>>43453621 I know this is a shitpost stealth thread, but.
1. Field what you want. Most people go by Wound Totals (So a 10 Wound Monster vs 10 1 Wound Guys) or by Unit Type (So, 20 Basic Troops, 2 Monsters per force). Everything is viable now, there are no terrible 0/10 do not use models. Troglodon, for example, is usable now, where before it was a glorified (and expensive) Conduit for a Slann for Hero sniping at best.
Round bases are not needed no. GW has specifically said you no not need to rebase models. It's base-to-base contact for melee (though SOME models have 2" max range melee weapons, such as Halberds and Spears, so there is an actual advantage for having them now in 'reality').
It's for fun and for smaller games. So you don't need 60 Clan Rats in Hordes to be able to win as Skaven. Or have hordes of Goblins to do any damage. You CAN take hordes and you get bonuses for taking them in AoS, but they are no longer "you have to do this or you'll lose". The only problem is that every unit has unique skills and you need to remember them. Shields do different things for different races. Example, Saurus/Skink shields are made from Stardrake Scales, they ignore -1 Rend from weapons (so they don't lose an armour value), however, Grail Knights have a shield which adds 1 to their armour save (which is miles better than the Saurus ones, so Lizardmen got really screwed over). So on, so forth. Armies are more 'unique' now in this regard.
If you want to do WHFB style battles, simply download WHFB 1st-8th and go for it.
>>43453909 I think you meant to reply to me. It isn't perfect, but it'll do.
I wouldn't be surprised if GW release a version of the game with points or a way to organise fair games which is optional.
WHFB was expensive to get into and difficult for new players to learn. AoS has fixed that. But, the old guard hate it, that's why they're the old guard. I personally don't mind as I don't really play thegame and I'm interested in the fluff... but 1st and 2nd edition were similar to AoS remember... So I wouldn't be surprised if 2nd edition AoS had a form of points system or "organising system".
Oh. Random MBA here (not kidding). There won't be sales records publicly released for AoS; 4 times a year, a public company will release an earnings report which will outline their sales, expenses, profits and losses.
AoS takes the idea of a points system and says, screw that, just go and have fun. GW invented insane and stupid rules because it is supposed to be a beer and pretzels game, not a serious game (tourneyfags can go fuck themselves). Unfortunately, it makes power gaming infinitely worse if you go by just straight rules. The only balancing is by # of models and not quality, which other anons have mentioned needs to be balanced better. For example, your 20 elven bowmen vs my 20 greater demons, man of which can summon any other troops is NOT fair. Also, beware of doing "nice basing" because bases are NOT supposed to do anything except hold the model upright. If you have detailed basing on a big model, it's allowed for them to move their 20 elven bowmen into close combat and have them on top of your base. Also, movement gets reeeeally weird when you cannot pivot but can charge and shoot behind and to the sides. No more front and back, just 360 degrees of everything (so you end up moving guys diagnoally to get the largest reach out of them).
>>43458491 And seeing their previous financial reports, what we will most likely not see are specific numbers for each game range, only the numbers that show overall of the company as a whole. They will, however, mention games specifically how they are doing. It is very likely we will see them praise AoS as being a reason for the financial 'success' they had since last report.
>>43458827 Correct. I'm just sick of the anecdotal evidence being spread that it isn't selling. The shitposting. Everything. It fucks up this board even more.
Investors have already said GW are committed to AoS and it's going to be a "Long game" product. People would lose their fucking minds if 1st and 2nd edition were released today. They had no fluff and crap rules. People think 34 years of fluff just appeared. What is 100% fact is: WHFB wasn't selling well enough.
Didn't the Chapter House legal case have a run down on %'s and stuff?
>>43458856 >vestors have already said GW are committed to AoS and it's going to be a "Long game" product. Pretty strange, according to AoS release, but may be GW didn't have a lot of hope about large success of AoS.
>>43459083 I mean, it's pretty hard to belive that GW really have a long plans about AoS, they released non-starter faction only after few months, and now remember how fast they updated almost all codexes in 6th edition. Any insiders info?
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