>Infinity is a 28mm skirmish game by Corvus Belli where doctors regularly kill their patients and engineers do everything else.
>All the rules are for free. Buying the books is only relevant for fluff:
>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
>Official Army Builder:
>N3 Hacker Helper:
>All Consolidated Rules:
>Latest news is the Economically Questionable RPG Kickstarter
>The Actual Faction Poll
>Scans (More Needed):
Friend Computer wants you to remember that Nomads are drains on society, willing to lure innocent young minds in with promises of genetic abomination furry sex cops, anarchy, and space-pot.
Report all Nomads to Aleph, for a brighter, safer tomorrow.
On that note I am a young-ish mind that has been lured into this particular wargame by the lore and aesthetic of the Nomads. Particularly the Mobile Brigada box.
I want to build my very first infinity army consisting of five linked Mobile Brigada (HMG, Missile launcher, Hacker, LT, Boarding Shotgun), a Jaguar, an HMG Intruder, a FO Alguacil, a Daktari+zondbot, and a Tomcat Engineer.
I'd link to the list, but the official army builder seems to be down this evening. So please trust me when I say that it totals out to an ITS legal 300points 6SWC and 10 regular orders with one AD troop.
>Are people alright with proxies? (I intend to proxy the daktari and jaguar with the Nomad starter box alguaciles, proxy Carlotta Kowalski as a standard Tomcat engineer, and use the Grenzer sniper as an HMG intruder stand in).
>Is this list functional and would it be too difficult for a newbie like me to learn?
That's good to hear. WYSIWYG has always put me off of wargames.
I'd be proxying because I intend to just buy the Nomad starter, Brigada Box, and Carlotta Kowalski. The list exists in equal parts because 5 man Brigada seems fun, and I can build the army with only three purchases.
Eventually I plan to buy the proper models like the Intruder HMG; but for now proxies, proxies, and more proxies.
I'm the Tohaa/Morat/MO guy from last thread; I think I may just wait until next year to see how things shake out and what gets resculpted. I really like all the races in the Combined Army, the Shas are likely being resculpted, and they even have some evil Tohaa so it probably checks all the boxes for me.
They say nomads are scum, but every krug you get the same, loads of rich PanO and YJ papa's girls cruising for exotic Bakunin chems, loud Tunguskan techno and swarthy Corregidorian boys
Hell, even Friend Computer's best puppets can't help but accept Nomads are the sexiest motherfuckers in the galaxy
>implying ALEPH isn't a Shasvastii infiltrator
>That's how the Bakunin deal with infiltrators: a giant pit of orgies that keep the Shavastii occupied with trying to convince the Bakunin that they're legit when the Bakunin already know they're imposters.
That's what I've found out; the Brigada link itself costs ~197points and 4.5 SWC. The list I've made has one of every specialist type (hacker, engineer, doctor, FO), and I can also attempt to do that smoke MSV2 trick I've read about with the Jaguar/Intruder.
I barely made it to 10 orders, and my LT is very obvious (which I've heard is a bad thing).
Speaking of LT's if I were to break the Brigada link by using the Hacker's fairy dust supportware; can I reform the linkteam with the LT Brigada's LT special order, or do I need to use a command token to reform the link?
Yeah apparently they're getting resculpts of the Knights themselves to match the new PanO armor style. And the current seraph is pretty crap but when the model releases CB said it's getting a new profile.
>Nomads save the galaxy by fucking up the Combined Army with tricked-out druga
>can even use them to un-sepsitorize people, because not even the EI can process the brutal trips the drug dens take their patrons on
>eating a burger with utensils
What is this fuckery
No size of burger is an excuse for utensils
You gotta wrestle that motherfucker down and show it who's boss
First they'll be cutting up burgers and using forks on the chunks. Next: communism
In a typical game where you go second, how often do you start prone? Seems like the best way to not get smeared in this game is to stay completely out of sight during the opponents turn, then try to pop out, shoot, and hide again on your turn
Savvy opponent that goes first doesn't leave his troops in a sight of models that have definite advantage if he can avoid it (sometimes getting bad aro shot from pretty much anything is better than nothing).
Well I mean, I'm trying to get the hang of the game, and it just seems like you want to do everything possible to not get shot at during your turn unless you have full reaction or something. If I had a choice, I'd rather just not get shot at than try to crit on a 12 while my opponent is throwing 4 dice at me with a target number of like 16
Gotta stack thosemodifiers in your favor. Hug cover, attack from unfavorable range bands for the enemy, use smoke and/or CH skills
Also try flanking, an enemy can't react if you attack from outside their FOV
This, and order economy. If the enemy eventually kill your mook, but trash half of his orders for it, it's usually a good trade. Or if he really need to use his few order to run for the objective and push the button, having couple of anything in the way may be just enough to either slow him down enough or kill him. In pure "kill them all" -scenario (all ITS have at least classifieds to mix it up) such tactics don't matter, but you can still maneuver to get optimal rangebands, backsides to shoot andcover to tick, before you even go to all the special skills and combinations, such as camo, hacking, deployment skills and cc.
> we are commissioning new art with a sensitivity towards the RPG audience bearing these things in mind. There's a fine line to walk - if a Star Wars stormtrooper looks a certain way you can't change their armour, so we have to either not feature them or feature them in ways where certain elements are obscured. Of course you can tone down elements without affecting costume design and it's something we're working on with artists. It's something we're also dealing with on Conan and John Carter.
In response to some idiot wailing about skimpy outfits.
As a Nomad, pretty much half my dudes are prone, particularly on roof tops. The only ones who aren't can't, are playing the mines shell games, or are Sineaters.
Even if you are on the ground level, having dudes prone helps avoid guys having to dodge a template out of line of sight because his buddy was blocking the attacker.
Be careful about completely hiding though. You don't want your opponent to have free rein over the board, but you don't want to make it easy to pick models without investing serious orders.
Got to put down my first 400 pts game recently in frontline. Literally mashed 2 200pt lists together. Running an Iggy and Liz together was kind of exiting even if the former pooped out the Operator early on. Not sure how I feel about the HGL though, with the most it did was making a guy dodge out of suppressing fire.
I try to be as polite as possible on the official forums, but sometimes I just want to tell people to have a nice ride on the waaahmbulance all the way to Saint Anselm's Center for Rectal Trauma
Fucking a the whining
>promises of genetic abomination furry sex cops, anarchy, and space-pot
Thanks for reminder why Nomads are best faction.
I can totally understand someone not liking something like that, but even a cursory glance at CB's stuff shows a storied history of T&A.
But why throw a fit and gnash your teeth to get the makers to change stuff, when other players that may have been around longer miggt like that sort of stuff?
If it's that upsetting for them, then they just shouldn't play it; gaming should be fun.
I've had time to actually look through the quickstart rules. I wanted to comment that I seriously dislike the way women are drawn in a lot of the art. Lots of high heels, superfluous nipples, and skintight boob armor. There are a couple nice pieces of art with women, but they're dwarfed in number by the others. I realize that the existing Infinity property is rife with this kind of art and that Modiphius has to reuse a lot of it. However, I trust Modiphius as a company to provide good art of cool-looking male and female characters. The QuickStart art has shaken my trust in that, though.
I am fine with dumb boob armor existing given that it's a part of the setting, but I'd rather it be balanced with other non-cheesecake armor. Stuff like the huge breasts on every woman, nipples, and fetish armor are things I just don't want to see in my games. I want to trust Modiphius to not fill their books with that kind of cheesecake art.
I want to add that I'm not a sex-negative Puritan. I play in mixed gender groups, and this kind of art is embarrassing for me to bring to a group, and it makes my players feel uncomfortable. Thank you in advance for your response.
That was the original post.
Thanks for your response. Like I said, I know that you are working with source material that puts a focus on cheesecake/sexualized female characters. I also understand that you can't necessarily redo costume designs without approval from Corvus Belli. I'm glad that you're seeking out better commissioned art and I get that you have to make do with the source material for right now. I like the art you've had for Achtung Cthulhu and Mutant Chronicles and I'll trust your word that you're trying to get better art.
Just for reference's sake, the art pieces in the QuickStart that I think are way too over the top are the aforementioned page 6 (this is basically a naked woman with armor colors drawn over her), page 3 (the woman looks like she's going to an S&M club compared to everyone else around her), and page 36 (the focal point of the art is the woman's breasts, complete with a glowing red arrow pointing at them). Those all strike me as being less about existing costume design and more about drawing cheesecake art.
This is absolutely not the forum to argue about this kind of thing. All I will say is that you can see that all actual female body armor doesn't have boobs on it, and that skintight suits (especially ones built for practical use, such as wetsuits) don't really show nipples poking out. It's pretty obvious when a piece of art is stylized versus sexualized, and my above examples are what I'd consider to be the latter.
Regardless, I won't comment on this subject anymore as I've said my piece and Chris has said his.
That's the third.
>People care what drawings look like in a book about a game that can take place entirely in your head or with non-humanoid markers on graph paper so you get to project what you want it to look like
And this is how Nomads is the most popular faction.
Honestly I can understand not liking something, I mean I'm not a fan of the skimpiness when it's over the top either
But why on earth would you whine about it? You know what I do when I don't like a specific miniature? I don't fucking buy it. These people need to grow the fuck up
It says that Kickstarter should end with something between 248k and 288k.
I'm going to pledge for Halal Fanatic on the last day.
Exactly. There is quite a bit out there in the game to meet their needs, proxying is not often frowned upon if they don't want a particular model, and for the RPG, as another anon mentioned, the pictures arw mostly just filler reference for a game that takes place inside your mind. If the pictures or minis are that big of a deal for you or your players, there are a lot of other games to pick from that may be a better fit for your table.
In the RPG, you want to be covered in a Haqqburka? Do it. You want to have a flat ass, washboard chest, and wear actual pants? You can do just that. You want to be a streetwalking furry Robocop with an applebottom and inch-long chromed nipples? Nomads have you covered, you sick, sexual deviant.
It all goes back to the same core principle, though. If you don't like it, you don't have to play it.
I'm strongly considering USAriadna as my third.
>I don't like this thing so you have to change it
Get a load of this faggot.
I call bullshit.
Agility: Whole-body dexterity and nimbleness
Awareness: Perception stat
Coordination: Hand dexterity and what you use for fiddly things
Mental: Does not appear here
Personality: Charisma analogue
>hand dexterity VS nimbleness
or even better
>physical and MANUAL dexterity, reflexes, and sense of balance VS hand-eye coordination
>Perceptions, sensory acuity VS reason, and
the ability to apply knowledge or interact
>Grit, determination VS toughness, endurance
>Charisma as a separate stat from intelligence which is also different from the third stat of mental resilience
I swore that game design had advanced since I was born, but maybe I was wrong.
>my point has been proven wrong.
>I shall call IDF
The only ones I could think of collapsing are Agility and Coordination into Dexterity, but then there's no mechanical difference between somebody who is clumsy on the large scale but great at fiddly work and the opposite.
While you can assume everyone is different, maybe you should make a point first.
Thank you for the support, I wish that some people thought about what they said instead of jumping to defend the things they sadly use to try and define themselves.
Infinity itself has enough different stats that you don't need to change the way they are represented, maybe just expand the range from 0-20 to 0-100. not sure why modiphius thought it was necessary to reinvent the wheel. also im not the poster you replied to
Yeah, we already had this discussion a month ago, the Infinity RPG system has a bunch of pointless stats that they fucked up making and basically everyone agrees.
Just in case you thought using "We've already had this fucking discussion sometime in the past I can't reference" doesn't make you look retarded.
Gee that's a real good argument, except for when it's not. Why are you even here people already bought into your shitty kikestarter. go shit up someone elses hobby, stop shilling
I really don't see this as a matter of who is or isn't butthurt. It's obvious that maintaining simplicity or familiarity should be the two choices. They chose neither.
The Warmahordes RPG chose familiarity, other game systems just chose a system that makes sense.
I don't appreciate a system just because it's bloat is familiar to the game designer.
It's a shame because I really like Infinity.
>Awareness stat has the skills of Analysis and Observation
>Intelligence stat's "intellect, logic, reason, and
the ability to apply knowledge" must just be pointless
>Personality has to be a stat when it could just as easily fit with all the skills it supports.
Honestly, it's better if you just pretend the skills aren't there because they just make the obvious overlap worse.
>you have to be smart in order to notice things
I think the logic is that you're meant to have gone through a few careers beforehand, so your personality might have let you get promoted within those and get paid more. Maybe.
>Shasvaasti are inter galactic travelers
>Morats are like Orks if Orks cooperated
>the EI and Ur have planet destroying super lasers and the ability to collapse stars
>the ultimate objective is to follow the footsteps of previous races and become star gods Buddhas through enlightenment.
Infinity is really high power level in some places
monitoring, watching, scrutiny, examination, inspection, survey, surveillance, consideration, study, review
Dodging the argument doesn't help you, even if you weren't also wrong.
Submitted for your approval
Force de RÃ©ponse Rapide Merovingienne
Group 1 9 / 0 / 0
BRIGADIER BRUANT Molotok, D-Charges / Pistol, Knife. (1 | 28)
MÉTRO Paramedic (Medikit) Rifle / Pistol, Knife. (10)
MÉTRO Lieutenant Rifle / Pistol, Knife. (8)
MÉTRO HMG / Pistol, Knife. (0.5 | 19)
MÉTRO Rifle / Pistol, Knife. (8)
MÉTRO Rifle / Pistol, Knife. (8)
PARA-COMMANDO (Forward Observer) Rifle / Pistol, Knife. (21)
PARA-COMMANDO (Forward Observer) Rifle / Pistol, Knife. (21)
PARA-COMMANDO Boarding Shotgun / Pistol, Knife. (22)
Group 2 0
ZOUAVE (Forward Observer) Rifle, D.E.P. / Assault Pistol, Knife. (0.5 | 21)
ZOUAVE (Sapper) HMG / Pistol, Knife. (1.5 | 30)
112 Light Shotgun / Pistol, CCW. (12)
CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (20)
DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (14)
TRAKTOR MUL (Total Reaction) Uragan MRL / Electric Pulse. (1 | 18)
5.5 SWC | 300 Points
They look cool. I haven't played before, I just sort of stick around because I am in love with the best kickstarter ever and want everyone to think as highly of it as possible. You have backed, right?
What about guns that are actually guns, unlike literally every other tabletop where they're like 17th century muskets?
Or acting on eachothers turn, preventing the "you go, I go"
Or being able to activate whatever models you want, instead of having to move every unit every turn?
Y'know, just to offer nothing.
Question: Why are Moblots so comically posed?
Look at this fucker. He looks like hes shrugging mid reload.
Also, tell me which army is the most Tacticool and Operator like in look? Because I'm thinking about making a 'Tacticool Operator' themed army, and Moblots and S.A.S are looking Nifty.
Split those para commandos between both order groups
Tohaa are very fun and play very uniquely even compared to CA. They're a good starting army if you can wrap your head around their special rules
Then there's this goofball whos in a state of tripping
Btw, im kinda new to infinity
Moblot sculpts are all really old.
The most tacticool is by far USAriadna where everyone has a high speed low drag helmet and looks like a modern US army platoon
Plus a werewolf in a plate carrier
Yeah, but that tactical depth is basically physical X-com.
I sort of need more than "Oh but the rules are fun" when I am needing to spend money on overpriced toys.
As it would stand, getting a full Infinity army and painting them would take me 3 days tops.
Whats the point in them then?
Tbh, thats kinda the same way I feel. No one around me plays anysort of wargame, so I usually buy models that I simply like. To make matters worse, no one around me even wants to bother to try and even learn.
could be worse
Ehh, not a big fan of Antipodes or werewolves at all. Plus, when I say Tacticool, I am talking more about 'Operators Operating Operationally' or Slavic Squat Squad than actual Modern Day Military gear. The USAriadana box looks just a little too far on the western side of things, with the marsh hat or the tactical turtleneck. I also like Moblots because they all look pretty consistent, even the female one (A problem I find with a lot of Infinities sets, to be honest. You'll have a whole line of armoured soldiers, and then a girl one who clashes pretty hard).
I dunno, tell that to lt. "Oh god I fell on my ass" moblat
yeah, the zouave sapper is much better
It's less fun that X-com, and prett much plays the same.
Some a good, but they're so static and boring with little options.
I disagree completely, the fluff is shit. It's like babbys first Shadowrun game.
Not all of us are as deep into the hobbyist side. While I enjoy painting and making cool bases, I'm drawn more by solid rules and interesting fluff.
Though for some other miniwargames I'm drawn in just by models (WHFB Vampire Counts being a big example).
I think what hes saying is that its just such a short amount of time for him cost wise. Theres not a whole lot of conversions available, and if hes anything like me, hes going to buying these models simply for hobby reasons. And once you paint these guys up, theres nothing really left to em. You don't really build them, or have any extra bits to convert with.
Have a FO in each group, that way you can spend all your orders blitzing objectives if you have to.
You make a compelling argument.
So you're just shitposting in an Infinity thread then, great.
Right, remember that Xcom game where time units were banked and could be spent entirely on one unit, also where you didn't reserve reaction shots and it was just an automatic part of the game?
>It's less fun that X-com, and prett much plays the same.
>Some a good, but they're so static and boring with little options.
>I disagree completely, the fluff is shit. It's like babbys first Shadowrun game.
Not really a discussion going on, more like a decision was made and you want someone to disagree with it.
>Thanks for showing why I shouldn't get into this game.
>I really hope you don't bring that attitude to your games.
Seeya in 40k general.
Traveller's too interesting. Infinity's problem (speaking fluff-wise) is that it's mired in historical nations and organizations but somehow managing to be less interesting than them all.
I wish they'd take more notes from history. They've got a foot in the door, but at best it's just dressing for various generic science fiction dudesmen.
rules are solid, even if the individual unit balancing is all over the fucking place
CA: Avatar or Sogarat
Nomads: Inteventor or Intruder
PanO: God damn mother fucking Cutter
Yu Jing: Hac Tao?
Haqqislam: Fiday? Lasiq link?
Tohaa: Kotail, by far. I've ruined opponents days with him single handedly.
An honest opinion is hardly shitposting. I've been playing since the first edition, back when the spanish translation was TRULY horrible, and the fluff's always been a weak link.
They have this wonderful smorgasbord of nationalities and historical military organizations, but they just don't do enough with it.
Gotta love ol' mustachio pointychest
Used to be. A paracommando HMG in a seperate combat group can be hidden pretty easily in the open-information stage of the game.
And then bam, some asshole with B4 mimetism just walks out into your midfield and slaps your dudes in the back arc. Won several otherwise lost games by complete fiat doing that.
If you take out Yu Jing and Ariadna you lose every single modern super power, unless you really are bothered by Africans, Australians and Indians in space.
Yeah, we understand that.
We obviously disagree since evidently "hobbyist" is the fall back for someone who cant stop buying models but also cant paint, something Infinity models have scratched my itch for with their ridiculous level of detail compared to other main brand model companies.
Point is nobody here is going to try and change your mind and you're just shitting up the thread.
Safe trip back to 40k general anon
factions? Haqqislam have the pseudo normal looking but still futuristic thing going for them.
Sectorals? Ariadna has them in spades, scots and merovingia can do operator spam like theres no tomorrow.
Unless you're just not a bad enough dude to appreciate a french guy with sun glasses, a baseball cap and a goatee.
>you lose every single modern super power
Well, that's a given if they're taking from history. Janissaries, knightly orders, fucking zouaves. None of them are very modern.
My point is those names are almost nothing past simply being names. Infinity is alt history/weird war without the weirdness. And there's so much fucking potential right god damn there. You have saladin and fucking joan of arc running around in the exact same era and they're doing fucking NOTHING with it.
Well there's still plenty of time for the fluff to develop, and the storyline advances so we might see some development
What would YOU like to see, for instance? Because I admit I'm not exactly imaginative so I have no clue how the setting could be any more interesting than it is now
That's the idea. They're just names and recreations of the past, which is a fairly large theme in Infinity if you think about it. Other than the naming of some units there's not a lot of alt history going on at all, unless I forgot in the 4th Crusade the knightly orders fought red monkeys and the Chinese.
The recreations themselves like Joan and Saladin are again, just names. They don't necessarily even behave like their semi-fictional counter parts but are rather built on their legend. Hell, Achilles is a recreation of a guy who may or may not have even existed. They're given those names as ideals to live up to.
Don't let the door hit you.
>Well there's still plenty of time for the fluff to develop
I have been waiting for about a decade for it to develop, and they're only just now starting to consider it.
Forgive me for being a little unhappy with the mexicans.
N3 had some great new fluff though, Paradiso as well. Infinity is making that transition from obvious custom RPG setting to an actual franchise setting with overall narrative like battletech.
I always thought the Veteran Kazak with HMG was funny, what with the JoJo pose and all.
He's basically the anti Nisse. Two wounds and will have cover even if the Nisse is on a higher building, plus one good ARO and the Nisse is a goner.
Certainly. Moblots are actually quite good now in N3.
Specialists are definitely necessary for any ITS kind of game, as even the kill em all scenario has classified objectives. Still, Moblots are great since they can be specialists with their engineer or paramedic loadout. They make a mean 5 man link team and a HMG in that link is brutal.
FRRM is well known for the chasseurs, the aforementioned french guy with baseball cap and goatee. He's one of, if not the best infiltrating camo unit in the game and is an amazing specialist choice. He thematically fits with the army and looks great too, as does his female counter part.
yeah, you can have all your mooks with ap rifles or boarding shotguns/panzerfausts if you wanted. I suggest this for the link team:
2x Moblot AP Rifle/LSG
1x Engineer, Rifle, LSG, d-charges
TOTAL: 123 points, 1.5 SWC
Nothing exciting. Biggest problem is how the factions are portrayed. They seem so soulless, not to mention it's getting harder and harder to swallow the designer's clear favouritism of certain factions (Nomad, Haqq, Ariadna). Infinity had potential but they are hell bent on making it a very simplistic action animu instead of an epic space opera.
niggas got camo on his side too plus being a ridiculous ARO threat. The surprise shot changes did make him less crazy but he's still hopefully racking up a good modifier against most opponents.
Infinity was basically the custom RPG setting of its creators, like how the Iron Kingdoms were an alt world for D&D.
As such, a few guys basically just created this mish mash of references and ideas and stuck them all together which is how you have space knights, nanomachines, new rational islam and modern day army rangers all duking it out in black ops missions that are completely off the table and happening in an otherwise time of peace.
Except they threw the CA in to be the bad guy to Aleph. See, the Human Sphere is fairly low power. They're basically high end Ghost in the Shell with ALEPH being capable of some nutty movie GiTS stuff. Ariadna is literally just grit and tough guys: the movie: the faction to be the counter point to all this high tech stuff.
Then you throw in the CA, Tohaa and all the fluff that goes with them. Turns out aliens have existed for a long ass time in the galaxy and the earliest ones have literally ascended into godhood and blinked out of this realm of existence completely. The EI, the boss of the Combine Army, is trying to do this but is stuck in a perpetual loop because its based on fundamentally broken hardware. That's fine and dandy, he's like an evil, dumb ALEPH.
The issue is that the CA is an inter galactic power. The shasvaasti are from another galaxy, the morats conquer alien civilizations like its tea after lunch and the EI itself can destroy planets like the death star and make stars implode. They unbelievably outnumber the Human Sphere and the only faction even close to them in power are the Tohaa, who are losing to them slowly but surely. They would stand a good chance at taking on the 40k setting alone.
Contrast this with the Human Sphere, which is all of humanity, is like a dozen planets each of which are named in the fluff.
One of the major powers in the Human Sphere consists of three space ships.
The only reason the CA hasn't squashed humanity like the insignificant speck that it is...(cont)
..is writers fiat. The wormhole to the Human Sphere is so unstable the CA can barely send any ships at all through, although even these are almost enough to overwhelm the entire Human Spheres defenses. This is discounting that somehow the shasvaasti could cross billions of light years but cant make a 100 LY jump into Humanities territory.
So the inconsistency is that humanity is supposed to be the fulcrum point against the CA when they're probably outnumbered 1 billion to 1 and are far smaller than most alien civilizations that the CA has already beaten.
Developer favoritism is a fucking meme, since you'll hear every single faction besides CA and Yu Jing as being the favorite. Nomads get accused of it by PanO players since they're the techno rebel punks in a cyberpunk setting and PanO gets accused of it in return by Nomads for basically being Space America/EU in Space and having access to all the cool toys and robots. Ariadna is a special mention because they're slightly ahead of modern day militaries but managed to hold off PanO and Yu Jing in the commercial conflicts by being the unholy combination of Chechnyan rebels, Vietcong, French resistance, William Wallace scots and "muh freedums" Americans.
Tohaa I guess because they're the newest faction and were designed to be fun as fuck.
Steel Phalanx Aleph too because they have been the only releases for Aleph for 2 years.
It's a lot more taxing to convert Infinity figures compared with Citadel. I finished converting my 5 man linked team of Djanbazans, I don't think I'll be converting anything for awhile.
Yes, but...surely a dedicated hobbyist enjoys a challenge? Otherwise it's just dabbling into hobby, not being a hobbyist. A person who limits their "hobbying" to plastic kits designed to be put in various poses is like people who are "into BDSM" because they have a single pair of fuzzy cuffs. That's fine, but you're hardly into "it".
>surely a dedicated hobbyist enjoys a challenge?
The bulk of "dedicated hobbyists" satisfy themselves with simply painting. Even when pewter (or earlier, lead) was more common, most people wouldn't be sawing up dudes to convert. It's a wall not everyone has the tools or desire to climb.
>Otherwise it's just dabbling into hobby, not being a hobbyist.
You don't have to be all-in to be considered a hobbyist, bro. By nature most hobbies are going to be casual flings.
Oh? how come? I admit, and extra point in ARM and BS make a difference, not to mention link teams, but I prefer mechanised deployment so I can get him where I need him to be for supp fire first turn.
>compared with Citadel
Which is great if your perspective starts and ends with GW products. Which it shouldn't. The minor stuff's easy on metal, and the more complicated stuff is going to be complicated whatever you're working with.
And remember you just converted half of a large army in Infinity.
Just remember that the Human Sphere is very very low down on the CA's list of priorities. They're doing the same thing to a thousand other parts of the galaxy. Plus remember that what we're facing ATM is a small scouting mission, which on it's own is fighting off pretty much every power in the HS. At the end of CP, the combine upgrades us to an actual military target.
I meat more of the model, but even with the rules, mechanized deployment doesn't mingle particularly well with hmg range bands. Not unusable, mind you, but you lost some of the potential if just use it as glorified forward deployment lvl1.
I don't really use it as a HMG, so much as a dmg 15 thorn in my opponent's side with the whole sapper and supp fire. that way the normal range bands don't apply and I've shut down a big chunk of my opponent's board right at turn 1. I find that FRRM work best as a hyper aggressive area denial force, so him along with minelayer chasseurs, FOs and a traktor mul means I can lock down so much of my opponent's board before alpha striking with Para-commandos.
At the same time, just because a widely enjoyed game doesn't cater to someone's very narrow focus and specific tastes it's no reason to come to the general and shitpost
I very much dislike WM/H but you don't see me shitposting in their threads
>I don't like the game this general is about and it makes me sad that people do
That's not shitposting? Seriously man
Discussion comes about when people are constructive, if all a person is doing is saying "bah, I hate all these things you guys are talking about" then they aren't adding to any kind of discussion, just whining
Noice, though I still think HMG is a little overkill/misused at that point, but like all tactics, that depends hugely of opponent and table layout. I haven't touched my MRRF lately that much (other than the parts that can be used in USAdriana), but I got an itch to scratch from this.
I agree that flanking paracommando is god tier when it works, chasseurs holding objectives and holding midfield and metros running amok, killing things many times their cost (the last part happens rarely, but is always highly amusing).
It's decent because Mech Deployment can put him on a midfield firing lane while still spreading the more aggressive zouaves out a little better. The other part that makes him work is that he should be sitting in a fucking mine field thanks to your chasseurs.
And either he sits in his ally and gets ignored, which means you have permanent board control, or the enemy has to try and dislodge him which is iffy at best. If he survives until mid game, he can always just stand up and be a BS12 HMG in Ariadna.
>extra shit adds up
Rubbish. YJ's never had a problem with competitiveness. The issues small enough to be utterly irrelevant in real terms. You've got more to worry about in the form of inefficient unit loadouts, and every army struggles with that on more than a few of it's units. Bottom line, YJ players lose on the basis of the same things everyone else loses on.
To be fair there's no reason a Zhangshi with combi is 11 points while a an alguacile with combi is 10 points. The only difference is 1 CC
Although other than shitty line troops no one uses anyway, CC tax only really ruins the imperial agents. Oniwaban are fucking scary with the CC changes and surprise attack now
The Imperial Agents don't have a tax, though. They're very clearly intended for close combat use. It's just bad luck they're also intended for other things that tend to be exclusive, and frankly with the n3 changes the Cranes are looking pretty enticing.
Their issue isn't the tax, it's just inefficient unit construction. And if the entire CC tax whingefest is contingent on a tiny handful of figures, then it's just as irrelevant as I said. Every faction has one or two crappy units. For YJ, that's popularly considered to be one or both of the agents. Which is a gripe about agents, not about interfactional balance.
As for Zhangshi, it's a single point, on a cheerleader figure you were probably going to take either way. If you had the points, you might take something bigger like CG or Kuang Shi, but if you don't, you get Zhangshi and like it. Morat players had some small measure of justification, but a single point a cheerleader is less than insignificant.
You don't necessarilly need to go balls into your hobby. You seem to be conflating hobbiest and enthusiast.
A hobby can be as simple or as invested as you like, but once you do get deeply invested, you could probably also be considered an enthusiast.
I agree, the extra cc point for the zhanshi should be free
Fusiliers get their extra point of BS for free and that is infinitely more useful than a point in a stat where a 17 is a low score for the troops that use it
If zhanshis were cc17+ I'd get the extra point, but 14 is absolute crap
Not free. They swap a point of WP for a point of BS. Hence the murderous PanO doctor jokes.
It's still a matter of a point. How many of them are you really going to have in a list? Are you getting screwed out of 2 points, or perhaps as many as 5? Gosh.
They're 11 points. What, a single point turns cheap as shit into massively overpriced? Of course it doesn't. Inefficiencies of that scale are next to irrelevant. N2 Agents this isn't.
1 point and 13 WIP and a zero SWC lt option makes the line Kazak one of the best line infantry in the game
In the opposite arena, excellent optimization makes the Grunt spammed and used in numbers way higher than most line infantry
Not when half your link team has HFT and shotguns.
In fact a 10 point line Kazak FO is miles more effective than a naked 11 point combi zhan shi, combi or not. Active turn you can dictate range and reactive youre still at +0 but can dodge at the same statistic and actually have a longer +3 range out to 24" with the flash pulse.
Is it me or are spitfires actually not much more useful than MULTI rifles?
Also, that guy earlier in the thread was hilarious
>I want to get into the game!
>btw its shit and there's nothing I like about it
>but I still totally want to be into it guys
>not an asshurt 40kid, for reals guys!
I thought the AoS general is supposed to contain these retards.
That extra range and burst and damage adds up. But yeah, for the SWC you pay, taking your Asura as a straight multirifle isn't a bad idea either. But that extra point of burst, if nothing else, can be really helpful in overcoming statistics. Same with the range, particularly if you're bullying non-long range troops.
Yes, Khazacks are nice, but that's hardly relevant to the Zhanshi. It's just a faction quirk. Like Nomads having a 1 SWC cheerleader LT option.
Might as well say that about any cheerleader. CG and KS are popular, sure, but you see Zhanshi about.
1 point is not going to change a damn thing.
So, fluff question. How the Hell did Ariadna "fight off" PanO and YJ? Was it just home turf advantage and guerrilla warfare until the treaty passed that told the two hyperpowers to cut it out?
Well, remember it wasn't really the megapowers themselves. More like client corporations backed by them.
And mostly as you described. Ariadian soldiers tended to have the advantage against corporate mercenaries, and Haqqislam and the Nomads were major backers as well. And Ariadna still isn't really secure. The commercial conflicts were more about targets of opportunity. Ariadna put up enough of a fight for the easy money to pass on by, and diplomacy and intrigue to set in. Nobody wanted anyone else to win Ariadna, so that helped.
That, plus bullshitium weapons, armor and ammo, antipodes, dog warriors and the hidden involvement of nomad and haqquislamite forces
Also they weren't fighting the full force of the hyperpowers' militaries, but just military and mercenary-backed private interests
Range and Burst (and damage) differences make it a power weapon, the extra ammo types just add utility onto a basic weapon for a few token points.
Generally, you want statistics on your side for killing power. A downed guy might be just the same to you as a dead one if there's no medic to come and help him back up, AP is helpful against tougher targets, but negligible benefit against the basic soft guys, and DA is best used reactionary, tough you want more reaction shots rather than better ones.
PanO and YJ weren't trying to conquer Ariadna outright, that would be like the US annexing Mexico today.
Rather they sent corporate security and mercenaries to try and force Ariadna into giving up its space diamonds, which they proceeded to unleash the the combined guerrilla warfare capability of 4 very, very defensive cultures which managed to hold off the worst of the land grabbers until diplomacy settled in.
Basically imagine if American Indians had access to unobtanium and managed to fight off the manifest destiny of The US long enough to be recognized internationally. Also kilts.
A plain rifle with burst 4 would be better than a multi rifle, full stop. A spitfire is a
bit better then that
No, burst 4 is just a big deal and usually either takes SWC or a link, neither of which are trivial.
Unless you're tohaa in which case you should always be shooting atleast B4 and preferably B5
Multi-rifles cost no SWC but lose out against both HI with 2 Wounds and High Armor but also to light infantry.
The only place besides range bands the Multi-rifles are against NWI and Dogged people where the multi-rifles wins through.
I thought you might appreciate an update. There's a shitstorm a-brewing.
Basically, this faggot has his own thread now which he has turned into his own private soapbox and the only official response has been a female staffer giving a kinda-sorta-agreeing-with-him-but-noncommital reply.
Should we be worried about the RPG? What other aspects of the game or even lore is Modiphius going to tamper with, assuming they aren't just giving the Fag a containment area?
I think he also complained about the reverend healer costume looking a bit like a bdsm club outfit compared to the more normal nomads around her, wait till he reads the sin eater fluff
Tohaa genetically altered the ancestors of the antipodes to be adept at killing humans, specifically.
To do this they used genetic material from the Aurora colonists they massacred.
At least that's what I gather
Fuck man, I hope they don't give in to this bullshit
>doing nothing with recreations interaction
I remember some fluff about Sun Tzu and Saladin meeting to plot their emancipation from Aleph.
Give it a rest, the fluff still has tons of dark zones in need of expansion ; for example, what the fuck is human edge.
>telling the dogwarrior to fetch.
I really hope you're right, they seem like they're reallynice people, and nice people tend to get bowled over by idiotic SJWs
No, Tohaa are dicks. Reason is never given but I'm guessing they were just a potential weapon for a potential war against humanity
Well, the new Grunt ladies have almost no heels and absolutely no naked hips so...they won already, clearly. I mean, they look like soldiers, not cosplayers, SJW's struck another victory.
Like having a 24 point link team who can suddenly be irregular? Isn't that a bundle of fun.
Anyway it's obviously intended for units like wild cats who can drop off their engineer member to go push buttons before reforming in or just guarding the button.
I beg to differ. Grunt ladies are reasonably dressed and I appreciate that because I personally dislike gross oversexualization like the volunteer and that one bare assed moira
They are complaining about basic shit like the reverend healer, the interventor and the posthuman, which I find to be perfectly fine, and I'm pretty sure most anyone would too
I am willing to bet money they would complain about the grunt too because she wears a turtleneck showing off her bust, and also if any of the previously mentioned "offenders" were to change there would be complaints about "nonstandard body types" and "cisgender" and whatever the fuck else, they will always complain
That's what I thought too but I also read somewhere that the Tohaa had massacred the Aurora colonists and used their genetic material to create the antipodes
I don't think you understand what the terms mean. Just because I think the political transgender movement is bullshit based on flawed research done by a child molester doesn't mean I should be ignorant of what they are actually saying.
Cisgender refers to someone who's gender identity aligns with their birth gender. So basically just a normal, happy, well-adjusted person who doesn't desperately wish to be something they're not.
I'm quite aware what the terms mean, but given the nature of posthumans, and how gender and sex and even identity is essentially optional for them, it was easier than launching a longwinded blogpost on /TG/ and transhumanism.
If I can be honest, the whole cheesecake thing usually doesn't bother me. However, when the model is so drastically different from the overall theme of the Army/Unit, then it becomes simply ridiculous. Nomads are the faction I can easily accept as being sexually liberated and uncaring of look, allowing for fairly diverse squads. ALEPH is far enough removed from humanity that its more like Angels in a way, still looks human and beautiful, but is mostly mentally above it. Its stuff like the Grunt not wearing the same armor as the rest of the squad. The Panzerfaust Moblot is a good example in my opinion of how you can have a female soldier who still fits the rest of the unit.
Only cheesecake model that bothers me is the Caledonian volunteer chick, just because she looks dumb next to the rest of the guys. Every other one I don't mind at all, grunts included
Again, I don't mind the concept, I mind the execution. It's just not well made. The new Oznat shows way more skin (well, besides the helmet) but manages to look way better as well.
In fact, the story Bostria told in a seminar is that he was delivering those concepts and he was asked to make her sexier with every new version.
I agree with the whole execution subject.
For example, in the last Metal Gear game they include this unbeliebably sexy lady: Quiet.
Ovsersexualized as hell, but incredibly well done. Lovely. Works for me as a manga "brush stroke" in a world with such a dark setting.
Sometimes war can be so depressing that some "glamour" needs to be included in this "entertainment" taht we are consuming.
>I also read somewhere that the Tohaa had massacred the Aurora colonists and used their genetic material to create the antipodes
Wich book contains that exact part of the fluff?
Ah yes, she breathes through her skin. Like the other guy in another MGS...which had a full fucking ghillie suit on. She was pandering, pure and simple. And I dont mind tits and ass, if they have at least mild relevance to the story and setting. Quiet did not.
Well, The End could use his mouth and nose to breath, so he presumably wouldn't need the exposed skin. He also wanted the suit because unlike Quiet, he couldn't turn invisible.
Stupid reasoning from Kojima, but at least they made some sort of attempt to explain the sexy.
She was the absence of words in a story about language, she had plenty of relevance.
Although honestly most of this complaining, the guy whining about the RPG, is inevitably sexually repressed Americans who feel threatened by anything besides big gruff manly men killing things.
That's defamation Bostria was the one providing the conservative concepts and being instructed to sexualize her more and more until the big potatoes said "look, just make her a whore, OK?"
The thing that amuses me is that the whole MGS saga has pretty nasty things. There is a boy who is heavily mutilated... and nobody seems to have a problem with thoise levels of violence...
But, Hey! everybody get down! There is a half naked lady in the battlefiled! Oh My!
She is gonna distract everyone from mutilating children! what a disaster!
In my opinion, Quiet isn't too far out of the way for MGS realm. You've had stuff like Sniper Wolf, The Beauty and the Beast Unit, The Boss, etc. MGS has always straddled the line of "This is fucking stupid" and "This is far too depressing". However, Quiet is the only one who actually has a excuse for her get up: Her actual lungs are burned, and her natural skin was charred. Couple this with the fact that unlike The End (and by extension, Code Talker) she had a different parasite mutation, and you have the most plausible of all the female villains