I'm planning a sky pirates campaign of roughly early-to-mid-19th century tech level, and I wanted to see if I could come up with a compendium of unique firearms with mythical origins. Nothing too game-breaking, but enough that my players don't feel like all the good weapons are swords and bows. Unfortunately I have hit writer's block, and am requesting your assistance. System is Pathfinder.
tl;dr mythical guns thread. I'll start.
>Hand-crafted by a master hunter at the beginning of the second era, this carbine was used to hunt increasingly large prey. By the time its owner passed, its bullets had pierced some of the largest mortal creatures in existence- including, according to legend, a dragon or two. Now that its owner is gone, it passes from hunter to hunter, itching to once again fire upon the biggest beasts in creation.
There was a revolver one of the villains in my M&M campaign carried called "The Right Hand of the Devil." It was ridiculously powerful but it was also possessed/cursed. Basically a demon inhabited the gun and whispered maddening thoughts into the ear of the wielder in order to wear them down so he could eventually take complete control of him.
Okay really, what do you want?
Magical Guns? Those are a dime a dozen, different firing modes, auto-aim, elemental bullets, extra-dimensional ammunition storage.
Or do you just want backstories for fancy guns?
>Forged from a meteor which broke a besieged wall
>A gun made from the repurposed sword of an angel
>A gun which has assassinated many an important person, and gets better for sniping
>A super-reinforced pistol which is wildly inaccurate, but enhances melee damage, and has a nasty pistol-whip
>A gun that was once the property of a mighty and noble gunslinger, who was unfairly slain by a cowardly wizard. Through the original wielder perished, a god took pity on his student as he attempted to avenge him. A projectile fired by the gun cannot be blocked by any Magical Defence
>A shotgun crafted and blessed by the god of bravery. Every time it fires, the sound is that of a lion's roar, which invokes supernatural fear in all those who stand before it.
>An ornate rifle crafted by a madman, to allow him to fend off the spirits which beset him in his crazed states. While he could not get it to fire upon the otherworldly, it does allow the wielder to perceive the unperceivable through its scope.
The freedom fighter
The rust and cracks on this rifle speak of unspeakable hardships. Barely functioning only the most desperate would use this weapon. Wielded by those of whom had no choice, by those who had everything taken from them, by those who had nothing to lose and everything to gain. When wielded by a man who has nothing to lose against the powers that be (empires, kingdoms, deities, armed soldiers, pirate kings etc) it strikes fear in the heart of the oppressors.
>A set of matched revolvers said to have been forged from the sword of an ancient high king, and blessed by one of his surviving daughters, the wielder of these seem imbued with an almost supernatural courage and skill.
Hammer of Torag
A small cannon ornately forged to be a hammer of vengeance against the orcish foe. Wielded by a master smith who's strength was unmatched this weapon that would have been more at home on a small ship hurled iron shot into the great Orcish warbands. Lost when the Master smith finally fell it is said to be waiting for someone with the strength to wield it properly against its ancient foe.
Give it massive damage stats but it needs a strength of (30 or whatever seems reasonable to fire a 15lb light cannon from the shoulder) to wield without penalty. (20 seems good to carry and fire but penalties to hit and a really shitty range but its a freaking cannon). Also bonuses against orcs and goblinoids.
El Martillo De Dios: The Hammer of God.
No shot fired with a pure heart will miss it's target.
Bullets fired from this gun will subtly curve to hit the targets in the chest. It's a little more acurate that a normal gun, but can never trick shot, disable a limb, ect. Head-shots just never happen, the bullet will curve to go for the jugular instead.
The bullets themselves Hunger for blood. They absorb it like sponges, soaking up way more than their size would make seem possible. Put enough bullets in someone and you have a completely clean crime scene.
(could be maybe an effect for a whole other gun. Mr. Clean or something)
A minor noble once lost his temper at a young, newly appointed King, having been infuriated with new policies that were wrecking the nation. While these policies made the people happy, they crippled the government and noble class. The Noble claimed to the King that chivalry was dead, and the King, well-known and praised for his swordsmanship, challenged him to a duel. The King wore fine raiment, dwarven-tempered gold from the finest forgest under the earth, with the rings of his chainmail individually cast and the metal melted by dragonfire. The sword he drew was an ancient weapon, gleaming in the light, having been passed down through the ages and enchanted and retempered time and time again, a weapon broken and reforged through many, many battles that bespoke of all the lineage and tradition that was to carry on through the young King. As he walked out into the arena, all were in awe of his fine, legendary attire, and they looked forward to the show they would get as he carved through the impertinent noble. Meanwhile, the nobleman wore nothing but the same attire he'd given his outburst in. Fine-cut pants, a loose jacket, and a sword that was more decoration than anything. The King looked upon him and sneered. "Draw your weapon, so we may begin!"
"Alright," the noble replied, before pulling out a simple flintlock and sending the shot right through the King's eye.
An ornately carved long pistol of which is covered by an ornate carving of a dragons body wrapping about it ending in its open maw at the barrel. When fired by an evil character the wielder feels power rippling through his body as a 50m gout of dark and unholy fire erupts out of the barrel and causing despair and pain in those caught in the blaze.
When fired by a good character the character feels his spirit blaze in triumph as white cleansing flame spits out of the barrel searing clean the souls of the damned and leaving the good and just unscathed.
(Stat the damage like whatever fire spell you want and balance how you'd like)
Siod Ed Ollitram Le: The Hammer of Fuckwit.
No shot fired upon a pure heart with miss its* target.
A starkly simplistic pistol with little in the way of elegance. In its bark one can hear the faint crying death of freedom and hope. When fired any not loyal to the wielder forces a fear check to not lay down arms.
(Obviously modified based on who is making the test, angry peasants will fall to their knees in fear whereas hardened soldiers, freedom fighters or other pirates might not bow down so easily) (Think like a Tokarev in terms of looks)
There was an old /tg/ writeup for a Wild West game with magic guns called Wild Cards. Plunder that for ideas. Here's the sup/tg/ tag for it: http://suptg.thisisnotatrueending.com/archive.html?tags=guns
Also to add some content:
>A sharpshooter's rifle that never runs out of ammo, never jams and always hits true. However, each shot takes a memory from the shooter.
>A pair of blue steel revolvers used to slay a Faerie king. With these weapons in hand, no glamer or illusion will fool the wielder.
Arm of Ambition
This pistol swells the ambitions of the user, he is driven slowly mad in his desire for wealth and power as the weapon slowly whispers in his mind and drives him to make his ambition a reality. When fired at a foe (or ally) for whom the wielder will benefit greatly by their death. (assassinating a king or rival captain, killing a fellow crew member to avoid splitting loot etc) the weapon will always crit on the first shot, provided it would normally hit. (roll to hit, if it does auto crit, only once per foe). However the weapon will whisper to the minds of those around the wielder waiting for one for whom their ambition is strong enough to take the weapon for themselves and start the cycle anew.
>Within this seemingly innocuous lacquered wooden box are four crimson bullets. A plate on the top of the box once held some sort of inscription, but it has long since faded.
>The bullets themselves have a queer feel to them, and those that hold them are immediately aware of a sudden sense of dread building in the pit of their stomach. This feeling intensifies when one of the bullets is loaded into a gun.
>Firing one of the crimson bullets requires a test of one's willpower. On a success, the trigger is pulled and the bullet leaves the barrel with a hellish shriek. On a failure, an intense sense of wrongness prevents you from firing. The crimson bullets instantly slay the target if they hit their mark. But the price for firing even one of them is quite steep...
This is the story of Arthur Penn, Richard Hess, and the Coffinwood Gun.
Arthur was born in the town of Grass Creek, Utah. He was breech, and his mother died in the process of squeezing him out. His father loved him unconditionally despite the tragedy of his birth, and raised the boy on his own as best he could.
When Arthur was on the cusp of manhood, his father was slain by the highwayman Richard Hess. Arthur reclaimed his father's old gun and had its grips replaced with spare wood left over from the construction of the coffin.
After many years of searching, Arthur managed to track down Richard Hess and challenged him to a duel. Hess, now an older man, attempted to flee the town, prompting Arthur to shoot him dead as he ran. From that day forth, bullets fired from the Coffinwood Gun would more easily find their target, provided that the target was actively fleeing justice.
The only remarkable thing about this revolver's appearance is the set of symbols on its chambers. Where some guns might have numbers to denote which chamber is in place, this gun instead bears six copies of an arcane rune meaning, "Many." When the wielder faces even or favorable odds in combat, the pistol displays no special properties. However, if the wielder and his or her allies are drastically outnumbered, the runes will begin to glow, and continue to do so until the odds are even again. As long as the runes glow, the pistol continues to fire even if empty, spitting jets of searing blue flame instead of bullets. Tales circulate of men cutting down dozens of opponents with this weapon, only to be felled themselves when the gun clicked empty as they faced their last foe one-on-one.
The Warning Shot
one of the first weapons created by a man who is largely considered one of the best gun makers in history. Because it was his first, it was hardly anywhere near as good as his later creations. That being said, hardly ever seems to miss the same target twice
special property: if you fire at a target and miss, you get a bonus to hitting if you do a follow up shot.
They tend to be pretty glorious.
It's like people don't want a shotgun that shoots swords that explode into more swords that also explode.
Outlaw Star had some neat ideas.
If I remember right he had like 10 bullets that would more or less annihilate any target but would take 1/10th of his soul with each shot, the final one obviously killing him. The idea of bullets being loaded with premade spells is pretty fucking tight.
A clumsy, heavily magic-reinforced pistol made primarily of bones. Engraved with various holy and unholy symbols from death gods, it can hit incorporeal creatures, possessing spirits (target gets a new will save with bonus equal to the damage, but still takes the damage) and is particularly effective against ghosts. It can even hit dematerialised spirits! Now, sighting and aiming on those...
A charred steel revolver, wrapped in jingling coins, rabbit's feet, strips of paper, and other good luck charms. Targets are very likely to take a debilitating injury or copious bleeding from the weapon, and may even contract a curse of ill luck (on crits). Don't take the charms off. You don't want to be holding the gun when that happens.
The High Roller, as it's commonly known, is a longarm constructed entirely of magically reinforced gold and jewels. Thankfully, it's also lightened. Instead of regular ammunition, the spirit of greed in the weapon propels coins and jewels at targets, the more expensive the more effective. It also gives the wielder a sense of what direction and how far away any fired ammunition is.
A pepperbox derringer. Some enterprising and puckish wizard made the first shot a shower of sparks (no matter what ammunition was loaded) and the second a beam of destroying light capable of burning a three-inch wide hole through a foot of wood. Reload with caution.
For use only by the ludicrously strong, this decorative iron pillar has been hollowed out and made into a crude cannon. The sides are marked with symbols of a foreign land, and the firing mechanism requires at least a vague knowledge of the meaning of the symbols. Small handles circle it at the midpoint, useful for swinging the bludgeon when not firing it.
It was three and thirds, but the principle is the same. All of the caster shells were loaded with a specific spell for their number, and there were twentysome different kinds.
I think it was 4, 7, 13 that would 1/3 kill you?
This lever action pistol is a rare design, but it is the history of this particular example of that design that is most interesting.
This gun was not used under ordinary circumstances, it was wielded by an explorer who set off to the planes themselves, as such it has recieved hundreds of small modifications, enchantments and repairs to cope with the many environments of the multiverse.
This gun has the hardness of adamantine though it can not be used offensively as such, it is immune to every type of energy damage, the gun provides +10 to any saving throw, check or CMD to prevent being disarmed or sundered, this gun can be fired in any environment, even in places with different physical laws or in the vacuum of space, this gun may also be reloaded in such environments, this gun can never rust or degrade and never misfires.
It's called Ol' Reliable.
A gun made from the wreck of a skyship by it's only survivor, an old captain surviving from the scraps of his own ships.
Rumors say that whoever owns the gun can fall from the very skyes without a scratch.
OP, I suggest you read the Wild Card stories on 16 4chan. I'm pretty sure they're exactly what you're looking for, their fluff will make it easy to add to your game, and they come with their own BBEG, if you decide to use the Black Joker. http://1d4chan.org/wiki/Wild_Cards
The 10000 Loyal Children:
>Not so much a gun as an idea, each of these plain unrifled pistols has a stamp on the base of the butt - a place for a sigil of ownership. So long as the owner of one keeps it loaded, cleaned, and oiled, he can always pull it out at a moment's notice (eff. free quickdraw), but he can only do this with loaded ones. While they play well with one another, they fervently resist any attempt at customization or ornamentation, especially rifling. If the owner doesn't put the exact same stamp on the bottom of each one, he loses the faith of his gun, and it will resist any attempt to shoot straight (mechanically, a penalty that grows with each gun with a different stamp). Interestingly, the stamp can be transferred perfectly by clapping the butt of any two pistols together. Sadly, they only hold one bullet each.
have some cursed guns
A garish, chromed pair of impressive looking revolvers that function as normal but perhaps with slightly boosted stats.
Any attempts to use these revolvers subtly or individually will fail and result in a jam. You must use both at the same time and must make a perform/sleight of hand check every time you draw, holster, reload (or wherever the GM feels is appropriate)
Attempting to make any kind of peaceful negotiation with this pistol on your person is absolutely impossible. The cursed spirit of an infamous gunslinger lurks within this firearm and true to his dying words, nobody solves a problem without shooting over his dead body.
If the DM asks for a diplomacy check to defuse a violent situation, either make a will or strength check to avoid automatically pointing the gun at the opponent's skull and pulling the trigger. (Or would this be the standard trying to get control over the host with intelligent item rules?)
However- making called shots to the head has no penalty, rather attempting to hit anywhere else results in the normal penalty +3
guns are pretty strong so nothing like throwing some curveballs their way right op?
This is supposed to be a legend from back when firearms were first coming out. The point of the legend is: Sure, we have magic, we have swords, we have enchanted weaponry, but never forget that all that means nothing if you're up against a good enough shot.
In the Underdark, glowing crystals are havested for their volatile dust.
Firearms that use dust produce no smoke or sound when fired, but instead emit a blinding flash of light. This can be both useful in dazzling your opponents, but the bright light emitted is extremely hard to miss.
A mysterious gunsmith is said to have crafted one last gun before withdrawing from the art. A weapon so deadly that it terrified its creator. It is said that any creature, mortal or immortal killed by this weapon will never see the afterlife, their soul obliterated by this weapon.
>pistol that likely weighs more than a rifle
This article might give you some inspiration, OP. It's for the IKRPG, but it's got some interesting ideas that you might could use.
Alright here's the flavor
>The famed pirate captain Bloodbeard's personal firearm, Hydra. With the power of ten guns in one shot, nobody could stand up to him. Unfortunately, or fortunately, while firing his famed 10-headed gun, it backfired on him, heavily wounding the captain and allowing a privateer to kill him.
When attacking with Hydra, you can choose the number of heads to fire, with a higher chance of backlash the more heads you use.
1 Head, 0% Chance to backfire
2 Heads 10% Chance to backfire
3 Heads 20% Chance to backfire
10 Heads 90% Chance to backfire
Backfire deals fire damage to the user.
Legend says that a young cattle herder accidentally drove his herd down a ravine that a local gunslinger was travelling down. The cattle got spooked and stampeded, killing the gunslinger's horse. In a fit of rage, the gunslinger challenged the young man to a duel. The young man pleaded with the gunslinger, saying he couldn't, he had no pistol, only an old rifle from his father. But the gunslinger would not relent.
That day before, the boy desperately practiced at the duel site. Firing at a mannequin, he despaired when he saw that none of his shots hit the mannequin. That night, he tried to flee, only to be stopped by some local thugs hired by the gunslinger. He had to duel.
The morning of, the young man dressed himself in his finest clothes, and went to meet his death, or so he thought. As he stood at the duelling grounds, trembling in his boots as the crowd looked on in pity and sympathy. The crowd parted, and the gunslinger strode forward, and went to stand opposite the young man, 20 paces apart. The gunslinger wore a cruel smile on his face, and told the young man to raise his weapon. Shivering in terror, the young man raised his rifle, though his fingers couldn't find the trigger, and his eyes couldn't see the target through the sweat and tears.
Just then a trio of shots rang out, and the gunslinger's smile fell as he looked down at the dark stains spreading on his shirt. He took one step forward and collapsed, bleeding out into the dirt.
The Black Hand: A strongly chaotic handgun. A criminal who uses it will never be killed by the authorities. Though s/he may be beaten or imprisoned, rescue will remain possible.
It is said that the hammer of this glorious antique revolver was forged from the remains of the battering ram that once broke the great walls of castle osterrein. A bullet fired by this gun will never stop and never slow down until it hits flesh, no matter what it collides with before it reaches it.
must be reloaded after every successful shot, has a bizarre chamber.
instead of rolling your system's accuracy check, roll 2d10. if both come up odd or both even, the gun hits.
if both come up the same number, the gun crits. no need to confirm.
the gun fails to fire on every other result, but does not need to be reloaded.
actually interesting borderlands guns:
>Sometimes I forget to reload.
the user never has to reload the gun.
the original doesn't use ammo, but that's a little broken.
>Would I lie to you?
it's a decent enough gun, but any identification gives absurdly incorrect numbers.
Heretics' Bane, massive Gatling gun that was once wielded by the inquisitor Torquemada, it is said that the Heretics' Bane will not run out of ammo as long as there are still heretics and other enemies of the faith left.
Legend's End, revolver used by a greenhorn to kill a legendary gunslinger, does more damage against those that are more experienced than its wielder.
>An impressive looking six-shot golden revolver, made and used by a man to kill his brother's assassin. Although it functions like a regular six-shooter normally, when used for purposes of revenge, the user nevr needs to reload the gun, along with the bullets having a green trail when shot.
>Open Borderlands Wiki
>Adapt as necessary.
Failing that, here's a couple from me.
"Knucklebuster" Double barrel shotgun. Pros: ridiculously high damage (~150% regular dice), Cons: The recoil might break your fingers (Take 1 damage per shot)
"Jovi's Heartseeker" long barreled rifle. Pros: Gives love a bad name (18-20 critical range), Cons: You're to blame (shoots tracer rounds, people know where the shot came from.)
"Play to Kill" Pistol. Pros: I'm ready to kill (Quick Draw, Initiative bonus when you use this gun) Con: Too many pills. (Gun reduces effects of magical healing)
This... thing appears so crudely fashioned that it feels almost like an insult to call it a gun. However, it is a capable weapon which deals massive damage and almost never misses--but it will break after one shot unless the wielder truly believes it to be a great weapon. Once broken, it cannot be repaired by the person who used it when it broke and it will misfire if it is repaired and a wielder who broke it tries to use it. Shortly after breaking, its parts will mysteriously disappear and the gun will reappear intact in some location far away a few weeks later.
There was a man who once was in grave danger and found himself hiding in a trash heap. He fashioned a gun out of scrap and desperation, and this crude weapon saved his life. He went on to learn the gunsmithing trade and made many fine weapons--yet he always kept his first gun as a reminder. As time went on, he forgot how thankful he was of that gun that saved him in his hour of need. He hid away that piece of trash, having so many other great guns to replace it. He grew old, sold almost everything, and retired... yet grave danger once again found him.
He reached for his finest remaining gun, and it jammed. He reached for his second finest, and it too jammed. Along down the line, each gun jammed, misfired, or simply could not seem to hit its target. He finally ran to his original gun in desperation, and... when he tried to fire it, it exploded in his hand.
A few weeks later, a young man in grave danger was hiding in a trash heap, fearing for his life. He only had a few bullets with him, but no gun to shoot them--and then a crude little gun, not much different from the trash it was sitting in, caught his eye...
>The Neat Trick
>This shiny revolver excels at shooting opponent's weapons out of their hands.
>This revolver gets a +4 attack bonus against any non-living or non-animate target and a -4 attack penalty against any living or animate target.
The gunbat. Nocturnal hunters that roam the night in packs seeking large game on which to feed. They seek blood with high iron content, which they metabolize to form the pellets they fire.
Their deafening leavings damage the gunbat's sensitive ears, and due to their reliance on ultrasound all but the youngest have terrible aim. They have a tendency to explode when injured. Sometimes one will backfire and set off a chain reaction.
In areas where firearms are scarce, gunbats will sometimes be used as a crude replacement. A steady dose of sedatives keeps them from going off unexpectedly.
So, a +0 against non-living animate targets?
The only truly necessary part of a gun are the barrel and a way to propel the ammo, which can be pretty much anything. So making a gun out of scrap is doable as long as you have access to gunpowder or the like.
For bonus points, if the barrel is junk enough, the wannabe gun will indeed "deal massive damage and almost never miss". The wielder, that is.
Nock gun: 7 barrels, 7 shots. More than enough to kill anything that moves.
This was a gun that was basically one of the end game rewards I gave to my players in the final act. The player's character was a crazy Mondo Zappa-esque loan shark who used sledgehammers and various guns. He had a shark motif and was the arcana representative of the Chariot (it was a wild campaign).
>A Pistol that has fully succumbed to the illusions of the moon.
>The blood it spills will form the trail to money and more blood until the wielder's death.
>It will bolster your charge in your time of need.
Dobeltstyggen belonged to lieutenant (later forest-inspector) Pauldan who was one of Major Vibe's hunting cronies. Vibe praised it as being incredibly accurate and would surely go down in legend.
Pauldan had performet an old hunting ritual with the gun where a snake is placed in the gun and then shot out on a wall. He also did this for his other gun, Sagittarius.
Vibe owned two named guns himself.
"Floiten" (the flute)
and "Sjelesorgeren" (soul-sorrow, the soul-mourner)
The 21st Regiment, Ohio Volunteer Infantry, hailed from the northwestern part of their state, a region that was still frontier in 1863. They came from the Black Swamp, a huge morass that for generations had turned back the tide of settlement. [...] They formed a very tough outfit, short on discipline but long on endurance. [...] in May of 1863 they had been chosen to receive some rather special arms. [...] Two companies got English-made, muzzle-loading Enfields, but the remaining six companies were issued Colt's Revolving Rifles.
[...] The guns used a .56-caliber paper or linen cartridge, and with a little practice the Yanks found they could load five shots into the Colts in less time than it had taken to load one minié ball in their muskets.
They mastered their weapons so well they were given the dangerous honor of being brigade skirmishers and sharpshooters. As they marched and fought their way south, they neither knew nor cared that the Colts were 'unsuccessful experiments' in the family tree of gun design. If the Ohioans were appalled at the blast of gas from the cylinder, they failed to record it. If there were accidents from flying bits of the percussion caps, if occasionally all five cartridges exploded together, if they suffered powder burns on their jaws, the riflemen of the 21st made no loud or lasting complaints. Like most practical men used to bending a hostile environment with their own hands, they did not expect perfection. They weighed the fast-shooting, quick-loading accuracy of the Colts against the pitiful, junked European muskets carried by other outfits, and counted themselves supremely lucky. They adopted an unorthodox grip on the gun that lessened the danger to their hands and gloated happily over the fact that they could fire and reload the Colts while lying down behind a nice, thick tree trunk.
a piece from my dnd modern, but the fluff is usable
the "Law dog" used to be the trusty sidearm of a sheriff in a small town. After a deadly firefight with vicious criminals the sheriff was mortally wounded and the outlaws executed him with his own pistol. Years later the bandits were killed but the pistol still had the bond with his sheriff. Every time good people needed protection the Law dog was drawn supernaturally fast from it's holster always ensring the first shot.
>Abyss : A rough and worn boot pistol of unusually large bore. When loaded under new moon, and seeing no light since loading, it gains the power to devour its target. Upon firing smoke lashes outward, enveloping the target and dragging it towards the pistols gapping muzzle.
The briefest of windows exists to banish the smoke using light, though it must be of particular brightness, rivaling that of the sun.
Most pistol duels amongst nobility were non-lethal. Opponents woild intentionally fire off target (not that the pistols were that accurate anyway) and call a draw. See the Hamilton-Burr duel (Someone got shot, and it was quite abnormal).
That one might actually be a wheel lock.
> you will never own a magnificent artifact weapon such as this...
Of course, ownership is one thing, but I want to craft stuff like this. I just want to bring a little authenticity to this world, and beckon with my own hands into this world a thing of beauty.
If you live in a free state in america you can make one if you know how.
>A Crossbow/musket hybrid
>Two weapons with the exact same flaws as each other, just on different scale combined into one.
Because its awesome, probably because they already had a crossbow and wanted a firearm.
I'm the same guy as >>35377295
This gun >>35377242 was going to be my 2nd submission. It's the Girandoni Air Rifle, invented around 1779. It operated off a gas reserve and offered a massive increase in rate of fire and a smaller but notable increase in power over contemporaries like the Kentucky Rifle or more common muskets.
The Lonely Road.
An axe/pistol that was the weapon of a serial killer. The man killed seven of his companions in cold blood, each hacked to death in their sleep. When asked why he did it, he said he couldn't find a bullet. The weapon fires only a single round, but if the axe is used to kill when the gun is empty the gun reloads. Use half standard pistol ranges.
A pair of small single shot pistols. The trick comes in that as each is fired, it becomes a mundane, post-magical empty gun which will eventually dissipate into the aether. But the act of pulling the trigger manifests a new, loaded derringer within 6 inches of the firing hand aimed parallel. A practiced marksman can fire-and-forget a pile of weapons in short time.
I love these old guns. They have a lot more character than new guns, I think. New guns are just metal and plastic slabs, for the most part, while a lot of old guns were shit like this >>35377389 because folks hadn't entirely figured out the slab thing yet.
The entire time I've been reading this thread, I've been saying 'murder' over and over in a stupid accent. I'm not sure why. Anyway:
>The Mercy Kill
This pistol will never kill someone in normal circumstances; every shot will cause only non-fatal, although frequently incapacitating, injuries. The only exception to this is if you press the weapon directly against the target's skull. It was crafted by a paladin who desired a weapon that would subdue criminals without killing them, but could still be used to mete out the ultimate sanction.
This shadow of this rifle, when stuck into the ground by its bayonet, always points directly towards whoever or whatever its current wielder is hunting, whether man or beast. If it is dropped on the ground or suspended from a rope, its muzzle will do the same. It will not point towards inanimate, and thus unkillable, objects.
>The serendipitous cannon
This 'gun' is a solid slab of metal crafted to resemble an unwieldy and oversized rifle-grenade launcher-bazooka thing. When fired at a target, the target will be destroyed by chance; men suffer heart attacks, tanks break down, ships are hit by rogue waves and capsize, houses are eaten by termites, mighty cities struck by comets. The time between 'firing' and the target's destruction varies widely; the larger and more elaborate the target, the longer it takes. However, each person who uses it is themselves eventually brought to ruin by the workings of serendipity.
This void-black gun does not fire bullets, but rather lasers. It is reloaded/recharged by leaving it out in the sun or near a similarly intense light source. How charged it is can be determined by the faint halo surrounding the muzzle as it fires; when fully charged it's at the very edge of ultraviolet, with frequency decreasing as it exhausts itself.
>a revolver used by a legendary freedom fighter during thelast great war. One of the first of its kind the pistol is famed for its workmanship but also because it killed the Queen during one of the final battles of the war. They say the pistol never misses a tyrant.
>The Khaki Death
This scope of this sniper rifle can see through obstacles less than a meter thick (this is cumulative; three walls each a third of a meter thick will stop the effect at the third wall), and bullets fired through it will pierce through an equal amount of material with no drop in velocity, including any body armor, tank armor, etc.
A seemingly normal assault rifle, any shots fired from this gun will split into a dozen bullets on parallel trajectories a short distance from the muzzle.
>The King's Justice
This weapon hums when in the presence of traitors, with the volume and pitch of the hum acting like a geiger counter. Rounds fired from it will instantly kill any traitors they hit, while inflicting only minor injuries on the loyal.
You know, they really are impractical pieces of shit by modern standards, but I always think wheellock guns are really cool. Something about a mechanism that complex being so old awes me somehow.
Plus I've never seen a wheellock that didn't look like some kind of masterpiece.
I have an idea for an artifact firearm, but dunno what to name it. Here's the description.
A faded silver revolver with worn grips, the weapon looks like it can still shoot, just a little worn. When held, the weapon feels a little off, and how depends on the person holding it. Maybe it feels like it's too light, or that the sights are slightly off, or that the chamber looks empty at a glance, but when checked is filled with bullets. Every person experiences a different odd quirk with this weapon.
It imposes a -2 to attacks because of this quirk in design, but whenever the trigger is pulled it fires a ghostly transparent wave of force instead of a bullet. It still uses a bullet and only does non-lethal damage, but the target must make a will save. If they fail, the user may choose to possess the victim's body, and can remain in command, though the victim gets to retry the will save every hour.
This is a mind-affecting, astral effect. Shots fired from this weapon also have ghost touch.
Sorta relevant, do you know about any settings that are, well, "napoleonic fantasy" I suppose you would call it. Basicly, the young folk rise up and revolt against the noble elven/older lived castes, there's a mish mash of muskets and fireballs, and the royal winged hussars really do ride griffons?
>The Patient Seeker.
This old wood-and-iron Rifle looks like it has seen its fair share of battles, but it is still shiny and seems ready for action. The scope is very simple, with a catch; if the user tries to just fire quickly and madly, it will be just a little off, enough to mess up shots. If the shooter takes his time to aim and make aure the shot counts, the scope will become more and more accurate until the target is seen surrounded by a glow that shinea through anything, never to be lost from sight again.
A simple hunting rifle, worn with age though tenderly cared for, the barrel having a faded makers mark, reading "....ihr nicht schuldig Guss"
It appears to have begun originally a matchlock, but may have been modified to fire more modern rounds.
When fired 6 out of 7 times the bullet will hit whatever the man who pulls the trigger aims for, regardless of any and all obstacles.
One shot, however, is said to belong to the devil, and will take something the marksman holds dear.
A small, single-shot holdout gun seemingly crafted out of a stainless steel syringe. While firing a small bullet, the weapon unerringly finds that target's major organs, especially when used at point-blank range.
if you're looking for inspiration, take a look at the firearms from /tg/'s wild cards rpg. There's some neat writefaggotry going on. http://1d4chan.org/wiki/Wild_Cards:_Stories_of_the_World
The revolver itself is nothing special, for the most part. I mean, sure, a Colt Anaconda's a hell of a gun, but it's still just a gun. Now the firing hammer, that's the part that's special. This hammer'll fit any Colt Anaconda without fail, and it'll still do the same thing.
Now normally, the Anaconda equipped with this hammer is just a regular old Anaconda. Point and shoot. Pretty standard, yeah? Where shit gets real is when you point it at yourself. You put the gun to your head, spin the cylinder and fire, and things start getting crazy. Sometimes, something'll spontaneously combust. Sometimes, you'll teleport. Sometimes, a bus or a train or a car will arrive right where you are, no matter how weird it would be. But sometimes, about one time in every six, the bullet really does fire. So, every time you pull this sucker out, you gotta ask yourself: "Is today the day I pull a trump card, or today the day I die?"
The signature weapon of Sir Percival Hoffington, Third Early of Bantry, looks to be if anything, an excessively gaudy doubled barreled, bolt action elephant gun.
However, when the OBE was in India, doing a rousing round of safari-ing throughout the sub-continent, the upper class sportsman was accosted by what appeared to be a multi-armed demon. Thinking that he had stumbled upon prized prey, Percival let the beast get as close as it could before unloading both barrels.
Truly, even a demonic servant of Kali-Ma could not take two .700 double powder rounds through it's cranium and found itself quite dead.
The prize is said to still be in the Hoofington palatial home, but the weapon itself was lost when Sir Percival was lost at sea, his brother becoming the Fourth Earl of Bantry, but it said to have recently appeared in a New York Auction house.
Oh, I am such a shitty writefag.
Eh, I like it. Some chap stumbling upon a demon and going, "jolly good! There's a head that will look marvelous above my fireplace!" is great.
Does the gun do anything, or is it just a great bloody elephant rifle?
Oh hello /k/, I didn't realize you were planning on coming over tonight.
>The witch doctors bullets
A set of 12 bullets, each tied to a small cloth doll. Upon impact leaves no bullet wound, however any damage done to the doll before the bullets was removed from it is transferred to the target.
And old gun that, despite the rust, still works.
Anyone killed with this gun will be forgotten completely by everyone. Any memories of the victim will be rewritten. Anyone witnessing the crime take place will immediately forget it, simply carrying on with whatever they were doing. The body of the victim will disappear immediately upon death. The killer will not remember the event and will think up some other reason they happened to be firing the gun.the killer will also eventually forget the gun itself, inevitably losing it for someone else to find later.
>A worn to shit piece passed from scavenger to scavenger (usually by losing a bet), this firearm converts any rubbish you toss into it into a useful load, without the need for powder or anything else. Also, it imbues the courage necessary to finally hit the big time (or die, that works too).
>Tinkerer's Coach Gun
Once upon a time, a young engineer booked a trip out into the frontier with his wife, looking to set up a life for himself in a new world. However, he had the misfortune to be stopped by some bandits. He stood up to them, disgusted by the idea of such vultures. They fired on him. Luckily, they missed him. Unluckily, they shot his wife in the damn face. Consumed with rage (and painfully inebriated), he went on to make this overzealous armament. He then went on a grand crusade, killing bandits all around in the hopes of revenge, becoming an artist that painted only with blood and booze. This gun carries his legacy, giving (outside of its sizable ammo capacity) extra skill in swatting criminals, and has an aura that helps fight off the negative effects of intoxication and its after effects (unless the owner wants to get seriously fucked up, in which case, the gun abides).