You had a happy smile all day that morning. Not only was it the weekend and you had no classes at your university, today was also a day you promised to go out with Ruri. She was a long time childhood friend of yours. For as long as you can remember you have been together. "I wonder if Ruri made lunch today..." You thought to yourself as you get ready that morning.
Although the two of you promised to go to the same university, an unfortunate accident happened and she had to stay behind a year in high school. "She'll be joining me next year, our promise... Comment too long. Click here to view the full text.
Dungeons and Dragons, Yahtzee, and a huge number of other games all rely on throwing dice--from the 4-sided pyramid shape to the familiar 6-sided cube and the monster 20-sided variety. The dice are meant to introduce an element of chance to these games; we expect that the outcomes of the rolls will be truly random.
However, new theoretical models and high-speed movies of dice rolls of numerous shapes and sizes confirm this is not strictly the case. They show that dice thrown with a 1 on the top are slightly more likely to land as a 1 than as the other values for every type of the various kinds of dice they studied. But at the same time, it's usually too hard for someone to predict the outcome of the throw of a single die--you'd have to know the starting conditions of the throw and its environment so precisely that for all practical purposes, the result could be considered random.
Exploring a question that was debated in the 17th century by scientists and mathematicians Blaise Pascal and Pierre de Fermat, and many others before and since, doctoral student Marcin Kapitaniak at the University of Aberdeen, Scotland and his co-authors created a sophisticated theoretical model of the die throw in three dimensions. They considered how the effects of gravity, air resistance, friction of the table, and other factors influence the outcome of the roll. In addition, they observed the fall of the die with a high-speed camera that could capture the die's trajectory at a rate of 1500 frames per second. What did they find to be the most important factor?
"The initial position of the die," Tomasz Kapitaniak,of the University of Lodz in Poland, wrote to me in an email. Small changes in the position can significantly affect the outcome. Other factors are less significant. "The air resistance can be neglected," he said.
However, he quickly added, "friction is important."
With a high-friction table, in which the dice can't slide across very easily, the dice tend to bounce around more times, tumbling and twirling, and making the results harder to predict. With a smooth, low-friction, or soft table, the dice tend to bounce fewer times.
Even bouncing doesn't always mix things up. The high-speed video showed that dice frequently did not change their face even after a bounce.
Could gamblers use the knowledge from this paper to their advantage, by placing the desired value of their roll as the highest-lying face of their die?
"I don't know how to use it practically in casino," Kapitaniak wrote. Players would have to know everything so precisely--most importantly, the exact position of the die--to be able to predict the results with certainty.
On the other hand, casino operators won't ever be able to achieve 100% random rolls with dice. They often drill the pips--the little dots in dice--and fill it with uniformly weighted material in efforts to make all sides of the dice equally probable to come up in a roll.
"Drilling the pips...gives the symmetry in the die but symmetry is not enough" to make it random, he said. "[The] top face will always be more probable."
If not random, is the die roll chaotic--the popular concept that originated in the second half of the 20th century, in which small differences in starting conditions can lead to large differences in end results? The most common example is the hypothetical picture of a butterfly flapping its wings in South America changing air circulation patterns to influence the weather halfway around the globe. The end result is knowable only if you have precise knowledge of the starting conditions of the world's weather.
A die roll is chaotic only if it bounces on the table an infinite number of times, according to Kapitaniak. But this is far from attainable, due to the fact that the die loses energy with each bounce due to friction.
With the high-speed camera images and the new theoretical treatment, this paper provides a new contribution to the question of the true randomness of dice throws and coin tosses. It contributes to an increasingly sophisticated understanding of what can be considered fully random in everyday life.
And in a more practical vein, if you're playing Dungeons and Dragons tonight, it probably wouldn't hurt to start your roll with the coveted 20 on top--it may occasionally give you the desired results, while Dungeon Masters could insist on playing on the roughest, highest-friction table they can find.
Information: Daikon and his team accepted a mission to destroy a world called Echa, which produced technology that put them in economic competition with Lord Frieza. However, the technology the natives are equipped with has led to the entire team being badly injured.
You are randomly approached by a group of representatives from Games Workshop and TV Tokyo. They've chosen you to create a Warhammer 40,000 anime. Aside from having to be 40k-related, the anime can be whatever you want. What do you make? A Yu-Gi-Oh-esque series about playing actual 40k games for the fate of the world? A canon-accurate adaptation of the Horus Heresy? A slice-of-life about a group of moeblob Sororitas?
You nearly jump out of your skin, whirling to accost the smooth voice at your elbow, cane gripped in both hands like a baseball bat. You slowly settle onto your heels again, trying to smooth your hackles.
Hamp sips at his coffee.
“Bit wound up, eh?”
“... yeah. What do you need, sailor?”
“Oh, Admiral God gave me a jingle and told me to watch yer ass for a day or two till Arizona cools down.”
“Watch my ass?”
“No... Comment too long. Click here to view the full text.
This is Boruto Quest, a quest set in the universe of Naruto. It is during the generation of Naruto's son, shortly after everyone has graduated from their Genin exam. I haven't kept up with the series beyond the end of the original one, so this one is intended to recapture the feel of that time of Naruto. I will not be incorporating the main show or the Boruto movie's plot into the quest, although some recognizable characters will be present. You play as a 12 year old Genin graduate named Takeshi. You have been assigned a Jounin squad leader named Hanto, and your... Comment too long. Click here to view the full text.
The names overhead come to a stop, and you hear a weak groan echo in the room nearby. Inojin laughs while Chocho steps forward, next to Shikadai. "C'mon, get your head in the game! Go down there and kick his ass! You're the son of the smartest shinobi in the whole village, that's something no one can deny!"
Shikadai groans and starts to walk down the stairs. "Yeah yeah, I get it. Let's see how this thing goes, I guess.."
Across the balcony, you can see his opponent moving. The Grass village headband... Comment too long. Click here to view the full text.
>This is a quest taking place in an alternate version of the Naruto world during the same time period as the story, with a few notable differences. You will be playing as Kon Karagowa, a young Leaf Jonin. Your character is defined by your choices, so write-ins are always encouraged. And remember to have fun!
You are Siris Erickson, and you are a mutant. This is hardly surprising, considering both of your parents are mutants, and you grew up surrounded by mutants. Despite being somewhat of a late bloomer with your powers, the leaders of the Xavier Institute saw incredible potential in you and your abilities. With the ability to control the wavelength and frequency of light, as well as emit light from your body, you could theoretically do incredible things, although that is currently limited to a limited control over the light in the surrounding area and the ability to concentrate... Comment too long. Click here to view the full text.
>>43711072 You wake up, to the sounds of knocking at your door. You feel a bit sore, probably a side effect of sleeping with a text book as a pillow. Still, you get up with a sigh and lumber over to the door. Swinging it open, you see Rahne standing there. She smiles slightly while you rub the sleep from your eyes, “You’re going to be late for class, Siris,” she says, an amused smirk playing across her lips. You cringe, and apologize, but she shakes her head, “It’s alright, most students end up sleeping late on their... Comment too long. Click here to view the full text.
>>43711236 >Make a joke to alleviate the tension. "On the bright side, It is a dream to meet you. But I didn't expect things to get hairy." Little tip, try to write the first prompt before the thread starts. Then you can keep up momentum.
>playing level 5 Arcane Builder wizard >two age categories >25 point buy >Human >level 5 >Traits: Spark of Creation & Clever Word Play (UMD) >Base Scored >Str: 5 >Dex: 10 >Con: 12 >Int: 22 >Wis:... Comment too long. Click here to view the full text.
Welcome to Banished Quest! You take the role of a young mage labeled a criminal by his people and cast out into the wider world. In the last thread you spooked a few grave robbers into serving your family and traveled through the spirit realm to return to your body.
It is currently the 24th of Svarthi, in the year 936 NH.
Character Sheet: http://pastebin.com/8wLGz3HQ Inventory: http://pastebin.com/9mxDQn7N Companions: http://pastebin.com/tWc3Zjje Spellbook: http://pastebin.com/Tu1sVEnQ Runic Library: http://pastebin.com/7zQt9XLy Current... Comment too long. Click here to view the full text.
You passively wonder whether or not those warped lands will ever return to normal, somehow you doubt they will. The air there had seemed still, the wind did not stir the sands nor whistle through the arching pillars of black stone. An eerie silence blanketed the place, accompanied by an overwhelming sense of dread which seemed to weigh upon your chest despite your lack of physical form. It was an immense relief to escape its borders, and as you drift across the desert sands towards Nazir, you contemplate why you did not get the same sense of unease when you visited in your physical... Comment too long. Click here to view the full text.
You make it over the walls and through the city without incident, but the palace proves a slightly more daunting task. It practically glows with activity, even at this late hour. You think there might be some sort of celebration still going, as you spot a great mass of people in the courtyard. Dancers, jugglers, acrobats, indeed all manner of entertainers moving through a throng of well dressed men and women. Perhaps the local nobility, come to honor your brother's victory?
You fly around the side of the castle, in search of the window to your brother's solar.... Comment too long. Click here to view the full text.
That's Darzi's voice. To your surprise, it's Profectus who voices opposition to the idea. “Relax, Gun.” You think this is the first time you've ever heard someone use a shortening of Darzi's first name. “I'm sure he's fine. It hasn't even been a day yet, and yeah his pulse is weak but the same is true of anyone while they're asleep. I don't think that's any reason to go crashing through his brother's party demanding he drag the priest out of bed and force them to help Mik.”
You try to put your shoulder... Comment too long. Click here to view the full text.
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