792i/not_citadel_nothing_to_see_here

>Paint range compatibility chart across manufacturers
http://www.dakkadakka.com/wiki/en/Paint_Range_Compatibility_Chart

>Painting guides, Uniforms & Heraldry books, Painting Videos, Visions, ebooks and White Dwarves:
https://mega.co.nz#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ

>Painting...
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>When cecil starts hiding the mining explosives and asking you not to report his new "pet"
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First time trying to paint NMM, I think I'm gonna try redoing it, just doesn't blend as well as I'd like.
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awwww yiss

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Been a couple weeks and it's time for another check in!

Post those parties, people! Lets see what everyone is playing and hopefully we get some updates!

>Bizzaro Party Edition
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Can I get a template OP?

I just got a new group that isn't a bunch of fuckwits and maybe I can illustrate them.
>>
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>>50525823
Not the OP, but here you go.
>>
>>50525975

Thanks

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It appears Heroquest is being re-released in 2017: http://www.gamezoneminiatures.com/tienda/es/

How happy does this make you /tg/?
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I wouldn't trust GameZone as far as I can throw them.

basically through a shell company Ludofilia S.L, serial GW copiers Gamezone Miniatures took a load of crowdfunding for a game they didn't have the rights to; either from Milton Bradley, Games Workshop or the creators of the unrelated Glorantha RPG called Heroquest, Moon Design Publications, who own the copyright to the word "HeroQuest" in the USA at least.

I think they claim to have the rights through the local Spanish translator of the Heroquest boardgame but it's shoddy at best and...
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I would love for this to come back out,stole my brothers' copy who are 8 and 10 years older than me and used to play it with friends, this is what got me in role playing. sadly i was part of the kickstarter that was stopped due to op right issues and i saw the"25th annivesary" backwhen it was the 25 released (1989 uk, 1990 usa)
>>
>>50525617
I'll believe it when I see it.

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Post GrimDark art, characters, locations.
Double points if you write the story of the character/location.
I'll start I suppose
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Who wins, assuming they're in a neutral base and all start on opposite sides of a large arena outside each others' range.
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>>50523906
Clone troopers is my bet, although the Federation and imperial guardsmen have the advantage of understanding the purpose of cover
>>
>>50523931
clone troopers, as shown in the clone wars show as well as battlefront 2, value traditional guerilla and trench warfare tactics.

https://www.youtube.com/watch?v=EnwXu0ZpySY
>>
>>50523906
Well, there's multiple things to consider here.

Whoever the Red Shirts open fire on first is going to get decimated. Phasers are really deadly and will punch through the armor of anyone they hit. However, the Red Shirts don't have much defense in turn, so they'll get shot to pieces pretty quickly.

The Terran Marines are likely to draw fire, due to their imposing stature, so will likely go down once the medic is taken out.

Ultimately, it comes down to the clones vs. the IG. I give...
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Mad Panda edition - -

The /btg/ is dead - long live the /btg/!

Old thread: >>50500065

=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/


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From last thread...
https://www.youtube.com/watch?v=Gz8Y1V8gy1A (embed)

MW5 single player on Unreal Engine 4. With voice acting and a major planetary assault by Union class dropships.

AND...

8604 - The Spider and the Wolf
https://www.mediafire.com/?3d9brfrkj9vnhka
http://www.mediafire.com/file/ivqhzog2wyoegxo/Battletech_35011_-_Aerotech_2_Revised.pdf
hexpacks 2&3:
http://www.mediafire.com/file/3o59kirzzz6znac/BattleTech_Hexpacks.7z
also introbox stuff:
http://www.mediafire.com/file/l22yrlkk9buzuzl/BattleTech_Intro_Box_Set.7z
>>
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https://www.youtube.com/watch?v=Gz8Y1V8gy1A

BUTTE HOLD 2018 IN UNREAL ENGINE 4.

Fuck the purple burd bloody.
>>
Well done, PGI. Never fuckin' thought I'd say that.

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I need help /tg/. I need to make a villain with good bantz for fucking with my players, but fuck am I a tongue tied mother fucker. Give me good tales, quotes, and stories about zingers, one liners, and top tier burns.
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Have a well protected barrel that presumable holds his loot. Keep hinting at it. Like, make it so obvious that there's something good in there.

When your players finally open it, it's filled with fish. Red herring, in particular.
>>
https://youtu.be/GWmGrR9a818
>>
>>50522864
Find out if characters your players use have surviving relatives. Like moms, sisters, daughters, whatnot.

Then have the villain hunt them down, be a genuine gentleman, knock them all up, then after the baby is born, he reveals his true identity to them. Before dipping the fuck out of there.

Why? Because "I fucked your mom." Never gets old.

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Warhammer does this brilliantly, but I'd like to see how much better /tg/ can pull it off. That said, let's move on to the thread. I do not intend to bait, if you want to bitch about Games Workshop, post a thread of your own. Don't drown the setting in Edginess, you can't have the dark without light, you can't have good without evil, and all that. With that said, onto the Thread.

<End of Intro>

> Once every few thousand years, the Ashwalker awakens. It is a being of total and primal heat, fire, and destruction,...
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>>50522521
>Warhammer does this brilliantly
>Warhammer does this brilliantly
>Warhammer does this brilliantly
>Warhammer does this brilliantly
>>
>>50523031
Pre-ET, it did.
>>
> eating raw flesh of the immortal races (elves and their corrupt versions such as trolls and goblins) significantly prolongs lifes of the mortal races

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Anyone here tried this shit out at all? I've been flicking through the book and it looks interesting, I'm not sure how I feel about the episodic, one-shot nature of it though. Advancement seems important in a game, I think.

Does /tg/ have any thoughts mang
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I love the setting, I love the Kiai/Aiki economy, I find the combat system so frustratingly boring.

It has all the elements to be this amazing high action roleplaying experience and then the actual combat just devolves into dull roll offs with no actual strategy or decision making. It's such a damn shame.
>>
I have played one session of it after excitedly showing it off to my group, specifically the Lotus Blossom scenario. My players couldn't wrap their heads around the Aiki/Kiai and were too hesitant to spend Kiai on some of the important rolls. The emphasis on one shots turned me off completely even though I gave it a try. Not enough time for my players to get into their characters or become invested in the story. They ended up slaughtered by a Kohngoki before the final scenes.
>>
>>50521810
Man, that kinda sucks. I woulda thought that the Kiai roleplaying stuff would have made for interesting fights.

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Is a desire and search for immortality necessarily evil?
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>>50520560

I don't think so. Just because something like immortality violates some kind of natural law doesn't make it inherently evil. It would be like saying building houses and civilizations is evil since you aren't living with nature.
>>
>>50520560
The guy who wrote Harry Potter and the Methods of Rationality seemed to think it was part of natural human desire, so... yeah, it's probably a pretty douchey desire at the very least.
>>
>>50520622
Shots fired!

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How can a villain make things personal without killing a PCs loved ones? I have a hard time writing engaging villains but at the same time I don't want to treat a PCs backstory like a hitlist.
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>>50519806
family isnt the only thing a PC can have, of value, the guy can fuck with
>>
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>>50519806
From what I hear, rape goes over well.
>>
This honestly relies a lot on context.

It's why killing backstory characters is so common, even though IMO it's lazy and wasteful. People fall back on it as a cheap way of raising the stakes without really putting much thought into the situation as a whole.

Writing an engaging villain is all about relationships with your players. Although it's also not a sure thing. I never write NPCs with the assumption that they're a big deal. I put together some ideas, throw them out there and see what sticks.

You can weigh the odds though. Look at...
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I'm making a game about trains humanism types. What are options. What are options besides genetic augments, cyborgs, and people with animal DNA?
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>I'm making a game about trains humanism types.

I got you covered anon.

https://www.youtube.com/watch?v=462KBuAhncU
>>
Giant robots powered by anger.
>>
Freight and passenger should be your main types. Anything else should be considered a minority or 'sub-species'.

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Because apparently everyone forgot during Thanksgiving. Reminder that we're going with /vp/ and /his/. This is the thread for discussing the 4chan Winter Ball and board-tan related topics. Content creation, board-tan discussion, inter-board news, and general goodwill is welcome. Please do not shitpost.

The megabin of content created by /his/, /tg/, and /vp/. (Updated 11/20/2016)
http://pastebin.com/Z57p7sJE

Ball is happening NEXT WEEKEND, December 10, due to Thanksgiving slowing everyone down. /qa/ nearly let this die again, so we gotta start stoking those...
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This thing is basically dead, and has been since last year. I'm surprised people even tried to bring it back this year.
>>
>>50516234
>This thing is basically dead
>not shipping /pol/o/ and /qst/d/ like fist of an angry god
>>
>>50516234
The OP image being such strong cringe probably won't help much.

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>The BBEG just wanted to go out for a walk
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>le ebins BBEG is just misunderstood thread XD
Fucking kill yourself OP.
>>
>>50512396

So completely ignoring the premise of the thread I'm curious what it would be like if you had people whom you knew were vampires and were okay with it as long as they didn't drag people away to eat them.

I'm imagining Vampires walking around during the day in fasionable full body suits that protects their skin from the sun sort of like that movie where most of the population became vampires.
>>
>>50512406
Boy you must be funny to hang around with.

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Your ship has entered the Weft!

The weft is a realm of order. Dust in the weft naturally arranges itself into geometric patterns which go on forever. It is populated by beings which look like free-roaming hypercubes which are non aggressive, fastidiously polite, can render themselves intangible and fix machines and people who come through it by radiating near them. They also convert any daemons and so forth into more of themselves. Traveling one meter in the weft is the equivalent of traveling at most 0.5 meters in real space at the level of the weft closest to realspace. Psykers caught in the weft gradually become mentally stable.
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>>50512337
So the anti-warp?
>>
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>>50512337
a place of due diligence and meditation i see
>>
>merely witnessing a being of the weft will cause one to experience a moment of acute clarity, after which you will permanently become noticeably more sane

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Neverwinter Nights General /nwng/
General thread for /tg/'s NWN server (WIP).

>Current Subject:
Should we build the server with a region with a published setting or homebrew our own setting?

There's advantages to both; the published setting route can give PCs a great deal of familiarity.

Alternately option 3, we could make up a demiplane attached to a published setting, such that characters could be from that published setting rather than needing to know our demiplane, which allows us to make our own region...
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>>50507371
Reporting in
>>
>>50507647
Give opinions on the current subject, rather than just bumping?

What do you think we should do for the setting?
>>
>>50507371
Worst of both worlds: Let's pick the most obscure setting possible so we're creatively restricted AND also know nothing.

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Previous Thread: >>50471075

Requesters:
>Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
>Hold off on additional requests after receiving a delivery from an artist, be mindful of the other requests that might deserve attention.
>Bump your request only after 24 hours has passed, you may bump once every 24 hours after the first.

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I would like to request a young sheep abhuman clinging to the head/back of a Space Wolf chapter marine while he goes about his daily business.
Artist preference as to whether the sheep is asleep or not, and how violent the Marine's daily business is.
>>
Requesting Human Hunter(Feral)/Monk(Many styles).

Young brown eyed man, fit build rather than swole, long brown scruffy hair.
All of his equipment & clothing would be self made while surviving, or scraps leftover from when he escaped.
So stone, wood, and fur are more likely than cloth or treated leather. He keeps a few stone knives and one spear.
So, yeah basically Yamcha (left) but without the pet, weapons, or nice clothes. And basically Udyr (right) but not as old, big, or beardy.
Though he probably has body & beard hair, just not as nice.

Fun...
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Anchoring for the drawfriend working on Perfected Minimalism: my friend says that her personal favorite is the sketch on the top-left, but that the middle piece has the best take on the tabard - she also added that she'd prefer if the character wasn't wearing underwear, as well.

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Lush Lands of Niben Edition

>Tabletop/P&P RPGs
[UESRPG - P&P RPG] https://docs.google.com/document/d/1pTgTN2aJUoY95JtquowagfUJLL7tCQYhzJKcCAcbvio/edit?usp=sharing
[Scrollhammer - Tabletop Wargame] http://1d4chan.org/wiki/Scrollhammer_2nd_Edition
Discussion in #Scrollhammer (irc.thisisnotatrueending.com (port 6667))

>Lore Resources
[The Imperial Library] http://www.imperial-library.info/
[/r/teslore] http://www.reddit.com/r/teslore/
[UESP/Lore] http://www.uesp.net/wiki/Lore:Main_Page
[Pocket...
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First for horny bosmer
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Second for Imperial Legionnaires
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>>50496944

TES 4 should have been JUST the Imperial City, not the whole province of Cyrodiil. Imagine how awesome a city the size of a TES game would be.

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What's the best system to start normies off on?
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Democracy works pretty well.
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>>50491718
GURPS
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>>50491730

/thread

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Share tables you've made or collected in this thread.
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>>50486224
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>>50486224
Using this. Thanks OP
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>>50486224

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/tg/ Fumbbl Main Season has Season VI signups open now!

Stunty League season 2 is STILL in playoffs round 1.

Secret Autism League is in round 2.

/tg/ BloodBowl 2 League is the live, keep in contact with your opponent!

The new edition is also out!
_____________________
http://www.bloodbowl.com/
http://www.thenaf.net/
https://fumbbl.com/
http://bbtactics.com/
http://www.plasmoids.dk/bbowl/Bloodbowl.htm
http://1d4chan.org/wiki/Blood_Bowl

The latest rules, the CRP (aka LRB6):
http://marmeladov.com/BB/LRB6.pdf

Stunty...
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I bet we still won't get the Death Zone pdf in this thread. I'm begining to give up, I mean, the NAF Rulebook isn't that far off the Death Zone anyway.
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Stunty is in the semifinals.
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Reposting

Sign-ups for /tg/ FUMBBL League VI are open.

To apply, have a read of the group page, particularly the rules, and apply your Ready To Play team to the group https://fumbbl.com/p/group&group=9828&op=view

Then PM me, username MauledByTheTigers , with your team name and which division you would like to join, Veterans or Rookies. Veterans are open to everybody, with an emphasis on higher value teams, whilst the Rookies is limited to teams 1200TW and under.

If your team has participated in /tg/ League V and played 3 seasons now in either...
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Welcome to the Old School Renaissance General thread. Next person whining about making a new thread makes the next thread.

>Links - Includes a list of OSR games, a wiki, scenarios, free RPGs, trove etc.
http://pastebin.com/0pQPRLfM

>Discord Server - Live design help, game finder, etc.
https://discord.gg/qaku8y9

>OSR Blog List - Help contribute by suggesting more.
http://pastebin.com/ZwUBVq8L

>Webtools - Help contribute by suggesting...
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Black hack's level difference based attack/defense scaling.

I love that shit.
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>>50480246
>Clever mechanics that caught your eye.

I don't know about anyone else but OSRs entire playstyle revolving around getting XP for treasure instead of fighting is the most 'clever' thing about the whole game, since it directly incentivizes being a cowardly and clever bunch of treasure seekers instead of heroes and mindless murderhobos.

More importantly; I want to know if any legit systems or homebrews do the whole XP for gold SPENT instead of gold recovered....
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Scarlet Heroes' HD=HP and modification to how you read dice results.

Bam. Any OSR game is now solo player friendly/high powered PC friendly. It is such a clever and easy tweak too goddamn.

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/dcg/ Dropzone/Dropfleet Commander General

>Letting the thread die
edition

Last Thread:
>>50314633

>Hawk Wargames website, with links to models, rules, and forums
http://www.hawkwargames.com/

>DZC rules, units, errata, etc
https://www.mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>DZC Phase 2 Rules and Scenarios
http://www.mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf
>DZC Phase 2 Units
http://www.mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf
>DZC Phase 2 Fluff
http://www.mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>Dropbox of rulebook pictures
https://www.dropbox.com/sh/ci1w3beqaeu5nca/AADismn1gX0dYWShk45csdRca?dl=0

>free DZC army builders
http://www.dzc-ffor.com/
http://solomonder.com/scoldzap/

>DFC Rules and Scenarios
http://www.mediafire.com/file/li17bl14bute5ee/DFC_RulesScenarios.pdf
>DFC Units
http://www.mediafire.com/file/oa35v9pq7gfe1fs/DFC_Units.pdf
>DFC Fluff
http://www.mediafire.com/file/oysd2f64iytbd69/DFC_Fluff.pdf

>free DFC fleet builder
http://dflist.com/

>Where to order DFC from
http://www.waylandgames.co.uk/3951-dropfleet-commander
http://www.miniaturemarket.com/table-top-miniatures/dropfleet-commander.html
http://www.thewarstore.com/dropfleet-commander-preorder.html

>DFC Kickstarter, lots of useful information to drudge through
https://www.kickstarter.com/projects/hawkwargames/dropfleet-commander

Reminder to ignore bait, unless it is masterfully crafted.
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tfw you forget to bump the thread
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>>50445535
We keep this one alive.

So, Dropfleet is almost upon us. Question for everyone, how should the release schedule between dropfleet and dropzone be balanced? I was thinking we should get a first expansion out for dropfleet to give it some legs and after that try to do it pretty evenly. Any other suggestions?
>>
>>50445621
Agreed, DFC gets an expac, then DZC, then DFC, etc and so forth.


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