>>43411515 I prefer them to get less human-like the taller they get. Below 10 meters they can be completely human for all I care. Everything above that should start showing features normally associated with beasts, demons, robots or whatever type of giant creature you wanna have. Once they get large enough to built structures like castles or towns on, it makes no sense to keep them humanoid anymore. Just go like pic related and take a giant turtle or maybe a whale or something to built on.
Long-lived neutral that generally follow a code and keep to themselves, not simple-minded but simple-motivated, between 20-50 feet tall.
A dire bear is attacking the village. In desperation you can go out to the hills with barrels of booze to offer and ask the giant there for help. He/she might act depending on their mood and if you can present a reason good enough. Or the might just crush you for getting too close to their flock.
>>43411515 >Friendly giants or barbaric giants? Friendly barbarians giants are best, though a mix of both in your games is also fun
>Monstrous or human-like? Humanlike, maybe with a bit of monster traits
>8 ft tall? 15 ft tall? 50 ft tall? 500ft tall? 50 feet tall range is best for fantasy giants, I like them in the 15 foot tall range also but that's not fantastic enough, the other two are just tall people and too big to have any real use respectively
>>43411515 15 feet tall and fairly human like. How they act is a mixed bag depending on how they were raised and their own initial reactions to who they've interacted with but all live fairly isolated lives maybe with a spouse and a kid or maybe even two.
Have a constant rivalry with dwarves over who make the better arms and armor. They're both as good as they can get but Dwarves marketed themselves better, cover everything in gold and jewels and charge out of the wazoo, and got rich for it meanwhile Giants are practical and give discounts to everyone they like if they charge at all and some giants are really friendly so you have some towns where every Tom Dick and Harry has a flawlessly made Greatsword over their fireplace.
17ft tall for the men and about 15ft tall for the women and old as hills.
They wander around and tell stories of far off land and far off times. They measure time in ice ages easier than years. They have seen a lot of ice ages. They like to sing rumbly old songs in now long dead and forgotten languages about Empires now dust.
They slow down in spring. Their skin becomes craggier and gnarly and their hair turns to leaves. They shed their big winter coats and bury their feet in good earth by some lonely river and spend months looking treeish and just enjoying the sun and the wind.
Autumn comes and they shed their leaves, they put on their big coats again and they wander on.
Where do they come from? Who the fuck knows. They predate written history. They have always been everywhere.
What do they want? Apparently nothing. They just wander around singing songs. They will tell you old stories if you are willing to listen.
>>43411743 >Once they get large enough to built structures like castles or towns on, it makes no sense to keep them humanoid anymore See: >>43392037
I've always wanted to have a setting where giants are used as mechs or carriers for tons of smaller allies.
>>43412037 >Friendly barbarians Heck yeah. I want a giant friend who's completely clueless about society. Could spend hours staring down at bustling towns in amusement like a kid watching an ant farm. And getting really scared when friends are gone while smashing everything to try and find them. And snu snu.
>>43413278 I've been wondering as well Maybe they worship the animal as a deity and it decided that's cool and they should come aboard Or maybe its sleeping cycle is long enough to build towns and it's maybe not even aware of the humans living on the shell One last reason might be a symbiotic relationship, the turtle moves the humans reliable across the land while the humans fight off any potential dangers that are too small for the turtle to notice
>>43413537 It kinda throws the whole ecosysten out of whack. Think about food and housing for them. A one off magical being is fine, but not a whole intelligent race of them. Make them too big, too common, and you end up with MouseGuard instead.
>>43413612 Then don't make them common? Same reasons colossal dragons don't fuck shit over, there's not that many of them, there are enough larger monsters/animals to keep them feed (giants actually have the advantage here, giant crops could be a thing in a fantasy world just like house sized dire pigs), and spread thinly enough that you'll only get a handful in each country unless you start heading into the area inhabited by epic level commoners
>>43413612 Don't most giants live in places where there really isn't much civilization? Like ice giants in the middle of the tundra, fire giants live in volcanos, cloud giants in the clouds Maybe they are that big they just don't like living where normal sized people do
>>43413779 Could be that humans in Giantland are indentured servants that serve as ambassadors to other nations since not many people can make accommodationa for 30 foot motherfuckers. Getting Giants on your side would be vital to any war effort since they can feed whole armies with just a handful of grain.
Or maybe Giantland is just a barren hellhole filled with giant animals so giants never really progressed beyond a hunter gatherer lifestyle like in Skyrim
>>43413779 No? My point is that even with giant crops and animals these things are still portrayed as mostly very rare If you need an explicit reason for it, it could be as simple as giant inhabited lands are half in fairyworld/giantland and outside of these locations they don't do too well in the material plane, or something like these animals/plants are hyper specialized to only grow in the tundra, really high altitudes, ect Or just the old standby, it's magic, they're half sustained by magic, grew that big because magic and because magic they don't breed nearly as fast as you'd think otherwise because there isn't enough magic to go around to keep many big things in the ecosystem
>>43413887 >or something like these animals/plants are hyper specialized to only grow in the tundra, really high altitudes, ect >Or just the old standby, it's magic, they're half sustained by magic, grew that big because magic and because magic they don't breed nearly as fast as you'd think otherwise because there isn't enough magic to go around to keep many big things in the ecosystem I actually really like mixing these ideas, giants live in remote, hard to survive in areas that are full of magic and farm strange and exotic (and fuckhuge) plants and animals because these are the only things big enough to support their "towns", these plants/animals are hyper specialized and can only live in these places, these places are magically potent enough to support said plants/animal's growth, and while giants can live outside these places, they either need a massive support network or subsistence farming/hunting just to find enough food to keep from starving (hence why hill giants are always half starved, savage, raiders)
Giants rarely trade with humanoid nations, due to their remoteness if nothing else, but for nations that can afford it a relationship with giants is VERY profitable, the (comparatively) massive amount of food the giants produce, the magical nature of most of their products, and the military applications of giants are a massive boon to any that could maintain a good relationship with them
>>43413521 It's interesting, at least. World is based on a tide pool, with massive hurricanes every two weeks being the tides in the analogy. Most land life is crustacean; even the plants have rocky shells. Some of the crustaceans are big enough they have villages on the back of them.
Characters are quite interesting, although one does flip-flop a bit through the first book and spins the wheels a bit during the second. There's clearly a lot going on in the world and the action scenes are well done, if a bit video-gamey. The plot drags a bit but is livened up by each book being entirely devoted to a particular character's backstory via flashbacks (which works better than you would think).
Villains have been somewhat weak, but it's looking like the series might be more focused on good vs good character conflcit, with the evil apocalypse dudes being a larger scale threat.
It's only 2 books out of 10 planned, though, so it could go anywhere.
>>43411515 I prefer mine relatively humanish in proportions, and not particularly tall compared to most giants in fiction. Five hundred foot monstrosities are fun and all, but I prefer them to at least be at a reasonable height so that they can actually interact with humans, so the 10-12ft mark is usually my preference, with a few examples of giants reaching heights of fifteen feet. Half-giants, which are not *strictly* impossible, are usually around eight feet in height. Also typically barbaric, although not completely unable to be reasoned with. I'm not adverse to larger varieties of giant, but I rarely use them myself.
In my setting running into a giant is a big 50/50 thing. Some are passive, friendly even, usually striking deals with villages where they exchange food and such for mutual protection. Villagers trade a couple of cattle or something and in exchange, the giant protects them from outside threats. These giants primarily resemble humans, either tall and lanky or big and burly.
Others, particularly stone giants, are monstrous and deformed, mostly because they're inbred to hell and back. Essentially giant trolls. They're violent and single-minded, usually driven by hunger or lust. On rare occasions one might descend from the mountains to attack nearby villages, destroying and eating anything they can. If one get's especially bold, he might rally up a few of his pals to raid another giant settlement to take food, booze, and women.
There's also the colossi, but no one has seen them for thousands of years because their undead forms now shamble beneath the seas, rising only to take vengeance on the small folk for cursing them. Woe betide all if they are to ever crawl their wretched corpses unto the shores.
>>43413436 >One last reason might be a symbiotic relationship, the turtle moves the humans reliable across the land while the humans fight off any potential dangers that are too small for the turtle to notice Replace the turtle with planet-sized female and you have my ideal giantess setting. She provides ecosystem and humans kill the draconic parasites that bother their titan.
>>43416745 Ten books? Jesus christ. I thought it was going to be just three, like the Mistborn trilogy.
My favorite part of the series is the fact that the world/lore/history is so complex, yet the author only reveal little bits at a time. He saves big reveals for the end of each book, and each question answered creates two more.
I try not to think about it, otherwise I get angry because my curiosity eats me alive.
>>43414784 >I like thick, friendly and a little monstrous looking >>43414874 >I like my giants 12+ with large proportions. Jovial and boisterous. >>43415452 >scientists claim that the monsters are just curious, and pose no immediate threat to humanity >>43415434 God damn it Kittenmod! Quit purging things just because you hate lewd fun!
>>43411515 Practically speaking, after about 20' or so it becomes increasingly difficult for a giant to interact with a human-sized creature in any normal capacity. For reference, the woman in this image >>43432523 is supposed to be about 30' tall.
People don't seem to realize how much scope they're talking about when they say "I want to play a 50-foot woman in a D&D campaign!" They seldom realize that they're walking into a campaign where they can't really do much of anything but fight, and with the vast differences in size, they can't even fight well other than just smashing everything in a radius indiscriminately.
If you DO find yourself playing a humanoid of the taller persuasion, however, you almost always have to make them a sort of racial loner. You can make the giants just reclusive (for resource purposes), with your character being an envoy or a stray that decided to strike up that "Adventuring" thing you heard some passing merchants talking about. Otherwise you being out and about would logically mean that OTHER giants are out and about.
The fucking R&D I've fucking done for this fetish, I swear.
>>43441332 Engineer yes, but Hacker is harder since unless it's a Shadowrun-esque thing where you can hack with your mind/mystical powers, you still have to figure out the logistics of hardware sized for you.
While I admit to being a fan of monster girls aesthetically, there really do need to be more non-humanoid intelligent/playable races in gaming. It feels like we're still at the stage where it's daring to throw a tail on a human, or just cover them in scales and call it a day. Why can't we be at the stage where shit like >>43440373 is the standard level of divergence between humans and the other races?
>>43448618 I feel ya Anon, I feel ya... The biggest hurtle is balancing non-humanoid forms; If something has seven weapon-wielding capable appendages, it's easy enough to say it can make seven single-hand or even three double-handed attacks each turn.
>>43448618 The core problem with gaming is, as always, plebeians. The most common race to play in D&D, for example, are humans. Why? Plebeians. You show a plebeian an actual monstrous race as a playable character, and the plebeian will become frighted, afraid of this new stimulus so dissimilar to his own expectations.
This is the reality of test audiences and their reactions to any attempts by developers to expand beyond humans with pointy ears, humans with horns, or god forbid, humans with snouts.
>>43448823 You can also argue that it takes several limbs to wield the weapon in question with any dexterity. You cal also easily handwave a lot of stuff with claims that "the lower arms aren't flexible enough to wield a sword in combat" or what have you.
>>43448823 The main hurdle is definitely making sure that a number of races aren't just straight up better than humans, yeah. The trick there is that not every race needs weapon-wielding capable appendages, or needs to use the exact same weapons as humans. Racial weapons that other races just can't effectively utilize aren't a bad idea. Natural attacks weren't a mistake, either. They were just poorly balanced in practice.
>>43448823 >>43449014 Part of the issue is that a lot of systems just aren't set up for monstrous stuff. GURPS is good for monsters because you can easily trade out point equivalent things for other things that are theoretically equal. In D&D, your fire breathing ability has to be balanced by the fact that, barring a level adjustment or monster class, you're not giving anything up for it.
>>43448894 >You can also argue that it takes several limbs to wield the weapon in question with any dexterity. You cal also easily handwave a lot of stuff with claims that "the lower arms aren't flexible enough to wield a sword in combat" or what have you. That only works if each appendage is INFERIOR to a human hand... What if the creature in question has SEVERAL SETS of thoses?
>>43449014 >The main hurdle is definitely making sure that a number of races aren't just straight up better than humans, yeah. The trick there is that not every race needs weapon-wielding capable appendages, or needs to use the exact same weapons as humans. Racial weapons that other races just can't effectively utilize aren't a bad idea. Natural attacks weren't a mistake, either. They were just poorly balanced in practice. Well it's not just Action Economy, natural and supernatural abilities can also throw balance out of wack, like being able to fly.
>>43449192 >That only works if each appendage is INFERIOR to a human hand
That's the natural restriction of game balance. If the creature has more hands to wield swords, and there isn't an obvious way to balance that, you just don't make it. In the case of your pic, you'd have to say that the arms look strong, but are in fact weaker. Don't get me wrong, it's much better if you can find a way to balance it.
>like being able to fly. Good way to make this less problematic is to do things like limit what the character can do in the air. If your goal in giving them the ability to fly is to give them a cool way of moving, just make it good for only that.
>>43449362 >Good way to make this less problematic is to do things like limit what the character can do in the air. If your goal in giving them the ability to fly is to give them a cool way of moving, just make it good for only that. The problem isn't what they can do in the air, it's the natural utility that comes with flying.
A flying creature can move in three dimensions, which makes traditional two-dimensional barriers irrelevant in open spaces.
>>43449192 I'm a fan of the "take what you want" monster class idea. You have the basic +0 LA race with no HD, and then you take a level, or two, or three, etc, as you desire to unlock more of your "racial abilities". You can explain it as the person in question depending more or less on their natural abilities, and prioritizing their training appropriately.
>>43449576 Which presents a new set of challenges for the DM, sure, but it's certainly not unmanageable, especially if it's only one member of the party with the ability. "You reach the lever, but find that it will require several people to pull it. However, your higher view of the area reveals several traps leading up to it you can now point out" And then you occasionally throw them a bone where they can just hit whatever switch or pull whatever lever because they can fly.
Becoming separated from the rest of the party is also its own balance.
>>43449587 >I'm a fan of the "take what you want" monster class idea. You have the basic +0 LA race with no HD, and then you take a level, or two, or three, etc, as you desire to unlock more of your "racial abilities". You can explain it as the person in question depending more or less on their natural abilities, and prioritizing their training appropriately. I like it that way too, since it helps justify the Experience Point system; An Elder Dragon is an Elder Dragon not JUST because he lived to be X millenia old, but because over those X millenia he's worked on and developed his natural Dragon Abilities, and probably invested a bit of time picking up "Class-based" ones as well.
>>43449749 >Which presents a new set of challenges for the DM, sure, but it's certainly not unmanageable, especially if it's only one member of the party with the ability. True enough, but it has little inherent mechanical support and thus complicates things on the DMs side of the screen.
>>43449755 >Flight just requires resources then. Unless it's some helium filled race with no locomition, flight will take effort. Yes, but in a system like D&D, such a thing falls under the umbrella of the Carrying, Movement, and Exploration rules, which usually delegate it to rations intake and restfulness level.
>>43450027 >I like it that way too, since it helps justify the Experience Point system; An Elder Dragon is an Elder Dragon not JUST because he lived to be X millenia old, but because over those X millenia he's worked on and developed his natural Dragon Abilities, and probably invested a bit of time picking up "Class-based" ones as well. Problem with those is where to start, some things HAVE to be there at level one
>>43456778 That's one of three things you need. You also need to account for how you will breathe, and how you will survive the muscular action of digestion, which could also do significant damage to an unprotected body.
I've been trying to write a setting involving giants for a personal project for a little while, but haven't been able to get much inspiration somehow. This thread helped me look at it in a different direction. And yeah, it's magical realmy as shit.
I was thinking of something where giantesses were used as mechs in wars, but it didn't feel quite right. I realized that there needed to be some sort of isolation between normal-sized humans and giants to make the difference stand out. If societies are already adapted to accept giantesses as normal, it spoils half the fun of accidental property damage when the streets aren't big enough, and the crowds of horrified people not sure whether they should start screaming or fapping. Plus, even if giantess-versus-giantess can be fun, panty fighters already exist, and it's possible that the whole Godzilla-versus-monster-styled formula means that emphasis on size difference is lost due to less big-small interaction. Unless we're talking 40-foot giants versus 100-foot-giants, but I somehow lost interest in it. And I dunno if murder on a wide scale is particularly tasteful/attractive even if I personally really love it in giantess stories/pics
Reading this thread, I've suddenly been struck with the idea to make the plot about a young, serious self-styled giant killer who wants revenge for someone who killed his parents/wife/something. But he keeps running into giantesses that mostly just want to do lewd stuff to him, or play around with him like a doll, or otherwise refuse to take it seriously at all. In order to keep ideas from the last one, he might end up defeating a particularly poorly-coordinated or dim giantess in combat; when he finds himself unwilling to kill her, he decides to enlist her as a sidekick/mount in his quest. Leading to a bond slowly forming between the two.
Still not totally sure where to go with it, though.
>>43474646 >And I dunno if murder on a wide scale is particularly tasteful/attractive even if I personally really love it in giantess stories/pics I'm okay with it, even if I personally prefer giantess X tiny interaction on a personal level, even if that level is her toying with him before she eats/sits on/crushes him with her tits
>>43474646 >Still not totally sure where to go with it, though. Giantess wrestling with him caught in the middle Usually smushed between tits or ass (possibly somehow getting worked in one giantess, maybe with his partner having to get him out of the enemy giantess
>>43474646 I've been toying around with writing a few interactive stories myself, first in twine (and gave up on that so now I'm trying Java), a few of them are giantess related, mostly a "adventurer wanders around a fantasy setting full of semi /d/ish monstergirls, femdom, and bad ends", "tiny guy trapped in Victorian manor inhabited only by giantesses", and "tiny superhero with rubber based invincibility lives in the apartment of his not!powergirl GF who enjoys toying with him" stories but I'm always worried I'll just make several dozen versions of what I like and I haven't had as much time to work on them in the past few months
>>43474929 Left is cute but I get the feeling she's clumsy, I love muscles but right looks like she wouldn't care, and middle looks like she might be a bit cruelly playful, I guess it depends on how durable I am but I'll probably go for left or middle
>>43474825 Huh, on a personal level? That's pretty interesting. I see this debate come up a lot - oftentimes in the context of whether it would be better for a girl to grow or to shrink near a girl.
I've seen the argument of intimacy and personal level used to support the shrink side a lot, while the argument for the growth side is that there are more things for the girl's strength/size to be compared to.
Isolated giantesses give a bit of a middle ground for the two, I guess. Along with wide-scale shrinking - that gives some closeness and secrecy without the one-on-one.
>>43475079 Yeah, I prefer the shrink side I guess you could say, though I like giantesses in fantasy or scifi/space settings where it can still mostly be one guy interacting with the giantess I get that the growth side is more of a POWER thing, while for me it's more of a "Power over someone" thing
>>43456535 >Wizard casts Expeditious Retreat on all of us >Druid casts Entangle on the giant >Ranger picks up the supplies >I burn a Martial Flexibility for Throw Anything and start tossing the Alchemist's Fire at her eyes >We all book it the moment she's blinded and starts falling over
>>43411515 Honestly I don't like them when they get "unreasonably" big, which is to say at the point they are bigger than land formations they stop becoming individuals and more of natural disasters and that is a bit more boring. Especially the "Haha I crush the city with a single step" kinda content, comes across as really pedantic to me. >>43475079 For example, is at the scale I find ludicrous and uninteresting. (Which is a shame because Giantess Naga is an amazing idea.)
>>43478329 That being said I'm a huge faggot for not only size differences (Shrinking self vs. growing girl both have good options as others have explained) but the actual process of the girl's change can be pretty intense. >Giantess suddenly shrinking, can't do anything about it and is forced to contend with her new situation.
>>43478329 >>43478360 And of course there is the interactions you can have between characters. It's a bit of a "Dare you enter my magical realm" scenario, but a character who is envious of a giantess and seeks to diminish her position--quite literally--or find a way to match their size via magic or whatever.
>>43478329 >Honestly I don't like them when they get "unreasonably" big, which is to say at the point they are bigger than land formations they stop becoming individuals and more of natural disasters and that is a bit more boring. Especially the "Haha I crush the city with a single step" kinda content, comes across as really pedantic to me. Yeah, I really don't like that scale, maybe an exception for energy beings that don't usually stay that big or occasionally planet vore/insertion
The scale on your pic is about how I like
>>43478396 Personally I like it when the giantess toys with someone smaller than her
In a setting with different sizes coming into regular interaction, the toying can be playful, malicious, or just benign based on culture and "Type" of giantess. Maybe 10ft pick on Normal sized, but 20ft try to keep the 10 ft in line.
>>43478698 I largely like it cause of the demonstration of power, plus a mix of several other minor fetishes, but as I said, I actually prefer it when the tiny comes out of alive and mostly unharmed due to reasons because the only thing sexier than someone being used for powerful woman's enjoyment like that is if they can be used again and again
>>43478711 >what the end goal for the project would be. I'm not sure what you mean
>>43467685 So is this world populated by giant humans or by aliens that look like giant women? What is their society like? Primitive and war-like I presume, but what is their stance on tiny aliens? And what about humanity, does it know about this planet or is this guy stranded indefinitely on this alien world?
>>43478768 >So is this world populated by giant humans or by aliens that look like giant women? I'm assuming inhabited by fantasy races but giant, also almost exclusively women because fetish
>What is their society like? Primitive and war-like I presume, Again, standard fantasy race, the two barbarians that picked him up just happen to be standard fantasy norther barbarians
>but what is their stance on tiny aliens? Tiny fairy wizard, amusing toy and sometimes useful (actually rather often useful but they'll never say that) also fun to playfully and sexually bully
>And what about humanity, does it know about this planet or is this guy stranded indefinitely on this alien world? I'm assuming he's an explorer from a soft scifi setting, the kind where he can techno-babble "wizardry" up, for the most part he's on the frontier and more or less stranded indefinitely unless he can build a ship or contact another ship
GIANT: Type: Large (2×2) biped folk with a Reach of 2. Your maximum wounds equal your Constitution score × 1.5 (rounded down). • Attributes: No modifiers • Base Speed: 50 ft. • Hurled Proficiency: You gain the Hurled proficiency. • Improved Stability: You’re considered 1 Size category larger for carrying capacity, Trample attacks, and resisting Bull Rush and Trip attempts so long as you are standing firmly on the ground and not climbing, flying, or riding. • Natural Attack: You gain the Trample I natural attack (see page 235). If you gain a natural attack from multiple sources, the attack’s grade becomes equal to the highest single grade + 1 per additional benefit granting the same attack, to a maximum of V (e.g. Bite IV, Bite III, and Bite I become Bite V). • Sterner Stuff: The keen quality of each attack made against you decreases by 4.
I think you don't understand the Minmei defence at all, Anon.
Yes, because they too were once Micronians and their secret cabal of masters still is. They blamed the Micronians for being a plague that nearly destroyed them all once before. Also, Max was just fucking OP in his VF-1.
>>43478828 Well you won't have fun exploring the world if it's generic kitchen sink fantasy. If it's centred around a single genre, like northern barbarian tribes, you can have a lot of fun playing with the campy tropes and esthetics.
In my setting, giants are born from the earth itself, by the capricious will of the spirits of the land.
"They are born squalling in the quiet and lonely places, with no one there to suckle them. Most die within the first few weeks, either to predators or to starvation. The few that survive are driven mad by the pain that comes with life; for, you see, the land neither shapes the giants well nor does the magic that animated them sustain their corporeal form. They scream and rage with pain, trying vainly to keep themselves whole. Eventually they collapse where they stand, dying; the magic that keeps them alive dispersing. As they lay, the land that birthed them will restore their bodies, painfully shoving whatever necessary material into the body of the giant. Giants, being essentially constructs, do not sleep. Therefore, they are constantly cognizant of their suffering.
They are sentient, sapient creatures, though they are nearly always driven to the brink of insanity. They understand the idea of peace, happiness, healthiness and love intrinsically. However, they will never, ever experience these things. For two giants to be in any proximity to each other means that they must fight to the death. This is an automatic reaction and the giants cannot stop, even if they wished to. Besides, the spirits of the land can only support one at any time.
They are made as a counterpoint to all of us good and sapient races. So much so, that to be near a non-giant sapient is to have the giants very life force diminish. Therefore, all giants that have been encountered have either murdered the person, settlement or city that the giant encountered or fled.
In short, giants are unilaterally a mistake of creation. That is why we destroy each one as they are found" -Portianu O. Leaurto
Every single one of the giants in the pictures you fap to are in this setting. Suffering and dying in a loop that only ends in great violence. Fuck your shitty fetish.
>>43479205 It's a cold planet, a good thing since the square cube law is in full effect and the giants generate a lot of excess heat. Everywhere is snow and ice, there's mountains, dark forests and underground caverns, all populated by warm-blooded dire animals like wolves, giant bats and mammoths. The giants wear the pelts of these creatures but only for modesty, having to protect their bodies against overheating. Because of their great energy needs and low technology the giants live in small tribes and are mostly nomadic, the strongest warrior is the chieftan of the tribe. The riddle of steel is a wisdom held only by enlightened hermits, it is rare to find it in usable quantaties and on such a large scale it's weaker than on ours but it's the best they have. Because of its rarity steel is incredibly valuable and you will find important individuals carrying around impractically large weapons made out of it, as a status symbol. Because of their culture centred around strength the giants will often try to prove themselves with great works, slaying a giant serpent, climbing a huge mountain or something equally impressive. This is also why conquerers and would-be kings never stay in power long, somebody is always trying to kill them for bragging rights. Mostly, a giant's life will be one of constant struggle against nature, but one of constant triumph too, they're the majestic alpha predator of their world.
Because of the thick upper athmosphere that keeps the planet at its current freezing equilibrium humanities orbital sensors are useless, to do anything humans need to descend to the surface of the planet, a dangerous endeavor since the to the giants god-like technology seems like a proper challenge to would-be heroes.
Looks like your surface explorer crashed due to unexpected weather conditions, will you face the wild alone or take your chances with the barabarian tribe?
>>43480596 You clearly underestimate how motivated would people in such setting be to try to keep a giant stable and sane, even if by pouring magic of land directly into it or getting rid of other giants to power their own up more so they have enough magic to keep them functioning.
The determination of macrophiles or just people that want prestige of having a giantess.
Also, quite a bit of giantess pics in general show modern settings or such. If such giantess waifus are in your setting, it can be assumed that a method of keeping them sane was discovered, otherwise why would they have clothes or such?
>>43480596 Giantess fetishist here, I think your setting is pretty awesome.
The fact that it encompasses EVERY giant in EVERY picture I fap to means that there's fantasy, sci-fi, and modern elements to the setting. The amount of giantess fanart I have means that there's lots of crossovers with characters I like.
Giantesses fighting against giantesses is seriously hot, and something I think the world lacks. And the fact that the tinies in this setting seem to be incredibly intent on killing them makes it morally okay for little guys to be squashed into dust (or at least fought off) on a regular basis, without the need for giantesses to feel guilt. That's sexy. So many different ways for the big people to dominate the little guys in an attempt to dull their pain and feel a few seconds of some of the peace and happiness they long for.
And the only giantesses I really care for are the ones in the videos, games, and stories I fap to, so they're all safe. That's awesome.
I'm probably going to steal these ideas for my fetish setting. Thanks, anon! You're really awesome. Have some giantess Cultist-Chan.
>>43481014 That's good. Except for the "dull their pain and feel a few seconds of some of the peace and happiness they long for" part. They don't get to feel that. And it's not really "morally" okay. In this setting, giants are a non-evil mistake. Their existence is more akin to a magical remainder after the division of all other beings. One that seeks to rectify itself by self-destruction. By that, I mean the unified spirit and essence of the race of giants, not the individuals. The individuals seek a peace and happiness, but are physically unable to attain it.
Other than that, have fun in the setting!
Oh, I forgot to mention that giants have no souls (as regular sapients do) and have orifices. Their pseudo-mouths do not open and are just for show. But, the giants still feel hunger.
>>43481072 You're trying too hard now, spite anon.
And even then it won't work as it will just lead to objectifying these giantesses as the way to fulfill one's giantess rampage or crush fantasies, even if you took out vore. Same way that women were objectified in the past. So no care for what the giantesses feel, simply for what they look like while doing stuff
>>43479856 >square cube law is in full effect The gravity has to be a 10th of earth's gravity. Oxygen levels have to be too high for humans to survive in.
I guess everything happens just a tad slower than on earth, creatures have to move more mass and do it through a thicker air. It'd give some sort of epic feeling, like everything is a slow motion action sequence.
Also, notice how the body parts are sort of proportional to humans'. Even *cough* bigger in certain places (>>43411515). The structure of the skin isn't thrown out of whack because the skin is different from a human's, it's thicker, stronger, like studded leather. From afar it might have the complexion of fair human skin, but up close it would feel like the hide of a giant animal.
Their high energy needs ensure that they spend most of their time eating or sleeping, perhaps they can enter a hibernation state in which they waste less energy on excess heat but barely move from their spot.
Humans can't trade with them, not in the resources they need. It's hard enough to lift small rockets with a few people out of a gravity well, anything on their scale is impossible or so expensive that they can't give anything meaningful in return.
If humans can't interact with the surface from orbit a rescue mission for a stranded astronaut is a hopeless cause, remember how hard it is retrieving lost mountaineers in an extensively mapped environment. Such a human would end up as a pet for a giant or dead somewhere. Maybe if they can construct some sort of glass dome with a filter the human can continue to receive breathable air, maybe they could be a necklace around a giantess' neck for good luck.
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