Does anyone know a good coop wargame that can be played against 'AI' or maybe even against a GM? I'm thinking something in the line of Mordheim or Necromunda, but coop, with hero advancement and everything.
If there's nothing like that, it would be a cool idea for a game. What could be the rules? Having an AI seems the most sensible option, since probably no one wants to be the 'bad guys', they're supposed to lose. But it could be extremely difficult if one wants to creat an actual opponent and not just "Every enemy must move as... Comment too long. Click here to view the full text.
>>43560869 I'll check out those free rules you've linked, thanks man
Now that I think of it, what if the 'evil' player, or whatever the hell faction he's controlling could advance too? Maybe treat it more akin to an RPG than a wargame, so both teams have to create a story together, therefore the "GM" has infinite resources at his disposal, but has to create challenges for the players, who command a few troops each, and a hero who gets advancement and all. The GM could command a few... Comment too long. Click here to view the full text.
>>43560470 There's a whole bunch of examples with historical games and dungeon crawlers, but the one that comes to mind for me most prominently is how Force on Force used multiple players against the GM to run Rhodesian Light Infantry vs whatever acronym of the week the insurgents were being without having to really fudge the troop quality disparity (which is gigantic to the point that the IRL casualty ratio defies belief over and over).
But programmed scenarios are an old staple of solo gaming and historical mismatches.
There is an extremely lawful good kingdom who is mortal enemies with an extremely evil kingdom.
In the court there is two generals, one is believes the best way to fight evil is to protect the innocent first while the other believes the gods will protect the innocent and is the classic "CLEANSE PURGE KILL!" who takes his job of purging the evil kingdom too piously. One recent incident was when he made an example of an village belonging to one of the evil kingdoms, and by example I mean burn the place to the ground... Comment too long. Click here to view the full text.
You haven't really made it clear which general is doing the torturing or killing. Regardless of alignment bullshit, as long as the king isn't evil/ in a truly desperate situation I assume he'd get the moron locked up/executed.
>>43560488 >You haven't really made it clear which general is doing the torturing or killing. >Regardless of alignment bullshit, as long as the king isn't evil/ in a truly desperate situation I assume he'd get the moron locked up/executed.
Hey /tg/ I am looking for some general tips on how to start being D&D DM. I am looking into getting the Players Guide as well as the DM one but I am stuck deciding which version I should get. Also what is the simplest way to start an adventure for a noob DM? I was thinking of just starting with a module first then making my own stories from there. The party I count on has 3 players so far. Any advice?
You can actually find it cheaper at some places, but even at $20 it's a pretty good deal, considering it comes with six dice, an adventure specifically written to help you learn the game, quick start character sheets, and simplified rulebooks.
>>43559860 Adept's broken in that it's too good. On the other hand, you do have to go for specific stuff to be "too good" (they have the cheapest Initiative boost in the game) and if you abuse adepty things you can be sure the GM is going to throw background counts at your ass.
Adepts have the advantage of being able to stack a single dicepool extremely high with all sorts of magical modifiers, even more if you sacrifice 1 point of magic by burning out. Simply gauge the upper limit for dicepools in your group (usually by talking to them), hit that or a little less, and you're set.
Mystic Adepts would be the real problem, since, unless you're being absolutely retarded, you can't 'tone them down'.
/tg/, it's been a while since we've had a Fantasy Worldbuilding Thread, or at least a collaborative one where we get together and have a grand old time bouncing off each other's ideas/ a fun little circlejerk about how dashed clever and subversive we are. Have a map as a starting point, to the west it stretches into vast intractable tundra, deserts, wasteland and forests, and to the east is a gargantuan ocean that no ship has ever returned from. Add physical feature, polities, events, etceteraat your own discretion.
You were knocked out by a smack to the head. Everything hurt; your midsection, your bleeding shoulder and your ears.
You woke up feeling heavily disoriented. the slavers put a black bag on your head. you weren't sure why this was necessary. What mattered more was the new shackle around your neck. The bomb or slave collar was silent yet cold and unforgiving. It wasn't exactly your size. You heads were tied well as well as your feet.
you were somehow moving, yes, it had to be a cage. You could feel the rusty iron bars.
>[Say... Comment too long. Click here to view the full text.
So I'm gonna DM my first 5e campaign this coming Saturday, but I'm worried about one of my players. She's essentially a combination of that girl and that guy in a singular being.
>She hasn't read the handbook, just kind of skimmed the race section >Doesn't listen >Character is her bara fantasy orc barbarian >Keeps trying to talk over me and the other players, who carry her ass for kilometers >Always... Comment too long. Click here to view the full text.
>>43559432 I wouldn't blame you for kicking her outright. Judging from your green text, I wouldn't have invited her in the first place.
If you still want to let her have a chance, though. Sit down with her and talk about it before the game, point out that she's going to need to read the handbook, stop trying to talk over people, put some effort into roleplaying, etc. And then if that doesn't work out, or if she can't handle the conversation like a mature adult, then put the boot to good use.
She has to realise that shit wont stick if she wants to continue playing, after all we put a lot of work into our games, why compromise it for one player who by the sounds of it doesn't want to be there anyway.
Honest suggestion? Use dice anyway. Otherwise there will be accusations of ''YOU JUST HATE MY CHARACTER'' if you have to kill off someone because they did stupid shit. Beyond that, I would reccomend rather Skype but either way will work, Ive done it myself
>>43559347 >>43559418 Question, are you really RESTRICTED to facebook? Because dice are a fairly integral part of RPGs to allow for a level of randomness aswell as challenge, if the game has no dice it's just "This lock is strength 4. None of you have strength 4 lockpicking or doorbreaking so you can't break it down." OR it becomes freeform, which can be fun, but it's just roleplaying and has alot of problems.
>>43559171 They look like they're going to be pretty potent from the leaks so far. Lots of variety in how you make your army too (prince loadouts and abilities, whether to go with craftworld/commorite weaponry or a mixture, stuff like whether to have a jumping force or a force in void-hardened armour or...) which is always good.
You keep repeating yourself that Astreya isn't going to ask anything odd out of you, even though you get to be her familiar for a day. Of course this is part of a fair(?) trade between you and Yomi, that happened right in front of her eyes and with her implicit blessing, so it's not like you're being forced into a situation you didn't want to be in.
In hindsight, you really should have expected Yomi to choose the least appropriate moment to ask for a favour back. Then again, it might be just that he just seized the first possible chance and is unaware of the amount of discomfort this is causing you.
Knowing Yomi, the likelihood of that being the case is, admittedly, quite faint.
You have made enough for everyone: Astreya, Bryld, Tahenohan, Mosper and Meztli. You didn't even bother asking whether everyone wanted a cup or not, or how much sugar, but just bringing the wooden sugar box to the table is acceptable in such circumstances. Hopefully, witnessing your state won't further convince your father to distrust magic users in general, as he immediately showed doubts towards this Astreya fellow. He did not in Tahenohan's case, however, so he may just be mistrusting of demonologists.
Which is understandable, considering his past experiences.
You hear a bit of chattering from the common room, which is right behind you, past the slightly ajar sliding doors. The kitchen itself is cramped enough that you wouldn't know how to fit a second person without bumping on each other all the time. You've also found some biscuits, and of course ceramic cups and silver spoons. Now that you're being very careful about everything you do you're beginning to notice that this is far from a poor house, it's not just pretty from the outside, even if a bit small.
Character and setting info: http://pastebin.com/u/MagicalPrincess Archives: http://suptg.thisisnotatrueending.com/archive.html?tags=Start+Over+Quest Twitter: https://twitter.com/MagicalMarquise Ask.fm: http://ask.fm/MagicalMarquise Collection of character descriptions (WIP, courtesy of anon): http://pastebin.com/pzYffs0R
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