I want to make a char that can both heal and take life to manipulate it, kinda like a necromancer.
I still want to heal though. Not 'cause I want to heal people, but because I want to heal people for money in-game.
(OP) In the PHB, there are 7 domains, right? The life one heals and there's another that deals with death. How could I combine the two, or have a decent substitute so that I can both heal and raise the dead?
>still want to heal though.
Healing spells are necromancy, newfag.
Use your noggin.
The domains give you a few bonus prepared-all-the-time spells, and you pick from the Cleric Spell list for the majority.
Anyways, Wizards don't get healing spells, nor do Warlocks. What you'll want is a Lore Bard who can pick up spells from any list at a couple milestones, Death Cleric for the normal healing abilities and some undead stuff as domain bonuses, or Favored Soul (Life) Sorcerer.
Raising undead* is distinctly Evil in Forgotten Realms, since the process is based on animating the bodies with minor evil spirits. Even if you use them to do good acts, if your magic leash on them fails due to wearing off, being taken by another mage, or simply a vague command, they will harm innocents, as they are wont to do. If your character raises dead unabashedly, they are evil. Unless you're not in Forgotten Realms; then, consult your DM/setting guide.
*This applies to undead, not reviving souls via things like Resurrection.
>So I can get cure wounds and whatnot if I go down the necromancy line?
Nope. Healing stuff is categorized as necromancy, but they're still priest spells. But as a cleric you can still raise undead, so there's really no down side to going with that route.
What. That make even less sense than when they had them as conjuration.
Well, in any case, it should be too hard to ask your DM to let you cast them as necromancy instead.
I think the logic is that positive energy is an energy type that just happens to heal, no different than cold or acid. Evocation is the school of drawing on power from the elemental planes for flashy instantaneous effects, so you heal by shooting a bolt of positive energy the same way you throw a fire ball. Necromancy makes a lot more sense if you aren't using the planescape great wheel though.