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what do you think about a MTG movie?
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>>47844376

Might do alright at the box office, but critically it'd be complete dogshit though. With the source material and Hollywood there's no way this could ever be remotely good.
>>
If it isn't the Brother's War, then no go.
>>
Mtg is a great game, but the storylines are all over the fucking place. You might be able to tell a compelling story with brief moments of the fluff, perhaps tempest block with Gerrard as the protagonist(maybe if you guy the guys that made stardust to do it). I kind of agree the brother's war might be doable.

You would need to omit a lot of the complex shit, you couldn't have planeswalking in the movie. Its been some years since I had some film classes, but it would be near impossible to introduce the starting plane and transitioning to a secondary plane without...
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D&D 5e
>variant human cleric
>forest gnome wizard
>lightfoot halfling rouge
>mountain dwarf fighter

You cannot argue against this.
Also I couldn't find a relatable pic, here's best philosopher.
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>>47843650
Interesting, but consider this:

Any Edition
>What the players want to play
>>
D&D 2e
>Human Fighter dual classing to Mage at lvl 2
>Human Fighter dual classing to Mage after maxing Throwing Weapons
>Human Thief dual classing to Cleric after maxing Detect Trap
>Half-Elf Ranger/Cleric
>>
>>47843675
/thread

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Stat him /tg/
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>>47843553
-10hp
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>>47843570
>Not "-9 HP"
>>
>>47843553
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8,...
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Is the 41K Milennium, a Death Star is entering the solar system, intent on destroying Earth.
Can the Imperial Navy stop it?

Hard mode: there`s also a BorgĀ“s cube.
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>>47843495

The Imperium would rather literally use its battleships as oversized missiles and ram them into the Deathstar then even consider the possibility of risking Terra.
>>
>>47843495
These threads are stupid.
40k was born out of satire, the power level of some entities is just beyond what is seen outside of magical girl anime, there are psychers that could literally blink the death star out of existence. Not to mention pretty much every force sensitive person would be periled of the warped to death by the end of their first day in the 40k universe.
>>
>>47843495

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https://www.youtube.com/watch?v=AeJc9SCCsHE&index=25&list=PLNz4Un92pGNxQ9vNgmnCx7dwchPJGJ3IQ

What kind of campaigns could you make based around a dead/dying mall?

>creatures
>people
>situations
>specific storefronts
>occurrences
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>>47843109
You could take /tg/'s Night Shift setting and stretch it out a little to fit a larger locale like a half-abandoned mall:

http://suptg.thisisnotatrueending.com/archive.html?searchall=Night+Shift
>>
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Bampu
>>
Group plays a band of urbexers who go plunking around abandoned buildings for [insert reason here] in the modern times. Might go with ghosts/demons/monsters if you're running a horror game, might go with fantasy creature if you're running an urban fantasy setting.

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John Blanche appreciation thread.
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The character party is going on a long travel from city A to city B. What do you as DM do to make it a entertaining journey? Scenarios etc.
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What is the setting like?
>>
>>47842638
Fantasy adventure, standard D&D style.
>>
>>47842704

Elaborate. Personally, if I were trying to plan out something like this I'd start with the route. Where are they going, and where are they coming from? what sort of country are the passing through? What's the terrain like? Do they have enough supplies for a long journey at the start, or do they have enough money that they plan to just buy supplies as needed along the road?

The answers to those questions will inform a lot.

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>Spell:
>Skeleton Transferal
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Quality contribution OP.
>>
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>>47842439

What is skeletons are actually solidified soulstuff? so if you could swap the skeleton of one person into the flesh of another, you'd effectively be swapping the soul and personality of the people?

And simiarly, if you create a skeleton from a mixture of the bones of multiple people/creatures you'll end up with an undead whose "soul" and "spirit" are all a mixed up and uncohesive mess, one unable to truly be sentient in the common sense of the term.
>>
>>47842496

Obviously consuming the bones of another person or thing would obviously give you some amount of their spiritual power and essence - eating the skull of a great scholar could even give you some grasp of their knowledge or skill.

Though beware of eating too much of another's skeleton, for the human form can only contain so much skeleton, and so your own could be gradually dimished, rendering you unto a bone chomping ghoul or zombie, with no self only hunger for more to crack in your oddly white teeth.

Cows...
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Sup /tg/, haven't been here in a while.

Long-story-short, I've grown unmotivated to DM, I enjoy DM'ing but I haven't in about 2 years. I started my group off on 3.5 and we're still playing, but my friend has taken over as DM.

I started playing after my Brother's friend let me play Cyberpunk 2020 with them, and I've wanted to get back to it ever since. So what system should I play with, what version of Cyberpunk is the simplest and the most fun? If there're any systems that let me run basically the same setting, but better,...
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WIP: What Are You Working On?

Painting, modelling, purchasing, modding.

https://1d4chan.org/wiki/WIP
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>>47842026
Some termies for 40k
>>
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How would I accomplish this paintjob on the wood and the walls? Working on some balsa buildings.
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>>47843645
Greys for the whitewash obviously. Wood's browns desaturated with grey/black.

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Hello! Some of you might remember I did a few threads a few months ago, but had to stop due to IRL stuff. Now that I am back, we shall return!

After exile from the mountain in which the Great Clans live, the group of 30 Red-Scaled Kolbolds traveled for what seems like years, braving desserts and marshes, empty expanses and huge mountains, until they come across a jungle, and tired of running, decided to settle down. It has been 5 years since that exile, and since then, they have become one with the jungle.

Here is the gist of what happened.
>Lizard-Men...
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3 Years have passed since the discovery of the Artifacts of the Elder Wurms, and even though none have a champion, they have kept the peace in the Scaled Jungle, if uneventful. All form of Kolbold have reached a decent population, and the Lizard-Men have spread within the towns, still happy with being vassals. After a long reign(for a Kolbold) of 5 years and 3 mounths, Kr'tok, the leader and last of the original exiles, has died, and it is time to pick a new Leader.

>Decide on a Leader Name, Scale Color, and Focus.
>>
Addional Info: http://pastebin.com/4mdbaAz
Religion Info: http://pastebin.com/rMP05GRZ
>>
>Addional Info: http://pastebin.com/4mdbaAzF

How the hell did I miss a copy-paste?

>fey
>feyrie
>fae
>faerie
>faery
>faie
>faierie

The fuck is wrong with just using fairy, for fuck's sake? Y'all worried your groups're gonna think you're queer? So sick of this fucking trend in TTRPGS. Makes me feel like some gothed-up deviant is writing the flavor text with his goddamn spunk.
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fey
feyrie
fae
faerie
faery
faie
faierie


Thread then?
>>
Why would one of the Fae ever stick to a single name for their kind for long? It seems perfectly in character for the fairy folk to me, those elven lords of fey myths and faerie stories.
>>
>>47841078
Elves are not fey. That's another meme trend that needs to die.

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So what advive does /tg/ concerning running low fantasy in d&d 5e, I know there are better systems out there but d&d 5e is the easiest to find players for on roll20 where I plan to run the campaign, my setting is a bit of a mix between the dying earth, dark sun and 17th century Europe and I will be drawing heavily from the 30 years war for plot hooks, so I was wondering how I might be able to evoke a feel of magic being rare and mysterious without limiting player options to much and also how to incorporate some of the weirder races from the PHB like gnomes, dragon born and tieflings.
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>>47840282
You can't. Get a different system.

There are two classes in 5e that aren't magic. So unless you have an all Fighter/Rogue party and disbar some of their subclasses, you already failed in making a low fantasy party.
>>
Go convert a classic WFRP adventure like the Ashes of Middleheim into D&D 5e. Read WFRP sourcebooks for ideas and adjust them. Your setting sounds similar.
>>
This will be slightly off topic. I haven't played much 5e, and I dont even think I've played much dnd or pathfinder.

My experience with them has all been unenjoyable because the DM focuses too much on the setting and storyline and not the players/characters in the story.

So its always felt more like they're random people at a theme park that have no bearing on the story direction, which are built not for them but for something other than them, and that they just happen to inhabit it.

Things will be more meaningful if they're firstly built...
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How are Space Marines humans? They clearly are fucking mutants just not the warp type I would like to remind you that humans have only one heart, can't spit acid and don't live for centuries.
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They round off to human in the larger context. Remember, you're fighting fungus that shoots you with mind bullets.
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>>47839874
Well when a man loves the Emperor and they put a dozen different extra organs and growth serums into him..

Nice bait.
>>
>>47839919
Oh but psykers who look way more human suddenly are mutants right?

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Does anyone here know where I can get a 2 sided dice? i need it for 50/50 rolls.
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Flip a coin.
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>>47839232
If this isn't bait (it is), you are retarded.
>>
http://www.shapeways.com/product/C7NPKN5WW/d2-basic-die-5-inches-by-1-inches?optionId=1049927&li=marketplace

How's the new Traveller system?
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>>47838644
You should just say 2nd ed Mongoose Traveller.
>>
https://mega.nz/#!1MJ2xaqD!G9A3kyibcWRXCbKqnTEe04yanD1Xw7XKgYujyx_7U60

Here is the core book if anyone's interested

Don't have any supplements however
>>
>>47838644
>>47840299
More similar to Mongoose 1e than Mongoose wants you to think.

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Suddenly Djinghis Khan and his 300.000 men strong horde invade your setting

how fucked/saved are you?

https://youtu.be/NvS351QKFV4?t=1m8s
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We sell them 300.000 las guns and point them in the direction of Chogoris
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>>47838613
one campagin later Doombreed is fighting his human self, encased in extorted power armor and geneseed
>>
What are hoping for with historical figure invasin scenarios? Most of the settings are fantasy enough to have magic dakka, and many have regular orc/goblin/demon invasions

Are there ANY systems based on fighting games?
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>>47838581
A few.

Thrash, Street Fighter the Storyteller Game, and FIGHT! are the big three.
>>
Do you want a system adapting the mechanics aspect or the feel aspect? Because I ran what is effectively cyberpunk wuxia Tekken in Legends of the Wulin.
>>
>>47838581
For RPGs, there's Thrash, Fight!, and an old Street Fighter game built on Storyteller.
There's also a pretty fun game called BattleCon if you want something that's literally a tabletop fighting game.

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Hey /tg/ I have a question for you.

I think I have to tell a good friend that he's no longer welcome at the game I'm running and I'd like advice on how to do it.

I recently started running a new game for a bunch of newbies after a new friend of mine expressed an interest in learning to play dungeons and dragons. His brother and his sister thought it was cool and they joined in. For balance, I brought in my friend who has a bit of experience, as well as another mutual friend who I'd not gamed with before, but has something like 20 years experience (he's a few years older than me.) We played a few sessions, but the person in question has started to take on a more aggressive attitude towards other players, creating out of character strife simply because he's not getting his way. I've had words with the others and the general consensus is that while he isn't being a dick, it's uncomfortable in what should be a fun game. He is clearly making my other players uncomfortable and he has a tendency to take control of the party- I think the main issue is that my new friend isn't having a bar of it and is actively resisting.

(cont.)
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>>47837987

Regardless, he recently rolled a new character after retiring a character he brought from another game to make the group a bit more robust (level 3 paladin), but due to the fact that he wrote a backstory that geographically places him somewhere else with his new character, I can't realistically introduce him to the party for at least two sessions.

His response to being told was that I need to alter the storyline so his character is introduced earlier. This completely derails the current quest the...
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>>47837987
>>47838001
are you a grown man or a fucking child? Why are you asking advice here of all places? Make a choice. Boot the retard.
>>
>>47838001
>What do /tg/?
Try explaining how the player should change their conduct and why. Once.
If no improvement, kick them out.

While we're all familiar with the traditional, Dieselpunk setting of MC I'm curious to hear from DMs and players who have tried out the earlier "Prequel" setting right when the Dark Symmetry is released.

Do your players get pissy when their cool, AI-controlled gear all turns malevolent and starts trying to kill them?

Also, Mutant Chronicles General.
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>we're all familiar with the traditional, Dieselpunk setting of MC

We are?
My only MC experience is from the classics, but I like the concepts of the prequel.
>>
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>>47837228
I'm actually GMing a game of MC, running the Dark Symmetry campaign as well in fact. Thus far my players have been enjoying the unfolding chaos of a society getting turned upside down by their own malicious tech. When repercussions turn up on rolls I've been going a bit easy on them though, mostly banking them for dark symmetry points when a fight comes up to fuck with them, giving them environmental complications instead, guns jamming.

Though now that they're investigating the Nines and seeing...
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Humbly requesting MC3 sourcebooks: Dark Soul, White Star, Cartel&Orbitals, Luna & Freelancers.

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I tire of the flesh.
What's an RPG where I can be an ethereal being?
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>>47836413
I believe nWoD Mummie allows it, GURPS does as did DnD3.5.
>>
>>47836974
>Mummie

Funny how you mention Mummy but forget about Wraith.
>>
Ghostwalk

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Anyone into Tarot?
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>>47836305
Only just. I'd like to learn more, but I haven't gotten a chance to sit down and read up on it recently.
>>
>>47836305
I bought a tarot deck for the art once. Never learned to read it or anything.
>>
>>47836305
I actually started my campaign using tarot cards, just had my players pick some face down and bullshitted my way through. I didnt use the real interpreations, just my first thoughts when i saw it.
EG strength and lovers meant that the person would gain massive power but give it up for thoese he loves.
Likely wont come true but it will be fun to see if i can pull it off, if not then i can say that the lovers is the only card that can break fate.
(I slid it into each persons draw)

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Hi, my name is Jesse, and I'm a railroader.

I've been sober for almost two years now (only because I haven't played at all), but I'm about to start up a new campaign and I'm worried that I'm going to fall off the wagon.

I thought I might start a thread to discuss railroaders, railroad stories, and techniques and strategies to avoid railroading.

>When was the last time you railroaded your players, or was railroaded by your DM?
>Why do you think we railroad?

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>>47835803
There's nothing inherently wrong with railroading, and everyone who's ever played an RPG has been railroaded at least a little bit.

>inb4 I've never been railroaded!
Yes, yes you have. You just didn't realize it was happening.
>>
>>47835803
I'll go, since I'm obviously the one selfishly fishing for advice.

>When was the last time you railroaded your players, or were railroaded by your DM?
Last campaign I ran, I had a DMPC in the group who didn't take spotlight from the PCs, but was constantly steering them where I wanted them to go.
>Why do you think we railroad?
I think anyone who creates art (be it drawing, writing, or RPG campaigns) wants it to be experienced...
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>>47835838
>There's nothing inherently wrong with railroading

It takes agency away from the players, which I think is definitely a bad thing.

It also shifts it from a story the players tell (which to me is the heart of PnP) to a story that the DM tells. This is the more controversial part, I think. At face value it's obviously the DM who's narrating the story, but I think this is (or is supposed to be) a clever illusion. The DM is a midwife, someone there to handle...
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Post Imperial Guard being badass. Marinefags out.
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>>
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Is this guy the Angry Marines' Primarch?
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>>47834584
>Doomguy in 40k
We've already had this thread numerous times, and we've become quite efficient at it.

A better question: would this guy be considered the equivalent of Commissar Cain in Imperium, or a filthy heretic, whose achievements the Imperium doesn't like to talk about?
>>
>>47834612
Why would Duke be a heretic?
>>
>>47834641
He can get pretty Slaneshii sometimes bro and the question op should be asking is if DoomGuy is actually a Khornate deamon prince

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Recent HS Graduate and work is a bitch, especially considering im taking the bus. Does anyone here have any tips for effectively planning for sessions? Or maybe some ways i can improvise better?
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>>47834474
Please provide us with additional information.
>Setting
>System
>>
Improv.
>>
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Write up a d100 random encounter table.
Put anything you want on it. (Weather conditions, Race templates, random pages in the Monster Manual, quirky NPCs, instant death, whatever you want.)
If you ever need an idea roll 2-3 times and the encounter writes itself

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What would be the best system to run a game based on the silkroad?

What mechanics are required:
-Detailed commerce (market variations, bartering, etc)
-Travelling (expenses, dangers, etc)
-Interaction with unknown cultures


The closest thing I could find is the Silkroad add on for DnD, but it seems like a d20 system would be too cumbersome for a more storytelling oriented story.

Any ideas?
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>>47834347
RYUUTAMA.

Seriously.
What you have there is a wonderful rules-light game built around travelling, with little to no fighting involved (though you can have more if you want).

>Detailed commerce: Check
There's a detailed list of items with price modifiers you can apply to personnalize them (like if you buy noisy animals, they're cheaper, but morelikely to attract trouble along the road. Also "Merchant is a class, along with farmer and craftsman.


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>>47834777
Wouldnt it be unsuited for a "serious" game? It seems kinda light hearted to me, I might be wrong though...
>>
>>47834347
RuneQuest 6

>Commerce
There's literally a commerce skill, along with skills to know what is available in other areas, and rules for bartering. Players have incomes based on their social standing and culture, and there is an easy roll to adjust seasonal income based on if the market is good or bad.

>Travel
There are detailed traveling rules on or off mounts, what causes fatigue, rules for all sorts of hazards, etc. There are not any random tables or anything, but all the rules are there.

>Interactions with unknown cultures
Characters have a social class and culture as a part character complete with native language and culture skills. They can learn other languages, customs, written language, and skills to communicate. Even if you use magic there's no instant fix for language and cultural barriers.

Characters also have Enemies, Rivals, Allies, and Contacts when they create a character, there are rules for joining a brotherhood (guild) and what membership requires, and the game is built around realistic people who are very capable.

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>in the history of humanity, a single invention never happened,which drastically altered the course of history
>the sails were never invented
>the Age of Sailing never happened, oceans remained an impassable obstacle, leaving the continents and islands disconnected and isolated
>it was not until the invention of the steam engine, combustion engine and planes that the situation changed
>it is now the year 186X, and the great...
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>>47833595

Aren't sails something that was discovered independantly by multiple cultures dating back about 8000 years or more?
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>>47833665
Yes, that is the point.
Combustion engines and planes, however, were discovered by Euros and Americans (which wouldn't exist if America isn't discovered in the first place).
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>>47833665
also a thing you could come up with after watching leaves for a bit

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What are your opinions on players who want to stealth/scout far ahead of the group? It's frustrating for me to deal with it. Either they're successful and play solo while the others dick around, or fail and get ganked by whatever discovered them.

Should I just ban it and force all characters to be tethered to each other?
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just enforce that they always report back to the rest of the group first, without engaging any enemies they find

if they get caught and fucked up, have the enemies capture them for interrogation, and let them leave behind a personal effect as a clue to their trail for when the group goes looking for them

if this happens more than once or twice in a campaign then tell the ranger to stop being a fag
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>>47833402
They get ganked and die is usually the standard outcome. Don't be out to get them, but let them know that they aren't some type of super sekrit solo stealth master.
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>>47833402

If you don't want/need scouts, don't bring scouting classes into the party. Simple as that.

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What system would you use for a game set in the world of The First Law series?
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>>47833078
Seeing as it's just a GRRM clone probably pick related.
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>>47833105
While I like ASoIaF RPG, I don't think many aspects of it would translate well for this setting.

Clone part is debatable.
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>>47833105

warhammer fantasy
GURPS
basic roleplaying game
harnmaster
savage worlds
D&D e6


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