>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/
>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.
>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.
Resources for Third Edition
>3E Backer Core https://mega.nz/#!E1dRBBIa!ZbQG4IasYCJRli2bhgE2MOdWeFAeV3N1rqL9kAIGbNE
>Character Sheet & Init tracker: https://drive.google.com/open?id=0ByD2BL6J89Nick41YUk0RUt3YlU
>General Homebrew dumping folder: https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing
>Collection of old 3e Materials, including comics and fiction anthologies https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak
>Solar Charms: https://imgur.com/a/q6Vbc
>Martial Arts: https://imgur.com/a/mnQDe
Resources for 2.5 Edition:
>All books with embedded errata notes, as well as some extras: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted
>Chargen software: http://anathema.github.io/
>Anathema homebrew charm files: https://www.mediafire.com/folder/pka3nz3vqbqda/Anathema_Files
>MA form weapon guide: http://www.brilliantdisaster.net/dif/ExaltedMA.html
Resources for 1e:
Dawns are pretty cool. Describe your awesome combat stunts.
So, I noticed that Invoking the Chimera's Coils from Dreaming Pearl Courtesan Style still has the Celestial Keyword, despite it no longer being mentioned as a MA keyword, and the actual Terrestrial tag actually gives the charm a BUFF that it normally doesn't have. I'm thinking that was supposed to be a Mastery effect?
I should be starting a game soon and I'm kind of excited. I'm not sure if I should take investigation or socialize as a favored ability, as a Night Caste Assassin
There are good reasons to take either of them. A shadow in the night who can profile his targets and reconstruct events from evidence, or one who can take off the mask and schmooze with the best of them, making contacts and picking up information that'll help him in his night job, both of these things are respectable character concepts.
It's really just a question of whether you want them more than other things you could favor.
So, now that we've hashed out Resistance in the last few threads and come to the conclusion that it's actually pretty good (caveats that yes, it needs a lot of investment and the power needs to be more evenly distributed across its charms), are we to the point where we can actually call it a primary defense?
Wrong again. You should get yourself psychologically checked out if you think everyone is holden, but I congradulate you on being mentally ill. I usually need to act like that.
Everyone just ignore the man. The only thing that's going to happen is that he'll post on OPP forums, get banned/deleted and have nothing to show as he cannot phrase a debate in a manner without coming off as an asshole.
I realize this while replying to him, but hey.
So, are we still Dex 5 or die? I have a dream where I can actually put my starting dots into other attributes. Not that I have anything against Dex specifically, but there are times when I'd like to roll Str or Sta for flavor reasons.
It's still the best of the physical stats, but stamina is a lot more useful this edition. Since the system is a lot less lethal overall, Dex 5 goes from being necessary to being strongly recommended, which isn't a WHOLE lot better, but eh. It's better than it was before, especially since you get Solar EXP purely so you spend EXP on shit other than charms for once.
What happens if your dicepool is reduced to zero? Say your -4 health level gets filled and your struck with poison. Can you not do anything with that dice pool? Can you still use your Excellency? Can you still stunt for more dice?
Does Soul Voice obviate Willpower costs, or just mote costs? It's an Essence 5 Charm on the one hand, but on the other hand I feel like buying up 15 Performance Charms and free-riding them all with Penultimate Unity of Form for a total of 0 motes, no anima increase, no Willpower - even once a scene - is kind of stupid. Granted you can't throw the sex Charms in there (why did they make them so strong?! I don't want to want them, where is the meta Red Rule when I need it) but it's still pretty horrific.
I know Memory-Reweaving Discipline is broken. But! Is it a social influence action, allowing it to be broken even harder, or are Simple Psyche Charms their own thing? I can't tell what I can combine it with.
Martial Arts. Having gone over this a bunch now, I can't honestly see how the fuck buying multiple copies of the MA skill is ever justified, and it's a real problem because mixing styles is how you're meant to advance given that every MA tree is sealed and you can't use Brawl to back yourself up. Am I missing something that makes this less useless?
Why is Socialize better than Integrity at social defense?
It's from a comic called "The Legacy of Luther Strode".
The art is ... Leifieldian.
Well, the idea I have in mind isn't so much to be a fighter as just to not die easily in incidental combats. I also really dislike going 3/3/3 on my secondary attributes, so I was thinking of rolling a 3/2/4 physicals.
>tfw ropey dickvein arms
Simple charms of any stripe are their own action. You can flurry it with something separate, but you can't straight graft it onto another action unless you've got another charm that does that.
As for the MA thing... it's basically just an XP tax to keep you from being able to get multiple styles easily. But the shit ton of charms in each tree already do that. It makes me suspect that they really just don't want people taking Supernal MA unless it is literally the only thing they're good at.
We already have those Celestial and Mastery tags to power cap non-Siddie martial artists, though. Granted, at the moment they mostly apply to DBs, but it's not a big stretch to think that there'll be similar keywords in SMAs to keep all the best goodies out of Celestial hands.
>Martial Arts. Having gone over this a bunch now, I can't honestly see how the fuck buying multiple copies of the MA skill is ever justified, and it's a real problem because mixing styles is how you're meant to advance given that every MA tree is sealed and you can't use Brawl to back yourself up. Am I missing something that makes this less useless?
I suspect that they gated MA so heavily because you can spend solar XP on MA charms, while you cannot do so on regular charms. If you remove the MA split there's more incentive to pick up MA, as you will be able to purchase charms without using "real XP" faster. How much this actually matters I don't know.
But then the question is, why allow spending of Solar XP on Martial Arts then? If you remove the split style abilities and the merit gate, you can also remove that part as well, can you not?
I don't think so - or at least, it's a stupid way.
If you take Melee, or Brawl, you're combat-competent with an infinite expansion of Charms awaiting you.
If you take Ebon Shadow, once you buy all the Ebon Shadow Charms, that's it. Now, Ebon Shadow helps you to be stealthy a little, but like all the "kinda do other things" Styles it's a supplement rather than a replacement, you still need Stealth Charms. So you're getting a solid combat and stealth mix, but your total efficacy has a cap of when you finish the style, and that doesn't hold up very long especially since the style only goes to Essence 3.
So you're supposed to buy more Martial Arts, since you can't combine MA with anything but other MA so there's no point in going to Melee or Brawl. Except...first you have to buy an entire extra Ability up to 5. That gets prohibitive really quickly and given the 4-dot Merit buy in you're already eating it just feels like too much.
There should be some kind of learning a new style tax, but 5 dots of an incredibly narrow Ability isn't the way to do it.
I'm considering a houserule that makes the Martial Artist Merit 3 dots and dropping the Brawl prereq as well, but you have to repurchase it for each Style you want to initiate into. Those repurchases would replace the need to raise MA to 5 in a new category.
Yeah, that's the balancing factor. Individual MA charms are really, really strong compared to individual Solar charms, but are usually pretty expensive charm to charm motewise
Celestial Tiger Hide is the most powerful soak-adder charm outside of Aegis of Invincible Might. Puts everything else in Resistance to fucking SHAME, while being way cheaper.
5m for +Strength Soak and +Essence Hardness as a fucking scenelong? Which can be boosted with ISE, which combos like fucking crazy with Tiger Form and Striking Fury Claws?
Compared to Spirit Strengthens the Skin, which is +1 soak per mote for ONE attack, capped by your natural soak from STAMINA. Which, unlike Strength, can't be boosted. Fucking disgusting.
Yeah, I totally missed that. Why the FUCK...I can see the idea, I guess, MA is like Sorcery, it's weird and external, but how did the idea survive playtesting?! MA used to be crap compared to Native Charms, which is where letting it soak up Solar XP would make sense, but now it's pretty much a sharp arc that starts at worse-than-Native and ends at better-than-Native.
So in theory that might work for the dedicated multi-stylist, but now the guy who just wants a basic combat suite, a single Style, can pick that up with fucking Solar XP on the side in exactly the way you're not supposed to be allowed to use Solar XP and hnnnnnnnnnnnnngh
why overcomplicate it
I'm going through frustrations trying to write up a set of Mortal Techniques to bridge the fluff gap that now exists and that whole issue is a little hump for it.
I would say even less for the merit if any, my current drafting houserule has them as 1 dot.
If you're not charging for multiple Abilities, 1 dot is way too cheap. MA actually are really good and being able to waltz across trees shouldn't be too trivial. It just shouldn't feel like shit either.
I feel like the system should shoot for three MAs being the sweet spot for a focused martial artist, the point at which costs start to outweigh gains relative to finding other things to do with your XP.
Maybe two as a middle ground, because my main issue with MA being a four dot merit is "Why would I spend a useless dot on brawl and this merit when I could buy Melee and a four dot artifact sword for less investment?"
I come into the exalted thread hoping for some thought provoking discussion. Hoping to see something that will make me consider something I hadn't for my campaign.
I come in here and see it's 90% shitposting about Holden and saying 3E is shit.
For fuck sakes guys can you stop? We need a new fucking general just for all the shitposters.
I want people to fucking discuss the game, not just regurgitate the same 'it's shit' repeatedly. Hell I don't even see many arguments as to WHY it's shit anymore.
As for the shitposting, yeah I expect some shitposting on 4chan. It's 4chan. Lately however the threads have little to no substance about the actual game. Just Holden is a liar. 'Okay Holden.' Etc. Etc. Etc.
>discussing how to fix the shitstain that is the Martial Arts merit and ability split
We knew how to solve it long ago. You are just regurgitating the same shit we discussed months ago.
Can someone give me the low-down on what this is supposed to be? Playing with a supernal resistance because I loved resistance charms in 2nd, so would like to know what's changed.
Protip: bitching about shitposting encourages shitposting. Responding to shitposting encourages shitposting.
Stay on topic and only respond to posts that aren't garbage. Eventually the shitposters will get bored and fuck off.
Also, probably safe to filter all posts that mention Holden, since virtually nobody who has any intention of carrying on a serious conversation is talking about him lately. That should cut down on the amount of visible shitposts.
>step one bring a catapult
>step two launch yourself into the enemy
>step three activate Adamant Skin Technique when you hit the ground/your enemies as falling damage.
>step four when Aegis of Invincible Might Procs become god and attack every round. You will be dazed for a few turns but just keep attacking with lower dice pools.
If you lack a catapult you can still hold out pretty well and if you get decisive attacked when not crashed activate AST and then enjoy your Aegis.
This is actually what one of my player's plans on doing since we are doing a West game. He just launches into the enemy ship using contraptions he builds based off of this guy
>We're having a discussion on MA right now, and if you keep baiting he'll most likely come back
And we've had some really good discussions about Resistance the last few threads, too. Just put on your boots and wade through the shit and you'll find the good stuff.
Well, mismanagement and customer base dissatisfaction (a consequence of them being liars) might influence Paradox when it will evauate wether OPP should keep the license to publish their intellectual property
So, the core is pretty much a given now unless they fuck up distribution but Rich and Holden and Morke being liars could mean anything Exalted for the future is kill
No matter how it is I can't see things going well for OPP.
It's not like CCP who almsot seemed to buy WW as an afterthought. Paradoz has already announced it has plans for videogames and "multimedia".
If those plans include tabletop gaming I think it will have White Wolf properly develop and publish their material to be sure everyone plays ball - after gutting OPP for talent of course... Not that there's anything to gut, everyone is a freelancer
If thsoe plans don't include tabletop gaming, why risk another comnpany touching intellectual property they want to use for their own projects?
>And by that I mean booting you know who and placing together a group competent devs with new management and better direction as they create the new WW group.
I wouldn't mind that, but if we do get a new group of devs it should still include Holden and Morke - only with, you know, someone with authority keeping them in line. Any possible new group of devs should also continue with 3E rather than developing a new edition. What we have is actually pretty good, good enough to be a solid foundation for a new edition.
I don't want to wait for such a restructuring, that means years of delays and we've waited long enough for new exalted books, which at minimum are playable. At worst they just stop making exalted books because unless I'm mistaken, one of the reasons these guys got the jobs as devs is that RictT literally could not find anyone else who wanted to work on the game without getting any money until the thing is actually published. I doubt that's changed significantly even with the change in overlordship.
At this point would you pay for a hypothetical 3.5 update with fixed rules?
Obviously not a new core, kinda like a patch book overwriting certain questionable sections and collecting errata and faq
Personally, I wouldn't mind delays if it means bringing in a new team, getting rid of Horke and improving the product that exists by making things more explicit so you don't need 60+ houserules out of the box, getting a competent layout designer, replacing some of the shoddier art, adding some of the sections that should've been there and general writing improvement, particularly around charms. The rest of the book is acceptable.
RictT literally could not find anyone else who wanted to work on the game without getting any money until the thing is actually published
Yeah no I'll never believe the propaganda about holden and morke working for free and literally starving (and not being treated for cancer) for our sins
Eh, I don't think the rules need that much fixing. Aside from Craft any fixes should just be errata, and it wouldn't even need to be particularly extensive errata. Still, I might well pay for something like that. I'd be cool with having the rules be as they are now as well, though.
>Yeah no I'll never believe the propaganda about holden and morke working for free and literally starving (and not being treated for cancer) for our sins
Then getting paid when the book is officially out and no sooner isn't particularly unlikely or unbelievable. This doesn't mean they were staving, though, as I'm pretty sure they don't make their livings primarily by writing RPGs.
You know they didn't get paid by the hour right? Onyx Path has no money for that shit. They got wages for the book, and they got a bonus from the Kickstarter. That was pretty good money, if they had gotten the book out when it should have been. Instead they were going for something like three years on one year's wages. Basically to work as a developer, you need a second job.
>Describe your awesome combat stunts.
How does stepping across airborne roof tiles to get a running start for Thunderbolt Attack Prana sound? What about running up a wall, jumping off the ceiling and using the momentum to execute a speed-of-sound flying kick? Or maybe wrapping up an opponent in a Dire Chain, jumping from the edge of a railing and channeling essence through the chain so the ensuing force cuts him to ribbons?
>Describe your awesome combat stunts.
My party once managed to find, restore and use a 4 dots artifact giant flying ship. They went full power of friendship, expended most of their essence to allow the Full Moon Lunar to use it as a sword for one attack which managed to destroy the bbeg but pulverized his own arms. It was awesome
Yeah, that's why I'm just using EGT rather than SST+IST. I figure it's a risky move though, if they defend against the Counter then you just let them crash you for nothing. If they didn't defend, you probably just Heaven Thunder Hammered them into the scenery.
>it's guaranteed there will be actual oversight over product creation which means they can afford to actually hire some good writers and actually pay them with Paradox giving them funding.
Is it? Is Paradox so terrible a business that they're willing to put more money into an enterprise than they can get back?
Isn't the reason it took so long because this was their secondary job. I was pretty sure this gig was just second to whatever job or schooling they were still doing. Which is the problem with tabletops writers probably get the least out of making it.
We interrupt your regular shitposting for a question about the game:
How direct or indirect are Satrapies/realm client states ruled by the Satraps?
I know sometimes the Satrap is straight-up King/Governor and rules directly, but can they also for example let a local ruler nominally keep his job as a figurehead while they 'advise' him or set up a young relative of the old ruler as a puppet?
Sounds pretty likely. Look at the way Britain operated, it was really whatever worked.
Sure, but the white wolf products don't make enough money to pay real wages anymore. Paying wages in advance is going to cost them money.
Most of the time the Satrap is less powerful than the Ruler of the place. All they do is ensure taxes to the Realm.
But they are still DB with a legion detachment with them, where the ruler might just have a militia.
You're retarded if you think Paradox gives a shit about any other property besides WoD, and only to make videogames with.
The tradgames 'industry' is pretty much a cottage industry unless you're D&D, and Paradox would be retarded to mess with OPP, which is essentially paying *them* for the chance to give their IPs free publicity.
They won't be restructuring OPP, OPP isn't owned by WW, it just licenses the IP from them. If Paradox wants to shut down WW, it'll be by yanking the licenses (World of Darkness and Exalted). I believe OPP bought Scion and Adventure/Aberrant/Trinity outright, so those are OPP's for keeps.
Exactly what terms exist of the licenses is not publicly known. It might be time-based or for X-books. White Wolf might have the right to buy it back for a certain amount or might not.
Until more information is about, it's premature to assume Paradox can just shut OPP's shit down.
Given that Rose Bailey knew about this deal for weeks and it didn't seem to affect OPP's plan for WoD any, that sounds about right.
It'd be dumb to think that, and they're probably not going to bother with E6-E10 anyways.
What would a Ess10 Solar be like?
>one of the first 300 original Solars
>outlived the Primordial War and the Usurpation
>another sorcerer made him immortal
>has been focusing on training and enlightenment since the end of the War, that's 5k years
I agree it'd be dumn to rule it that way (and you're unlikely to be in an E6+ game - though they've released E6+ charms before) I just wanted to check that was the RAW reading.
I just found it notable, especially since it's easilly handled by a 'may' or the like. And sure, in this case the intent is obvious, but I'd always push to tighten up the rules - I've seen too many times multiple people have multiple views as to the intent of some rule or charm (me and my ST still disagree on how Rush is meant to interact with the target moving multiple range bands).
>implying WoD as a pen and paper game makes even makes a tenth of D&D's money, or even enough money for Paradox to give a shit about.
D-do you think Hasbro shells out cash-money to D&D because they love Gygax's vision or what?
>When your character activates a Charm or other power, you may spend from either pool, but you can only split the cost between them if you don’t have enough motes in your chosen pool to pay the full cost.
Is this on a per-charm/power basis, or time/instant basis? For example, if I activate 2 charms simultaneously to enhance the same action, I can decide to pay one with personal and the other with peripheral? What I can't do is pay one of the two with a mix of pools unless I run out of one of them, yes?
I'd have to imagine that would be the biggest pain in the ass for both dragonbloods and sidereals. In fact, I wonder what would immaculates -do- if they see an E10 solar. Just go "gg"?
w-which is what is happening when OPP pays them money to do the pen and paper rights.
Oh my god can you just shitpost on OPP's forums already? At least you'll be there until you're banned.
>Sure, but the white wolf products don't make enough money to pay real wages anymore.
Do like Marvel does with comics, and file the actual book writing under R&D.
Writing the books becomes a background expense attached to making games based on them, and it's a happy coincidence you can also sell the books to people.
>I believe OPP bought Scion and Adventure/Aberrant/Trinity outright, so those are OPP's for keeps.
You are right.
Youi are also a fool if you think that means anything if they can't cash in WoD and Exalted money.
SLS, who was apparently the editor, said so on RPG.net.
>The second leak was after my contribution. You can tell because most of my edits have been implemented, but Holden disagreed with some of 'em.
Also, Holden had the power to basically kick the editor out for a substantial chunk of all that development time.
>After I submitted the 400k word manuscript and they cleaned it up and confirmed all my edits and gave it to Maria for layout, another leak happened somehow. That was when the circle of trust shrunk to the John, Holden, Rich, and Maria.
You are telling me that the editor wasn't trusted with finalizing the manuscript and getting it ready for showing to the backers.
You are also telling me that SLS, who was a valued contributor back when Holden was still a vitriolic nobody on the forum, isn't deserving of trust.
This can't be real life.
For me to tell at a glance the sheer fucking difference requires me to have some notion how much a Krona is worth relative to a dollar. There are currencies were Hasbro's revenue would be measured in the thousands and currencies where Paradox's revenue would be measured in the billions - comparing amounts in two different units is at best moronic and at worst deliberatively deceptive.
I mean I looked at the conversation, and the editor then said:
>Yup. There's no "Tyrant Holden prevented editor Stephen Lea Sheppard from getting a rightful second pass at the manuscript because he is a control freak." It was more like "Editor did not get another pass because we were way past due and Maria was chomping at the bit to lay the files out, and sending it back to Lea would have delayed another month."
It's not as bad when you look at the actual context.
>I disagree I'd rather they shitcan their dumbasses and go 4e on our asses and something radically different from the current mess of bullshit and legacy mechanics. And has a chance of actually being good for once instead of being vaguely playable shit.
But "the current mess of bullshit and legacy mechanics" already is good. Not great, not a hobby-changing masterpiece, but good. Assuming that 4E would surely be better is kind of overly optimistic.
>can they also for example let a local ruler nominally keep his job as a figurehead while they 'advise' him or set up a young relative of the old ruler as a puppet?
This is the default way of going about things, as far as I know. Some satraps rule more directly, and this is probably more common now that the Empress isn't around, but it's an exception rather than the rule.
"We need to get this out the door right now or it will make people more mad than they already are after waiting two years" isn't really a good reason, though.
I mean, haven't people already found tons of small errors in the backer PDF, even leaving aside the layout problems?
Anon, you're completely missing the point, which is that comparing sums measured in two different currencies without mentioning the relative values of those currencies is retarded, and calling someone who points that out a retard is even more so.
It's pretty difficult to deny that Exalted 3E is different from 2E, anon. Whether it's good or bad in and of itself can still be debated while being reasonable, but the fact remains that it is a very different game.
>it's exactly the same as 2E
>but it's also better than 2E.
Come onnnn. The only thing that's the same is that the Attributes and Abilities have the same names, and that it's a crunch-heavy system.
Why does every single Charm tree have an absolute shitload of Ability 5 charms? Socialize is 50 charms and has FORTY-TWO Ability 5 charms. Yet the book insists that having a 5 in any ability is extremely rare.
If i'm honest, I thought they just made stuff be skill 5 so people can't dip into them easily. Because attributes and abilities feel pretty arbitrary sometimes, unless it's appearance. Because everyone cares about how hot/ugly their waifu looks.
So this is less 'the system is the same' and more 'the system does not use the things that I like'
No, obviously the system ia bad for bot being fate and we should continue to insist Holden is a lying spaze-lizard that sets his laptop on fire or whatever the meme of the day is until he changes it.
I think it's more like he didn't want to spend money on useless things like hired workers or an actual office; people say stuff like "OPP is basically Rich and Ian making stuff in Rich's living room" and for a change I don't think that's hyperbole
I also suspect that this lack of hydentity has engendered zero loyalty in freelancers working for OPP who might be more than happy to jump ship if it comes to that; that guy who wrote for Mage already did psot something on Paradox's forums which coudl be read as a thinly veiled courting
So, I have a question about battle groups and resistance.
So, Iron Kettle Body siphons initiative from the attacker to the Solar, but seeing as battle groups have inert initiative, does that counter IKB, or does it still work because the transfer isn't because of a withering attack? If the transfer still works, what happens when a battle group gets crashed?
it would do nothing. you're not affecting their initiative in any way and there's no initiative loss to transfer to you.
Though i would throw the question up on the forums or the mechanical clarification thread and get an official answer.
It was too powerful and didn't have the expansion space compared to the one I made.
If you really want it back you can add it. I just consider +10 potential always on soak to be far, far too strong.
Compared to the what you made? I didn't see a replacement when I was glancing over it.
And it's good, yes, but you're paying both a commitment cost as well as taking up charmspace and you had to buy the charm again, too. Balances a bit.
It is not exactly normal in the industry to withhold writer's wages until publication, although it is becoming more common.
That Holden and Morke fucked themselves over with a 2 year vacation from working isn't any concern of mine.
>Is it? Is Paradox so terrible a business that they're willing to put more money into an enterprise than they can get back?
Unequivocally, yes. Just take a glance at their production history. They're in it for the love of the game(s), not the money.
So, I want to give a player of mine a set of artifact bracers/fighting chains.
The gauntlet/bracer things would be wrapped in "living chains"
They would allow him to do lethal damage and parry lethal damage without stunts.
The attunement power would be a +1 non charm bonus to grapple gambits and control rolls.
evocation would allow him to brawl attacks at short range for like 5 motes, and medium at essence 3+ for 7
light artifact stats
keywords:Tags: Lethal, Brawl, Martial Arts, Disarming, Flexible, Grappling,
Am I gonna regret this?
What level artifact should this be?
So the way Martial Arts work the way they do, as I see it now, is based on two goal objectives.
First, they want to give non-combatants access to a combat tree. If you're a craft, social, medical, stealth type or etc. you're going to want to put all your XP into Charms that enhance that aspect of yourself. Having Martial Arts be its own separate thing means that you can spend SXP on it and gain a combat style steadily. Once you cap that, you need to spend more SXP on gaining a new one up to maximum, which slows you down slightly while the combat types are building up their native charms which combo much easier together and hopefully represent a more comprehensive combat suite. This is the main reason for SXP letting you buy MA Charms.
Secondly, it's so that the dedicated Martial Artist doesn't entirely sweep away all other combat types, since they can spend both XP and SXP in gathering up Charms. You also only use your higher MA score when using combos between styles so cherry picking one or two Charms from a style is a legit tactic, and I'm told that even the styles in the Core have some amazingly powerful synergy. This is the main reason for the MA tax.
I haven't looked at things closely enough, but that SEEMS to be the reasoning for the MA style tax and the SXP stuff. If you drop the tax, then the dabblers become a bit more efficient and might temporarily outstrip your combat monsters. Your MA monster will also have a much more rapid and unending climb to total power. If you drop the SXP element, then your dabblers will suffer greatly and your MA monsters will be annoyed but still spending XP on the stuff.
If you drop both, then your dabblers won't bother, and your MA monsters will grumble but that's it. And then you have people doing nothing during combat.
Well, it allows you to break the dice cap by one and allows you to Brawl at short and medium range. That's easily a five, considering that all of Brawl is balanced around only being able to fight at close range barring a few charms. It's easily artefact 5.
Personally, I'd look into Uncoiling Serpent Prana, a Snake Style charm that, at Ess 3, can allow you to attack enemies up to Medium Range and immediately bring them into close range if you deal a certain amount of damage.
I'd personally recommend White Jade gauntlets plus Black Jade Chains.
I also think Popeye would have access to Sidereal martial arts, somehow.
Well, can feel a little better knowing the ambiguity isn't all me. There's a bunch of dodge charms this applies to as well, I think.
You said the forums OR the mechanical clarification thread. Is the clarification on the forums too, or somewhere else?
yeah on the official onyx path exalteed forums, there's general mechanics thread but it hasn't had anything posted on it since Halloween last i checked. Otherwise just throw it on the forums as it's own thing and hope that one of the devs or writers clarifies.
What are the essential charms for a survival supernal murder beast build?
There is a lot in that tree and knowing where to start would be a huge help.
They won't. Just to recap, what do Solars get exclusively? The innate keyword for Evocations, Supernal abilities, and Solar Sorcery. Does the Mastery keyword and SMA count? The former might, but I don't think that the latter does.
Not much to say, Anon. Nearly everything builds towards Deadly Predator Method.
They won't if Holden stays in charge.
If there is in fact a god, then no, he won't be.
And you left better, stronger, cheaper charms off the list there. Being able to, in a single area, play with the stronger toys given how slowly you essence up this time 'round is basically a requirement. Not giving that to other splats is moronic in the extreme.
If it's not included base, it will be the number one houserule in general, I feel.
Why is it moronic? Supernal fits the Solar play experience. That sort of rapid escalation isn't key to anyone else except Abyssals as the Solar mirrors. People trying to force symmetry on the splats are idiots.
What do the OTHER splats get?
Sids get astrology.
Lunars get shapeshifting, only now it's been downgraded to animal only shifting.
Infernals get shintis, I guess.
You just ignored the reasons listed as to why it's moronic, jackass.
You gain essence so much slower this time 'round. Which means a lot of neat stuff is gated off if you can't. It's not key, but it's stupid as fuck to lock it away if you want a GAME TO BE FUN.
As always, you are exceptionals among exceptionals. Note it as a PC only thing rather then something that happens naturally across the splat and you're golden. And that part is only needed if people like you decide to throw a shitfit about it.
Abyssals and Infernals are getting Supernal abilities, are they? Makes sense. DO we know anything else about them, besides what was in the previews?
Sids get Astrology, the best MArts, and a place in Heaven.
Lunars get shapshifting.
Abyssals the the best Necromancy, and Deathlord Mentors.
DBs get the Scarlet Empire running most of the world, and the Perfected Hierarchy enshrining them at the top of the Social food chain.
Infernals probably get much the same as Abyssals, except painted green instead of black, and Shintais.
>You just ignored the reasons listed as to why it's moronic, jackass.
I ignored shitty reasons that don't work.
>You gain essence so much slower this time 'round. Which means a lot of neat stuff is gated off if you can't. It's not key, but it's stupid as fuck to lock it away if you want a GAME TO BE FUN.
The game is plenty fun when you're not maxed out in Essence. There is a ton of shit to purchase.
"I have to hit maximum power in my chosen field right NOW!" suits the Solar shtick. It does not suit anyone else's, and you shouldn't be playing a non-Solar if Real Ultimate Power is your driving motivation.
because Supernal has a meta-reason for being there, namely that with Essence progression now fixed high-Essence charms would otherwise see almost no play. Also, it makes the Castes a lot more distinct.
Those are both things you want in non-Solar games, too. Yes, it has a nice fluff angle to it, but that's not the main reason for its existence. It's there for the mechanics.
>The game is plenty fun when you're not maxed out in Essence. There is a ton of shit to purchase.
yes, my melee DB will surely enjoy getting the same 3 melee charms as the sorcerer DB in the brotherhood that just picked up melee to not instantly die. I'm sure that will not lead to any problems.
Seriously, can you imagine how wide non-Solar characters will be, especially with all their charmtrees being half the size of the Solar ones?
I've never read the comic, but it's a dude killing an army with the jawbone of an ass.
>yes, my melee DB will surely enjoy getting the same 3 melee charms as the sorcerer DB in the brotherhood that just picked up melee to not instantly die. I'm sure that will not lead to any problems.
There are numerous Abilities related to combat and your concept that aren't Melee - and there are more than 3 E1 Charms, twat.
It is not appropriate for the non-Solar types. Even with it, high-essence Charms see almost no play.. because there are barely any of them, and Supernal only makes one tree accessible, not all of them.
Supernal exists to facilitate the Solar story of being the new kids on the block who rapidly rise to world-shaking prominence. It's not something Sids, DBs, Lunars, etc. ought to get.
>Note it as a PC thing
That can work for a game patch. Honestly, I think it'll be better just to say the other splats start off with higher essence. It makes sense as the other splats have been around longer than the newly exalted solars and at the same time it establishes more so how crazy solars are at excelling, I guess?
>There are numerous Abilities related to combat and your concept that aren't Melee - and there are more than 3 E1 Charms, twat.
Yeah, there's 8 Solar E1 Melee charms. Other splats will have half as many charms as Solars. So you're right, my DB will get a grand total of FOUR melee charms at char-gen. So exciting. And if every combat DB has to take the same auxillary combat abilities, then they'll all feel even more samey.
This is worse than needing Lunars to use different weapons to tell them apart, jeez.
>Yeah, there's 8 Solar E1 Melee charms. Other splats will have half as many charms as Solars. So you're right, my DB will get a grand total of FOUR melee charms at char-gen. So exciting. And if every combat DB has to take the same auxillary combat abilities, then they'll all feel even more samey.
You're making up problems in your head to justify a design choice you want.
He's just trolling at this point, nobody could be this retarded.
They've said the charm chapter will be half the size. It could mean they'll cut back on overly long and complicated charms and maybe only go down to 3/4 or something, but yeah.
By all means, show me the Dragon-Blooded Charm set or the developer statement indicating you'll only have a tiny number of Charms to pick from to suit your concept.
Really, go on. I'm sure people on the internet wouldn't just talk out of their ass.
Different guy - isn't it possible they're going to be front-loading the charms for DBs, and distributing them differently? I mean, say DBs get 12 Craft charms. That's a good forty charms of Solarness cut right there, and it can be redistributed. Then add an emphasis on E1-3 charms, and I strongly suspect there'll be enough there to differentiate characters.
Besides, aren't DBs supposed to be more... 'well rounded' folks than Solars? They aren't just "dude who does this", they're (usually) products of a rigorous and competitive environment which demands skill in myriad areas just to not be an embarrassment to the family - every Dynast should be a good fighter, charming, clever enough to avoid being used too egregiously, and well-educated, to say nothing of the higher standards for actual Exalted.
The rules for Exigents, I suspect, will be loose enough to allow them to swap out any Sorcery for Necromancy. Hopefully Necromancy will be better than it used to be, to justify its use... but with how they bumped up Sorcery in general, I probably shouldn't worry.
Workings can definitely do that, assuming I read them right. Those sorts of "one off" rituals are a thing that they specialize in, now.
Beastfolk are totally a thing in the setting already, like that country of snake-people in the east or Rakshi's ape men or so on.
They're basically heavily mutated humans, rather than distinct races though.
pretty much what that guy he quoted was on about regarding DBs having a broader base of competence, most likely. solars get crazy good in one specific thing, DBs get decently good at a bunch of things
That doens't make much sense though given how Charms are grouped and chosen at chargen. Terrestrial competence will be as broad or narrow as the player wants it to be, it will not be something intrinsic to their mechanics. Unless it's forced down our troathswith stuff like "max X Charms from any single Ability at chargen" or "ridicolously low number of Charms per Ability and no Supernal equivalent to dig a little deeper at chargen", neither of which would surprise me even a little.
that's the part that gets me too. I have no idea how they actually plan to pull a special mechanic for it off in a way that isn't stupid and/or completely BTFO by the benefit of Solar Supernal abilities.
Yeah, but that's a setting thing. Game wise it's ab it more different. The developers fucked up because each person wants their splat not to be inferior to solars or wants to beat them to extent. I imagine this will be one hundred times worse with all the other exalts they're adding in.
The developers did not fuck up. If you want your splat to stand up to the Solars, you fucked up; that was never, ever how the game was presented, since the very beginning.
If you want the "main character experience", to be the most powerful and mighty of the Chosen, you play a Solar. You go to the other splats for a different experience.
You don't need to max out your Essence to challenge beings above you. The game explicitly moved away from that sort of elder dominance.
Actually, this part i'm not sure about. I thought the wyld hunt went to efforts to make sure they did not live long and/or meet up with other solars?
I thought the pcs had a leg up on the dragonbloods by default by having the best possible allies they could gain?
And how many times you hear people complain about the glorious solar cock in 1e, 2e, and i'll bet 3e? The game was never presented as other splats being equal to solars, but some of the splats weren't intended to be playable from the start.
Their fanbase is already hard to please, it's just going to get harder with different exalted splats.
I am pretty sure the developers said they were lessening the power gap between Solars and other splats a few times, and that was already pretty tiny in some places to begin with.
>And how many times you hear people complain about the glorious solar cock in 1e, 2e, and i'll bet 3e? The game was never presented as other splats being equal to solars, but some of the splats weren't intended to be playable from the start.
I don't care about the bitching of idiots who ignored one of the game's central premises. Tough shit, get over it. It's like getting angry vampires hunt blood or DnD involves dungeon crawling.
The setting Exalted was sold as, from day one, was a setting where the Solars were dominant among the Exalted.
A smaller gap doesn't mean equal. You're not going to reach the 2e level of Solars being literally invincible even if every entity in the universe is coming at them.
Okay, so I've been in love with exalted for like 6 years, but the system seemed to fucked to bother running a game. Now it seems significantly better, been readin through the books. Got my group psyched for a game...
But there's no fuckin way they're gonna read a 600 goddamn page book to play the game. I need like footnotes. Specifically lore/setting footnotes. The actual rules and shit are things I can help with, but it's gonna be a pretty shitty game if I have to handhold them with how the world works at every step. Searched youtube and found some stuff, but it mostly focused on the first age and other things that the player's characters would have no way of knowing, so is not as relevant to me... Anybody got a hookup??
The Scarlet Empress rules the world. The Realm is the empire, ruled by the Dragon-Blooded, the venerable and holy warrior-saints who saved the world in ancient times from the Anathema, monstrous sorcerers who stole power from the gods. In the Empress' name, they protect Creation, the world and everything in it, and rule in exalted privilege. Obey them, know your place, and one day you will reincarnate as a Dragon-Blood yourself, per the Immaculate Order's dogma.
The above is not entirely true. But it is what the average person will believe.
I dig that, I've given them the rundown on the big picture, and it's got everyone interested.
I guess I didn't state what I was looking for clearly enough... Like, what is a day in the life of an average citizen like? It's significantly different than your standard fantasy setting and I don't have a solid summary of that.
What about the differences between the center and the different directions? Say the game's going to start in the East, what would they know of their direction? And what would they know of the other directions?
If I'm askin too much, fuck me, that's cool. I'm just hoping someone already has like... "Intro to Creation" created and I don't have to do it myself. This system gives you enough work to run a game without having to do that.
>Like, what is a day in the life of an average citizen like? It's significantly different than your standard fantasy setting and I don't have a solid summary of that.
It depends on the specific location, but on the whole, think the Bronze Age as seen by the Iron Age with a healthy dose of the spiritual and the mythic. Homeric. Ancient China. You have villages and small towns, a few rare cities that are known far and wide. People don't really travel much, and the ones who do are exotic and often wealthy. The world is full of ancient ruins and magic. There's slavery, ape-men in the jungles ruled by crooked demon summoners. The gods are mighty and make life difficult unless you please them. Most people just trying to get by.
>What about the differences between the center and the different directions? Say the game's going to start in the East, what would they know of their direction? And what would they know of the other directions?
On the whole: west is ocean and islands, north is cold tundra, south is desert and hot coasts, east is Europe and then becomes rainforest, jungle, very exotic and tribal.
How much do you know about Pakistan? You could learn everything with a trifling amount of work, but you know nothing except the vaguest rumors. It's in the Middle-East. Muslims? Is that where Saddam Hussein was?
Now imagine you don't have the internet, no radio or television, no media. Your only news is from merchants, stories, and the tax man.
A quick question. Exalted if protrayed as bronze age, but how mundane are the fights between solars? I guess if that's a little unclear. Is an exalted fight more like an anime Bleach style,Wushu flick like Swordsman series, or is it a lot more mundane/realistic like game of thrones style?
I've always been told it's pretty much like bleach/any over the top anime.
Background violence, armies versus armies, the normals, mundane and realistic. When it becomes kung-fu heroes, it becomes more wushu, and at supernatural heights it's straight out of anime or video games.
It can be however you want it to be really. Some guys will go for a more animesque or wuxia style of combat, others will go for something more direct and less flashy like 300 or Troy.
I wouldn't say that a fight between a pair of divinely empowered demigods would be mundane or realistic. Wuxia and anime are both sources of inspiration for this game, so it' be either one of those that you want.
If two Solars get into a fight, and both are combat specced and judicious about using their surroundings to get stunt bonuses and so on?
The place they're fighting probably ends up taking more of a beating than either of them, even if one of them dies. And everyone for a mile around knows that some serious shit is going down.
Celestial Tiger Hide ain't that hot, given that using it limits you to light armour. You could just wear heavy armour from the get-go, and get almost the same benefit as from CTH.
You need to bear in mind the limitations of MA when comparing them to charms without those limitations.
Have you read Berserk, because everything post-Eclipse Guts can do is standard fare for a starting Dawn Caste. The enhancements from the Berserker Armor represent some pretty snazzy armor Evocations.
Endgame, Essence-5-for-a-while, shit? Let me ask you: have you heard of a mythical man by the name of Karna? When that dude fought, the entire universe shook. It took the intercession of two almighty gods to hinder him enough so that anything could be a fair fight. When he died, it was only because he gave up.
So everyone more or less thinks it's anime or at the very least wushu level. Okay, I thought so.
I am unfamiliar with Karna. Saying post-Eclipse Guts is child's play to a dawn seems...kinda fair? I thought guts was mostly heroic mortal in Exalted terms or at the very most Godblooded. He does crazy shit, but not something i'd rate on celestial level. You might be able to argue resistance though...
A full circle of E5 solars get dropped in the middle of Ebberon. They are naked and have no gear, not even stuff they may have had Elsewhere. They decide to set themselves up as this worlds god-kings. How far do they get?
They should keep it to Khorvaire and Xendrik. The dragons of Argonnessen and teh high level psions of Sarlona are gonna fuck them up; really even in Exalted there's no equivalent to the easiness and speed with which a high level spellcaster can remove you from a fight.
>So everyone more or less thinks it's anime or at the very least wushu level.
Even the devs, by their own admission.
Quite, probably. No gear? Twilight crafts shit. Glorious Solar Saber and Plate are things. On top of that there's superhuman combat, socializing, and so much more. It's probably inevitable.
The devs have also said they'd like to get charms from every aspect into each ability. I.e. air-aspected melee charms, water-aspected resistance charms, etc.
So, What I'd expect is something along the lines of 'you count as having Essence two points higher than your actual level when qualifying for charms in your aspect.'
I know. Me and my friends though just finished writing letters and mailed them off to Sweden explaining this whole clusterfuck. The lies. The ill treatment of the consumers. The incompetence. Each of us wrote about what annoyed the shit out of us the most. In a very nice and PR fashion mind you. I basically said I don't plan on buying another book made by this current dev team. And each of my friends said the same. What is great is that we moved across the country from each other so over the next few weeks they are going to get letters from all over the US.
So even if nothing happens at least I got this off my chest to somebody that matters. They won't care but I did it anyway.
Paradox Interactive AB - Sweden
Götgatan 78, 23rd floor
SE-118 30 Stockholm
ericsson and sjogren have both said they have plans for exalted
good, good, the guerrilla war continues as it should
i encourage the rest of you to write in to paradox however you please -- snail mail, air mail, email, make a website and link it to them on twitter -- let them know you won't be buying products until they cut ties with the liars and cheats
you seem unbalanced, anon
i recommend therapy
i too sent a letter from the united states commerce department
For the first time ever, I feel like Linguistics and Larceny charms might have interesting synergy.
Wyld Hunt got you down? Dynasts dogging your circle? Send them a strongly worded letter... with anthrax!
>ericsson and sjogren have both said they have plans for exalted
Empty handwaving corporate speak keeping their options open. They bought WW for the World of Darkness, 100%.
But just for you, I'll send in a letter letting them know how I appreciate the current version of Exalted and am looking forward to them continuing with the line and development group that produced the most successful kickstarter OPP ever had.
since you asked, the hidden message is
fuck those guys specifically
>Empty handwaving corporate speak keeping their options open. They bought WW for the World of Darkness, 100%.
you are entitled to your informed opinion only. you have no right to be ignorant.
>But just for you, I'll send in a letter letting them know how I appreciate the current version of Exalted and am looking forward to them continuing with the line and development group that produced the most successful kickstarter OPP ever had.
no you won't, but i know there was an astroturfing campaign started on the opp forums to counter our glorious guerrilla war
of course you don't win wars by fighting in the open any more
>you are entitled to your informed opinion only. you have no right to be ignorant.
They bought it for the WoD, anon. You know it, I know it, they know it. Everyone knows it. It's the IP people are interested in and it suits their style of games. It's also what they've been aggressively talking about, including redesigning the White Wolf website specifically for it.
>no you won't, but i know there was an astroturfing campaign started on the opp forums to counter our glorious guerrilla war
>of course you don't win wars by fighting in the open any more
You don't win "wars" at all when they involve being angry at rpgs on the internet. If Paradox acknowledges your efforts at all, it will be with a wince of sympathetic embarrassment.
If this makes you feel better, go wild, I suppose. Just use a fake name. Hide your shame.
Me and my friends write nice letters saying that OPP has lost consumer confidence due to mismanagement and you act like a retard speg. I just wanted to let them know that I was dissatisfied and won't invest my money into this further. While others might I won't. It may not mean much but I am sure that there are others who won't back or even buy any further Exalted 3e products and will just pirate them if anything whereas before we were intending to buy.
>You don't win "wars" at all when they involve being angry at rpgs on the internet. If Paradox acknowledges your efforts at all, it will be with a wince of sympathetic embarrassment.
>If this makes you feel better, go wild, I suppose. Just use a fake name. Hide your shame.
it's actually playable
>Me and my friends write nice letters saying that OPP has lost consumer confidence due to mismanagement and you act like a retard speg
steganography is a time-honored tradition in espionage and warfare, both of which are merely extensions of diplomacy
i suspect they're cultured enough to appreciate it, unlike your ignorant selves
>The kickstarter's success speaks louder than any of your letters.
it has been one of the most publicized and embarrassing failures in the rpg kickstarter history of failures, because opp was supposedly an established, reputable company and here they went and took an enormous shit all over their reputation
>going about this in the most retarded way possible, though.
it gets you all to react
you're even ignorant of your own foibles
>I was part of the kickstater anon. So were my friends. If we knew then what we knew now we would not have been.
So you say. Yet the kickstarter remains a resounding success. A bitter few are of no significance.
>it has been one of the most publicized and embarrassing failures in the rpg kickstarter history of failures, because opp was supposedly an established, reputable company and here they went and took an enormous shit all over their reputation
They didn't shit on their reputation at all. You're certainly angry, but that's you, not the masses. And frankly, you're the sort of guy who gets so angry he talks about war and shitposts on 4chan; odds are you were always looking for an excuse to bitch and were not a good faith consumer in the first place.
>So you say. Yet the kickstarter remains a resounding success. A bitter few are of no significance.
Perhaps. We will see when the next kickstarter comes around. If the next kickstarter comes around.
Some angry tards on the internet freaking out mean nothing, dude. It's not going to come down to letters or spergrage. It's going to come down to sales.
If you want to make a difference, don't buy, and hope that the fanbase as a whole follows your lead. They won't, but hope.
>They didn't shit on their reputation at all. You're certainly angry, but that's you, not the masses.
I mean, if he wants to talk about shitty customer service, Dark Ages: Vampire was kind of a mess.
People were complaining like crazy about Exalted 3E, but that didn't hurt the Mage20 kickstarter any.
I just fail to see how the Kickstarter can serve as a measure of whether they've damaged their reputation and, if so, to what severity if it took place before the incident(s) in question.
You could, although it'd cost you a simple, 10m and you'd have to have max Strength, max Stam (and presumably max Dex if you want to be effective at anything other than surviving). If you were willing to push it for another simple, you could Increasing Strength Exercise to boost the effectiveness of CTH.
>Exalted 3E, but that didn't hurt the Mage20 kickstarter any.
Because Mage20 was not being made by the same people who were holding up and destroying 3E. Just because they were both by OPP does not mean they have the same devs.
You fail to because it doesn't. I'm not sure what that guy is babbling about. What I do know is about 10 people that backed it, and currently? All are either asking for refunds, or the very least their names pulled from the "Get your name here" part of the book.
And now you've learned an important life lesson about advancing money on products that don't exist yet. Maybe you'll actually get something for your dollars in a few more months.
And I know 400,000,000 people who backed it and all of them are saying it's so good they wish they could fellate Holden and massage his rolls.
Turns out neither of those things means anything, because 3e is a success, the best edition of the game, and being very well-received save for the petulance of a bitter few.
Well 3e partially materialized. I still am working on fixes for my game. Probably be a few months of me working on it to get it to a playable fashion. At least I can repair it thought compared to 2e. Still would have liked a game where I did not need to do this and came out in a reasonable amount of time.
>Well, consider yourself fortunate that Exalted 3E actually materialized, whereas Star Citizen seems to be funding lines of coke right now.
eh, as much as i haven't backed star citizen, chris roberts' team talks to their backers every week, they're obviously doing a lot of modeling, someone is writing the single player campaign because they've hired voice actors, and the proof-of-concept space sim does work
that you can't judge these to be the components of a successful larger project is just because we now all have cynicism built into our psyches vis-a-vis vaporware
I was talking more about The Escapist article talking about how the project seemed to be floundering.
It doesn't really matter what people tell me about Exalted 3E, because the actual product is in the OP of the thread and I can make up my own mind.
its probably worth noting that the only reason we have a backer pdf is because rose bailey got offered an editor job with white wolf
not saying beans were spilled, but rich wasn't made aware of the sale officially until it happened
this was a gambit to retain the license
that you're falling for it even though it was a sloppy pile of shit is execrable
Man, Deadly Predator method is really good, but it's a 14 charm investment, and that hurts.
if it's prompting people to ask for refunds it's done harm to their reputation
once word that hundreds of backers have asked for refunds gains critical mass, it will even be mentioned on rpg.net and other havens of spin and bullshit
and the mods will be hard pressed to justify removing it
just like they've realized there's a lot of room for criticism of exalted and they shouldn't risk the reputation of rpg.net on protecting holden's feelings
the escapist probably internalized the lessons of gamergate first. which is: nobody gives a fuck what you think about a game because they know you've been paid to review it. we're there for the stuff we couldn't just weasel out of a poll of acquaintances on steam or metacritic
so they wrote a hit piece on star citizen
which is fine by me, because it's way more interesting than a 7/10 review of the latest garbage movie tie-in game.
>Well 3e partially materialized. I still am working on fixes for my game. Probably be a few months of me working on it to get it to a playable fashion.
You're full of shit, dude. It's fully playable right now.
The lack of clarity at some points kinda reminds me of the bugs one gets with a Bethesda game. Minor, won't usually ruin anything, but annoying.
And what the other guy said about houserules/mods being basically mandatory. Craft comes to mind as the one that's going to be the thing that gets six different mods all fixing it differently, but getting rid of or lowering the cost of the martial arts merit was looking like a common one.
there's already several craft variants floating around out there, but they all seem to have a common thread: turning basic projects into an entirely optional expenditure
if i were the game designer i'd take note of that fact and probably make that change
If it's dull, it needs fixing. This is a game - it's entire purpose is to entertain. If it's dull, it's broken.
Nobody plays games to be bored except for Eve Online players, and CCP doesn't own Exalted any more.
There was a straw poll in /exg/ a while ago indicating a substantial minority of people liked Craft as-is. It is possible to sit down at a table playing Ex3 and have the ST tell you there are no houserules. It might not be to everyone's taste, but it's possible.
Exactly. Like, I intend to make it so battlegroups cause onslaught equal to their size, both to make them a bit scarier and to make onslaught negotiators useful against them because that makes sense to me. But it's not like I think they don't work WITHOUT that house rule, they work fine. It's just personal taste.
Well that is because without those houserules nobody does craft in those groups. I mean every player who looked at Craft in my two groups immediately abandoned it. Only after extensive houseruling can I even get anybody into it now. Whereas before they read it some were planning to craft. When the core rule is so bad that character concepts are removed to avoid the system you know something is wrong.
There any rules in the core book for traveling in the Wyld? Sending my players to a middlemarch and I'm wondering how often they're supposed to roll Resistance or Integrity or whatever to avoid mutating or some shit because none of them have any charms for dealing with that shit.
This is what is known as "parsed speech." Something very specific -- more specific than it needs to be -- is said when they are attempting to omit a pertinent fact. You can deduce the pertinent fact if you know a bit more about the situation upon which they are speaking.
>This is what is known as "parsed speech." Something very specific -- more specific than it needs to be -- is said when they are attempting to omit a pertinent fact. You can deduce the pertinent fact if you know a bit more about the situation upon which they are speaking.
One of the primary worries people have expressed is that Onyx Path would no longer be able to continue with its kickstarted projects. This is not overly specific, it is addressing the main concern.
This is an example of what we call "wishful thinking."
do you mean contacts anon
because no. influence, followers, and resources represent the benefits an organization grants.
contacts is more like people you know who are useful in general, but maybe specifically to your organization
I haven't worn a tinfoil hat in my life, but in deference to your desires, I will remove my newspaper-based admiral's cover.
But don't come crying to me when I'm right.
But Rich isn't exactly an inscrutable master like Putin.
The merit Influence as we have been saying.
That would be if he was not a leader. Best you can get is upper management with Backing. What he is saying is full leadership with no one above him which is Influence.
I don't claim prescience, anon.
This is merely deduction based upon long experience in dealing with liars, in situations where my life was the prize. After spending half a decade in the desert dealing with Arabs, Rich Thomas is like an adorable child by comparison.
I see. I thought influence was a little nebulous. I guess I'll just use a few bureaucracy charms to manage the organization. AT least I think Bureaucracy is the best way.
>I thought influence was a little nebulous
What? It says straight out that this is for leadership and then goes on to list the different type of company heads for each dot. Like 2 dots is a mercenary company leader. 3 dots is a merchant prince leader. 4 dots is a small city leader. 5 dots is a city-state ruler.
1 dot is small business owner. 2 dots is a like a car dealership owner with perhaps more then one dealership. 3 dots is like the owner of a local or regional chain store. 4 dots would be a national chain. 5 dots is wal-mart.
Followers are personally loyal to you. People you get through Influence are there for a job and as loyal as people you would find as workers in shops.
Think of the difference between a manager at a store and lets say a sarge in the military you have been through several tours with. You trust the sarge a lot and follow him and his orders without questions. The manager who gets on your nerves you may just say fuck it and quit looking for a new job.
I see. Hmm. I see. 3 dots would make the most sense. Man, I just realized that this is probably going to cost me the most in terms of merits. Just to make it make sense in game. Between resources, Command, and Influence.
My only real beef with War is that I wish it had actual charms over E3 so I could squash all regrets about supernaling it. The tree itself is great though.
A second, much more minor thing is that I'm kind of a strategy nerd so I wish there was maybe some more robust support for formations and that kind of thing, but I can absolutely understand why they wouldn't do that.
I've been idly pondering high Essence Charms for War.. the problem is, the current ones cover almost all ground I could think to cover. There are a couple additions I can imagine, but not a ton.
being a leader of an organization is not a cheap investment
but it will usually pay dividends quickly when you can make sweeping changes in the world around you right out of chargen
Add some initiative dickery charms and charms that give your Order actions extra effects.
Initiative dickery because 'the flow of battle' seems like something that should be in War's wheelhouse. Order boosters like 'units targetted by your War actions also perform a Reflexive Defend Other action on all allies within reach and can use Full Defense actions in flurries at no penalty.'
Yeah, War is just well done. Some ideas I've had:
Flurry Command actions, restore Size, alter a battle group's Initiative, control multiple battle groups at once, be defended by battle groups, let some of your Charms be applied through the battle group when leading from the front.
I could also see some Stealth utility letting you avoid attacks by melting into a battle group, establishing surprise mid-fight by hiding amidst your troops.
I'd be careful with the applying charms through a battlegroup bit. One of the Dragonbloods in the leak had that as one of their charms, so that might be design space the devs are leaving open for the deebs.
Dude, Twitter has a 140 character limit. I realize you've got a hate-boner going, but it's about as unambiguously positive a Tweet as someone can make about a first corporate meeting.
It might be intended as DB-only tech, but I don't see why. You could, perhaps, argue that a DB is "part" of an army and a Solar is meant to be "above" it, but that seems to kill a whole lot of desirable Solar concepts.
As an aside, Appearance in War really bugs me. Because it is leading by example.. but any time you roll an order with Appearance, you can't actually take any actions. How are you inspiring your men to attack by not attacking?
Really? You don't find being able to rapidly train people to fire catapults a speed bump?
My annoyance with War was how little interaction it had with Battlegroups outside of strategic warfare. There's a couple of charms that do, but many of them become redundant once you can train your troops to perfect morale.
There just doesn't seem to be much that helps when you're commanding a small battleground in a small combat, which, in my experience, has been the most common scenario. The ability to flurry command actions would have been great - and obviously not overpowered, since Ride, Survival and Shining Point all have ways of getting you and your mount/pet/sword attacks in the same round.
On a tangent, the flurry rules really annoy me. They *could* have been simple: combine two different actions, -3 to both, Simple charms cannot be flurried.
Instead, it seems like pretty much every possible action you can take has "cannot be placed in a flurry" tacked on, which means every time you want to take a flurry you need to check and see if the actions you want to take are flurryable.
Can't you flurry the command action with an attack or other combat action?
>Really? You don't find being able to rapidly train people to fire catapults a speed bump?
No, because literally nothing builds off of it Immortal Commanders Presence isn't a prerequisite for anything. Don't like it? Don't buy it. You're missing out on literally nothing.
Nevermind, just rechecked the text. Wow, that puts command in a different light. :/
You don't seem convinced of your own argument.