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I think he's talking about the overall "Lack of emotion/connection with humans" as a low essence is portrayed as.
Personally, Think Glory. She's cold, matter of fact, ect. But all the emotions she should/would be feeling are there, they're just much harder to bring out and need more coaxing. The sort of thing you only do with close friends.
I make them have some unsettling twitch in their behaviour, like people being spooked by they odd bone shape and their ultra-fast movements. The feeling that you are looking at someone that is visibly artificial and you can't pinpoint what.
I'm making a character who, out of the gate, may be sitting at .02 essence out of the gate. I'm wanting to portray him as loud, animated, and... emotion isn't the right word, but you get the jist.
The drawback is that he almost always forgets what he is. Like, he has 10 strength. He will never not use lethal force, mostly because he doesn't realize it's letha, even if he's being friendly.
The emotion he displays most will probably be angry/frustrated, though not a cliche "mad at the world" more just that anything can piss him off.
Of couse being (mostly) playfully racist won't help anything.
I like how gaming mice look like retarded spaceships
People will probably see you as a shambling mecha berserker who could rip their arm off when they shade hands. You characters rage will feel like a machine malfunctioning and losing control even if you're just venting some steam.
Hmm... alright. The idea was him no longer giving a fuck about people or things in general, his whims swaying from time to time.
Like, he might want a hotdog. Nothing in the world will stop him from going to the local stuffer shack to get him a (soy) hotdog. But, if they're out, he may destroy half the building (or at least throw the empty carousel and tip over an aisle or two) in response
>[...] despite all the hype that “cyberpsychosis” gets in the press, the actual number of such incidents has been remarkably low. Sure, sociopathic tendencies can result from the sense of empowerment and invincibility that comes with extensive augmentations, just as heavy mods can spur an increased sense of alienation and detachment from everyday reality and metahumanity. The doctors and modshops know what to look for now, though, and mandatory counseling and drug treatments are now par for the course with certain levels of enhancement.
... You got your mods from somewhere reputable, right? They didn't just ditch you outside with an instruction manual?
So, he acts like a spoiled three year old and is insanely stubborn?
Here's my two cents: Play something else. You've just rolled up the very definition of liability for your group.
I wish I could say you were right, especially with the laymens terms you described (though I promise he's a bit more mature than that).
But... you haven't seen the rest of the party.
Gotta go to sleep now, though. Thanks for the advice. He hasn't hit the playing field, so I still have time to tweak him
I imagine accounting firms are still out there, but that the majority of the big-ticket audits are done by the Corporate Court. They're the only ones who can ask Renraku to open up their books. As well, I'm sure the megas and nations do their own internal audits regularly, and publish the results, like modern governments.
Alternatively, the Payday soundtrack is pretty solid for background music.
Still haven't found a good substitute for Trog Rock, but I'm using Turisas in the meanwhile.
You lied, that's a sexy drone. I want it.
So what kind of drones do you want to see in the rigger book, /tg/?
Personally, I'd love to see a firing platform. Not very heavily armoured, but able to mount a few different weapons, with claws designed to climb the sides of buildings and affix itself there, scanning the area with sensors and raining assault cannon rounds and sniper bullets on targets. Military surplus fresh off the streets of Bogata.
So what, a tougher Duellist?
I'm always a bit leery of good humanoid drones, because that's getting close to stepping on the feet of the Street Sammy.
I'd be surprised if they don't have some sort of mod system for drones in Rigger 5, with Armoured Plating at the top of the list.
>Pilot Rating 6 + Relevant Program Rating 6 = 12 dice hard maximum
Pick one. Drones are a goddamn disgrace in 5e. Insult to injury, most are fragile enough that pointing an AR in their general direction is enough to wreck them.
12 dice is plenty for spraying automatic fire around suppressing average corpsec (YSRMV).
It's a tricky balance because if the drones are too tough, it's way better to just send in a bunch of drones and let them take the hits than it is for anyone on the team to play a troll. I agree they're very fragile right now, but I'm not sure Catalyst can swing the pendulum back the other way safely.
Well, I did have an idea (coming from someone who posted several generals back) for a reclusive rigger who acted exclusively through remotely controlled/jumped-in drone copies, including remotely controlling the team van. It's impossible to do (efficiently at least) in 5E. So humanoid drones that can take at least a little beating, even if they have to be jumped in, would be nice so I'm not constantly buying new Duelists with gun mounts instead.
For 5e? There's probably some in the backgrounds of pieces, and this is an old picture of a Steel Lynx.
For example, here's some roto-drones.
I always laugh at those Protectrons on the cover with the Japanese hats and Katanas
Huh, I always pictured it more like the Brick. Honestly looks kinda dumb either way.
Disfunctional Chaos- The Group? That can be fun, too. Possibly not too long lived, but it's definitely a good stress-test for new players or GMs, since even when played 100% black hat, shit can hit the fan very fast in SR.
Personally, with a char that is prone to flipping out, I would give them a few triggers that push them over the edge. I know "trigger" is a terrible word on 4chan, but fuck that shit right now and consider that it will make your character predictable and managable, and allow your party to plan around his flaws, rather than having to spring them on them at every given moment, simply because he didn't get what he wants.
No links on hand, but we've used Mega Drive for club music. Pretty much anything on NewRetroWave's channel works in my opinion, but that's personal taste; synthwave just seems to fit better to the setting.
>Think Glory. She's cold, matter of fact, ect. But all the emotions she should/would be feeling are there, they're just much harder to bring out and need more coaxing.
That's because she has horrible PTSD, not because she has low Essence.
>What does it stand for?
Exactly. Most people have no fucking clue what it stands for, so sprinkling it into your posts adds fucking nothing. If you have to explain what an acronym stands for, it's a shitty acronym and you shouldn't use it, because it's just obnoxious rather than the time-saver it's supposed to be.
All you had to do was select the text, right-click, and click "search google for..." How the fuck are you this stupid, to spend this much time and effort waiting for someone else to tell you information you could have obtained within 12/10ths of a second.
Gee, you're right anon, that would have helped so fucking much
>It's a tricky balance because if the drones are too tough, it's way better to just send in a bunch of drones and let them take the hits.
That's only true in a stand-up fight where two sides conveniently shoot at each other. Drones are dumb, the moment anything happens they start testing whether their program can cope, so good luck having them do anything complex without a rigger jumped in.
Nown the obligation to have a human brain connected to the drone somehow is a good one., but any drone that is designed to serve as a rigger's "replacement body" should be tough enough that the poor guy doesn't take biofeedback/dumpshock every ten steps.
Is only 1/2 of the damage your drone received, rounded down. Even if your drone just got one-shot with 8 post-soak damage, you're still only looking at having to resist 4S biofeedback, using your full Willpower+Firewall rating on your RCC.
Is not something you take when your drone is destroyed. You're connected through your RCC, not directly to the drone, so as long as you remain in VR connected to your RCC you're good. You just take the biofeedback from the shot that killed your drone.
The trick to having functional riggers isn't making drones tougher, it's making them cheaper to repair.
>dumpshock is not something you take when your drone is destroyed.
Core pg. 268-269:
>No, we don’t mean the “let’s be friends” conversation - we’ve all been there, chummer -we mean getting booted out of something you’ve jumped into. Riggers can be forcefully ejected from their jumped-in vehicles in three nasty ways. First, if the vehicle is destroyed or
bricked, you’re dumped.
You were saying?
>The trick to having functional riggers isn't making drones tougher
Yes. Yes, it is.
That's only if you're jumped into the vehicle/drone, but if you set up a PAN and slave the drones to your RCC and have them go off of their Autosofts, then you just get biofeed back. I think that's what they >>43446114 were trying to say, I'm not that Anon.
You can buy autosofts. But you cannot buy a better base Pilot score. Every drone with the exception of the Aztechnology Crawler - which has Pilot 4 - all drones are strictly limited to Pilot 3, in 5e.
At least until the rigger book comes out.
No, if you're on remote through your comlink on autosoft through your RCC (or physically at the wheel for vehicles), you get no damage at all.
You take half the damage your drone/vehicle suffers as biofeedback only when you're jumped in (either through direct connection or RCC.) as explained in the rigger section pg. 266
On top of that, while jumped in, if:
- You vehicle/drone bites the bullet
- Your RCC gets busted by Matrix damage (or shot by a joker)
- Your direct connection to the vehicle gets severed
then you eat a dumpshock.
Which means that when your drone gets one-shotted, you eat two hits in succession, one for the damage, one for the dumpshock. With the advantage of adding your RCC's firewall to your WIL to resist it, unlike when the RCC gets it or when you're connected directly with your rig to your car. (Do your best to preserve your car, use the RCC anyway or jump out in time.)
Honestly, riggers, archtypically, should be tinkerers who mod and handcraft their own drones.. If 5e doesn't have rules for improving the pilot rating, look to prior editions and talk to your GM what you need in terms of tools and materials, as well as skills, to do just that.
>What kind of Advice would /srg/ give to someone who wants to make a Dodge Tank?
No, seriously, just don't.
You take a -9 to dodge when someone fires an automatic weapon at you.
Dodging isn't, mathematically, actually a thing in 5e. It's just a way to occasionally supplement your Soak.
In my experience, most groups just use Chummer. Until Chummer5 has the means to modify a drone's Pilot score, it's more hassle than it's worth to try to play a fundamentally non-functional concept like that.
Np. Consider that if you want to tank using dodge, that when you get hit you will get hurt badly. So, ideally, you want something to tank FOR you that will draw fire and can't be hurt. That's where knowing decent illusion spells comes in handy. It won't work forever, but it might work for the first couple of rounds until the enemy notices the illusion isn't actually firing back.
Longevity of the ruse (and your spirit, possibly) increases if you stick a spirit inside the illusion and order it to use, say, fire blasts out of the illusionary flamethrower's muzzle.
- High REA, Wired Reflexes + Reaction Boosters, - High Int, Cerebellum booster.
To get a very good initiative.
Maxxed out agility and Muscle toner as high as you can get + Agile Defender.
Then each turn you sacrifice 10 init to go on Full Defense and Roll AGI + REA + INT against any incoming blow.
Just make sure to get a decent armore score just to only eat stun when you ever get surprised.
For an adept? Combat Sense, Improved Ability (Reaction), a Qi Focus with Adept Spell (Deflection) on it.
You could also go Acrobatic Defender with a Cat Mentor and Improved Ability (Gymnastics) as well as Improved Physical Limit.
Dunno, you can get around 25 dodge at chargen as a sam with that build, which still leaves you with 15 vs. an all-inclusive full auto burst.
Doesn't looks that bad to me, even if I would recommend going turtle with armor and soak augs.
I'm still not clear on adepts and essence loss; is there any negative effect at all to spending 1 Essence on bioware as an Adept?
Based on the way Geas works, I'd assume it's the case, but there doesn't seem to be anything.
Sup /srg/. We've just started Lockdown and are on our way to Boston and I want to know (its a hard ask) what the general effects to a PC is from CFD without spoilers to the book; like can you continue on if you get infected (ie like HMHVV) or are you out of the game?.
Shadowrun has a kinda anti-transhumanist bent to it with the whole cybernetics will eat your soul angle but Im playing a max logic/intuition boosted decker with an attraction to the odd, so how screwed am I?
You trade cyberware for adept powers in the short term. Given your magic can scale up infinitely and you can grab extra power points with every initiation, it's honestly not a bad idea.
Just remember that it is every FULL point of essence you lose. So, if you get a sleep regulator, and drop to 5.9 essence, you lose one magic. But, then you have .9 essence left to spend on whatever the fuck you feel like. And, because you're magical and mostly relying on your karma for progression, you should have more funds to dedicate towards getting Betaware, or even Delta, depending on how nice your GM is.
A few. I am a newbie GM myself, and I keep lurking here to read what advice the others get.
Also to build up my Cyberpunk Pics database
I have not followed everything about it, but CFD is pretty much a death sentence. Many attempts at a cure have failed, and what was considered the best solution last I checked required a combination of intensive blood cleansing, Resonance attacks and sheer willpower.
Guess it's up to your GM.
Pretty much. I find the sweet spot is around 4 essence for adepts. You can get everything you need right away with 4 power points, supplement the missing ini passes with an auto-injector and some cram and have 2 full essence points to slowly upgrade into delta grade wares for things your adept powers can't do when money begins to trickle in.
Lockdown has a special kind of CFD that is different from the normal one. You can recover from it, somewhat, but it's a hard test and the affected character will probably be unavailable for a while.
Had a halloween party on the weekend and my lads ended up getting into a discussion (these are some pretty close lads, too, had campaigns with them before [though I wasn't DMing them-- that's new to me]) about shadowrun/cyberpunk in general. Put on some Mega Drive / VHS Glitch and just started talking about the game; they discussed characters they'd love to play (for actual roleplay/getting into the characters, too, not just 'goofy whacky nonsense'). I said, fuck it, I'll learn how to DM for these guys. Really love the whole tone of the game, I can't NOT at least try to DM.
So my main issue is, I'm looking through a mediafire listing, and there's a literal TON of documents in it-- Mediafire requires a "pro" account to bulk download. So I'm staring at these tabs (pic related), wondering if I really need all these documents for DMing, or if I can cut out a bit of the bulk, or get a step-by-step, which-pdfs-first kind of thing. I want to get launched into the game within the month-- I've just got past my midterms (one more this week though, but after that it's free range). I also need to grab a job... though, I'm thinking thursdays are a great day for sessions since nothing much goes on those days. Weekends my lads tend to be working.
So, where do I start? It's all a big dump on my brain at the moment and it can't sort through the papers
You start with the quickstart. Then with the core rule book.
And once you've played through the quickstart with your players, read the core rulebook 'til your eyes bleed and you need cybereyes and played a couple more sessions, you stick to core.
Then, and only then, do you start adding ballast.
Start with choosing an edition then only grabing the core book and an adventure. Once youve played a session or two get a couple of the expansions and so on. If you dont like it try a different edition
Start at the core book and the quick-start rules (if they are not in the Pastebin, check Catalyst Game Lab's website
Which edition did you pick? I'm more familiar with 5th Ed, and if you find that the Core rulebook does not cover enough ground, you should check Run&Gun and Run Faster, respectively the Combat and Character Creation splatbooks.
Some do. But the new personality is, well, a new personality. Say goodbye to the rigger. Maybe you could play it as the two characters taking turn, but honestly I wouldn't want to have a guy that can turn from Bob the rigger to Joe the AI without warning in the middle of a run.
Alright, so a few quickstarts while I scour the pages of the core rulebook? My one lad who's really experienced in DMing said to run a premade campaign and add bits into it.
We've decided on 5e. Or, at least, the most experienced player has. And I agree with him, because he's a wicked DM and a fantastic player.
Got Run&Gun and Run Faster downloaded. I'm trying to frantically download as much as I can, but MediaFire sucks wieners.
Dude, those are 400 pages books, you have plenty of time once a single one of them is downloaded ;)
The "introduction" adventure for 5th ED is either Fast Food Fight (which you can find for free on CLG's website) to get a light first session and learn the mechanics, or Splintered State for a true introduction to the setting.
Ok but how is the personality changed? The character is already pretty fucked in the head, he's a sociopathic robot (mentally and before essence loss) who betrayed one of his best freinds to get out of the Vory because he was getting bored editing snuff flicks. Most changes to his personality will make him a nicer character but now with multi-processing.
Your mind gets taken over by an almost-certainly hostile personality, potentially with no concept of the world or human life. Alternatively, several personalities move in and fight over your meat suit.
Your character effectively dies once they get CFD, but the body still moves around. No multi-processing.
A traitorous sociopath snuff film editor is about as shitty as a person can be, so your group/GM may tolerate you being the new personality, but don't count on it. Shouldn't expect a better character from a namefag
They're not immediately dead, and there are two ways to end CFD infection. One they've given officially, which only works in some cases, while the other relies on the interaction between nanite volume (lowers by month unless you consume in/organic matter) and the nutrition spell. Chances are you'll be addicted to the spell afterwards, but you'll be 100% no one but you in a few months.
IIRC, there's no way to drop the volume of nanites to nothing; you can use treatments to keep it low, but per described fluff they'll go dormant and come back rather than the NV dropping to 0.
How quickly does the drek hit the fan in your campaigns?
Mine basically started a Mob war between the Vory and the Octagon Triad after a grand total of two runs, and what I'm curious about is how much this is in or outside of the norm.
>Unlike in most nanotech cases, where the nanites wear out and the Rating drops over time, nanites that are CFD infected have developed a way to reproduce. As long as the head case ingests food, the nanites are able to create soft nanites at a rate of +1 NV every week. If the head case can eat some inorganic materials, the nanites can create hard nanites at the same rate. That means a feeding head case increases their nanite count at a rate higher than the degradation of old nanites (–1/month), which are often recycled if they have not been flushed from the body by injury or waste evacuation.
As I said.
Well, background is the Tir had expansionistic plans for a silent take-over in Seattle. They were tasked to put the eye of the public on these plans by a group of concerned citizens and spent two IC weeks bouncing around ideas and literally doing nothing about it. The plan they agreed to was to create noise in the system about Tir agents and potential pro-Tir terrorist cells, to create a climate in which the Tir could not proceed with its infiltration.
They did jack shit and the result was that, when pressed for time, the Johnsons went public with the info and the UCAS, in silent coalition with Ares, whose business interests in the Tir were waning and verging on non-profitable, declared war. California quickly pitched in, ofc. The Salish-Sidhe are on the fence currently.
The runners are trying to hightail it to the CAS in the meantime to get out of the line of fire.
Serves the keebs right.
I wonder how hard the NANs would shit themselves if the CAS and the UCAS merge again. Probably about as hard as Poland would if the Allied German States reunite again.
I'm not sure if our situation is better or worse.
(This is the anon whose group started a mob war.)
First run was a complete clusterfuck. We had two fewer players than we were planning on, and there was basically no legwork done. The run was simple -- the Johnson contracted to steal a datachip with financial records from a fairly nondescript building. As far as we knew, security was light.
Our current party, who was composed of a Vory cyber-banshee, an elven face, and a monkey-dwarf technomancer, met up by the building. The techno, without a word of warning to anyone else on the team, crashed the alarm system. So the banshee took that signal to mean "It's go time" and strolled right the fuck inside.
The entrance was blocked off with a wall of ballistic glass, behind which was a guard booth. There was the standard "Can I help you?", which was met only with the banshee punching a six-foot-high hole in the ballistic glass.
Initiative was rolled, and the guard was subdued within a single combat round.
And here's where the shit hit the fan.
What kind of prime runners are your guys if the only two options on the table were 'these runners solve a secret Tir invasion' or 'we start a war'?
That is some serious fucking pressure on a team of totally loyal UCAS secret agents, let alone runners on their 4th job.
There were many, many other potential outcomes, but the fact that they did nothing for two weeks straight involving their mission and got insanely hung up on planning provided the worst case scenario, which was war. Had they done anything, anything at all, it's quite possible it could have been avoided with relative ease.
That said, the Tir is in a precarious situation where it is, on the one hand, discretely imperialistic. On the other, its main reason for existence is being more trouble than it's worth to invade. With the Seattle endeavour out in the open, it suddenly became WORTH the trouble to invade, so, its days are numbered. This is where expansionistic greed and hubris meets the rest of the world and the rest of the world decided to say "nope".
Yeah, they could really use one in those cases.
Good question. It's unlikely, though, given the different outlooks of the two nations.
The techno ran in, taking position in the guard booth, and the face sprinted into the stairwell. Peeking onto the second floor, he saw a group of 8 armed guards making their way into the elevator. The banshee tossed a flashbang at the elevator entrance, preparing an action to wirelessly detonate it when the doors open.
We forgot that the techno was within the blast radius.
The doors opened, the flashbang set off, doing anywhere from 5-8 stun damage to everyone caught within. This included the team's technomancer. The combat took another turn, with the banshee tossing a couple flashbangs more, dodging hails of bullets, and with the guards either passing the fuck out, shooting, or tossing gas grenades.
Now, none of us remembered to wear respirators.
End of combat turn, techno runs out of the building, throws his guts up, and passes out. The banshee does the same to the same effect.
While this shit is going on, the face is the real MVP of the party, bluffing his way into acquiring the chip AND blackmailing the Johnson once he got the hell out of dodge.
The other two members were captured and shipped off to a medical facility.
Should I continue?
I meant more along the lines of 'why did the UCAS pin all their hopes on these guys?' It seems very strange for a national government to cede that amount of power to a handful of mercenaries.
I can see them hiring the runners to work against the Tir agents, but that their only recourse when those runners didn't do the job was to throw up their hands and start a war is stretching credibility.
Did they not pay attention to the team and maybe ask for status updates about the future of Seattle, or give them a prod when they hadn't done anything after a week? Did they not have any spin doctors working back channels, letting the knife-ears know that they knew about the plan, and that it would all fall apart if the UCAS went public?
Oh, no, the UCAS didn't hire them. The UCAS is more than happy to stomp the Tir out of existence and split Oregon in four with Ares, Aztec and Cali.
They got hired by a conglomerate of local businessmen and criminals to solve the issue, before the UCAS decides to solve it in its own way.
Oh, no, the UCAS didn't hire them. The UCAS is more than happy to stomp the Tir out of existence and split Oregon in four with Ares, Aztec and Cali.
They got hired by a conglomerate of local businessmen and criminals to solve the issue, before the UCAS decides to solve it in its own way, with the full backing of the corporate court which has literally no reason to back a country that heavily sanctions corporate meddling in the first place.
Ah. I misread concerned citizens as "concerned citizens". That makes a bit more sense.
What in world forces would be against a mage who initiated a few times, knows lots of health spells, and pretends to be Jesus?
No alt motive, just a dude, healing people, saying biblical shit like "Follow me, for I fight for your souls?"
Every Christian religious organization for blasphemy, along with a lot of places with Christian themes and virtues (like many American policlubs).
Magic groups like the Draco Foundation, that mage policlub, and others who don't want people to go around making provocative claims about magic, it's origin, or it's purpose.
Probably whatever country he's in, because Jesus' doctrine is pretty radical and they don't want crowds of people heading across country to join this flock and start doing things like chasing the moneylenders out of the temple, discarding their worldly possessions, and preaching everywhere. Anyone with a vested interest in local stability would want him gone, one way or another.
Any of the Satanic organizations, like the Black Lodge or the Brotherhood of Flesh, would cheerfully kill him for the fun and terror of it.
Given how readily available information on magic is, it's doubtful he'd be in any way effective, so he'd pretty much end up as yet another cult or sect leader no one gives two fucks about.
>Brotherhood of Flesh
Didn't know about those? Where can I learn about them
Ten Terrorists. They're a Gnostic group who thinks that the God's evil double rules Earth and puts in all those arbitrary and wrong rules about stuff like, "Don't set fire to, murder, then rape cats and elves."
If evil forces rule the world, and the world holds certain virtues to be the best, then the opposite of those virtues must be what the real God wants.
They're also in some sort of spirit pact with a very strong spirit.
>what forces would be against a mage who pretends to be Jesus?
He'd just be another wacko prophet, like other million guys who say they're Jesus. He *might* get a cult going, but not much more than that.
Okay, trying to rework a character that was meant to be an Adept into a biowared mundane for 5th.
What would be a good replacement for Synthacardium in 5e considering that it doesn't apply to rappelling checks anymore (they were moved to Freefall which isn't in Athletics)
Hydraulic jacks in partial cyberlegs/cyberfeet. They provide a massive flat reduction to falling damage, letting you drop tens off meters without injury at the end of rappelling.
Okay, someone explain what's going on with Greenwar, please. From what I can discover, back in 2e's Germany sourcebook
>"Greenwar International has 3000 activist “commandos” and over 5 million sympathizers. They are responsible for a number of attacks against polluters, including the sinking of the last Japanese whaling fleet in the Pacific. They avoid taking life whenever possible, preferring to damage capital rather than human assets. Greenwar are not above taking hostages from corporations. If a corp refuses to ransom its hostages, they tell them so, and then sell them off to other corporations, following the usual procedures for speculative extractions. (If they catch anyone who sets policy for polluting corporations, they tend to conjure up a big nature spirit near a large group of potentially dangerous wildlife and ask the spirit to judge.)"
But come Ten Terrorists, they're an ecotage apocalypse cult that believes Metahumanity has to go extinct?
>"The most radical eco-terrorist group in theworld, GreenWar believes the only way to restore Mother Earth to her un-ravaged state is to simply eradicate all metahuman life. Plainly, we are blight on the world that can never be taught to respect nature. We must all die. GreenWar had success in earlier decades, claiming responsibility for such catastrophes as making the Scottish Fringe Zone
into a toxic no-man’s land. However, in the past years, GreenWar has suffered from leadership struggles as well as basically being on everyone’s hit list, including other eco-terrorist outfits."
I was using Greenwar in one of my character's backstories as where they got their infiltrator training, but the new version of them is far crazier and It doesn't fit the character anymore. What other ecotage groups exist that I can use for backstory purposes?
Took me a while to get back.
Second session rolls around. Here's what we know. Turns out our Johnson was a UCAS tax agent looking to make a sweet 500k through blackmail, and the place we hit? A subsidiary of a subsidiary of Horizon.
So this basically means deep shit, and our Banshee and Techno might have never seen the light of day. Luckily enough, our Banshee outlived her usefulness, so our Face got a call about her. They had a mission for us, which on no uncertain terms involved fucking over the old Johnson and getting the chip back.
Most smart runners would have said no then and there, but our runners were neither smart nor in a position to turn this job down. Our GM pulled out the whole 24-hour delayed poison trick, to give us some incentive.
So the rest of the team meets up, and now we've a murderhobo cyber-banshee with 24 hours to live, a dark and broody face, another technomancer, who just happens to be a simsense star in his daytime activity, an elven Aztlan pitfighter with a bakery and adoptive 8-year-old daughter to take care of, and a human mage with a morbid curiosity.
So after more legwork than was reasonable, mind control of a Chinese mobster and his elven hookers, and breaking into our old Johnson's apartment, we find out that he's making a deal with the Octagon Triad on the Tocoma docks.
So we ambush the deal -- the combat took all of a single turn. The chip's recovered, after some shenanigans with a sunken boat, and all's fine and well, even as we return the chip.
Three days later, we get a call from our fixer. Turns out, one of the Chinamen put a hit out on all of us -- 15k alive, 10k dead, each.
And that was the start of the Christmas War between the Octagon Triad and the Seattle Vory.
Our banshee called up some of her Vor contacts, telling them that there was a hit out on her by the Chinese. That was all the casus belli they needed to escalate their conflicts into a full-blown war, after a failed assault on Chinese holdings.
Not Bio; I was thinking of going with enough damage compensators to cover the effects of freefall
Yeah I guess this works.
Also holy shit I'd forgotten the insane increase in cost for augments. Fuck this shit, I'm not playing a mundane in 5e.
Not that anon, but he did say Aztec and not Aztlan. I'm sure they'd love to have a big extraterritorial zone to do what they please, and they'd be willing to lend their veteran army to the cause.
They have a facility in Seattle and it's a fairly short trip up the coast for their navy. Tir Tairngire has also been on their shit list literally since its creation. I do not see them not getting involved.
>Fuck this shit, I'm not playing a mundane in 5e.
It's also significantly more expensive than 3e's price lists except for the decker tax.
There's a few 3e augment prices that are in-between the two, there's also a bunch that are even significantly cheaper than 4es'
You realize that the average is so low because many orks die in their teens and twenties due to poverty, violence, and drugs? Not to mention they probably have high child mortality. It doesn't mean they drop dead at 40.
That these are facts of ork life is entirely unrelated to their lifespan and the method of acquiring that data for metatypes - including metatypes that have not yet had anyone reach their natural lifespan.
>Many first and second generation orks and trolls—especially those who goblinized—died young, indicating the relatively low lifespan of these metatypes.
>Average Lifespan: 35–45 years
>[Orks] have a shorter lifespan than humans, which often leads to them having a certain desperation to pack as much living into their years as they can.
>Average Lifespan: 35-45 years
Orks and Trolls just have a shorter lifespan, mate. Yeah, some of that is probably poverty and the like, but the text indicates pretty clearly that Orks and Trolls just plain don't live that long.
Rivals and Enemies. Has anyone managed to get a rival group of shadowrunners or a re-occurring enemy to run against their players?
I've tried twice and it ended badly, my players are incredibly vindictive it turns out.
So I'm looking through Street Grim to try and find rules for binding spirits to crafted bodies and I can't find it for the life of me. Does anyone have a page number or did I remember it from some other book?
We once had a short campaign where the secondary antagonist was a rival group of runners whose specialty was in being scary good at manipulation and whatnot. Anything good happens and they take credit for it, and any time they fucked up they framed us for it. Ended up getting us in trouble with a multinational cartel ran by Not Walter White. Not to say they weren't competent as runners in their own right, just ridiculously slimy.
It was fun, because we were used to runners at least being seen among each other as alright and this time we were almost universally vilified because of that group.
The way I see it, recurring antagonists are the most fun when their methods are more indirect than 'send hired goobs to shoot at the party'. Our most memorable encounters have been the ones centered around bad guys who specialise in stuff other than direct combat but use their talents to their full advantage.
I had a trio of guys called the Skeleton Krew, they specialized in vulturing jobs from the players.
They ambushed the group during hand off to Mr. Johnson twice. After that my player started investing heavily in burner comlinks and meeting face to face.
They were totally not based on the Shield.
It comes from the Russian 'Cheeki Breeki I v damki'. Cheeki Breeki is the first two bits of a Russian counting rhyme and I v Damke means 'king me', as in checkers. The whole thing makes (roughly) 'One, two, I have kinged!', and is used in the context of having an advantage over someone, the equivalent of 'gotcha!'.
It's used a lot as a battle-cry in the videogame STALKER.
Fuck me, I meant Ukrainian. That's embarrassing.
>implying Ukraine isn't rightfully Russian
Bait taken and rejected. Good enough for me.
On topic, is it just me, or is the Internal Router (CF 84) kinda shitty? Almost everything with a wireless bonus needs to have a connection to the Matrix at large, except for the reaction enhancer/wired reflex combination. You're paying 18k to connect those two, and... basically nothing else, except a couple of unimportant Simple -> Free actions?
Does shadowrun have any Negative Qualities that would be synonymous to Body Dysmorphia? Like... someone who 'needs' to regularly get augmentations? Even if they drop closer and closer to 0 essence (But won't do anything to intentionally drop themselves TO 0)
No negatives, but there's a positive in Chrome Flesh.
Hey, man. I don't write the books. I wish it was a modifier per essence point instead. But it works. I'd suggest looking at Augmentation Addict like >>43454476 >>43454447 mentioned and see if you can't update it to 5E.
That was a lot of messages I wasn't expecting so quickly.
Unfortunately, my guy doesn't have cyberlimbs, more internal cyberware like wired reflexes and shit, so Cyber Singularity seeker would do bupkis for me.
I'll look around. I could just play it up as a character quirk.
I'm the idiot who thought that Merlin might be a decent mage handle yesterday, how does Grim sound? It's short for Grimoire because the character's a massive book nerd with high knowledge in magic theory.
Just now thought of naming him that instead. I dunno. He used to go to some college before money ran out and he was forced to drop out and become a shadowrunner since he's broke.
>you walk in, sad for some reason
>troll street sam askes you: "what's the matter? ya look grim"
Pick something that is part of your your character or something that happened in his past. Our group is as follows.
el Gato- Troll infiltration expert. Cat mentor spirit and he always leaves a little hello kitty figure at the scene of his crimes.
Icepick- Remorseless and cold street sam.
Crash- Mystic Adept. Overcasts like a motherfucker, often ends up unconscious at the end of fights due to drain.
Twitch- Rigger. Move by Wire level 3, never sits still.
PhatC@T- Decker. His icon is a big fat brown tabby with sunglasses.
Blackjack- Nationally famous Kpop sensation and Mystic Adept. I'm told the nickname has something to do with Kpop, I don't get it either.
Since this anon did it, here's examples from my group:
SINapse - Chromed out rockergirl
Literally Who? - Street samurai
That's all from the party that I know of (PEOPLE NEED TO TELL ME CHARACTER NAMES GOD DAMNIT). My character has some enemy Shadowrunners, and this is them:
Gato - Their fixer/face (Male)
Slamfire - Their hardwired and heavy Street Samurai (Male)
Ripper Ricky - Their infiltration and wetwork specialist
Calamity - The token mage
L1V3W1R3 - Their decker
And SINapse's band (named SINthetik)consists of:
SINapse - Front(wo)man
Pulse - Bassist (Female)
Shok - Drummer (Male)
Stim - Guitar (Male)
Akson - Synth (Male)
Stealing that one.
I like using/stealing indie wrestlers names.
Our group has a Fixer named Trent? pronounced like it's a question.
Local gang leader Tommaso Ciampa, pronounced chom-pa.
Hacker and Neo Anarchist Uhaa Nation, pronounce ew-ah
I, for one, love the cheesy 1337speak decker tropes. I just think it's mandatory, at least for me.
I'm about to play a razorgirl named Cherry Pop, named after the candy she's always got in her mouth. Also because she's a bad bitch.
Cherry Pop makes me think of a stereotypical highschool bad girl.
Pls rate my name of SINapse. I only chose it to go with her band, SINthetik. That and her wired reflexes 3 and addiction to Jazz and adrenaline.
actually it is Epsilon
@tt@ck-@D's the rigger, he was making a statement about politics: "You just got rigged by @tt@ck-@D!" or something like that, but he can also hack a little
The decker in my group is using the name in pic related.
There's a few other names from that video series that would work too.
Would you prefer go on a run with "Splendiferous Finch" or "Cartoons Plural"?
Somebody isn't a adept with a graffiti tag for their Signature.
>Implying there isn't a foot of bullet proof glass between the celebrities and the audience
>Probably about to imply there isn't a secret escape tunnel under the stage for them to get away from if they're surrounded
>Also probably implying that they advertise where they're going to be, and just drop their location a couple hours before they arrive on the shadownet, and vanish just as fast
>Meeting your Mr. Johnson at a dive bar
>it's going well
>door busts open an in walks a tall elf cybered to the nines
>everyone shrinks down in their seats
>"Oh frag it's McCringleberry"
Has anyone tried making a blood mage PC with 5e's blood magic rules? They look more useful than 4e blood magic, at least.
So, does that concept really not work? I'm not too familiar with Shadowrun, just moreso with 2020, thus why I made a rocker.
That and it was one of the archtypes in Shadowrun 1st edition.
Is it seriously that bad of an idea to make a chromed out ganger rocker who runs the shadows and uses that for rep?
Well, it was her boosterganger name first (Excuse the terminology, I have no idea what cyberpsycho gangs are called in Shadowrun), and her stage name. Fairly new runner though, only done about 4 jobs (This is before the game started)
It's a little 'pink mohawk' - which is fine if your group plays that way.
I think a lot of people here lean more 'black trenchcoat' where having your running be public information is a quick way to get you killed.
I don't really operate off of the concepts of Black Trenchcoat and Pink Mohawk. Again, I'm not much of a Shadowrun guy, I generally just use it as an alternative to 2020, so, yaknow.
I was just going off that Edgerunning in 2020 is generally something that's open and socially acceptable. Not too often a corp is going to send people to geek you, because it's a lot better to just hire you for payback against the ones who hired you in the first place.
Think about it, killing a Shadowrunner is just killing the messenger. Unless it's a personal vendetta, I can't really see it.
>A dermal-plated troll with a speaker in his neck stands up.
"You best be on your way, McCringleBerry.
Torque *construction noise* Lewith don't take kindly to folks interrupting his drink."
Well... I did...
So in the end he can have like 3 points of ware in Essence. Still have 6 magic and 6 essence.
He needs to get Masking then Sacrifice so he doesn't get outed as a blood mage. Then he needs to learn the Art of Invocation and learn the Great Form Ritual.
He then must bind a Force whatever Blood Spirit to him. Then great form and get at least 5 hits for the Endowment power.
He can now be Endowed with Essence Drain.
Alright so now you go and get some ware installed. Oh shit essence damage. he then proceeds to grab a ganger off the streets of Redmond and drain his soul to get back to 6 essence.
Rinse and Repeat until your natural essence is 3.0 or more so you can have 6 essence
Pinkmohwak is when violence isn't only the answer, it is the correct answer.
Black Trenchcoat is when you do things legit. Professional. Get in, get out, keep things under control.
Mirror shades is like, extreme black trenchcoat. Like, Oceans 11 would be mirror shades, by my understanding.
Shadowrunning isn't open or socially acceptable, but it is glamorized by the media. While on the one hand Shadowrunners are career criminals at best and domestic terrorist at worst there is a certain romanticism about them.
To the corps you are an invaluable but disposable asset. If you can prove to be indispensable then they'll like keep you around, but sometimes its easier to shoot you than pay you.
I forget who said it, but Shadowrun is the only game where it's possible to do a good job and get shot in the head in a dank basement by your employer.
I still think you could pull off being open about running. Not like SINapse would have a crowd besides boosters (Someone please tell me what they're called in shadowrun, I really have no idea) and runners. You think riding rep with them would be too bad?
Yeah, I'm definitely going to ask the GM. Hopefully it's fully okay, if not, the next best thing would be a compromise I suppose.
Adding on to that, the character does do running partially for the rep (the other half being adrenaline rush addiction). If it stays mostly on the street, I can't see /too/ much bad with it (Also considering she's going squatter lifestyle for the entire game because really, what self respecting booster wouldn't?).
I'm mostly just worried if it's an interesting character concept at all, really. That's the first priority, to make something good, second priority being making them viable.
I'm not sure there's an equivalent to boostergangs in Shadowrun, typical gangers are likely cybered to an extent.
If your audience is other runners keep in mind they are the competition. Having an announced concert might draw heat, especially if its bringing attention to them.
That said, take a look at rappers that have gang ties and gone on to be mega stars. Likely though, a Shadowrunner background would be part of the mystique of the band, your character would flat out deny it, but it would be in the back of everyone's mind that maybe, just maybe, you were.
>why not both dodge-monkey and tank
Surviving getting shot at is okay, but you'll want to have some resources left to do other stuff too. Though I guess if you're a complete cheeselord and get heavy milspec on a dodge-monkey, you can sort of do both.
I think that's the way to go.
The rumor gets spread on the Matrix, and then when someone asks directly, the response is something like "Well I'd say I wasn't involved either way.." and then wink.
Shocking footage coming to light today of hit new sensation SINapse involved in the kidnapping of a prominent mayoral candidate. Her manager had this to say...
"My client is well aware of the rumours of her previous tied to the shadow community, I am here to tell you that they are baseless. Furthermore my client would like to state for the record she is flattered by her fans interest in impersonating her, but does not under any circumstances encourage them to dress like her in the pursuit of criminal activity. Thank you that is all."
>Furthermore my client would like to state for the record she is flattered by her fans interest in impersonating her, but does not under any circumstances encourage them to dress like her in the pursuit of criminal activity
He says that as all her songs glorify being a cyberpsycho.
Gotta love the PR guy.
I'll probably get someone like that eventually. Starting off smalltime with only local fame at boosterclubs, and nobody involved with the band but the band itself and SINapse's gang.
So lets say a character has an implanted commlink and wants to listen to some music.
Does the implanted commlink feed the music directly into their brain or would that require simsense?
Or do you just have earbuds plugged into your datajack?
That is a surprisingly complex question.
1) If you have cyber-ears, you can mentally command the implanted commlink to start playing the music, and will hear it in your cyber-ears.
2) If you have earbuds/headphones, you can wirelessly send the music from the Commlink to the earbuds and listen from there.
3) If you have a Sim Module, you can drop into virtual reality and listen to your music THERE, at the cost of being all floppy in meatspace.
Sources differ on if an implanted commlink has a jack you can use to plug wired headphones in.
So long as they hit within the area of your target, your target gets no defense roll, and just has to soak it. This makes grenades vastly superior to any firearm, except in long-range or very close-range combat.
This is a highly flawed mechanic, and I have no idea what the nitwits at CGL were thinking. In the interest of not having to come up with ridiculous work-arounds, what are some ways around grenades?
Is there special equipment that can help you resist it? Gas grenades are obviously blocked by chemical seals, but it seems you're pretty much fucked when it comes to flashbangs.
>a chem gland with narcoject
Natural substances only.
It depends. What kind of adept are you?
My prototype brawler has a R3 bone density aug and two strike calluses. I also implanted a used R3 muscle toner, an alphaware datajack, and an alphaware retinal smartlink. 5.01 essence left.
RUN FOR YOUR LIFE/
DIVE ON THE GRENADE
Interrupt Action (–5 Initiative Score)
There are few things as frightening as the distinc-
tive sound of a grenade bouncing into your vicinity or
watching a swirling ball of mana headed your way and
set to go boom. By the time you realize a whole lot of
trouble is on the way, there are very few options avail-
able. This action covers two of those options. There is a
third, far more dangerous, option for incoming grenades
covered by the Right Back At Ya! Action.
Immediately after a Throwing Weapons Attack or
Area-Effect Indirect Combat Spell Spellcasting Test, a
character can make an immediate Interrupt Action to
flee. The character chooses a direction to move and can
use any amount of available Movement to move away
from the incoming attack. (Note that the gamemaster is
not obligated to determine or declare the final location
of the attack in the case of a fleeing character. A bad
bounce can still get a grenade on the character’s tail.)
In the case of diving on the grenade, the character
moves toward the grenade, still limited by available re-
maining Movement, and can choose to make a Drop
Prone Free Action when reaching the grenade. The sac-
rifice means the character takes all the grenade damage
and eliminates the blast. In the case of a gas grenade,
this action cuts the effective radius in half.
There's some Interrupt Actions in Run and Gun for dealing with grenades.
Pages 124-125, you can toss grenades back with a -10 initiative action or run away from/dive onto the grenade with a -5 initiative action.
All you need is DNI.
RIGHT BACK AT YA!
Interrupt Action (–10 Initiative Score, Agility Test,
Throwing Weapons Test)
Crazy is as crazy does, and this is what crazy does.
This action allows a character to return an incoming gre-
nade by either intercepting its course in flight or scoop-
ing it up off the ground and tossing it back. This action
is greatly affected by the type of trigger on the grenade.
With a basic attack and built-in timer trigger, the act-
ing character needs enough Movement remaining to
reach the grenade or get into its path. If a gamemaster is
meticulous about distances in combat and wants to be
nasty, she can make the character decide to attempt this
before knowing if they have enough Movement. If the
character lacks the necessary Movement, they simply
move closer to the grenade and get themselves some
extra damage when the drek hits the fan. After sufficient
Movement is determined, the character needs to make
an Agility (2) Test to successfully pick up or intercept the
grenade. After that successful test, the character makes
a Throwing Weapons Attack Test with a –2 dice penal-
ty due to all the other activity involved in this action to
throw the grenade.
A grenade with a wireless trigger acts in essentially
the same way; the character just has to hope they can
act quickly enough to counter the grenade before it is
When a grenade is armed with a motion sensor
trigger, this action turns ugly. The character needs
sufficient Movement as before, but instead of being
able to send the grenade back, they simply end up at
zero distance when the grenade explodes. They can
however, choose to intercept the grenade anywhere in
its path, though they won’t know the effect until after
the big boom.
From 5e core book "Sim Module: This commlink upgrade gives you
the simsense experience, translating computer data
into neural signals that allow you to directly experience simsense programs and augmented reality."
Sim modules work for augmented reality, which means you can use them while conscious and they let you interact with ARO's
>Loli razorgirls are now canon.
Now all we need is for them to be 40+ years old but still look like they're 12. Maybe they'd get some kind of weird hormone thing that halts their physical development so they don't outgrow their ware.
I'm playing a Troll street sam Adept wielding a spear should I take Restricted Gear for a Pain editor or do you guys think I should pickup milspec?
I have 27 soak. 30 on kami.
6 agi(8 on Kami and also got attribute boost)
9 str(Critical Strike as well 12str on kami)
Restricted Gear(Heavy Hardened Milspec Armor) Helmet is only 10F
23 Hardened armor
Halves your move rate though.
>make a human into a massive walking tank without going full cyberzombie
Wear heavy milspec. Have 23 hardened armor. Laugh off anything short of an AM rifle loaded with APDS.
>inb4 slow and conspicuous
Anon asked for "massive walking tank". That's what he gets.
I'm making this for shadownet because I can't find a game on roll20 with my times available.
So i'm thinking i'll have an easier time getting a Avail 18 item. I can get 12 dice on my avail roll for gear
If you don't have a party Face, then yes, you might want to get the Milspec first.
If you do have a negociator, then go for the more expensive item at chargen. Even a 24 availability item is little more than "reroll misses with Edge" for a good Face, especially if you are willing to boost his roll with some extra cash.
So the three big bad magical bugaboos in shadowrun are insect spirits, blood mages, and toxic shamans right? I was wondering if there were any big world-shaking events or locations that involved toxic spirits at all. I mean, bugs have chicago and aztec uses blood magic pretty heavily, but what about toxic shamans? I kind of want to run a mission where the players have to evac a target trapped within a quarantined city rife with toxic spirits or something. Is there any places that would fit that bill well, or are toxic shamans just kind of unimportant to the world in general?
The manasphere turned toxic in most nuclear test areas, bombing sites, and nuclear plant fuckups, so that's actually a pretty broad list.
Compared to the SOX (basically Saarland, a bit of Moselle, and most of Luxemburg), the zone in Stalker looks downright cuddly.
While the idea does sound cool, maybe it's not as practical as I thought
Assuming this isn't some homebrew, which i'm guessing it is, how about something like this?
>not practical to wear 24/7
Yeah, milspec is what you wear when you need to tank rockets and absolutely could not give less of a shit about subtlety or finesse. There's a reason it's listed as specialty armor.
>Assuming this isn't some homebrew, which i'm guessing it is, how about something like this?
It looks like third edition homebrew
Oh, yeah, that's pretty much what I was going for, along with maybe dual wielding heavy weapons
Yeah, I figured that out a few minutes later, didn't know I was looking at the wrong edition though
Shrugging off missiles is not that hard. Let's see.
Body 5, aluminium bone lacing, orthoskin 4, 4 partial cyberlimbs with 2 armor each, partial cyberskull with 2 armor, that's 23 resistance dice naked. Add ares big game hunter, a helmet, a ballistic mask, forearm guards, a securetech PPP legs kit. This would be 43 dice out of chargen. If you go ork or troll then you'll have even more dice.
Add alchemical preparations for maximum cheese.
Both is going to be difficult. Heavy Milspec and the standard tank augs (Used Titanium Bone Lacing, Used Orthoskin 4 and 2 maxxed-out cyberlimbs with 2 armor each) will let you take a rocket to the face and laugh at chargen, but you'll be a goddamn 40K Space Marine: Absolutely unsubltle and indiscrete, and it'll take some time to get in and out of that walking tank.
I'll keep both of these builds in mind
Am I set for dual heavy weapons?
Any additional upgrades that could shorten the time it would take to get into it? Never know when you'll need to get out of dodge, and I don't want to be spending more then 30 seconds getting into this thing when shit hits the fan
I dunno, it works for my group. We usually know what we're doing a few hours before we do the job. Alchemist makes some preps, and then naps for a couple hours. His average prep lasts a good 8 hours, and they only take a few minutes to make, so he generally is able to nap for 6 hours. And be full health for the run.
If you want 3 hits on a preparation, you want to aim for about ten dice when your preparation actually gets cast. To get those ten dice, you're going to need something ridiculous like a dice pool of eighteen and a force six spell, because you'll get six hits on the dice pool, lose two from the opposed Force, get four Potency. When it's time to cast, you add the force of six, and get ten.
Now, that potency 4 reagent does last 8 hours, so you can get a six hour nap in before work, but you're casting multiple force 6 spells beforehand, so you're probably -really- going to need the rest. And to be honest, the intangibles of having a preparation aren't really worth the fact that you lose half your dice pool.