Post war stories, fan theories, and generally why rocket punches are better than flamethrowers.
That guy does some good Xcom ideas.
u wanna fukin go m8?
On that note, it's a real shame they never get plasma weapons. Would have probably looked real snazzy.
Well, I looked back at my old GURPS X-COM file, and it turns out I actually did more work than I thought. I'll upload what I've got so far. Be aware, it was based on classic X-COM, so it's missing some things that EU added.
I asked in the first thread but never got an answer so I'll try again.
I recall hearing about a non-English (German I think) tabletop RPG that was in development, though likely released by now, that was HEAVILY inspired by EU. I remember the concept art looked a lot like the actual in game visuals. Has anyone else heard about this?
You are ANNETTE DURAND, PSYCHOTIC PSIONIC and the only XCOM Operative who was assigned neither a rank nor a callsign.
>The only ones who can reign you in even a little are THE COMMANDER (Adama *wishes* he could glare like that), DOCTOR VAHLEN (who routinely makes MUTON BERSERKERS cry for their mothers) and DOCTOR RAYMOND "SANTA" SHEN (The only XCOM noncombatant to be assigned a callsign. He gives the best presents)
>There is one thing and *only* one thing currently on your mind: WHEN ARE YOU GOING TO GET TO SHOOT AN ALIEN?
Nah, it'd be more juggling resources/requests. Instead of doing things with the squads you'd be sending them out and mopping up the impacts of your decisions.
A regular problem might be: if you gave laser rifles to India to help with the alien menace, what would Pakistan do?
I dunno. I like quests, but I think you'd have to get creative with XCOM to make an interesting one. I wouldn't want it to be super serious, since to me XCOM is already quite silly (rookies missing all the time, aliens don't look intimidating to me). Maybe if it was from the perspective of one of the aliens? If the MC is the commander then it's probably a glorified let's play. A soldier MC could do the job.
I like the setting, just don't make it boring.
It still ticks me off that in the original games, X-COM just gets completely shit on once they win the war, to the point that those deep sea aliens end up kicking the shit out of you. I can only hope Enemy Unknown X-COM wouldn't fold like that.
>No councilor, the only thing that's getting disbanded today is the disunity of the human race. Despite what you'd like to believe, this war had not ended. It's time for X-COM to counter-attack, and the human race just got drafted.
maybe...even if someone made a full on conversion to a a game (D&D, D20, GURPS)
but youd have to kinda be creative equipment wise and skill wise (youd have to give a good expansion to the equipment and psi skills per say because what was in the games was...not the most expansive)
>Molly 'Enigma' O'Neil
>120+ confirmed kills
>rest of my team misses like retards the majority of the time
>carries team pretty much every mission
>tiny redhead, fiery temper
>somehow everyone still manages to live in her shadow
I can imagine her hate-fucking the whole team on the skyranger on the way back to base and during de-briefing.
>Colin 'Ghost' Sutherland
>Always second best sniper to Molly
>Morose Scottish fuck due to losing Scottish buddy early on in the game
>still second best to Molly
>cries while getting hate fucked every night
>'I miss Wilson'
>'Shut up and go to sleep'
3/4-way through the game
>Molly gets injured by an exploding car
>has to miss a mission
>its a bomb defusal mission
>mostly rookies because everyone but her keeps dying
>Sutherland leads the team
>managing to make it up to the final area
>clock is ticking
>rookies dropping like flies
>2 turns left
>have to dash at least one rookie plus Sutherland
>thin men closing in
>one turn left
>Sutherland turns to rookie
>WE'RE RUNNING OUT OF TIME
>uses mind control on thin man
>makes him shoot the asshole who was overwatching rookie
>rookie disarms the bomb
>Sutherland successfully fights off the remaining forces for evac
>the rookie somehow makes it back too
Probably related to Kiefer somehow
>chosen to blow up the mothership since hes the only one capable
>I have a couple of heavies at this point with lolplasmamissiles
>make through to the final stage
>Molly gets the MLG 420 pro noscope on the ethereal
>Molly posts montage of it on youtube
>gets 1,000,000+ views in 10 minutes
>Colin finally snaps and cant take it anymore
>psyblasts both her and crazy, shotgun wielding japanese-lady Natalie 'Wolverine' Sato out of the door
>Colin's last words are:
>'Fuck Bitches, go nuclear, this one's for you Wilson'
>Game ends in a glorious explosion
RIP in pieces Colin
>tfw in the end Molly never got say she really did love him
I've been thinking for a long time making an Only War or some other d100 system conversion to make an X-Com tabletop game kinda like Adeptus Evangelion, in the nature that it takes style over substance to create a game that FEELS like what it's adapting. Also having the ability for the players to, momentarily from time to time, take the roles of pre-created NPCs. The players themselves would be the main X-Com Squad, with one player possibly playing the Commander back at base. Occasionally players will have to play Rookies which can replace their characters if they die or are incapacitated for a long amount of time. Due to the fact that fatality rates are not good in RPGs, getting incapped is slightly more likely to happen than permadeath, but it is still a possibility since. X-Com.
My group never got interested in helping me with the idea though.
Why does Everyone give Bradford such shit ? Hes a bro and during the base assault cutscene he doesn't afraid of anything.
>Thinmen 100% hit chance
>100% of the time
The Thin Man interrogation was disturbing as fuck.
Fucker acted like he knew he was going to get out
I hate thin men
they just wont fuck off and leave my squad alone
that and chyssalids on early levels
cyberdicks can suck on my balls too
>tfw I still haven't finished EU because I can't bring myself to play on any mode except Classic/Ironman
tfw exterminating with extreme prejudice with a whole team of heavies
such a wonderful feeling
Cyberdisks in Long War are sooooooooooooooooooooooo fucking awful.
They're basically flying tanks (4 damage resistance means lasers kill them very very slowly, gauss is still slow but not horrible) that have good aim, are incredibly hard to hit unless they're on the ground, and can throw grenades absurd distances. And upgrading your weaponry does very little to make them less awful to fight.
I mean, I can deal with multiple packs of berserkers, I can deal with chrysalids, I can even deal with mechtoids (pssst they don't like being suppresed) and muton elites.
Cyberdisks? Guaranteed to send someone to the medbay, if not to the morgue. Fuck 'em. At least sectopods can't fly.
Ah yes, I haven't seen that artist's work in ages. He does a lot of good stuff with low riding panties. Hard to find all his rule63 megaman stuff since he changed his site a couple years back.
3 X-com Threads in a row?
You're madmen /tg/
Why is it that X-Com soldiers are the universe's biggest cowards? I had one guy get shot for two damage, the two nearest members of the squad panicked, shot the other two, killing the first one and panicking the final member who ran right into their midst where he was surrounded on three sides.
That was mission one.
Keep yuckin' it up, newbie.
You won't be such a funny guy when a Berserker has its fist up your ass and has your mouth flappin like Kermit the Frog.
I take it back; that would be pretty funny.
Having some sort of morale/sanity mechanic in the vein of Dark Heresy or Call of Cthulhu might be worthwhile; in fact both would not be bad places to start for inspiration given that they're also d100 percentile systems and feature ways to harness psychic/otherworldly forces at great mental risk.
I'm actually running a DH/OW-based XCOM game for my group now. It's mostly made up on the fly, with new rules being added or changed every time we play, but everyone's having fun with it.
Classic really isn't that hard, if anything it should be the normal mode (the RNG actually cheats in your favour on easier difficulties - having a bunch of missed shots in a row actually weighs the RNG towards a hit, and a number of hit alien shots weighs the RNG towards a miss for them).
I'd say the main challenge with the new X-COM games is that they're much more "snow-bally" than the old ones.
While you could get some cascading issues in the old X-COM, the main thing was that you had 14 operatives that ranged from incompetent to moderately useful. Losing 1 team member meant that you still had 13 guys.
The main issue with new game is that you only get 6 at most, at each trooper is individually far more potent. Taking a casualty at all is very, very crippling; so missions tend to either go off without a hitch or spiral out very fast.
>no TFTD expansion for new XCOM because babbies at Firaxis didn't like how difficult it was
>never gonna get to see new takes on the old TFTD crew
>no updated grafix
>no underwater MECS or underwater modifications
fuck you firaxis I hope after earth is worth it
Only proper way to play new XCOM is Long War mod.
Four health boxes on Thin Mints too much? Well, how about Thin Mints with 8 health boxes, Lighting Reflexes and Suppresion Fire along with the usual perks?
But enemy within was full of fake difficulty, especially early on. Two examples spring to mind
>Enemies that go invisible, then reappear and grab your soldier to damage them. The only way to kill them is with overwatch, usually requiring more than one successful hit.
>If you fail to kill them, the soldier takes damage and you lose the soldier for that round
>Floaters now able to fly, providing them a half-cover benefit while negating your cover benefits
The difficulty of TFTD come from things being tougher, not smarter. Tactics that work in EU, still work in TFTD. I mean, the enemies are basicaly just reskins or the old ansambe.
Aquatoid is slightly tougher sectoid
Gillmen are comparable to snakemen
Lobsterman is massively beefed up muton with melee attack
Tasoth is floater done right
Bio-drone is cyberdisk, but stronger and harder to hit
Calcinite is stronger silacoid, so still shit unit only good for target practice
Deep one is non flying celatid
Hallucinoid is like weaker no exploding cyberdisk
Tentaculat is chryssalid, but swimming, so you never see them on terror missions where they can do most damage
Triscene is supposed to be beefed up sectopod, but I never saw them do anyhting cos they are bugged
Xarquid is flying sectopod
>>Enemies that go invisible, then reappear and grab your soldier to damage them. The only way to kill them is with overwatch, usually requiring more than one successful hit.
Or using a battle scanner.
I got a question
The new game was called Xcom:Enemy Unknown because the first game was released under the titles UFO:Enemy Unknown and X-Com:UFO Defense right?
Why didn't they do it the other way around? Is UFO:UFO Defense not a good enough name?
I've never seen them coming in multiples. One is easily taken down with concentrated fire. If you advance smartly, you can always have a gunner on infntry operators close by and two of them are generaly enough to take it out.
Anyway, any tips on taking down the large UFOs, I sorta ran out of alloys...
This post >>33906636 sums it up. TFTD is tedious and wears you down by attrition generally. It's certainly *more difficult* than EU, but it just means you need a higher degree of care in your tactics.
Neither are that difficult to begin with; they just don't hand you victory on a platter and actually require you to think about what you're doing.
they actually miss me quite often, then again most of their shots are reactionary shots on my assault with sphincter loaded rounds running and gunning his way toward them. i named him jack after my crazy whiskey fueled friend.
They also frequently seek elevation bonuses in addition to their inherently high aim, and they're armed with light plasma's that give +10 aim.
So what you get is, High aim, +10 for light plasma, +20 for elevation, and if they cant make the shot, they'll spit poison at you for 100%
He doesn't have the megaman ones up anymore since moving from his old site. Still has some good stuff up on his new site:
I always enjoy the lego project one when thinking up robot designs for Traveller.
Is it just me or were the aliens in the original game horribly antisex, all of their creatures being either castrated or reproducing in asexual way.
Ethereals were an exception as on the autopsty table, you see a few pixels that one could interpret as a vagina, but they wear something bewtween monk robes and burqua, so still probably pretty antisex.
On his old site that no longer exists. Can't tell if he decided if it was because it was old work that no longer reflected his skills at the time or because he wanted to look more professional by not having porn in a puzzle box on his site (had to solve some number puzzles based on information from other parts of the site to access).
I thought it was kinda funny, anon.
>tips on taking down the large UFOs
I assume you mean in the base game, or with Enemy Within?
I generally just send an interceptor after it. 90% of the time the UFO goes down with acceptable damage to the fighter.
Racist/ funny names time go
????? ??????????? (Ivana Kalshnikova ex-heavy MEC)
Nigga "Nigga" Nigga (Nigerian Assault)
and his predecessor Nigga "Psycho" Chicken
Camille Surrenderau (French Heavy)
Melissa Aimforshit (American Sniper with the worst aim on sniper I have ever seen)
Siegmar Hitler (German Support)
Emanuel Putana (Italian Heavy)
And my favourite guy :
Badass "Garrote" Ultimate (Main Carry sniper also geneticalle modified psion and overall supreme badass)
Dammit /tg/ you've made me want to play EU again, what should be the theme for my squad? I've named them after videogame characters before now and politicians of their native countries, any ideas for a hilarious naming theme for this run?
Go with what the game gives you. Assign personality and make a story out of it. That's what I always do. I'm always too attached to name stuff.
Sally "Mustang" O'Reilly. Best Infantrywoman ever.
Why Apocalypse gets so much hate? I always thoght it had cool aesthetics and real-time mode was really refreshing
>Floaters now able to fly, providing them a half-cover benefit
I always thought this was ridiculous too. If there's one thing Advance Wars taught me, it's that there's no cover in mid-air.
Because it could have been so much better. It was pushed out of the door in an unpolished and hollow state. I love its aesthetics and the concept of fighting in one big urban environment too, but it could have been more.
>tfw new accents for non-american soldiers
>tfw it's only a few, and misses out on jap/chinese/middle eastern/african accents
>he's german, better call him hitler
Because sniping mechanics are cyberdisk-on-head retarded. You get more accurate the farther the alium is, and then you get an ability that lets you max rhis already significant bonus by always being as far as possible.
>assault Exalt HQ
>two meh equipped mecs
>a support and assault
>one squadsight sniper
>put sniper on the helipad
>just blow up any wall in his line of sight
>he beats the mission singlehanded without movng
I like to imagine the EXALT reaction to facing MEC troopers early on in the game, it must be the most horrifying thing to see this 9ft walking beacon of destruction burst through a door, shrug off any fire and just start PUNCHING motherfuckers
Early game MECs are so fragile, though. Hell, even Paladins aren't that tough compared to infantry in ghost suits. They're nice supprt platforms, though, much lile tonks were in the original.
>I've never seen them coming in multiples
OHHHHH BOY ARE YOU IN FOR A RIDE.
One of them isn't so bad, it kinda feels like a mini boss battle considering how many shots they eat.
2 of them, or one with support from another pod? Hold onto ya butt
So, everybody seems to favor the punchy mech. Anybody use the flamethrower at all? I've got a sniper-mech that has the flamethrower, grenade launcher, and proxy mine launcher that I use as point defense for my sniper. Kong "Enigma" Li.
I like to bring at least one punchy MEC and a flamey MEC on every mission I can.
If nothing else, nothing can replace the feeling of hurting three chryssalids with one blast of the flamethrower, leaving them with just one HP each left and making them panic. Yes, panicking chryssalids. WHO IS ON A TERROR MISSION NOW, BITCHES?
Also my flamethrower MEC trooper the first time I played was German, so every time I fired she said flammenwerfer. Which just made it better.
Dreadnaughts can't rocket jump to the roof of a three story building, though. That's what makes MEC soo satisfying to me: they're big and massive, sure, but they're also fast as fuck and surprisingly agile for something that bulky.
I favour the fist because it does a metric fuckton of guaranteed damage, which can be increased even further with upgrades and intelligent positioning. Flamethrowers are redundant, being an inferior (shorter ranged, and carried by a somewhat fragile platform) version of a missile.
If you edit the game files you can change the soldier rank names. I changed them to astartes ranks and gave them the bulkiest armour I could find. As a bonus ballistic rifles look vaguely bolter-like.
I also changed psi-ranks to stuff like librarian but I never progressed enough to see if it worked.
I cannot figure out where the fuck my recruiters are getting all these fucking french people. At least a third of my barracks is French.
I'm not really complaining, mostly because all these french girls sound really sexy, but c'mon game, throw me a bone.
I have like, two squads of Colonels on Classic. I'm not even good at this game.
>tfw using collateral damage to kill three aliums taking cover behind a car
Having one flamethrower MEC early on is really useful, but as your fleshy soldiers become able to drag their weight and mechanicals enemies start showing up I found having better mobility and an unmissable 12/18 damage attack as a contingency is better.
>tfw when you only have 1 support on your 30 men draft and you keep getting snipers and assaults and you know that its only a matter of time before someone shoots the medic
I think my play style isn't conducive to a powerfist mechtrooper. I use the slow advance, favoring squadsight snipers and ghost assaults. Any time I've had a mecch, they end up doing nothing but occasionally knocking a wall down with a grenade to clear a line of fire. I can't imagine getting a mech close enough to punch something before he's either chewed apart or the sniper steals the kill.
You're thinking of Overdrive, which all MECs get at Major rank and only affects firing their weapon. The 2 punches / round is from MEC Close Combat, though it's description doesn't list that effect for some reason.
>tfw I lost both my supports to a flanking lid in the base assault mission
I like to use what I call the 'dormant hornet' style, where you begin by slowly and carefully advancing with overwatch and snipers and etc, but as soon as you see any enemies you go into full attack mode and try as hard as possible to kill them before they can get more than 1 shot back at you, this means running the MEC at them, shooting and then running in for the punch next turn if you miss. Its super fun
As I'm the guy who posted to "my brother won't fucking die" story, I don't need to worry about my medic dying.
Still wish he was actually around to hear how badass he keeps being.
I punch when an opportunity presents itself, mostly to deter aliums advancing on my meatbags. It's also a fantastic contingency plan with guaranteed heavy damage. Another use for it is to pummel robotic enemies and berserkers into submission quickly and with one unit, rather than relying on coordinated fire.
I have beaten both EW and EU... LW is... intimidating with them coming out straight off and saying "yo gona get goffd"
Is it hard but fair or will it just make me frustrated with no reason?
my only complaint is how difficult it is to mod, J'ordos has spent ages making his editor and I'm probably one of the heaviest modders of apoc, but it's still quite limited in what you can mod.
The game itself got a 97/100 from pcgamer in 1998 when it came out, as an unfinished game.
Let that sink in for a moment.
the sheer amount of features they'd planned to put in? the framework for it all is still there, there were missions planned involving tracking down cooperate ceo's and the like, with the way it's diplomacy system sits in it's current state it really goes far beyond what the other xcom games ever tried to achieve
the only thing I'm not aware of finding code for that would be in the others are xcom units larger than 1x1 tiles in the tac-zones, but the framework for such units are still there since you can mod the megaspawns and psimorphs to be player controllable
It will make you frustrated with good reason. It also requires different tactics than vanilla, for example pilots having upwards of 12 hp and regenerating 3 per turn make breaching the bridge an actual challenge and something to plan arouns, particularly at the start.
In my entire game i've never had a problem with berserkers, like, one rookie died because one stupid move but honestly i've had more heavies and shivs die to mutons than any other alien.
Fucking mutons and their fucking grenades, killed my favorite heavy to.
I think the RT-mode hate is grognardery.
I usually played RT just because TB is not my flava.
If you know how to play RT, go watch MetalCanyon's LP of it - it's his first time ever playing it real time, and he runs into three Anthropods with Brainsucker launchers.
In the liftshaft Slum map.
Standing on top of the staircase.
Funniest thing I've watched this week.
Dual Devestators with 1:3 dual Incendiary Autocannons raiding a Cult Temple is genuinely some of the most fun I've ever had in any RTS-type game ever.
>missions planned involving tracking down corporate ceo's
Holy shit this would be the greatest thing.
My .only. complaint about Apocalypse is that there is one mission - kill everything in the building.
Or perhaps it's a tiny bit too easy once you work out how to play.
Anybody got any favoured tactics/strats that they reckon are pretty unusual?
Tl;dr: Fuck yes, Apocalypse is nearly the greatest game ever.
I find that the default game is too easy for me in most respects, the only things that are dangerous in the default game are explosions which are vastly unpredictable thanks to RNG.
I've at this point modified my weapons files and enemy troop loadouts so much that it's actually based around your tactics as a squad and not entirely around "try to not cluster because they have 3 rocket launchers and no other decent weapons"
>he doesnt know about psi immunity
>he doesnt know about stun has resistance
>he doesnt know about fire resistance
>he doesnt know you can train your androids via combat
>he doesnt know about brainsuckers killing themselves due to them being robots and not humans
I bet you don't even kill off the senate in week one you scrub
>attack alium base with my bad dudes
>everyone dies or is hospitalized
>TERROR MISSION WOOP WOOP
>only the support who was already injured before the attack is ready
>scramble all rookies
>guile hair for everyone
>whole map is just one big multileveled building
>rookie storm the fuck out the building
>murders the fuck out of all the floaters and chrysalids
>2 civies dead
>1 rookie injured
Concrete rules would be nice, but the only rulesets I could find were incomplete and/or just weird. If anyone has suggestions or ideas already down, I'd love to hear them. Making it up can be fun, but it can be confusing if we don't write everything down, and there's obviously some balance issues.
If you need androids to deal with any of that, I'm not the scrub here.
You're going to have to elaborate on this Senate business though.
Unless you're just incompetent enough that the Gubmint starts interfering that early.
its not that I need those bonuses, I just dont give a fuck about training rookies, if you really want to start a dick waving contest take it elsewhere cause I'm not interested.
if you attack the senate, making them hostile, you won't receive funding, which in apoc is known to be a ticking time bomb of resource management.
I also modified the armors in my game heavily so that marsec armor doesn't allow you to fly.
Marsec armor I use mostly for visual reference at a glance of specific troop types or officers, but even with it's reduced protection gives some benefits that you wouldn't know about without looking at the code, like fire resistance
So apparently there's now an Xcom board game.
Well, folks at the start when EU came out hated him because he would nag the commander over some rather minor things usually, and more off for the tutorial mission will command your squad into a near total party kill (if you get unlucky and miss once, it WILL be a total party kill and gets XCom canceled).
Later, when you take out the alien base, he considers the war good as won. Only reason you're not blindsided and wreaked by aliens is again, Commander was skeptical as well as Vahlen and opted to keep guard because they were sure shit wasn't over. It wasn't, and the month or two you had of free time to research was well spent preparing for the far stronger alien reinforcements.
Basically, they hate him because if he was in charge of XCom instead of you, the aliens would have wreaked Earth. He makes a decent foil to Vahlen/Commander in being the more naive and by the books person, but in this sort of war that mentality won't work. I recall there was an image or two that explained exactly all the fuck up calls he made to pretty much prove that.
Can you really blame him? After all someone has to be a counterbalance for Dr. "No Ethics" Vahlen and Mr. "Shoot everything that looks like it could move with extreme prejudice and then frag it, twice" Commander.
They are literaly the best earth has to offer. Realize that they don't fight men, but alien horrors bred for combat. Normal army would be shiting and pissing itself once it saw the first floater
Some men are more suited to being lieutenants rather than generals, see Mark Antony for example. It's not a fault of the char or of the writer, people like that exists
I would like to look at those images though
>Dr. "No Ethics" Vahlen
Where does that come from? That she dissects aliens?
No really, i've been looking for an explanation and she seems pretty god damned normal, to nice if anything.
People were asking how to do an X-COM tabletop? refluffed Dark Heresy, or deathwatch maybe, but dark heresy works as you get to be the combat squad reporting to your local commander(inquisitor)
A 21st-century German? Yes. Especially since she's the one that's been designing all the laser rifles for our troops.
She's also NOT the one that thought "Let's amputate the limbs off of a perfectly good soldier and stick him in a giant robot suit" was a good idea.
The same german was scared to become like the aliens, losing all ethics and having slaved races left and right. Sure she was fascinated by their tech but she was afraid of how it would change their race into amoral assholes.
I thought that was Shen and Vahlen was just excited to by the prospects of how far the alien tech could advance humanity?
Also, doesn't Vahlen note in the Thin-Man autopsy that the alien was co-operative but completing the research still nets you a corpse (implying it answered her questions and then she killed it)?
"I have difficulty understanding how such an advanced species could show so little empathy for the lives of other sentient beings... It goes against everything we have ever imagined. The technology is there, but with it comes a callousness we would never have expected. What could have brought them to this..."
She spoopd by the lack of careful caretaking of life, but she agree's that shit has to be done to stop the aliens. She best science waifu.
This better be good. I fucking came.
She also sticks probes into those aliens' brains and tortures them to death. Which is all very justified of course, considering that the fate of all humanity hangs in the balance and the aliens started probing first, but still.
>Muton berserker is too angry for proper study
>Cut into its brain until it calms down
>Make it run obstacle courses
>GETTING SOME VALUABLE RESEARCH DATA OH YES
I stand corrected. FUCK YOU IN THE EAR YOU FUCKS for this "APP " bullshit.
I have a God-Damned landline and they can gently lavage my balls if I'm buying a smartphone just to play a board game.
What are some stereotypes XCOM has taught you?
>Americans are terrible shots
>Aussies are cowards
>Russians stronk best soldiers
>The French shoot straight but can't take a hit to save their lives
>The French shoot straight but can't take a hit to save their lives
Tell that to the French Base defense guard who took a plasma rifle to the face and lived during the base defense
In stock armour
Don't ever fuck with Canadians, ever. They will end you.
Canadian Rookies? Still have higher stats than most.
Late game Canadian soldiers? Laden with psionic potential.
Canadian Terror Mission? Most horrific shit you will ever run into.
>He actually pays Attention to Canada!
>Canadian Terror Mission
Tell me about it. A gorrillion zombies and Chrysalids all on a tightly packed train map. Lost my most hardy and faithful SHIV that mission. I like to imagine my squad lost the family dog that day. RIP in piece Thunder-1 AKA Hootey, I might just rebuild you.
It was actually just an excuse to post Axolotls, I pay attention in Long War, even if Canadians are fucking cowards that NEVER SEND A FUCKING SOLDIER TO XCOM, EVER, REGARDLESS IF IT'S A NEW GAME OR I BUY A METRIC FUCKTON OF ROOKIES. FUCKING WHINY INDIANS
I've done an entire Long War campaign where there was absolutely no missions in Canada that I could do anything about for the first several months, and I still have never gotten a canadian soldier.
Hell, I can START in Canada and still not get a Canadian soldier.
I blame the French Canadians and the Indians.
>there was absolutely no missions in Canada that I could do anything about for the first several months
Obviously that's because they're holding off the abduction forces without calling to XCOM for help
>>Americans are terrible shots
>>Aussies are cowards
>>Russians stronk best soldiers
>>The French shoot straight but can't take a hit to save their lives
You didn't know any of these before?
I actually have a 15 year old Nokia as well as my landline. It was my Dads before he died so I hang onto that shit. I also can use it to beat the shit out of people.
>>use a computer
My desktop is in my room. my gaming /dining table is in the living room.
Bullshit "apps" required by boardgames are just that. If I forced you (no choice ever) to roll a die electronically or made you scan monopoly cards every time you drew a "chance" card that would be great fun wouldn't it?
That would be super interesting. Frankly it's a shame that they aren't already in the game. The new combat style works best with clear objective bested missions such as the EXALT ones.
In the original UFO, did XCOM get thrown together in the first stages of the invasion as a direct response, or were they already preparing due to scouts or similar (did they watch the aliens land on Mars)?
I would love to see some kind of PDF in some of the missions. Imagine a group of soldiers who have barely better stats than those guys who defend your base getting slaughtered and the mission objective could be either VIP rescue (They'd be bodyguards), it could be a terror mission (They'd risk their asses for the civies) or simply kill al the aliens (with the bonus objective of X soldiers surviving)
I think that'd be fun.
Bonus objectives for extra rewards would be awesome. One of my better experiences playing Warframe was when I was on a covert sabotage mission. Half way through stealthing around my mission giver pipes in my ear and is all
>The plan has changed. Leave none alive.
And then it became a mission where I had to kill every enemy. Shit was cash. Some sort of system where objectives could change mid-mission would be fantastic. Ultimately the missions in XCOM just need a bit more life, They need to feel a bit more organic.
Time to start an XCOM quest.
Preparing to repel the alien invaders from outer space? Too bad, it's gone Lovecraft! Time to abandon the southern hemisphere. Maybe nuke the northern ice cap just to make sure it can;t be used as a foothold.
Or even better imagine the terror missions having the terrain changed due to orbital bombardment.
Like imagine that the operator guy would be like
>Commander! Our sensors have detected a plasma charge heading into your operating area! Be careful!
And then tiles at random place on the map would turn red and after 2 turns there would be a plasma explosion that would destroy buildings, destroy cover or create craters an therefore creating new cover. Of course anything left behind in the explosion zone would get massive damage.
This could both help you or help the aliens rape you.
Or EXALT coming in and starting up a three way firefight. There's a bunch of shit that could be done. Wonder how easy it would be to mod in. There's always XCOM: Enemy Without, huh?
sucks to be you then. it's fairly common for someone in the house to have a laptop in my experience. even then, surely someone in the gaming group has a smartphone? they're everywhere these days.
also the app appears to mostly function as the "enemy" player and as a timer on certain game phases. can't be that hard to have someone (probably the chief scientist since they seem to do fuck all) roll for the aliens and have a stopwatch handy.
If there's one thing that pissed me off about EW is that we never got to see EXALT fight the aliens. After all, they're not buddies, they just want alien tech to augment themselves and take over what's left of humanity.
Maybe EXALT would show up at a landed UFO to steal shit. Or they would show up at a bomb mission to defuse it (yay!) and take it to reverse engineer it (boo!).
I think it could have been better executed -- especially in Long War, holy shit that enemy spam -- but I enjoy their addition and think they add some much needed variety to the game. Anything in particular you didn't like about them?
I would of liked them to be around longer and have more story. But other wise it was a nice add-on to me. Even better would be if they attacked you mid mission and tried to steal items you are after. Maybe even a mission where the sky ranger gets shoot down and now you have to fight to keep your hard earn loot.
Exalt in Long War is almost complete bullshit. Covert op missions limit you to a squad size of 5, including the covert operative you sent in. They have more guys than you, more health than you, more perks than you, and more rockets and grenades than you.
Think I am just hating because I am currently locked into a mission with them on longwar (1/4 guys left and I still have to Hack the terminals).
I agree they changed up the game a bit but they feel like a little bit of a lazy addition the voices don't even refer to them properly still calling them xenos.
Doesn't help that they show up you learn nothing and when you finally raid there HQ you learn nothing (on top of being not a very impressive mission)
>Commander. The energy readings appear to have stopped but stay sharp, we're picking up movement in the area.
>EXALT forces in the mission
>One of them is a runner with the data picked up from the bomb going for extraction
>Objective: Clear LZ
>Secondary: Kill the intel carrier before he can make it to the extraction zone
I don't disagree with anything you have said there. But to be absolutely fair I don't think that's a fault of EXALT as a concept, just their execution.
In an attempt to make add XCOM feel they made them mysterious and unknown as an element but failed to actually add the mystery part. The game simply points at a few things and goes
>What could it mean
They added some espionage and counter espionage but it doesn't really feel like espionage at all. It felt like firefights with one poorly equipped soldier. Being sabotaged is all fine and well but I never really felt in danger. Perhaps bad things start happening around the base and I need to work out which one of my soldiers is an EXALT spy. Use the alien interrogation chambers on them and I get more information about the XCOM base. I pick the wrong one and I lose a soldier and spyboy gets off scot free. That sort of thing
I managed to do that mission with no casualties.
All max level full gene-mod squad that never split up and made copious use of overwatch until the last mad dash to Big Sky.
On Ironman, Long War and Classic it was no easy task.
Every single one of them was hospitalized by the end of it. Not for long because Rapid Recovery and Super Bone Marrow but holy fuck 2 of them were down to their last health point and the others weren't that far behind.
My squad leaders face when the whale starts shitting out chyssalids and then notices all the big fish hanging up in the ship.
>South African soldiers fuck up and die 95% of the time
Seriously, I think they're cursed or something.
Also, Bongs are either solid soldiers or the best goddamn operatives XCOM has. No middle ground.
In my games I usually get 2-3 good British soldiers, and then Bongland rolls over and accepts Chrysalid cock for no other reason than that they can.
Seriously, I don't know they can go from one panic, to surrendering completely, even when there hasn't been any X-ray infiltration missions.
>First troop barge mission in the second month
>26 Seekers in the First room
>TWENTY SIX SEEKERS
>Somehow manage to not lose a single man
That fucking ethereal pod gave me major trouble though.
Fucking boss battles.
Restarting my Longwar (for the third time) any advice to give? ie best place to put xcom, what to research first, also does it matter how many thermal vents I have or is it possible to win without any.
Start in Asia. Work on expanding to North America by your third month. Research xenobioloy first, then work on weapons until you get laser cannons. After that, you can do whatever. Do the foundry projects that improve your interceptors, though, and grab alien metallurgy when you can for the extra alloy salvage. You can skip gauss weapons if you like, but don't skip beam or pulse lasers. Plasma is really hard to get so don't hold out for it.
I discovered OpenXcom today. I was just shooting down a UFO when a second one showed up, and I sent the same Interceptor to shoot that one down too. Now I need to somehow clear both landing sites with a single Skyranger. Feels good. :)
Also hot damn these soldiers are fragile. Hardly a mission goes by without losing at least two rookies.
They never get any less fragile, and the body count will steadily rise.
The only ones that survive are the ones that use their comrades as barricades and carries a lot of explosives.
At least until the aliums start deploying blaster launchers, and then you are just fucked and gone unless you get a really, really lucky batch of Psis.
I make use of a "Fortress Continent" Mentality.
I start in NA and build 6 interceptors. I then put sats over canada and mexico. I then slowly expand into South America, Asia, and beyond.
Long War is murder on your interceptors, try to rush down las cannons
>Russians have the accuracy of gods
>Japan does not afraid of anything, ever, they have an unbreakeable will and after all that tentacle porn It figures they would be up to everything
>The americans are usually... gifted
>Mexicans are always getting caught in explosions
>Germans are well rounded and overall very capable
It adds a bunch of weapon and armor types, classes, perk, tech tree's... it's basically an expansion pack.
The difficulty does lean on the bullshit side even on normal, putting on Cinematic Mode mitigates it (but almost TOO much in a way), making your soldiers act like actual fucking trained soldiers and not monkeys with guns
A buddy of mine, immediately after landing, sent his scout forward and uncovered four pods of five mutons per and two sectoids. It is beyond bullshit and becomes exponentially so mid to late war.
Do not be tempted by the shiny toys it claims to give. This is a mod for people who enjoy suffering.
Aaah, well yeah. good old x-com is delightfully high mortality and kind of forgiving in that you can have a critical mass of bodies to take that point if you're willing to sacrifice lives
Basically in 40k terms, X-Com is getting the job done with underfunded Guardsmen starting with conscripts, and maybe ending with something perhaps on par with a platoon or company commander. It's kind of fantastic in a odds stacked against you so much way.
And then XCOM is getting the job done with spacemarines, starting with space marine scouts and working your way up to captains/named characters maybe even chapter masters. It's also really focused on having elite squads, and each death makes falling into a death spiral more and more likely. I've found missions in XCOM vanilla tend towards no casualties at all or team wipe with very little middle ground.
>be playing long war
>ufo crash mission on farm
>A, B, and C squad are laid up
>team is mostly rookies and one specialist
>am expecting bloodbath
>hit the ground
>rookies cut through mutons and floaters like nothing
>kill the pilot without any losses or taking any wounds
>game locks up on mission victory screen
>restart whole mission
And thats when I stopped feeling guilty about reloading saves and told tjhe game to fuck itself
The thing it, early game MECs are probably your flimsiest soldiers. The extra health from the MEC-1 is only enough to withstand one hit more than a normal soldier, and early game MEC weapons are no stronger than Heavy weapons.
So it's more "9ft walking beacon of destruction burst through a door then die to overwatch fire."
>They never get any less fragile,
That's not really true. The moment you start mass producing even the basic armour your soldiers become decently tough. They're never bullet-sponges, but they can take a hit or two.
It's funny because a South African carried my team in the Vanilla.
Oh sure, they get tough to the "basic" soldiers, but then they start rolling out god damn psis, blaster launchers, and other various acts of inhuman cruelty.
So therefore, nothing has really changed at all, your dudes will still die in a single shot.
I can't tell if you are trying to be funny with that picture or not.
The fucker set up an age of mass murder and a pseudo-race war in South Africa, he even acknowledged it.
I got MC Ride, which was never successful.
So what's up with you raining on my parade?
I mean, haven't you named your units stupid shit before?
Huh? I wasn't trying to rain in on your parade, it's just fucking Mandela is a topic that makes me spurge out, my great-half-uncle was a farmer in South Africa that had his farm stolen from him by the government and given to some shitstain that let the entire damn thing rot and waste away, he was later murdered in his own home three years later because he was mostly white, like, didn't even have to decency to ROB his shit, just killed him because his dad was white.
I loved that guy man.
I'm currently doing a Long-War mod with nothing but the members of Queen It hasn't even been two months yet and Eddie Fuckin' Mercury has 59 kills, would post a screenshot if I was at home.
Yeah, see, this is exactly what I was afraid of with Long War. It seems like it combines the worst parts of New X-Com (casualties are significantly more costly both short and long term) and Old X-Com (lots of tedium in choices and difficulty raised by number inflation)