Hey /tg/. I've been watching MMPR on Netflix recently and it gave me an idea for a campaign. TL:DR version. Pacific Rim, MMPR and Scion mushed together using a slightly house-diddled version of Monsters and Other Childish Things.
Would you play it?
Do you have any ideas you want to share?
>Ideas you'd love to play/run thread
I'd love to play a really, really, really, REALLY fucking edgy and grimderp campaign once. The kind where all the PCs are chaotic neutral anti-heroes and we're all just as likely to save the princess as we are to gangrape her and feed her to the dragon that kidnapped her. The kind where we play literal murderhobos in a stupidly cathartic game.
that could be good with the right players
I had an idea for a villainous Supes campaign
>PCs are low-power supes in a crime family
>dealin the drugs
>robban the banks
>takin the turfs
> desperately trying to avoid the OP guys in tights
Think Sopranos/the Warriors meets DCU.
Okay I'll expand on this a little
>set in the near future
>PCs are descendants of God-alien thingies from various Pantheons
>meteor showers errywhere
>there's titans and various titanspawn in the meteors
>also mechs that are coded to the PC's DNA
>so now they fight big mythology themed kaiju
>also they have coloured armour and junk and use thematic weapons too.
Another idea I'd run
>fantasy settlers looking to colonize an unexplored continent
>PC's job is to protect the convoy
>fightan the Indigs
>fightan the Bears and other animals
>foraging and shit
>half the convoy gets separated and resort to cannibalism to survive, they all become Wendigos and start hunting the rest of the convoy
>maybe do a follow up campaign in the town they eventually build.
Sort of. It's really about being a big overdramatic supervillain whilst (usually) trying to actually harm as few people as possible.
Your superpowers come from a demon who wants you to kill everyone, sure. The trick is you're supposed to be a mostly decent person trying to keep hold of the superpower-granting demon so that it doesn't drag you to hell or get transferred to an actual psychopath where it can really do some damage.
It mostly just plays as you guys being supervillain Rube Goldberg mustache twirlers so you can be thwarted and go, "CURSE YOU HEROES!"
A slice-of-life game about travel, making money, escaping trouble with your wits and social skills with violence as a desperate last resort. Basically Spice and Wolf: The Game.
My players get bored by anything that isn't a hack-and-slash dungeon crawl, though.
I've always wanted to play a supers game that advances through genres and power levels like samurai flamenco.
Like they start as small time wannabes in costumes like kick-ass, in a world when no superheroes. They spend a few sessions finding pets and fighting petty criminals, and then a real costumed criminal appears, like an edgy trust punk kid or a first world anarchist wannabe, and then a superpowered individual emerges who shakes things up, and the world starts questioning the implications of superpowers, going into a dark age watchmen spiel. Then more and more costumed, superpowered individuals appear and the world starts taking them less seriously, because they're fighting giant squids and making puns and eventually the campaign settles into the silver age.
Damn I was thinking of doing a campaign based around colonising a new continent but most of the conflict would be with rival nations also hoping to tap into this amazing source of resources, so sorta like the great rush to colonise Africa.
Modern campaign with minor supernatural elements with gang wars and seedy underbelly if the main city, and players have separate agendas but are friends at the same time, so like paranoia but no friend computer.
I'd like to run something based on Noragami. Players play very minor gods, barely better than a regular human, doing odd jobs in order to gain offerings and worship. Eventually they get their own shrines and become part of the pantheon.
I don't even know what system to use. I can only comfortably run Pathfinder and D&D 5e, and I feel that would put too much emphasis on combat and gimp players wanting to play less-combaty characters.
Well yes the PCs would be street level where the other supes would be street to Justice league level. But mostly they would do their best to avoid those guys and if they had to take one out they'd have to do it in a way that wasn't a straight-up fight.
Namely, most of the antagonists would be other gangs and their leaders, gangbusters and whatnot. One of the other gang leaders would be a Chinese lady running a people-smuggling/prostitution ring out of little China. Every now and then one of her girls would go missing.
she can turn into a giant snake and she eats people
Rise of the Guardians, not sure what I could play it in though.