I've been thinking about how to have a DnD type game where characters don't gain XP or levels, but grow in power in other ways, mostly by looting.
>Fighters find magical weapons and armor >Wizards find scrolls and books with new spells >Rogues and skillmonkey type characters get to spend X number of points on skills that they used during a session at the end of it >All characters can find various useful items
What do you think? Have... Comment too long. Click here to view the full text.
Seriously though, classes and levels are, I would say, the two most integral components of D&D. You could maybe tweak the level system (to drastically reduce hit point gain, for instance), but the point at which you dispense with it, you're essentially playing a different game.
>>43589820 Well that's more or less the debate, but I grant you the point.
What if the named characters were described the same way they act mechanically on the tabletop? I mean, if the fluff says the guy is a master tactician, the rules of the game should represent this.
Just imagine if it was nicely done, maybe the example was bad, I don't know, never played too much Infinity. Was going to post a WH40K image, but anyway...
What do you mean about 40K is best in that you have to discover who the guy is?
About 'your dudes', yeah, I think that's what the debate is about.
For example, in a game like Mordheim, Necromunda, 40K kill teams or whatever I think that having no named characters adds a lot. I've never seen a skirmish game like that, with lots of advancements and everything that included named characters. But in a competitive game, where all kinds of effects and trade offs can be included... are they worth?
>>43589873 He means that if in a game of IG vs Orks, you have a meganob that annihilates all three of the enemies Lemans, you might name the meganob Bolgog Tankkrumpa. And then what ever his backstory is might evolve from the events of that game.
>>43589365 Could get some good mileage out of mythos stuff underpinning one of the conflicts. Say the only reason Assad hasn't been assassinated is because of some dark magic he found hidden away in a Crusader ' s tomb in Damascus, and he had to start a war to kill Muslims to power it, tying back to whatever deal the Crusader made.
Then I would lead them to think Donbass or w/e had similar causes underneath, only to find out that nope, just plain old human evil.
I think mythos stuff needs to be incidental to the conflict itself or else that cheapens them both. Cosmic horrors shouldn't care about border conflicts and "the dictator is a necromancer!" is a Saturday morning cartoon.
Use the conflict as a way to encounter the mythos, sure. The war might take place over an underground Yithian ruin, prompting a squad to hide in the caverns, maybe use it as a supply depot while a Flying Polyp is stalking them.
>>43589486 Shit I mean, I hadn't put much thought into it, my DG scenario pitches start with the end in mind, like the one I'm writing now about an assault on a drug lord's mansion.
But yeah, the dark, Muslim-soul-fueled-Crusader Magic sounds neat, though I don't think you'll have an easy time connecting it to the ongoing Ukrainian crisis. Maybe have the whole Syrian shit-storm be caused (or at least sparked) by someone trying to get as many dead Muslims as possible.
Sorta like someone... Comment too long. Click here to view the full text.
You can see Ayuz’s face looming over you. You move to strike it but there are hands on your thighs and your arms and your feet pinning you to the ground, their skin rough, the ground rougher. This is not the first time it happens. You know what follows, and you cry out for Srahen, but your head can’t move either, and your mouth sprouts fingers from within, locking with fingers without.
He planned this, he planned it all, you can see his wicked grin as he strokes Srahen’s wings, his officer’s sword glistening... Comment too long. Click here to view the full text.
Do you ever get the feeling the sometimes, the players miss the point of the campaign? Not that they're playing badly or being murderhobos, but that what the DM and the PCs have in mind really isn't in the spirit of what was intended. I'll start by saying that I'm usually a forever DM, and I've finally had the chance to sit down as a player after someone else took over. But I just can't help but be a little off-balance by the way things are going.
We're playing the Wrath of the Righteous Adventure Path, which I've read through, but which the DM has made a lot of changes to. I know, I know that I shouldn't have foreknowledge of the module, but I've actually run the AP two groups back, and I'm really just enjoying the ride. I'm still trying to frame my thoughts, but I guess I have to start from somewhere.
Okay, the first major change is that the very first module begins with the PCs waking up after a cave-in, with a trio of NPCs. The DM changed the NPCs significantly, especially the most notable one: There's this M-to-F transsexual (accomplished using a Belt of Gender Change) who - in the normal module - is in a relationship with a female half-orc Paladin. S/he's been replaced by a female Elven cleric with a broken leg, while the blind Wizard is the module is now a blinded would-be Crusader named Sir Edern. The last character (a cowardly merchant) still remained, but the party left him to die early on in the module.
Now, our party is as follows: Male Human Warpriest (me), Male Human Inquisitor, Female Elven Sorceress, Female Elven Ranger. I mention this because of the character dynamics that followed.
See, Irabeth, the Half-Orc paladin with the transgender wife, has been excised from the module, too. She's been replaced by Sir Edern's father, Lord Hulrun. Now, Sir Edern is a Lawful Good Templar who wants to be a Paladin. His father, a guy in his late 40s to early 50s, is a Chaotic Neutral Cavalier of the Order of the Cockatric, whose code is literally 'be a dick'. He is rough, merciless in combat, believes in 'kill 'em all and let God sort them out' and has a wandering eye.... Comment too long. Click here to view the full text.
Yes, in a campaign that's all about being demon-slaying heroes, one of the party has a 'love interest' that is an unspeakably corrupt demon. She's taken it as her lover, and she regularly lets it slip away for the two of them to hook up as a kind of secret. The PC doesn't really have any intention of being corrupted, she's just enjoying the feeling of doing something illicit.
I don't know, /tg/. I like the game so far and all. But the campaign feels like it's going... Comment too long. Click here to view the full text.
>>43589297 The point of this campaign, like any campaign, is for the people playing it to have fun. If they're having fun, they're not missing the point.
If you're not having fun, leave. Otherwise, lighten up and stop taking it so seriously. You can't force other people to play the game the way you want them to, you can only join in or go find a different game.
You have sixty seconds to justify why a fantasy setting would contain magic, which doesn't exist in real life, without using any argument that boils down to "it's not real life". If you don't answer in sixty seconds I'll kill you through the internet.
"Despite representing only 10% of the Ceres population, uplifts are responsible for 65% of crime there" edition OFFICIAL BOOKS >Eclipse Phase PDFs http://robboyle.wordpress.com/eclipse-phase-pdfs >Zone STALKERs http://gaxtrope.net/eprepo/ZoneStalkers/Zone_Stalkers%20%2809052014%29.pdf >Morph Recognition Guide http://www.mediafire.com/download/j4bjbba89kw8v0y/Eclipse_Phase_Morph_Recognition_Guide_%286098716%29.pdf >Million Year Echo https://www.mediafire.com/?45aax64umrlghf2 Comment too long. Click here to view the full text.
>>43588773 It is neither good nor evil, that is for certain. Those are ethical principles. Nothing in the natural world has ethical principles. The natural world has no principles as at all. Patterns, on the other hand, are everywhere in the natural world. And what are law and chaos but patterns?
How does the Awakened Blade prestige class actually work under the current Psionics Augmented: Soulknife rules? If Gifted Blade is free, do all levels of the Awakened Blade advance both mind blade and manifesting?
I had heard from Gareth earlier that a soulknife (war soul)/psychic warrior (pathwalker)/Awakened Blade advances only either their soulknife side or their psychic warrior side, never both. Is this true?
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