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File: World map - Blue Ocean.png (5 MB, 4000x2500) Image search: [iqdb] [SauceNao] [Google]
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Starting up my first ever dnd (5thEd) campaign as DM, my only experience with dnd is ~10 sessions with some other friends half a year ago.
I am planning to just make this an "introductory" campaign, since all the people i am playing the game with are also first-timers, but at some point i want to continue on a grander campaign with the same players and characters. I was thinking something on a small scale for starters, like saving a village from a Ogre chieftain or something kinda "local"

I like to make cool settings, and started making a world...
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Why not just a run a module?
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>>47679783
What are those?
premade campaigns?
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>>47679821

Yes.

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What's the worst setting and why is it always steampunk? I can't think of steampunk being done well ever outside of maybe Arcanum.
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It's weird to think that some people have so little positive in their lives that making the same thread every day on 4chan is the only thing they have to look forward to.
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>>47679431
What is the worst setting and why is it always cyberpunk?

I can't think of cyberpunk being done well ever outside of maybe War Games.
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I actually really enjoyed wild wild west

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Why is there no GoT tabletop?
The license can't be more expensive than LotR and it has at least if not more fans worldwide.

Don't care so much about rules but minis would be great.
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>>47679235
>Why is there no GoT tabletop?
It's called Dungeons & Dragons. Martin ran a D&D campaign and later turned it into a series of books.
>>
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What? Are you living under a rock?
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>>47679235
>Why is there no GoT tabletop?
There are two. There is a d20 version called Game of Thrones that is out of print and there is version that uses its own rules system called A Song of Ice and Fire currently published by Green Ronin.

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Hey /tg/.
Is there much better of an adventure hook than a ladder leading to a sky island?
Also, do you guys love sky islands as much as I do? I have been using them for years, and I have yet to get tired of them like other environments.
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>>47678481
How high up is said sky island, because climbing a ladder several miles high just to reach someplace that might be inhabited with things that could eat you or would be willing to kick you off the moment you reach the last rung seems kind of like a stupid idea.
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>>47678481
depends on what is on this island
also what does this ladder look like?
seems like a grreat idea OP

sky islands are pretty awesome imo, part of why zenidkar is such an awesome setting
>>
Flying islands are kind of silly but I do occasionally use them. Not a whole lot to say on the subject.

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Reading the Dragonlance books again and want to run a campaign in the setting. I have ran 2nd edition campaigns for years, but all the PCs want 3.5. I have all the books and setting for each edition but I need to know which will capture that Dragonlance feel of true danger and struggle the best. Thoughts?
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The setting was built for 2nd Ed AD&D, and that remains the best fit for running it.

Why does your group insist on 3.5?
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I always thought there WAS A Dragonlance 3.0 book. And it's not hard to apply the 3.5 rules to a 3.0 book.
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>>47678140
>feel of true danger and struggle
>3.5

Pick one, preferably not the 3.5 option

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This is how I faerie knight.
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>implying you'll ever be a knight worthy of Cirno's embrace
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>>47678106
This is how I faerie knight.

The knights of faerie don't fuck around.

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The pod people have no way of knowing whether they've killed the last humans, or if there are still some out there, somewhere.

Will they look over their shoulders, wondering if any of the people they pass by on the street are faking being emotionless? Will they be suspicious of anyone who tries to create human-style art? Will they worry that throwing out all the junk of the humans who they replaced will leave them vulnerablet o secret humans? Will they have nightmares haunted by monsters with one face, making up for their inability to shapeshift through sheer malice?

Will...
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Is this a game?
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>>47677998
It's an idea. If you take a theoretical race like the Body Snatchers, I started to wonder what their endgame would be after destroying the human race. Then I realized they could never be completely certain they had wiped out all humans. So the paranoia they originally used against humans starts to turn on them.

What would they go through?
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>>47677998
it's tee gee anon, you don't need le other boards!

>It's a cyberpunk settings
>Player wants to play as a schizophrenic HIV+ transsexual chinese-latino stim-addicted LA hooker with implanted mirrorshades and a bad attitude

Would you allow it?
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>>47677549
The player is obviously just slapping adjectives onto a sheet until he thinks Ill let him get away with being a turd
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Seems pretty genre appropriate, why not.
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Mostly. HIV has been cured in this setting, plus if they're transexual and acan afford all that other stuff they are probably on track for being able to afford a full genetic rewrite, so that is fixable. The rest sounds pretty par for the course.

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>TFW You're running a game in 2 days and you have no idea where you want to go with your story
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>>47677264
That's the best possible state.

Just make it up as you go along and after one or two sessions something will click and you'll get inspired.
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>>47677264
Sounds like most of my games that haven't been prepubs. What system? Talk to your players and pay attention to what their characters are like, what they might be aspiring to do (both player and character) and what bits of background information you can twist into plotlines.
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Im running on sunday and instead of making a plot, I got really anal and detailed with making the setting. So I don't actually have a clue what to do, but if the party does anything Ill be ready for them. You'd think it would be easy to make an adventure out of conquering a trade route through the not!Underdark

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This might be better in /WIP/, but I wasn't sure, and I was kinda interested to see just these, but what are some models you guys have kitbashed or built from scratch?

Pic related, this is a (very shittily painted, I know, I was 15 and left it unfinished) Librarian I kitbashed from basically Tac and Assault marine parts. He's wielding a plasma pistol, and a stupidly OTT power sword with a hilt basically 3/4 the length of the blade

i've got another one somewhere where I rebuilt one of the old metal axe and plasma pistol librarians to have a bolt pistol...
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>>47677186
I have a few, will post what I've got.
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>>47677701
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>>47677743
Oh apologies for the poor camera quality..

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What was the worst perception-related check you have ever failed?

Have you ever failed an incredibly easy perception check and gotten everyone massacred for it?

Pic related.
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>>47676733
The pics relates me nothing, sorry.

I've failed a spot check for noticing a mosaic on a floor. A mosaic with golden tiles in it. In well-light room. The mosaic showing complex map on it.
So our party had to take the loooong road around, not knowing few short-cuts and barely making it alive.
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>>47677846
>The pics relates me nothing, sorry.

Failing a perception check to notice a massacre.
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>>47677846
Man, sometimes people get a bit to into the dice rolls. That should be a mention to the mosaic and glitter when entering the room, and a full description when someone decides to look down.

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Well /tg/, am I in for the best or worst £2 I've ever spent?
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>>47676319
It's a decent game. 20 bucks max with the multiplayer being dead. So, 2E you did ok
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Nah man. It will last longer than a movie. It's not bad for one or two run through some. But multi-player is dead.
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>>47676319
Spess Mahreen is a pretty decent game, I'd say 2£ is a steal.

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So, anons, while I was doing stuff today, I got into a homebrew-y train of thought, and I thought about a potential new minigame sort of thing for 40K.

So in the fluff (not sure about in the crunch) you have plague zombies, right? Well what about a zombie apocalypse-ish gametype where a killteam sized force has to do something like retrieve an objective from an unlimited horde of plague zombies, with the potential for nurgle daemons and marines to show up as well?

Does that sound at all like a good idea?
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>>47676046
Yes there is a scenario kinda like that in Ncromunda. But it would be nice to see an arbiteis force trapped on a planet and they have to survive long enough for help to arrive.
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>>47676123
Huh, I really need to check out Necromunda.

But I was thinking it could be done for any army. Guard, Marines, Deldar, Orks, non-Nurgle Chaos, and just modify the rules slightly to increase tension.

It'd be interesting to see how different armies handled the prospect of a limitless zombie horde and an objective
>>
You could mod one of the various zombie games that were released in recent years. Would love to see a 40k mod for warlords project z.

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how do i smite evil
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First you have to find evil, that you can smite.
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>>47675720
Smite and purify, until it is done
>>
Fire works well
If not fire, Swords do it well, too
Or like, Axes? Would an Axe smite good?
A Mace would smite good, I think.

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mistakes edition

Signups for the fourth season will begin soon, stay tuned
The stunty playoffs have begun
______________________________________
http://www.thenaf.net/
https://fumbbl.com/
http://bbtactics.com/
http://www.plasmoids.dk/bbowl/Bloodbowl.htm
http://1d4chan.org/wiki/Blood_Bowl

The latest rules, the CRP (aka LRB6):
http://marmeladov.com/BB/LRB6.pdf

Stunty Leeg handbook:
https://fumbbl.com/files/Stunty_Leeg_Handbook_v1_0_1.pdf

/tg/ FUMBBL group:
https://fumbbl.com/p/group&group=9828&op=view

/tg/...
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Yeah, I'll open signups formally tonight. We'll be sticking at 1200TW.

I fixed the banner image so it shows on the Groups page, we're in the top 20 now.
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>>47675631
>still trying to bring that up
>still richest fucking lizards ever
>>
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>>47675896

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The eternal king is dead! he ruled for 1000 year and confident with his immortality never set a line of succession. who are the upstarts vying for control of his ancient throne and how are they gaining their power?
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Nobody. Everyone hated the king, so now that he's dead there's no reason to continue having a monarchical system. Instead, the kingdom splits into three, each ruled by a military leader each with their own supporters. The three divide the king's riches amongst themselves based proprotionately on how much of the kingdom they control and how many supporters they have.
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>>47675285

the upstarts are innumerable, altough most of them are not jockeying for control of the entire kingdom. Several provinces have declared their independence, even as the people organising these are poised to fight eachother, a rivalry stoked up for the last 1000 years to keep the power of the provinces limited.
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>>47675285
That depends, what was the king like?
Did he share power during his rule?
Did he rule through proxies?
What caused his downfall?
Who caused his downfall?

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So I want to make a character that has a moral/ethical system based off of something other than good/evil or lawful/chaotic.
What could I do to make this happen?

I need a metric, no matter how absurd by which to measure actions without falling into the pit of murderhobo or annoying. I understand its kind of a vague question but I want to play something alien in a stars without numbers game and I need an alien or at least radically strange decision making process.

Optional Hard mode: something that does not often work to hinder the group, I'd like it to...
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>>47675035
Sacred animals
You are a priest of a god who has an animal that he deems holy and sacred (cats, cows etc).Every action is weighted on how it affects the local population of this animal.
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>>47675055
I feel it, so good or bad idea: The sacred animal is wildly dangerous/monstrous
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>>47675035
Play something that's part of a hive-mind. That serves as only a single "cell" of the population that makes up the total "brain". The character can still form opinions and such of it's own, but when it comes time to act it will always act based on the consensus of the rest of the hive mind. A single brain cell contributes to thinking, but it doesn't dominate thought.

so what are some good !elves and !dwarves? when have you used them or seen them in play (or even just in some other media) where it worked out good and didn't just seem like an ego thing?

i want to get away from cheap tolkien knock offs but whats too far? whats not far enough?
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>>47675033
>>47675033
Personally I feel the biggest thing Tolkien got wrong was simply balancing other races. They all ended up being "Humans but better". Elves are fine if they better at magic than humans, for example, but they need flaws like a physical frailty or a lack of strength to make up for it. In Tolkien's world they were basically superhumans in every single way except their "culture", which is hardly a good balance in a roleplaying game...
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>>47675317
Reading the silmarillion should be a requirement to talk about elves on this board. Actually, in general. Because then you would know that Tolkiens elves had massive flaws as well.
>>
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>>47675395
Yeah sure.

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Anyone have the rules for this RPG? Looks like it would hit my Marshall Law and over-the-top 90s satire fetish.

It looks rad
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>>

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How to rekt chinamen shills :
https://www.youtube.com/watch?v=SvseDNbzPtM

go to 1m45

LOOK AT THAT FUCKING SHARDLESS AGENT MY FUCKING GOD AYYYY LMAO
FUCKING CHINAMEN CANT EVEN COPY IT RIGHT

Tried chinamen counterfeit, cards are glossy as fuck, colors are often off (particularly for red and blue cards, way too dark), details are missing (on inkmoth nexus, the phyrexian logo on the back of the card text is nearly invisible) and sometimes you have botched cards that looks like the printer was running low on ink or smeared the ink on some part.

Ordered...
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>not knowing that foreign shardless agent has alternate art
>being assblasted because you spent over $100 on a cardboard rectangle
>mfw
>>
>>47675256

>>47675256
topkek foreign shardless agent have the same art as the english one retard. The ones displayed on the video is japanese

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=288332

get rekt son
>>
>>47675256
It's the same art, they just flipped it vertically.

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I'm planning on making my own REAL Hearthstone decks. Images are easy to get, with a bit of photoshop skills i can get them to fix in on normal card size, because the mana crystals in the left upper corner are a pain in the behind... But does anyone know a good european site where i can print them as proper cards?

And i'm still searching for some kind of proper way to keep track of players (hero) health. Any ideas? Ceers! :)
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>>47674702
d100 for Health
d100 for Armour
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>>47674702
Honestly, I don't see it as viable. So many of the card mechanics can't outright be replicated in a printed card medium.
>>
>>47674702
This >>47674778

Part of Hearthstone's strength is that they aren't afraid to use mechanics that rely on being digital.

The end result will leave you with a lot of cards that just won't function, and a really tedious play experience.

Would a setting based on the height of Alexander the Great's empire, or actually set in that time period as fantastical history, be interesting?

You would have an exotic mix of Greek, Egyptian, Indian, Persian, and even Jewish cultures and all the trappings and mythologies associated with them. You could be fighting serpopards and mummies one moment, rakshasas and nagas the next, gorgons and cyclopes another day, and peris and manticores yet another, just like some kitchen sink setting.

It seems like an ideal way to bring out several less-highlighted...
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I tend to use that time period a lot, because I love alld the weird shit that happened in that time, coupled with Romans and the rest of the med world at that time it's a very interesting period to steal from. A year and some ago we started a thread about it, but in the Diadochi times with the same premise.
>>
>would a setting that isn't standard medieval fanatsy which we have seen a million times be interesting?
Yes, OP.
>>
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Heh, there is a setting in GURPS biotech where Hippocrates researched genetics instead of creating the Hippocratic Oath.

Which results people deciding make clones of Alexander the great rule the surviving Mascedonian empire instead of normal people

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Hey /tg/. I'm a nooby GM and I have run only a handful of games for a group. The premise that I came up with and the intro for the campaign were both shit, but I ended up crafting it into something I kinda like, and we've had 2 great sessions so far. The others were all either bad or average. The most recent session i ran was after the two good sessions from before. I planned a lot of conversation pieces and lore, but not as much in the way of thoroughly defined combat encounters. We burned through everything I had prepared in basically 2 hours before I decided to...
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The only way you will get better is practise.

One guideline I've seen is that you should aim for one hour of prep work for every hour of playing time. At least until you figure out what you can and can't make up on the fly.

Asking your players for feedback at the end of each session is useful. One thing I picked up from Ironclaw to encourage feedback was that a decent chunk of the per-session XP comes from giving feedback. Any feedback, from "the session was good"* to details about what exactly a player didn't like gets the full feedback...
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Unless your system your running is very combat oriented, don't add needless fight encounters. For example, in 5e dnd only add an encounter if it 1)makes sense and 2) would add something. Sure having them fight a small pack of wolves or something every now and again is good but do it in moderation. Aim for an encounter furthering the story

Also try and build your world from what the players introduce. Build a good base world with lore and current on goings, but from there incorporate their backstory into the current story. Maybe brig up someone they know or a piece...
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The game we are playing is mutants and masterminds in a modern day setting about superheroes and mages. The last session actually had zero combat encounters which I think was one of the problems.

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>trying to combine prescriptive and descriptive approach to levels
Isn't that enough, DnD?
Yes, we all know the common sins of DnD, like Ivory Tower, casters vs. martials etc. - hell, we have threads every day, but not a lot of people talk about this.
And it's a shame, because a lot of things (e.g., caster supremacy, broken CRs etc.) are direct symptoms of the broken level system.

Before we start, I'll elaborate on what I mean by "prescriptive" and "descriptive" approach.
In prescriptive approach, the levels define your power - you gain levels first, and your actual abilities come second. It's a very gamist approach to the levels, and one that is (in my opinion) an unneeded baggage that came from tactical skirmish games.
In descriptive approach, the situation is opposite - you gain abilities, and the sum of your abilities defines your powerlevel.

Pretty simple, right?
Except that DnD manages to fuck it up.
As an example, the level 20 wizard SHOULD be roughly equivalent to level 20 fighter, if you approach the levels descriptively.
The fact that he isn't only shows that DnD's approach isn't descriptive at all, despite that DnD explicitly mentions that it uses levels and, by proxy, CRs as a measuring stick.

So it seems that DnD's level system is purely prescriptive, and it outright lies to you.
Except that prescriptive approach to levels in tabletop RPGs that aren't tactical skirmishes makes no fucking sense.

Levels were initially created as a measuring stick for rough power equivalence between characters.
If levels are just a gaming mechanic for character progression without any basis in actual power of the character, then why even bother having them? Why not go levelless instead?
Experience points are already a nice way to gain abilities, why not directly pay with XP for abilities instead of having levels and classes and shit?
Why bother with the farce that is level system, if you can't measure and compare the powerlevels of the characters with levels alone?
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bump for interest
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>>47674255
>Levels were initially created as a measuring stick for rough power equivalence between characters.

Not really. Levels were the points on the XP track where you got new abilities or things. In early D&D, the weakest class, the Thief, leveled fastest, with the others leveling at different rates as they progressed, according to the general consensus of their power during the massive playtesting of those days.
The idea was that you compared PCs of different types by XP, and...
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>>47674255
Also, while I'm on the topic, I might as well propose a solution to fixing levels, which in turn fixes common issues like caster supremacy, Ivory Tower design non-indicative CRs etc.

Less game-breaking abilities (swinging sword the right way and having skills like lockpicking, pickpocketing etc.)? Cheaper price XP-wise.
More game-breaking abilities (like magic and whatnot)? More expensive shit XP-wise.

Comparing the sum of total XP points spent on character will be a much more descriptive comparison...
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File: World War II, Soldiers copy.jpg (264 KB, 1600x599) Image search: [iqdb] [SauceNao] [Google]
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Working on developing and GMing a quasi-campaign of one-shots, in which each session is a different set of characters on a different side or front of WWII. Individual characters would be left up to the players, but what would be some interesting settings, mission ideas, or perspectives in the war to explore in such a series of one-shots?

Additionally, any recommendations on what system could be best used for such a setting/combat.
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>>47673691
OP, forgot to mention some current ideas I had for such perspectives.

>British commandos on St. Neivelle Raid
>French or German tank crew during the invasion of France
>German or Soviet tank crew at Kursk
>Soviet or German squad at Stalingrad
>American or Japanese aviators at Midway
>American paratroopers during D-Day

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>>47673691

Do a three part game. First game or so is the germans rolling up the eastern front before they get bogged down, marauding and fucking up villages. Second game is as the red army pushing back towards berlin, vengeance and comrades. Third game is as american GIs cleaning up the mess in eastern germany, eventually having to decide what to do with some of the 1st game's germans as POWs being contested by the 2nd game's russians.
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>>47673834
Like that idea, though how would the third one work, I was under the impression GIs kept to the western half aside from Berlin, though I cuold easily see a scenario playing out in Berlin where the German POWs get into the American sector and they need to decide what to do with them.

File: fingolfin.jpg (330 KB, 1464x936) Image search: [iqdb] [SauceNao] [Google]
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Instead of the usual Warhammer question of "who would you cast to make a Horus Heresy movie", who would you cast and hire to direct/write a movie for the The War of the Jewels, the great war between Good and Evil in the First Age? Who could successfully write and shoot Fingolfin's glorious duel with Morgoth?
22 replies and 2 images submitted. Click here to view.
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>>47673117
I wouldn't, and nobody.
There's just too much there to do it justice in a movie.
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>>47673148
You could always make a cartoon I guess. Or just a really long movie series that would be on a level of scale similar to the old 50's movies that took small city's worth of people to make.
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>>47673117
You wouldn't ideally, but if you were forced to...
Gut Jackson on a pike, hire John Millus to direct the Screenplay. Morgoth would be Hafþór Björnsson decked out in full armor and voiced by Fred Tatasciore. No idea who would play Fingolfin.

File: 3zsqa75.jpg (686 KB, 1209x804) Image search: [iqdb] [SauceNao] [Google]
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So how is this game /tg/? Any good?
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It's like DND 5e with Multiclassing built in.
With dark body horror tones to it's setting.

I really like it and want to run it instead of 5e for my home campaign taking out some of the "edgy" parts of it.
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>>47672263
So-so.
The setting could use some work, it tries a little bit too hard here and there.
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>>47672263
From what I've played, it's pretty good. Like >>47672982 said, there are a lot of instances where the game "tries a little bit too hard", especially with the Forbidden Magics. But other than that it's fun.

File: img_6708.jpg (713 KB, 1614x1496) Image search: [iqdb] [SauceNao] [Google]
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Alright.

I know imperial guard had plasma pistols at some point and I'm starting the long progress of equipping my guard with plasma after hearing its become useful again.

Problem is, Games workshop only has plasma guns on their site.

Is there another kit?
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>>47671759
Let me guess, you heard about that guy with the nercons? I've been wondering how he manage to do that.

It must of been a large points game.
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>>47671759
That's from rouge trader, right?
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>>47671829
What is this? Consider my interest piqued.

File: kings_of_metal.jpg (70 KB, 500x500) Image search: [iqdb] [SauceNao] [Google]
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Hey fa/tg/uys,

So I've been working on a DnD campaign where instead of magic being used in spells or casting in the traditional sense, all magic is bardic, think Brutal Legend from 2009.

While I really like the idea of people using electric guitars and basses to turn goblins into mush, I'm not sure how to categorize the magics.

I've thought to put attack magic with guitars, buffs on bass/singing, debuffs on drums, and rituals to be done in a "performance".

Would it instead be better to make Wizard/Warlock/Sorcerer/Bard spells...
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I just saw this thread on some other /tg/...
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>>47671656
Yeah, same guy. not getting too much advice over there though
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>>47671634
Just use Dark Heresy 2.0 rules for the combat. Melee is very viable.

File: angry dog.jpg (87 KB, 600x800) Image search: [iqdb] [SauceNao] [Google]
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>my elfs are brow sluts
>my orcs are green and honorable
>my dwarves are tall and skinny warlocks
>my halflings are green and very agressive
>my mammals have scales, cold blood, lay eggs and have no mammaries


Why the absolute fuck don't they make original names for their original races?
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>>47670977
>my elfs are brow sluts
But that is the original race.
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>>47670977
>I am the Lorax, I speak for the trees.jpg
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>>47670977
Marquee value.


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