I want to play as a group of humans who wake up from a 'fantasy cryogenics' vault - some kind of stasis - to find themselves in the ruined remains of a once great city. Possibly with amnesia, possibly with first hand memories of the ancient past.
YOU are the crew of the interstellar scout ship Raptor. Your mission is to explore uncharted regions of space, deal with aliens both friendly and deadly, and defend the Consortium worlds against space dangers. Captain Darcy has been overcome by the strange psychic entity known as "Something Else", leaving you to fend for yourselves while he recovers in a medical pod. (Dun dun duuunnn)
But, what did Command want him to do? What was his mission? What are you going to do about it? Do you even care or are you just after hot, space bitches?
---- Utilizing... Comment too long. Click here to view the full text.
Here comes Lieutenant Roland, the Intrepid Envoy, whose Consortium ID badge places him at a 2 on the L/F scale, making him a mad, passionate bastard, devoted to liaising (and "liaising" as the case may be) with strange alien races! His goal: Keep Being Awesome! (with a minor in Meet Sexy Aliens, 'cause why not?)
So, uh, I'll vote for the Raptor to be an exploratory vessel, with the traits of Fast + Superior Sensors, but the drawback of Horrible Circuit Breakers.
And come on, people, who else is gonna be on the crew, it can't be a one character story. Unless maybe it's one of those weird episodes like that awful Dr. Crusher one Wait, all Dr. Crusher episodes were awful
Hello /tg/, I’d like to tell a story. It’s about a PC named Tith, and it’s pre-typed.
> so I decided to make a power-hungry character whose ultimate goal was immortality > in other words, your average PC > my character was a sorcerer, meaning that he gained his magic power via a mystical bloodline rather than through magical study > I also decided that my character came from a long line of sorcerers, all of whom gained power in the same way Comment too long. Click here to view the full text.
> of course, being a PC, Tith was also occasionally heroic > he did his fair share of helping the needy, clearing out monsters, and fighting villains > most of the time he had an ulterior motive of course, but that didn’t matter as long as he got the job done > after one particularly difficult task for a tribe of Jotun, Tith and his party members each received a gift from the tribe > Tith’s gift was the Jotun medicine-man... Comment too long. Click here to view the full text.
> he didn’t know what having dominion over a person’s soul meant, but he knew that it was more power over a person then he had ever had before > soon he began harvesting the eyes of all the partie’s victims, and with this harvesting came a little bit of knowledge > first, if Tith wanted a soul, he had to take the eyes from a living creature, not from a dead one > second, that their seemed to be an upper-limit of nine souls gathered at any one time Comment too long. Click here to view the full text.
> anyway a lot of time passed after that > but eventually, Tith had a breakthrough > during a fight with a dragon, Tith went down, but at the brink of death, the DM gifted him with another surge of primal knowledge > if Tith was willing to permanently eradicate a portion of his collected souls, he could prevent his own death > note that permanently eradicating a soul is literally the most despicable act possible in this setting,... Comment too long. Click here to view the full text.
Story Time GMs! As a GM, we try to give our players free reign, to do what they want to do, but when devising a scenario, we always have a "plan" in the back of our heads. But every so often The players do something completely unexpected and ruin our plans. What was the biggest surprise your Players ever pulled on you?
>spend months trying to get my university to let me run a game >when they finally agree, I spend months writing notes and maps and character portraits and the like >wake up early on a Saturday to get everything ready >drive to school with sodas, chips, burgers and the like >set up in the library and wait until "game time" begins >people start trickling in; all are inexperienced. Comment too long. Click here to view the full text.
I've started DMing for some friends after they said they wanted to play DnD, it's my first time too.
I've never played a /tg/ at all so most of my stuff is coming from Fire Emblem, FFTactics etc, like, 5 maps leading into each other each with different requirements, it's combat / puzzle heavy and kinda' light in RP.
When last we left off we had decided to allow the sales of arms to the both the centaurs and humans in the north. We also had recently acquired gunpowder weapons from the gnomes and were deciding our strategy to deal with them.
A. Go on the offensive and force them to the peace table B. Go on the defensive and try to wear them down through attrition C. Total war D. Other (explain)
also first thread http://4archive.org/tg/thread/32998854
As inspired by another thread, I propose we try our hand at making a setting inspired by Australian Aboriginal mythology. For greater variety of possible cultures, let's have at least some city- and nation-states. Also might be interesting to introduce maori viking-style raiders, Torres Straits and Tasmanians.
Idea for Magic >Aboriginal magic has a very cool belief about how power left over from the dreamtime has been "locked" into certain objects or places, often things that look unnatural or out of place. An old gnarled... Comment too long. Click here to view the full text.
I would say that Not!New Guinea and Not!Tasmania are definitely in, but if we were to include the Maori, what boundary is there to our inclusion of Polynesia?
Pic related is an idea for possible national divisions in Not!Australia. It seems that there would be plain dwellers in the west, possibly with highly stratified and not very warlike societies, due to their separation from other tribes on the continent and raiders by a huge desert and ocean.
Along the southeast coast, there could be a people who live in the swampy lands of the Australian river valleys. Possibly a large society built on cities on solid ground in the middle of swamps- reachable only by boat and surviving off of fish. These people would likely be the least healthy because of inbreeding and a narrow diet, but their society and stable food source would likely make them the most populous.
The east coast, I think, would probably be populated by naval nomads. Its aridity compared to the other regions nearby would mean permanent settlement would be difficult. Possibly this region holds Not!Maori colonies?
The northeast, largely dominated by tropical rainforest, would harbor a more barbaric people, as we have another rainforest culture already. Make note also that the aborigines of Northern Australia are of a different language family from the south, and as such are likely to be viewed as strange and foreign. These people may ride birds of prey, as the Cassowary is native to northern Australia.
The North Coast is merely plains, with a normal wet and dry season, however, I suggest that it contains a civilization of its own, so as to create a tripolar political state on the continent.
Meanwhile, remember that due to very low tech levels, all of these countries do not have a very high concentration of population, and the vast majority of the continent's inhabitants live in the central desert as hunter-gatherers, with distinct customs and ideals in every tribe.
For Not!New Guinea, I recommend a treatment similar to how they were handled in real life, except instead of having cargo brought to them by Europeans, they have it brought to them by the slightly-more-advanced-than-in-our-world Not!Australians. This means that instead of seeing him wearing a cassette player in a piercing, you might see the tribal chief wearing an hourglass on his necklace.
Meanwhile, the cosmopolitan peoples of the Not!Torres Strait could make a luxurious living transporting this cargo. Possibly they could be involved in a slave trade?
Tasmanians... Comment too long. Click here to view the full text.
So /tg/ I've been working on an African inspired setting and I've got some stuff sorted out.
Right now I've got the continent split between fiver rather broad regions. The desolate east, the mineral rich west, the veldt of the south and the deserts of the north, with the jungle lakes in the centre. Broadly, very broadly, affirming to semi-realistic African geography.
The veldt is home to the Grassland Confederacy, which is dominated by the warrior battalions of the Kutung. The Kutung are a fierce warrior people who live in a gender segregated societies.... Comment too long. Click here to view the full text.
>>33015207 The Kutung oversee the protection of the Grasslands, which encompasses city states and nomadic tribes. When they feel their (usually unspoken) overlordship is questioned, they do not hesitate to bring their might down upon this person, be they individual or community. The Kutung have a reputation as fierce warriors. It is bad luck to surrender to a Kutung, as thy see this as cowardice and you will be brutally castrated and forced into a 'woman's role' for the battalion.
They however have no... Comment too long. Click here to view the full text.
>>33015346 The West is ruled by a dynasty called the Armossa, who have held the title Musa, a title equivalent to Emperor. The West is also called the Flower Kingdoms due to its pageantry and wealth. Gold is drawn from its rivers and hills in fists, and is sold to lands local and mysteriously foreign.
The Flower Kingdoms have a chivalric order of armoured lancers that form the bulk of its military. Armoured in heavy quilted vests, armed with steel shod lances, they are the land owners and restless sons of the nobility.
The... Comment too long. Click here to view the full text.
>>33015541 The capital of the Flower Kingdoms and the palace of the Musa are built on this delta.
Another sacred site is far up river, in the lands of the jungle people, the birth place of the river and home of the River Gods. When the Musa's favoured wife is pregnant she is sent to a palace built high in the mountains that faces towards the unreachable birthplace of the river, and when she gives birth facing it the gods are said to be pleased and bless the child. This child, if it survives, almost inevitably ends... Comment too long. Click here to view the full text.
Nobody believed the silly rumors at first, that a great dragon in the west had raised a horde of lizardmen and was destroying towns. Our town of Revor was a prosperous growing town nestled in the mountains, wars had come and gone but never had conflict touched the town before. One night everything changed. All you remember were the flames and the screams of dying. You barely remember gathering a few items and fleeing with the rest to one of the old tunnels leading out of the town. You find yourself in charge of a large group of refugees you are
A. Horik, A young noble... Comment too long. Click here to view the full text.
You are Riga, before the fall you were the top student at our towns magic college, you are an expert geomancer.
Our people have had one item to symbolize the power of our ruler it is
A. A crown giving our ruler the ability to see far away things and places B. A sword made out of rare unbreakable metal from a falling star, it upon the uttering of a simple incantation comes alight with fire C. A shield, supposedly given to our people... Comment too long. Click here to view the full text.
Nobody believed the silly rumors at first, that a great dragon in the west had raised a horde of lizardmen and was destroying towns. Our town of Revor was a prosperous growing town nestled in the mountains, wars had come and gone but never had conflict touched the town before. One night everything changed. All you remember were the flames and the screams of dying. You barely... Comment too long. Click here to view the full text.
>>32938066 https://docs.google.com/document/d/1RDV8WpKlLIBWVM33BqbxUwTG0jSkdsaRLLXGCT40-LE/edit day 1 http://4archive.org/tg/thread/32880446 day 2
http://4archive.org/tg/thread/32898563 day 3
http://4archive.org/tg/thread/32925536 day 4
Where last we left off we were in the opening stages of a battle at Cuoatl, our colonial town, established in the old lizard city. We had cut down trees in a great circle around the town, creaing a clear line of sight and killzone for our archers. We also have dug... Comment too long. Click here to view the full text.
>>32925563 Current Stats Heroes- Rhas- Blood mage and former nobleman- Vampire Orrik- Blood mage and spy/assassin- Vampire Haggo- Master warrior- Vampire Talif- Military commander and tactician- Human Population 5 Vampires 300 Humans 50 Horses We currently are spread between 2 main settlements our main town Valantar and a colony we established in the old lizard city of Cuoatl both settlements are well supplied and fortified Resources Food supply- Stable with small surplus Small iron mine and forge Large lumber surplus Currently trading Hatteras confederacy lumber and lizards slaves for food Currently trading Lumber and Food to the dwarf colony for iron and gold ore, as well as small amounts of finely crafted tools, weapons and armor from a more refined form a iron they call steel. Military 50 veteran troops 50 Reserve troops All civilians have basic militia training Lots of military equipment enough to supply a much larger force Current doctrine- Light infantry supported by light cavalry and archers along with blood magic and other basic elemental magic We also currently have 5 Riverboats, currently being used for trade but we can construct more or press existing ones into service as exploration and warships. We also have a small fleet of fishing boats plying the rivers. Diplomacy- Hatteras Confederacy- excellent, potential integration soon Dwarven colony- unsure, new trade partners Halfmen faction- little is known about them, hostile Lizardmen tribe- Defeated and enslaved by us Orcs- unknown, have not contact so far
>>32925753 When we last left off we had just won a battle against the halfmen, recovering much of their advanced technology. We also recently completed the blood tower, giving our vampires a dedicated facility for training and blood magic research.
We also had established a new magic school and have decided to focus the first class on necromancy.
We also captured a number of prisoners, but unfortunately failed to get them to talk, afterwards we executed them.
Our current issues is that we should establish... Comment too long. Click here to view the full text.
Your name is Morgan and your life is the opposite of a problem. For the past few weeks, you’ve been reclaiming bounties from your lumbering cowboy of a boss who smells like a shed used to cook meth (and steak on the side) and he’s really just been giving you tiny jobs. Lets see, you’ve killed a few hippies, a few LARPers, some semen-demons, this one reality bending guy with a clockwork device you melted with your chemistry skills, Benjamin Franklinstein, and what may have been an eldritch horror but you just kept your eyes shut and squeezed the trigger in the thing’s... Comment too long. Click here to view the full text.
CHARACTER SHEET Name: Morgan Concept: Bounty-Hunter Quality: Charismatic(ish) Skills: Parkour, Basic Self-Defense, Firing Low-Caliber Guns, Chemistry, Seducing Women, Stealth, Disguise, Knives, & Golemancy Aspects: Combat 3 Defense 8 HP Social 1 Defense 6 HP Majyyk 2 Defense 5 HP Special Ability: Silver Knife of Lust, Fireball, Golemancy Possessions: Leather Jacket, Silver Knife, MP3 Player, Pistol, Double-Barreled Shotgun, Nerf Football riddled... Comment too long. Click here to view the full text.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.
If a post contains personal/copyrighted/illegal content you can contact me at email@example.com with that post and thread number and it will be removed as soon as possible.