______ did nothing wrong and ________ was an asshole edition.
>>What troops do you use
>>What Rites of Wars do you enjoy using
>>What is your secret tech for your lists?
>>>What troops do you use
World Eaters so chain axe tacticals
>>>What Rites of Wars do you enjoy using
Berserker Assault, it gives me all the value and the choppy
>>>What is your secret tech for your lists?
Nothing really, there was one time I took the trident and fucked over a squadron of predators and a contemptor with its 12 inch fuck off radius but besides that generic run of the mill stuff.
This week's issue of WD comes with an UM badge.
Next issue of Warhammer Visions is supposed to contain a WB badge.
The more I see, the more I want this box. Someone convince me I shouldn't try to start an Ultramarine force when I play CSM in 40k [spoilers] blue is my favorite color [/spoilers]
Different anon. I am going to buy that set and make one veteran squad and tyrant siege termies. Gotta order some 'tsunami' ml from bitspudlo. Dunno about the rest of the models... Seeker squads any good?
Just ordered two boxes from the FLGS. This should give me enough stuff to make two tactical blobs, two heavy support squads (missiles and HBs) and a tactical support squad with meltas. The last five guys I am uncertain of. Seekers or plasma TacSup maybe?
Also, I just realized that Coils of the Hydra means I'd need an assload of vehicles, which runs counter to me wanting to run a footslogging army with dreadnought and rapier support. So I guess I need to pick between the other candidates, Iron Warriors and Death Guard.
Any Night Lords bros that can point me in the right direction? Trying to build a list, but still dont have 100% grasp of the 30k meta. Heres what I have so far:
Contemptor (havent ordered arms)
15 Night Raptors
3 Scimitar Jetbikes
Should I get one of the HH boxes or two? Thinking I should get 15 more Night Raptors and 3 more Scimitar Jetbikes. Do I need armor? If so would 2 Vindicator Laser Destroyers be good?
If you were to run blobs you need to infiltrate them with your legion tactics.
But for coils you also need a third compulisinary troop choice.
also you are not forced to use the legions rite of war Alpha Legion is also really good with the vanilla one.
Also coils of the Hydra gaina much by stealing specific shit from other legions.
You do need some troops choices so you need 20-40 more guys (I go with 20 tactical +apothecary each) unless you play some rite of war (like a special formation) where you might need less.
Your specific legion rite of war requires 3 squads terror squads, a unit specialized on fear and munching infantry, giving you the benefit of easier and longer nightfighting, more terror and droppods everywhere.
Look at each rite of war and decide what you want. (Pride of the legions makes your deepstriking Terminator and Veterans troop)
Vindicator are with thudd and rapier one of the best firepower you'll get.
>If you were to run blobs you need to infiltrate them with your legion tactics.
Doesn't work that way, Mutable Tactics only apply from the point of determining Warlord traits onward, but the limitations of Coils of the Hydra need to be obeyed during the army selection, sadly enough.
I do agree on the rest, though half of the fun with Alphas comes from fucking around with stolen units, so CotH has a really big appeal anyway.
- 30 mkIV marines with extra bits, 30 boltguns and 3 of each of the following: missile launcher, heavy bolter, flamer, melta, plasmagun, lightning claw, powerfist, plasma pistol, chainsword, powersword, vexillum, bolt pistol, combimelta/-flamer/-plasma
- 5 cataphractii bodies with 5 combibolters, 5 powerfists, 5 chainfists, 10 lightning claws, 1 heavy flamer, 1 powersword, 1 grenade harness
- contemptor with 1 kheres assault cannon, 1 multimelta, 1 powerfist with built-in combibolter
- terminator hero with combi-melta and chainfist
- powerarmor hero with plasma pistol and powermaul
- all the stuff needed for the game, which no-one will ever play
There is no lascannon in any of the pictures.
The sprues has two halves of one MM, two halves of a Kheres and one PF. That's it.
>What troops do you use
Volkite Terror Squads all day erry day.
>What Rites of War do you enjoy using?
Obviously Terror Assault for that sweet, sweet "fuck your shit, you get one turn of shooting and I have a 3+ cover save" dickery. But Pride of the Legion Terminator lists are always fun. And even though I don't play Alpha Legion, Coils of the Hydra with Alpharius is fucking hilarious. I would pay cash money to see two of them face each other. Alpharius popping out of nowhere to confront Alpharius, reserves being swapped all over the place, all that good shit.
>What is your secret tech for your lists?
Don't really have much tech. I just play the way any Night Lord should. Infiltrate as close as possible, shoot my volkites, and hopefully outnumber them in melee for that awesome +1 to wound on models with Preferred Enemy and 2 attacks base. Hell, with some luck they fail their Fear tests too. Spartans suck to face, though.
Actually, Infiltrate from Mutable Tactics doesn't work for Coils of the Hydra. Rites of War are selected when building the list, while Mutable Tactics are selected after you've rolled for Warlord Traits. This means the units actually can't Infiltrate when building the list and therefore can't be picked, so they'll need a Dedicated Transport. And since Reconnaissance Squads can't be used for compulsory Troops choices, you're basically stuck with three 10 man Tactical Squads in Rhinos. This is also why Firedrakes or any of the other super-Terminators aren't that attractive. Without inherent Deep Strike, you have to pay for a Land Raider.
Fine, I'll take your word for it. It's not like Coils of the Hydra is a particularly competitive list anyway, and if someone wants to lock themselves into Infiltrate, fine with me.
If I really wanted to be a prick, I could say that FW e-mails are not official and they haven't actually FAQ'd it, but who's that big of a faggot anyway?
No, I'm pretty sure they'll figure out people are buying it for the models.
Contrary to popular belief, at least some elements of GW do likely take notice of things happening in the community, if not online then at least at certain events or feedback from people they play with.
Take the Blightkings for example, that kit's genesis came completely from how overwhelmingly positive the reaction to the Nurgle Chaos Lord model was from both the 40k and Fantasy communities and the numerous people who did all sorts of things with it.
I think they already knew people would be buying it for the MkIVs, Cataphractii and Contemptors, given how popular the FW versions were. They've always know they have a hardcore fanbase they can push "limited edition" or "exclusive" boxed sets with a ton of superfluous shit on. The Assassinorum game was marketed with "NEW ASSASSINS! BUT ONLY IF YOU BUY THIS SHITTY GAME TOO MOTHERFUCKERS!" Or how they put Chaos Cultists, which had been asked for by Chaos players for well over a decade, exclusively in the Dark Vengeance box. And while they later did release them in separate boxes, it was only a half-assed release since you didn't get all the models and the split in weapons was a weird 40-60 deal, meaning you'd need to buy a fuckton of extra boxes to assemble a full squad (or just get Dark Vengeance Cultists off eBay). Or how the plastic Deffkoptas don't seem to exist except for eBay anymore. Or how the Island of Blood WHFB set was the only way to get a fuckton of Skaven/High Elf models.
They know 90% of people will only buy it for the models, and they're pushing some shitty board game on you while they're at it. They've sold a fuckton of Island of Blood/Assault on Black Reach/Dark Vengeance sets based on the same business model.
Can someone confirm to me that the Zone Mortalis core rules that are on FW's site are the same as the ones found in Betrayal/Massacre?
Except for the missions and bonus bits of course, just the core rules.
It's the same. Though I think the one on the website is updated for 7th edition, but I can't be arsed to make comparisons of every little wording and rule. Overall, the rules are largely identical.
Some of these aren't the greatest pictures, but they're the only ones I have which which show FW's color schemes for those respective Legions.
>the Word Bearers Legion
>the Sons of Horus Legion
>the Death Guard Legion
>the Alpha ...Legion?
I relaize calling them the Alpha Legion Legion would have been silly, but as it stands they are literally just "the Alpha" here.
Are the Sons of Horus named "The Sons of Horus Legion" or just "The Sons of Horus"? I'm sure its the latter, in which case the Alpha Legion wouldn't just be Alpha.
It's fine to say "The Sons of Horus are a legion" and "The Alpha Legion are a legion"
Could somebody do a little write-up of the various legions' strengths? I cannot for the life of me decide on one.
From the last few HH threads I gleaned that:
- Iron Warriors are shooty as hell (big surprise there)
- Iron Hands have lots of vehicles and can tank absurd amounts of firepower
- World Eaters make devastating charges, but can't du much beyond that
- Salamanders have flamers and meltas spewing from every orifice
- Alpha Legion is unpredictable and tricksy
- Sons Of Horus are irredeemably awful
But what about the others? I'd assume Imperial Fists and Ultramarines are the most standard versions and Ravenguard are sneaky little shits?
Oh yeah, the Alphas' entry in book three was a riot.
>the Unbroken Chain
>the Children of Eris
>the Ghost Legion
>the Strife Wrought
>the Aleph Null
>the Last Unity
>the Threefold Path
>the Left Hand of Darkness
>the Azure Serpent
>the Amaranth Coil
>[732 other recognized cognomen exist in Primaris-level archives]
>Let me say the Horus Heresy game is not going to be a once and done. I was told GW expects to run out, but a 2nd print run will come in January 2016.
>Sons of Horus
Between bonuses to Reserve rolls, a rather brutal bonus for outnumbering an enemy in melee, and their specialist models and Rites of War providing various methods of improving your Deep Strike and Outflank capabilities (to the point where pretty much everything can have it in one way or the other), you're meant to gang up on the enemy from all directions and take them down one at a time. Kind of hard to pull off in practice, though. What they lack for in rules, they make up for in balls-to-the-walls insane Special Characters.
You get a metric fuckton of attacks. That's about it. You pretty much always want their unique Rite of War, since you're going to bring a buttload of frothing madmen anyway, so you might as well make them better at it. Your force will most likely consist of a ton of footslogging dudes with chainaxes. Not very dependent on characters since Angron does very little to boost his dudes, and anything you charge will die regardless.
You are really fast. You run fast across the table. You hit before everyone else in melee. You're also an arrogant dick who has to prove you're better than everyone else. Your main plan will probably consist of hitting the enemy before he can hit you back. You also get a really weird Rite of War that makes half your army arrive from Reserves automatically on a pre-determined turn with Outflank, which is either super-effective or will suck balls. Which really fits the whole "win big or get massacred" perfection theme.
You ain't afraid of anything. You're pretty slow, but you keep coming no matter what. Your melee Terminators have two wounds. You have Rending flamers. Your Rite of War makes you even slower, but you no longer give a fuck about terrain and can get a bajillion big guns. Also, for some reason Mortarion is the fastest Primarch by leaps and bounds and will absolutely wreck havoc on the enemy with his teleport shenanigans.
You're slow. I know I said the Death Guard were slow, but Iron Hands are sloooooooow. To make up for it, you're the toughest Legion bar none (though certain Imperial Fist lists might challenge that), since you effectively are +1 Tougness against shooting. You also get access to some Mechanicus shit if you want more robutts. Your tanks are also pretty cool if you get the stuff that makes them better. And given how fucking slow you are, you're probably going to want transports. Your game plan will probably consist of trying to force the enemy into a shooting battle of attrition.
THE FEEEEEAAAAAAR! You're kind of weird in that you're pretty cowardly for Space Marines and are really good at running away. Not that it's always a bad thing, mind you. Your unique rules are kind of shit to be honest, but you make up for it with a boss Rite of War and some pretty nifty gear. You want to always go for Night Fighting, get up close and personal where you can scare the shit out of the enemy and drag them down with numbers. Good choice for cowards who never fight fair.
Sort of a weird take on the Death Guard modus operandi. You're also slow, you also laugh at Fear Tests, and you also have boss flamers. But where they get weird chemical weapons, you just get plain better ones. You also get access to a lot of really nice defensive gear and the Firedrake Terminators probably hold the honor of toughest sons-of-bitches in the game (excluding characters).
Actually pretty similar to regular old Chaos Marines. Tons of psykers, random tables, and the only Legion with access to daemons. Their weaknesses consist of being somewhat rigidly structured between mandatory HQ choices and a lot of models being non-scoring, while they excel in melee due to above-average Strength scores and a lot of Zealots. Also, tons of invulnerable saves.
Actually probably the shittiest rules off the bat (yes, even worse than people say Sons of Horus are). All you really get is a lesser version of the morale stuff other Legions get, a super-specific bonus against fortifications, and a rule that's just straight up negative. They do get some really nice shit to make up for it, though. Better heavy weapons squads and some pretty solid shooty terminators, plus a Rite of War that lets you do what Iron Warriors should do: slowly advance on the enemy while pumping as many rounds into them as possible.
Jack of all trades, master of none. Your special rule essentially lets you get a minor boost in one area that you can select at the same time as your Warlord Traits (meaning you can adapt to the list your opponent brings. This makes you flexible, but not as good as other Legions in any one area. For example, you can choose to Infiltrate your shit, but Raven Guard get to do that AND get other benefits. The most notable things are probably from your Rite of War, which lets you steal a special unit from any other Legion as an Elites choice and fucks with their Reserves rolls. Alpharius is also hilarious, because he can not only hide like a WHFB assassin, but if you have a duplicate of an enemy unit in Reserves, you can make them come onto the table instead of his unit. Hard to pull off, but hilarious when it does happen. Legion-specific units are rather generic Terminators and a really cool unit of infiltrators with Rending bolters, as well as a buffed version of the character type that blows shit up when he arrives on the table.
Kind of reverse Iron Warriors, as they should be. Really good at shooting various types of bolters. Rather than advancing while shooting, they really like to hug cover. Their special units both really like shields (further boosted by their special Rite of War, which gives all shield-equipped models +1 Toughness), and one of them is built around the concept of letting the enemy charge break on their shields. Your strategy will probably consist of parking in cover and letting the enemy come to you, even if you have some pretty solid assault capabilities as well.
You're sneaky. You're fast. You really like to tear shit up with your lightning claws. Their Rite of War allows them to take charge of the pace of the game and makes them extra good at getting rid of characters. Their special units are a unit of super-snipers and really cool Assault Marines that get a 5+ cover save the turn they Deep Strike.
You're brave and you really like working together. You get bonuses for charging dudes already in melee, or shooting at stuff another unit has already shot at. Your special units basically operate under the concepts of excellence. Veterans with better gear, Assault Marines with more precision, and Terminators that challenge the Iron Warriors in terms of shootiness. Their Rite of War focuses on defensive bonuses for infantry. Your battle plan will probably consist of trying to co-ordinate your units so they focus on one target at a time.
Seekers are basically better Sternguards from 40k, who are generally considered among the best three SM units. Make of that what you will.
Their specialist munitions are the big selling point and they can do well on their own, but if you invest into them, they'll become silly. Tempest rounds with Worldburner are sickeningly good, as is Scouting them with a LR.
It's worth pointing out that Seekers don't get as good weapons (but at least BS 5), since their specialist ammo is less useful in a MEQ-heavy meta and they don't get special weapons or Drop Pods (outside of special Rites of War). So they're more accurate, but lack the stopping power and Deep Striking of Sternguard. Overall, I'd say they're not quite as good.
So I'm considering adding a Liberian to a list for a casual game I'm playing this weekend.
However, this is the first time I've ever feiled one in 30k, and I'm a little confused by where it says "must take up to three levels of psychic mastery" while I asumme that this put's the max levels at three (though I could be wrong) what exactly is the minimum levels that need to be taken?
A minimum of one and maximum of three.
You'll need the Legiones Astartes Crusade Army List and whatever book your Legion is in (namely Isstvan Campaign Legions unless you're playing Ultras).
IW's morale thing is actually pretty decent, since breaking under fire is a bug issue in 30k. Not as good as some buffs, like WB, but better than things like immunity to fear and certainly comparable to stubborn.
It's decent, but considering that's more or less all you're getting, AND you get a pretty big negative in that your opponent gets some control over when the game ends, it's not very good compared to the stuff others get. The Death Guard get immunity to Pinning and Fear, in addition to their other shit.
Iron Warriors are very much made by having really solid shit elsewhere in their list. I'd definitely consider their Legiones rules to be the weakest. Iron Havocs are really awesome, though.
I'm a new player designing my first World Eaters army right now and I have about 200 points to spend on an HQ warlord.
It needs to be a master of the legion so I can unlock my rites of war and its going to be a choppy lord as he's going to be with a large chain axe squad pouring from a spartan 9/10 times.
Is it better to take a generic Praetor or Kharn at this point. If I were to take a praetor what would be the right way to load him up at that value?
With Praetors, there's almost never any reason to not go Digital Lasers + Paragon Blade. That goes doubly for World Eaters. Either stick an Iron Halo on him or a suit of Terminator Armour and you have a really solid choppy lord.
If Kharn brings Gorechild, he's better (but something like 25 points more expensive). If he doesn't, the Praetor will probably kick his ass. So I would probably go with Kharn since the cost difference is marginal.
Alright, so what's the third head supposed to be? First two have the symbols for Omegon and Alpharius on them, but who is the third for?
AoS-levels of simplicity.
>these are the basis for the next edition of 40k
>ppl buy BaC in huge numbers
>GW thinks they must really like the game
>design the next edition based on BaC rules
>The Age of the Emperor
Trust not the words of those who wear tin hats, or those of fearmongers, but do keep their words in mind. You'll never know when you need to remember them, or when there is a basis to their words.
SUMMERFAGS SCREAM FOR MORE
AT 4CHAN'S POISON BOARD
21ST CENTURY SHITPOST MAN
Tbh I keep telling GW employees I know, it would be a good idea to have multiple rulesets. Casual ones for simple games, expanded for longer engagements and something xloser to 6th edition for veteran military guys who paint all the correct squad markings and name every mini they own to sperg out over
There's really no reason not to have more games and uses for the same kits. I'd start with an official kill team game to get starters into skirmishing. Just a small softcover booklet with basic rules simplified for pick up and play.
Playing around, any thoughts? Infiltrate for Mutable Tactics.
++ Legiones Astartes: Crusade Army List (Allied Detachment) (2525pts) ++
+ HQ (200pts) +
Legion Centurion (85pts) [Power Armour]
+ Elites (990pts) +
Contemptor-Mortis Dreadnought (180pts) [Two Kheres Pattern Assault Cannons]
Legion Veteran Tactical Squad (255pts) [Banestrike Bolter Shells, 9x Legion Veteran Space Marines, 2x Plasma Gun, Power Dagger, Sniper]
Lernaen Terminator Squad (250pts) [4x Lernean Terminator, Plasma Blaster]
····Harrower [Venom Sphere Harness]
The Rewards of Treason (305pts)
····Mor Deythan Strike Squad (305pts) [3x Missile Launcher with Suspensor Web, 9x Mor Deythan, 7x Sniper Rifle]
+ Troops (450pts) +
Legion Tactical Squad (150pts) [9x Legion Tactical Space Marines]
Legion Tactical Squad (150pts) [9x Legion Tactical Space Marines]
Legion Tactical Squad (150pts) [9x Legion Tactical Space Marines]
+ Fast Attack (330pts) +
Headhunter Kill Teams (330pts) [9x Headhunter, Heavy Bolter with Suspensor Web and Banestrike ammunition]
····Headhunter Prime[Artificer Armour, Melta Bombs, Power Dagger]
+ Heavy Support (555pts) +
Legion Sicaran Battle Tank (175pts) [Lascannons]
Sicaran Venator Tank Destroyer (190pts)
Sicaran Venator Tank Destroyer (190pts)
+ Legion +
Legion Astartes [XX: Alpha Legion]
++ Legiones Astartes: Crusade Army List (Lords of War) (415pts) ++
+ Lord of War (415pts) +
····Master of the Legion [The Coils of the Hydra]
Probably use the remaining points to bulk out the infantry. Any glaring holes in capability? Weaknesses> Any suggestions would be appreciated.
So-so. Since their leadership bonus won't kick in for Alpha Legion, you're basically left with really awesome (if expensive) melee veterans with kickass gear. Unfortunately you're also paying for abilities you can't use and I'm not sure how their shtick will gel with Alpha Legion characters given that their main job is to work as bodyguards.
Not entirely sold on the Mor Deythan. They're basically just Headhunters that will do worse against Marines on any turn except the one where they pop Fatal Strike (and even then they are only marginally better if the Headhunters are not in Rapid Fire range). Plus they're not as mobile. In a Raven Guard list they serve a purpose, but you already get basically the same squad. If I was going to take something as restrictive as Coils of the Hydra, I would make damn sure I picked a unit that I felt could really plug up a hole I needed filled. Since you don't take any transports, you're locked into using Infiltrate for your Mutable Tactics, so you're basically off-brand Raven Guard. Except they get more freedom and other shit than just Infiltrate. At that point you might as well play a similar list using the Raven Guard and do it better.
I get that the idea of "stealing" squads is cool, but unless you've got a really good idea of what you want and why, it's generally better to go for vanilla lists.
Depends on your playstyle, honestly. If you just want to be sneaky-sneaky, I think the Alpha Legion already has that without Coils of the Hydra. Honestly, I would use a vanilla list and then try to figure out what, if anything, I'm missing. Lernaen not tough/killy enough for you? Grab some Firedrakes/Deathshrouds/Tyrants. Want some Deep Striking melee killiness? Dark Furies/Gal Vorbak/Night Raptors. GUNS? Iron Havocs/Kakophoni.
Like I said, Coils of the Hydra is a very restrictive list. People see it and think that getting to field other people's shit is cool, but it's the kind of list you should only take if you have a specific game plan, because you're giving up a lot, and since the special units are designed to be used in their own Legion, they may very well be considerably worse in an Alpha Legion list (this goes particularly for Salamanders/Iron Hands).
Your special rules aren't as good as most others individually, your strength is in being able to see what your opponent's bringing and then select what you want. By going Coils of the Hydra, you give that up for a lesser version of what the Raven Guard (and to a lesser extent Night Lords) already can do, or paying out the ass for transports for everything.
Can whoever did this quickly put up how well the Primarchs work? I am currently looking for an army where the Primarch and the Legion work together well.
Specifically in BattleScribe, which treats 30k and 40k as separate game systems. So while it's possible to do in the game, it's impossible to do in BattleScribe at the moment.
You think that's bad? The Mhara Gal inflicts a S5 AP2 hit on ALL psykers/daemons within 6", not just one per unit. If TS get a Brotherhood of Psykers unit, it's almost an insta-wipe. It's also one of the reasons 30k doesn't quite gel with 40k. In 30k it's kind of a negative rule since the Word Bearers are the only ones with daemons and widespread psykers (so far at least), so it's liable to nuke your own shit. In 40k it would absolutely wreck Daemons, Grey Knights, and to a lesser extent Eldar.
Scarab Occult Terminators.
Mastery 1 unit leaders.
New detachement: Librarius, 1-3 Librarians that can be attached to other units.
New HQ: Allows a number of robbits as troops that do not require Cortex Controllers to function.
Make it so FW.
Been talking to my local 30k group about this, but want /tg/'s thoughts.
I have read Fear to Tread and found it great, and want to use both SangGuard and Red Thirsters. Would it be possible to use 40k SangGuard and Death Company to represent them considering Bangels won't even be getting special units in their next book?
Then what was the whole "different game systems" crap? What does it matter if you can't make it in battlescribe, what does that got to do with anything regarding making a WB army with daemon allies?
It doesn't, he was just commenting you can't make a 30k Word Bearers list with Daemon Allies in Battlescribe...because the whole conversation is "What is out of date in battlescribe?".
I haven't dealt with FW legion stuff yet, is it really that difficult to cut off the hand while keeping the armguard intact?
I don't see why they'd be fearless.
Honestly I've poured over the various traits and features of the 18 Legiones countless times looking for comparisons and contrasts, and the only trait translatable in non-extremely-contrived battlefield rules I can drum up for the 'Sons are:
- Something characteristic of Egyptian and/or Babylonian warfare
You tell me about the latter category. Stuff like idealistic hyper-curious scholars have no simple manifestation in game terms.
Every 1k son is a psyker, it's how they recruit their members. The rubric just hollowed out the ones not powerfull enough to resist, i.e. prety much all non officers on the daemon world the sons inhabited. The realspace wanderers weren't even affected.
Because Mark of Calth, and like 9 other calth related books have been around for years, it's the biggest battle in the imperium right after Ostvaan V and the assault on terra. 250k ultras vs a similar number of word bearers. Daemons were summoned, capital ships were dropped on Calth, the local sun was bombarded and that was just the start. After that there was an underground war because the surface was too irradiated which also lasted years.
These books just provide more angles and stories for an already huge setpiece in the setting. Get some audio books and start listening, you won't be bored.
Or I could just be assuming that Adeptus Astartes is merely the High Gothic term for SM in general rather than specifically referring to SM organized into Chapters, since that seems to be the way GW uses the term.
Fair enough that perhaps they should have used Legiones Astartes since that is what is in and on the covers of the FW books, but I read it as just another way of saying SM Legions.
Anyone who's actually run UM in 30k wanna chime in on how well they run?
I'm torn between UM, IF, and AL right now and could use some input.
>30k Era UM seem neat since they're not as much of a cult of personality yet
>like IF fluff but not really a fan of "templars" though having to run a ton of bolters with rerolls is nice
>AL rules seem really fitting but I doubt they'd ever get any rules updates/expansions given the timeline of the Heresy
Does anyone here play SoH or IW? Are they as mediocre as everyone says?
Their quite good if you play them right.
Girlyman is a very good primarch as well. Not the best in any one category, but rather good in most of them.
They're a very jack of all trades master of none type legion.
Lorefag here. Are these things worth getting even if I'm not going to play the game? I like owning the physical thing so don't suggest scans.
Can't speak on a book-by-book basis, but all but the red compilation books include at least some fluff to go along with the rules for armies and battles.
I've only read book 1 so far, but I've enjoyed it, especially Forgeworld's preference for a more documentary style fluff, rather than being novels.
IW are pretty good, that's why pretty much everyone plays them (I play them, I play them because I have a major man-crush on Dantioch.) SoH are alright, but all of their unique stuff is completely overpriced and underpowered. The only redeeming feature is Horus being, without a doubt, the most powerful Primarch.
Dantioch? He has a model? Does he have his own stats?
I made my own model, I found some rules online and only play him in friendly games... Which is pretty much every game, because people that play 30k are few and far between, so we are pretty much able to forgive a lot of shit, just for an excuse to play with out £500+ armies.
Blood Ravens player here. I was interested in starting a Thousand Sons army with the contents of the box, seeing as how Blood Ravens could be successors to the Thousands Sons. However most pictures of the 1k sons have them wearing MK III armor, Do you think I can still run a 1k sons army with MK IV armor?
Supposedly new rules, RoWs and units for DA, BA and WS, as well as a couple of new RoWs for the other legions (especially the shit ones; looking at you here, Sons of Horus).
Take a look at the Imperial Militia and Cults list from HH5, it basically covers all the nutcases and weirdos fom both sides of the conflict.
Book 3 is probably the best written, but none of them are bad per se. They're also all gorgeous.
I'd recommend checking out a scan just to see if the content is to your liking. I can vouch for the physical quality.
>whens it coming out,
2 RoW for BA, DA, and WS, 1 RoW for every other Legion. Possible RoW benefit for SoH was giving at least one weapon in each unit Master-crafted on the first turn. Possible RoW for EC was making Kakaphoni troops and giving them Relentless.
I don't think BA, DA, or WS are getting Legion specific units, just rules, RoW, and wargear.
>>What troops do you use
>>What Rites of Wars do you enjoy using
Decapitation Strike; because turn 1-ing Angron and his entire body guard was so very satisfying.
>>What is your secret tech for your lists?
Mor Deythan loaded with combiflamers, thanks you psuedo-shred from twinlinked +ignores cover, inside a deepstriking Darkwing that lands perfectly thanks to Mauns 18" no-scatter bubble. The only thing they have not killed in a single volley was a breacher blob with apothecary in a Stone Gauntlet RoW list.
Or the Void Shield Gen on Chappy attached to some Dark Furies with Corax trailing behind.
Looking to make a 2500pts Word Bearer army focused around Zardu Layak and at least 1 squad of Ashen Circle.
Only played CSM in 40k, so looking at the new system.
How good are Gal Vorbak? They look cool but how hard hitting are they really?
I've grown it since. This is just all my painted stuff.
Working on Iron Hands and Solar Auxilia next.
It was the collector's edition of Book 3 that came out a while back. Came with Book 3, two limited edition versions of the compilation books and an art book. The Slipcase holds all that plus books 1 and 2.
Book 4 is on my night stand. Also the collector's edition in a slipcase.
I hate that literally the only reason they don't succeed is because the guy with a gun to Roboute's head stops to tell him who they are.
Also, anyone got links to the current ebook .mobis?
Pain Gloves are actually made with amputated children's arms that just punch, slap, poke, and pinch you.
Sometimes the techmarines set the appendages to "handjob" mode, but since all Fists are masochistic faggots to begin with, people rarely notice the difference in facial expressions.
Roboute: planning fetish scenarios but not actually carrying them out
Perty: Legos...don't ask
Lorgar: Missionary for the expressed purpose of creating more cultists
Ferrus Manus: Amputation
Yep. All the while being impaled with spikes that channel electricity through him.
He loves every minute of it.
Then he just gets tired of it, breaks his restraints, and tells the EC gathered there (Julius, Lucius and Vairosean) that he wasn't actually possessed and was merely pretending to goad Lucius into fighting him.
I don't really think Angron would be into snuff. Most of the WE yes, Konrad definitely, but not Angron. He always struck me as more a tragic character who didn't mean to become a rage-powered violence machine, it was the nails' fault.
But that ain't none of my business.
He learned about the warp once he was thrown into the picture but, either due to Fulgrim's ability to learn quickly or the rumour that all Primarchs are psykers due to being sons of the Emperor, he managed to kick the daemon out quite quickly. Sometime after Possessed Fulgrim one-on-ones with Horus and Horus notices the possession (unless thats retconned) but before the events of the Reflection Cracked (which isn't too long after the events of the book Fulgrim).
I'd wager he just quickly understood what happened and then just mindfucked the daemon out and into the picture.The book makes it sound like he was barely possessed at all.
Continually pushed back because Thousand Sons, Space Wolves, Sisters of Silence, and Custodes are so fucking hard to balance. It's been rumored that the 7th ed psychic change fucked up their progress, but that's purely hearsay.
Lion: Erotic Sonic fanfiction
Fulgrim: Everything, he's Slaaneshni after all.
Khan: ...I got nothing.
Dorn: Well, we already know about the paingloves...
Ferrus: More robots
Rowbutt Girlyman: Jacking off to his own self-righteousness
Magnus: Psychic sex
Horus: Being a douchebag
Lorgar: Sexual worship
Vulkan: The Charizard
>rules have been around since 2012
>gw releases models that can be used in the setting
>oh no the sky is falling
You realize GW is only alive because of space marine sales right? Why did you even get into 40k if you didn't like space marines? Even an outsider knows they are the central core of the franchise.
If Alpha legions aren't traitors they should stop engaging in so many traitor activities. I mean, if the Thousand Sons can stop using psychic powers and the Word Bearers can stop worshipping the Emperor, you'd think the Alpha Fucktards could stop sprouting up Chaos cults left and right. Incompetent faggots.
I'm having a lot of trouble with this quiz, because the last time I took a quiz on this site pretty much all the options were hippy girly shit and I easily picked the manly ones.
Stuck on what's more important to me, power, loyalty, respect, strength, and stuck on option 2. Too many good guy options available. Do i offer my sword? Help him up? Give him encouragement?
See: Legion. In the Horus Heresy universe, which isn't necessarily the same as 30k or 40k, Alpha Legion decided to betray mankind to make the universe safer for xeno-kind.
They serve the Cabal, an organization dedicated to killing all humans, who assassinated MLK to try to destroy America (yeah really), and so forth.
>serve the Cabal
They worked, past tense, with the Cabal to prevent the Primordial Destroyer from awakening. The plan was to get Horus to win by a sliver then have his forces crumble afterword. Then Alpharius decided "Nah, fuck Horus" and Emps ended up winning. Then Alpharius blew the Cabal vassal out an airlock when it got all "B-but the plan! You didn't-!". From Deliverance Lost iirc.
In Legion the only thing stated is that the Imperium must fall in order to beat Chaos. So yeah, the alpha legion is loyalist to mankind in the sense they want to destroy the Imperium to beat the chaos gods.
Alpha Legion, Best Legion.
Would it be reasonable for me to proxy an IG basilisk as a legion basilisk for my iron warriors army? I really wanna have some artillery in my list but cannot be arsed forking out $400 for some tanks that I could get on eBay for half that.
They're the same fucking tank they just swapped the shield walls and gunners for some resin. If you just assemble a Basilisk without the gunners and platform it's literally the same legal model as a partially assembled legion basilisk.
Oh? So its not technically unfair cause the IG is smaller or anything? Fantastic.
Also are basilisks op? I've never played against them or used them so I dunno if they are power gamey or not, just sorta fits the theme
Basilisks are far from overpowered. If anything, they're pretty meh given that they more or less need to fire directly due to their extremely high minimum range. Medusas are generally better in most situations.
>tfw got Dorn
>Favorite legion is Iron Warriors
To be honest, Sons of Horus sucking seems to be some kind of meme being parroted on /tg/. I find them to be pretty solid overall. They get to Deep Strike pretty much everything without going Orbital Assault and Deep Strike better than anyone else to boot, their Termies are solid enough, and Banestrikes are pretty goddamn good. Not to mention Horus being motherfucking Horus.
Sure, their whole extra attacks when outnumbering deal isn't fantastic, but Night Lords get a similar benefit (and worse drawbacks) and you don't see people whining about how much they suck.
We need not stand apart as enemies brother, we share a common bond that truly may serve as the foundation of piece between us.
>like Death Guard
>want to get Death Guard army
>get Ferrus Manus
You know, that DOES sound like a good choice for a Loyalist legion.
>Most of results is Bobby.
Feels good man.
Bitches love dem masks, gotta stay classy.
Are the Ultramarines' Rite of War any good? It sounds like a shittier version of their chapter tactics. Snapshots at BS2, reroll Run, or Counter Attack. The only one that sounds useful is the BS2. I would imagine that having Vets as troops or Drop Pods seem to be much more useful.
>tfw you will never put your dick in Lord Dorn's Painglove
Got Magnus the Red followed by Vulkan. Yeah, I like to know my enemies army on the tabletop to come up with a plan to minimize casualties. Because I like my dudes and don't wat them to die.
mfw I'm an Ork player tho
So, I have finally decided to go with Luna Wolves, ultimately, I doubt i'm going to be playing 30k at any point before they fix the Sons of Horus rules, and I like the Luna Wolves characters, so I think i'm just gonna collect them to mainly use as a 40k Vanilla Marines army (Probably with Ultramarines tactics, due to them being hyper-aggressive tactical genius')
Has anybody got a good painting guide for Luna Wolves? All I've found are a few shitty ones, where the model comes out looking like ass.
You get both, though. And it's like most Rites of War. Restrictive, but really good under the right circumstances. In the case of the Ultras, it makes you really good at defensive infantry tactics. So any game where you can just hug cover and hold a position, you will probably do really well (in other words, against World Eaters, Word Bearers, Night Lords and all the other melee Legions).
Sons of Horus sucking is greatly exaggerated on /tg/. Outflank and Deep Strike on pretty much everything is their main benefit, not their melee shtick. Outflanking Medusas is fucking insane, and deep Striking Seekers with Banestrike ammo actually makes them useful. I'd definitely say at least a few Legions are worse off (World Eaters spring to mind) and all of them are somewhat equal, with the possible exception of the absolute top tier (seriously, who though +1 T/BS was actually fair).
IW aren't that good, to be honest. Their Legion rules are possibly the worst of all. Their main strength is that their strategies are easy to grasp, and their special units are just missile spam. They're no Imperial Fists, Ultramarines or Iron Hands. Solid middle of the road. It's just that missiles on everything appeals to a lot of people.
The book outroght admits that noone knows what Alpharius thing is.
While Guilimans death isn't discussed yet, some theories are discussed while some things are not talked about.
Omega for example is not acknowledged, the legions are said to exist but were used for strange mission, close to the emperor.
My favorite story is the theory that Alpharius or his twin served as the emperors chief of secrets and never left terra.
>People complain Reavers are overcosted.
>Cheaper than Seekers
>Cheaper than Breachers
>10 points more than Veterans
>With jump packs they are 10 points more than Assault Marines
>2 attacks a piece
>Better weapon options than Veterans
They're not amazing, but they're not bad either. I'd rather take them than a lot of the vanilla options.
>Play Night Lords
>Get Rogal Dorn
To be fair, if you legitimately got Konrad Curze, Angron, Mortarion, or any other of the supremely fucked-up Primarchs while answering truthfully, you probably should be in an institution somewhere.
I also got Sanguinius because IRL I'm fairly lawful good, or at least I'd like to be. Some of the legion answers were way too obvious and unrealistic to pick.
Yeah, I never like it when they make the answers too obvious. Like, gee, I wonder who the dude that keeps talking about rushing the enemy like a pack of wolves and drinking could be?
Sons of Horus sucking is greatly exaggerated by people repeating legitimate and sensible criticism without thought.
There's been a recent influx of newbies interested in 30K after the box set, and a few threads back a lot of them were asking about the viability of Sons of Horus. Myself and others provided fairly concise but reasoned responses over their pros and cons, along with the reminder that they should be using resources like 1d4 for this sort of query. A few threads later I see newbies typing exaggerated statements like "Sons of Horus are godawful/extremely terrible".
Point is, don't take it too seriously.
But most of the shit in the new books is available to everyone. And a lot of the newer Legions (Alpha Legion, for example) aren't all that great either. If anything, I'd say they were hurt by everyone getting Anvillus Dreadclaws in Fast Attack slots. Seriously, giving other lists access to a Legion's exclusive models (Coils of the Hydra excluded) is kind of a dick move.
Yeah, I really cannot answer question 2. I have taken entire tests more tedious than this one step. No-one can give a crap deciphering the tiny distinctions between the options from their hazy and redundant writing.
That's more or less what I meant. People just keep parroting the same lines with very little actual reasons for their claims. Sure, they're not IF/IH, but they still have some pretty solid models and easy access to universal Outflank. Hell, Reavers are marginally more expensive than Assault Marines if you give them jump packs, and pack two attacks base. And FW said playtesting (hah, imagine that!) made them up the price on Stubborn, so by that metric Justaerin are pretty fairly priced compared to regular Cataphractii.
Question 3 is almost as bad again. These aren't character tests, they're just random descriptions of behaviours very obviously matched to each of the Primarchs.
Hint: 18 answers to every fucking question is a very poor manouevre.