Do you like Dark Fantasy in your tabletop? Why and why not?
Personally I run almost entirely Dark Fantasy Berserk-esque stuff. After a while I could see the players not getting attached to npc's because they know the meta of dark fantasy and the best npc's have the worst time and stuff like that.
/tg/ is super pussy today.
but it appears to have at least been done RIGHT...
that and I've yet to read the new chapters that have finally started to come out again...
I'm actually brewing something reasonably dark and mildly Grimm, I have great sweeping swatches of setting and some base plot.
anyone interested in the (most up to date) version of the setting?(now with NPCs and a basic Religion)
>Do you like Dark Fantasy in your tabletop?
I like dark fantasy, but take all things in moderation. It becomes dull rather quick if every campaign I play has pretty much the same setting and overall tone.
Yeah, I was just saying that every game OP is running being like Berserk is a very general statement compared to any other anime. All you need is a general tone of unease, shit-tonnes of violence and body horror, and a smattering of philosophy. Boom, Berserk-inspired game.
And sure, yeah, settings are always welcome.
this is what I have so far. it's not Berserk inspired...it's Bloodborne inspired.
now if only my computer was compatible with Paint.net...I really need to start on my maps...
If I'm running a fantasy game it's usually dark. I've always been a fan of CoC Dark Ages and Warhammer Fantasy RP but it's been ages since I've had anything to do with them now that my usual group doesn't know or care much about either flavor of Warhammer and I'm trying to sell them on Delta Green.
The art style in Darkest Dungeon is sort of what I've always pictured when I think "dark fantasy". I wish the setting was more fleshed out, from the bits and pieces you get from the game it seems like there is some interesting stuff going on outside the Estate.