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Archived threads in /tg/ - Traditional Games - 603. page
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The Caesar has marked you for death, and the Legion obeys! Ready yourself for battle!
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>>47641418
Wrong board buddy.
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>>47641418
Jokes on him. I've been trying to die for a few centuries now. I doubt he can do anything to me that hasn't been tried before.
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>>47641418
The fuck? I'm Exalted with the Legion. I even repaired his hypocrite-machine so his brain could be fixed. Screw this; I'm going Yes-man.

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What does /tg/ think of plasma rapiers?
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>>47640738
That watermark.
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>>47640738
Looks like it would make a good kit, But is it worth the points if you've got a plasma cannons?
>>
I'm more partial to a plasma cutlass myself

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What is it that makes this tavern special?
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>>47639951
The beer wenches
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>>47639951
The tables are mimics, trained to open mouths in the center, for easy garbage disposal.
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>>47639951
This is a tavern for ants.

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looking to get a new board game from my LGS. looking to get a type of dungeon crawl style game with a few exeptions. Here's what I have my eye on.
>Warhammer Quest: adventure card game
>Dungeon Saga: the dwarf king
>Wrath of asharladon
>Hero quest
>Descent
>D&D: Dungeon command

I'm not too concerned about price or anything, just gameplay. I'm a big fan...
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>>47639791
Used to play Hero Quest when I was younger, shit was so cash
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>>47639837
Hero quest is awesome
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>>47639837
>>47639863
im guessing that one is what descent and Asharladon and dungeon saga were all modeled after?

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Right, so they worship the Lady of the Lake... but which lake is THE lake? Is there only one? Are there several? Where is it slash are they?
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>>47638303
That's the point of the Grail Quest, anon.
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>>47638303

The lake with the lady in it. If you go to a lake and there is no lady, it is not the lake.
>>
>>47638303
>Where is it slash are they
>where is it/are they
this is the internet, you don't need to type it out
but more on topic, I would agree with this anon: >>47638342 whatever watery tart is distributing swords atm is the one you worship

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Docking Complete.

What is Traveller?
http://1d4chan.org/wiki/Traveller

Traveller Folder and Pastebin:
http://www.mediafire.com/folder/r778br7g7ux9q/Traveller
http://pastebin.com/swinsu7x

Music to Explosive Decompression to;

>Old Timey Space music
http://www.youtube.com/watch?v=w34fSnJNP-4&list=RD02FH8lvwXx_Y8

>Slough Feg
http://www.youtube.com/watch?v=ZM7DJqiYonw&list=PL8DEC72A8939762D4

>Goldsmith - Alien Soundtrack
http://www.youtube.com/watch?v=jwCcrhUdgOI&list=PL56A81A723975A961


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I need pictures. Pictures of fire-based monsters! Bring me your dragons, your phoenixes, your fire giants!
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>>47637980
Your whatever the hell this thing is!
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>>47637999
Bonus points if they're a classic, or something eastern-looking!
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>>47637980
Why have fire when you could have explosions?

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>ITT Post Space Marine chapters that you wished were a thing

>Marines that Ride into battle on Manticores/Gryphons
>Marines that use Storm Shields and Melee weapons primarily
>Rhino-Men Marines
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>>47637922
I just want Grey Knights on motorcycles.
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>>47637922
Why don't you just play

Age of Sigmar
>>
>>47637922
Legit sounds like AoS

I am planning to run a game with a bunch of espionage and I am considering adding a few rules to it for a system relating to 'not blowing their cover'. I'd like everyone's opinions on if its sound, or just fucking stupid.

Essentially, when the party does something that would throw suspicion on them and the mission. I put a poker chip on the table (i like to use these as tokens in games). each suspicious act adds to this stack.

When it gets high enough, let's say for argument that 'high' is 10 tokens. then the current part of the conspiracy the players are up against, call the next guys up above to tell them that someone might be on to them. They will then send in a team or hit squad to investigate.

But players can lower suspicion by acting by roleplaying a scene involving them doing the job that is part of their cover. (For example, if one characters cover story is that he's a journalist, he needs to roleplay a scene explaining to his boss why he hasn't been coming to work lately)

As a secondary feature of this, I was thinking that players can use their cover identity to gain a temporary bonus or clue to advance further (such as that journalist bugging his boss to let him into the archives). However, this action creates a point of suspicion.

thoughts? Is it total autism, or is it sound?
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It's as good a houserule mechanic as any. It allows players to visibly see how their actions are drawing attention to them and how well they're covering their tracks.
>>
It seems a bit too videogamishly quantitative to me. Part of what makes the sort of thing you're trying to simulate so exciting is that you can never really be sure if they're on to you or not unless and until the shit really starts to hit the fan, and even then you're not necessarily certain how much they know. Having suspicion tokens that you can work off by giving lip service to your cover story every now and then in between whatever you're doing to make people suspicious is exactly the sort of thing I think a lot of people play tabletop role playing games instead of video games to avoid. Yeah, keeping track of what everyone is thinking all the time is a headache, but that's what it's supposed to be. It just doesn't make any sense that, say Guard #6 will think "Well, that guy was acting REALLY suspicious with how he kept on trying to break into the room where the secret stuff is kept, but I heard somehow that he was mopping the floors really carefully somewhere else so I guess he really is just the new janitor."
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>>47637841
As is, this just feels like a gameplay tax. You ignore it until your count hits 8 then do your 4-7 scenes of "paying it down".

With players who mostly ignore such narrative elements, it's going to end up feeling like a chore. For players who already enjoy this behavior, it's not worth codifying the rules and tracking the points. Mostly, it seems like a solution looking for a problem.

I feel like emphasizing the secondary feature of your design (letting a player risk their cover...
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What campaign/story of yours are you most proud of?
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>>47637422
The one where my players all said "fuuuuuuck youuuuuu" in the most complimentary way, when the big bad revealed his plan. It was a great reveal.
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>>47637457
Don't elaborate or anything
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>>47637477
Oh! Okay. I was going to, but if you don't want, I'll stop digging up the game logs.

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What is a simple fantasy tabletop RPG with realistic combat OTHER than GURPS or Savage Worlds? (My players are sick of both).
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>>47637058
>fantasy RPG
>realistic combat
:/
>>
>>47637058
Riddle of Steel
Barbarians of Lemoria
RuneQuest (notably more crunch)
The Burning Wheel
>>
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>>47637070
This is the issue I ran into as well. By realistic I meant that I want most people to die in 1-2 hits of a sword without armor. Magic is optional. This kind of shit only seems to happen in GURPS.

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Things you like in games that don't translate into storytelling well

Impractical weapons.
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>>47636666
Vampiric attacks that aren't blood-draining
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>>47636708
Characters with wings
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>>47636725
Impractical characters

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I need pictures of power armour /tg/. Ideally, they'd look sort of like a suit of plate armour, but huge.
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>>47636617
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>>47636702
>>
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>A wizard has discovered a way to make relatively affordable healing potions without the use of positive energy or any divine magic, and best of all, the amount of healing scales with level.
>It works by being calibrated upon purchase to store a scan of the user's body at perfect health.
>When it's activated, it applies low-level transmutation magic to any differences in the user's body, effectively reloading a past state, but doesn't affect the mind because souls exist.

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>>47636224
Dump a bunch in the water supply.
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>>47636224
DOPPLEGANGERS
CHANGELINGS
SJWS
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>>47636224
You slip a healing potion into someone's soup and suddenly their body is rejecting most of their organs.

You've invented one of the most insidious poisons ever. There's not even a decent cure for it unless said victim is already stocked on potions themselves (which they likely wouldn't because something this fucking complicated would be worth a fortune).

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I've been thinkin, but I can't explain why I find monopoly so boring.

Is it the mind-numbing simple trading? The painstakingly long matches? Weird house Rules?

Do you guys like monopoly?
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House rules are always making things worse.

But the real problem of Monopoly is that the game is extremely railroaded, there's plenty of mechanical actions and very little decision making, and even then most of that decision making are nobrainers with obvious optimal choice.

I honestly think it might take me less time to write simple engine for the game and run it as a simulation than actually play the game. (Assuming no GUI)
>>
>>47635569
The reasons as to why monopoly is a bad game could literally take hours to explain in robust detail.

Suffice to day, it is simplest to explain that the game was not designed to be fun, but as a critique.
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>>47635678

Please, I'd love to read a more in-depth explanation.

I'ts sucha classic game, but differently from other games like war and chess, where you ahve to make decisions and combat all the time, monopoly is much more railroaded, as the second anon said.

I didn't play much monopoly due to that, but I'd like to know why eaxctly, is it shit.

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What's your opinion?
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The "flavorful" keywords should be given generic names.

They're game mechanics, not fluff.
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>>47635353
>Should "Draw a card" be called "Research your Library"?
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>>47635464
Why not just call them 'MECHANIC_075'?

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What's the hardest you've ever failed at fighting a relatively simple monster?

>be in spoopy haunted house dungeon, level 1
>just survived encounter from animated armor
>start tentatively exploring rooms
>team cleric goes into bathroom
>lol it's a bathroom
>as he turns around, he gets his ass whacked by an animated broom, 1/4CR, 15AC, 20hp
>half...
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28 replies and 2 images submitted. Click here to view.
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>>47635207
A party of 4 taken down coconut crabs.

Outmaneuvered, and out matched, and cut off.
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>>47635207
>A grown man cannot simply grab an animated wooden stick and snap it over their knee

Shit DM or shit ruleset?
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>>47635421
Shit rolls.

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I'm thinking about running a game of Apocalypse World, any advice?

I'm looking for a game that's easy and simple, and not too gritty, so that I can get over a long stretch of nothing and get back into running games before I move on to something more serious. Is this a good choice for that? It seems pretty rules lite, though unlike other simple games I've seen, it's 300 pages and has character advancement rules.

I'll admit I'm still reading over the book. So far I skimmed through the playbooks. Apparently I'm not actually...
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>>47634906
Play with what you're comfortable. AW is certainly lite; very open to interpretation. Lots of gm calls. "Collaborative storytelling" more than "rpg"
>>
>Apparently I'm not actually supposed to have a plan before the first session.

It's really more like "don't have a pre-planned story". Have images, have ideas about the apocalypse, have ideas about what you'd like to see in a game like this, but don't do any planning with them. The planning comes after the first session because the first session is always character creation and then following them around on a normal day. You need to know the status quo of the game universe you and your group have created...
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>>47635021

That's just banter.

And yes OP, you don't prepare the story before playing it. And the first session is more or less an introduction to the players characters and the setting that comes from their interaction.

Fronts are what you actually do to advance the story. They're... well, like actual fronts: imagine a menace that opposes the PCs. They're a tool for tracking how the menace proceeds. Maybe they'll win over it before SHTF, maybe not.

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Should Alchemy mean making potions, or altering things?

If it's altering things/changing them, then what would be a good name for potion making?
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The making of a potion is, by definition, altering things. It is a subset of alchemy, but not the entirety of it,
>>
IRL alchemists had a mysticism about "purifying" matter to change it into "higher" forms.

So transmutation is actually a valid use of fantasy alchemy.

Just potions would be like "Brewing".
>>
I personally like for Alchemy to be a non-magical method of creating change in substances. An alchemist doesn't need to have magical talent, but if they know a few ingredients that have an innate magic to them, they can distill them into a magical potion

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I'm a big podcast listener, I got hooked on Adventure Zone for a minute but it started getting tired for me. I'm looking for recommendations on some good /tg/ podcasts.

Been wanting to hear some CoC games specifically but I'm open to anything.
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I like the Arcology podcast for Shadowrun. They hit all the right things for me. Tactics, min-maxing, character development, and shenanigans. Especially shenanigans since things either go well or really, really wrong.
>>
>>47634349
Fear the Boot was pretty good.

I've just been watching (mainly listening) to critical role and I'm on episode 25 right now. I'd also be interested in finding some more good podcasts though. Mainly on GMing and general role playing.
>>
Godsfall is a great podcast. It's d&d 5e, with a homebrew world and stuff. The lore and worldbuilding take a big spotlight, with the entire first episode just being devoted to the history of the world. the dm is fucking incredible. knowing /tg/, you may get put off by the first interaction with the female player, and her immediate jump to women's rights and equality. people have been known to just scream SJW and turn it off then. don't. it's worth getting past that one initial awkward moment.

Hello From the Magic Tavern isn't really /tg/...
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I've been looking for a crafting material, something apparently very unusual or very obscure. The material itself is called Dragonsteel, and is supposed to be a cut above basically everything else. I can only guess that it's purpose is to start a quest to find some. However, I really need the info on Dragonsteel, and for the life of me, after nearly an hour of searching, I cannot find anything. I think it might have been in a copy of Dragon Magazine, but god knows that doesnt narrow it down. I'm going to be using the material as a main focus for a campaign, and...
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Dragonsteel is in Game of Thrones and is the title of at least two fantasy books that I know if. Are you definitely remembering this from D&D?

The real question to me is why do you want to base a campaign around it if you don't know anything about it?
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>>47632984
>be dm
>be unable to make something up
Really op?
You dont need a supplement to hold your hand. Make it up.
>>
I absolutely could make something up. In fact, if no one finds anything, that's what I intend to do. However, I've also been looking for this resource for years, and the book it was in contains information on better crafting, with things beyond masterwork, so I am very interested in finding it.

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So I'm running a Dark Souls Campaign and the players are getting to the point where shit gets real. I will make a pretty boss-heavy campaign, with a boss battle closing every session, and already got some planned. You guys got any ideas for cool boss appearance/gimmicks/backstories?
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>I'm running a game
>Make my game for me
I don't begrudge it but I wish you had even a little bit of work to show.
>>
>>47632924
Well since you are running it for a party if people you could build more bosses to have a gimmick around multiple people. Like a boss that possesses one member of the group at a time and causes infighting or something.
>>
>>47632948
Well, I guess if I show some of the stuff I did until now it would help.

>Centaur Knight Volvonir. Fought in a giant viking-style wooden church, where it jumped between ceiling beams, mezzanines and pillars, trying to keep away from the PCs. Its main attack was to jump high into the air and try to crush a PC under its weight, or to jump behind the wooden benches and throw them at the PCs with kicks. Best way to kill it would be to quicky cut the pillars under it and make as much damage...
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How important is body language in traditional gaming?
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Body language is half of the battle in games such as Magic: The gathering. If you can subtly alter your body language to a low-power position when you have a card in hand that can turn the game around it often puts your opponents into a false sense of security where they make little mistakes because they fully believe they're winning. Also, if you set up your trade offer for a card with the right words and gestures you can trick someone out of a planeswalker for a big greenie.
>>
I wear a spiky helmet when I DM. I think it's a power move.
>>
High-power poses are about visibly not giving a fuck.

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Why is it that 4e never got a Baldur's Gate/Neverwinter Nights style video game, even though 4e was better suited to computerized gameplay than basically any other tabletop RPG ever made?

On a scale of highly improbable to impossible, how hard would it be to make this happen?
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>>47631956
How hard would it be to recreate FFT?

I am not a programmer, I do not know
>>
>>47631956
>even though 4e was better suited to computerized gameplay than basically any other tabletop RPG ever made
Actually it wasn't. Interrupts would be very annoying to program into a videogame but are a lot easier to play out in a tabletop format.
>>
Neverwinter Online is pretty much 4E.

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Tell me about the current plans of your pc's, both short and long term. I especially want to hear about how they intend to deal with the big bad, and what they know about the big bad so far.
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Next step is to sell the salvage of a space station to retrofit it to being a Research and Development location.

After, perfect a bioweapon that is basically "The Blob" as an airborne virus. At the same time start producing super morphine mixed with space meth.

The drug trade will fund the next step. Which is developing a Combat Platform for the Virtual Intelligence he has already. Once that is done, upgrade that VI to an AI.

Then, find some nanotech to upgrade the platform to self replicating combat mecha.

From there, I've won.

It...
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Short term he wants to expose a cult's existence and make it crumble from within through careful deception and infiltration. He has already risen through the ranks enough to get close to the supposed head of the organization. He has done terrible things to prove his loyalty. Or so it would appear...

Long term he wants to uncover the truth behind why all this occult activity has sprung up of late and has been working to create a network of spies specifically to detect future activity of this kind within the region.

As for the BBEG... He has terrible dreams...
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>>47631771
Short-term we're in the past to "steal" (just pick up before they normally would be found) a shitload of God-produced energy crystals that are used up and rare as fuck in the future, to power a special 3-dimensional time travel spell dome that the goddess of artifice built for us.

Long-term? We're going to assemble the greatest, most powerful heroes from every legend that we can. Extremely ancient dragon lords, unmatched psions, a hobgoblin warrior-king who united the northern tribes through...
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At what point is a piece of technology too advanced for medieval fantasy rpgs?

Do you care if it was around in roughly the real medieval times or would the optical telegraph fit right in despite being late 18th century tech?
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>>47631362
basically if it COULD be made...
>>
>>47631362
I don't care. Medieval fantasy is dumb. Medieval period as envisioned by fantasy RPGs is dumb. Give me late 18th, 19th or even 20th century instead, i'll play that in a heartbeat.
>>
>>47631401
not the OP, but the issue with that is that when you put in even minor amounts of magic, suddenly a lot of stuff could be made.

>>47631362
That said, I'm fairly fine with "if it could be made" mentioned there, plus the bullshit magic might provide.

Lately, what I've been doing to sidestep things a bit in a campaign setting is that magic's been out of the game for the setting for centuries and has only recently comeback.

So...
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What's the rules with the forge world rapier? I just want to know which ones that i'm able to field as imperial guard.

Someone did mention sometime ago something about a hull mounted gravity cannon for the leman but i'm unsure if that's true.
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>>47630725
Do theses come in plasma?
>>
>>47631019
No. Not yet.
>>
>>47631019
Chaos ones come in Ectoplasma, which is better.

I'm trying to list all the environments I could put my players through in a fantasy campaign. There's:

Forest
Mountains
Desert
Snowlands
Swamp
Underdark
Volcano
Hell
Underwater
Jungle
City
Sewers
Dungeon

Have I missed any other classic location types?
12 replies and 3 images submitted. Click here to view.
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Sea, shore, mangrove, tundra, glacier, plains, salt flat.
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>>47630719
pick up a geology textbook, you'd be surprised what it can inspire.
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>>47630719
space
surreal dreamscape
giant animal or tree (inside and out)

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Sold my PC today and want to get into a new hobby. I recently got interested in tabletop, especially Warhammer 40k.Is it worth it, or am I too late? Warhammer Fantasy/AoS looks awesome too, but friends told me to stay away from AoS.
39 replies and 2 images submitted. Click here to view.
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>>47630397

You should probably avoid GW in general, if you want to at least have a good tabletop experience.

Unless it's the only thing played in your area, then good luck.
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>>47630397
>Is it worth it, or am I too late?
You're far too late. The best way to enjoy the 40k universe isn't by playing the tabletop. Play Dawn of War and the tabletop RPGs.

Fantasy is best enjoyed now by playing Total War: Warhammer and the RPGs.

If you're dead set about getting into a tabletop, look to Kings of War, its not!Warhammer Fantasy, Warmachine, or Infinity.

Pick the look and fluff you like best and roll with it.
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>>47630441
Ignore this guy OP

The reason most people get into 40k is the lore or setting or design aesthetics. People like this guy is trying to get you into the rules and other games (which are good and fun and my actual preference but you want Warhammer).

40k isn't particularly a great game BUT the models are fun and so is the lore. There's a more fun, smaller scale version of the rules called Kill Team. There is a blog out there that actually improved the Kill Team rules. They are currently revamping the rules through committee (so it's taking forever and is wildly unbalanced and shit) BUT they kept the old rules before the revamp on their blog. These rules are in supplement to the main rules of the game. It can be found here. The core rules of the supplement have not been updated yet so they are under the main tab and the rules for individual armies are under the "legacy" tab.

http://heralds-of-ruin.blogspot.com/p/kill-team-rules.html

My tip would be to get a Start collecting set and some model acrylic paints, very important that they are for models and not enamel paints because model paints use special pigments that are much smaller than in regular paint. If you were to use regular paint you would lose most of your detail.

Start collecting https://www.games-workshop.com/en-US/Warhammer-40-000?N=102352+4294965381&Nu=product.repositoryId&qty=12&sorting=rec&view=table&categoryId=cat440130a-flat

If the faction you want isn't present then I am sorry to say that getting started may be a little more expensive.

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Tell me about the time your character achieved ultimate power.
11 replies and 1 images submitted. Click here to view.
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What level is she at that moment?
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>>47629774
He imploded with psionic energy and created a new alternate universe that he is the primary god for.
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he got the equivalent of stand then became a vegetable


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