>Official Site: Contains deck building rules and the current ban list.
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
>Official search site. Current for all sets but has a terrible UI.
>Unofficial, but has GOAT search interface.
I guess it's an edition.
I'm not sure how the lighting works in this picture. There is a red hue on one of the blades, its obviously not blood because its on the interior curve of the blade, so it has to be a reflection of the red from her wing. Shes not drenched in red, so its not the sun. Is her wing that reflective? There is a feather that is pure purple, and the end of her wing as well. The only really purple thing is her loin cloth. Is her loin cloth also super reflective? Even if it was shes blocking the light coming from behind her, so it shouldn't be reflecting. Does this artist even understand lighting?
Post cards you want in foil, but will never have.
R/W Artifacts is the ONLY good deck I have found with R/W
Everything else is "Why are you playing Iroas, or Gisela, or Aurelia?"
Nothing we are getting is new or innovative or will replace those 3 cards. I am seriously fucking disappointed in this set.
>he's not on the snake tribal hype train
The sphinx is clearly designed for multiplayer so it won't ever be printed in a standard set.
Maybe in Conspiracy 2 desu
>wanted compleated Ezuri to be something cool
>get a contradictory card that forces you to play wide for maximum effectiveness (tokens) but then his ability tries to make you play voltron because nobody's going to let whatever you put the tokens on live very long
I'll probably still wind up building new Ezuri but god damn he was such a fucking disappointment.
I'm excited about the new overload card. That looks fun, even for monored.
I like the new angel, she's pretty charming. I'd probably just end up running Heartless Hidetsugu, Earthquakes, Malignos, etc. as enablers.
A fog that potentially fucks up attackers, leaves behind bodies for sac outlets, and is pretty aggressively costed? Hot damn.
Angus Turbofog and Trostani Tokens are probably drooling over this.
Anyone Else want to use Blighted Agent, Carrion Call, Glistener Elf, etc. with the new Ezuri or is everyone just thinking about silly infinite combos?
Also would really like berserk.
It's a $70 Common holy shit why is this allowed for cards that aren't on the reserved list
And Esper, Grixis, or UR Artifact decks. If they can get out enough Sol Rings, Monoliths, or Metalworkers to power this sphinx out by turn 3 or 4 they could probably leverage a hand refill very well.
Am I the only one who feels they should stop printing so many rattlesnake cards? Things like Comeuppance that mean you can never ever safely attack into open mana regardless of the color your opponent's playing?
These cards are fine, they're not overpowered, but in a multiplayer format that's heavy on the durdling and where people are already not inclined to turn things sideways too often, it just slows down games even further. This is nothing something EDH needs more of.
>Your waifu will never be foil
Hold me /edh/
Have we seen the B/G commander yet?
I was thinking that Ezuri might be a really good way to load up on a zillion experience counters to abuse whatever the B/G one does with them in a BUG deck.
What is up with Boros Angels and dual wielding but not having double strike?
Is it possible to put your entire deck in your graveyard and generate 8 mana on the same turn in Legacy?
Hi I have a rules question that almost came up tonight but I didn't play it out this way just so I could avoid asking people irl about it.
If I have Pestilence Demon and Whip of Erebos on the battlefield, and activate his ability say, 10 times, will I gain X*6 life or X*10 (x being the number of creatures+players Pest. Demon hits)?
Because he has lifelink so his damage will heal him, but once the 6th hits he will die to itself, but the other 4 will still resolve... He had lifelink when he started the ability but not when they resolved since he's well, dead.
What happens? Sorry if this is the wrong place but it happened in an edh game so you guys are stuck with me
This is why I dislike him already. Just really easy to build, shove all your tiny unblockable, infect, mana-producing, or token generating creatures in there with the usual craterhoof/overrun plans and sage of hours because why not shove in a two-mana card that goes infinite with your commander.
It's a case of Last Known Information. Pestilence Demon as he last existed on the battlefield had lifelink, so he continues to "have lifelink" as long as currently existing stack things refer to him.
Note that, like any other Lifelink case, you won't actually lose life at all. You'll take 1 and gain 1 simultaneously from him hitting you, as well as gaining (X-1) from hitting everything else. So even if you did this at 1 life, you'd survive.
Technically yes, but if that's what you're doing you aren't playing this card because you're playing Dredge or Oops All Spells.
The only deck that would want to go near this card is Storm, and for Storm this is just a worse Past in Flames for a few reasons:
>only useful if overloaded (8 mana)
>overload cost includes RRR
>doesn't have flashback (Past in Flames does)
EDH is worst format
Not unless the ability states that he has to be, which it doesn't. Abilities on the stack exist independently of the source, see Perilous Myr for a similar effect where a dead thing is doing damage.
There ARE cases where the creature needs to still exist on resolution of an ability for the effect to matter. Things like "target creature you control fights target creature you don't control" and it's old templating on Durkwood Tracker are good examples, but they're governed by intervening If clauses that check on both activation and resolution.
>4/4 flyer for 5 with conditional buffs and indestructibility
And a resounding "meh" was heard miles away.
I'm pretty disappointed with this series of commander products. Experience could have been a much more interesting mechanic... if they decided to do anything interesting with it. Instead, all we get is the most obvious shit for each of them. And the alternate commander aren't looking that much better.
I want to put this on one of the oversized cards I have laying around. Easiest way to put it on it? I've seen some tutorials on how to "proxy" shit before on youtube but they were all kinda old, plus none dealt with oversized cards. halp pls
>combos with Kiki-Jiki/Splinter Twin
Hilarious that it'll probably do this more than its intended use of combat trickery
The major difference here is that everything you cast is for free. Fucking FREE, Anon! If you only have 8 mana to use while hard casting Past in Flames then you're only able to cast 4 CMC in other spells. With Mizzix's Mastery you could cast cards worth way more than just 8 CMC that you've been building up through the game.
Plus once you cast it every instant and sorcery in your graveyard would already be exiled, so it'd be pointless to add flashback. If you can't win after casting it the first time then you're probably bad at Magic.
If you have 8 mana with Past in Flames, then you have 4 mana leftover to cast other spells. This is technically true, but in Storm the other spells you're casting are rituals, which produce mana.
Have you ever played Storm or seen Storm played before?
The flashback on Past in Flames is relevant if it gets into the graveyard.
Example: Your initial Tendrils doesn't drain for lethal, but your Past in Flames and Tendrils are in the graveyard. In this scenario you need to build up a lethal storm count (whatever it may be), flashback Past in Flames, and flashback Tendrils for the win.
After the shit they pulled with BFZ's Expeditions to get people to buy their shitty set in droves, watch Wizards put enemy fetches in the precons to sell Commander 2015. Charge a premium at 60 dollars too.
I have never seen Ghave aristocrats. I've seen gave tokens and death engine but with 3 Blood Artists effects and 5 Husk effects the last thing I wanted to see was a free infinite persist enabling general.
>INB4 they print another Artist in this deck.
>almost everything in BFZ is fucking garbage and barely worth anything
Expeditions were added to carry a weak as shit set that they knew nobody was going to buy into for anything other than Limited format, which I'll admit is quite good, and nostalgia about the original Zendikar block.
Fuck off, idiot.
>MaRo hates Ezuri's Predation because he thinks Green should need to have a creature on the battlefield first to fight, not make creatures and then fight
God, I fucking hate this faggot.
It's not even in a real set, who the fuck cares. This game was more fun when they didn't adhere to the color pie like it was a fucking bible.
Why are there roots on his hand? Wouldnt his feet have the roots? Was he doing a hand stand before he got up to be a tree baddie? Are his legs also trunks with roots? Was he on all fours with his tree ass up in the air? If he was on all fours then is this the first openly gay treefolk? His flavor text certainly makes sense if he is.
i mean they still need to watch card balance since shit is allowed in legacy and vintage, otherwise you get shit like TNN. Adhering to the color pie just makes balance easier for them.
That actually kinda makes sense already. Blue is the water/base, and all the other colors are simmering in it, slowly seeping into the broth. So its not a pie afterall, its a soup!
But Anon, there's plenty of ways to build around her! Obviously the other RW angels are awesome to go with! Theres also a lot of ways to cut down your opponent's life total! (If you are running black) And don't forget we are getting an AMAZING new equipment called Scytheclaw!
Eater of the dead
Withered Wretch(Best of the list)
Not to mention you can use any mass graveyard removal smartly.
You even trying bro?
She's super tech for Godzilla and friends, shamefully she is not a moth or a rodan.
However there could be a fun deck to play her in with crescendo of war, and this wonderful little time piece right here.
This is just another proof that Wizards can't design R/W cards worth shit.
Wear/Tear and Lightning Helix are just two cards mashed together. Everything remotely playable is just Standard shit, Boros Charm (another card of effects mashed together), token producers or
> "HURR, WE PUT LIGHTNING HELIX ON OVERCOSTED CARD X BECAUSE WE HEARD YOU LIKE LIGHTNING HELIX!"
Seriously, fuck this and fuck them.
Even this old fucking custom card would have been cooler.
I know right. Let's get things back on track. I'm building a u/g budget deck (don't want to spend hundreds of dollars on cardboard), but do want it to be pretty spirit of edh. Things like ramp, prophet of kruphix, consecrated sphinx, etc. Got any suggestions? No cancer pls
>defense of the heart/tooth and nail
>sage of stupid bullshit
>deranged hermit/brood monitor/hornet queen/anything that lets another 4 bodies hit the floor
This can't possibly go wrong. Thanks G/U!
I think it's pretty good. 3 damage every turn and immune to sorcery speed removal. The blocker manipulation is potentially busted though. One would be fine but two is too good imo.
Meteor Volley XRRR
Metero Volley deals 4 damage to X target creature or player.
As stated before you have to judge it in a vacuum. In that deck it could very well be good. But what if I want to use it in another deck? RRR is very restrictive. To the point of unplayability.
I wasn't saying ''it'll be in mizzix deck'' to forgive it, just that they might have been worried about balancing it in regard with the appropriate commander.
Still extremely underwhelming.
It's the other way around. If it's not mentionned, it's different targets.
Look at Hex for exemple. If you have 4 creature and your opponents only have 2, you need to destroy your 4 creatures in addition to their 2. you cannot target their creatures multiple time.
So, MaRo says stuff like Ezuri's Predation is off-color. Thoughts?
I think that it'd be fine if it was a 4/4 that fought on etb with also tokens that fight on etb, so I'm inclined to say it's not a very good argument, as the difference is pretty fine (the main one being that green is better at recurring creatures).
I follow him on Tumblr and honestly, he can make my blood boil with the shit he says.
I think an adherence to the color pie is in order, but sometimes thinking of creative manipulations to get an effect from one color into another makes for fun card design.
This is because any WR combinations are army colours. If it isn't either direct damage, anthems or something to weaken the opposing creatures without resorting to -1/-1 counters, it's not part of RW. As far as design space in both red and white go, there's so little overlap other than small dudes beating the opponent over and over.
land destruction green can win now while everyone else is locked out of the game because they have no lands.
That sword is the strongest thing shown so far, imagine how many swords you can get with a stoneforge mystic.
Spawning a bunch of creatures is green
Fight cards are green
Combining them somehow isn't green? Its effect isnt also even close to languish. His last statment is just silly, and makes it seem like green has to be all about creatures and tapping them and nothing else
Red isn't allowed card draw
White isn't allowed kill spells
Black is allowed anything, but at a price
Green isnt allowed nonpermanent spells that do anything but acquire lands
Blue isn't allowed not to have everything
Here is my fun times spicy snowflake commander OC. Yay or nay?
>red isn't allowed to wheel
>white isn't allowed to kill attackers
>black is allowed to kill enchantments
>green isn't allowed to fight
>blue is da best memes
You didn't even try.
Get the fuck outta here with that shit.
posting spider pics now
EDH was a mistake
>Elder Dragon Highlander is a Magic: The Gathering variant which provides a way of encouraging casual, interactive games with a low barrier to entry while still requiring good deck building skills. It can be played 1-on-1 but is usually multiplayer.
Now its pay-to-win standard 2.0, t-thanks Wizards
Gonna bring a mason jar of spiders and when I cast this card I'll open it up and just poor it onto the table. Thus ending the edh game, myself victorious
Seems mostly legit.
>Red isn't allowed card draw
I'd say Red isn't allowed to trade 2 for 1. Everything red does, is being quick. You mostly trade 1 for 1 in red, except maybe for bigger spells. Problem is, every other color is slower but out-values red starting at mid-range and going up to late game spells. That's why you usually don't play the bigger spells.
>Green isnt allowed nonpermanent spells that do kill other creatures, without relying on creatures
See the first post in that picture.
Fighting is green.
Deathtouch is green.
Flash is green.
A creature with flash, deathtouch and ETB fighting combines those to be a spot removal card, something that is inherently not green and shouldn't be in green.
Combining different mechanics that exist in a color's slice of the pie to do something outside of that color's slice of the pie results is badwrongfun.
Red isn't allowed long-term advantage.
White isn't allowed card draw.
Black is allowed to do anything, at a cost.
Green isn't allowed to effect the boardstate without lands or creatures.
Blue isn't allowed unconditional removal.
That's WotC's official stance.
We've already seen the BW one (unless you're referrering to Karlov).
Best way to specify is to refer to the ones that deal with experience counters as the main commanders and the ones that don't as alt commanders. For the BW precon, Daxos is the main commander while Karlov is the alt commander.
>THEROS JUST HAD AN ENCHANTMENT SUBTHEME THE MAIN FOCUS IS GREEK MYTHOLOGY STOP CALLING IT AN ENCHANTMENT MATTERS BLOCK
Sure, WotC. That's why literally every Theros-centric card since Theros has been enchantment-based.
>Body to weak for mana cost
>Abillity dependent on dealing combat damage
>gets you virtual card advantage, but you need to use it in the same turn
>Can come back from the grave for reasonable cost
>That cost fuels your commander/deck theme
Wouldn't be surprised if there's a cycle of these guys and red is the worst of them.
And a backstory of all things.
>not playing cutthroat anything goes edh over beers and brats with good friends.
>not getting progressively more drunk as games go on.
>not letting the winner of a game get out of paying for drinks that go around.
Why even live?
Right, sorry, I was responding as someone who only runs mono B. Zombie swarms are entirely possible but not every mono B does that.
Guy I was responding to was talking about the dragon in other black decks, although not necessarily mono B.
>Gain control of target spell. You may choose new targets for that spell. If that spell is a permanent, that permanent enters the battlefield under your control.
It was pretty recent, around the end of October.
He doesn't outright say it isn't a red mechanic, he simply says it's more blue than red and while he's on the design team, it will never not be a blue mechanic.
I wish she was worded different.
>At the beginning of your end step, choose target creature card in your graveyard and put that card in your hand. If that card's converted mana cost is less than or equal to the number of experience counters you have, you may return it to the battlefield instead.
I'd prefer to option to put kicker/cast trigger creatures back into my hand if I prefer
>Get stuff to battlefield, otherwise still get stuff who cares we shit value here.
There's definitely a gap here. Still hoping the BW fat ghost is somewhat playable but I can tell its gonna be something something life drain.
>Stealing someone's Thromok after they sac their whole board
No one plays delver in modern, and people that are stupid enough to do so even admit that it's the worst card in the deck
Serum visions is a garbage can trip and wouldn't see play if any of the other ones were unbanned
Hardly counts, doesn't see play in any deck aside from Bloom, which won't be a deck much longer
the only halfway decent answer you posted, but it still only half counts because cryptic is not a card you play blue for, it's a card you play because you're in blue
Serum is still with playing though.
Probe too, though that's more situational.
You're problem seems to be thinking that because blue was op as shit in the past, the options it has today that are merely good are actually crap. Of course, your can see why you're retarded now.
Looking up the card text, they don't actually do that much together because Eye of the Storm/Hive Mind doesn't trigger Possibility Storm. If you control both, you decide the order of the effects.
Basicly, you get a chance to possibility storm cards away so that they don't end up in Eye of the Storm/Hivemind.
Serum visions is just the best we have available, it's not good. Any part of the splinter twin combo by itself is not good in a vacuum, pester mite especially. Remand is a trash counterspell, it might as well be unsummon.
>Hurr blue used to be OP
isn't there a standard thread you should be shitting up?
Now that we have all the EXP commanders, do you think it's worth it to run both of them in any of the wedge decks to try to double up on the counters and the payoff? Or are their conditions too narrow to exist in the same deck together?
Daxos + Meren = Abzan
Mizzix + Kalemne = Jeskai
Daxos + Kalemne = Mardu
Ezuri + Meren = Sultai
Ezuri + Mizzix = Temur
>Daxos + Meren = Abzan
Could have some synergy with the gods and other Enchantment Creatures.
>Mizzix + Kalemne = Jeskai
No synergy, actually work against each other. High CMC creatures and Instants/Sorceries compete for deck slots. If you run both, you'll loose triggers when the wrong legend is out.
>Daxos + Kalemne = Mardu
>Ezuri + Meren = Sultai
Most synergy of the bunch. Pump out some tokens, sac them, recurr something big, pump it next turn and swing.
>Ezuri + Mizzix = Temur
Could work. Run some Instants/Sorceries that generate tokens, then make a big dude or cast a spell with high X
Even if she triggered by power, the tokens wouldn't trigger her. You don't cast them, you activate an abillity that puts them into play.
I don't think running two experience generators gets you more value than having one as commander and matching your deck's theme.
I don't know if there are any good abzan enchantment decks around, but Daxos and Meren would work in them.
Well, Meren works just fine by herself anywhere.
>If they do that then maybe some other cards will do it as well.
Good. I hope they do. I hope this Magus is the sign of a cycle of new Magus' that are just [ridiculous Restricted List card] on a body. Get fucked.
It's a little late to be complaining about the magi
Exiling stuff in exchange for tokens is blue.
Bouncing creatures is blue.
Would a spell that exiles all creatures, then giving everyone a 2/2 illusion token for each creature exiled, and then bouncing all creatures in play be blue?
They were a bit looser back then, even some actual reserved list card got reprinted in from the vault products. But they said they would stop that and uphold the list firmly after they received complaints
Remand is a good card but it's not a good "counterspell". It's a great tempo card and it's run a lot because there's really nothing better, but it's not really an answer (blue's answers all being counterspells).
Its not op top teir but its great I think. nobody expects it in commander in my playgroup and them casting a different spell because they dont have the mana to recast that turn is the best feeling.
I really like this card and the G/B face commander. She seems like a lot of fun, I like how she reanimates and synergizes with G/B's typical sacrifice theme. It's a tough call between her and the U/R commander.
Even if the Magus cards did somehow bend the rules on the Restricted List, the Restricted List is not a legal contract. They don't owe you anything, you dumb consumer whore.
People like you make me glad counterfeits are getting better and better at emulating the real thing.
I just wanted to check it wasn't some weird thing as it not working because the cost when it was being cast wasn't above 5 CMC on the stack rather than the CMC of the card itself. The whole CMC on the stack thing with the new izzet guy and spells with X costs got me confused at first and I wasn't sure
It's not really a Languish though. The cards are still really different. Keep in mind, Kiora's Ultimate does this effect too.
Indestructible has been a keyword for a long time.
it's a bunch of green fliers. Of course he hates it, that's pretty understandable.
He's stated that he wouldn't mind Chaos Warp if it replaced itself with a permanent of the same type.
>Likes Devoid and Infect
What's wrong with devoid? Infect is also a fine mechanic, it's one of those mechanics that people who aren't great at the game LOVE to bitch about but it worked fine and it was never that OP.
lots of good sac outlets in black, like viscera seer and carrion feeder, plus the various altars. On top of that you can also get value off your creatures dying with grave pact and dictate of erebos.
Awakening Zone, From Beyond, Zulaport Cutthroat, Blood Artist, that eldrazi from BfZ that lets you scry, some big eldrazi to search with From Beyond, etc.
And obviously your classics like Ashnod's Altar.
Because I find green doesn't bring anything extra to the strategy. I can win perfectly fine with mono black.
It looks cool but GB always just seems to play like black but with unnecessary token producyion
Damn right. Sometimes the expense of fighting black markets is worth it because of the anti utility some products have for society. This is for things like advanced killing machines.
This does not apply to neckbeard card collections.
Chinaman is the hero we need, and the villain wotc deserves.
If WotC was capable or willing to meet demand there wouldn't be a real need to counterfeit cards that aren't even on some idiotic "no reprint ever because babies will cry about it" list.
Yeah, fuck having access to Regrowth effects, ramp, actual goddamned noncreature removal, tutors that put things into play and all the other good stuff.
"But I don't need that to win!", yeah, fuck you, BG is still better than either G or B alone.
Is this it? The reserved list is just a page on the internet? How in the shit can that be legally binding? Delete the page and tell neckbeards to eat shit, problem solved.
It's not a legally binding document, it's just something they feel they gotta do because they made a promise.
It's honestly retarded; see the Onslaught fetchlands. They still have their nice price tag even thought they were reprinted recently, while the Khans fetches are all hovering around 20.
Green gives more. It's a fairly simple matter of combining the strengths of two colors being better than limiting yourself to one color most of the time. The reason to play monocolor most of the time is if that's what the commander you want limits you to, like Sheoldred. I feel like this new GB commander might be about as good as her, honestly.
Sometimes I feel like it just gives them a convenient excuse to not reprint stuff. They stubbornly refuse to reprint staples that aren't even on that list, like Berserk, Force of Will, and up until very recently fetchlands. When they do reprint something that costs a fortune, they put it a mythic in a limited print run product.
WotC doesn't want MtG to be accessible. They look at Standard decks costing 500$+ on average and they think that's fine.
See, I have an Epic Experiment deck that I feel like I could use this in, but I'm not sure if it's better than Past in Flames for this.
4 Goblin Electromancer
4 Young Pyromancer
4 Faithless Looting
3 Epic Experiment
3 Pyretic Ritual
3 Desperate Ritual
3 Battle Hymn
3 Past in Flames
4 Reforge the Soul
1 Devil's Play
1 Burn at the Stake
4 Steam Vents
4 Sulfur Falls
1 Desolate Lighthouse
I'm wondering if I might not drop a Past in Flames and maybe the Devil's Play for a couple of Mizzix's Mastery. It seems like a great way to set up a great Epic Experiment by just making a crapton of red ritual mana, overloading that thing, and having a ton of cast triggers for Guttersnipe and the like.
In all fairness, when Wizards chooses your channel to debut the face card of a new product, you really can't be down on it. Not if you want to keep getting access. Everyone always fluffs their previews, because they want to keep getting future spoilers.
Bees/Hornets are Green's avenue to break color pie on a small scale and has been that way for a while.
>Unyaro Bee Sting
All are inefficient to their cmc and have small bodies.
These are printed infrequently and are only worth a damn when printed at rare (which has only been Hornet Queen/nest).
This is a trap card. It's actually pretty terrible compared to O-Ring, because it is a giant "focus me" spotlight in multiplayer. Everyone else will agree they'd rather get their good stuff back, making it a CRAPTON more likely to get nuked immediately. People love O-Ring in multiplayer because they can get favor in the game by getting rid of things that everyone agrees are the worst threat on the board. It goes a long way towards winning political goodwill if you take out some hoser card.
Because devoid is literally only there so they can make a card, say a green beast, scrub the the beast label off, paste Eldrazi in its place and then paste devoid onto it just so it can pretend that it's keeping in line with the old RoE eldrazi and how they were all colorless outside of the drones.
>all are inefficient
Hornet Sting is inefficient. That doesn't make it okay. You might as well use Psionic Blast and Prodigial Sorcerer to justify direct damage in blue with this list of old ass cards.
Colorlessness is important, anon.
Should have been an instant to set it apart from Miz Mortars.
>mfw this only happened because they ditched Tribal and Maro even admitted to this in the article.
I stopped reading their articles a while ago, I can only absorb so much bullshit before I just give up, nowadays I just follow spoilers, pick up the cards I want, play a bit of EDH and that's about it.
Seems fun. I just wish it didn't also exile your commander. I guess the "beginning of the next end step" clause is to let you cast him before you shit out a bunch of 2/xs.
Sure! At instant speed too.
So I basically run this in Ezuri, using a shitload of Sorceries/Enchantments/Instants/Artifacts to spawn tokens for his counters, then play this and grab all my big-ass beasts, leviathans and other fun stuff right from the deck?
I can dig it.
I run: Tomorrow, Jin-Gitaxias, Consecrated Sphinx, Clever Impersonator, Jalira, Burnished Hart, Trinket Mage, and Guile. Playing this on the end of an opponents turn, before you untap on your turn and get all this shit at the end of your turn, will definitely win me the game.
>no tidespout tyrant
>no stormtide leviathan
>no windreader sphinx
Holy shit Anon, what the fuck kind of talrand shitter deck are you playing?
People are going to less enthusiastic to kill it if you've gotten rid of other people's problem cards too, plus at 3 cmc in white there's lots of recursion for it.
So I love artifacts, Myr especially, but also Simic counter shenanigans/bigstuff, like Ezuri encourages.
Think there's a way to build a working Artifact Ezuri deck using Myr-generators and the like for counter generation and topping it off with big things like Tromokratis and similar heavy hitters with protections?
I think that's kind of true but I still think it should be Instant. It's really not that strong of an effect and it isn't exactly efficient either.
Right now other than faces the only thing it does better than Mortars is put an XP counter on your commander.
>tidespout tyrant isn't good enough for muh special snowflake deck with generic good stuff like consecrated sphinx in it
>but a mass polymorph effect for 3 good cards is just fine
Wow, colour me impressed at your shitness.
ehh its more of a win-more honestly. It's also too expensive for an ability that doesn't immediately give me something. Guile is already a stretch and that's why I put Jalira back in again,
It's as if they were a swarm that overwhels you with sheer endless numbers.
As if they like to trade six 1/1s and a stolen Zulaport Cutthroat against a bomb.
As if they want to drop an 5/7 that screws the opponent for playing lands on turn 4.
As if they want to cast an awakened Part the Waterveil with only Scion mana so that they can attack with a 6/6 land twice.
Man, that was a fun draft.
Damn I didn't say it wasn't generic. It's generic as fuck. I'm just not a fan of the card. I don't cast enough spells(as they are mostly counterspells and people get wary when I have open mana) to get enough value out of it. Plus, Tomorrow, Consecrated Sphinx, and Jin-gitaxias each win me the game on their own with the amount of advantage they give. I thought about running mass polymorph but being a sorcery kills it. Plus Cyclonic Rift is a thing.
They ditched tribal because they didn't adapt and decided to dumb down the game. They made tribal interactions only focus on creatures.
Gnarlroot Trapper is a perfect example of this since it doesn't work with the Tribal spells from Lorwyn/Morningtide. It is purposely limited to creatures.
If you want tribal to matter you change the wording of the abilities. Like make Champion of the Parish trigger on "Human" spells instead of Human creatures.
Look at Haakon, Stromgald Scourge, and Goblin Matron. They don't look for creature cards but simply a subtype. You can grab nameless inversion with Haakon, you can grab a number of Goblin instant and sorceries with Goblin Matron.
The excuse that " it wasn't working out, because it didn't matter most of the time" is complete bullshit because they purposely limited the card interactions.
Being able to re-cast the three lightning bolts and one lightning helix in your graveyard from a top-deck in the mid-game makes it a great sideboard card.
Just have red elemental blast in your hand and ready to cast as a shield for it, and you've literally won the game.
There is no matchup in existence in Legacy where you can expect to get to 9 mana as a burn deck, and even if it does happen once in a blue moon, it's certainly not something you should ever devote a sideboard slot to.
I pretty much ranted about it here >>43465497.
Maro's explanations boil down to where does one stop making tribal spells (Innistrad was top down designed so almost every card could be justified as tribal), and few cards would interact with tribal spells. While the first point can be argued, the second point is a result of simplifying the game.
WOTC is determined to pretend Lorwyn never happened. Maro held a poll over which planes people wanted a return to and conveniently ignored Kamigawa and Lorwynmoor making the top five.
We got Lorwyn in Origins, so we won't see it again for another decade probably. Lorwyn was also hated on by people who disliked tribal and the setting/art.
Maro shat on half of the mechanics introduced during the two blocks for not being good, even though some were good but just printed on shitty cards most of the time (Kinship, Conspire). They hated Lorwyn so much that they renamed Chroma into Devotion.
MSRP doesn't matter for shit unless you buy them at Target or Walmart. Card shops will gladly ignore MSRP and mark them up if WotC did something like include fetchlands. Then everyone will buy them at Target in droves until they're sold out and the only option left is card shops.
to expand on it, it's that tribal didn't really matter most of the time and it was too "all or nothing". Either everything had to be Tribal or nothing should be.
"The problem is, Tribals create one more thing that new players have to learn the function of within the context of the game. And what does it add in exchange? A couple of neat interactions maybe, but most of the time it doesn't really matter that much.
On top of that, how do you decide as a designer whether to make a card a Tribal or not? What's so special about Fodder Launch that makes it tutorable with Goblin Matron when Goblin Grenade isn't? Obviously Goblin Grenade was made before the Tribal type, but the point is, it's completely arbitrary, and they would rather just not use the type anymore than have to make that call with every single spell that supports a creature type, and explain to the players why they made the call; especially because the arbitrary nature of that decision means there will never be a satisfactory answer, ergo there will always be dissatisfied players."
It was a neat idea but it just wasn't working out. People calling Devoid bad because it should be Tribal is bullcrap too, especially since Devoid fundamentally changes how the spells interact with things like Protection or cards that care about color.
>the lore wasn't even that good
Why? The truth is Tribal didn't add anything to the game for the most part and you had to do it all the time and it's going to leave people unhappy anyways. Rather than deal with all of the bullshit that came with Tribal it's much easier to just not have Tribal.
So? It's not like there's a huge swathe of protection spells still in the game, and there are still tons of cards that care about color. The truth is devoid changes how the cards play.
The lore was great, it just had a lot of really under-powered creatures and mechanics which either didn't play well with other sets or were just completely dull and forgettable, like sweep
But they just made a spell that was literally the aurora that fucked Lorwyn up.
I'd love to go back to Kamigawa, if the snake legend is anything to go by the mortals are all just dandy and it's been a fair amount of time since the kami war now.
Instead were going back to boring as fuck innistrad, with its shitty generic tribes and probably more divine vs demonic cluster fuck stuff.
BFZ was pretty meh after the hype died down, standard is the most expensive its been in years, the meta is totally fucked due to sets flying out the door too fast for it to settle for long.
To be fair "battle for zendikar" was a stupid meme idea. It was a shit plane filled with shit allies and shit timmy bait creatures, the lore was none existant and the block is basically famous for three things: Fetches, JtMS and Stoneforge mystic.
Flashback isn't likely to come back, it was a returning mechanic last time around and they don't like to give the same plane the same returning mechanic unless its a special occasion like timespiral.
People hoping for a snapcaster reprint are going to be as disapointed as the people who hoped for enemy fetches on their home plane.
I don't agree with it but Wizards are fucking awful these days, I'm sure glad I bowed out anything but limited and commander years ago now, I don't think I could deal with magic: the creatures are now instants and sorceries with p/t.
Game keeps getting dumber too, which is really fun.
>Devoid is lazy
>implying that tribal isn't just as lazy
Please people. Also, the reason that shit like Champion of the Parish has to specify human creatures is because of the Tribal subtype existing at all, and it means that they will have to specify goblin creatures or homanid creatures or contraption creatures on every card they print for the rest of time. It's basically useless text they have to add because of a mechanic they thought was cool but didn't end up really adding anything and is going to affect everything they make going forward, so understandably they are not huge fans.
Give me a werewolf legend and I'll be happy.
I feel the werewolves need a better mechanic this time around, tranform was good for most cards but the werewolves basically forced you to time walk yourself to get the more effect half of the card.
>>43465497 explains why "it didn't matter often enough" is bullshit reasoning. The second post you quoted is copy/paste maro quotes that don't help the discussion. So basically the posts you just quoted are shit.
Her symbol (the source of faith and protection magic for the normies of Innistrad) is shown to be warped in the trailer m8.
But yeah sure it was just a red feather, means nothing at all right?
>mfw I help create a fun limited environment
>mfw some cards are designed to sell the set, can't really help that
>mfw I fulfill player expectations with a legendary werewolf
>mfw people will still bitch and moan about everything that I do for the good of this game
>mfw if /tg/ ran magic it would be dead in 5 years
>mfw I'm an ugly kike piece of shit
and there's nothing you can do about it
>Innistrad is different not because of events in the passing of time, but because Sorin's history specifically was altered by Sarkhan's actions on Tarkir
>Shadows over Innistrad is an alternate world from Innistrad
>some cards are designed to sell a set
>GET YOUR SUPER ULTRA RARE EXPEDITION LANDS ONLY IN BATTLE FOR ZENDIKAR BOOSTER PACKS!
>btw these cards are not legal for standard unless printed normally in the sets, have fun goys!
That would be an interesting idea.
I'm still hoping it's something to do with Bolas' plans, we have 3 multiverse level threats and they just keep ignoring the fact that Bolas is the number one prick in the multiverse.
Wizards doesn't make money from the secondary market, so that makes fuck all sense in terms of "cash grab".
>Wizards doesn't make money from the secondary market, so that makes fuck all sense in terms of "cash grab".
>To be fair, the number of people opening the packs just for expeditions and basic lands
>To be fair, the number of people opening the packs
>the number of people opening the packs
>people opening the packs
>opening the packs
Sorin was affected by the timeskip in a way that events prior to his arrival on Tarkir have changed. In the new timeline, he knows where Nahiri is and instead of searching for her, he seems to be avoiding her as they're on poor terms.
The handwave is probably that Ugin being in a cocoon instead of being dead had a ripple effect on people he's interacted with somehow. I doubt Innistrad was actually impacted, but if another plane were to be, it'd have to be Innistrad since Zendikar is unchanged and the Planeswalkers we need to account for are Nahiri and Sorin.
There's nothing "to be fair" about, they made a blatant cash grab for no fucking reason other than the set by itself is shit and they needed to move product.
Making stuff cheaper on the market does not excuse bad set design and perfect examples of jewery.
But I expect you'd still defend Wizards putting literal shit into the packs and selling it as "planeswalker manure".
THEN WHY DON'T THEY EVEN GET THAT RIGHT
WHY NO HASTE ENABLING WITH +1/+0 ANTHEM OR FUCCKIN DOUBLE/FIRST STRIKE OR FUCKIN ODRIC EFFECTS OR DIRECT DAMAGE WRATHS OR AN ACTUAL SOLDIER TOKEN PRODUCER