>Person ahelps about being killed by the CMO right after being cloned >New CMO, watch them drag a sec officer's body to a suit storage unit >They claim that the guy was too genetically damaged and needed recloned, tell them not to play heads >Next round CMO is HOS >Pissant, being pissant, spawns as a sec officer just to run to the armory and kill himself >HOS drags their body around until... Comment too long. Click here to view the full text.
Caster supremacy isn't even a problem until the higher levels, unless you're playing with hardcore min-maxers.
The biggest problem with 3.5/PF is how it's a combat system first and a roleplaying system second. It doesn't lend itself well to tackling problems in creative or non-combat ways, and making a character who is good at non-combat skills often involves sacrificing alot of combat strength and survivability.
3.5 was conceived as Ivory Tower gaming, vaguely built around a CCG model where players would buy books for new rules and experiment with various character builds the same way CCG. 3.5 is not a tactical wargame (like chainmail or 4e) or even a tactical rpg (like AD&D), it's a very difficult character building game. The decisions made and dice thrown in game play matter very little compared to the effort put into building a character.
This leads to either very strong generalist characters based around flexibly solving scenarios and circumventing threats (Conjuration... Comment too long. Click here to view the full text.
>>43534799 >>43534689 Basically Magic users are totally useless until they level enough to wrek everything in sight, not saying it's balanced but, rather they just have classis taking turns of been totally broken. There is also 'trap options' bound.
As for its being role-play versus role-play it is a assumed you're gonna be spending most of your time combat. That doesn't mean you can't build of character for other stuff but just remember... Comment too long. Click here to view the full text.
>>43534612 I think there was an old 3.5 splat that covered this... I think it was POISON immunity that made you immune to addiction (At least for most drugs) but it did that by having them not work on you at all
Post about X-Wing, Armada, FFG's Star Wars RPGs (Edge of the Empire, Age of Rebellion and Force and Destiny), d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore, space liquor and transparisteel appendages.
>>43534472 fuck it boys, let's get this started off with a /tg/ related thing: I'm tinkering with the idea of a fleet-scale (that is to say, 5-50 capital ships per side) SW wargame concept, and I'm seeking out suggestions for rules, resolution mechanics (i'm big on percentile, right now) etc
William D. Porter was running at top speed through the streets of Yokosuka Naval Base, terrified out of her mind. Her eyes were scrunched tightly shut, tears forming at the corners, as she made a blind dash for freedom from the terrifying specter looming behind her, one from whom she could never seem to escape.
"Great job! You're as fast as I thought!" Shimakaze shouted encouragingly from her place close behind. "But you would be so much faster if you put this on!"
Gasping at how CLOSE Shimakaze sounded, Willie whipped her head around,... Comment too long. Click here to view the full text.
"...Ouch," Shimakaze observed, screeching to a halt. "Uh, are you okay, Willie? Did you shift in time?"
Wordlessly, Willie slid down the wall, face-first, until she hit her knees. Overcome with pain and the sheer humilation of running into a STUPID wall right in front of STUPID Shimakaze, she burst into tears, unsuccessfully trying to hide her mortification behind her hands. ... Comment too long. Click here to view the full text.
"Sure. Your first voyage was with a mostly green crew, who made all of the mistakes one would expect of a mostly green crew, and accidentally shot a torpedo at President Roosevelt." Willie sobbed louder. "Embarrassing, but it hardly makes you a screw-up."
"That wasn't all of it though," Willie moans.
"Eh, who cares," Shimakaze shrugged. "That was then, this is now. Clean slate and stuff, you know."
"I... huh?" Willie blinked. "What... how can you say that?"
"Look," Shimakaze said, sitting down next to Willie. Her pose showed off a lot more than the American destroyer was comfortable with. More than usual, that was. "I understand where you're coming from. Our current state of being can be very confusing. My personal theory is that we're animate gestalts of multiple soul impressions gathered around a central consciousness influenced by both external views of us and our own perceptions of ourselves."
Willie's mind went blank, both from a certain existential dread at Shimakaze's offhand words, and the fact that she had no goddamned clue what the blonde destroyer was prattling on about.
You open your eyes, the nights rest have provided naught but dreams full of blue boxes.
You look yourself over.
You are xerxiphena, ravishing dark elf ranger. You know that you are quick and deadly. A dark, beautiful grace filling your every movement. you are a shadow, and a shadow with quire a good bow arm at that.
>>43532089 >QM question Mostly coming up with either a gimmick or a pun. It sounds dumb, but hear me out. I keep that idea in mind when I make the character, then flesh out how they became who they are and a logical character progression. Then I come up with what they excel at and what they lack. Finally, I consider dynamics with the rest of the cast and decide if I use them. Everything but that happens as the quest does.
Except random encounters. Those come out of my ass.
I was in the middle of typing up a comment about VTMIV so that's what our topic is.
Masquerade 4e is going to be post Gehenna. What do you think Masquerade--or either World of Darkness as a whole--would look like post apocalypse? It's unlikely the world as a whole will have realized anything even happened, but the idea of how the various supernaturals would react in that situation is a neat idea.
Has anyone used the post apoc Mirrors suggestions?
New WW site: http://www.whitewolf-publishing.com/
For all WoD books http://rpg.drivethrustuff.com/index.php Onyx... Comment too long. Click here to view the full text.
If the setting for VtM Fourth Edition isn't close to or exactly the same as By Night Studio's version of the setting, I'll eat my hat. That's probably the only way you can do a post-Gehenna setting without the world blowing up.
You are Irue Valen, blood heir to House Valen, a lineage of nobility whose grandeur dated back to before the founding of this country. Your last name was worthy of being recognized across any border, capable of granting you audiences with any number of royalty - Foreign or otherwise. Unfortunately, you couldn't quite say the same about your first name. In the past few months since the beginning of your Rite of Initiation, a lot has happened; A good intentioned betrayal by your cousin, the meeting of your Testaments, the recruitment of an entire brigandry into your personal knights, more than a few unexpected and less than profitable encounters with Mana, discovering that you'd been purposefully isolated from the world for most of your life...
It was in Carona you had discovered that last part. In this town - several months ago, before its gates were closed and vigilantly watched by guards - you had come to the disturbing realization that despite being the rightful heir to the entirety of House Valen, the owners of the very land this town resided on, not one person knew who you were. You had experienced a variety of hardships back then, ranging from petty frustrations to outright offense, and now you were back. If the outward appearance of a town dedicated to keeping people out of its walls had not been a strong enough hint, the fact you had been accosted by some ill-trained idiot was more than enough to plainly state that this town seemed to be intent on continuing its role as a thorn in your side.
"I detained someone I want questioned." You relay the events to Dullem as soon as you arrive, dismissing his hesitation as he makes his first order to actually go detain someone under your command. "Where's Rinnier?" You skip ahead, looking around for a glimpse of the red haired spitfire that you had the (mis)fortune of calling your Testament.
"Carona, as far as we can tell." Dullem admitted after an awkwardly silent moment.
Your train of thought promptly screeched to a halt. "She was supposed to find out what was going on and then come back." Your voice rose a little, crimson eyes narrowing at Dullem as your Knight Captain fidgeted a little. "We don't know what happened down there, but it looked like she talked to the guard for a few minutes, then something went wrong. They took her inside by force."
"I judged that we couldn't get down there in enough numbers to do anything about it in time, and we'd have risked losses from... Comment too long. Click here to view the full text.
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