Do you allow called shots or any special critical hit rules in your games? How do they play out?
>Do you allow called shots or any special critical hit rules in your games? How do they play out?
With any new group, within the first two sessions (especially if there are new players to the hobby in general), this conversation with me will inevitably happen
>Hey, can I like, chop his arm off, make him drop his sword?
>Me: I'll make you the same offer that I make every other group. I will allow you to target body parts and chop them off for various penalties and disfigurements. However, I will extend the same courtesy to your enemies
>. . .uh, I changed my mind. I just attack like normal
I'm waiting patiently for the day I find a group that will take me up on that.
What? How'd you get that from my tone?
All I'm saying is that I've seen a crapton of martials describe how they decapitate people with flair. If given the choice to aim for their neck, they would do it without hesitation.
I'm not saying that you should let people guarantee kills by calling shots to the neck, etc, if that's what you're thinking.
Depends. Depends on where and when. If its some climactic showdown and they wanna get flashy or something then yeah. If its just gonna be groin kicks depending on how they roll and i feel it either is a no or they succeed and kick hard enough to permanently rip a tendon in their foot which is gonna be a problem and a life lesson. Only time i've actually had to flat out say no was when a barb was in a bar brawl and wanted to be a sadist aiming for individual ribs to crack, eyes to blind, ear drums to rupture, and of course testicles to explode. he didn't take well to me not wanting to get into gorey details on how his 6 fingered fist supersoniced into a guys groin and blood coated the onlookers because he spilled the barbs drink.
When I played dnd 2e we used the book that outlined critical hit results (combat and tactics) and it sometimes got pretty brutal. The players really enjoyed the (fairly small) chance that someone was going to get fucked up at any time, rather than just trading off HP numbers to each other. It was, in my opinion, a big improvement to dungeons and dragons style of combat in general.
What? Who cares what the system "wants". The system is just there so everyone is playing by the same rules rather than arbitrarily declaring things. The system should best reflect the theme of the setting. Sometimes this takes tweaking.
Your image inspired me to make a halfling rogue who abuses his small stature to sneak attack all of his opponents in the groin.
Genos kinda makes me want to play a warforged pyromancer muscle wizard.
I allow for called shots, but I also have house rule called "Errant Shots". Its for ranged weapons specifically, mostly modern ranged weapons, and pertains to shots hitting random areas of the body if no called shot is made. If a players or npc attacks someone without using a called shot, there's a chance the attack could hit various areas of the body, as determined by rolling 2d10 (I just have the players roll them with their d20 to save time)
Head: 1-5 / 95 - 100
Right Arm: 6-14
Right Leg: 15-24
Torso: 25 - 75
Left Arm: 76 - 84
Left Leg: 85 - 95
There are different effects for each area being hit, though they're not as severe as those gained by a true called shot. Save for being hit in the head, if you're unarmored, I make that an instant x5 damage.
It's been a fun little rule that my players actually seem to like as it keeps everyone on their toes.
But when a woman does it, then it's not only normal but shown on public television without any form of scrutiny.
And they wonder why I absolutely loathe women.
>Criticizing socially acceptable sadism (htis should be an oxymoron, but it isn't) warrants being redirected to /r9k/
If this is true, then /r9k/ is the only sane corner on the entirety of the internet. That's a depressing thought.
In games I've seen called shots it tends to make combat less varied rather than more so (as it theoretically should). Folks either pick a spot they really want their character to attack or they find out the one area that provides the most mechanical bang for your buck and attack only it.
You have the one player who thinks its hilarious to sledgehammer or monk punch every single enemy in the nuts
You have another player who crunched the numbers and found that leg shots are the mechanically superior option and therefor only ever leg-shots
And you have the third guy who, upon hearing the game has called shots, proceeded to get some obnoxiously huge boost to his attack so that he can shoot enemies in the eyes or precision guide arrows up their urethra
And while >>43440239 has a good point it doesn't often play out that way. Players tend to get bitchy when you do "cheap" things like have a sniper go for headshots.
On a side note my players absolutely hate and are completely incapable of dealing with snipers just about ever. They consider them super cheap and something the GM should almost never use
Perhaps I'm wrong and a shit gm (this is a possibility I've considered)
Well hey, what else are you going to do with a mancatcher? Hit people with it?
It's no more broken then tripping people with a spiked chain or grabbing them with a whip.
I would totally allow that guy in my campaign.
However, it's one thing to catch someone, and another to force them to the ground/against a wall.
So he better be prepared for sustained grapple tests.
In RoS's progenitor, groinshots are very effective. So effective that you literally shouldn't attack anything else if you want to be optimal (you don't always want to attack, but if you do, it's usually the best target). Not sure if RoS fixed it, haven't been checking on it lately.
>In RoS's progenitor, groinshots are very effective. So effective that you literally shouldn't attack anything else if you want to be optimal
How effective? Is it a one-shot kill or something?
>>Me: I'll make you the same offer that I make every other group. I will allow you to target body parts and chop them off for various penalties and disfigurements. However, I will extend the same courtesy to your enemies
Considering Adventurers are generally tougher than mooks, you really need to give the mooks some heavy negative modifiers against it
Anima has called shots and critical hit rules by default.
Called a shot? Sure, but you're taking the appropriate penalty to your attack for doing so, meaning that it's harder to land a hit in the first place. And if it's too shallow, there won't be much of an effect anyway.
Dealt enough damage to get a critical? Did you call a shot? If yes, the roll for the critical level and see if you just deal a crippling wound or chop something off and what that entails depending on the part that got hit. If not, also roll to see which body part gets fucked.
Critical hits cause a permanent scar. One player in my campaigns a couple years ago was a fucking crit sponge.
I'm considering making a chart. Get a crit, roll for the severity of the wound. Ranges from cosmetic scar to things that could affect stats like Gruesome Scar (-1 CHA) or Lose Finger (-1 Dex), etc.
They get tougher HP.
This is a thing that bypasses HP.
That's the deal. Take it, or leave it.
And remember, there tends to be a lot more of them, and they only have to get lucky once.
Don't worry, it's normal: The image is barely presented with a violent context visible at first glance, the worst offender being the surprised look of the girl.
You could remove the blood and it would look like the small guy is sticking an ice cream in her groin.
Your brain is simply reading her expression associated with the focus on a genital area separately from the overall meaning of the depiction.
I can't help but wonder what the aftermath of 9999 damage straight to the cunt looks like. Is it a single slit or does her vagina look like a bloody crater by now?
I'd like to but I have a lot of asshole players in my group and the second I allow for called shots with special crits because of it, everyshot's a head shot with "cranial evacuation"
Being a man is about not being a fucking whining pussy who gets his feelings hurt every time someone finds him or his gender worth any ridicule.
You are embarrassing yourself here.
Shrug your shoulders, carry on with your life and leave that kind of whining to women and sexual minorities."
Not an expert or anything, but since RoS focuses on realistic, crunchy swordplay, I'd presume it and/or its predecessor focus more on damage in the form of dismemberment or shock as opposed to meat points. Presumably a successful groin shot will somehow stun or incapacitate the other guy, at which point it may as well be a one-hit kill.
>Shrug your shoulders, carry on with your life and leave that kind of whining to women and sexual minorities.
And that's exactly why they're taking over. Because you're unwilling to do anything about it but think it doesn't concern you until YOU'RE the one who's actually marginalized.
>snipers are cheap
I'd say that falls into the camp of "in a real fight, you'd get your shit wrecked after getting hit by anything once, therefor, dramatic license calls for some tweaking to real life."
A sniper is fine, but the players need someway to prepare and/or retaliate, even if that wouldn't normally happen with a competent enemy sniper. Your players are probably in the right on this one if they're getting head shot out of the blue.
Even if it isn't out of the blue, and you have been giving options to your players to deal with this kind of enemy, they obviously weren't very intuitive options, so you need to redesign the encounter anyways.
I don't know. If it was me I'd say that a 1d6 attack on a 80HP target's wrist is pretty much just a bruise or shallow cut. Called shot or not, you still need to do damage to the part you're calling.
>Greedy halflings stab random women in the vagina
>Lonely healers "lay hands" on them for a minor fee
>The profit is shared with the halflings
>Rinse and repeat ad infinitum
Cunt stabbing is an important cornerstone of the economy, goy... I mean girl!
Our DM allows us to aim for specific body parts, but we homebrew accuracy loss rules as a result. The head, for instance, gives us a penalty of 50% for our accuracy. The only exception to this is hand to hand fighting.
I made a called shot to the back of the BBEG with a bow early on in one of my games. The DM stacked a shit load of disadvantages: Running away, blinking, and almost out of range. Rolled a nat 20 and pegged him. DM was pissed and sprinkled plot armor on him so he could survive and escape, then the game went rapidly downhill. Went right past absurd and straight into ludicrous.
>Rolled a nat 20 and pegged him
If the DM didn't get pissed, would you just pump and dump him or tenderly assure him that he's just as masculine as before?
I'm currently running Dark Heresy, which has hit location and critical hits baked right into the system, and it's glorious. Arms, legs, and heads fly everywhere in the average session and it's glorious.
In D&D? Ah hell yeah. Your fights go from "you do two damages" snorefests that drag on forever to "you decapitate the goblin and his friend catches his head and freaks out and now he's crying good job you monster" quick and messy gorefests. Just don't get too attached to your character's limbs.
Attack Trick: The character attempts to find a chink in a target’s armor. He suffers a –3 attack check penalty if the target is wearing partial armor, a –6 penalty if the target is wearing moderate armor, or a –9 penalty if the target is wearing full armor. With a hit, the attack ignores any Damage Reduction provided by the target’s armor.
Fantasy Craft so good.