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Anybody have any more of these cool 3D isometric maps/dungeons?

Have you ever ran these as quick dungeon crawl modules?

I'm thinking of just winging a whole session with one of these, making shit up with random rolls behind my DM screen. Is that a good idea?
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>>47473288
>I'm thinking of just winging a whole session with one of these, making shit up with random rolls behind my DM screen. Is that a good idea?
It could be. It would depend on the ruleset and your experience as a GM. I say, go for it.
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>>47473288
They're primarily a gm wank

How do you put that out to the players as a tool or handout? Even on something like roll20 it's not functionally useful
>>
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>>47473363
They're a lot more useful than a 2D map if height matters in the dungeon, and for creating a better sense of what the place looks like.

>"I'd like to live just long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave, like this. Can you and your associates arrange that for me, Mr. Morden?"
Who is the true hero of Babylon 5 and why is it Vir?
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>>47473038
wrong board, OP
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>>47473038
>>>/tv/
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>>47473038
Mr Mordan gave everyone exactly what they wanted. He was nice like that.

Stat me, /tg/
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Wind Walk at-will
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>>47472296
https://www.youtube.com/watch?v=3Za-V_lhwGg
>>
Divine rank 10

How the hell do people explain half werewolves? Werewolves are cursed men that turn into a horrid beast at full moon. If they weren't cursed, magically shapeshifting or diseased, they would just be beastmen. How the hell does a half-werewolf work? How do you inherit half a curse or a disease, but not all of it? Do you just become little cursed? Are the werewolf genes supposed to be dominant if they can be inherited? Wouldn't that just make you a full werewolf regardless of your other parent?
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>>47472259
it works like this
>I want superpowers
>I want bad-boy cred
>I want to not have any downsides

Then bam! You wind up writing nonsense like a half-werewolf or a WoD vampire.
>>
What is a half-werewolf?
>>
>>47472378

I guess the progeny of a werewolf and a non werewolf.

How that works is based entirely on the particulars of werewolves in your setting.

Why don't Space Marines, or Space Marine Scouts, use regular bicycles? I mean, they are

>relatively silent
>make traversal easier
>take advantage of the fact that the Astartes can literally run faster than 100 mph
>much easier to maintain and repair
>are ridiculously cheap to make, and field, unless the Mechanicus have to make them out of gold-plated ceramite and spend millenia blessing them
>enable...
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>>47471946
Why doesn't US army?
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>>47471946
>>take advantage of the fact that the Astartes can literally run faster than 100 mph

wat
>>
>>47471999
Have you seen CACW scene where Captain, Bucky and Panther run around cars in Berlin? Well, that is jogging for SMs (depends of the writter)

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"Greetings fair party. The count will be with you right away. Until this time feel free to eat your appetizers! The cook prepared it especially for all of you!"
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"If the first orderve is not to your liking then fret not the cook has something else for you!"
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>>47471279
Oh, uh, dang, I'm actually allergic to... that.

Also, I just need to get something I left in the guest quarters.
>>
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"Or perhaps this? Really our dear chef put so much time and work into these, the least you could do is try them."

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But I'm really creatively dull. Any ideas?
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>>47471138
Best bet is to look up what each of the Major Arcana represents.

For example, the Tower is a sudden, violent change or end to something. Clearly, this would be a "Power Word: Kill" sort of spell.

Don't assume that a card's name has any relation to its meaning. Both Death and The Devil are fairly neutral-positive cards.
>>
>>47471138
I think we all know what The World does...
>>
>>47471657
No, no, do it the exact opposite way, take the literal meaning of the every card instead. Tower creates a tower, for instance.

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Stat me, /tg/.
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>>47470942
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8,...
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>>47470942
>Size/Type: Large Magical Shitpost
>Hit Dice: 5d10+25 (52 hp)
>Initiative: +1
>Speed: 30 ft. (6 squares)
>Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
>Base Attack/Grapple: +5/+14
>Attack: Claw +9 melee (1d6+5)
>Full Attack: 2 claws +9 melee...
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“WHAT THE HELL ARE YOU DOING YOU MOTHERFUKERS!” It was…………………………………………………….Dumblydore!

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Hello friends,

Looking for recommendation for a system that would be good to do a Dark Souls inspired campaign with. I'd prefer it to be narrative focused with less emphasis on stats and more on common sense mechanics and flexibility. I've heard Dungeon World is a good fit but I need more suggestions.
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>narrative focused
What narrative? Dark Souls is all about exploration, finding things out, and interacting with the variety of memorable characters, not following a plot.

Anyway, to answer your question, look up Torchbearer. It's a dark fantasy game with a very strong focus on characterization (which I think may be what you meant by "narrative focused") and exploration. Its focus on lighting (hence the name) and morale may also mesh well with a Dark Souls-esque campaign. There's a healthy amount of combat maneuvers...
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>>47470545
By Dark Souls inspired I meant via atmosphere, eg decaying world, few npcs, themes of cycles and rebirth, not lack of a strong narrative. Lordran is just one part of the world as well so I was thinking of incorporating other provinces from the Lore as well or making up similar scenarios.

And thanks for your suggestions! I'm looking for things that won't be too clunky to newer players, so GURPS might be a good fit albeit more work for me to fill in the blanks. I'll look into Torchbearer as well...
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>>47470295
Fee fi fo fum
I smell the blood of a casul

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Orky bread
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>>47470014
>>
>>47470014

EVERY SCREEN GONE RED!
DAT MEANS WE SUPER FAAAAAST!
WAAAAAGH!
>>
>>47470050

Tell that to people with synesthesia.

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What is a characteristic food in your games?

WHat is soemthing thematic you can cook for a medieval LARP? I'm probably going to be a cook in a GoT LARP and wanted soemthing easy to cook to give the players.
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>>47468894
For snacks, make some hardtack. Maybe throw in some sugar and cinnamon, though that wouldn't be as "thematic". You could also / instead make some sweet biscuits.

For drinks, you could serve water, beer or cider. You could also buy some non-alcoholic imitation alcohol for non-drinkers.

For the meal, I would serve a meat-and-vegetable stew. This might be any usual culinary meat except chicken, since I don't really like chicken stews. If I could get it, I would use wild boar or venison but pork or beef would also be fine.

I'd serve the stew with some good-quality rye, sourdough or wholemeal bread and a block of butter. If you can get dripping, then you could also supply that.

For desert, I'd suggest an apple pie, maybe spiced with cloves or cinnamon. If you can get sharp fruit like blackberries, then put those in the pie as well. Serve it with cream.
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>>47469278
Thanks.

What about the meatbread so pubblicized on 1d4chan?
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>>47470024

4chan does not know how to cook, but there are plenty of ways to put meat in bread from proper traditional cuisine. Like Russian piroshki, for instance.

Honey, I need more cooking oil. Could you head down into the basement and get it?

Oh, and remember the bulb is out so be careful on the stairs.
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>>47468863
Since when have we had a basement?
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>>47468890
As you realize you dont have basement reality collapses around you, all you see is endless grey space.
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>>47468890

We've always had a basement, honey. Go get the oil, I need to start frying the chicken.

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We are going to make the Emperor and the Imperium proud by creation a new scion company!

https://1d4chan.org/wiki/Stormtrooper_Company_Creation_Tables

>Company Type d10
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Rolled 5 (1d10)

>>47468631
>>
>>47468694
Grenadiers: Elite troops taken from veterans of a planet's existing regiments.

Grenadiers, neat!

>Training World predominant terrain d100
>>
might drawfag for this if the rolls are neat enough

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The great online gaming debate:

>Text only, maybe with different chats for IC and OOC
>Text and voice, usually text for IC and voice for OOC
>Voice only

Which do you prefer?
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>>47468423
First
>>
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>>47468423
Chat when talking in character and voice when out of character.
>>
Voice, with text for "hidden" messages (to gm or other players) or dialogue that's not part of the main scene (e.g. "while he's talking to those guys, my Barbarian is learning how to ride a horse").

Playing live without voice is fucking retarded. How awful is your group if they can't handle the most interesting part of tabletop RPGs? Just find a play-by-post option.

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The Imperial Guard fights on the planets of the Imperium and protects it from attacks on the ground by Orks and Heretics and suchlike. But the thing is that said threats can't just walk from one planet to another. If they want to get from system to system and planet to planet they need to get on a ship, fly to that planet and land on it. As such to defend the worlds of humanity the best way to go about it is to blow up their ships (and their cargo of evil jerks) in space before they arrive. Likewise we can't take the fight to them without doing the same so we can keep...
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I am okay with this
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>>47468102
>In defence of the Imperial Guard and their Balls of Steel (TM).

While I respect the Lord Admiral for both his position and his opinion, there are two points upon which his argument falls apart:

i) Orbital bombardment of planets, while undoubtedly effective, is inaccurate at best and destroys vast areas of otherwise useful land for agriculture/industry/etc. As well, the munitions required are costly and require thrones. It is better to employ the Guard who pay the cost...
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>>47468799
As I said
>This is not to say that the guard is not USEFUL. It's simply the fact of the matter is that wars across the Imperium are ultimately fought and won in space and they should know that.

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Hi /tg/! I'm planning on doing a game of Monsters and other childish things, with a campaign similar to the various 'mon animes.
What I've got so far is:
>every person is born with one monster companion, who gradually grows and evolves with the child as it gets older and attains more life experience.
>All children in this setting undergo a sort of coming of age ceremony once they turn 12, where they must travel around the continent on foot completing tasks for people to teach them the importance of...
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>>47467982
The coming of age ceremony involves defeating your mom in single combat and then raping your father
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>>47467982
WHEN YOU KILL SOMEONE YOU TAKE THERE MONS. THE PLAYERS SEEK TO DEFEAT THE METAL MON MASTER, A MAN WHO BREEDS PEOPLE ONLY TO KILL THEM FOR THEIR MONS.
>>
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>>47468003
Funnily enough, I had an idea to have the PC's parents be kind of the end boss to the ceremony.
also funnily enough, raping my dad is my fetish

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They should have made Squats the original Cult Mechanicus guys. Imagine a 40k where Cult Mechanicus is mainly populated by squats, and any humans are just the minority among them (but are still noticable).

Cult Mechanicus is already know for making 90% of humanity's machines, and the fact that they worship a contradicting deity to the rest of the imperium almost makes it seem like the Cult Mechanicus followers are a separate race all together. I get that they're half-robots, but still. if the Cult Mechanicus was made up mostly of Squats, everything would work...
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Squats not having their own real distinct play style is why they were squatted, supposedly. But I'm not interested in another dwarves-are-craftsmen repetition. I'd rather they have more jump or jet infantry than most armies, and have rules that take advantage of it.
>>
>I don't think there's any other way for squats to fit into 40k.
having them as disparate bands of survivors fits perfectly fine, without trying to retcon stuff that's remained largely unchanged since 40k first popped into being

If squats were ever to become an official thing again, the squatting should actually be referenced as an in-universe event, rather than trying to sweep the elephant under the rug at the cost of everyone else.
>>
>>47467528
This.

>>47467322
Img related, are they the squats from Iron Sleet? Their exo-armor looks so sweet.

Btw, what is the stance of /tg/ on Demiurgs, the rock people who helps the Tau?

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Playing 3.5 as a wizard, and tried using Explosive Runes as an improvised bomb. Almost died in the process, but it got me thinking.

Any favorite wizard tricks you have /tg/?
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At low level, whenever I'm playing a wizard (or if I have it on a magic item as a Rogue) I like to escape bad situations by jumping from high places on purpose and using Featherfall. Most of the time the enemies won't have a way to keep following unless they're willing to take massive fall damage. Admittedly it's not that original or complicated, but it's one of my most used.

Minor Image (or similar illusion spell) to make a party member with lots of health/armor look like you (the squishy caster) is pretty funny too. Especially if you wana bait...
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>>47467186
My character is an illusionist (OP pic related).

Think I'll take to Imaging the party Lasher as an old crone. Laughs will be had.
>>
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>>47467248
As an illusionist in particular:

Use your illusions to make mounts throw their riders. Most animals have low Will saves, and most horses won't continue a charge if they see a tiger or some other large predator in their way. Play up your GM for bonuses since you're using something the creatures would specifically fear.

Vanish + Minor Image or some kind of Audible illusion is a good way to mislead opponents to your real position (put fake footprints on the ground or something) and make them...
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The burning legion decides to invade your setting, what happens?
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no one really?
>>
>>47467428

Warcraft is shit now, Burning Legion included.
If you asked years ago before the lore got shat on we'd have a more interesting.
>>
The Burning Legion fails, falls, and is forgotten before doing any significant damage.

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How did you get into /traditional gaming/?
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I was on fourth or fifth grade back when LotR movies were stil kinda new thing. Decided that the minis were so cool I had to have some. Learned a bit later that there was a set of rules and started playing with friends who were also into it
>>
>>47466870
A girl in my class liked to play D&D. She would regularly invite me and I'd chicken out because I couldn't imagine people might actually want me around for something.

A few years after losing contact with her, I got curious and started reading up. Today I still sometimes kick myself for not having taken those invitations.
>>
>>47466870
Was working as a stagehand and when you get home at 3AM you can't exactly do much hobbywise. Since I couldn't really play guitar or videogames with other people around I picked up 40k to build and paint models since that's nice and quiet and won't wake people up.

It also helped because at work most of us were just music guys or metalheads. Getting into 40k gave me an outlet for my nerdier side since I wasn't in school anymore and most of them had moved away.

I've stuck...
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GM's of /tg/,

Would you base your campaign's BBEG on yourself ?
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>>47466864
All of my major NPC's are based around my flaws, even the good ones. In my experience as long as you are aloof enough nobody really notices how the major villain is a shittier version of your mindset.
>>
>>47466895
>good flaws
>>
>>47467784
Not him, but he likely meant good NPCs are also based around his flaws. Learn into reading comprehension.

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This set looks bananas.

Elves are going to be super broken in a limited environment.

Enablers:
Green Sun Zenith (Rare)
Natural Order (Mythic)
Sylvan Library (Rare)

Fatty (of choice):
Regal Force (Rare)

Little Dudes:
Wirewood Symbiote (Uncommon)
Timber watch elf (Uncommon)
Shaman of the pack (Uncommon)
DRS (Rare)

Assistance (value):
Nimble Mongoose (Common)
Werebear (Common)

Assistance (Black / Back Door Wins):
Cabal Therapy (Uncommon)
Animate Dead (Uncommon)
Vampiric Tutor (Mythic)
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>>47466301
P.S.

Little Dudes:
Heritage Druid (Rare)
>>
>>47466301

>Elves are going to be super broken in a limited environment.

Curiously i'd like to know a limited format that has Elves where it wasn't super strong.
>>
>>47466301
>time to buy my allowed number of boxes, wait 3 months and sell for double the price.

Why have Snakes always just been horrible fodder in fantasy, given how dangerous and badass they are in real life? Anyone have any examples where Snakes are proper threats in TG?
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A rattlesnake isn't much of a threat if you're wearing plate armor.
>>
>>47466209
Because fantasy doesn't deal in snakes, it deals in reptiles, and between the snake-men (like nagas or yuan-ti), the gorgons, and the dragons/wywerns, the badass reptile angle is covered
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>>47466572
>Because fantasy doesn't deal in snakes, it deals in reptiles
>snakes
>not reptiles

I kind of get what you're going for here anon, but come on man.

>your character picks up a ruby
>an immortal magical princess pops out
>"Thank you for rescuing me! By the laws of my kingdom, you are free to come away with me to my mystical home plane, marry me, and live with me forevermore!"

Does your character take the offer?
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>>47466177
No, because we're playing Dark Heresy and this princess is probably a Greater Daemon of Slaanesh
>>
OOC, yes but only because I want to roll up a different character

IC, no because on a mission from god
>>
>>47466177
But I am the GM/DMPC, my guys will kill me

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A thread for creating stuff for Cape Games be it characters, teams, powers, universes, or plots.

All ideas are welcomed and encouraged. None are too grim. None are too wacky. The goal is to create things that GM and players can take and put in their own games, modifying elements to suit their own tastes.

>System repository
http://pastebin.com/bU7vZFAN

Cape World stuff:

>Australia
http://suptg.thisisnotatrueending.com/archive/47227809/
>The Generals
http://pastebin.com/4ZEeWk7F

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Wait, I'm getting Deja Vu, did this thread happen already?
>>
GJ, you fucked up the OP.
>>
>>47466377
At least we have all the links, I think.

So what directions are we taking this thread? Continue to flesh out the new groups? Go for another country? Just general superhero stuff, not necessarily Cape World?

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Our group likes to play mainly Fantasy systems but we are getting tired of d20 and GURPS so what is your waifu Fantasy system.
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>>47465896
ToR is the best system I have come across for playing Tolkien
>>
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>>47465896
I have heard a little about burning wheel, but i don't know how good it is.
>>
>>47465896
-Dungeon World
-13th Age (d20, but good!)
-Torchbearer
-Mouse Guard
-Houses of the Blooded
-One Ring

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>The Hearts of everyone have gained sentience
>They're evil
How does this affect your setting, /tg/?
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>>47464837
Are we talking the metaphorical heart or the muscle here?
>>
>>47464986
Muscle
>>
they continue to do their job of moving blood from point A to point B or they die along with the rest of us

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How do I find players that want to have DRAMATIC MONOLOGUING with the NPC enemies?

Everyone I find is either a zip lipped murder hobo or a "but the realistic choice here would be absolute, immediate violence before it can be inflicted on me" and then behaving exactly like the zip-lip.

I write two paragraph backstories for my main enemies and start /every/ fight by trying to talk with the party and I just can't get shit out of them.
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>>47464471
Play by their rules and have your baddies shoot first. Then when they're bloodied and broken you can have a Tarantino-esque chat with them.
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As a player, I often tend to get self-conscious of my character being too wordy and I try to not hog the spotlight.
If you'd like people to talk a bit more, maybe politely suggest as such before the session starts.
I guarantee most of them are holding back to try and be polite.
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That's easy. Try talking to them when they're not trying to kill each other.

Alternatively make them hate the NPCs so they'll want to enter a bit of verbal combat. This can be done by

>having enemy NPC ruin their day
>having enemy NPC create an obstacle so they have to go the long way around, make sure they know it was him
>having them brutalize friendly animals, not humanoid NPCs. Even most cynical rollplayers don't take it well. Especially if you're...
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If right now you had to run a short game online for people who had only ever played D&D (3/4/5), which RPG would you choose?
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File: MaidRPG_cover.jpg (81 KB, 280x362) Image search: [iqdb] [SauceNao] [Google]
MaidRPG_cover.jpg
81 KB, 280x362
>>47464308
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>>47464375
A fine choice.
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Probably D&D (3/4/5)

Explain The End Times to a newfag.
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It's when time ends.
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>>47464064
Lizards flew into space.

Chaos fucking killed everyone.
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>>47464133
>Chaos fucking killed everyone.
again


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