Sup, /tg/. Last night, a little thread popped up about an old (and recently rebooted) lego line called Bionicle. Known for its lore and dedicated fanbase, in this thread a group of us came together and discussed how to make a game happen.
Several things happened, including a google doc for idea cataloging (horribly messy right now)
Link Here: https://docs.google.com/document/d/1RmGLUBNkpkZf-Nl-rQRh_0kMiTuynB22ZNhbuQcV_rA/edit
There's also a skype chat, contact plexwolfe on skype (that's me) if you want to join the team!
In the mean time, we can continue in this thread, just casually chatting about ideas and concepts surrounding the universe and how they apply to tabletop.
If you'd like to join the Skype chat, please send a contact request to either "plexwolfe" or "budu46". The former's location should be Arlington, United States and the latter's should be somewhere in Finland.
If you would like to contribute, most discussion of the system is occurring in the group chat with the Google Doc mostly being used to document things.
Last: >>43552401 FAQ: http://pastebin.com/MhAQAJiw Here's a dropbox with a LOT of CYOA's: https://www.dropbox.com/sh/9ijwopa42ke49q1/AAA40vUS2BzstD9eHyyBLTr8a?dl=0 IRC Chat Channel https://client01.chat.mibbit.com/?url=irc%3A%2F%2Firc.rizon.net%2Fcyoa
I present to you the only GW image of dwarf miniatures on round bases that i could find, and they werent even painted by GW. This is from visions 19. It depresses me that there is not even a single image of duardin minis in any of the AoS books or battletomes. I looked everywhere. Kinda makes me worried about their future.
I want to do a D&D campaign where the party has the opportunity to open up and run a mercenary guild in a capital city.
On top of going on their own quests (maybe with the help of some guild apprentices or hirelings), they induct, train and manage different NPCs, each with their own set of statistics, strengths and weaknesses. Part of the game is figuring out the best people to put on different jobs, which jobs to turn down, or deciding to go on some of the jobs (perhaps the tougher ones) themselves. Things like finances... Comment too long. Click here to view the full text.
>>43583887 >It appears most guilds were for artisans or merchants. How would a mercenary guild differ?
The mercenary guild would need to be in a region that had demand for hired killers - like a kingdom in the midst of a years-long civil war. A quiet peaceful kingdom has no need for mercenaries. The guild headquarters would probably be located near, but not in, the most active area that wants their services.
>Did guilds ever have legal "trade exclusivity"/a... Comment too long. Click here to view the full text.
So I'm working on a campaign and I'd like to get some opinions and advice on what I have so far.
It's going to be a science fiction campaign, the players will be a team of humans who's ship has crash landed on an alien planet. The planet is almost entirely inhospitable due to volcanic activity, except for the area within an extremely large crater on the planet's surface.
The basic premise and structure of the campaign will revolve around the players attempting to fix their ship and get off the planet. In order to do this they will need to explore the area inside this crater(it's large, I'm talking 50'000 square miles large). I plan on making it hex crawl in nature for the exploration. In the process of exploring the party will come across a large variety of alien cultures and also less civilized life forms living in the crater. The main thing I wanted to accomplish was having extremely alien life forms and culture. No blue human crap. I want a big focus to be how to even communicate with these cultures with each new culture being a new process of communication. How do you communicate with something that might have no face, vocal chords or apparent sight or hearing organs? All of these civilizations though will be primitive in technology, having probably just reached the iron age if that.
As well as living cultures the party will discover the remnants of old ones. Destroyed cities, abandoned hives and tunnel systems. These ruins will be where the party finds scraps of more advanced technology(still primitive to the humans, but more advanced than the natives current level). Using this technology the party will have hope of repairing their ship and give them direction as what their goal should be. In exploring these ruins the party will come to realize all of these ancient civilizations seemed to get wiped out in cycles. Every thousand or so years something happens... Comment too long. Click here to view the full text.
Most strange of all, and a driving force of the campaign there would be a titanic creature that lives in the crater. I'm talking 600 meters tall. This leviathan would barely even be conscious, it simply wanders slowly through the crater. To the natives it's not even seen as a threat, simply a fact of life like the weather. Its wandering patterns are well known and the locals know to clear out like nomads when the creature begins to enter their territory. However the creature would be invisible. It can only be seen through the disturbances it makes in the ash storms,... Comment too long. Click here to view the full text.
Now I'm sure you've figure out where I'm going with this by now, obviously this fungus is what has caused the disasters that wiped the crater clean of life in the past. And the reason this happens is every so often in the planets life span the volcanic activity increases in such a way that the fungus can not hold back the storms, or the storms go so high into the atmosphere that it covers the telekinetic bubble it would have created. When this happens the fungus begins to starve. Instead of feeding off the sun's radiation the fungus stretches its roots wide... Comment too long. Click here to view the full text.
So I've noticed in the rogues that I've played that there is hardly ever an opportunity to actually use stealthy abilities thanks to the rest of the party.
First of all, the tank's clanking armor is basically an acoustic middle finger to stealth. The only way to deal with this is to declare that you're walking in front of the group far enough that their noise won't affect your stealth. In a dungeon crawl, that might not even be an option.
Even if you are able to stealth ahead of the party. It seems like no one wants to wait at the table for the rogue to do his thing (I've seen this happen both when I'm playing a Rogue and when I'm playing something else). Players start to tune out because they start thinking that the Rogue is hogging the spotlight. I've even seen some DMs behave as if though that's what they're thinking, actively trying to bring the focus back to the party as a whole.
>Have you tried not playing d&d? I'm at that point now. So if this is the solution, then I'm all ears for a system where stealth is a realistic option for the players.
tl;dr, How do I enjoy stealth mechanics in an RPG?
>What is Exalted? An epic high-flying role-playing game about reborn god-heroes in a world that turned on them. Start here: http://theonyxpath.com/category/worlds/exalted/
>That sounds cool, how can I get into it? Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.
>Gosh that was fun. How do I find a group? Roll20 and the Game Finder General... Comment too long. Click here to view the full text.
Your phone lights up, replies from Kairi-chan, Keiko, and Midori agreeing to fall back to the Auditorium at your order. An error message lies in your queue from your attempt to text Luna, and that is probably by enemy design.
Cursing as you descend the stairs to the water logged and and heavily... Comment too long. Click here to view the full text.
>>43582977 Presently, your school is under siege from within. One of the students has been turned into a monster capable of possessing others into a spider swarm hive mind. This monster’s aim is to kill the girl she is obsessed with, and do horrible things to those she doesn’t view as worthy of sharing in that sick and twisted love.
You, as Mikage Chiba, are on the shortlist of those intended for horrible things. Luckily, you stumbled upon a clue to freeing those in its thrall. Loud and high pitched or high frequency... Comment too long. Click here to view the full text.
>>43583011 >Send him on his way, then arrive at the Gym as yourself Get everyone headed for the gym. Advise Midori of intent to have her use magic to allow the enemy to see us and alter egos at same time when possible.
LG Gargantuan dragon (Darkness) Init –1; Senses dragon senses; Perception +40 Aura fire, frightful presence (300 ft., DC 30) DEFENSE
AC 39, touch 5, flat-footed 39 (–1 Dex, +34 natural, –4 size) hp 377 (26d12+208) Fort +23, Ref +14, Will +24 DR 15/magic; Immune fire, paralysis, sleep; SR 31 Weaknesses vulnerability to light OFFENSE
Speed 60 ft., fly 250 ft, swim 60 ft. Melee bite +36 (4d6+21/19–20), 2 claws +36 (2d8+14/19–20), 2 wings +34 (2d6+7/19–20), tail +34 (2d8+21/19–20) Space 20 ft.; Reach 15 ft. (20 ft. with bite) Special... Comment too long. Click here to view the full text.
Warmachine/Hordes Books, No Quarter, & IKRPG >textuploader <DOT> com / awh89 PP Youtube (gameplay tutorials, tournament coverage, and announcements) > https://www.youtube.com/user/PrivateerPressPrime List building at > https://www.forwardkommander.com >http://schlaf.github.io/whac_online/whac.html Latest Errata > http://privateerpress.com/files/WM%20MKII%20Rules%20Errata%20Aug%202015.pdf Steamroller... Comment too long. Click here to view the full text.
This is not a quest thread, although it is a thread that requires voting and the rolling of dice, and is not directly intended for the purpose of discussion, so I branded it such out of consideration for those who would rather avoid these threads.
I will be using the standard character generation rules for the Mongoose version of traveller. As I do not intentionally receive any monetary benefit for doing so, nor am I sharing the source material, I believe I am not infringing upon the copyright policy set forth by the game producers. If I am, feel free to email me and... Comment too long. Click here to view the full text.
Strength (Str): A character’s physical strength, ﬁt ness and forcefulness
Dexterity (Dex): Physical co-ordination and agility, reﬂexes. A character’s Dexterity affects his accuracy in ranged combat and his reaction speed.
Endurance (End): A character’s ability to sustain damage, stamina and determination. A character’s resilience is based on his Endurance score, so a character with a low Endurance score will be very vulnerable in a ﬁreﬁght.
Intelligence (Int):A character’s intellect and quickness of mind. Intelligence is used in a great... Comment too long. Click here to view the full text.
I'm looking at the 3.5 character sheet and realising something that I have never questioned before but I probably should have:
What the actual fucking is Touch AC representing? Cuz there's Flat Footed AC, so I'd assume that that's like your AC minus the "dodge" or "to-hit" bit of the AC (the dex bonus, size modifier etc...) so is sort of an Armor Armor Class, so Touch AC is sort of the Dodge Armor Class?
...but wouldn't all the smaller melee weapons like daggers and shit hit that as well just "touch" spells,... Comment too long. Click here to view the full text.
Touch AC is just that: how easy it is to just touch you. A wizard casting Shocking Grasp doesn't give a fuck about your armour - as long as he gets close enough to slap you, you get Shocked. Dodging helps, armour don't.
Touch is basically what ya use when the armour deflecting shit is irrelevant. For example, shocking grasp targets touch as I recall because it doesn't matter if you ''bite in'' like with a sword for example, just as long as you actually get yer hand on the motherfucker.
Because, ya know, Armour AC is basically its ability to resist or deflect attacks and a touch based spell doesn't need to bite in to do damage
>>43582371 When hitting touch AC, you don't have to get through the armor; you just have to touch it. (Or, in the case of some things that are hitting touch AC, like incorporeal creatures, your hand just goes right through the armor.)
A dagger still has to get through the armor; the beam of fire you're shooting doesn't.
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