Now I can post again, let's do this.
For those who don't know, Hail and Kill is back. Link to the 1d4chan page for those who don't know what it is: http://1d4chan.org/wiki/Hail_and_Kill
Link to the Google Doc with the new rules: https://docs.google.com/document/d/1ScyqZ6GogGRKucHhxkCxk7xHPpeW2xNU9kAmqBlJYEE/edit (Sorry about any editing errors/the shit formatting, I'm no writefag)
Obligatory thread theme tune: https://www.youtube.com/watch?v=ty0PBp1E4NU
So, stuff we need to do that could be done this thread:
>More weapon stats, though we can go on what we already have if necessary
>Ideas on what psychic disciplines we can give to which characters, and what to do with the alignment system
>More sample characters
So while i'm totally infamiliar with this, tzhe concept has me intrigued.
I shall read up on it.
For now can you tell me of the alignment system?
the first thing that came to my mind was somthing allong the lines of:
melodic -> brütal and
symphonic -> impovized
Well, it is the only thing i think i can provide a usefull input on, without to much digging into the system, and it was on the list of stuff to figure out...
I'm perfectily fine with not having one, it was just the first thing that cought my eye.
May i ask why not?
It's not necessary and the idea of alignment systems is a little outdated. It works in D&D because there are several items and spells that are directly related to one's alignment. With the system we're using, I don't see it being necessary.
Also, by the alignment system, I meant the one from Black Crusade. We're basing our magic system off of its one, you see, but we can't tell what to do with the Chaos God alignment powers short of dumping them, which I think would be a shame.
Only if they are done poorly.
Having items that require you to follow certain guidlines to "bond" with your character still seem like a good idea to me, though they do not require an alignment per se.
Ah ok, thanks for clearing that up.
I appologize for my ignorance.
the thread-links on the wiki appear to be broken
and the description of the gods isn't that in-depth.
so no idea wich ones could offer chaos-god-like allignments, the ones around the white god seem most promissing though.
We weren't thinking of basing it around which god your character worships. I initially thought genres might work, but apparently we're trying to minimise overt musical references.
Look in the Black Crusade core rulebook, and in the Black Crusade Tome of Fate. Those are where we're getting our spells from. We're trying to give the flashier, more offensive disciplines to the Bards while keeping the more utility-based disciplines for the Wizards. Unfortunately, three out of the ten available disciplines (Undivided, Exalted, Telepathy, Divination, Telekinesis, Biomancy, Pyromancy, Tzeentch, Slaanesh, Nurgle) are linked to BC's Alignment system, which we don't have, and the Exalted and Undivided disciplines partially are as well.
>how do we differentiate music magic with conventional magic.
That is indeed a good question.
My first thought was that music magic is closer to the primal force of whatever fuels the magic,
and conventional magic is a more scientific approach, somewhat less powerfull but easier to control.But that doesn't seem to fit right with me.
Nah i'd rather get a physical copie
We can include creatures STYLED off of metal, there's no problems with that. I see no problem why we shouldn't have gigantic cats with spiked legs who breathe fire. If you mean literal metal animals, those are the Chromeborn.
Organic machines, born naturally made of metal. As opposed to the Tainted, who were living creatures corrupted by Antikytherion, the Daemonium Ex Machina, and turned into monstrous cyborgs.
Well, we have those. They tend to range from rare animals like the Iron Stallions - half horse, half motorbike - to unique, legendary creatures like the Angel of Retribution, in whose name the Painkiller Order was founded. (Pic related.)
Because that's how other anons wanted it done.
I thought of having them be creations of the Old Gods, songs brought to life and given flesh to fight in their name. Essentially, they're metal elementals.
Wizards should really be bards. Guitar discipline, with different effects based on how you tune your guitar. Bass discipline, Drum, Vocals etc... It seems like this is tuning in to just a D&D clone with metal undertones and that's a shame, metal should be the overtone!
Imo there should be 3 types of Song users:
Bards: Wielders of magic instruments, but still mostly musicians and story tellers, schollars of lore, channeling their emotions in their magic.
Musical-Wizards:Wielders of magic instruments, but mostly dedicated to the Study of Magic, with little interest in the more mundane applience of music.
And the others that forego the use of instuments in favor of wands and stuff,
Will most likely have their manhood questioned when interacting with the other two kinds.
I don't know and commonness, but conventional magic could be more stable than music. I've got a guy who used weed magic under Divination.
So, are we just going to make all magic song-based? I'm cool with that. Maybe the more traditionally 'psychic' psychic disciplines (divination, telepathy and telekinesis) can be done without an instrument, though. A large amount of their application was you could sense people's thoughts but they couldn't tell. They're subtle. Going into a guitar solo in the middle of a conversation so you can read somebody's thoughts isn't.
i was thinking more in the lines of a pocket harp or keyboard, or something even more alien than a theremin, but then it might as well be a wand or a runic skull or whatever.
yeah i guess so, though i am of the opinion that if van canto can make metal with nothing but singing and a drumkit denizens of a metal univers can make metal with pretty much anything.
Anyway, i say keep "normal" magic but make most ppl frown upon it.
I'd say both types of magic come from the same source, a universal force known as the Verse. The Verse can be channeled through the body (the Channeling skill) through carefully performed rituals and incatations (the Sagecraft skill) or simply by replicating patterns in the verse on an instrument (all the Music skills). Sagecraft is a safer way of channeling the verse, but using music has a lot more possible usages.
Currently thinking of reformatting our crunch by editing links to it into the 1d4chan page, and then separating it out into a doc for attributes, a general chargen doc, a doc for characters, a doc for weapons, etc. Does this sound like a good plan?