>Trym rolled 19 and 3. His ribs crack, reducing strength by 1! >The White Wolf rolled a 4. It is engulfed in flame and won't stop bleeding!
The White Wolf's immense size and bulk slam into you, even as you pull yourself out of the way of its teeth and out-stretched claws! The impact lifts you off your feet and the harsh, grating crack of ribs pushed too far has Elia calling out your name in panic, from his safe haven up in the tree! The breath is driven from you as you crash to the ground, your spear... Comment too long. Click here to view the full text.
>>43564818 You hear the sound of feet hitting the ground as Elia swings down from his tree and sprints over to you. Together, you heave the weighty carcass off your midsection, allowing you to breathe again and instantly give a croaking cry of pain. "Your ribs are bad, brother," Elia says, helping you sit up. "That's obvious," you groan bitterly. "Where's the rest of the pack?" "They scattered when the white one ate fire and died. I've never seen anyone fight like that... Comment too long. Click here to view the full text.
I just realized hit points were actually damage reduction all along, just represented in a way that's more convenient for players to use. Like I get they're an abstraction, but they're not even an *objective* abstraction. Depending on your level, 10 damage could be an instant KO, or it could barely draw blood. Higher-level characters don't get used to getting hurt more, they literally get hurt less by the same amount of damage. Otherwise they'd look like chunky pasta sauce by the time they get to triple-digit damage and still not die, which I've... Comment too long. Click here to view the full text.
>>43564656 >ITT: We try to make HP systems sound smart.
You can tell yourself that until it actually starts making sense to you, and it will still all come crashing down as soon as you run into fall damage or poison or any number of things that don't fit your HP apologist drivel.
The only relevant observation you can make on HP systems is generally: >Well, yes it's retarded, but it bugs me less than having to think more would.
I am casual as fuck playing D&D 5 sometime next week, I have been asked to play as a healer, I hate clerics and Palas, but gotta heal. I initially thought of some apothecary arcanist or something but realised D&D doesnt have that.
I am defenitely not going Palas, so defaulted to cleric, what is the best way to be a human centric cleric out to push his temple's agenda and heal but turn on his companions when need be?
First thing you need to know about Clerics. They're not just healers. You're a holy warrior of your church, sent out to bring the light into the dark places of the earth, to fight evil wherever it may lurk. You're almost like a Paladin, but with a bit less focus on fighting and more focus on divine magic. And that magic is absolutely not limited to healing. There's buffs, utility spells, and even some useful damaging spells in there too. Not to mention that Turn Undead makes you the go to guy for dealing with a major enemy group. And in any other fight you... Comment too long. Click here to view the full text.
Have you ever heard of Nuwa, the creator goddess of Chinese mythology?
See Pic. She is not a lamia or naga, but a primordial serpent goddess.
>After Pangu's body became the world there were plants and animals but no humans. Nuwa felt lonely, she saw her own reflection in water and decided to create more beings like herself, so she fashioned humans from clay but instead of the lower body of a snake she gave humans legs instead.
>The first human were very intelligent since they were crafted individually.... Comment too long. Click here to view the full text.
>>43564644 It's interesting because at least from what you've said, unlike many other creator gods there doesn't seem to be some kind of debt of gratitude or demand of worship. Most other creator gods require or demand some form of worship or sacrifice, and impose dire consequences should the sacrifice or worship not be delivered satisfactorily.
>>43565372 Worship and sacrifice are rather antural evolutions from more primitive forms of appeasing the elements and maybe even having them work for you a little. Religion getting more organized just tends to institutionalize those things.
Waiting for this Anon to post their Christmas Deathwatch story. Now I've started to come up with a Dark Heresy story to run that's along the lines of The Grinch. Like a Nergal demon stealing all of the food from the Hive Houses or something.
I find the hurr durr gritty starting as shitty mudfarmers thing untenably dull. I know some people enjoy it, but personally even in low power games, I like to play characters of significance and competence, otherwise it's just a comedy of errors as we roll from failure after failure, desperately trying to accomplish, well, anything.
Crazy event that brings *insert number of party members* unlikely people together. Am I glad my orc got that awful crit fail sense motive check roll, it involved some craziness in the bar and made the meeting of the characters more interesting than the usual meeting in the bar.
You right yourself, straightening your stiff back as best you can. You twist your torso left and then right, the way you saw older inmates do in the prison yard. This body is racking up more miles than ever.
Without making too much noise, you give yourself a once over and find that you haven’t sustained any physical injuries. The extensive bruising and swelling that had been irritating you all day has also receded, though it’s still a little painful to the touch. This is what your mother might have called... Comment too long. Click here to view the full text.
You clutch your own knee, half expecting to feel the protruding bone there, but find only the fabric of your pants.
“Christ,” you mutter and then lift your head towards Lucas, “Was everyone okay?”
“You don’t remember, do you?”
“Not everything, no.”
“You were halfway out of your mind by the time I made it down to the site of the accident. Practically had to wrestle you away from the Medcorp goons that Jake called in. He was the one who... Comment too long. Click here to view the full text.
It has been six years since the Evil Seed was released upon the world. Most people continue to live their lives, praying that the Evil Sword and it’s corruption never reaches their home. Yet a few warriors, those that claim a powerful soul, go out and seek the sword, or it’s demonic wielder, the Azure Knight. These people do so for their own reasons, and only a small number of them live long enough to have their stories mean anything, but those that do live on in the annals of history, the fire in their soul ever burning.
You, are one of... Comment too long. Click here to view the full text.
> The Knight. Your name is Edgar Emmerich. You were knighted at a young age after spending almost all of your life in the service of knights. Although you know how to wield an arming sword, you prefer to do your fighting with a lance, on horseback or on foot. You have been sent on a mission to find Sir Roman Hartwin, the closest thing you have to a father. What lies in your soul is integrity.
> The Pirate.... Comment too long. Click here to view the full text.
>>43563781 >The Knight. Your name is Edgar Emmerich. You were knighted at a young age after spending almost all of your life in the service of knights. Although you know how to wield an arming sword, you prefer to do your fighting with a lance, on horseback or on foot. You have been sent on a mission to find Sir Roman Hartwin, the closest thing you have to a father. What lies in your soul is integrity. Fuck yeah, Soul Calibur!
Ok guys, uh, Sergeant left and now we kind of have to clean up all these dead bodies of cats and guardsmen. Great.. Continuing from last thread, horde of cats attacked the guardsmen in the bunker, many died on both sides
Welcome to Banished Quest! You take the role of a young mage labeled a criminal by his people and cast out into the wider world. In the last thread you explored a forgotten palace in the void and encountered a band of looters in a tomb.
It is currently the 23rd of Svarthi, in the year 936 NH.
Character Sheet: http://pastebin.com/8wLGz3HQ Inventory: http://pastebin.com/9mxDQn7N Companions: http://pastebin.com/tWc3Zjje Spellbook: http://pastebin.com/Tu1sVEnQ Runic Library: http://pastebin.com/7zQt9XLy Current Missions: http://pastebin.com/rzD5PPsU
Dice: http://pastebin.com/nhswziq6 Magic: http://pastebin.com/aYPzn0aU http://pastebin.com/2iHKTQTS... Comment too long. Click here to view the full text.
Well, you're here. You might as well have some fun with this. Channeling vys you have the temperature in the room start steadily dropping as the Vatis works to erode the statue. At first they don't seem to notice, and you can hardly blame them. You're barely reducing the temperature by a degree at a time. Indeed, it's only when you start to use Fire magic to make it appear as though runes have begun fading into view on the walls of the chamber that they seem to notice.
The nobleman is first to comment. In a hushed whisper he ask his companion. “Are... Comment too long. Click here to view the full text.
The Vatis nods, reaching into a pocket on his robe and extracting a small locket. You detect a brief emission of vys, followed by a vast increase in the man's reserves. Then he tucks the locket back into his pocket and resumes his work with renewed vigor. You in turn increase the rate at which the temperature drops, and use Nature magic to whisper brief snatches of Old Samjan into their heads.
At first you start with single syllables, short words. Nothing overt. Then you get into more foreboding phrases. Warning them of vengeance, of their impending death, of the curse placed upon the tomb and the horrid creatures which slumber beneath. They do not heed your warnings, and so they must suffer for it.
Faces form briefly from the stone of the walls, their lips moving soundlessly in time with the whispers you force into their thoughts. Again, the nobleman is the one to notice but he seems struck dumb, speechless. He stairs in wordless horror as from the wall bleeds a formless creature, its face contorted in unimaginable pain. It's just then that the Vatis concludes his work, revealing the skeletal remains of some rich fool. More importantly, revealing a long staff wrought from Elaudian Steel and capped with the same material you found in such abundant supply in the palace.
The real center piece of the staff is a small metallic ball practically bursting with power, arcs of lightning shooting off at random only to be captured by the cage it sits within. The ball isn't obviously supported by anything, but rather floats free within the staff's head. You get the distinct impression that the entire thing is unstable, on the cusp of releasing a wave of destructive vys which will no doubt destroy the entire temple. (2/4)
The Vatis is already snatching up the scepter, even as the noble struggles to warn his companion. It's then that you choose to spring your trap. Leaping from the abyss you assault their thoughts with a horrendous shriek, enjoying the panicked shout of the nobleman as stone figures spring fully formed from the walls, a dozen of the shuffling puppets moving to block off their root to the exit. The noble makes a snap decision, breaking out into a sprint towards the door, but you have an icy hand form from nothing to clutch his foot.
He falls flat on his face, kicking and screaming with wild abandon only to be freed by a burst of fire from his Vatis companion. They don't seem to have quite noticed you yet, so you position yourself inside the coffin and rise slowly from within, wreathed in fire and shards of ice.
The first thing the Vatis sees when he turns around is your ghostly form rising from what is supposed to be a grave, and his reaction is instinctual. He lets out a high pitched, girlish scream and sends a hasty bolt of flame soaring in your general direction. You barely need to apply any sort of effort at all to deflect the reckless assault, and it smashes into the ground with a burst of flame.
It's as you raise into the air and drift towards them, muttering into their thoughts promises of eternal torment, that twin runic arrays in the walls flare to life and release a veritable flood of the same model of spider constructs you encountered in the palace. They surge forward with wild abandon, the would-be looters quickly surrendering themselves to panic at the sight of the swarm. (3/4)
You are someone of small renown, but big enough that others like you look up to your guidance and strength in times of need. Times like now. Your home lies somewhere over the horizon, or under the earth, or in another world. You either came here by running from an enemy that can't be beaten or from a situation that can't be solved and now wishes to try your luck on the wild-lands instead.
No matter where you came from, here is where you will make history with your own hands. Grab your destiny and strike the land!
Application Sheet below. The game... Comment too long. Click here to view the full text.
>>43563208 Explaining the Game: Attributes work as a dice pool. Each point in one attribute equals +1d6 that can be used for a given challenge, quest or duel. In a challenge a rating will be set and victory is given by equalling or exceeding this rating in the number of dice a player is allowed to roll, according to his actions and abilities. A quest works much like a challenge but is much harder and works across many turns, allowing a player to accumulate towards its rating while doing other challenges. Duels are... Comment too long. Click here to view the full text.
Name: Leliana the Sorceress Gender: f Race: Deep Human Culture: Zelavarian Deep Human Empire living in exile beneath the world, gathered in cabals studying the Dark Arts and jockying for power, hoping to one day rule the surface once more.
>>43562901 >They live in deserts >It can shoot lightning from they're mouths >manipulative and smart >greedy as any dragon >tend to grow or group more followers then other dragons, sometimes even controlling human cities.
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