>>35260037 I guess it only makes sense in a sci-fi context; yes, its a bit of a nod to DNA. You could also passably believe that its a divine message from super-advanced aliens about the unity of all life, if you ignored how fucking ominous it looks.
The Markers in dead space look like two spires twisted around themselves. They're covered in symbols that translate into base-pairs; the DNA of the necromorph organism. They also transmit a signal that drives sentient creatures insane. Later in the series, they ret-conned exactly what markers are and how they work in ways that are inconsistent with the first game and are in some places dumb, but their ultimate origin is still unknown.
They're spooky enough and have enough traits that you could pick and choose exactly what they do and stick with that.
So, the real question is, what's a consistent schema for the Markers and their whole "deal?" Stick with Dead Space 3 and ignore 1? 1 seemed to imply that they hold necromorphs at bay/turn them off, like some sort of warning/tool left behind by thoughtful precursors. Then they turn out to inflict the urge to build more, like some sort of lovecraftian sci-fi chain letter. Then it turns out they've been generating energy this whole time, and that's why humans want to build more; because humanity's strapped and resource-starved, and Markers seem to just fucking generate energy because space magic. And it turns out they're actually receivers for Tesla-style power beaming. The power in question being beamed by giant moon-sized intelligent Necromorphs.
Which, funnily enough, makes the actual necromorphs themselves make lots of sense. They're biological robots powered by the broadcast energy from the marker; smash the marker or cut off the power, and they collapse like puppets. Which is why they don't need to eat or have any other biological processes; their cells probably all have little marker-shaped receiver structures in them.
Then there's some bullshit about Convergence and needing to absorb the marker's builder; that shit's gotta go.
They had this consistent thing going on in 1, back when they might have been benevolent, where they're manipulating people into doing their bidding by making them hallucinate dead loved ones.
So, are the markers solid-state computers? Ignoring Dead Space 3, maybe they're not exactly ANTI-Necromorph, but tools used to control them. Making necromorphs a weapon or some sort of tool themselves, and the marker contains the instructions to create them AND a method of controling them.
>>35261690 Fuck copying them, that also has to go.
I do vaugely like the idea that if you follow these precise steps to build this solid lump of matter out of the following elements, it magically switches on and does stuff, because space-magic geometry. The data/instructions being stored in people's heads is retarded, though, since the data also includes the DNA for the necromorph bacterium.
A few great idea's I have heard: A mimic dungeon. EVERYTHING IS A MIMIC! This includes doors, torch sconces, chairs, chests, even the loot is mimics. Play it at low level to really get the paranoia going. Random messages that have very little to do with each other and can be a great way to let your players create their own fears. Or if you feel like a good plot twist. have the final boss be the party vs. an exact replica and the final revelation that the pc's were waxgolem's all along.
When your players assemble in their starting town, they find that the celebrations for All Hallow's Eve have become considerably dire in the realm, for on that cursed night, the realm is plagued seemingly from all sides by horrible monsters under the leadership of a terrible lich. Investigating these matters, they indicate that the lich may be using a form of arcane technology to traverse worlds, but there is nowhere nearby with access to such technology save for a gnome town to the far north.
The players discover the city, which led by a charismatic LG human cleric. The cleric is kidnapped by the lich, who has entered the realm using a series of portals connected to his homeworld, a twisted world filled with monsters and miscreants. The only way to save the cleric is to chase after the lich and convince him to release the cleric, but the lich has already assumed the form of the cleric and is preparing to return to the city and lay waste to its people via subterfuge. The true cleric is trapped with a mummy lord with a penchant for gambling.
I imagine this campaign could run from October to December if played carefully.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.
If a post contains personal/copyrighted/illegal content you can contact me at email@example.com with that post and thread number and it will be removed as soon as possible.