>>33434652 >The battlesuit shrugged off the White Scars who sought to bring it down, trampling one. Its three-toed foot came down with a crunch on the unfortunate warrior’s head, bursting it like a dropped melon, helmet and all. A power glaive sizzled as it left a scar on the battlesuit’s hull. The battlesuit spun, backhanding the White Scar hard enough to flip him head over heels into the air. The tau swung around, the fusion blaster boiling the air as it fired. Thursk threw himself out of the path of the deadly weapon. He hit the ground and rolled to his feet. Axe in both hands, he launched himself at the xenos, charging towards it.
>The pilot of the battlesuit was quicker to react than his comrades. He stepped aside as he swatted Thursk in the back. The blow drove the latter headfirst into a strongpoint. Head pounding, the Dark Hunter tried to stand. His vision blurred. The air hummed as more battlesuits dropped down into the courtyard. The first three had been the tip. The rest were there to make sure it struck home. Thursk groped for his axe.
>‘Ambaghai, I need you ready,’ he croaked, pushing himself to his feet. The battlesuit that had struck him loomed over him, weapon glowing. It fired as he dove between its legs. Smoke and heat washed over him. His power armour felt as if it were responding sluggishly. Something in it might have been damaged.
>Or maybe it was him. He scrambled to his feet. The battlesuit grabbed his head in a grip that would have crushed his skull, had he not been wearing his helmet. It hefted him, and he pounded at its arm helplessly. The metal of his helm began to buckle, and metal cut into his scalp. His eye-lenses burst, peppering his face with photosensitive plastics. The world went red at the edges, and then dark.
>>33434743 Don't we have the one commander from the Enclaves who can use his fusion blasters as plasma swords? I'm surprised we've never had any drawfriends get their own idea of what that might look like.
>>33434743 >The battlesuit shrugged off the White Scars who sought to bring it down, trampling one. Its three-toed foot came down with a crunch on the unfortunate warrior’s head, bursting it like a dropped melon, helmet and all. A power glaive sizzled as it left a scar on the battlesuit’s hull. The battlesuit spun, backhanding the White Scar hard enough to flip him head over heels into the air.
What the fuck. None of that shit is even accurate.
>>33434743 man having the Tau commander in TLS in DoW 2 was such a cocktease. i wonder if relic/thq would have made one final expansion if thq hadn't kicked the bucket. i waited since 2006 for the Tau to be in another RTS game
>>33434845 >‘You do not think like the others,’ Shadowsun said. ‘Your thoughts are more fluid. More like ours,’ she continued, switching to a crude dialect of Khorchin. ‘My folk grew strong on the plains, like yours. We broke cities then and we have broken worlds since, just as you have done.’ His lips peeled back from his teeth, but not in a smile. Not now. ‘Set your sword aside, and we will speak at length, over glasses of chinyua wine and a game of Go, Khan Kor’sarro. We will speak of Chogoris, and the ways of plains folk, and warriors. We will speak of the Greater Good.’
>temptation would have been overwhelming. There were too many layers of meaning in her words, implicit threats and promises that would take days to decode. The hunter in him longed to follow all of the tracks and trails she was laying before him. But he was not simply a hunter – he was the Master of the Hunt, and he had his duty.
>He sighed and looked up at the stars, fading into the dull iron sky of an Agrellan dawn. This world was poisoned, and worth nothing but the lives that would be spent in its defence, including those of him and his men, if that was the way of it. ‘I would like some wine,’ he said and his lips quirked in a smile, as he looked at her. ‘But we have already been playing, huntress, and the time has come to draw our game to an end.’
>>33435017 >Kor’sarro slid forward, barely stirring the snow. The shield drone hummed between them as he raised his bolt pistol. He fired rapidly, but not at either the drone or its mistress. Instead, he fired at the ground. His shots tore steam from the slushy ground as each of the explosive bolts super-heated the snow into a white fog which cascaded upwards, enveloping him and his enemy both. The shield drone hovered, blinded, and he took it first, catching it from below with Moonfang. Piercing the drone, he slung it towards Shadowsun, who fired instinctively, erasing her own drone from existence. He was on her a moment later, his sword chopping down through the barrel of one of her weapons, rendering it useless.
>She flung the shattered weapon aside as she brought up its twin and fired. Her jetpack roared and she slid backwards, away from him, still firing. He pursued her, narrowly avoiding the blasts. The world narrowed to just him and her. He held Moonfang in both hands, arms cocked, ready for the killing thrust.
>If he could just reach her, even if she killed him, it would be over. She knew it as well as he did. It had been a calculated risk on her part, as it had been on his. Victory was never the sweeter than when it was balanced by death.
>Cat-quick, Kor’sarro leapt. She fired, and he felt heat brush past him, scouring his shoulderplate of its white and red markings, and leaving only the grey of bare ceramite as he crashed down on her, driving his sword down with all of his weight behind it. She twisted, desperate now, and the blade caressed her side, tearing through the white armour like paper. He grabbed for her helm, digging talon-like fingers into it, trying to destroy her optic sensors, to blind her for the kill.
>>33435045 >A blade, a primitive looking knife, flashed, suddenly appearing in her hand. It kissed his neck, drawing a thin weal of blood. They hit the ground in a tangle, and her feet caught him in the belly, propelling him away. He lost his grip on Moonfang and slid across the ground. She tossed aside her remaining blaster and tore her crushed and mangled helmet from her head. A topknot of hair as crimson as a Chogorian sunset unspooled and snapped out as a slate-blue face, with large, dark eyes glared at him. He recognised the look in those eyes, alien as they were. ‘Maybe we are alike,’ he said, drawing his combat knife. ‘Come then, huntress. Come and take my scalp.’
>With a cry, she lunged for him, knife in hand. They reeled back and forth through the snow, blocking and slashing. Her blade bit into his vambraces, driven deep into the ceramite by the powered exoskeleton of her armour. His own knife gouged great scars in her armour, driven as much by his own muscle as his power armour. They whirled about one another in a deadly dance, and he laughed deep and loud and long for the pleasure of it.
>>33435070 >They crashed together, blade to blade, and he leaned towards her, smiling widely. In her eyes he saw reflected the joy that he knew danced in his own. We are not so different, Shadowsun, and in other circumstances, I would dance with you again. You are a worthy challenge, he thought. ‘And you would tame us?’ he said, ‘for shame. There is no taming the storm and there is no chaining the hunters of the stars. There is only the hunt, and death. Duty, honour, empire, these are but shadows in this moment, in all moments,’ he said. They strained against one another, heads so close that he could smell her sweat, and see his face reflected in her eyes. ‘You know that, as well as I, huntress. You feel it as well, and that is why you are doomed to fail,’ he said, stabbing to the core of her with each word. There was something indefinable in her gaze – determination, perhaps, tinged with what might have been sadness. The joy had faded. She had lost herself, but only for a moment. He felt a surge of satisfaction that he had been able to give her that much, even if it had only been a single moment of freedom.
>Their knives grated against one another. She longed to kill him, to cut his heart out with her blade and her hands. But that was not the way of it, not today. She shoved him back and withdrew, her armour carrying her speedily away from him. He stumbled momentarily off balance. She scooped up her fusion blaster and spun, levelling it at him before he could reach her. He felt a moment of sadness, both for her sake and his own. She was a cunning creature, locked in chains that she didn’t even see. She deserved a clean death, a warrior’s death, if nothing else. Instead, he would die here, and his men would die, and it would all be for nothing.
>>33435095 >Cemakar hesitated and then nodded. Stiffly, one hand pressed to his side, he moved across the ridge. Bikes roared past, guns blazing. The tau were trying to regroup, but seemed confused, as if their commander was otherwise occupied. Cemakar grunted. He had a feeling that he knew why that might be. Something cold clutched at his hearts, as if a shadow had passed over him. Maybe Ambaghai wasn’t the only one the spirits spoke to. He began to run, despite the pain, despite the ache in his side and the red fog that nearly blinded him. Wherever Shadowsun was, that was where Kor’sarro would be.
>caught sight of the familiar flash of Moonfang, in the light of the nearing dawn. Something in him tore and he coughed blood. He saw them strain against one another, his khan and the alien commander, saw them break apart, saw the weapon rising in her hand, and he knew what was coming next and without a second thought, he leapt.
>Kor’sarro tensed, ready to make his final lunge. Her finger tightened on the trigger.
>Cemakar crashed into him as the fusion blaster roared. Kor’sarro scrambled to his feet. He looked down into the old man’s upturned face. ‘They’re… here,’ he wheezed, smoke rising from between his lips. ‘The Khwarezmian has come.’
>Kor’sarro still knelt beside Cemakar. Old Shatterhand was dying, red bubbles forming at the corners of his mouth as he tried to speak, to breathe. He’d been cut in two by the blast, and Kor’sarro shifted slightly, so that Cemakar couldn’t see his own legs lying some distance away. ‘T-told you so,’ the old man hissed. His fist tapped weakly against Kor’sarro’s leg. ‘Stupid,’ he gurgled.
>>33435122 >‘Easy old man, the Khwarezmian is here. You’ll be fine. You’ve survived worse,’ Kor’sarro said, knowing it was a lie even as he said it. ‘You’ll survive this.’ He looked up. The sound of engines shook the ridge. Hasik and his bikers had made it through and come back. The khamar were making a fighting withdrawal. Their ambush had been ambushed, and they knew when they were beaten. They wouldn’t stay gone long, however. He knew that they would have a long, hard ride ahead of them, back to their own lines. The old man gripped his wrist, and Kor’sarro looked down.
>‘My tanks are dead,’ Cemakar said, staring up at the lightening sky. ‘Now so am I.’ His gaze sharpened, just for a moment. ‘They’ll make me a Ghost Warrior, boy,’ he rasped, and there was real fear in his words. For the first time, in his final moments, Old Shatterhand was frightened. The thought of being interred within the armoured sarcophagus of a Dreadnought caused even the staunchest warrior of the ordu to quail. To be made one of the Ghost Warriors meant an eternity of sterile slaughter, never to feel the wind or taste the blood of the enemy. Bloody fingers dug into Kor’sarro’s arm. ‘Don’t let them.’ He coughed. His eyes were wide. Blood spattered into his beard. Then with a querulous sigh, his face went slack, and his hands flopped limply to the snow.
>Kor’sarro hesitated. There was an Apothecary with Gharchai, he knew. Cemakar would be stabilised, kept hovering between the land of blood and the land of ghosts until such time as he could be encased in an adamantine bio-coffin and join the ranks of the living dead. He was too valuable to lose to such a shallow death. Old Shatterhand was a legend – a god-killer and a master of war. The seers would oversee his return and they would awaken him to fight anew.
>>33435140 >He looked up at Shadowsun, who was shouting orders to her troops. She met his eyes as he rose to his feet. ‘He was my commander, once,’ he said, softly. He knew she could hear him. ‘He was never my friend, for he had none. But he was my brother, and my teacher and he did not deserve this death. And he does not deserve what will happen next.’
>They stared at one another, as the battle swept on around them. She had faced Dreadnoughts before, he knew. Even as she likely knew, after all this time studying the warriors of the ordu what such a fate meant to them. Then, just as he began to fear that he’d misjudged her, Shadowsun inclined her head slightly and he stepped back. Her fusion blaster vomited plasma and Cemakar’s body was enveloped in a pyrrhic shroud. Kor’sarro expelled a breath and looked at her. ‘Your days are numbered. Count them one by one, and cherish them. You have earned this one, but our dance is not yet finished, huntress. Wherever you go, wherever you wage war, I will pursue you, and when the appointed day dawns, your head will join the others on the White Road.’
>Shadowsun held his gaze for a moment. ‘We could have been great friends, huntsman,’ she said, finally. Her armour wavered and a moment later, she was gone, lost to his sight. The sounds of bolterfire trickled off as the tau retreated, leaving Rime Crag to the battered remnants of the Third Company.
>The Khan laughed in exultation, activating Moonfang’s power field and bringing it round in a waist-high slash to carve a pair of Tau in half at the waist. One of their kneeling comrades blasted a point-blank volley right at his chestplate, knocking him back a pace and filling his flaring nostrils with the scent of burning ceramite. The Tau warrior scrabbled for a reload, his fingers shaking with fear. Kor’sarro cut him down with contemptuous ease.
Shadowsun has him dead to rights in that scene, and Shatterhand gets in the way to save him. But there is nothing that stops Shadowsun from just firing a second shot and killing the Khan anyway. Instead, she respects the sacrifice that has been made and spares him.
Later, in that same book, Khan has the drop on Shadowsun after she avoids killing some child soldiers that get caught up in the battle or something. I forget that part, but what happens next is that the Khan almost has her, one of her honor guard gets in the way and sacrifices himself to save her... And the Khan immediately turns around and tries to kill Shadowsun again.
Shadowsun did Khan a solid, and when the exact same situation came up with the roles reversed later, Khan ignored that and went for the kill anyway. And she still got away.
Khan confirmed for honorless piece of shit. No bro.
>>33435340 Actually looking at the picture again... what the hell is the fluff reason for the riptide? It seems like it's armed just as well as the crisis suit, just bigger, heavier, and less mobile. Which makes it a fire sponge, really.
>>33435455 >Khan confirmed for honorless piece of shit. No bro. Except of course that makes you a Xeno sympathizer. Purge the Heretic/xeno is all you need to know, the degree to which they are heretics/xenos doesn't matter.
>>33435502 Nah man, it's pretty darn mobile. It's the Tau response to having to fight more scary threats like Knights, Titans, Gargants, Bio-Titans, etc. Plus they're scary as shit to fight and provide good morale boosting for Shas
The riptide is the experimental platform for a new powersource called a Nova Reactor. Right now it can only go into FULL POWER in short bursts without tearing the Riptide apart, but when it does? You can either zoom twice as fast, deploy a basically invulnerable super shield, or power up your weapons to full and fire a multi-shot super long range gun that is the single most powerful weapon in the Tau army.
Crises Suits are for getting the right weapons to the right place in time, and falling back if shit gets too hot.
Riptides are about dropping a giant, hard to kill unit on your doorstep and then kicking down your fortress with an ion cannon that makes Monoliths sweat nervously.
>>33435502 Basically there's this big (and slightly unstable) reactor that puts out a stupid amount of power, but it has to be a minimum size. Think nuclear powered aircraft carrier compared to a diesel powered one.
So once you have something big to put it in you can run a massive jetpack, bigass shield and ubergun all at the same time.
It's more manoeuvrable, more powerful and better armoured than a crisis because of this.
>>33435611 >hard to kill unit Aside of the temporary shield, what makes it any more invulnerable to being shot through the knees than any other walker?
Wouldn't a tank be more sensible to carry heavy weapons? Tau have really been using less and less tanks and more and more suits. I always thought crisis and stealth suits made sense, they fill operational niches. But why would you but super heavy guns on something which can be immobilized by an artillery shell to the knee?
At least imperials have the "void shield, ain't gotta explain shit" excuse. Not that they're not retarded.
>>33435731 Powerful armor along with the shield which can get boosted by the nova reactor. >Wouldn't a tank be more sensible I always got the impression the Riptide was meant to be a bipedal Hammerhead. You want to drop in a cadre of battlesuits, make a big suit to carry tank weapons instead of having to deploy tanks with your faster battlesuits. You can deploy your suits from Orcas and your Riptide from orbit like Halo Scarabs-all badass like.
>>33435853 It resisted an anti-titan weapon? That sounds like bullshit to me, no way that Tau shield tech is up to Imperial levels. Armour compounds, probably. But shields don't seem like a strong point of Tau tech.
>It has a jet pack, so it can jump over terrain that tanks usually cant. But Tau tanks are all skimmers, so rough terrain doesn't mean a thing to them, unless it's mountains.
I dunno, I just figure there must be a reason why most imperial anti-titan weapons are mounted on Super Heavy tanks, as opposed to things like knights.
Space Marines experience fear pretty often in the fluff, actually. It is hard to provoke, and their fear usually doesn't slow them down, but they do feel it.
They just don't freeze up and panic from fear.
Hell, some Space marines actually are afraid of fighting the Tau, because tau railguns turn them into slurry and destroy the progenoid glands making recovering the gene seed impossible and dealing heavy long term losses to the chapter.
>>33435979 >Hell, some Space marines actually are afraid of fighting the Tau, because tau railguns turn them into slurry and destroy the progenoid glands making recovering the gene seed impossible and dealing heavy long term losses to the chapter.
>>33435908 Imperium is more modern than WWI. Most of it is at a WWII level of technology, but with ballistic missiles, heli support, more advanced squad level tactics (fire teams, squad heavy weapons) and of course, orbital droptroops as opposed to paras. Krieg is the most WWI regiment. Cadians are vietnam era, and Elysian drop troops are almost black hawk down level.
Tau tech is getting better all of the time, and the Riptide is their brand newest stuff.
Did you know that the Tau are currently working on a man-portable improved Railrifle that can be held and fired by a Firewarrior, but deals the same damage and range as a Broadside/Hammerhead railgun? It is expect to replace the Pulse Rifle when its done.
Th Tau have also been working on a new limitless power source, and in the course of that have accidently blown up stars. Stars as in multiple.
An accident that they have decided to put effort into weaponizing as its own thing.
Tau are rapidly nearing a point where the Imperium falls behind in the arms race.
>>33436090 Plus, the Imperium has very sparse amounts of technology that's far and above Tau technology, to the point where Imperial Tech is more often than not either being beaten by Tau or matched by it.
The biggest advantage though are that Earth Case scientists and engineers thoroughly understand and always improve their technology unlike the Mechancius who, for the most part bang on stuff with sticks, light some incense and call it a day.
>Now, centuries later, the rail rifle is a common sight in Pathfinder teams, though it has not yet fully supplanted the pulse carbine. Indeed, Fire caste doctrine dictates that rail rifles never be fielded to the exclusion of all other weaponry. Even though the current models are considerably more reliable than the initial prototypes, they are still prone to occasional misfires or targeting system failures. These mishaps occur rarely – perhaps once in ten thousand firings – but until this minor unreliability is rectified, the Fire caste will consider the rail rifle an augmentation to Pathfinder teams, rather than a mainstay weapon.
>Whilst the rail rifle officially remains exclusive to Pathfinder teams, there are persistent rumours that more compact versions of the weapon are currently being trialled by Fire Warrior cadres on the Tau Empire’s eastern fringe. It is difficult to say whether there is any truth to these tales, though it is certainly the Earth caste’s avowed intent to oversee further refinement to the weapon. Their next goal is to evolve the rail rifle to a point where its killing power is comparable with its larger, Broadside-mounted cousins. From there, who can say where the Earth caste’s ingenuity will lead?
>>33436187 >the Imperium has very sparse amounts of technology that's far and above Tau technology Shields. Supply lines: Fuel efficiency (imperial vehicles can run on wood if need be). and Ammunition efficiency (sun charged ammo packs for rifles and cannon). Biological interface (servitors, augments, tech replacements like the admech does, vat growing limbs). Anti armour capability (Melta bombs and guns, plasma cannons).
Imperium has tons of tech way more advanced than Tau stuff. They just don't end up in the hands of grunts or even many marines.
Even the basic ships that can warp jump are more advanced than Tau tech so don't go thinking Tau are this amazing technological race. They can't hold a candle to Necrons, Eldar, or DAoT. They are simply high tech to US, modern humans, and they are a young race that is constantly improving.
>>33436274 I'm pretty sure the Tau have degrees of Biological interface, it's how Crisis Suit pilots are able to pilot them so well. Supply lines aren't really discussed much for the Tau so I have no idea, and they have a very good amount of Anti Armor capability as well. Fuel and Armor efficienty does sound better though
>>33436291 I don't have the picture on me but it's a tidbit in the 6th edition Tau codex. They aren't craftworld sized but they serve the exact same purpose. They're massive.
>>33436395 >I'm pretty sure the Tau have degrees of Biological interface Sure. But it's nowhere near Imperial tech. I forgot about orbital drop troops, squad carried auspex, power weapons (and all melee weapons really) and superior anti orbital defences. I'm not sure if we ever even heard about Tau surface to orbit abilities. Do they even have ICBMs and macro cannon equivalents?
>>33436395 >I don't have the picture on me but it's a tidbit in the 6th edition Tau codex. They aren't craftworld sized but they serve the exact same purpose. They're massive. It's so pointless I might just believe it if it wasn't the Tau. Do you recall where it was in the codex?
The way I see it, Tau are approaching DAoT tech-level (of course, you could say that a caveman inventing fire is approaching that level, but you know what I mean).
The Imperium has nifty gadgets in limited supply because it has only a few leftover or they are difficult to manufacture, while the Tau get nifty gadgets in limited supply because they're experimenting with new technology.
There's a story of a Space Wolf who had a time-stopping bomb in place of his second heart so that anyone who killed him would be trapped in eternity with him. In the Tau Codex, there's a Tau commander who had one of those devices wired into his suit, and used it to trap a Space Marine commander with him in stasis. As I recall, they built a monument around the frozen time-bubble.
They've got a few other, stranger devices lying around, but it is true that the Imperium has more of them simply because they have more artifacts than the Tau have innovations.
>>33436558 >There's a story of a Space Wolf who had a time-stopping bomb in place of his second heart so that anyone who killed him would be trapped in eternity with him. It'd be pretty anti-climactic if someone just vaporizes him from a hundred feet away
>>33436760 I choose to interpret it that the mechanicus actually doesn't know what the speed of light is, so they miscalculate and the Tau do have FTL it's just not very good FTL. Because really, they do fucking need FTL if they want to exist.
>>33436794 no, the Tau had a weak FTL that made sense, and no one complained about. Then GW removed because they can't have a faction whose economy or military capacity makes any sort of logical sense.
I'd be one to exempt Necrons from the whole argument. Their whole thing is being better at technology that everyone. Their basic guns tear matter to pieces and everything else laughs in the face of physics. They're definitely above DAoT humanity, and just about everyone else in the fluff.
Well, the time-fucking-field is self-sustaining, because it's inside the time field, so it can't really undo itself. They sort of just built the building around the bubble of stopped time, like building a monument and memorial around an immovable location.
>>33436679 even moreso if he is around other space wolves when it goes off. some pathfinder kills him and the two dudes around him spend eternity looking shocked as loki is dragged through a tiny hole.
>>33436760 Except they didn't. They gave them near lightspeed engines, and then made fluff that said the tau made new engines to replace those which propelled their ships at 'unthinkable speeds'. The term unthinkable speeds pretty heavily implies FTL if they're already traveling at near-light.
>>33436890 oh, it's very stupid. But GW likes to remind you occasionally that they will be that stupid. Just in case your hopes were being raised.
Is there a part of the setting that you like or at least have no serious problem with? Well at any time GW might completely fuck that up, even if it they gain nothing from it.
I'd make a list of reasons why GW should no longer be allowed to control their own fluff, and should surrender editorial control to Fantasy Flight Games. But it would be a very long list, and I have better things to do.
>>33435905 Unfortunately the Tau try to stay somewhat realistic in their tactics, if only tangentially. Dark Future Stupid™ and Future Soldier nonsense don't mesh well.
>>33436003 >Space Marines are hardwired to always choose Fight Actually, no. Space Marines are hardwired to be able to decide when to flood their system with adrenalin on their own. Complete control over normally unconscious brain functions is one of their many hilarious powers.
"And They Shall Know No Fear" isn't just a metaphor. Having total control of all bodily functions and being completely brainwashed to look forward to glorious death in battle has removed all fear from them.
>but chaos marines have given up their selflessness and now fear the consequences of their deaths.
I don't think I'd play as the Tau, but I do like how a race that would be generic sci-fi somewhere else seems so unique in 40k's space fantasy environment.
Also, has anyone read 'A Sanctunary of Wyrms?' It's a Deathwatch short story where a Water Caste Tau and 80% machine Iron Hand team up to take on some Tyranids. Sum up makes it sound bland, but I love it so hard.
Crisis and Stealth suit teams take that role by hopping around popping the contents, while the Air Caste catches them before they hit the ground.
Official fluff says they need something to crack big targets up close and more personally. A siege-breaker unit to put holes in structures so the smaller invasion forces can crawl inside and do the work where giant robots and over-the-horizon artillery can't get to.
>>33437540 >you need something hardish defending those guns No, like, that's the thing. They have interceptors to do that, because the guns are flying.
Tau don't do emplaced positions. Explicitly so. A clunky prototype made to be huge and do huge robot things is totally normal for the setting, but it's just not how the Tau fight, according to their own lore.
As for combined arms, Manta carriers can air-drop just about every unit in the codex (kroot excepted). The only ones that don't fit inside the hold are the Riptides, who would require some alternate, specialist method of transportation.
Hey, it's 40k: the mechs are ridiculous and logic doesn't matter.
Maybe precision? Easy to maneuver a gun around an obstacle or terrain when it's a lot closer to the enemy, then to have to wait for the enemy to expose themselves to your firing lane from your far away tanks.
>>33437983 >then to have to wait for the enemy to expose themselves to your firing lane from your far away tanks. I don't think you get how artillery works. Fire lanes are for tank hunters, or urban combat. You use artillery to smash the building, troops, defenses, everything the enemy has in a square mile, before taking it with a ground assault. If you even bother and don't just bypass it. This isn't WWI. Bunker buster shells, incendiary shells and HE shells have all been made for artillery. >precision Artillery is accurate to within meters. And 40k has magical, never explained, auspex range finders.
Frankly, it makes no sense that any faction can stand up to the IG in attrition warfare. Almost every faction lacks some combat arms for proper large scale warfare. Only the Orks really come close. No wonder they're such a threat.
>>33437855 Broadsides are the only one that I consider the closest thing the tau artillery w/out being artillery. Despite their firepower they need line of sight [for some reason I keep typing 'shit' instead of 'sight']. Other then a close range fire from a broadside, I'd figured that the Tau would have an explosive charge for breaching
>>33438125 Broadsides are closer to tank hunters in the role they fulfill. They have one kind of shot, and it has no AoE or frag effect. It's terrible artillery.
Another thing most everyone but the IG lacks, is mortars. Of the siege and squad kind. Very bloody useful things to scatter or splat enemy infantry, and useful even against open topped vehicles. Great area denial weapon too. Oh, and grenade launchers. No one but IG seems to have those either.
>>33438094 >Frankly, it makes no sense that any faction can stand up to the IG in attrition warfare.
They generally can't even in the fluff if the IG has an established supply line that isn't stopped.
You can rationalize it as the artillery being overrun by sheer numbers, surgical strikes via drop pods, etc. In a setting where teleportation, magic, reality warps, massive reinforcements from space, orbital battles, warp storms, etc are a reality, having artillery dominance isn't a sure win.
>>33438206 Whirlwinds are a thing, but hardly anyone takes the.
>Oh, and grenade launchers. No one but IG seems to have those either. Auxiliary grenade launchers were something I really hoped would have stuck around. also technically any faction with smoke launchers has "grenade" launchers, in a sense
>>33438228 >having artillery dominance isn't a sure win. But they don't only have that. They're the only faction with the full scope of military hardware. Tau lack heavy infantry weapons (machine guns, flamers that sort of thing), artillery and drop troops. Orks lack scouts, and that's pretty much it. DEldar lack everything except light infantry, squad anti tank and mechanized infantry. Eldar are another strong contender for a functional army, but still lack artillery and squad heavy weapons and crewed heavy weapons. Tyrannids are absolute fucking nonsense and should be pulverized by any decent force.
And so on. Every faction is lacking in several aspects. IG will win an infantry firefight, because IG have designated marksmen, heavy bolters and stubbers for surpresion, flamers for clearing building, mortars for area denial, plasma guns, melta guns and missile launchers to deal with armour... IG has quality artillery and ICBMs to soften enemies up prior to an assault, and destroy it's defensive positions. These two alone are decisive factors in winning battles, and almost no one fields this but the IG.
>>33438378 And on top of that IG has higher numbers (except orks) and every combat branch other factions have. Armour, mechanized infantry, scouting units (rough riders, sentinels), special forces, heavy and light infantry specialized in different types of combat, snipers, gunships and fucking Anti Air companies.
No one else brings AA either. IG artillery and armour regiments have companies of Hydras for air cover. So IG, if the navy sticks around, also has an edge in air superiority. Even though the air force is one of the more lacking forces in the Imperium.
>>33438414 >shooting full auto RPGs laced with water. Well, gyrojets were a real idea at least. And they weren't laced with water, they were actually *tipped* with water. So all I can imagine is ice bullets.
>>33438455 Most other factions are physically stronger, have better equipment, ect ect.
The IG need a little of everything because that's how they wage war - overwhelming the enemy with ways to counter anything they might bring to bear.
But Eldar and Dark Eldar both rely most often on quick lightning raids. Tau try to destroy the enemy from a range, and Orks and Tyranids always attempt to overwhelm by sheer numbers. Chaos tries to turn the populace to its side, and summon a bunch of daemons to fuck up everything.
In short, every faction is geared to fight in the way they fight best for the tactics they use. Just because the IG have just about everything doesn't automatically make them superior.
>>33435853 I thought the first story with the Riptide was going into a hive world, fucking a bunch of leman russes up followed by a baneblade. And doing this by using drones to keep a layout on the streets and using its superior mobility to keep out of LoS
>>33438632 >Tau try to destroy the enemy from a range Which is one of the reasons that it makes so little sense for them to lack things like artillery and grenade launchers. I get that beams are their thing and all, but artillery wins wars.
>Most other factions are physically stronger, have better equipment, ect ect. Physical strength is pretty meaningless if you're blasted apart by a manticore missile from miles away. It meaningless against a gun line of IG with more firepower in their heavy weapon than your entire squad. You'd never get close. The lasguns are only there to shield the heavy guns who do the killing. Realistically, an ork or Tyranid charge against an IG trench should end like the Somme. The attacker dies. Every armour engagement would be like the battle of Kursk. With Leman Russ-34s.
I know I'm just talking real life military here, but it makes no sense that such vital branches are lacking for so many factions. It makes sense for SM or SoB, but why don't say, the Iron Warriors have considerably more artillery, seeing as sieges are their thing? Demons are cool and all, but they're just more gun fodder. Subverting the populace, that's legit psychological warfare right there. Works for Tau and Chaos, anyway. And Eldar and Orks have halfway competent armies. Tyrannids are really the worst off. Fucking genestealers set off the revolution too early half the damn time.
>>33438847 I think Tau use seeker missiles as directed artillery. Tau doctrine is mobility so static artillery wouldn't really be their thing. The Tau fire warriors don't carry heavy weapons because those are carried by the suits and their pulse rifles are strong enough to fuck up what they come across.
>>33438934 >their pulse rifles are strong enough to fuck up what they come across. But as soon as they get to urban combat, their lack of anti tank, flamers, and surpressing weapons will mean they just guaranteed lose against guardsman. Sure, flashlights are shit (even though they can still kill Tau) but small arms aren't the killers of the infantry anyway. Firewarriors haven't a chance in hell in urban environs. IFVs and Tanks shrug of pulse fire, crisis suits and hammerheads make for easy targets for a missile launcher, or a multi melta fired from hiding. And there's fuck all the fire warriors can do about it as the heavy stubbers open up and the mortar shells start landing among them. Then what? Hole up and fortify in a building? Forced to keep their heads down by bolter/stubber fire as the marksman pick them off and the flamer teams approach to sear the place clean. And fuck all the fire warriors can do about it.
pathfinders can alleviate it somewhat with anti armour railguns, but they're still shit at opposing the guardsmen on the ground.
>>33439196 In urban enviroments then the brave-noble-etc battlesuits would take the lead, and the auxillary troops would get used more extensivly. Vespids and Kroot would get around easier and are better suited for those close in encounter. Also they could do what they did on Taros and just level the city.
Not him, but it is one of the stupider things of the 40K setting. Small arms and support weapons all seem to have stupidly short ranges, and I'm talking like 18th century battlefields, let alone anything modern or futuristic.
Physical strength matters because fighting degenerating into hand to hand brawling is commonplace in 40K.
>>33438847 >but artillery wins wars except the table top game is a ridiculously inaccurate example of wars if you actually try scaling it up.
Look at the range of the ICBM model, and scale it up from the game to real wold and get an ICBM with a range, iirc, of about 2 kilometers.
So we'll just have to assume that the table top is a poor representation, and that their guided missiles, and extremely long range air crafted mounted weapons take the role of artillery in hitting things very far away, but with greater accuracy.
>>33439209 They have the Hammerhead, which would reasonably fill any ranged requirement (all the fluff has them smashing Russes before they can fire back). All they need is line of sight and when you can hover that's not terrible hard to find, I would imagine. Also those seeker missiles again for concentrated barrages.
>>33439300 Seeker missiles pretty much are Tau artillery. In an actual combat situation they could have a bunch of Skyray Missile Gunships parked several miles away and use markerlights drones to fire them off with pinpoint accuracy.
>>33439251 I'm of course talking fluff. Using TT figures would result in the sort of hilarity you just described.
>>33439249 >In urban enviroments then the brave-noble-etc battlesuits would take the lead, See, that's a terrible idea. Armour of any kind without good infantry support is useless in urban combat. A crisis suit? Fodder for krak missiles, lascannons, multi meltas, krak grenades dropped on them, all coming from alleyways, tops of buildings, entrenched positions around the corner...
Stealth suits are the only feasible thing here. Unless there's auspex on at least platoon level. Vespid work better as well, with their mobility. Tau troops of any sort are overspecialized though, and just lack the pure versatility and resources guardsmen have to work with. It's going to be a pretty tough job to ambush a convoy in a street when all you have is rail rifles against the armour, and absolutely nothing to suppress the infantry with. Guess just rely on Kroot to engage in melee and hope your pathfinders aren't taken out by the chimeras multi lasers and bolter fire before they disable all the vehicles in the convoy.
>>33439379 I would imagine it's as close as they get to indirect fire (sans smart missile systems). I can't recall anything which involves artillery in the traditional sense.
Actually in Courage and Honor, the third Uriel not-Space Wolf book, the Tau attacked a city by dropping a thousand gun drones into it. It probably speaks a lot about how the Tau feel about artillery if their bomber drops fucking gun drones.
>>33439416 Why is it that in an urban combat situation, the guardsman are all set up in ambush positions with every weapon in the codex plus a half-dozen tanks, while the Tau get to pick 1 squad of 1 unit to walk unwittingly into it?
Not saying your point is necessarily wrong, but the way you've set it up is fairly biased.
I'd figure them to be more precise in their destruction. What good is a missile that doesn't hit home? What good an artillery shell that goes wide?
The Tau lack the logistical resources to simply wait until scattering fire removes the general direction their opponent came from. Also why they don't hold down positions unless they really have to, or why they like to drop drones instead of bombs: it's costly to keep dropping ordinance and drones can go places bombs can't, and potentially have more uses too.
>>33439300 >They have the Hammerhead, which would reasonably fill any ranged requiremen Gonna get fucked by tank hunters though. And leman russes come in considerably more numbers than hammerheads do. The T-34 was pretty shit compared to a Panther as well. But the Russians still took Berlin.
and this is one of those things were artillery becomes useful. Spearhead of your armoured column destroyed? Launch a creeping barrage over the whole area and advance again.
>>33439379 Artillery with no indirect fire is going to be hampered. Drones can be shot down, a shell can't. Your pathfinders can be killed by a scout team. All a basilisk needs is the approximate coordinates.
>>33439416 >A crisis suit? Fodder for krak missiles, lascannons, multi meltas, krak grenades dropped on them Another reason to develop the riptide. But crisis suits aren't necessarily restricted to land, they can go from roof to roof. You're fight in that stealth suits are probably used more heavily.
Fire warriors also have EMP grenades, I doubt it's an exaggeration to say they have some sort of mine variation. They've also got that scanner thingy on their spure.
>>33439472 They are. They can also all fly, so they can more easily maneuver around or onto buildings. If a group of guardsman comes across a wall, they're going to need to spend some time helping each other climb over it, and will be fairly vulnerable while doing so. Meanwhile a crisis suit uses it's thrusters to fly backwards over the wall, firing at any pursuers while doing so.
>>33439507 >And leman russes come in considerably more numbers than hammerheads do. It's a stupid example but fluff has always said that the Tau are used to swarm tactics and aren't generally put off by being outnumbered when your tank's main weapon can fuck them up in a shot or two (fluffwise, at best). >>33439504 says it well,
>>33439416 well, going for the fluff they have some artillary is bits. Their's an airburst gun with volley fire that's in their experimental weapons.
Smart missles could just something like the rocket artillary system we use for some of are artillary now. Sure they're aren't models/rules for this, but it makes sense.
Bombing runs and extremely long range ATM weapons gets around a fair bit of it.
>moving on to your response to the different anon As for the tau being overspecialized, what if we change the conception slightly, instead of thinking of a basic tau unit block consisting only of the firewarriors, it's a mixed unit with support from various alien auxillaries and suits. It would require greater logistical sophistication, but fluff suggests that the Tau are amazing at logistics (if you ignore the recent stupidity around FTL).
Now what should be changed is having more access to flamers, that's just silly. Support drones with flamers or light anti-vehicle weapons (missile pods) would be great. plus some stuff like that on the transport.
I digress, but the Panther is a vastly overrated tank, and a hugely disproportional amount of them were sent to the Western Front: the road and rail network out on the East wasn't developed enough for the over-heavy things to really be able to move all that effectively.
>>33439472 Agility doesn't matter much in ambush. And infantry is far more mobile than Tau suits. They can hide anywhere, strike from any point. Sewers, tops of buildings, ditches, ground floor, the top of a fucking lamp post if they must. Armour is never good without infantry support in urban combat, and firewarriors are shitty infantry support. Great marksmen though.
>>33439481 I gave them both the same scenario. No armour on either side, with all weaponry and squads available to infantry there is. I picture several pathfinder and firewarrior teams in buildings to open fire on the convoy, with kroot on the ground to assault and vespid and stealth suits to close the escape routes. Against a convoy of chimeras. It's the most effective scenario I can picture for Tau.
Same goes for guard, a platoon maybe (so between 2-5 heavy weapon squads and 5 infantry squads) dug in and on the high ground, against some crisis suits and fire warriors. Maybe a pathfinder team on high ground as well to serve as cover. Both situations, the attacker has the advantage of surprise.
I just don't see the tau doing nearly as well as the Imperials, without any sort of effective infantry weapons
>>33439641 >Bombing runs and extremely long range ATM weapons gets around a fair bit of it. That goes back to my point about AA. No one ever bothers to bring AA but the Guard. Probably unnecessarily, the damn things most likely end up getting used as oversized machine guns, but all the same, they have the best AA with them out of any faction. As per usual.
>it's a mixed unit with support from various alien auxillaries and suits. I accounted for that, see >>33439677 Tau simply lack good heavy weapons. As you say, missile and flamer drones would increase their efficiency tenfold. All they'd need then is some sort of heavy machinegun for suppression, and Tau are all set for some urban combat.
Stealth Suits would be some of the best ambush units in the game if they had better access to weaponry. Also, they're outclassed by Crisis suits and the Riptide in the Elites slot to be taken very often.
In fluff, they are less durable, but wreck people's shit in surprise attacks. On the tabletop, you'll rarely see them, and not because they're cloaked.
Is it just me, or is 40k art depicting dead, dying, or soon-to-be-dead humans somewhat uncommon? Most images have a cluster of humans fighting against xenos who are in mid swing or mid shot, though not actually hitting anything, while there are at least a few attacked and injured xenos.
>>33439771 >How are they more poorly equip for ambushes than infantry? No flamers, missiles, grenades, mortars or any other form of anti tank. With their gatling guns though, they make for great suppression troops. The invisibility is voided by auspex though.
Basically, if you take a squad of guardsmen, they will have a designated marksman, some form of heavy weapon (melta, plasma, flamer) and potentially a grenade launcher or mortar. And individual grenades. This allows them to engage a variety of targets very efficiently. Tau forces are all dedicated to one role, and perform it exceedingly well. But faced with less than ideal circumstances, they are fodder for the Guardsmen. Stealth suits can be spotted by auspex, and if the squad is on the move, defeat the guardsman. Guardsman on the defensive? grenades and flamers slaughter them. Same for vespid, except easier due to no invisibility. Kroot? If in ambush, and able to get into melee range? Possibly. Not much answer to grenades and flamers though. And so on. Firewarriors are probably wort off, as they have no edge at all on guardsmen.
>>33439906 Man my Crisis suits would like to argue they can do whatever they want roll. Tanks? Melta, Heavy Infantry? Palsma that doesn't have a backlash, Infantry? Pewpew Gatling Pulse, Infantry in buildings? Those guys are going to end up crispy
>>33439803 >AA Tau have decent anti-air in the missle-ships and markerlights. They distributed the targeting system, and added an advanced laser guide missile system.
Or the Missilesides with vector tracking upgrade. Not that different from mobile SAM weapons.
They don't lack good heavy weaponry, it's just deployed differently. A crisis suit can maneuver anywhere the infantry can go, and bring along the heavy infantry. The devil fish could use better guns, and flamer drone is so obvious it lack pains me and I add it in head cannon. Markerlights+seekers can get around the lack of missles, kinda, but i'd love missile drongs. Burst cannon drones do a decent job as machine guns.
so in the end I see what you are saying, but for me it's not that basic strategy of the Tau is fundamentally wrong, their are just some holes which are left out of the table top game.
>>33439957 Those are extremely short ranged, on the downside. But yes, I forgot about them. Still lacking in variety though. Grenades would be nice.
>>33439954 I wouldn't call Crisis infantry. But sure, a crisis suit against infantry? Much more even fighting chance. They're still shoddy due to their size, making them bullet sponges (there's a reason IRL we don't use mechs) and their simple design flaw. Target the knees and sensor array on the head, some of it's weakest points, and it becomes essentially immobile or blind.
It could most likely take on a squad of guardsmen though, depending on who spotted who first and depending on if the squad has a melta with them or not. And Krak grenades are still a risk to the Crisis suit. Missile launchers more so.
>>33440022 >A crisis suit can maneuver anywhere the infantry can go, and bring along the heavy infantry. Nah, they can't. You can't just march a tonnes heavy armoured suit through a shelled out building, it'd risk collapsing the place. I imagine urban combat for Crisis suits would involve a lot of poorly chosen landing sending them careening through 20 stories of floors before trying again. They also cannot maneuver through sewers, trenches or even simple doorways like infantry can. They're basically very mobile light armour, but no more able to traverse urban terrain than a sentinel.
Their heavy weapons also come in an exceedingly vulnerable package. Knees and head, like I said here: >>33440033
>>33439906 >no flamers gar, yeah, they need that option to be added. >missiles not as big a deal >grenades I though they had access to the tau options for grenadges. >mortars is this actually a common thing in the game. >anti-tank fusion blaster >auspex those are at the squad level now?
>>33440033 Well Jesus christ a missile launcher is a threat to a crisis suit? Its a threat to a lot of things. Get it in your head THIS ISNT REAL LIFE, its a god damned scifi setting, MADE UP by a bunch of limey brits. If you target the "Sensor Array" or the knee of a Space Marine with a heavy weapon youd get the same result.
>>33440119 >missiles not as big a deal Absolutely essential for long range anti-armour you mean. RPGs are a staple of even modern day military forces.
>>33440120 The point is Tau don't have infantry carried missile launchers. Which limits their anti armour capacity a lot. >If you target the "Sensor Array" or the knee of a Space Marine with a heavy weapon youd get the same result. Well of course. Thing is, you don't need that to take on a SM. You do for a Crisis suit. And against the SM, the damn Tau don't have that missile launcher all the same.
>>33440108 >not maneuverable stealth suits are pretty small, they look smaller than space marine suits, and the crisis and stealth can jump over obstruction and change elevations better than a sentry can.
>knees and heads and mechs This is 40k, we need to make some allowances. If we're not going to allow mechs to ever make sense, than we through out everything but the imperial guard. Then we throw out a lot of the ig too.
>>33440357 If youre the same ass hole who uses real life logic with GW logic then yes, yes it is. Do ho ho tau are only allowed firewarriors some pathfinders and a couple of Crisis suits. While IG get Melta guns, missile launchers, and flame throwers on all their men, and theyre hiding in buildings and on lamp posts and in the god damned bushes.
Hey guys, I've been wanting to get into 40k for ages, specifically as Tau. Would this be a good time to do so?
Also, what point size lists should I start out playing with? What do most people play? Any decent lists that use a mixture of Crisis Suits, Stealth Suits, Fire Warriors, and Pathfinders or am I supposed to be playing nothing but Riptides?
>>33440543 Start 500-1000 Firewarriors are your friends. Pathfinders are your other friends. Crisis suits are your swiss army knives. Dont over do it on Riptides unless its a competitive match at a tourney, even then riptides dont = win, they just take punishment and keep on shooting.
>>33440610 So I really do kinda need at least one Riptide?
And do stealthsuits suck as much as they seem to or do they have some hidden purpose that I'm missing and can exploit? I don't plan on playing competitive tournies or anything like that or at least not planning on winning or even placing high if I do yet, I just want to use some of my favorite stuff from Dawn of War to be honest.
>>33440191 so what you're saying is that they are sacrificing infantry versatility for cheap highly mobile armor. That is a trade off, but one that fits.
Now we are talking fluff here, not rules. But in away their decision make sense. Instead of having to supply each infantry squad with heavy weapons, you create a mobile force that can reach the infantry squad in need to support them as needed.
The lack of missile launchers can be ameliorated by having markerlights available and seeker missiles. Again instead of supplying each unit, you just have the weapon get to the unit when needed.
Now not having flame thrower drones is just stupid. it's the one thing where you don't need an advanced targetting software, just cote the are in fire.
smart missile system are short range indirect fire, and I'm just going to assume something like this is scaled up for long range fire.
For a people based around mobile warfare, and accepting the premise of mechs, then the tau don't need that much to make them into a viable force. Though they do need those things.
>>33440863 Im actually going to go with no on this. The problem with Tau is that all of their Tanks are Heavy support. >>33440675 You DONT need one, but they are fun to paint, and aren't super broken. And the problem with stealth suits is that they don't do anything amazing that someone else can't do. They're just lack luster.
>>33441036 The thing about Tau is that there aren't really any bad units. Sure, there are units that aren't as good as others in the same slot, but there's nothing that's so bad that it shouldn't be taken in an circumstance.
>>33436093 It still fucks up any non-Land Raider vehicle and hordes. Being dropped from ap3 to ap4 hurts against Mariens and MCs (somewhat ironic since fluff-wise it was created specifically to fight Tyranids), but the sheer amount of wounds it puts out means it can still kill most MCs (pretty much anything without a 2+ save and Wraithknight/Riptide level wounds and toughness) in a single turn with moderately lucky rolls (it does 6 s8 wounds against MCs and vehicles, 12 if it overcharges its reactor, although then it won't be firing next turn).
Also, strangely for Tau unit it's actually suprisingly good in melee, atleast against horde units. Doing a s4 hit at i10 at anything in base contact (and it has a huge base) is very nasty against Orks or Gaunts.
>>33436623 Yes. SOmewhat bigger than a Ramiles, though. Ramiles is about 20-something km long (the docking arms are about as long as a battleship, which are 8km long, and the central section is somewhat smaller) and doesn't have a continent-sized population. Tau orbitals would liekly be bigger since in addition to serving as a place for vessels to dock for maintenance they also house the entire Air Caste population.
>>33436677 While stasis technology is quite common in Imperium (stasis vaults and chests are used to preserve valuable objects, and there are even stasis-refriginators), stasis weapons are extremely rare (Lukas is pretty much the only unit equipped with one in the game), and are considered archeotech. I quess it's a lot easier to make a box with a stasis field inside it than to make a bomb that permanently traps everything in the explosion radius in stasis.
Incidentally, Tua also seem to have roughly the same level of advancement in non-combat stasis tech, as they regularly use it on their soldiers (Fire Warrior are typically held in stasis during interstellar travel, as it can last for months and Tau don't want to waste their relatively short lifespan sitting aboard a ship doing nothing).
>>33437047 Indeed. I did this a while ago, based on the information the the Warzone: Damocles book. The math is really basic, and the numbers mostly prove that GW sucks at math, but the fluff still makes it clear the Tau can cross interstellar distances in weeks and months, rather than decades and centuries that non-FTL travel would need.
So the obviosu conclusion is eighter the Tua do ahev FTL now, or you don't actually need FTL to move around the 40k Galaxy in a reasonable amount of time.
>>33438378 Eldar actually do have squad-based heavy weapons (Guardians can take heavy weapon platforms. Infact, they can even fire said weapons on the move as the platforms make them relentless), and crewed heavy weapons (support weapon platforms). Infatc, they have artillery too (Night Spinner and 2 out of 3 support weapon guns ar ebarrage guns), though their artillery is admittably short ranged compared to Basilisks.
>>33439196 Crisis suits are very good in urban combat because they can use their jetpacks to manouver around in urban terrain with ease, outflanking conventional forces. Tau also do have marksmen (sniper drone teams and Kroot), and a lot of air superiority units. They do lack indirect fire that isn't smart missiles or (at close range) SMSs, though. Mobile units such as battlesuits and fliers offset that somewhat, though. Also remember that orbital bombardment is a thing in 40k. You don't really need long range ground-based artillery when you can do the same job by shelling the enemy from the orbit. At shorter ranges (ie. standard 40k table) the advantage of artiller is mainly the ability to remain out of line of sight and fire, which Tau can do as well with seeker missiles, or just use battlesuits to jump-shoot-jump around to get in and out of LoS as needed.
I give you Firewarriors, though. Never understood why they carry no specialist weapons (or atleast those burst cannon or missile launcher drones), especially since tactical flexibility is supposed to be a big deal in the Tau way of fighting. I quess they just rely on the battlesuits for specialist roles and Firewarriors are there just to fight enemy infantry (which does make sence in the 40k game, as a squad equipped with one lascannon will end up wasting all of their other shots if firing at a tank, but doesn't really work if we think of things in real life as nothing in real life force all soldiers in the same squad to fire at the same target).
>>33442594 Pretty sure battlesuit pilots are supposed to have some kind of mind-impuse units (like they use on Knight and Titans, though probably not as advanced). Battlesuit pilots are known to sometimes develop so called "battlesuit neurosis", where the suit gets an arm or leg blown off and the pilot thinks they've lost their own arm/leg because of the mind-link. They mya even die of shock if the suit's head gets blown off.
>>33442667 Not really. In Apocalypse they even got two special orbital bombardment strategic assets; an EMP-bomb to destroy vehicles without killing infantry, and a neutron bomb that killed organic beings but left infrastructure unharmed. While there are less instances in fluff about Tau using orbital bombardment (really, there isn't all that much about Eldar or even the Imperium using it for that matter; I quess shelling everything from orbit makes less exiting fluff than Space Marines rushing at the enemy to hit them with chainswords), they do possess the capability, and there are isnatnces of them using it. For example in the codex the Tau pretty much destroy an Eldar Maiden World after being attaked by Dark Eldar and getting the different kind sof Eldar mixed up (one has to wonder what exactly the DE did to make the normally diplomatically minded Tau immediately go "shell those pointy-eared bastards from orbit!", without even bothering to check if the Eldar on the planet were in any way connected to the DE). They do seem to lack equivalent to Exterminatus, tho.
>>33435934 >It resisted an anti-titan weapon? That sounds like bullshit to me, no way that Tau shield tech is up to Imperial levels. Armour compounds, probably. But shields don't seem like a strong point of Tau tech.
Thats because a Nova charged shield IS better than anything the Imperials can muster.
You're pretty fucking behind. Ion weapons are fucking deadly as shit son. It's why the Tau Navy kicks the shit out of the Imperial Navy on equal terms.
Except in the fluff, a lot of combat happens at absurdly short ranges and degenerates into hand to hand combat. Fuck, the Orks manage to take the odd necron apart with their axes, instead of getting disassembled by the gauss flayers in Caves of Ice.
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