So, a game I was in went south when two Players decided to go full retard; they both moved their characters randomly (making it difficult to tell if they had triggered traps), one went murderhobo and nearly killed a character the rest of the PCs wanted around (and was stopped by said PCs), and the other is such a downer at the table and shit talks everyone so frequently it's pathetic.
It clear to both of them that they're going to reap the whirlwind pretty soon, since I made it abundantly clear that I was getting sick of their shit, but the players are sticking together so much that targeting one normally means targeting them all.
I don't want to outright murder the characters, but I do want to make life a bit more difficult on them. One of them plays, basically, a tank, and the other plays a ranged type. Both are pretty broken, mechanically speaking, but not impossibly so.
I'd assume he means they took a convoluted route running around the map, meaning that any individual pressure plates might not get triggered, assuming a grid.
Of course, the simple solution is to just lie and say the trap was there all along, and punish them for sprinting zigzags through a dungeon.
So, when I make dungeon layers, I make multiple pathways through certain areas; one or two paths have traps, and one doesn't, normally. Basically, it allows the players to quickly move through areas in the dungeon if they bother to remember which path is without traps.
An example, albeit simplified, would be two parallel paths that have the same destination; one has spikes, and the other doesn't.
The chucklefucks, last session, flat-out moved their characters where the halls recombine rather than just move in small increments down a specific path, like I asked them to. This is the first time they've actively ignored what I've asked from them, though, but it rustles my jimmies.
Or am I being an overly sensitive faggot?
You could always kick them out if they're being too much of a problem. If you punish them too unfairly, that makes you look like more of an asshole. Just have realistic consequences for their foolishness, and if they whine, that's on them.
Why don't you ask, "Which path did you take?"
>This is the first time they've actively ignored what I've asked from them, though, but it rustles my jimmies.
>It clear to both of them that they're going to reap the whirlwind pretty soon, since I made it abundantly clear that I was getting sick of their shit, but the players are sticking together so much that targeting one normally means targeting them all.
You're a faggot.