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Archived threads in /tg/ - Traditional Games - 633. page
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http://dndtools.pw/spells/eberron-campaign-setting--12/item-alteration--4928/

What does a dodge bonus to Strength look like?

What about a natural armor bonus to Intelligence?

Or a shield bonus to Wisdom?

Does having a size bonus to Charisma make you a big guy?
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>>47500473
Just make everything a circumstance bonus, they stack.
I'm fairly sure you can't have some bonuses for certain things (e.g. dodge bonus to strength, dodge bonuses only affect AC and sometimes reflex saves. Shield bonus to Wisdom because a shield bonus explicitly improves Armor Class, etc).
Start here, at Modifier Types, to see different bonuses:
http://www.d20srd.org/srd/theBasics.htm
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>>47500473
>What about a natural armor bonus to Intelligence?
A "natural armor bonus" is a "natural" bonus to armor. So turning an Intelligence bonus into that would be a natural Intelligence bonus.
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>>47501683
A 'natural armor bonus' is one of the 17 (if I haven't missed any) types of bonus you can get in 3.5. There is no 'natural intelligence bonus'. You couldn't change it to affect your intelligence. See the link in >>47500645 to see what each type of bonus can change.

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I'm currently working on a game based on Endless Legend. For those not familiar with the setting - the planet was once inhabited by powerful precursors, who left behing a lot of interesting toys. That considered, the game won't be solely focused on murderhobo archeology. Interacting with various NPC groups will also be important.

The question - is Cypher system any good? Never played it myself, just started reading the book after skimming Numenera. Does the system support social interactions properly?
Did you like it, or did you hate it, and why?

Are...
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Tactical marine bump.
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Interested, but I've never played with the cypher system. From what I heard it seems to hold up for games like yours
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>>47500364
I think Cypher will work for you, I've only played Numenera, but your artifacts fit the bill of the fluff of numenera anyway. I don't really like the way the cypher system handles armor, but that's all subjective anyway.

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Does your character (still) have a mother? How important is she to your character and the overall story, or does she only exist for tragic death bait for untalented DMs?
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>>47500232
Yeah, she's in another country, he visits her once a month and he lives for the rest of the time under a false identity. She's his primary weak point, so he keeps her distanced from him as much as possible.
>>
One character I played had a horribly abusive mother who hung herself after locking him in the basement, it cemented the character's mommy issues as he was unable to move on from the loss. Thinking he did something wrong and caused it.

So, you know. Pretty important.
>>
>>47500232
My current one does not, no.
He never even knew his mother as she was some random whore whom his father said he was quite fond of but whom he never personally met.
I've actually made this a plot point; he's masculine and relatively successful with women, but due to a severe lack of exposure to them outside of sex in his
17th century-style setting he's not really very good at understanding them, especially since he's been a sailor surrounded by men his whole life.

He treats women okay at least.

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How do I give characters/places exotic names in a supposedly fictional language that don't sound stupid as fuck? All I ever do is add random apostrophes so everyone sounds like Al'ac of House Jin'mo'quan from the land of Fa'tok.
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Take some random words from a foreign language and consistently substitute a letter.
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Use a real fictional language, like Quenya or Klingon.
>>
Use real foreign languages and just change the spelling?

Ever have a Necromancer BBEG? What was their end goal?
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Ours wanted to unite all peoples across our nation.
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>>47499227
To protect the land from devastation?
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>>47499205
he's trying to resurrect his friends who got massacred while he was a mercenary

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FRANCE! We come from France!
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Post pictures of Eldar instead.
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>>47500911
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>>47501239

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So, Rakshasa's aren't just "lol furry" villains right? They're serious Big-Bad's in desert settings right?

......Right?

I'm running desert-themed campaign and have him as the big-bad....my group is composed of online players and they constantly make fun of furries[/spoilers]
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>>47498423
They got fucking backwards hands, dude.

2fuckinspooky
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>>47498447
Every time.
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>>47498423
Your players are asshats.
Rakshasas are cool and terrifying. They're one of humanity's few predators, except with human intelligence, magic and backwards hands.
This whole "Everything involving animal people is furries lol" meme was never funny and needs to die.

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Your favorite fantasy illustrator? Mine's Russ Nicholson, who did a lot of Fighting Fantasy books and some early Warhammer. His stuff is so lovingly detailed and grotesque.
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>>47498401
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>>47498406
And of course he illustrated a large chunk of the AD&D Fiend Folio.
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>There has only ever been one lich
>And there only ever will be one lich
>He finds and kills everyone that might become one
>He says its because the truth of the ritual is too horrible to repeat

>Player is playing a necromancer
>"What a fucking dick, we should kill him"
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I like this lich but I'd be at odds with him unless he has a good reason for saying I can't be immortal skeleman. What's the truth of the ritual?
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>>47498460

>What's the truth of the ritual?

Admitting your waifu a shit.
>>
>>47498476
I don't even have one. Does that mean I'm already a lich and never knew it?

>Commanding a force of shaven-headed monks, he’d evaded and deflected my crushing attacks, landing quick, stinging blows whenever I dropped my guard, the Bruce Lee to my Andre the Giant.

https://www.theguardian.com/technology/2015/jul/10/magic-the-gathering-pop-culture-hit-where-next

Why do mainstream sources always couch their narratives in such flavorful ways? Does it bother you?
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>>47497914

Absolutely. Only the most dry and clinically accurate descriptions of the exacting turn order and sequence of operations in a Magic the Gathering card game should be allowed. Any attempt at prose, narrative, or imagination should be staunchly prohibited from any such recounting.
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>>47497962

When mainstream journalists speak of chess, they do not conjure up images of medieval battles with knight striking down priests at the behest of queens etc.

Does this bother you?
>>
>>47497914
Because they're mainstream.

"I sacced two enchantments and tapped Monk of the Punching Fist to activate his ability to scry two and deal damage equal to the square root of the number of legendary lands in my graveyard while my opponent blocked with his tokens and countered my spliced Chain Nuke with Brain Fart by discarding three artifact creatures" wouldn't exactly make someone unfamiliar with MtG to want to try it. Or indeed tell them anything at all.

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>my first time DMing
>have a really fun campaign idea
>party starts by wandering through a small crypt to find an artifact they need
>I tell them to make listen checks
>they fail (I just tell them they hear nothing)
>they continue onward
>the rogue gets bored and spots an exquisite looking sarcophagus
>because it's so early...
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>>47497871
Sucks to be them.
>>
Well I don't know what system you were using, but mummy rot makes me think 3.5. In 3.5 diseases take time to incubate and don't (usually) do anything right away.

And undead can't be crit. So maybe you're kinda bad?
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>>47497871
why were you putting them against monsters that could one shot them...

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Can a tabletop game with just one player, and one GM work? I tried doing this once, because a player wanted to continue his character's story and I was open to try it, but it didn't work out for more than one reason.

If the intention is to do this online, is voice or text preferable? Is it awkward? Experiences or advice?
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>>47497500
In theory it's possible, but that sounds fucking awful, even if you're extremely comfortable with them.
I don't know, you do you. Sounds fucking awkward to me though.

Unless you're a dad trying to entertain your young child and treat the game like an adventure story. That would be kind of endearing I guess.
>>
My second DM played with just me. She was a great DM and it was fun, even if she had some weird habits.
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>>47497500
It can work, its much better through text in my opinion.

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Advice on running a >PIRATES campaign?

Me and my friends are accustomed to 5e.
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>>47497361
Let the half Orc fill the ship with rum
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>>47497361
It's probably got to focus of mystery of treasure, uncharted waters where ghosts/mermaids try to lead them astray.
>Starting the players off as crew, then let them lead a mutiny against their cruel asshole captain and become the new leaders of the pirates.

>showing them how dickish the not-British-Empire is and making them want to sink the basterds.

>slamming filthy harbor prostitutes and getting into barfights...
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>>47497361
Put on british accents
Bad guys speak in spanish
However you all speak in broken french.

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I am totally new to this stuff, beyond paying 20$ for 0.25$ of plastic i really felt out of my league.
The first time I went there was yesterday, because of you guys. All I wanted was the damn centos, ended up spending much more.

I just don't think this hobby is for me, I'm super old, and the old guys that were at the store had kids an reeked of IT money. Don't get me wrong i too have IT money, but these guys looked like original nerd boys that ended up in a profession that afforded them the financial freedom to buy as much plastic as they want.

I'm...
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You're interested in a hobby but worried you won't fit in because GW targets teenagers?

Lots of companies have a younger target audience. They do that so they can get them hooked at an early age and have them purchasing things sooner.

Remember that people who starting playing Warhammer and 40k in the late 80's and early 90's are older than the kids you saw in the store.

Talk to the manager sometime. Their job is getting people to purchase, paint, and play and they'll be able to get you started.

Also ask questions in 40k generals...
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I wish my External Tech job payed decent, maybe I wouldnt feel so bad about spending money on Warhams. Im hoping it'll atleast look good on a resume and get me into a proper IT company.
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>>47497338
Get out while you still can. It's called plasti-crack for a reason.

so our group's game is wrapping up, and I've been chosen to run the next maguffin hunt. I could use some help polishing the turds I'm planning on using.

3.5 gestalt campaign. everybody's first class will be a marshal class, the second being open, but not a main caster (no druids/clerics/so on). They will be the heirs of the heads of great houses that lead the country in a council.

they will begin by the council being slain, them inheriting their parents' thrones and finding out why their parents were killed. along the way they'll have...
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>>47497063
one thing I'm thinking of doing is having the parents put into stasis, and not slain. the would-be assassin will lift the curse if they gain magic items of power. the point of which is to make the party realize that their parents course of action is wrong and will actually doom the realms (hunting down all dragons, but the dragons are the only things holding back the Far Realm)
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>>47497063
>3.5 gestalt

Well, there's your first problem. Don't do that, even without main casters it quickly becomes a bloated, overcomplicated and overpowered mess that honestly isn't worth the effort of keeping track of, unless you're a freak who jerks off to bookkeeping - at which point just get an accounting job.
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>>47497106
as far as places they'll go. First I'm thinking if a jungle. Not one found on any map, but only found when one is lost... basically, it has 'openings' in every forest, and people who get lost in the woods can get stuck there.

while in there, all the creatures inhabiting it are clockwork constructs, because of the oozes and plants hunt down all living creatures (much to the dismay of the party).

they will find the creator of the clockwork creatures, and he'll be a jovial tinker...
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I just learned about the QST board so can we celebrate with a pic dump? I'm looking for Witch-Hunter Fantasy/1700s-Punk but I don't give any shits about what you post.
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>>47496755
>>
>>47496762
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>>47496775

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>ITT Reasonable Marines
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A darker green version of a Dark Angel, obviously from the 2011 SM Game.
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>>47496683
Raptors might seem reasonable, but when you push them their fatalism prevents them from efficiently working with others, and can even lead to a nearly suicidal disregard for their own safety.

Which when you're talking about a resource as valuable as an Astartes, and in Kill Teams which require the Battle Brothers to know they have each other's backs, that's a pretty fucking big inconvenience.
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The blue kind of defeats the whole purpose of reconnaissance, but whatever...

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Requesting advice from fellow GMs. I'm about to start a new group with some people I've gamed with before. They are used to having maps for encounters and generally every location they visit. The problem is, I'm sick of drawing them and they're usually not that important. Do you guys have any tricks or techniques for making maps less necessary, or on the other hand, less tedious to draw? I use dry erase markers and a laminated grid just in case that's important.
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>>47496615

Depends. The easiest way to make "less necessary" is to ask your players.

If they're cool with you just ditching maps, just be prepared to reiterate ranges and stuff should combats get complicated.

If they'd prefer you do maps, work on ways to simplify your drawing. A grid helps a lot, so the best I can say is 'be subtractive'. The fewer lines you have to draw, the fewer lines you need to erase.
>>
Easy. Just don't do it.

Alternatives, make the players draw them. Give each one a setting before the session and make them do it. Would probably increase their connection to the game.

Go digital. There's 1000s of maps online. Print some. Or just download the pics. Put it on your phone /tablet/monitor/tv/projector. If it's just visual reference any of those are fine
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>>47497139
Huh, I'd never thought of making them do it. I'd wanted them to contribute a bit more, next time they want to know something silly I'll just give them the marker. Thanks!

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Lets see ehats in this walmart bag shall we.
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>>47496255
I don't care about the bag, show us more cat pictures
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>>47496274
This desu
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>>47496274

I second.

>>47496255

Fuck your walmart purchases, POST CAT.

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How deep is your lore, /tg/? In your opinion, how deep should lore be?
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>>47496227
deeper than your mum
>>
>>47496227

Layered.

Mundane shit the players do might have ties to something deeper, but it's on the surface. There's a deeper history only hinted at that can be discovered, or read up in books, or investigated more thoroughly firsthand, and then really deep shit that starts getting metaphysical and surreal. Nearly all of it is copped from other literature and modified as needed in the moment most of the time because writing all this shit out beforehand would require either years of work of pre-cogniscience...
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>>47496227
All of the lore.

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Is it sometimes a good idea to ignore red flags when it comes to a new group and just give them the benefit of the doubt and hope things dont turn creepy and/or frustrating?
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>>47495497
There is nothing wrong with giving it a shot.
If the group is actually worth a shit, you would be able to talk to at least the gm about your concerns.
However, there is a point where you need to accept that maybe your "red flags" is just something in your own head.
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>>47495497
Yes. Just make sure you can safely bail (don't give them your primary email, prone number, or god forbid your address)
>>
>>47495559
Thankfully this is a online group
>>47495532
>in your own head
I would love to follow this advice but... well.. lets see if you can point out what I'm worried about
>DM wants rolled stats (ugh)
>800 starting gold
>Other players post mythwavers links to characters
>Not one character has a stat lower...
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>Romulans and Vulcans have been spacefaring for at least 2000 years
>They're slightly more advanced than everyone else in ENT despite humans being in space for less than 200
>They're equal to everyone else by TOS
Why do they think they're so great?
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>>47495463
Because no matter how shit one is, they will never be as shit as you.
>>
Romulans started out as essentially refugees, probably took them a lot of that time just to establish decent infrastructure and grow the population enough to support getting back into space, by which time they have to relearn the whole thing from scratch.
>>
Vulcans are disinclined towards technical advancement, exploration and generally indulging the spirit of curiosity and adventure. Romulans did plenty in the name of scientific advancement, but their priorities were political thus cloaking devices, memory-scourers, that crazy RC drone-ship, thalaron weapons and so on, technical superiority means nothing to them without superior intelligence means. They prefer the cloak and dagger over the noble cavalry charge as it were.

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These rules for this game are ass and true scale is a cancer.
Why is GW still supporting it?
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Objectively shit opinions.
Here's your (You).
>>
>>47494892
>kill your parents.
>kill your parents.
>kill your parents.
>then, kill yourself.
>>
>>47494928
How are they shit?
For a skirmish game it doesn't lend itself to small troop interactions (except heroes) since everything is priced like in warhammer and combat works in such a way getting through 3 dudes stabbing each other takes the same amount of time it does to get through a single larger combat in 40k.
True scale is tiny, flimsy, and just doesn't look good.
Everything is just wrong.

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Was just in the "Why are high level wizards far more powerful than high level fighters?" thread, and before it ended, the two people bickering by the end said this:

>There's also the fact that a fighter could just buy a ring of spell storing and apply anti-magic field charges to it when needed if it's absolutely necessary, but even then it's over-kill.

>Which isn't a solution to any problems I gave, and costs an enormous amount of WBL, and also completely nerfs the Fighter because...
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>>47494683
>The ring would cancel itself out, wouldn't it?
A ring of spell storing allows you to store a spell in it, then cast that spell out of it later. They're talking about storing an anti-magic field spell in a ring of spell storing... once cast, the anti-magic field would prevent you from casting anything else out of the ring of spell-storing until the anti-magic field ended, but it wouldn't cancel out the spell that had already been cast.
>>
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>>47494683
My understanding of the ring of spell storing is that the spell is not active until it is cast.

It's possible for a high level fighter to beat a high level wizard, but canonically it's difficult because of the amount of thoughtfulness and planning involved in being an experienced wizard is far greater than that of being an experienced fighter.
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>>47494683
first off, i quickly searched up the rules for antimagic field on d20pfsrd, and they mention this:
>it prevents the functioning of any magic items or spells within its confines.

>Sorry, but last time I checked, magical items (sic - did you mean AMF or something?) don't turn off gear. They make them non-magical, but they all still be used.
what the fuck did you think he meant by 'turn off'?

>Do those...
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I'm getting into game design, and this is my first project. I need some advice, comments, critiques, etc.

My friends and I all started with 4e, went to 5e, and we are now getting interested in some PathFinder just for comparison. We found that PF has better rules and systems for skills and combat. However, we generally like the "feel" of 5e and their classes. We long for the more intricate rulings of PF in 5e.

And so, I'm going to do just that: combine them.

Combat, concentration, skills, crafting, checks, etc.
All of these things...
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This has got to be some elaborate, determined bait
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>>47494625
Seriously. How anyone could like PF after playing even a little bit of 5e is beyond me, but this is coming from a guy who almost got burned out on tabletop entirely by running a PF game (with a good group!) for two years.
>>
>>47494677
Yeah, no. Pathfinder has huge holes in it, but it's skill system and combat is overall better imo.

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I'm about to play a game pretty soon, and I wanted to be sure that I don't become That Guy.

What should I look for? Also, it's online and I suck at talking over the microphone since there's not as many visual cues. How do I know when it's my turn to talk?
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>>47494473
Bump.
>>
>>47494473
Talk to your gm
Not us
Him
>>
>>47494723
Alright, that sounds pretty sound.

It is April 16th, 2011. It’s been three days since The Undersiders robbed a bank on the other side of town. Not your story. Not your problem. You’ve got better things to worry about than what some new gang is up to. You are:
A student, attending a fairly prestigious university in Brockton Bay.
A wageslave, working for a nondescript company, in a nondescript office, at a nondescript cubicle. A bum, living off the street.
Other?
36 replies and 1 images submitted. Click here to view.
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>>47494415
>A wageslave, working for a nondescript company, in a nondescript office, at a nondescript cubicle.
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>>47494605
Sorry, moved to qst. Just realized there was a board for these.
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>>47494725
yeah, or not. Turns out /qst/ is a ghost town, so i'll just be posting here.

>A wageslave, working for a nondescript company, in a nondescript office, at a nondescript cubicle.
I mean, it could be worse, after all. At least you’ve got a job, unlike those vagabonds you see in the alleyways and the scrapyards around town. You’ve got a decent amount of money saved up, and that promotion you just got is pretty nice. That being said, things are just...boring. You’re friendly...
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File: tree.jpg (319 KB, 960x600) Image search: [iqdb] [SauceNao] [Google]
tree.jpg
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How would you create a fantasy pantheon of Nature deities?
16 replies and 3 images submitted. Click here to view.
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>>47493226
God of magma (and fire and earth), representing the world when it was young and the anaerobic metabolism that existed back in the day and still does in all of us etc.

God of jungles and dinosaurs.

God of winter (and water and air), representing the great ice age. Can also relate to other things like planning and hunger.

God of agriculture, meadows, orchards, and other environments conductive to civilization.

God of urban blight, to include pestilence, vermin, rats, oozes.

God of...
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>>47493226
>God of the Ocean
>God of the Forest
>God of the Mountains
>God of the Desert

These would be the core gods of the pantheon.
>>
File: DarkDruid.jpg (53 KB, 337x265) Image search: [iqdb] [SauceNao] [Google]
DarkDruid.jpg
53 KB, 337x265
A pantheon of innumerable, nameless gods of the earth. There are no holy texts, no temples, and no real structure to worshipping them. It's very much a folk religion, with a lot of oral tradition and communion with fellow worshippers and being outside, taking it all in.

Of course, there is a darker side. Nature isn't always benevolent. In times of famine or some other natural disaster, worshippers will sacrifice one another in hopes of appeasing the gods. Whether or not it works is up for debate, but anecdotes can be convincing to some.

That's how...
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Createcard_chick.jpg
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What would be an ideal deck for a YGO beginner but MtG veteran?
11 replies and 1 images submitted. Click here to view.
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>>47493104
Pick up 3 master of pendulum structure decks and look up some decklists, it'll teach you everything you need to know about all the different types of summoning.
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>>47493104
Monarchs might be up your ally
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The king of games can utilize any kind of deck thrown at him. You just need to believe in the heart of the cards.

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Betrayal_Rafters_Gallery.jpg
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Are you guys excited for the expansion for Betrayal at the House on the Hill?
12 replies and 1 images submitted. Click here to view.
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>>47492790
Nice b8 m8.
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>>47492790
Actually, I am.

But this is bait.
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>>47493387
>>47493465
How is this b8


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