How can I merge the concepts of Jedi and CHIM together to make a sect of spiritual wizard warriors?
Basic outline: >they're in a typical fantasy world >They're a benevolent force >something to do with a omnipresent magical force("mana" or something) >They acknowledge both negative and positive emotions/aspects of human nature and try to harness the negative emotions and aspects of human nature to produce something good Comment too long. Click here to view the full text.
>>43758888 Well, you could pretty easily combine the trappings and organization of the jedi with a more esotoric CHIMy philosophy, but I'm genuinely not sure you could feasibly combine Jedi and CHIM philosophy.
The whole Jedi thing is pretty vague in the original movies, and then in the rest of the Star Wars material things aren't always very consistent, but often quite stupid.
Then there's Kirkbride's stuff which is, well, there's quite a lot to it. Open for a good amount of personal interpretation. And most importantly, it's all bout the cosmology of that one setting. If you're not playing in the Elder Scrolls setting, then a lot of shit is going to be very different. (If you do, then you're a Buoyant Armiger I guess.)
So take a few steps back here, don't start with just trying to smash these things together, instead think about what exactly it is you like about these two things. If it's just "says spiritual sounding shit" then you might want to rethink the whole thing. Otherwise take these elements, put them together within the setting you're going to be using (really important that bit, don't do it in a vacuum), kill a few babies, add some more stuff as suitable where there's gaps, kill some more of your babies, and there you might have a good starting point.
Then to spice it up marinate your brain by reading Dune, Brad Warner's books about Zen, watching El Topo an Holy Mountain, adding a few intentional inconsistencies, or whatever.
Hey /tg/, what's vampire biology like? I'm thinking about putting vampires in a melting pot setting, and I'm not sure how to play the specifics. So I wanted to ask what you usually do with vampires.
Do they need to breathe? They're not usually alive, and can be brought back from with their ashes and blood, so- If they're undead, how do they metabolize blood? Magic? Does vampirism stops the body's growth? Who was the first vampire? Can vampires reproduce through other means than turning someone/something? If so, how does that work? Are... Comment too long. Click here to view the full text.
>>43758747 >No >It's a metaphor, blood is the currency of the soul, vampires metabolise life force >Yes >A progenitor vampire comes about only when a great leader falls to an impossibly profound despair, betraying their followers and drinking of their lifeblood in order to escape their fate. The more people, the more powerful the newborn vampire. Power is diluted as a bloodline progresses. Comment too long. Click here to view the full text.
>They're not usually alive, and can be brought back from with their ashes and blood, so- If they're undead, how do they metabolize blood? Magic?
The blood a vampire absorv in his sistem is changed (Magicaly or biologically depends on your flavor) if by magic the act of the bite can be interpreted as a magical ritual for the vampire convert the victims blood once he drain it. Biologicaly works maybe... Comment too long. Click here to view the full text.
>>43758932 Wait, hold up. If there is both the possibility of a bloodline and a halt of body growth, it means it reaches a ceiling point, then how is that ceiling point determined? Also, vampires can still learn new things, so their brain isn't "frozen" in the state it was when they turn, right? Can vampire control who they turn? Are there different degrees of turning? Are vampires virtually immortal by virtue of not growing old? Can they change their physical form?
You are Shee Hyul, rebel leader, psychic and Reunited. Your world is ruled by inhuman creatures and this has gone on far too long, it’s time to fight back.
Character Sheet http://pastebin.com/fYSgcZdE Rules http://pastebin.com/LEEi5A3u Archive http://suptg.thisisnotatrueending.com/archive.html?tags=Psychic%20Rebel%20Quest Thread 28 http://pastebin.com/s3NR7dqH Setting http://pastebin.com/95D5RNhP Business http://pastebin.com/NwspZmKw Allies http://pastebin.com/yVgtiFeu Ally Powers http://pastebin.com/Xm6UGDyX QM Twitter https://twitter.com/anAspiringQM QM... Comment too long. Click here to view the full text.
Alright /tg/ we're going to play a game of russian roulette. The rules are simple.
Call a number between 1 and 6. If the numbers match, you have blown your brains out. If you reply to someone who has already fired, lower the number of sides and the highest number you can pick by 1. If you die, you're out. You can respin the barrel at any time, but you must call two different numbers when you do this. Keeping score will run purely on the honor system.
Now I shall make an arse of myself and blow my brains out: 
So during our last D&D session one of my players bought: >20x 1 pound of wax (stored in bags) >10x5 chicken + their cages (1 cage for 5 chicken) >20 batches of 6 fir planks, tied by rope >20 Rabbit hides >1 pound of iron (in bars) >7 kg of scrap iron >3 bags of coal >4 barrels of beer >4... Comment too long. Click here to view the full text.
Honestly first of all I would ask myself how much time you and the party are willing to devote to this kind of transactions. I mean, if everyone is onboard it might be fun to pòay merchants for a session, but if the prospect of having one player take up two hours of game time haggling while the rest of the party dies of boredom I'd solve it in a couple of rolls to decide what kind of profit he might turn up. It all depends on what you (as a DM and as a party) are willing to invest.
I've always wanted to play in a campaign like this (less Record of Lodoss War and more Spice and Wolf), but your player might just be slowing the game down for everyone else.
Just give some 5% or 10% increase depending on the next city. Is it near the mountains? That iron won't be worth much. Does it have a surplus population? Those chickens and the booze are going to sell well.
Although I always took the D&D prices for trade goods to be almost standardized prices. Merchants would barter and swap 10 pounds of wheat for 5 chickens.
Maybe check... Comment too long. Click here to view the full text.
"This isn't right.. Please let me go back home." The girl on the couch cries. "I'll never bother you or your family ever again. I'll move far away and you'll never have to see me again. Just please let me go outside."
This looks really bad. It's worse because Mom had to come in and see this display.
"Masami.." She says, I can almost hear the edge to her voice. "What did you DO?"
I might be in a whole lot of trouble.
I am Itsukuma Masami, and I am NOT A KIDNAPPER. I DON'T... Comment too long. Click here to view the full text.
“What do we have, what do we have!?” The five of you quickly crowd into the bunker, big enough for you all to comfortably mount your Strikers and peer out at the incoming horde of Neuroi. However this little splinter branch got through the frontline, they’re really mean and they’re about to swamp you in their sheer numbers. “I need ammo and weapons count!”
“Well, we have our personal weapons…” Aurelia starts pulling the tarp off of the weapons mounted... Comment too long. Click here to view the full text.
“We can’t.” You put your hands on your hips, looking to everyone. “At least not without a fight.”
“That many Neuroi will surround us,” mutters Rascal. “They’d have to airlift us out, if that’s even an option.”
“As much as I want a fight with these dastardly black devils, I have to agree. We must pick our fights carefully, and I say we should run while we still can.” Greta, not you too. Come on! You take another look at everyone. You’ve never been more disappointed,... Comment too long. Click here to view the full text.
>Its been a long hard week of shitposting and hotpockets.
>Finally its Friday! After a long and painful walk (you STILL dont have a license) to your local FNM, your excited to play. >The chair groans under your massive weight as you reach into your bag to get your cards. >You hear the door open and look up >Pic related walks in >takes out his 1000$ deck >points... Comment too long. Click here to view the full text.
When we last left our heroes, Elite Cadet Anon and Sibella Dracula had fought and hacked their way through the vine-choked Grimwood Finishing School in search of the other ghoul girl students and Headmistress Grimwood. After a run-in with fellow cadet Jamal Williams possessed (?) by a haunted Egyptian mask and transformed into an 80's Slasher, Anon has recovered the majority of the school's occupants... Comment too long. Click here to view the full text.
The assembled gang marches as one into the school's main lobby and around through the maze of vines towards what was once the gymnasium. Everyone follows your lead, both out of fear of being left behind in the office where they would be left to fend for themselves, and out of excitement to see Ms. Grimwood banish the evil demonic force that has nearly demolished their school.
You hold a nozzle attached to the tank of herbicide that Iggy is carrying a few feet behind you, while Sibella is carrying Elsa's brain for the moment. Elsa is the one to give the order;
"Iggy, THROW ZE SWITCH!"
He does so, and the hose in your hands coughs fitful spurts of the noxious chemical at the bark-encrusted gateway to the gym. It goes to work immediately, chewing into the chemical bonds that make up the Grim Creeper's defense, then splattering onto the wooden floor and eating that, too.
"Elsa, that's not herbicide is it?" asks Sibella.
"Echhh, it vas simpler to just make molecular acid."
"It's not stopping!" Sibella protests, leaning over to look at the hole the fluid is making in the school's floor and clear through into her basement apartment. "ELSA, IT'S EATING MY COUCH!"
"Ahhhhh!" Elsa's brain screams as Sibella gives the canister a firm shake.
"THAT CAME FROM ROMANIA YOU TWIT!"
Meanwhile, the bark seal breaks down and drops off the door in large wet chunks. The door opens...
Inside the gymnasium the normally wide open floor is covered in writing vines, many of which end in eye-stalks that perk up to peer at you as you kick the door in. All the vines trail back towards a pedestal of living vegetable matter atop which perches the "weird potato" that Iggy described earlier. It's single baleful eye glares at you, and the many mouths growing from it's extremities rise up and screech in collective warning.
I use it. IMO, Tabletop Sim works best for simpler board games. It's fantastic for things like Red Dragon Inn, King of Tokyo, Duels of the Battle Wizards, basically anything that doesn't involve a lot of components and precise positioning.
As you start adding more components, it gets more and more fiddly. Still possible, but less ideal. You can play Battlestar Galactica on it, but it involves a decent amount of work, for example.
I wouldn't use it for RPGs or card only games, those are both better served by specific clients like Roll20 or OCTGN.... Comment too long. Click here to view the full text.
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