Hello /tg/, and welcome to a new Evolution Quest game!
How to play:
• Open an image of a species in MS Paint, or your editor of choice
• Make one evolutionary change to that species
• Save as .PNG!
• Post your new species in the thread with a description of what evolution you've added and why.
• Unless stated explicitly, no species ever goes extinct. Old species can still evolve, even if they're not on the latest "chain"
• Try to make your evolutions gradual and realistic. Have fun, make it weird, but keep it realistic.
• Every now and then, I'll make a post detailing some major event in the climate of the planet.
• Have fun
Our setting is an unnamed planet, primarily covered by water. The only surface of the planet are the arctic deserts in the poles, and a single large rocky outcrop in the center, formed by minor volcanic activity.
The Flek is a species of cephalopod, moving around with two strong tentacles, mainly used for locomotion. They have a filtration system on the front of their bodies, which they use to suck up organic material and water. They digest the organic material, and expel the water, along with any waste products, out of their backside between their tentacles, which provides a secondary source of locomotion. They are omnivorous, who seek out their prey. They navigate by sensing electrical currents in the water, but lack other sensory organs. They reproduce in egg clutches via external fertilization
The Krass is a species of small annelid, moving around via paristalsis, as well as wiggling through the water. They have one large mouth at their very front, which they use to latch onto their prey. They then proceed to spit digestive acids onto their prey, predigesting it before sucking the slurry up. They are carnivorous, who seek out their prey, but their larval state is herbivorous. They navigate via a strong sense of smell, but lack other sensory organs. They reproduce via external reproduction, which offspring then live as tiny plankton-like organisms, latching onto vegetation, before metamorphasizing into their adult forms.
Our last fauna is the Nobb. The Nobb is a species of large gastropod, crawling slowly along the ocean floor. They have several small mouths along the bottom of their body, which have radula to scoop organic material from the ocean's floor into their mouths. They have a foot at their rear, to push sediment away from them, propelling them slowly but steadily forwards. They navigate via a sense of vibration, but lack other sensory organs. They are omnivorous, who scavenge the ocean's floor for food. They reproduce via sexual reproduction, where the male mounts the female to inseminate her. The female then mounts the male to lay their eggs atop him, which become stuck to his back due to the female's very sticky birthing fluids.
The Bopshroom is a species of fungus, which latch itself onto the ocean's floor. It absorbs nutrients from the soil, and spreads quickly by releasing spores into the water, which settle and grow quickly into adult Bopshrooms. They are edible to the Nobb, but poisonous to the Flek and the Larval Krass.
The Shoshweed is a species of macoscopic algae, which latch itself onto the ocean's floor. It absorbs nutrients via rudimentary chemosynthesis. It spreads slowly and reproduces via budding, as a "branch" from a Shoshweed, if it finds fertile soil, grows into a brand new Shoshweed. They are edible to all herbivores.
And lastly, here is a size comparison of the five different organisms.
The planet's temperature is colder than that of Earth, but it is well within the habitable range for life.
The Shosh Weed has grown spines to prevent large herbivores from devouring it.
The filters on the front of the Flek get wider, so it can eat bigger and more food
the Mega Krass subspecies has grown slightly larger with a more massive scoop mouth.
The Nobb develop feelers on its body to help feel vibrations better, so it can better 'see' it's surroundings.
Bopshroom develops nodes of contained nutrients, quickly regrowing its main body unless dug out of the ground
The Bopshroom develops fibers that allow it to reflexively contract and twitch away from physical contact.
The Krass grow Cillia in order to find prey easier
The banana weed is an offshoot of the sloshweed, it is mildly toxic for current life forms, and enjoys no current predation.
The original Nobb strain splits, with the second genus calcifying parts of the body in order to form a shell-like structure and help prevent the Nobb from taking damage as a prey species
The side mouths of the Big Mouthed Flek close up, and become used solely for sucking in water for propulsion. The center mouth, however, has widened to swallow the larger organisms.
The original Nobb strain develops a sac that containing stomach acid that allows ingested organic material to be digested with more efficiency and allows a wider variety of material to be digested.
The Flek develops a light-sensitive membrane that allows it to differentiate between light and dark. This allows it to judge when it is visible to predators.
The Bopshrooms develops a rudimentary nervous system that allows it to have a semblance control over its contractile fibers, allowing it to shift away from anything harming it and very slowly inch toward places with abundant food.
The Flek diverge, a secondary branch growing a third tentacle to aid in grasping of prey.
The spiney shosh weed's spines tended to attract floating organic debris, and larger creatures tended to scrape themselves on it. Some of the Shoshweeds were able to absorb the nutrients from this organic matter.
With the aid of its new nervous system, the Bopshrooms stumble upon the banana shoshweeds, and begin absorbing the concentrated nutrients, mainly found within its poisonous body, directly from it, often killing the banana shoshweed in the process
The Krass develop serrated teeth that allow it to latch onto prey better and also increase the efficiency of its feeding by ripping holes into its prey before spitting digestive acid into the wound.
the bananaweed has grown a thin layer of slime around it's exterior which is also mildly toxic, This toxin however actually is loosly attached to the plat at a microscopic level and allows it to capture nutrients from the seawater more efficently, its root network has atrophied mildly. this change was brought on by an inefficiency in it's photosynthesis due to new coloration via random mutation by an interaction cause from the poison production and chlorophyll coloration being controlled by the same strand of DNA.
The Nobb develops more feelers, which are long enough and thick enough to help pull it around on the ground, helping it get a little faster.
The original strain of Krass is now almost exclusively found near the Bopshrooms, the toxic nature providing the two a very symbiotic relationship, with the Krass attacking the natural predators of the Bopshroom, and the Bopshroom providing protection for the Krass.
In this vein, the Larva develop longer feelers, which allow it to grip to the Bopshroom tightly even as it moves.
The Bopshroom breaks free from its earthly tethers, floating through the ocean mostly at the whim of currents, with a bit of assistance from its primitive nervous system and muscle fibers.
Due to the Bopshroom being edible to none but the Nobb, it uses its newfound ability to uproot itself and float away when Nobb begin feeding upon it. This also allows the Bopshroom to resettle in new areas if the previous area becomes devoid of resources, taking its symbiotic Krass and their larvae with it.
The Shelled Nobb develop even further, the topside turning into a completely calcified shell, impossible to crack by any of the current species
The Bopshroom develops a sort of crude central nervous system, giving it some rudimentary information processing and storing abilities, allowing it to make better decisions when moving or settling in new locations.
Going to take a nap now, hope this is alive when I get back.
MegaKrass continues to develop enhanced filtration feeding. It preys on larvae almost exclusively.
The three branches of Flek form small groups and end up merging their traits. the extra appendage and sensory input favour strains with more advanced cognitive functions.
the slime of the bananweed was an issue for several generations until the spores adapted. Instead of using the water currents as a primary method of distrobution, the spores simply move with the slime as it spreads out from the plant. Capillaries within the slime continue to bring nutrients to the plant itself. Due to the slime being the method of distribution, the spores do not go too far from their parent very often. This results in "forests" of banana weeds.
The Flek's mouthparts become more flexible, allowing it to open and close it's gaping maw. It's topmost tentacle gets a bit larger, and acts as a rudder for more accurate mobility.
In order to follow their symbiotic friends, the Krass develop simple pits that can detect different intensity of light meaning that they can now follow the Bopshroom alot easier.
the Knobb is an evolution of the Nobb, a fluid filled cavity in the front of the creature enhances its sensativity to vibrations, however the fluid is a denser medium than water as it is made up of a slurry of modified muscle and nervous cells. the muscle of the sensory bulb is weaker compared to the normal muscles in the "foot" but the Knobb can vibrate, twitch and thump the mass slightly. This can assist in it's location of objects.
The Flek evolves again. It develops hooks on its tentacles that allow it to rip apart its prey, making it an apex predator.
The Flek sensory system continues to evolve, allowing it to differentiate color and vague shapes.
Let's see how these evolutionary trees are looking so far.
Spiny shosh weed grows larger spines that will on occasion kill a creature that impales themselves on the spine.
The enhanced ability to absorb nutrients results in the Spiney shosh weed becoming invasive into Banana Weed forests due to the nutrient rich slime.
In order to help their Bopshroom friends from the Nobb menace the Krass develop a pheromone that is excreted when the Kras bite. This pheromone then attracts other Krass to then swarm the Nobb, meaning that despite the huge size differences between the two species the Krass can now finally fight back.
the MegaKrass feeder parts develop into primative lobes. These lobes have a limited degree of movement that is often just used to grasp food and move larger bits of matter into the digestive track of the krass. The megakrass has been known to eat creatures smaller than itself whole, and on occasion pass them out of it's body mostly unharmed, as is the case with the shelled krass. It is not a smart creature.
The Feeler Nobb's whisker-like feelers elongate, and are coated with a sticky, yet sweet smelling mucous, which is appealing to the Krass. However, it's very sticky, so some Krass get stuck in it. Mated pairs of Nobbs eat the Krass off of each other's whiskers.
We might want to slow down with this guy, so other critters can catch up. Right now, it doesn't even have that much evolutionary pressure on it anyways, as it is pretty much the top predator.
The Flek's claws reduce in size, until they vanish, except from the two on the end. Its tentacles become more oriented to gripping its prey and other objects.
Agreed. Since he has practically no competition, there would be no advantage to evolving to be even MORE deadly. Let's give them some offshoots. Think, if it doesn't have to worry about being eaten, or finding food, then random, seemingly useless traits can emerge.
Some Bananaweed near to foot of the rocky outcropping begin to inch slowly up it, towards the surface and sunlight. They extend, and grow more and larger leaves to try and catch more sunlight.
Crossbreeding between the two subspecies eventually consolidates them into the Shelled Knobb. It possesses both a sturdy shell and more precise muscle control.
The Krass pheramone is able to be sensed by the BopShroom, through its floating roots. It eventually develops a way of emitting pheromones from its nutrient sacs, seemingly guiding the Krass with it.
the Bopshroom is going to need remaking, since someone forgot to save in png
The Shelled knobb gulps down lighter than water gassess, storing them in its body in a rather large sac that its able to control with superior precise muscles to expand and contract, giving it a form of lift, and a better capacity for following the Bopshroom through the currents.
These guys get a big fuckin hand so they can do a technology someday
The entire planet shakes as a massive volcano erupts near the rocky outcrop. The massive amounts of gases pumped into the air heat up the atmosphere, melting the ice caps. Magma flows from the volcano's head, forming more surface land, gradually sloping to the ocean's floor creating shallows.
The ocean's floor is several hundred feet deeper below water. This change takes place over several thousand years, allowing evolution to let these creatures adapt and survive.
The deep ocean is now under more pressure. There is significantly less light in the deep ocean. Shock waves from the eruption altar tidal flows. The planet's temperature is much warmer, though still in the habitable zone. There is now more landmass, and shallows, though the landmass lacks proper soil.
How will these changes effect evolution?
Spiny Shosh begin to use the barbs as a new method of germination, each barb that breaks off may find root elsewhere. Barbs that are embedded into other organisms, to include banana weeds will be treated to a parasitic relationship.
Small fuckin finger so they can do a big fuckin hand so they can do a technology someday
Thanks. I used the squiggly line tool.
Bananaweeds develop a secondary slime boundary layer, this layer is lighter than water and brings support to the plant by hefting up its mass. It is also incredibly toxic.
A consequence of this is that the slime capillary system has begun to take over the job of keeping the plant in one piece, and connections between leaves and trunk weaken, while the trunk itself softens.
This helps stave off predation by the spiny weed, and any other potential predators for the time being.
The Flek move to the shallows to protect their more vulnerable ocular array from the pressures of the ocean depths.
(Sorry for using them again, but I like the Flek.)
Ah sweet. An evogame.
They're sometimes a grey area.
The Bopshrooms develop a form of musculature, allowing them to grab onto the base of the banana weeds and absorb the nutrients in the plant and extremely toxic slime with much more efficiency.
These muscle like structures tend to grow at the ends of the root structure, now more like tentacles than roots.
Meanwhile, some Bananaweeds that have taken root in the shallows have forgone the slime entirely, and begun to opt almost completely for photosynthesis.
The less toxic Bananaweeds develop improved photosynthesizing cells, and small nutrient absorbing hairs near the base of the stalk. Perhaps a new species has arisen? (Specknanaweed?; speck-na-na-weed)
The Krass Develop stronger muscles in order to propel themselves much faster through the water, easily able to escape the flek, or when en-masse, attack the flek with superior numbers
MegaKrass's mouth lobes continue to become more defined, as they expand into the territory of omnivorous eating. They will pluck thorns off plants, scrape slime away, or pull off tentacles. If it can be eaten, they will find a way to eat it.
The Feeler Nobb develops a frontal mouth, more useful for swallowing prey while swimming. In addition, their olfactory effectiveness has improved, and they have developed a set of visible nostrils.
The MegaKrass also begins to develop an immunity to the highly toxic Bananaweeds, along with the Bopshroom, though the Bopshroom usually has colonies of Krass devour any Megakrass that get near.
With its gaseous lift control system, the Shelled Knobb spends a lot of time at the surface, where it has no predators. It develops a blowhole to regulate gasses in its body, along with a single nostril it uses to sniff out Specknanaweeds.
With pressure becoming a slight issue, the Bopshroom begins to shift to land, its tentacles enabling it to be the first to actually crawl from the primordial soup.
Many a Krass die when the Bopshroom strays too far, and so the Bopshrroms remain near the coast, only out of water as long as the krass are able to stay alive.
due to the volcanic eruption, the natural environment of the ShelledKnobb became drastically hot. Most have fled or died, while those who remained in the area formed a unique capability to adjust their body temperature by changing the pigment of their body, leading them to have darker shade of skin. Those are now called the ShelledKnigger
flight could be a good one. Im starting to develop things that direction anyways. Acid shooting, or development of fauna.
Actually, can we get some new flora and fauna to work with?
I see what you did there. You're not funny.
Another branch of the Shelled Knobb take a different approach. Due to the lack of surface-level predators, they discard the hardened shell and favour a lighter pigmentation to radiate heat into the atmosphere. This layer is slick with mucus that keeps them from drying out, as they spend much of their time with their backs exposed to air.
Long dormant Bop spores have began to germinate due to the new warm climate. After so long, natural radiation warped the DNA of the spores, stunting their growth. The fungus forms lattice structures just under the ocean floor, and is able only to push small algae filtering feelers through the silt. (Carpet Fungi)
A split occurs within the Krell. Some follow the Bopshroom whilst others stay in their original environment. Those that stay develop a much stronger stomach acid that mixes with the Kress saliva in order to eat through the armor plating of the ShelledKnigger.
The Shell-less Knobb, despite living in a relatively unpopulated depth, was very fragile. It developed small fins for propulsion and a set of rudimentary eyes to spot dangerous Flek.
The feelr Nobs adventure to deeper pools of water were they can fish more Krass while in its larva stage. Specimens more apt to swim are rewarded with a much bigger chance of survival, which shows up, externaly, by the growth of a larger tail, and internally, by a larger lung capacity.
After nearly losing its food source due to the Bopshroom's ability to control the Krass with pheromones to fight off the Megakrass, the Megakrass has developed a countermeasure. It has developed a band that also exudes various pheromones, confusing the Krass and helping the Megakrass act in conjunction with each other, becoming much more efficient hunters.
The ShelledKnigger almost went extinct by the krell. Now the remaining ShelledKnigger live closer to the volcano where the heat is too massive for the krell to take. In addition the ShelledKnigger developed a camouflage method , their shell looks seemingly cracked which helps them blend into the rocks around the volcano.
The regular Shelled Knobb develops its dexterous leg into a back fin. The combination of the fin to pick up water currents and its gaseous lift control system to adjust depth gives it unparalleled mobility.
In order to not be eaten the Krass Larvae develop thick hairs/tentacles that cover there shell. These hairs/tentacles have the dual effect of both making the Larvae harder to pull of the Bopshrooms and also irritate the lungs of the Feelr Nobs when eaten. A effect only exaggerated by the Nobs now increased lung size.
The Bopshroom harnesses the some of the gases that it produces during digestion, namely hydrogen gas and methane, and develops reinforced gas-filled cavities that allow it to rise extremely quickly in water or take off into the air. The powerful muscles surrounding the cavities allow it to regulate the rate at which it releases air, giving the Bopshroom a bit of control with quickly their altitude decreases.
In order to allow the Bopshroom to actually intelligently use these adaptations without floating off and dying, its nervous system expands, allowing it to take in and calculate a greater number of factors that would affect its flight, such as windspeed and shifting air currents.
You're right, I was being overly-sensiti-
And now the shelledkniggers have tattoos, including a sneaky swastika... I feel like I might be being trolled here, but I'll give the benefit of the doubt.
Having lost it's claws, the Flek develops a set of mouth pseudopods that help it grip bigger preys in order to suck their blood, in addition to it's already gripping claws, the Flek becomes a ferocious parasite.
Some Flek develop their optical array into a complete eye, allowing them to better identify the prey that has begun to elude them.
nah im not really trolling, im still doing everything ingame and for the sake of game most of all. Sidetracking abit i admit, but ill change the name of the ShelledKnigger soon when ill have enough reason.
For the first time in a long time the Krass actually hav to do something without the Bopshrooms. They do this by moving closer to the coasts, this has the effect of bringing them in contact with the Shell-less Knobb and as such they evolve to hunt them. They grown in length (By a hella lot) meaning they can now constrict the Knobbs and suck them dry at their leisure.
I saw the eye and figured its functional when its not. Gonna do a reboot on the last evo and delete my last comment with the camouflage.
The ShelledKnigger almost went extinct by the krell. Now the remaining ShelledKnigger live closer to the volcano where the heat is too massive for the krell to take. In addition, the ShelledKnigger shrink in size and turn even darker thus they making them roughly the size and shade of a volcanic rock, this confuses the krell who can now not tell between ShelledKnigger to a rock unless they move.
forgot pic. hope i redeemed myself in this post
The Bopshroom develop extra limbs to help it trek across the land and spread its spores further throughout the air. Its nervous system also increases in processing capacity in order to effectively use these extra limbs.
Due to the Bopshroom's significantly decreased weight from the air sacs, along with its extra limbs, it is now able to move quickly across land, its four appendages pulling itself across the ground in a sort of 'skipping' motion.
The Shelled Knob evolves a fold in its shell which can slide in and out. The outer segment of the fold has a rough surface which can grind nutrients off rocky outcroppings. The Shelled Knob can beach itself on the shore and essentially dry hump rocks.
Some Specknanaweeds uproot and simply drift, absorbing sunlight and any nutrients in the water that they happen to pass by.
The underbelly of the Shelled Knob hardens and divides into articulated plates.
Since larvae food became scarce of edible Krass on the shallow ponds, Adult Feeler Nobs drift away from the coast, living amongst the forests of drifting Specknanaweeds, eating small crustacea and fish that approaches to eat it's fruit, while using the top branches to rest (as nobs are mammals, not fish). However, passing most of their lives swimming, Feeler Nobs develop bigger extremities that allow them higher speeds and better maneuverability.
Having developed from scavengers into a more group-hunting oriented species, the Megakrass made a great increase in size, and began to develop manipulators in order to orient itself more efficiently while hunting.
The Shelled Knob protrudes radula out of its shell by squeezing flesh through gaps. These pseudo-arms are actually digestive organs.
In order to pierce the hard shell that kniggers protect themselves with, the Fleks develop a hard harpoon in one of their tentacles, with which they hammer the poor prey until they pierce their courass and then grip onto the hole, where they can live up to 6 months sucking their preys blood. Eventually, when the prey is too weak to consume any food, the Flek lives it to die alone and to find a new host.
A genus of kras develop a form of wing by which to remain with the Bopshroom. It allows basic gliding when paired with its body, allowing it to spring up before the wings catch the air.
Ive read in the last 90 minutes the thread again from top to bottom and made a sketch mapping the location of dominant species. Its not official but since OP is gone i might aswell.
If you like it I can keep track of the map and change it regarding to whats happening in this thread.
The Banana weed has crossed into exotic territory; It's leaves are now a thing of the past. It will continuously create "spores" which gestitate within the slime case of the parent plant, as they grow larger they harvest nutrients and light, nourishing their parent through the primary slime layer. Upon full maturation they sink to the sea floor and begin creating a secondary slime layer of toxins. The Banana weed now thrives in massive lush forests edging out almost all other life on the sea floor.
is it? I figured there is some unseen arctic desert somewhere between north to south. dunno why.
alright gimme 5 minutes ill shift. it means that bopshrooms should feed on north aswell. dunno why decided it would be interesting if bopshrooms "never discovered the north" or something. guess its silly since they are fairly mobile. i can rule it out.
Yeah, Bopshrooms are floating around everywhere in the air and land, not to mention that they're still in the sea too. Also they recently gained the ability to run around, so I assume they've spread out more across the land.
you guys are right, i also try to measure the influence species have over each other in the world. here is the edit, hope you like it
Megakrass undergo the stress of having to eat anything available for food due to the environmental havoc the banana weed has wrought. The adapative response is to grow in size, five massive lobes scoop in water, animals and biological matter. the Gigakrass is for the moment, the biggest life form on the planet.
the Shelled Knobbs' calcified shell creates the armored knobb as it deals with predation from the apex predator of the seas.
The Flek's tentacles have shifted into a more vertical direction in order to more easily find and grab prey drifting along the ocean floor
The Spiny Shosh is not one to be left out. In the face of extinction due to banana weed overgrowth the shosh becomes a full time parasitic symbiote, growing on just about everything but in particular adapted to the body of the Flek species. The flekk provides the Shosh with nutrients, and in turn the shosh has nasty spikes that stab the flek and drink it's blood. The spikes are also a natural deterrent to the Gigakrass.
bopshroom offshoot that is heaver than air. however it does sit on the surface on the water.
the only species with advanced eyesight the Flek evolve into the Flex, trading off some speed to become a successful scavenger omnivore. picking up scraps and rot left over from the messy opponents
The Kras's rear tetacles form webs and help steer it in flight
bigger mouth and bigger body for bigger food and bigger growth!
Simply known now as just Kniggers with no others in the genus, have developed flaps of tissue on their undersides. The foot could not do much with them floating at the surface. Those which had flaps of skin could better paddle themselves from muscle contractions.
The rest is just detail added to the shell, not actually anything new.
Anyone else still around? Thought I'd post some evo trees to show how far they've gotten. Flek master race.
An offshoot of the Knobbs, probably tired of always being the prey, developed omnivorous tendencies and greatly improved marine maneuverability. A frontal mouth for feeding on pesky Flek, developed eyes to find them with, and enlarged flippers. Even new ridges along the tail and spine have helped bring forth a new apex predator...if it decides it's not hungry for plankton that day.(Knophins)
After being targeted by a predator for the first time in eons, the Flek aggressively develop. They grow teeth sharp enough to rip flesh, and additional tentacles to handle other creatures more effectively.
some thick skin to protect it from the elements while it flies up there
The knigger, surrounded by increasing amount of enemies, has started taking refuge higher into the volcano. His head became larger and body thinner, allowing him to penetrate through the cracked stones and make it his shelter. In addition, the knigger developed the ability to shrink its size when inside water, allowing him to be farther concealed when facing his natural enemies in their environment.
i uploaded a really ugly version of that heres a more crisp update
Finding it more efficient to use appendages to move than to flail around, the Megakrass develops legs to scutter up and down the seafloor and walls.