You are a Construct, an autonomous creature built from steel, and given life by ancient magic and modern ingenuity. Unlike most, you have mistakenly achieved sentience, and have received civil rights. You are also a detective with the city police.
You awake at full charge in a dark room. Your memory is filled with Reem of junk data, some of which is very unpleasant to attempt to parse. As you activate your lamps for a better look around, you realize you can't move your body. Panicked, you struggle, but no matter how much force you exert, you cannot break free of...
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There was a thread on mecha RPGs this week and it had me wondering: What are must haves in a mecha-based TTRPG from a crunch/attribute side? Are games where you never get out of the mech more fun?
>Party makes it to the BBEG's main room
>He begins to give a monolog
>Have character charge in to attack him mid sentence
>GM just smiles
>My character just smacks into a force field
>GM: "You'll just have to wait until he is finished speaking, Anon."
>not expecting this shit
If I were a big bad, I would monologue all the time, but I would have a fuckload of traps in place beforehand so I could taunt adventurers into them.
It's like you don't even mastermind.
Trap doors, spike pits, crocodile tunnels, a straight chute to the 'Here's my other dragons' room, Magic Forcefield, mana bombs under the tiles, and comically sized bear traps that decapitate the victim.
Am I missing anything?
Since i'm sure nourishing shoal will get hit with a ban next time, I made my own take on a modern goryo's vengeance deck. Works kind of like sneak and show. You loose a little bit of speed on your kill, but it's more interactive and less susceptible to hate. Opinions?
Can we get some Twin players in here? I haven't fed on enough asspain yet. Reddit and mtgsalv are great sources right now though.
I could see Goryo sticking around with how much graveyard hate there is in Modern. Now that Twin is dead there are suddenly slots in sideboards to focus on other decks.
I was planning to be a twin player, it was going to be my first deck. I ordered most of the cards on MCM, spent 400$. 2 days after I received the cards, they announced the bans. I'm still crying.
We lay to rest one of the best
As a player of simic shenanigans, I agree full heartedly with the ban. Built in protection, huge mana advantage, immediate creature advantage, almost certain card advantage.
There is no counterplay and I feel disgusting having played it
>Extraterrestrial social crusaders use their advanced teleportation technology to instantaneously transfer whole populations across our planet. The largest populations are sent to the largest countries, while the smallest populations are sent to the smallest countries and so on. Cities remain untouched; only human beings are moved.
"I'm just playing my character"
If you live under a rock, Twin and Summer Bloom are now banned
DONT ANY OF YOU NIGGER SEE LOAM POX DECKS BEING GOOD IN THIS META HOLY SHIT. DEFEATS INFECT,BOGLES, and storm ez pz. Tron is an alright match-up, and for eldrazi desu senpai their win cons will be discarded before they play them.
why play loampox when you can play based dredgevine reanimator
So, I've been wanting to get back into RPGs for a while now, and someone at my FLGS mentioned Dungeon World. I haven't heard much of anything about it, so I figured I'd ask you guys. How is it? How does it work? Is it any good?
I've had a lot of fun with it with one of my groups
helped rekindle a lot of my love of rpgs, though it does have some of its own problems.
the system does whats advertised, it's rules for advancement are fun, but odd.
Easy to learn and introduce new people to rpgs. Encourages a lot of good habits in terms of roleplaying group story telling. Not great at long term campaigns and has a few weird parts in being a hack/reskin of a pretty different game (apocalypse world) but that's more a matter of preference.
Makes some people very very angry because it uses different words.
It's heavily narrative- and roleplay-based. Players are pretty much required to help develop the story ("How did you hear about the X of Y?/What dark secret about Y do you know?/Who really created the X?")
Excessive use of terminology (like the ever-present "move") makes reading it a little clunky.
I wish it didn't shoehorn alignments and had more race-class options.
I've never really been that good at examining mechanics. I like the resolution mechanics because it seems to be the only d100 system where you have almost no chance at failing at something you're actually good at, and where progression in that skill makes you more likely to have critical success and less likely to have critical failures, instead of just as likely to have either one.
The only thing I can think of is that character creation is a little too labyrinthine with too many choices, making it hard for new players to get into.
I admit the rules do seem to have a little too much going on, but the anarchist fluff doesn't seem TOO bad. The way the reputation system works in the autonomist stations isn't that dumb, at least not any dumber than most RPG economies.
/tg/, how can I justify the pope secretly being a violent rogue, and joining the party to steal valuable art out of mosques in a modern day setting?
Also, cool ideas for NPC's thread I guess
You've done it, you've got to the BBEG, but then music starts playing. What is it?
>Party gets trapped in a small room
>The door is locked but has slits to let some light in
>BBEG is at the door and starts pushing his fecal matter through the slits to fall to the floor or onto whoever is closest to the door
>Starts singing "Do you know, the muffin man?"
We had a remarkable moment on a RPG because we put the player on random.
Almost every music until now being adventure generic music, final fantasy or something, until we get to the evil lich for the first time and he does his speech. Just at the start of the speech some shakira music starts playing.
This lich is now the dancing Lich, the most fabulous undead to exist in the world. He goes around doing strange lust dances to entice the boners of unwary adventurers.
>hosting game at my place
>throw together playlist for game, about 2 hours long
>GM tosses out generic starting adventure for new players to get to know group better
>"Muh cattle are gettin et' at! Save me!"
>go to investigate
>after some poking around, the ground opens up and a giant fucking worm tries to eat the...
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Can you be a paladin if you're stealing power from demons to fight other demons with?
Yeah, absolutely. I'll allow it. Hell, in the 13th Age, my generic fantasy setting of choice, that's a thing totally supported by the lore and the mechanics. There's a Paladin option called the Way of Evil Bastards, often utilized by dark knights in service to the Crusader, a moral absolutist who sieges the pits from which demons emerge and then binds them to his service through a pact with dark gods.
QM's twitter: https://twitter.com/FalloutQM
"central,, this is big sky. we are picking a lot of heat down there, the cell has sustained heavy casualties but some of our boys are still fighting for their lives, i see a new captian. requesting further orders..."
>bug out, big sky, the battle is already lost
Jamming forks into eyes edition
>40k 7th edition quick reference sheet(s)
>Forgeworld Book index