Let's see what sorta Stands we can come up with, and rate those of others.
For a quick Stand, use the following method- >http://music.wikia.com/wiki/Music_Wiki Hit random for the name. >http://powerlisting.wikia.com/wiki/Superpower_Wiki Same deal for the powers. OR just use >http://www.pages.drexel.edu/~dft29/Stand_Generator/Stand-Generation-Overdrive.html
Then, write it up
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>>43542109 >HOW DO I INTO JOJO /TG/? (In no particular order) >Mutants & Masterminds >Marvel Heroic >FATE (Next post has a hack) >Savage Worlds >Monsters and Other Childish Things >Don't Rest Your Head >Shadowrun (Adept or Mystic Adept with a Geas of POSING) Comment too long. Click here to view the full text.
As the escort follows the dropship. Over radar debriefings are played over the pilots huds. A overlay of a what looks to be a theme park in the middle of a hamlet, but with the lack of any rides. The robotic female voice of Editi plays over the small subtitles as parts of the overlay are ran past and focused on.
Editi: "Welcome pilots. It seems like you vacation of light duties is over for now. Another mission that command doesn't want to send troops to is your destination. Now this may not be a perfect aerial scan of the village, but I will use what scans... Comment too long. Click here to view the full text.
Editi's head herself pops onto your hud. "Well that's all the info we have and you'll most likely need. Command is giving you freedom to make sense of this odd situation. Just do what you do best, evac the civs, and come back in one piece. Good luck everyone."
At that her head just looks around. "Not much for optimizing your huds huh? To each their own."
There will also be a “take 10” system in effect for this mission. On non-stressful situations(if you can find them), you can automatically be 30 away from target, and... Comment too long. Click here to view the full text.
>>43541868 So besides a highly respectable and classic magical realm, what is the draw of this? The characters would essentially be helpless, and it seems like restricting player action is what every other game tries to shy away from.
So I've gone and done a very basic character sheet. Originally I wanted everything to be on a single page - half the page is character sheet, the other half rules. However as I started jotting things down the situation changed. At the moment I'm thinking of putting everything the player needs to know on the back of the page and two sheets at the front.
For those out of the loop, read the OP. We've already formed some form of a consensus on the classes, attributes and skills.
The classes are - Action Girl (as the name implies), Rich Girl (the charismatic... Comment too long. Click here to view the full text.
Welcome to A Song of Revenge and Gold: House Malroy Quest. In which you take the reins of a House of storied glorious past since Aegon’s Conquering, but whose fortunes have taken a turn for the worse in the doom that Robert’s Rebellion brought. Taking place in 284AC a year after the Rebellion has ended you are Brynden Malroy, second son to Lord Vamos Malroy and Lady Esemella Hayford and the last living heir to Steadhold and House Malroy.
House Malroy is a pre-genned House designed around the idea of a story within the Crownlands of a House fiercely loyal to the Targaryens... Comment too long. Click here to view the full text.
“Brynden? Are you well?” Wesley asks, keeping his stride short to you side as you wander towards the Tower of the Sun.
You were not, your mind hadn’t ceased since the day prior, Dontos’ confessions echoed in your head, you were certain of many things, and yet none. And each and every half truth ate at your heart, it kept your senses at bay, You only knew singular focus, you wanted answers. You did not care of whom, the King, the Queen, Jon Arryn, the Spider, Royce Redward at swordpoint, didn’t matter. But you needed to put on a face, there was things expected... Comment too long. Click here to view the full text.
You idle away the meal, allowing Ser Wesley and Grover to chat of martial things, of the Melee you would be holding soon. Ser Grover is of the opinion that a Joust would be more honorable, while your cousin insists the core skill at arms of a Knight is far more important than is ability to ride his horse with a long stick aimed at another. You can’t help to laugh at this assessment. Lady Giselle gathers your attentions with her small looks and you begin to make your own back, enough to gain small giggles from her leaving her brother seemingly unaware.
“Lord Malroy,... Comment too long. Click here to view the full text.
You are Captain Kusajishi Riku, and you're royally pissed.
The Central 46, or possibly whoever is calling the shots for that organization, has just declared Kuchiki Rukia a wanted criminal. As a former Onmitsukidō commander, you know what that means better than most: if found guilty of a crime, the punishment is usually death or a prison sentence that may as well equate to death. Either way, it means they're now gunning specifically for one of your own subordinates.
“Well, I think this means we're past reasoning,” Yoruichi sighs, rubbing the back of her neck in thought. “Best case scenario is that this really is the Central 46's doing, and we all know how those old bastards are.”
“If they decide on something, it can't be wrong,” you agree. “That's how they rule.”
“We need to talk,” your wife insists, nodding in the direction of your barracks.
After a furtive glance at the First Division headquarters, you nod in agreement. “You have a point.”
The sprint to your quarters, which would take an ordinary shinigami hours or even days to make, passes in mere minutes. The sheer size of the Seireitei sometimes slips your mind with how quickly it passes by for you most of the time, but now that you take a moment to consider it you can see how it is that so many of the Divisions are so... divided. The distances between them are too great, and their organization promotes an insular attitude. You wonder idly if that was deliberate.
“So, what are the odds Rukia comes back on her own?” Yoruichi asks you, seating herself across a pile of cushions. “Slim to none, right?”
“You got it,” you sigh, sitting behind your desk. “She's as stubborn as her brother sometimes, it's easy to forget they're not related by blood.”
Yoruichi stretches lazily in place, searching for a more comfortable position. “So that means Central 46 sends someone after her in less than a day's time. Byakuya, I'd reckon.” >1/2
>>43540761 “Ichigo's not gonna like that,” you predict. “But he's not going to be able to beat Byakuya... he couldn't even beat Renji at full power the way he is now.”
“So he takes a dive to Byakuya,” Yoruichi continues building off your prediction. “Enter Kisuke, stage left, promising a training regimen.”
That sounds like something Urahara would do. He's already shown some interest in Ichigo, probably because of the unique circumstances surrounding his conception. “And he... Comment too long. Click here to view the full text.
Last Time, on Feral Necromancer Quest: You fought the humans. This took the vast majority of the entire quest. You learned that while supported by Pern, the entity itself did not interfere with the battle, instead it had sent a spiritual construct to fight alongside the human army. You discovered and disabled the spirit, and had your own spiritual construct interfere with the spell-casting of the enemy force. After this point the battle kept dragging on, until you used your most powerful shamanistic ability, nearly destroying your lands in the process, or at least turning them... Comment too long. Click here to view the full text.
Korg: Your orcish blackguard, he is bound to your will. He wields a great hammer and cares for few things more than to use it in battle. A creature of simple pleasures and sins he is a destructive force on the battlefield and a cunning creature in planning.
Halivean: Known to you as Hal, he is your desert elf blackguard. Fanatically loyal to you and with some basic skill in necromancy and tactics he is a vital lieutenant to your forces. His agility is exceptional and his skill with a blade and bow is significant, but where he shines is leading undead into battle.
Karist:... Comment too long. Click here to view the full text.
Group is considering an all wizard campaign when we wrap up our current one.
The gist will be something along the lines of "wizard-college drop outs decide to try adventuring as a means of avoiding student loans".
As such, we're all going to be young characters but I'm kinda lacking in art and ideas for characters. Some I had in mind were. >summoner always ensures his eidoleons are busty avatars >necromancer creates zombies to keep as company, dressing them >transmuter... Comment too long. Click here to view the full text.
>>43540653 >A necromancer who fuses corpses into abominations and insists they are 'art' (give him the emo artist feel) >A papermancer who never actually remembered any spells but spend his time drinking and partying. He has a 'cheat' book with spells that activate in a simple way. >Flower power hippy druid, who always talks about bringing down the governments conformist rule and living in communist peace.
Because they're interested in biomass which is effectively energy for them. Time wasted fighitng longer battles than necessary is a loss of biomass through energy expenditure and collections of their own fallen nids. Having the defenses underminded so they can eat a planet in a day earlier with planing of a smaller force that can already be there well in advance of the fleet is a profit.
The best scenario they nids want is a world to willing throw themselves into the reclamation pools with all non mobile life carried in their arms but they'll never get there.
Frostgrave does the Mordheim lost city except... frozen. Mordheim itself had some expansions: Karak Azgal was an abandoned Dwarven city underground, Lustria was obviously a New World continent, Khemri was all about tomb-robbing in the desert.
Helldorado is literally set in Hell, which humanity invaded sometimes during the Crusades in that universe. I think Malifaux has something similar, with adventurers travelling into a nightmarish other realm for fun and profit.
In a naked fight? The marine. If we're talking an Ork BOY, at least. Bring in a Nob, and the Marine is going to get his asshole pulled out through his mouth. With just a boy, the edge in raw strength a boy might have is overcome by speed, skill, and bullshit like spitting acid.
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