The Prince of the Land (and your personal Charge by the Emperor's order) has just informed you he plans to run off with one of the maid girls.
Assume that if he does leave you will be blamed and the Empire may be thrown into a succession crisis.
Welp, time to fake my death and buy a forged SIN again. This is, what, the third time this year? I don't know how but I'm certain this is the psychotic dwarven swordept's fault somehow. I should really stop hanging out with that guy.
/tg/, are there any systems where a character can pull off something like skyrim's max level pickpocketing in or out of combat?
Is there a tabletop game similar to Dominions? I'm looking for a grognardy army-level strategy game of armies with spells or abilities that have really strange effects or complex interactions.
It is not at all what you are looking for but D&D 3.X is actually really similar to Dominions in the way the magic system works. Spells are similarly bullshit with enormous "fuck you" effects.
I've got my first game in a long time coming up and I want to make a good impression. Getting images for handouts of NPCs is easy enough, but is there a place to find images of items or situations?
Specifically, I need a group of thugs, bandits, or enemy soldiers entering through a door, with their leader at the front. I also need a gargoyle in flight or on a ledge with their back to the edge, and a sinister looking device for drawing blood samples.
Soldiers, you say?
Also, >>43064078, stop being a faggot and help a brother out.
Wants to create a Homunculus as their improved familar.
Do you allow this?
Assuming he means the kind in the Monster Manual and not the kind that's basically another human, then I don't see why not. If they start to derail the campaign with it then I'll fix it and start sending tougher threats their way.
if he means this, then fine, or something similar.
What's the biggest plot twist/bad news you gave your players/have received?
I'm running a Traveller game where the players escaped a planetary bombardment and clean up by making a misJump and for story reasons it deposits them a kiloparsec away in civilized space, but still a kiloparsec away; on top of that its not as simple as Jumping in a straight line, the safest route would be to follow established trade routes and that would take them 7 years.
I'm going to let them decide what to do: stick around this area and start a new life or they can attempt the 7 year journey back home. I'm also going to let the captain (a player) break the news to the rest of the crew. This revelation is going to come after the players win a speeder race and they'll still be on their winner's high.
I once ran a short little campaign of a tribe of peaceful, forest dwelling, totally hitting you over the head about Native American niceguy sterotypes, whose lands are being invaded by these tall, arrogant strangers with magic weapons and strange ships.
It was very shortly before the end of things that they realized that they were playing in Middle Earth, and they were fighting to resist the Numenoreans building a port on their turf in the Second Age.
What are some games to play with a group of people that normies wont shun but with no gambling aspect?
Alrighty, im dming one of the most intresting charecters ive ever seen. He only cares about money... that is his only charecter trait. When combat starts, other PC litteraly have to bribe him to fight. He will literally do nothing unlss there is cash in it. Although his charecter has created some of the funneist moments ever, it kinda hard to get a quest going because he wont do anything unless there is massive profit, and even then he might go off and rob people and ignore the quest because the money is greater. How do i deal with this guy
My DM says no, but I think he's just being That Guy. I mean, it absorbs water right? That counts.
When playing/writing traditional games based on established IPs such as Star Wars, Doctor Who, Conan, etc. do you prefer
>a ruleset that works well in-game but might miss some of the flavor of the setting
>a ruleset that captures the flavor/tropes of the setting in a way that might make the rules clunky
Why not go for
>a ruleset that captures the flavor/tropes of the setting in a way that works well in-game
you fucking shitty faggot?
In conclusion, the things you listed are shit and you should shut up about them forever.
I prefer the second one. Because you can always have some house rules or homebrew it up to fix some clunky rules. So, it shouldn't be a big deal if some rules are bad. But to take out the flavor of the setting? That's a lot harder to put back in.
Not sure if its common to ask for campaign advice but I really need some creative input. I have a simple problem in that I need some kind of enemy grunt that can be a threat to the world because they are seemingly infinite in numbers.
Now the setting is a mix of different things. If you have played dragon age origins you know about the deep roads which I thought was a cool concept. So I wanted to make my players be in some sort of nights watch organization from a song of ice and fire but placed underneath the earth fighting creatures from the "underdark" so...
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What's the funniest scene you've encountered in an RPG
The party Thrikreen and Warforged don't sleep, so they stay up all night in their respective "half-sleep" states at a small table in the shop we owned, attempting to play some sort of card-game which neither of them remembered the rules to. There was something about these giant thugs just sort of spacing out and asking each other if they had any Jacks every couple hours.
There was one time a player jumped into a box without checking it and then asked what was in it. One of the other players suggested it was a box of dicks, so we went with that suggestion for a good 10 min before backtracking to before that point.
Hey, /tg/, in next few days I'm probably gonna have some free time that I might wish to spend productive doing something for you.
I'm a shitty graphic designer/front entrance developer, so it would probably be some kind of a website. I thought about another "funny" generator (no idea for a theme) as I did them before, but I'd like to listen what you might need. Preferably not anything too challenging, so don't expect me to program an AI GM.
So, what kind of /tg/-related website/generator would you like to see?
How about a setting generator? Most of them out there are shitty and sparse. Like what you'd see in those civ threads images, but even more decked out with stuff. It could help people come up with ideas for settings a little more easily than "how do i make X a setting' and shit.
kinda working on a space opera setting and I'm trying to think of the kind of culture one of the alien species, I've worked out a bit of it's biology and it's environment, I'm just racking my brain trying to put these things together to form a coherent society from these factors.
On earth all multi-cellular organisms are comprised of either plant or animal cells, well on earth there is a third type of single-celled organisms called Euglena (as seen in pic), a type of Protist, these organisms...
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I'd go with roving bands of hunter-gatherers, possibly scavenging relics from a more advanced civiliation. They'd want to record the locations of things like geothermal pools and anywhere heat, light, and food could be found.
Sounds like a world where complex life would never evolve, much less anything as sapient as a dog.
If you're just going to make up a magical setting, don't waste time shoehorning in realism that just clashes with everything else.
So, like these slugs but maybe more intelligent? Or read Sidonia No Kishi that is about space people that use photosynthesis as their main source of energy.