I am about to dump the best encounter in any companion.
WATSON, THE NEEDLE! If anybody mentions Sherlock Holmes, a Common Knowledge roll reminds the Rippers the great consulting detective has not been heard of for some time. If they ever decide to meet with Holmes, they are met instead by disappointment. Dr. Watson sadly informs the team that Holmes is “not feeling well,” and cannot assist them. If the heroes can persuade Watson to take them into his confidence, or if they simply burst into Sherlock’s room, they make a surprising discovery. Holmes is sitting in an armchair, half-naked and high on cocaine (injected directly into his bloodstream). Visible track marks cover both his arms, and he makes little effort to communicate with visitors.
“By Jove!” Watson exclaims, “I don’t know what to do with him. He started injecting himself with cocaine because he said it helped him calm his mind, but now it’s all he does. I’ve tried destroying his needles and syringes, but somehow he keeps getting more. I can’t watch him day and night – I have a practice and patients to attend to. Is there any way you can help me get him off this dastardly stuff?”
Professor Moriarty, the so-called “Napoleon of Crime,” fell to his death over a waterfall while fighting Sherlock Holmes. He is now a ghost and began haunting 221B Baker Street a few months ago, where he takes great delight in “gaslighting” Holmes. The great detective’s logical mind could not acknowledge the existence of the supernatural, and he decided that insanity was the only logical explanation for his experiences. He turned to injected cocaine as a means of managing his mania, but he quickly became addicted. When Watson took away his needles and supply of cocaine, the ghost used its powers to bring more drugs into the room, manifesting them within the walls.
At this point, Holmes is almost a lost cause. Moriarty’s spirit cannot rest until Holmes dies or fights him in hand-to-hand combat and defeats him for a second time. Getting Sherlock to fight back against Moriarty requires convincing Holmes that what he is experiencing is neither the result of madness nor a manifestation of the supernatural— he cannot fathom the existence of an actual ghost.
>>43454901 SHERLOCK HOLMES Once considered the world’s foremost detective, Sherlock Holmes has descended into an abyss of drug addiction from which he cannot escape. Holmes knows about the Rippers, but he does not belong to the organization.
Note: Holmes is always in a constant state of Exhaustion ( –2 to all rolls).
DR. JOHN H. WATSON Dr. Watson began his career as a doctor in the British military. While stationed in Afghanistan he sustained a serious injury and was subsequently discharged. Returning to England, he needed a roommate to help make ends meet while he started his private practice, and met Sherlock Holmes.
Professor James Moriarty: Treat the undead Professor Moriarty as a Wild Card Ghost (see page 124). He is Invulnerable to attacks from anyone besides Holmes. In addition, Moriarty can make small objects (like syringes) aethereal and manifest them elsewhere.
I didn't much care for it. It was incredibly basic, yet still hidebound. Fights lasted forever, or ended in an instant. Characters had very little mechanical variation.
It had no great strength. Nothing that made me remember it fondly, at all. You can always say "GURPS sucks dick, but at least character generation was awesome." or "DnD 3.5 sucks dick, but at least combat was fun in the early-mid levels."
>>43457626 >>43457750 Also remember that anything they do well, they had to invest edges in, which means they didn't spend it on other things, like the ability to do damage, or maxing toughness, so don't punish them for playing the way they want to as long as they aren't disrupting the game.
I made a giant in a fantasy game who had 13 toughness and hardy. He rarely took damage and had a good vigor to soak it with. The GM started complaining that it was OP, ignoring that I only rolled a d8 to attack and did 2d8 damage as a Veteran character.
Hell if you want a melee solution, have a gang of 4 people surround him, all throwing sand in his face (+1 agility trick mother fucker), then have a man with taunt call his mother a whore, and bring things home with a great ax, wild attack to the face.
For added effect, try and get one of those agility trick guys into a grapple. You're an unarmed defender if you're in a grapple (so sayeth clint if that wasn't explicitly in the book).
Or, you know, these all all options you have, and should be using. Need not combine them all together, unless he really is being a dick about it.
>>43458032 Honestly any throwing weapon, they're not bad in savage worlds. Or magic potentially. Crossbows are nice too. If it is fantasy and he's using the companion these could all be magic items to spice things up.
Or depending on how the character is getting the parry, throw a flail at him.
There is also the option of having intelligent baddies just ignore him too if they figure they're not going to be able to fight him. He'll be a lot less tough when I'm threatening to coup de grace his unconscious friend.
I greatly enjoy it for a simple system, although the type of character you make will either be really good at a few things, and untrained in everything else, or terrible-but-trained in most things.
But I do enjoy finding combinations of Hindrances and Edges that make for fun characters. Like, for instance, the Saxman of Deadlands Noir. Hard of Hearing, no shooting, d4 fighting, but d10 Saxaphone and the Very Talented edge, which gave me my music result times ten in money, once an in-game month.
Once upon a combat, I happened to be napping. I had to roll at -6 to wake up and act.
>>43454234 Started skimming through Savege World rulebook once after hearing lots of good things about it. Got to combat section which basically said that it was designed with miniatures in mind I deemed it not my style of game and put it away.
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