Post about X-Wing, Armada, FFG's Star Wars RPGs (Edge of the Empire, Age of Rebellion and Force and Destiny), d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and transparisteel appendages.
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Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
Older Star Wars Tabletop (Including d6 and d20/Saga)
Reference Materials & Miscellaneous Resources
All Canon Novels and Comics (via /co/)
Just What IS Canon Anyways?
So you want to watch The Clone Wars (But You Don't Want to Watch the Whole Series)
Nexu's are love though!
Also for your miserable bastards F&D is up on KAT.
At the risk of creating another shitpost argument, I am starting to see why many people have complaints about KOTOR 2.
>Not even off Telos yet and already I'm level 12
>Pathing bugs, oh god the pathing bugs
>this fucking interface screw when I use speed
>everyone and their mom has a hidden agenda
>apparently, every VA got a free hit of vicodin before each session
>I don't actually LIKE any of these characters. Kreia's annoying and comes off like Babby's First Objectivist Pamphlet, Atton is cynical to the point of ridiculousness and has an unaccountable hatred of droids, Bao-dur is bland like woah. Hell, I like T3 the most and he doesn't even have readable subtitles!
Really, this game feels like I'm playing Fallout again, but with even more scifi elements than before. It's just... this is it? This is the thing I've heard praise for? I'm not going to say that the bugs detract from the experience because we've all played buggy games, sometimes BECAUSE they're buggy, but some of the design choices are a bit weird.
Like why, when making a lightsaber, can I not use parts that I make at the workbench to just make it? Why do I have to specifically go out and find all these parts that are no doubt going to be scattered over god knows how many planets?
Or who gives a shit about the influence system? I don't give a shit about the characters so I don't particularly give a shit what they think about me in turn and also there doesn't seem to be any indicator of how much I can influence my party that I can find.
Or why, when you have the 'aren't we clever, we're making a commentary on how PCs steal anything they can' did they not include a 'give the item back' choice? It feels like I'm getting shit on by this game without any way to offer a rebuttal or even a chance to 'correct' my behavior.
Also, Kreia, I am not only helping people to gain experience and money but also because, in real life, not everyone can be a self-sufficient sociopath who scorns others and tells them to GITGUDSCRUB. Sometimes people run into a problem they can't handle and they need help and that is FINE so sit down, shut the fuck up, and stop being so fucking creepy.
>writes out long rant, forgets picture mentioned
More seriously though, FFG (IMO) or maybe WEG d6. I guess if d20 is your thing (eww) you could use Saga.
>Really, this game feels like I'm playing Fallout again
gee, I wonder who the primary writer is.....
either AoR or D6 is a great choice. SAGA/d20 is not a good plan, unless you literally have a brain problem where you can't play anything without a d20
Did all the Younglings from the TCW arc die during the sacking of the Jedi Temple?
possibly, but not necessarily. they were probably assigned to masters immediately due to the lack of apprentices due to the massive number of clone wars casualties. some of them might have dies, but others, or even all might have survived
there are two blatant things that you need to worry about right off the bat: Skipray Blastboats and bulletproof wookiees
in order, skiprays are considered to be shitty capital ships, not over-tough starfighters, which causes all sorts of problems, as the capital-fighter gap makes them essentially invulnerable to starfighter weapons and able to one-hit anything starfighter-scale. there are literally hundreds of sets of house-rules to address the capital-fighter gap in SWD6, just look them up online and find the one you like best. the "bulletproof wookiee problem" comes from the fact that you roll damage against strength; so that tough people are able to no-sell blaster bolts and even occasionally lightsabers. again, look up one of a hundred house rules; one will be pretty much exactly what you want.
really, if you are willing to put in a few hours of tweaking, D6 can do literally anything. if you want ship stats, weapon stats, random planets, anything, just post here and I'll either do it or point you to someone who already has
god, it's been years. I can't really say if any of the ones I used are still online. shit, some of them were geocities. there's a compilation by the rancorpit forums, but it has some pretty severe balance issues.
what are you looking for? I probably have it somewhere
Moe probe droid is best pet.
it's not in any canon D6 book, being as it significantly postdates WEG's license to publish SW stuff.
anyways, here's the RancorPit's stats. I'll put mine in the next post
Craft: MandalMotors G1-M4-C Dunelizard Medium Hutt
Type: Medium fighter
Length: 11 meters
Skill: Starfighter piloting: G1-M4-C Dunelizard
Crew Skill: Varies widely
Consumables: 4 days
Cargo Capacity: 85 kilograms
Nav Computer: Yes
Hyperdrive Multiplier: x3
Atmosphere: 365; 1,050 kmh
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D+1
Space Range: 1-3/12/25
Atmospheric Range: 100-300/1.2/2.5 km
2 Concussion Missile Launchers
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D+2
Space Range: 1/3/7
Atmospheric Range: 50-100/300/700
So I've come to set out a new campaign idea for FFG star wars and see how far off the mark I'm making it. My idea is this. Long before the Jedi existed the old republic is begining to settle the outer rim which at the time of my campaign will be wild planets filled with various beasts and civilizations. Essentially the party will be rangers and explorers on the fringe, helping to bring the rupublic to the rim. Obviously Jedi would be non existant and force users would be nearly non existant but not to say they don't. Small groups of civilizations are living on ships as they go from world to world trying to settle the lands. So the ultimate question is does this sound even slightly entertaining? Or am I stepping out too far away from the star wars core?
the first major problem is that the jedi predate the republic by quite a bit. other than that, what you're describing could happen anywhere from 20,000BBY-23BBY. it's a big fuggin galaxy, afterall
Why would force users be non-existent? There are quite a few races that are naturally force sensitive, and odds are one of them has to have been there for the founding of the original republic. If you choose to make it so none were, thats fine , but you are losing some of the mysticism central to Star Wars and it kind of becomes more of a generic sci-fi setting. The whole force thing and everything that builds upon it adds spice to the setting, take it away and it loses something essential. Still, if you can make it work, I say give it a shot.
>Long before the Jedi existed
As others said, the Jedi pre-date the Republic.
>the old republic is begining to settle the outer rim
Assuming that you're using Legends canon, the Republic first expanded into the Outer Rim around 25,000 BBY, when they discovered the Perlemian Hyperspace Trade Route that ended at Ossus, where the Jedi were based at the time.
To go back even further, though, when we're talking actual sleeper ships and so on, you're digging into the Rakatans and their Empire, since it was humans and Duros reverse-engineering their Force-based hyperdrives into non-Force hyperdrives that really kicked things off at the close of the Unification Wars (25,053 BBY).
This is really fucking ancient history we're talking here. They were expanding into the Rim from a very, very long time ago. The Jedi Order was literally the first thing that the Republic came across, and they didn't take long to sign up with the Republic.
As my go to source states, the jedi order was mostly a monastic order and not so much a protector of the republic until well after the founding of the republic, possibly even further so on if he wants to use new canon, so he can do without jedi but force sensitives will still be a thing.
Supposedly new canon has them becoming protectors of the republic only a thousand or so years before the clone wars if I'm reading the texts right. So he could use that, though I wonder how far into the pre-movie history of the universe Disney is even going to bother with.
I've heard worse, but this also makes me wonder if there have never been actual conflicts between sith and jedi on the major scale before the clone wars. If the jedi knew the sith had previously tried to be the terrible conquerors of the galaxy, wouldn't they have been guardians of the republic far prior to the clone wars? Having them give up the job after defeating the sith seems..weak
No, no, nucanon is that the GALACTIC Republic only came into existence a thousand years ago, they were protectors and guardians of the OLD Republic before that, the Republic consisting of the Core Worlds.
>Or am I stepping out too far away from the star wars core?
Star Wars as a galaxy and to some extent, galactic civilisation is really damn old. Entire empires fall and rise in a century or two, cultures can entirely change within 4-5 generations of people.
Our oldest recorded language was written over 5000 years ago, they're still trying to figure out what it says and no one living really speaks it.
So factor that in as a baseline of sorts that after about 2-3000 years, history is really murky, they have some ideas and events from that far back, but for the most part once you go past 4000 years its so fucking vague you may as well be making shit up anyway! :)
Sure they've had computers, hyperdrives (of sorts) for a long time, but they don't really last like a lump of clay with someone putting squiggles on it, software as a whole if it was to mimic our own progress would be even less reliable because even now we run into problems finding various media devices which will read stuff put on digital formats 30-40 years ago. Progress will slow down of course eventually and become static, but it'll also take a huge dump into the shitter once in a while as well and civilisations cease to exist.
Go back far enough and you've got a sentence to describe what happened 2-3000 years ago. That's not much and pretty much carte blanc to do what you want. Course, you might run into some pain having to come up with materials, gear and vehicles specific to certain eras.
>Course, you might run into some pain having to come up with materials, gear and vehicles specific to certain eras.
So you do what every other EU creative team ever has done: use the specs and stats for a piece of kit that someone has already created, then slap a new name (and maybe new art) on it.
For sure, everything old is new again is pretty much a staple of churning out 'stuff', because PC's love stuff.
Its also sort of important to hit that fine mark between 'Not Star Wars' and 'Star Wars', otherwise it'll have an impact on the level of immersion for the PC's. Blasters might be around, but lugging around a power supply or slug throwers are the preferred weapon in some cases/cultures, hyperdrives might use beacons... every jump an adventure!
Cuddles can remove half a woman's top in one swipe.
There's something we can all learn from that anon.
Imperial barbers have stolen Kyle Katarn's beard. Are you a bad enough dude to keep him occupied until it grows back?
What if the female lead from Rogue One is Bria Theran?
>Supposedly new canon has them becoming protectors of the republic only a thousand or so years before the clone war
1) That has been the defacto stance from Lucas since AOTC. But if you haven't noticed he changes his mind a lot and he has also said the Sith ruled the Galaxy before that.
2) In Legends that has addressed: one thousand years has been the date of the current incarnation of the Republic. There have been other iterations. We know since Vizla in Clonewars talks about the fall of the Old Republic where his ancestors stole the darksaber from the Jedi Temple.
A vague number, but it's gotta be at least 20-30 years each. Minimum 15. So at least 15,000 years of Jedi involvement in the Republic of some kind or another.
You have a point, but he only really obfuscates the truth when it comes to Luke and his father. He's pretty straightforward about the Force. He doesn't even hide that his student turned evil; just that the student was one and the same as Luke's father.
I'm reading the KOTOR comics atm and I'm really enjoying it but how the fuck does this Jarael bitch just wields a light saber without being a force user? I mean even if she's really good with a sword that shouldn't be possible.
Seriously? This again?
To be fair, there's lots of things in ANH that don't jive with later material; even in the movies. Not the least of which being people like Motti or Han disbelieving in the force entirely, when they're old enough to remember the Clone Wars and probably saw Jedi on space TV. At least enough to know they weren't just "ancient religions" or "simple tricks and nonsense".
Legends had numerous instances of normal folks using lightsabers just by practicing a lot or otherwise being Just That Good(tm).
The Force just gives a Jedi the edge they need to be good to go against blasters and shit with one.
I always figured that, since training in real life makes it unlikely to touch yourself with your sword, you could learn to use a lightsaber.
But even if you did, you'd be using a sword in a gunfight. Which means that there's no practical reason to use one, much like real life, unless you're a Jedi and can deflect blaster bolts with it.
The real question is why Jedi never carried blasters anyway. Any number of places it'd be useful, and it's not like there's a complete aversion - Jedi are known for their fighter piloting skills too, and those use blasters. Probably just would ruin the vibe as space samurai.
sorry I don't frequent these generals so I wasn't aware that this question has been asked to death or something
I thought that the precision required to do anything remotely useful with a lightsaber requires force sensitivity, Jedi reflexes and a lot of practice
Maybe someone had an aneurysm and thought "generation" meant "year" the same way they have no idea what a parsec is in ANH.
You can tell Lucas had no idea what he was going to do in the Prequels when he made that movie.
Red Leader saying he flew with Luke's father is especially telling.
This guy kind of made a name for himself with lightsabres and killing their owners.
No reason for anybody not a Force user to use one. As said, you're bringing a sword to a gun fight, so it'd be no match for having a good blaster at your side
kid. They'd make a good cutting torch/door opener, but that's pretty much it UNLESS you have the literally superhuman reflexes and precognitive skills needed to not only catch blaster bolts aimed at you on the blade, but also the ability to reflect them towards a target (or safely away from bystanders).
On top of that, Legends also had that a lightsaber is virtually impossible to create without the Force, as in, the Force is an integral component of its construction, aligning things on a subatomic level (normally impossible even for a Jedi, but it's so ritualised that even an apprentice can do it). Had a big long bit about it in I, Jedi. Without that, they're really shitty quality and tend to fail, if they work at all.
Look, there's blustering and exaggerating the speed of your ship, and then there's using words wrong. I think the long story short is the script (and the crew) didn't realize that parsec didn't mean what they thought it did, and they've been trying to cover for their stupidity ever since.
This was also the pre-home movie era, so even if they realized it was wrong, nobody would notice or remember it. Especially if it was just a space movie using space words. They were wrong.
Starting my first FaD game next week. Our party is mostly leaning towards the dark side, although we have a single light side paragon.
What am I in for, tg?
I'm inclined to discount them entirely then, other than to glean what the filmmakers had in mind. Cut scenes are like drafts of a script; they aren't canon at all. This particular case just illustrates how Anakin and Vader were separate people in ANH until ESB decided to plot twist it.
Even with the PT, Red Leader may have known Anakin. Only Obi-Wan and Yoda know that Anakin became Vader; everyone else thinks he died in Order 66.
This all raises a new point though. People don't believe in the Jedi, but if Red Leader knew Anakin, and Obi-Wan and he fought in the Clone Wars (even as mentioned in ANH), why wouldn't they have heard of the Jedi? Is it just that they don't believe they have supernatural powers?
Depends if they interpret "dark side" as "ITS TREASON THEN AAAAUUUUGHHHH" or as a little more pragmatic then that. Much like an evil fantasy party can work as long as "evil" doesn't mean "lol murder his kid cuz I is evul"
Even back in 77 George had already stated that he deliberately meant Par-secs, and Han was actually right.
The Kessel run is nomrally a 18-Parsec route, but the Falcon's Navi-Computer is so good that it calculated a shorter, 12-Parsec route to get there.
>A similar info can be found in the notes Lucas recorded together with Carol Titelman in July/August 1977 to start a knowledge database for the planned sequels:
"It’s a very simple ship, very economical ship, although the modifications he made to it are rather extensive – mostly to the navigation system to get through hyperspace in the shortest possible distance (par-sects).”
Because one skeptical smuggler, a scion of the New Order that eliminated the Jedi, and a farmboy aren't complete data points that you can use to measure the overall societal belief in the Jedi in the Galaxy.
>aren't complete data points
Perhaps not, but in films they sort of are. Characters are used to set the tone and narrative. Motti has no other purpose in the movie than two things: (1) most people, even educated ones, don't believe in the Force, and (2), it's quite real (Force choke).
Han Solo. I'm captain of the
Millennium Falcon. Chewie here tells
me you're looking for passage to the
Yes, indeed. If it's a fast ship.
Fast ship? You've never heard of the
Should I have?
It's the ship that made the Kessel
run in less than twelve parsecs!
Ben reacts to Solo's stupid attempt to impress them with obvious misinformation.
Han just thought they were gullible.
We're pretty pragmatic and organized. More similar to Goodfellas than murderhobos.
In the overall scale of the films all it showed was that the Empire was against mysticism and the Force. The Force was well-believed in by the Rebellion, as the next two movies show.
Alright /swg/, I have a small problem. In my groups FFG campaign, my character has an all black Nexu that he captured on Cholgonna as a pup. Its been a long time since we played, sometime around 8 months, and I can't remember its name. What should I name it?
It's a kinda-deleted scene. In the scene where Luke and Biggs are reunited on the flight deck, they chat a bit and then Red Leader walks up and asks if Luke's ready. Biggs says his line about Luke being the best bush pilot in the Outer Rim (or something similar).
Then, in the special edition, a CGI something drives in front of the camera for a moment, and then Red Leader responds.
That CGI is there to cover up that he's saying the line about knowing Luke's father without doing a cut in the scene and without showing that his mouth is moving.
>watching Clone Wars
>it's a fucking Jar Jar episode
I'm only on season 1 still, does it get any better? It's had some really good episodes so far, but Jar Jar ruins every scene he's in. Episode 8 was a fucking abortion.
someone post the guide I don't think I have it anymore
Season one is generally considered the worst.
Jar Jar haters pic related. He has some great episodes in clone wars.
New board game coming.
KOTOR 2 is a wonderful game for it's story and dark atmosphere, really getting into to the force philosophicaly and in an interesting way, I'm sorry you feel this way but I get the feeling that you were never trying to have fun and see the awesome things about this game, only to over criticize an acclaimed game to feel like you're better than other people.
I'm already board just looking at this
>That Rebel Assault card
Damnit Disney, just hurry up and add new stories to the living myth that is Rogue Squadron. Or something about capital ships battling other capital ships with brave pilots in the middle.
I have nothing against dark games, I enjoyed Dark Soul's grim and resigned atmosphere, Banner Saga's desperation, Gunpoint is a great noir story where you fuck up and fail to actually save anybody, and I'm starting to dig into Undertale.
Dark isn't the problem, hell dark STAR WARS isn't the problem. The problem is that I a) don't give a damn about the characters who HAVE shown up and b) this game doesn't feel very Star Wars except for the lolsithlords.
>but I get the feeling that you were never trying to have fun
Yes, because I play games purely to get mad about things.
>and see the awesome things about this game
I'm not making a full critique, I'm saying this is how I feel at this point of the game. Right now, I don't particularly like any of the characters and I feel like I'm level very fast for something I know should be a solid week of playtime.
On further research, I have discovered the level cap is 50 in 2, which means I'm only at 1/5 the progress instead of 3/5 as I thought.
such as the wonderful dialogue, the characters(even the ones you don't like so far) malachor v, fucking Kreya, other parts of the game you haven't gotten to yet, being able to actually become a powerful force user unlike the first Kotor and more and more even the story on Peragus and the way it is delivered is awesome, I won't argue with you any more because taste is subjective and this is pointless anyway.
Running a Star Wars FFG game here, and my group's still in Operation Shadowpoint. They just got their SigInt array fully repaired and staffed, and so I need some help about making some info that they can use to trade with the local supplier, since they don't have a lot of credits lying around.
I kind of wish they'd found a way to put BOTH of Bigg's deleted scenes back in, as DESU the second one doesn't really work without the first, where Luke meets up with Biggs who's fresh from the Academy at Tosche Station.
Also, it's a really nice scene where you get a good feel for both Biggs and Lukes characters. Interestingly though, that scene DID make it in to the Radio Drama version.
>have you played it with the restoration mod?
If you need to mod a game to make it good, then it isn't good.
>did you read the books
Which books are you talking about? There are a couple of HUNDRED Star Wars books.
>are you aware of the backstory and the mass shdow generator?
If you're talking about anything beyond the basic outline you get in the game of "Republic had a superweapon that created massive gravitic fields and smashed the planet into who-knows-what, The Exile ordered it activated", then no, because if backstory is necessary to understand the plot then said backstory SHOULD BE IN THE GAME.
The main reason it was deleted was because Lucas felt it took was just a kind of random addition, without a proper introduction to who Luke is. In the end, Star Wars was meant to primarily follow the story of R2D2 and C3-PO. Luke and Biggs' deleted scene at Todche would have been a sudden interruption to the beginning. It would have gone from droids get in escape pod, to some random kid visiting his friend fresh from the acadmey, some more mention of a rebel alliance whose princess just happened to be captured in orbit, and them watching the explosions from the ground.
Honestly, that's kind of why I think something like that should be in.
Okay, so it messes with the pacing of Luke appearing and getting to know him, but whatever, he is actually important, and it would set up Biggs a little better.
But also, having watched ANH recently, once you get over that initial majesty, a whole lot of fucking nothing happens in that desert for quite a while. A little breaking up wouldn't kill anyone. And I wouldn't want to hear about "purity of vision", we all saw what George's purity of vision looked like.
Is fantasy flight flooding the market? On one hand they generally make good games and I think we can ask agree on that. On the other hand this week be their fifth running star wars game?
Well, they aren't all the same type of game, so I wouldn't really say they're flooding the market.
Milking the license as much as they can with the new movie coming out soon, though? Absolutely.
They're hitting the Miniatures, TTRPG, and Boardgame crowds, which may overlap and in some cases are distinct. Though the more hardcore Star Wars fans will definitely invest in all of them.
They might be flooding it, but it honestly seems like an attempt to revitalize the series after the latest three shitty movies and banking on the next one begin not a failure. Anyways, it's just really getting good value out of that product license.
But, hey, quality products stand alone, and they deliver some pretty damn good stuff that's also pretty affordable. $35 for a core set to X-Wing and an investment of maybe that much again for either team and you have two full teams that play right out of the fucking box. That's not something a lot of minigames can attest to.
Oh, I completely agree. It would have broken up the drudgery of the desert scenes leading up to the jawas... And it would have definitely helped set up Biggs a lot better. But meh... Them's the reasons it was cut.
Yeah. It has an ok start, episode 2 is ok. Episode 3 is just bad but required. If you don't like it by 4 though you probably never will. 4 is were the series kinda picks up a lot.
I wasn't talking about anything special just about what you listed and how it effected the story of Meetra Surik and Revan as a whole, Revan hiding Mandalore's Mask and basically disbanding the Mandalorians leaving them in utter chaos and continuing with Malak just to find Vitiate and returning to start The Jedi Civil War, also Meetra cutting herself from the force and becoming The Exile, complete destruction making enormous waves in the Force and changing the history of the galaxy for decades, I feel awe and disgust towards Malachor V
, I just find all of that to be very cool.
When I said books I've meant the Revan book, not anything more sorry if I confused you I didn't mean to.
I'm a fairly new X-Wing player, but, luckily, so are my pals. Recently we've decided to run a kitchen table championships and I'm struggling with creating a not-hopeless, well-rounded list. Hopefully you'll be able to tell me if/ where I fucked up.
What I have are: 1 TIE-PU, 1 TIE-B, 3 TIE-F, 2 TIE-FO, 2 TIE-In and a Decimator. I have no idea what other players are about to bring to the table.
The lists I'm considering are:
Captain Oicunn (48)
VT-49 Decimator (42), Intimidation (2), Mara Jade (3), Tactical Jammer (1)
Academy Pilot (12) x 3
Zeta Squadron Pilot (16)
The idea behind this list is simple - I smash my Decimator into enemy ships and hope for the best while massing fire with my TIEs.
“Deathrain” (36) TIE Punisher (26),
Enhanced Scopes (1), Extra Munitions (2), Advanced Homing Missiles (3), Cluster Mines (4)
Tetran Cowall (25) TIE Interceptor (24), Adrenaline Rush (1)
Kir Kanos (24)
“Night Beast” (15)
Since I generally seem to be slightly better at dogfighting than my pals, I could just go with arcdodge-shoot list, with the Punisher being there in case of facing something heavier.
Opinions? Suggestions concerning playstyle?
The game is still great without I played in 2005 as well before the restoration mod and the book, I still loved the story, the writing and the general atmosphere a lot back than even if the game has objective flaws caused by a rushed release date, I was just answering as to why I consider Malachor V to be cool.
So it's the shitty TOR tie-in book that came out long after KOTOR 2 and ruined both Revan and the Exile. Yeah, you're full of shit. Revan's story was completed in KOTOR 1's canon ending.
I played through the game last year for the first time.
I thought mechanically it was fine, but the story was dumb and all the characters unlikeable. Malachor was a mess even WITH the RCM, I can't imagine how terrible it must have been without it.
I don't understand how anyone who truly likes Star Wars can consider that story to be dumb, I see that I'm a minority here I never sat out to change what you think, if you don't like it sure it's your lose, I'm not here to try and convince you guys how KOTOR 2 is an objectively great game, I personally think it's an interesting Star Wars interpretation worth getting into by any serious fan.
On the other hand, Anchorhead has beautiful, beautiful Koo Stark in them. Hnnnngh
It's possible to make a completely off the wall punisher list using redline and 5 academy pilots. The redline needs a fire control system, extra munitions, 2 sets of cluster missiles and a twin ion engine mk2.
Since you don't have 5 ties you could try doing it with 2 obsidians and 2 epsilons.
The thing is, the writer is a liar and it's really goddamn obvious he knows nothing about Star Wars. He sets up all these mouthpieces that you can't offer any counterpoints to, and then claims it's a "deconstruction" of Star Wars morality.
I'm a huge fan of Star Wars. Been that way since I was a kid. I don't even mind the darker side of it (Vong, not so much), but KotOR2 felt like it was written by a euphoric fedora master.
>I thought that the precision required to do anything remotely useful with a lightsaber requires force sensitivity,
Grevious was pretty damn good with a lightsaber and he had 0 force sensitivity.
Rammy-Decimators really need upgrades like Daredevil. Basically anything that lets it maneuver, and attempt to maneuver again. They're do-able, but purely a gimmick. You're usually better off with Yssard with either Chirpy (the top ace), or the guy that gets you an evade when your shields drop. Throw Push the Limit on with Yssard, and Engine Upgrade, and it becomes hilarious as you boost off PtL when Yssard's ability triggers at the start of the combat phase. Unfortunately, Engine Upgrade is currently only in the Falcon and Hound's Tooth.
Tetran Cowell is a bag of dicks.... He seems alright on paper, and he can modify the fuck out of his dial with Stay on Target. But he's just not all that good, unless you're jousting, which is what interceptors DO NOT want to be doing. Turr Phenir, or Soontir Fel are good second aces (Interceptor Blister), and failing that go for a Royal Guard with Push the Limit, Shield/Stealth, and Autothrusters if you've got it. Lorrir's fault is he had no EPT slot, and Fel's Wrath is just pure garbage. Generally speaking, Interceptors should always have Push the Limit. They've got the green maneuvers, and the action bar to make the most of it. PtL was basically made for Interceptors and A-Wings.
can you elaborate on that point? maybe give a source or two if you feel like it? I don't know why you call him fedora I find his interpretation of the Force to be very spiritual, if we're talking about Drew Karpyshyn as I'm not sure who the lead writer on KOTOR 2 is.
>maybe give a source or two if you feel like it
In at least one other game Avellone worked on (Wasteland II, IIRC), one of the writers had to tone down the amount of rape he included in the script. For KOTOR II, see Kreia and the game's dialogue choices. Kreia slaps you upside the head every time you try to do anything remotely heroic and cheaply handwaves it as "teaching you to think about the consequences." The most glaring instance of this is on Nar Shaddaa with the hobo. You can either give him money or tell him to fuck off. Giving him money gets him shanked. I think telling him to fuck off gets him killed anyway. Then Kreia pins the blame on you and says something to the effect of society being like this. There's no option to point out that you're on Nar Shaddaa, a planet full of murderous criminal scumbags that is in no way representative of the galaxy or society as a whole. There's no option to approach the many merchants nearby to set the guy up with a job or do any number of other, smarter charitable options.
Also, Avellone's a terrible liar. He claimed to have gone through the entire EU while working on KOTOR II, which means countless novels, video games, obscure comics, and TV shows.
He was a cyborg, though, so probably had enchanced reflexes, plus he clearly had extremely good control of his motoric functions. That would lessen the risk of acidentally slicing your arm off.
Even then he was stated (even in the Clone Wars cartoon where he's considerably more awesome than in the movie) to not really be a match for jedi in a fair fight, having to use suprise, fear and the fact his robotic body allows him to do all sorts of tricks that would be impossible for pretty much any organic being to level the playing field.
I guess I could convince other players to let me use TIE/FO as TIEs, provided I have enough pilots. I don't have a Fire Control System, though (although I really want to buy that Tie-Ph blister...)
Thanks for advice and warnings. I'll keep this in mind and play with what I have until I find something else that seems cool
On him being a liar? Sure. He claimed he read every single Star Wars book and comic during the development process.
At the time, there were over a hundred books (around 130-140 if I remember right). Easily triple that for comics, even if you don't include the really old newspaper strips and the old Marvel comics. You'd have to be a speed-reader to even attempt 140 books + hundreds of comics in ~10 months, and that's even if you didn't have a full time job that realistically, you're putting in 50-80 hours a week on.
That's part of the problem when you're green-screening an entire goddamned movie, and tell actors/actresses "pretent a big fucking kitty just raked your back, while you're perched on a giant totem pole."
shit man people lie, especially If money is involved, it doesn't make the stuff he makes automatically bad just means he's a pretty shitty person, lots of shitty people made wonderful art.
No. They should have used a real set. Killer-kat is fine, and she did no worse pretending it was there than the two other actors did pretending they were going to get skewered by jumbo prawn, or ran over by rambi. But you can blatantly tell that all three of them were told "look scared at this cardboard sign! Do some random stuff, and dodge around, and we'll fill it all in afterwards."
I liked it too anon. Everything feels kind of spooky and mystical which I like, but there's certain things I definitely don't such as peragus. Also speaking as someone who hates Objectivism I think Kreia's thoughts are interesting but definitely don't agree with them. As for that Revan book man you're on your own I thought it was forgettable at best.
Not sure how to implement them any better than in AotC, but I'd like to see more of the Kouhun. I haven't really made up any monsters for my games yet, but if you guys have any good ones, I might steal.
KOTOR 2 was kind of boring when I played it (it was competent, and killing dudes was fun) but it's got some killer major story events. The "You Were Afraid" sequence is GOAT. And you do need the buildup to really get it. But it's kind of better when remembered than played. Which is fine.
As stupid as that plan was as an assassination, those things were creepy as fuck.
Same goes for the Geonosis arena. I mean one of the few times where Nute Gunray was absolutely right.
>Shoot them! or something!
dunno I liked Peragus, the whole mining operation gone wrong and you finding out what's up through holo recordings and exploration is a pretty cool concept for a tutorial, I felt really invested in it first time I played, obviously not as much fun now, about the book, even stuff like Vitiate? his backstory? Nathema? how everything is described through the thoughts of the characters was also very interesting imo, the description of Scourge using the Force, or just hearing what Revan thinks and seeing the human part of him, also the part where he puts his mask again after all these years, remembering everything and fucking Nyriss's shit in a second was pretty awesome, what can I tell you man I grew up with KOTOR that game is such a huge part of my personality I'm very invested in its story and a lot of things hold sentimental meaning for me in places where other people might find dull.
Well, I think the Geonosians might've been upset if their gladiatorial death match was spoiled by a firing squad. If you paid to see monsters eat some human scum, you want to get your money's worth.
I really don't get all the Vong hate. They're one of the best things that happened in the EU, finally a good enemy that's not imps, sith, droids or mandos. And finally an enemy that force-users have difficulty fighting against, with an interesting background and new not-technology. I hope they revive them for the new canon.
Too expensive, if you want good ones.
Too stupid, if you want cheap ones.
Conscripts are a relatively good middle ground, and its not like the galaxy is lacking in warm bodies looking for a paycheck and an escape from their moisture farm.
Public hatred of them ruined their intergalactic stock. Sheev's use of droids as the antagonistic force across the galaxy during the clone wars meant very few people had enough trust or love for them that corporations could ever make a lot of profit off of them. With the clone army transitioning into a larger standing Imperial army, most manufacturers who were absorbed into the Empire gave up their droid plans and started conforming to a "don't fix what isn't broken" product list of blasters, TIEs and walkers to accompany the then booming population of stormtroopers. All this financial momentum within the Empire carried most factory worlds away from droid production and into a unified production of everything the Empire needed to keep the peace. And for anyone who was still in the production of droids, they were assigned to the Dark Trooper project.
It was from a very contentious era in star wars fandom. I didn't find them unusually good or bad, but i can see why many people would find them displeasing. I can also see how many people take that way too fucking far, but hey, it's star wars. I'll say while the vong were pretty meh tier, the series as a general delivered a great deal of character development for many characters... and promptly went back on it with the next series, which pretty much ignored what came before, and set the stage for all the shittyness that would follow untill it all was discontinued with a whimper.
Cultural stigma, shitty efficiency. The Empire uses droids in a specialist role, to supplement humans. See scout droids for scout troopers. And ofcourse, for elite project such as dark troopers. Which seldom go well.
I just realized this is why they didn't want droids in the Mos Eisley cantina. Even though they weren't going to be "served" anyway, they didn't want them there.
That actually is pretty good pottery.
And they'd do it again. If you want people to respect your strength as an organization, it has to be known that you WILL protect your people. Otherwise the lesson of Geonosis would be "if you capture a Jedi you can kill him with no consequences".
This would only really backfire if it was a trap, which it was; the separatists were there in force. But the Jedi DID also have an ace up their sleeve, so they risked it.
I suddenly realized Sheev could have won right then and there if he just activated Order 66 right on Geonosis. And oh my god, if I was him I would've laughed my ass off.
>Jedi get caught in a trap by my apprentice and are surrounded by droids.
>Yoda brings a huge fucking army of clones, but I'm going to use those clones to kill them after the war gets going and I secure my own power base.
>You know what, fuck it. I can't pass up this opportunity. Sorry, Vader.
>Activates Order 66 right there, all the droids and clones are killing the Jedi left and right until the majority of the Order is dead.
>Just use the droids and clones as pawns to maintain my power and become the Empire at my own pace.
Eh, I always assumed it was the majority of their fighting-capable Jedi. Most of the council was there at least. Even with enough Jedi still at the temple, you can easily just scapegoat the Jedi as collaborating with Dooku on Geonosis trying to usurp the Republic, and/or blame them for the war now threatening the galaxy, and then the clones just march into the temple and arrest/kill whoever's left.
It was the important ones, but not most of them. I think one of the major reasons that didn't happen was because he still needed the droid army destroyed, and the Jedi still made good generals. That, and the Republic hadn't become completely disbanded yet. Assuming Order 66 went through right there and the majority of the jedi were killed at that moment, the sudden slaughter of the jedi and assuming control would have made most if not all the worlds immediately begin to form the rebel alliance before the Clone War was even over.
There were only 212 Jedi on Geonosis. It'd be cutting the head off a hydra if he were to execute Order 66 there. Most of the High Council was there, but those can be replaced.
It'd hurt the Jedi real bad, but they'd survive.
The whole point of the war was to eliminate the Jedi, spread them thin and then wipe them out in one fell swoop. Can't really do that when you only kill ~2% and ruin your grand surprise in doing so.
There was more to it than just that. They didn't know they would get ambushed by a shit ton of droids, but they did know shit was going down and a droid army was being built. More importantly, that it had to be stopped and they were the peace-keepers who had to do it.
TIE interceptor aces get red stripes.
What do TIE fighter aces get?
I'm asking because my last academy pilot managed to survive a 4 red dice attack to the face and shoot down Soontir Fel, winning me an amazing game.
So has anyone ever done a successful co-gm for Edge of the empire? Any tips or tricks? It'll be my first co-gm experience if I decide to pull the trigger on it
Not for EotE, but my group co-gms our F&D game. Each of us made a Master PC, and a Padawan which are our main characters we focus on. After our Gathering, we swapped our Masters around so each of us is the Master to another player's Padawan. So most of the time, our sessions have us switching characters in and out to suit the story depending on which masters and apprentices are available/we want to play at the time, and we can run 1on1 sessions between one of the Masters and Padawans in their own training in case the group can't all get together, etc. It's worked out pretty well so far.
Uh, the biggest tip I can offer is to make sure you don't step on each others' toes with the fluff and always communicate with each other on what you're going to do when you're the gm so you don't contradict each other. Compromise often.
and be haunted by his creepy ghostt aunt? no thanks
he probably takes after her side of the family to begin with
You seem to have posted the wrong image, sir.
You're an anon of taste and distinction. Bomber life best life.
but yeah, my bad
Im curious /swg/ to send against my players of AOR, which are right now around the 300xp, a Royal Guardsmen as a Nemesis, how much xp i should spend on him? Im thinking on 400xp mark and make him a BEAST in close quarters plus some stealh, and since there isnt that big of a difference on xp to always be escorted with a bunch of Stormcommandos.
Is this too much?
What if it had two?
An admirable pursuit but it doesn't look stupid enough.
Best tie incoming!
Tie hunter = multi role sex
Not only that, it was remote-controlled. The only reason you didn't destroy these fuckers first to stop them from destroying your capital ships was because you had to destroy the kamikaze TIEs first.
I played the ever loving fuck out of that game.
I still can't decide if it was awesome or terrible. I loved it either way.
>go to a neutral Core sector with 1 imperial system
>they have to garrison the planet because it's still neutral support
>send a few Infiltrators to sabotage the defending troops
>8 systems have joined the Rebellion
Even if he'd killed all the Jedi, he wouldn't be Emperor then. He'd be Chancellor of a republic that couldn't fight its war effectively because it had lost the Jedi and couldn't trust the Clones. The war wouldn't continue and he wouldn't be given more power.
So, /SWG/ I was curious as to whether or not a droid could be a Jedi, or even a Force-sensitive. I had the thought about since the Prequels have decided that use of the Force comes down to little bugs and shit that live in your blood, what if you gave a droid an artificial circulatory system and filled the system with blood transfusions from powerful Jedi and/or Sith. With training, could said droid become able to harness the power of the force in his borrowed blood?
>whether or not a droid could be a Jedi, or even a Force-sensitive
It's canon to me, goddammit.
In Legends, Grievous got a blood transfusion from a dead Jedi (Sifo-Dyas, actually, the one who ordered the creation of the clone army) in an experiment done by Palpatine and Dooku to see if it would give him the ability to use the Force.
Spoiler: it didn't.
I will check later, but I don't recall the droid entry prohibiting being a force user.
That said, I doubt most GMs would allow it unless you were a cyborg or something like Grievous.
I love this thing.
Also, Avellone was mentioned, he decided that the visual style of old star wars tech was "stupid" and made everything exactly the same as contemporary tech.
See, THIS is why I'm not sad the EU was junked. They can still take good parts of it, but it just overall needed to be wiped clean.
The movies have taken from the EU before. Coruscant was an EU invention.
That comic was literally never canon.
>since the Prequels have decided that use of the Force comes down to little bugs and shit that live in your blood
oh boy, here we go. First off, midiclorians have NEVER actually been the *source* of force sensitivity, they're a thing with a poorly understood relationship with the Living Force, which makes them a useful *indicator* for force potential. They're smoke, not fire.
So dumping stolen FS blood into a droid wouldn't work. Shit, even transfusing FS blood into a non-sensitive living being wouldn't do shiy
Skippy was never actually canon, anon. It was a joke story published in Star Wars: Tales, a non-canon anthology series of fun stuff. Other joke comics from Tales include a parody of the Pulp Fictuon diner scene with Mace and Yoda, and Fett Club (No Gungans. Ever.).
Dropping more warm weather scout armor here
Yes, being a Droid means you can never gain a Force Rating or take Force talents.
No, that's the Aggressor. It's one of the experimental types built around the Battle of Yavin because once the rebels started using X-Wings /LNs stopped cutting it.
It's originally from Galaxies, I think? Like Hunters, Oppressors, Interdictors/Punishers and Defenders it was too costly a platform to produce in the same volume as LNs and INs. I can't remember if it had any other specialness, like Hunters are only for Storm Commandos, etc.
I probably should have figured that. I cannot claim to merely have been pretending to be retarded.
Still, there is so much stupid shit in the EU. I love the hell out of Star Wars, but I'm not sorry they're ignoring it for the new movies.
I thought the Interceptor was the counter developed for the X-Wing. If the Empire cared about their fighters being a 1-1 match, wouldn't they have put shields on them in the first place? They were always expendable, but the X-wing was just as fast AND tougher. Where does the Aggressor fit in here?
I'm also puzzled by the fact that the first spinoff movie will be "Rogue One". I thought it was about Wedge, because he was Rogue 2 (but was Rogue 1 in Luke's absence, maybe?) or maybe about Luke's star fighter exploits, but apparently it's about the stealing of the Death Star plans?
Much like in real life, in Legends anyway, the Empire went through several test ideas to act as X-Wing and other snubfighter counters to the fact that the /LN and /sa weren't cutting it. The /IN is the one that was super mass-produced because they were still relatively butts cheap. All the other projects were too expensive to just hand to every scrub pilot the Empire ran through their flight school.
The TIE/ag is basically the Imp version of the Y-Wing, it's a fighter/bomber with a rear turret, but it's top speed and agility suffers for it. The idea was that the Empire needed something with a little more flexibility besides the /sa to go out and kill Rebel armed transports with fighter escorts. Compare to the TIE/IT, which was developed after Yavin as a super-heavy bomber with long range so that it could fly off from a carrier and fuck the enemy base's shit up before the more valuable carrying ship gets inside their defensive range.
I had difficulty capturing Luke. Typically I'd only win when I captured the very last planet in the whole galaxy, so there was literally nowhere for him to go. I probably could have done a better job of it, but I was a kid and wasn't very good at strategy games.
>Making power fleets of Imperial II Star Destroyers, stocked with Tie Defenders and War Droids, with an Interdictor to prevent the rebel scum from escaping
>Individually naming each one after canon ships like Inquisitor or Avenger, or naming them similarly
>putting Thrawn on the Chimaera
>The mission to assassinate Chewbacca had been completed. The target was killed.
I've played a few sessions. Own all the books but Starships and Scavengers Guide to Droids.
/tg/ is pretty vehemently opposed to d20system games with D&D and Mutants and Masterminds being the only two that ever get talked about, and unfortunately Saga has the right mix of being both popular due to Star Wars, and unpopular because it's both derived from 3.x DnD and tests out some 4e mechanics.
It is the Star Wars game my irl group uses. I wouldn't mind trying out FFG, but SAGA gets the job done and does a very good job at making you feel heroic,or at least like Star Wars characters. It's also pretty content filled. Despite the normal problems of d20 with balance and trap options, if you're playing casually or with a watchful GM, power level levels out across for most characters. Out of all the d20 systems, it's probably my favorite.
The files are 100% clean; you are getting only the specific file you select and NOTHING ELSE. It'll be fine, man. We've all used it and nobody's EVER reported an issue in all 18 months of /swg/
If there is one thing I have found in running my own game, it's that I always underestimate how strong my players are in combat. I believe they are somewhere past 400 exp (I honestly lost track awhile ago) I recently threw two Shadow Guard at them in a total surprise encounter and I did not manage to even hit a single one of them. I used Royal Guard stats, replaced force pikes with lightsaber pikes, gave them some extra abilities, and added a dozen stormtroopers for support. So from my own experience, you can never make enemies too challenging. Make them have an advesary to fear.
>Red Leader saying he flew with Luke's father is especially telling.
Vader's conversion from Anakin was not a well known fact. He might of and then didn't know they were the same person.
Ahsoka didn't know, and still doesn't for sure in Rebels.
>Two years in March
Heh. That is a long time for a general to run without turning into rampant shit posting.
Maybe I'll find a tabletop group to run some SW stuff by then, so I can stop lurking about and actually have something to talk about
Probably because there is rampant sheevposting, goodfriendposting and YOUR NEW EMPIRE?? on /tv/. It'd fill anyone's shitposting urges. It certainly does mine. It means I am calm and shit when I come here and I'm down for talkin' Star Wars.
They're clean, but scan everything you download anyway, it only takes a few seconds.
Reminder that as long as you're using a reputable site (which Mediafire currently is), you're only getting a file, the site won't autorun anything on-click (and you should have Noscript+Request Policy+uBlock anyway), so the file will be totally inert and unable to run until you click on it after the scan.
There's a mini-convention happening at my campus this weekend. The posted event schedule includes a "Discussion of Jedi Ethics".
How much should I prepare to drop the Eastern philosophy hammer on the inevitable Sithaboo(s)?
And how best to reconcile the rigid Jedi dogma presented in the prequel films with Yoda's open mystical approach as well as the various patches given across the old EU and new canon?
Well I mean, the whole argument is going to be Kreia's dialogue in KotOR 2 reiterated. Spiderman is actually a really good analogy for people less familiar with Star Wars too.
>bestowed with power
Pretty much the only argument Sith ever use is that Jedi are pseudo pacifist hypocrites and will use Kreia's deconstruction of the Jedi code as their entire argument
Take that as you will
frankly, just go to guns; challenge the various sithaboos to a duel. if they really believe, they will gladly accept and be ready to go. otherwise, punch them in the dick and ignore them
For Armada? There's like 2 I know of on websites. One is more comprehensive but more unweildy. The other is more like X Wing's builder but doesn't have all the niceties like seeing the cards and everything.
The frustrating thing is if you mean like a phone app that makes things really convenient like X-Wing has, I don't believe so.
Question about Proximity Mines, if I run them on Deathrain that glorious ALLAH ACKBAR motherfucker, do they Detonate if dropped on someone like Cluster Mines? And if the template covers more than one ship, how is the damage allocated?
Yeah, they go off immediately. And for as good as Deathrain is... Emon Azameen has him beat for bomb shenanigand. About the only thing Deathrain has over Emon, is a torpedo slot for Extra Munitions. Emon can sacrifice the Andrasta title for Slave-1, but the three bomb slots are still better than 1 with a token.