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Archived threads in /tg/ - Traditional Games - 68. page
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I'm totally fed up with complex systems that try to go for maximum realism through a ton of rules or systems that place a lot of weight on gamey aspects (such as complex character builds and the like, generally just mechanical, metagamey stuff). At the same time, I'm also tired of abstract, narrative systems that try to go for very quick general-purpose conflict resolution or abstract "challenges" or stuff like that.

I guess I want something concrete, a system that still makes you feel like it's modeling actual actions and interactions (hopefully...
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>>50474111
The closest I can think of is Savage Worlds, which isn't exactly a system I enjoy. There's also some of the game-y elements that you might be looking to avoid.

There's Feng Shui 2e, but that might be too far on the abstract side.

I'd start by checking out those two, and then if the thread's still up, maybe someone else has a better idea.
>>
>>50474111
Cyberpunk 2020. No narrativist bullshit, medium crunch, null perspiration.
>>
>>50474111
I really like The Riddle of Steel.

-No Mapping
-There are a lot of options for combat maneuvers, but a simple swing can do just as much damage if it gets through.
-The options are very intuitive.
-Combat is really fast until someone lands a solid hit.
-After someone lands a solid hit it's probably over. The wound table is pretty realistic.

If I could use a system like this for every genre I would.

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/tg/, I'm a young man, and as a young man, I have needs that can only satiated by one thing...
ORKZ ORKZ ORKZ ORKZ ORKZ, WAAAAAAAAAAAAAAAAAAAAAAAAAGH!!!
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>>50471143
...
>>
Orks are dead, anon. There's nothing left for them in 40k or Sigmarland.
>>

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In the future of space, the space empires keep using soldiers and sailors. Why don't they fire everyone besides the captains and technicians and just replace the rank and file with killbots or drones?
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Because it'd make for a less exciting and relatable story.
>>
>>50457302
helps reduce overpopulation
life is cheaper than steel
>>
The characters of science fiction stories are usually captains and technicians. Media should do away with the rank and file.

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...
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>What are the most valuable or useful magical substances in your setting?

>How are they harvested, processed, and applied?
>>
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I'll guess I'll start off by posting the (unfinished) holy scripture of most of my world's population.
>>
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So I'm building a setting where Wizards use wands to cast spells.

How should they be viewed?
>As typical tools, however useful?
>Fashionable, noble wizards lug around decorated ones and fashion statements
>Religiously cared for and meticulously crafted
>Incredibly personal, nobody shares them and everyone is protective of their wands

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Would it be even remotely possible to have an EVE Online based game? Not necessarily space wizard floating in a piss capsule either.
Been doing some reading and the setting has a ton of great shit man.
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>>50420035
>space setting

Rogue trader
>>
Maybe Eclipse Phase would work?
>>
How was the first suggestion not Traveller?

or GURPS?

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Anyone still play?
They are still making the game!
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>>50475732
Yep, still love it.
>>
>>50475732
As a note, I still play it, though I completely removed the magic system and use my own magic system that designed to be weird and dark.
>>
>>50475779
have a file describing your magic system?

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Does anyone else run into problems with their players not taking the world of the game very seriously, even when circumstances are clearly calling for it?

I feel like no matter what is staring my players down - warlords everyone else is afraid of, aberrant creatures from another realm, drakes that have half-destroyed their city - everyone plays the game like its Joss Whedon's Avengers 2: Age of Quipping.

I've told the players to tone it back a bit but it never lasts more than a session. It always ends up back to players "hillariously" misremembering...
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>>50470929
Your friends just want to have fun being awesome and don't want to be enthralled by your epic story.

I know that sounds like I'm being an asshole, but it seems to be the truth. It's a hard pill for a lot of GMs to swallow, but you need to get over yourself and either resign yourself to running the game that your players want, find new players, or quit GMing.
>>
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>>50470929
The players play to have fun and feel powerful, and besides that they'll never be as invested in your world as you are OP; don't freak out or try to change the way they play unless it's tremendously cancerous, just be happy they're having fun.
>>
>>50470929
Talk to them. Literally tell them what you just posted. They probably won't immediately improve, and you'll need to remind them. If they never improve, consider leaving.
By the way, a good way to immerse the players is to create atmosphere. Use some scenery images. Pick out some background music for tense moments. As someone who's been in a handful of horror campaigns, a disquieting atmosphere is much easier to create when playing at night.

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Barbarians: why are they all so dumb?

Our panel of experts gets to the bottom of this tonight on Wizard TV News!
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Barbarians spend their lives in remote places, alone and self-sufficient. They enjoy searching for game to hunt and eat, and sometimes raping women, if they can find any that haven't been raped yet. They also take pride in their ability to rip people apart through the force of their arms.

Wizards spend their lives in remote towers, alone and self-sufficient. They enjoy searching for magical tomes to study and master, and sometimes raping the laws of physics, if they can find any that haven't been raped yet. They also take pride in their ability to rip people...
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>>50464174
A murderhobo is a murderhobo no matter how you dress him up.
The difference between a barbarian and a wizard is that a barbarian murderhobo is fulfilling his potential while a wizard murderhobo utterly wasted his.
>>
>>50464174
You guys can't read or write or build anything more complex than a barn.

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>Setting where magic is common, perhaps everyday
>Magic wellsprings pop up occasionally
>When animals are exposed to said wellsprings, it creates monsters most of the time
>However, sometimes animals gain human intelligence and body type for reasons unknown, creating monstergirls/guys
>Some cultures see them as sacred and consider descending from them as something to be proud of
>Others hate...
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>>50461900
Sounds decent enough.

At least enough to perk my ears AH CHA-CHA-CHA
>>
>>50461900
>Dwarves and Elves exist.
>One of them is obviously better than the other.
>>
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>>50461900
you forgot kobolds

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Previous Thread: >>50395880
>Pastebin:
http://pastebin.com/xrKUUi0A
>News
http://theonyxpath.com/black-friday-sales/
>Mage 2e Errata
https://drive.google.com/file/d/0BxveHUKxwBU9UUZ4UjZJdEhIM2c/view?usp=sharing
This week's Monday Meeting Notes:
http://theonyxpath.com/leftovers-monday-meeting-notes/
>Question
Do you allow abominations in your game?
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>>50444886
>Would Time patterning or Time unmaking be appropriate for a spell that turns instant actions for the duration?

Reposting for new thread.
>>
For the anon who was helping out with mage, thanks for the info
>>
Important announcement in that MMN: Secrets of the Covenants and Hurt Locker are out next Wednesday.

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Welcome to the Old School Renaissance General thread.

>Links - Includes a list of OSR games, a wiki, scenarios, free RPGs, trove etc.
http://pastebin.com/0pQPRLfM

>Discord Server - Live design help, game finder, etc.
https://discord.gg/qaku8y9

>OSR Blog List - Help contribute by suggesting more.
http://pastebin.com/ZwUBVq8L

>Webtools - Help contribute by suggesting more.
http://pastebin.com/KKeE3etp

>Previous...
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>>50426212
Nice table.
>>
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>>50425350
What's the difference between the Red Hack, the Old School Hack and the Black Hack?

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how do yuou deal with being autistic + finding a group of people to play games with?
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>>50474806
Depends on your level of autism anon. Are you slightly awkward or terrified of any social interaction?

Personally, I was diagnosed with Aspergers when I was a kid and I just try to talk to other people who already do or are into nerdy shit when opportunity arises, ask them if they play D&D. It helps that I work in game development so I am surrounded by people like this. I'd categorize myself as more awkward than normal, but people don't seem to mind too much.
>>
Go away frogposter.
>>
>>50474806
Be less autistic.

Even if you don't have the same instinctual recognition of social cues that people with working brains have, you can more or less make up for it with rote memorisation. Facial expressions and body language don't tend to have much variation across people, so you need to learn them, even if you don't actually understand them.

Once you have that down, you need to learn how normal people have conversations. Don't just try to be a TV or comic character, because that's...
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Let's make a system, /tg/.

We're gonna have five races. 2 and 9 decide which.
Go!
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>>50472984
Ettins
>>
>>50472984
ROBOTS
>>
>>50472984
Beastmen

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What are some non existent system you wish were real? What's something you dream of playing?
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>>50472569
>adult life
>>
-A not-shitty Pokemon system.
-A starfighter sytem streamlined along the ideas of games like X-Wing Miniatures or Planes and Mercs.
-Monster Hunter.
>>
>>50472569
A non class-based system with enough abilities available for me to make the kinds of characters I want to, but one that isn't too crunchy. I like to focus on getting immersed in the setting, not crunching numbers endlessly.

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No, this doesn't have anything to do with Quests, stop asking.

Previous thread: >>50460691
Resources and such: http://pastebin.com/vrqYhnpu
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>>50472146
I'm only saying, the decision went both ways. I reduced the culling time to 40 days and put in a way out which isn't all that expensive.

I personally want it in because it's interesting as to what people would do in that situation. Yes murder and rape exists but I imagine a more colourful scenario. There is also heroism, ingenuity, survival, vengeance and excitement. There aren't armies of veterans waiting for rookies to devour them. Small groups may be inevitable in the culling, but honestly most are only there for themselves. It's every man for himself.

You think the culling is so bad when truly it's monster hunting that would kill the most.

>>50472187
Depends on your INT and your charing time, other than that, I don't know.

1 is average human level. Other than that I lost interest to imagine, but 10+ is basically monster level equivalents.

>>50472335
You can be whatever gender you want, don't let me stop your fun.

And I'd say Enchantment wouldn't do much for you, since you have only the Arcane element. (There are also Fire, Water, Lightning, Frost, Light and Dark elements.)
>>
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Which thread do we use? This one or >>50472511

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I want to run a PvP intrigue game where the players are people trying to influence the monarch. What system do I want, /tg/?
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>>50472339
Everyone Is John.
>>
>>50472635
this
>>
>>50472635
kek it's true

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Advice on running Political Intrigue campaign?
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>>50471982

For a medieval-esq fantasy setting? Read some medieval history. And not just some narrative history but some historical analysis.

Also give the players conflicting goals and interests. Torn between a duty to one person (a king, a lord, the head of a family) and duty to another (a religious leader/organisation, an old friend, a secret love).

Double also make sure there are people above and below player characters in the political sphere who want to use them or usurp their position. And don't...
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>>50471982
Regardless of whether it takes place in a kingdom or a republic, have something of a (regency) council or senate. Remember that political parties in the Middle Ages didn't exist so there are other interest groups: some senators might be part of a guild, others may represent a certain noble house and yet again others may represent the church or the common man. Encourage the PCs to figure out the ties that connect the senators and the interests that drive them.

Also realize that there is usually no such...
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>>50472349
>>50472550

This anon is 100% spot on. I really can't add to their comments other than the meta rule of, make sure your players know you're running a political campaign.

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Why aren't you a vampire hunter tg?

>THIS IS IMPORTANT!
If you want build advice make sure to say what 3pp you can use, if any.
>THIS IS IMPORTANT!

Unified /pfg/ link repository:http://pastebin.com/JTj1yEmU

Broken Shackles Playtest:https://app.roll20.net/lfg/listing/59701/broken-shackles-test-play
Creation Handbook Playtest:https://docs.google.com/document/d/1kitAB8sHgmuD3fvOMuI_KyV_dxpO2wrxQmbnCoRgglA/edit#
Avowed Playtest:https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Malefex...
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>>
A reminder that there are several spheres books in playtest:

Creation Handbook Playtest: https://docs.google.com/document/d/1kitAB8sHgmuD3fvOMuI_KyV_dxpO2wrxQmbnCoRgglA/edit?usp=sharing
Dark Handbook Playtest: https://docs.google.com/document/d/1zHRZyaMh_QwWcQ-ROGCjQyCdflD6cbm9VdEOJMpC06I/edit?usp=sharing
Mind Handbook Playtest: https://docs.google.com/document/d/1Kp4acH7zTk4e3DfPdYDfTk1jJClly3yp27Jfrf3FRWw/edit?usp=sharing
Time Handbook Playtest: https://docs.google.com/document/d/1xrcVb8f4isNrnf0c4A-ek9AmU8UD9nNULJF5v6dRwNM/edit?usp=sharing
War Handbook...
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>>50471554
Because I'm pretending to be a vampire with the unquiet grave tradition!
>>
>>50471584
It really doesn't matter. You will be more than powerful enough ether way.

>>50471594
Yes it does. A lot of them seem to have a gender of some sort.

Are you actually dumb or just an alt-righter is smart enough to get it but just doesn't want to?

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Believing in Magnus was a mistake.

Previous thread
>>50465708

>Freshest Rules:
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Stale PDFs:
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD

https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Outdated FAQs and Errata:
https://www.games-workshop.com/en-GB/Rules-Errata


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The Dark Eldar strike first and strike fast!
>>
>>50470037
ML3, spell familiar. If you want to go the choppy route, Disc+Spawn+Seer's Bane is quite deadly, if extremely expensive.

You need somewhere to put them. One of the big issues with Thousand Sons/low unit count armies is that they make target selection easy. Taking a Warherd to hide casters in will help ameliorate that, as would any high-model count mortal ally (Lost and the Damned formation or a detachment of Renegades and Heretics).

Power selection will largely be dependent...
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>>50470221
Orks coming in at I2

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>We find out what happens after the death.
>We are simply reborn.
>We can figure out what we were in previous lives.

How would we react?
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>>50469686
Sue the afterlife for downgrading us
>>
>>50469686
Don't some eastern religions already have this as a belief? Look at how they deal with it, maybe.
>>
>>50469686
Escape the cycles.

>Latest News
Druid UA is out! http://dnd.wizards.com/articles/unearthed-arcana/druid-circles-and-wild-shape
Be sure to fill out the survey on last week's clerics.

>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Community DMs Guild trove
>Submit to 5eg.mega.anon@gmail.com, cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w

>Pastebin with resources...
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Title the thread if you're gonna start a new one desu
>>
Why is it no one can title threads?
>>
How do we fix this.

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So do you know any good combat systems that reward fighting smart?

I was thinking about it recently. Myself I am 6ft Tall, and like 190 lbs, quite athletic with good muscle bulk and surprising speed for my weight. I am doing boxing currently and I have over 12 years experience with different martial arts (including striking, self defence and some basic groundwork). Within my boxing club I can pretty much take on anybody of similar reach as mine and while there are some people who are obviously better skilled and trained than me and would win even being lighter or shorter,...
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>>50464215
GURPS.
>>
>>50464254
The answer is always GURPS
>>
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>>50464261

It's one of the few all-rounder systems that don't shy away from crunch and meta tactics for its base mechanics. Not that it's faultless mind you, you can go to the SJ forums or gurpsgen if you want to know its flaws.

Overall though, GURPS doesn't just do something most other systems don't, it also does it very well since the people involved in making GURPS were very good at math.

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Quick /tg/ ! I need pictures of bug people. Civilized, preferably.

I already have some so I'll start.
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Combo Christmasland Edition

What is your legacy christmasland?

RESOURCES
>Active Legacy Forums
http://www.mtgthesource.com/forums/forum.php
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5

>Current Legacy Metagame
http://mtgtop8.com/format?f=LE
https://www.mtggoldfish.com/metagame/legacy

>Find/Browse basic lands by their art (Updated through Duel Decks: Jace vs Chandra)
https://sites.google.com/site/mtgbasics/

READINGS

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>>50439149
Legacy Christmas land? Do you mean meta wise? If so, all elves all the time
>>
>>50439149
Any first turn kill hand is pretty spicy, but first turn kills with protection are the spiciest. Doomsday, Ritual, LED, Probe, Underground Sea, Lotus Petal, Duress. That's about as magical as I can get. But pretty much any hand that can go off turn 1 I'll jam, unless I know I'm up against a FoW deck.
>>
Checking in to see if the Family Tree ever came to fruition.
>>50439149
I've had games where I assembled Thopter Sword on turn 2 with leftover mana to make a few thopters. I was in topdeck mode after that, but I knew that my opponent wasn't packing Daze, Force or Pierce so I went for it.

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This shit made it in to ADR edition.

Mk3 list building: http://conflictchamber.com

Warmahords chat: https://discord.gg/KmXzbwD

Warmachine/Hordes Books, No Quarter, & IKRPG
http://textuploader <dot> com / da46m
PP Youtube (gameplay tutorials, tournament coverage, and announcements)
https://www.youtube.com/user/PrivateerPressPrime

Latest Errata:
http://files.privateerpress.com/op/errata/WMH-Errata-July-1016.pdf

Steamroller Rules
http://privateerpress.com/organized-play/steamroller-tournaments

The Giant List of...
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>>
First for tournament lists on Conflict Chamber: http://conflictchamber.com#tournaments

I don't have a magic source of tournament results, but there's a button to submit results.
>>
So, 2na.

Been playing her. With 5-6 Griffons. Shit's pretty cash.

I'm backing off from my original "How the fuck did this make it through playtesting" to "Hmm, she's really good, and an incredible noob-stomper, so I'm not sure why it got past playtesting, but I don't think she's really problematic".

I mean, I played the hell out of Mk2 Morv2 and Krueger2, and the more I played them and the more time I spent on theorymachine, the deeper they were and the better they seemed. The more time I spend on 2na, the...
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>>50398463
I think the trouble with Una is the list drop. With Cassius in the pairing, many factions just have to list chicken so hard, and it's not like Una has a major achilles heel

File: ascension.jpg (249 KB, 670x377) Image search: [iqdb] [SauceNao] [Google]
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What do you guys think of Ascension? I have the original game, and I like it.

Are the expansions worth getting?
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>>
The third one and the one with Adayu the Tormented (it's like the fifth one I think) were the best. I haven't played the newest one.
You should get it on mobile and play it there. Unless you have 2-3 people that want to play it with you a lot, then it's worth it to buy all the expansions in paper. They are fun to play individually so don't worry about buying them all at once.
>>
>>50474328
I'm already obsessed with playing the mobile version, senpai. Still don't have any of the expansions tho.

Do you play the expansions by themselves? Do they integrate easily enough with CotG?
>>
Buy the Mechna stuff

Win 100% of the time

Shit game.

File: 1480446760370.jpg (4 MB, 1250x7100) Image search: [iqdb] [SauceNao] [Google]
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Don't repost from last thread edition

Old thread:
>>50460691

Links and Collections:
http://pastebin.com/vrqYhnpu
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>>50472275
> singlehandedly stop armies of veterans
Shitty revolutionaries with no resources or special skills do it all the time. That army of veterans? Isn't stalking YOU, specifically. They're just out for MH blood in general.

Find a good place to lay low and don't do anything to attract attention to yourself. If you don't beat your odds, there is some play involved in the outcome depending on who finds you and what they do.

Intentionally...
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>>
File: Traveller's Tale 1.35.pdf (1 B, 486x500) Image search: [iqdb] [SauceNao] [Google]
>>50472511
rip
>>
File: 1467859037479.pdf (1 B, 486x500) Image search: [iqdb] [SauceNao] [Google]
>>50472521
Oh let it go you fucking nance.

File: warhammer fantasy roleplay.jpg (260 KB, 1024x576) Image search: [iqdb] [SauceNao] [Google]
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Warhammer Fantasy Role Play 3e

A narrative dice system that allowed for various degrees of success and failure

Cards for unique actions and spells that showed how they performed to keep players from having to look up their text and, since they were handy, allowing for more complex actions and spells.

Easy to understand mechanics for chases and investigations to create tension for the group.

A shared party sheet to let the group know they are doing well and doing poorly by manipulating said sheet during play.

Everyone's information for...
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>>50470952
I loved 2e, always wanted to do a STALKER: Shadow of Mordheim campaign.

Cna you specify why it's bad for online? Because of the shared party sheet?
>>
>>50470985
Mostly because of the $200 of gimmicky accessories required to play that didn't really add anything meaningful to the game, just it's price tag.
>>
>>50470952

I actually respect what FFG did with the game, they had the massive, dirt dragging, brass balls to take a well liked and well established system and toss it out the window entirely and try something completely and utterly new majorly drastic changes.

Yes, it had flaws, probably the biggest was the price tag. Splitting core concepts from Warhammer across multiple tomes was a pretty shit idea too (like madness not being in the core rulebooks in a warhammer game is fucked).

Still, as someone who has...
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>I wanna kill that party member
>why the fuck would you ?
>"Summon whatever the fuck RP reason"
>You do realize that killing this dude will only fuck everything up do you?
>Hey that's RP so it's fair

What would you do ? Would you straight up kick someone who wants to kill a player for the hell of it or find a way to punish him in the game ?
43 replies and 5 images submitted. Click here to view.
>>
Let them.
>>
No PvP. It only leads to an arms race, endless revenge characters, and hurt feelings.
>>
>play LN character
>get it ok'd
>the two TN and one CN PCs act CE
>I lean LG
>don't try and just kill them
>tell them they better stop or I will take action against them
>they don't
>bring evidence of their wrongdoings to authorities so that they'll get arrested
>I do to...
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Is a self-aware talking animal still an "animal"? What defines an animal in any setting?
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>>
>>50469858
>What defines an animal in any setting?
Intelligence score of 0 or 1.
>>
>>50469858
Technically, yes it's still an animal, just like humans are technically animals.
In a setting where sapient beings have some kind of unique soul that base animals do not, then whether or not the raised animal is a person or beast would depend on if it has such a soul.
Otherwise it's pretty much dependant on whatever the in-game characters' opinions are.
>>
>>50469858
Not being able to keep hand in the box.


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