In my setting the merchants ride "tower beasts" which are like a mix between an elephant, a bison, and a camel. Massive, bulky things that allow the rider and his goods to sit up very high off the ground. Many don't even need to hire guards, since the beast can defend itself and its rider quite well.
So, since I can't get Fallout 4 to run on my old comp, and I'm over halfway through binge reading Revenge and Gold quest, I thought I'd stop and propose a silly little project, something in line with old adage "/tg/ gets shit done".
Namely, I noted that, with 5 notable and remembered quests (Though why so few people remember House Bulwark is an interesting question), there's likely more than enough to make a custom deck of /tg/ houses for Game of Thrones, the Living Card Game.
And since I have a few hours to spare, but not enough to actually run my quest, I thought I'd head up this silly, silly project.
Now, I'm going to be basing everything off the SECOND edition, which just recently came out. If you don't know it, or the LCG in general, I plan to explain it shortly.
Here's the preliminary information: a study of the House Decks released in the core set shows that each deck consists of essentially the same load-out: 3 events, 1 Attachment, 4 locations (one being a repeat of another), and 12 characters. The only deck to violate this is the Night's watch, which sacrifices 2 locations for an extra event and character. So our baselline will be 12 characters, 3 events, 1 attachment, and 4 locations.
>>43626250 So, first off, the logical auto-includes:
Lord William Bordain
Lord Brynden Malroy
Lord Dustain Karban
Lord Artys Harrock
Lord Garrette Brachen.
Personally, I also think we could include
and then have 4 non-unique characters.
You may wonder why I picked those three. For Dontos, it's a matter of his excellent character. For the other two, I liked the idea of the deck including some Night's... Comment too long. Click here to view the full text.
>>43626502 Various cards are allowed to affect basically every part of the values I've listed. Some characters improve your initiative, some roles increase reserve, Cersei, for example, raises your claim during Intrigue challenges.
One of the "evil" factions from classic Warhammer replaces the entire populace of Spain and Portugal in the year 1450. They get access to all that land's cities, resources, etc. but the rest of the world notices the replacement very quickly. There is no more gaping Chaos asshole, but the winds of magic still flow somewhat moderately all over the world.
So, which faction would fuck medieval Europe/North Africa the hardest? Do the normal humans have any chance of fighting back against any of them?
>List of evil factions Orcs... Comment too long. Click here to view the full text.
Welcome to Academy City. The time is morning, the weather is uplifting, and the date is now January 28.
You Kyril Torikov, Level 3 telekinetic ‘superhero’, and you were hoping today would be less eventful. Though with Nayuta’s cheery smile as you entered the office you doubted it. Yesterday’s peace talks looked like it would drag on and on. An untimely attack by a third party, and a Code M no less, managed to convince both the Russian delegation and the City’s representatives of the need for peace. Just as well, since you were now relieved guarding the Russian... Comment too long. Click here to view the full text.
A blaster bolt flies past you. You could feel the heat searing your arm as you and Misri dive for cover. The screaming and stampeding starts as all the partygoers start running for the exits. Understandable, it’s not every day people get thrown into a firefight with BX Commando droids. You quickly grab a shocked and confused Misri and throw the two of you behind an overturned refreshments table. The disguised Commando droids jump to the sides, immediately intending to flank you.
“My museum!” yells Rotta. “Activate Ray Shields!” Ray shields immediately cast right over the valuable and ancient art pieces, from the murals, to the Basilisk, to the sculptures… except for the modern art pieces. You guess Rotta only invests in shields on things he’s afraid to lose. “Droids!” he screams as he slithers into cover behind a ray shielded artifact. Droidekas immediately pop out of the walls, rolling in. That would intimidate any robber or rebel. But these are Commando droids. And methodically, they immediately spin around and pop the Droidekas as they roll in, before they even get a chance to get the shields out. “Ah! I knew I should’ve invested in gun turrets!”
“Rotta!” you yell. A quick poke of your head above the table and you’re immediately assailed by suppressive fire. Lesser B2s and B1s drop their waiter and greeter acts and pull out their own blasters. “I need a blaster!” The Commandos are only distracted for a few seconds by the wild and inaccurate shots of the old battle droids. Heads go flying and others get split completely in half under the accurate fire of the Commandos.
Rotta nods, pointing to you. “Stay right there! I’ll be right back!” A few partygoers trip and fall over his tail as he slithers away to his office. Ugh, this is going to take a while.
“What’s going on!?” shouts Misri. “Why are they shooting at us!?”
“They’re not shooting at you, they’re shooting at me,” you correct. “And as for-“ A bolt explodes right off the table. A huge chunk of cover is now gone. “Okay, we need to keep moving, get behind that statue, go!” She nods, immediately running like she isn’t blind and diving behind the statue of a sitting Sith Soldier. As you predicted, they didn’t shoot at her, they have no reason to.
But the minute you pop out of cover, you’re almost given some new breathing holes. You dive back behind the table. “On your right!” yells Misri. You quickly rise up to a crouch, and find a Stormtrooper Droid pointing his blaster down at you. Oh boy.
The next second can be described as a lot of things. You dodge his point blank blaster shot. You jump up and drop kick him backwards. He cartwheels backward into a standing position again, and this time rather smartly decides to blast you from a distance. You grab a plate and quickly pitch it to him. It bursts into a million pieces off of his helmet, throwing him over a small artwork piece and buying you some valuable time.
“Rhys!” yells Rotta from across the museum. He holds… a Disrupter Rifle!? He quickly hands it off to one of last B1 escorts. The B1 throws it to you across the room, and right into your arms. A DXR-6 Disruptor! These things are illegal basically everywhere! “I am heading to my safe room! If real cops find you with that, you didn’t get it from me!” he screams as he squirms back into his office.
> Run and gun to the exit, you’re not getting caught up in a fight with Commando droids. > Well, you’re not going to get many opportunities with a Disruptor rifle. Might as well stay and fight. > Other
>Just explained the races of the setting. >A Player wants to play a half-elf. >That's fine but remember that Elves are despised by humans (Their religion blames the Elves for both races being exiled from Paradise and killing all the Elves will let humans return.) and he would face a lot of discrimination. >Still wants to play a half-elf, game starts. >Player bitches when his pc isn't allowed into human settlements... Comment too long. Click here to view the full text.
>Not gaming with a group of close friends Why in gods name would anyone do this? Its a social game. Most That Guys come from strangers who aren't on the same page as the rest of the group. There are autists on this board who will order a pizza for just them and woof it down in front of others, unless they pay them per slice.
[Quest] Mages' Guild: Upstart Guilds Trying to Take Our Business EditionArchwizard Antruthius, Head of the Mages' Guild and Master of All Arcane Schools2015-11-13 19:51:44 Post No. 43625268
Hear ye, hear ye! I call to order a disturbing meeting of the Mages' Guild. All persons of magical ability assemble if this concerns you!
I've got some disturbing news for you all, this week - There's a new guild trying to set up shop in the city. Normally, this wouldn't be a big deal. Hell, new guilds pop up all the time. This one, however, claims that the Mages' Guild is old hat. They're calling themselves the University for Magical Studies, and they've been advertising all over the place with papers and displays of power to the local... Comment too long. Click here to view the full text.
I've been DMing for my group for a little over 2 years now, and somehow it has worked out. I didn't know anything of the settings or actual things besides "characters have classes" and "magic and monsters exist" was really in dnd. But I started to DM, and with the twin batons of Lies and Making Shit Up, I bludgeoned a story and setting that, looking back, was downright silly. Here are a few examples of the things my players have been forced to deal with. >There was a group of 4 adventurers many years ago that saved the... Comment too long. Click here to view the full text.
>To destroy an ancient Quantum Gem they had to travel into a metaphyisical dungeon to destroy its composite elements (that I'm pretty sure I read a thing about, but I might be wrong). They had to fight elementals of >Calcium (basically a skeleton they just poured water on to kill) >Magnesium (gentle tap with fire hammer made it into inferno graffiti) >Aluminum (lightning'd it into a puddle) >Bismuth (Honestly they... Comment too long. Click here to view the full text.
Elder Scrolls Lore and Tabletop Game General: Talking Mudcrab Merchant Edition.
>Tabletop/P&P RPGs [UESRPG + other TES RPGs] www.mediafire.com/uesrpg Discussion in #UESRPG (irc.thisisnotatrueending.com [port 6667]) [Scrollhammer - Tabletop Wargame] 1d4chan.org/wiki/Scrollhammer_2nd_Edition
>Lore Resources [The Imperial Library] www.imperial-library.info/ [/r/teslore] www.reddit.com/r/teslore/ [UESP/Lore] www.uesp.net/wiki/Lore:Main_Page [Pocket Guide to the Lore] goo gl / 8b78MW [Elder... Comment too long. Click here to view the full text.
How exactly is a an Altmeri commoner? It's just really hard to imagine an Altmer farmer to me.
I get that magic is a big part of their society and everyone knows a few cantrips, but something about the idea of using magic for farming is slightly realistic, yet slightly ludicrous. When is there a line between "Farmer" and "wizard-who-specializes-in-agriculture". Also, how do the Wizard lords work out with commoners. Is it House Telvanni: Crystal-Towers-instead-of-Mushrooms Edition? Are wizards nobles, or are nobles wizards? If knowledge is... Comment too long. Click here to view the full text.
You rise slowly early in the day, heading in to your kids' room to check on them both. To your surprise you notice Peppa attempting to climb out of her crib... with Groucho's help. You cross your arms and shake your head. "Isn't it a bit early for either of you to be making any trouble?"
The girl and the tiger shyly nod. Peppa points to the other side of the room, her brother's hat fallen to the floor. "Haf..."
"Brother's... Comment too long. Click here to view the full text.
http://www.mtgcommander.net >Official Site: Contains deck building rules and the current ban list.
http://www.tappedout.net >Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.mtgsalvation.com/forums/the-game/commander-edh >Another resource for commander discussion; they have an entire forum dedicated to discussing decks.... Comment too long. Click here to view the full text.
I'm working on being Marshal for a Deadlands Classic game soon and I'm looking for any music and art you guys could sling at me. Characters, locations, period clothing, anything and everything. If you guys have stories from Deadlands, Dogs in the Vineyard, Boothill, or any other western RPG feel free to share, I'm kind of at sea of where to focus on in my game.
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