Here's a continent. What occurs on it?
gravity is slowly dragging them back down. Gravity is caused by the one huge daemon lord trapped at the center of the earth. The final part of the campaign is the players deciding if they want to defeat the ultimate evil, but in doing so destroy the world. This is part of the cycle of the universe.
A maddened god stripped of some of his divine power roams the earth. His 4-armed body is shaped like a humanoid tree made of metal, and is completely covered in long jagged thorns and spikes. A large razor-wind blizzard of broken-off thorns swirls around him. The thorns are powerful catalysts, but if enough thorns imbed itself in your skin, you become a thorn demon. The thorns can only be blocked with feelings of apathy, regret and fear of social interactions (ie the Hedgehog Dilemma)
No, I mean, did the gods stay around or fuck off and die? Are they active or are they silent except for ineffable miracles and their priests who interpret them? Are the gods just ascended PCs?
After they took care of the monsters/demons and put them in prisons, they started squabbling among each other and naturally got to putting each other in prisons too. Turns out most monsters and demons are gods.
Thorns make for excellent needles, but has a bad habit of adding "random" effects to the thing your weaving.
You might a sword that's philosopher huntsman, or an armor that loves boobs
He was killed because he was the only one strong enough to throw monster prisons into space. Which is why there's nobody throwing them back up there when they land.
The RazorWind Divers is separate and isolationist group of elves worshipping the Not-Spider Goddess
They periodically dive into the razor blizzard of the Mad Thorn God to acquire cursed thorns to be blessed by the Goddess. Not all make it back.
Thorn God's thorn demons eventually break down and become thorn djinns riding the blizzard. Fortunately for him, there is a constant supply of stupid adventurers and crazy elves razor diving for that sweet thorn needles
Since the thorns can only be shielded by angsty teens, apathetic hobos or people in the deepest dregs of despair, a booming slave trade is commencing around the center lands of the continent.
Deep in the trenches of the Kelp Forest lives unnerving abyssal monstergirls. They prey on the hermit crab monstergirls that swim too low.
These and the coastal fucks with the God Thorns has made the Hermit Crab Monstergirls to be a military state. They augment their shells with fallen rocky meteor cocoon fragments.
In this setting, Jews are massive termite-like insects with partial hivemind. They are known for their prominent mandibles and love of hoarding shiny things such as coins. They live mostly in the great tree in the center, but some make outposts of mud huts all over the continent.
Sheep are prized livestock all over the continent, for their wool can be spun into threads and knit into warm winter clothing... Though, it is said that mountain tribes use the whole sheepskin, wool and all, to make the coats that shield them from the rough winters. Naturally, such practice is considered barbarous.
I used to make these threads a lot.
We'd have great times. Then a bunch of fuckwits would introduce some really weird shit that I personally disliked so i'd start trolling with stuff.
Still love my original thread for New Jhelom. Check it out on 1d4 chan. Bit of a trip.
Jew magic can't protect from falls! only from falling prices!
And now there's angels wandering about the place making Nephilim with the locals!
To be fair, Jewesses *ARE* Monstergirls by /pol/'s warped conception of such things, so once /pol/ inserts jews it's a fairly small step from there to inserting other types of monstergirls.
Was pressed for time, would have been more.
Add what you want.
There is a mysterious race of flying jellyfish that float amongst the clouds, contemplating philosophy and philology. They do not pay tribute to any gods, mostly because they can't see them through all the clouds.
Like dragons, older they get, the larger, with seemingly no upward limit.
When the ancient and venerable King Mwumwuuwuwumwumum Wum Mwumo died during the War of the Cumulonimbular Apostasy, his corpse was so large that it was turned into what is now known as the city of Cloud Drop.
A tribe of Centaur live in the very north western corner on the peninsula. Hundreds of years ago a legend began that a centaur had ventured to the centre of the island and seen the many hooved god of their tribe, who fixed the centaur with a baleful glare that left him convinced his tribe should never venture to the centre again. What the centaur saw was a Beholder, although it did not know it.
Since then the tribe's elders have forbidden going off the peninsula into the mainland. As a result of this the centaur tribe split into 3 smaller tribes who all fight over the now scarce resources, while all upholding their suspicions. Recently a young impulsive warrior decided to disregard this sacred rule, and took 4 of his brothers towards the centre of the island. That was 2 months ago and no-one has seen them since. The centaurs are scared that the youngsters may bring down the wrath of their god and are becoming increasingly agitated.
The Elemental plane of Lactasia exists, meaning Pastry magic is a thing as well as cheese elementals (Elemmenthals). Pastry Wizards are very respected by all of the nomadic peoples that live on a milk-cheese-meat diet. The homebase of this Magic School is in Rockfort, the 600 years old Fortress-Cellar.
The Commonwelath of the Jellyfish people is a highly complex state with multiple heads of state and offices with contradictory powers. Because of this politics in the Jellyfish are extremly complicated. Currently there is a huge standoff between the Monarchist Syndical Union Movement and the Totalist Liberal Alliance over a matter of cloud management.
The only reliable source the centaurs have about the world outside of their peninsula is provided by traveling Jewish merchants that trade with iron and copper with the centaurs in exchange of amber jewelry, one of the few overproduced goods of the Centaur Realm.
Based on some of what's been said in this thread so far, this is a very simple topographical map. Can be changed as new posts are made, main contributors are
Both. This routinely leads to wormholes tearing open. There is a 50 50 chance that within is a no-space, or a horrible, twisted hell from which there is no escape. For about twenty minutes. You can't tell until you're inside.
Clones expire at random. Noone knows which the clones are.
What if the subterranean empire of insects lives in the gigantic silkworms' bodies like parasites? The silkworms themselves rarely move since they're asleep, and centuries of sediments later, they look like mountains. When they move in their sleep, earthquakes happen.
I was thinking that since the mountains were created by the demon god pushing out, but are also inhabited by giant worms, perhaps they're eating the gods tentacles whenever he breaches the surface.
Which would mean if you go to the mountains, you might see a giant worm fighting a giant tentacle.
This particular world happens to exist in some sort of an inter-dimensional crossroad, there are dimension traveling wizards just popping up randomly everywhere
It's like a natural disaster, you can only pray it doesn't happen near you
>Catfish-like merfolk have the know-how to sever human legs and use them for themselves via magic, making them look human until close inspection
>They come to the surface and infiltrate society because they're lonely and the bottom of the ocean sucks
>Problem is that they're killing people
If you suspect that a friend or a loved one might be a catfish, you are required to contact your friendly neighbourhood inquisition immediately
>The reason they're killing people is because they're paranoid about being discovered
>They don't want to get deported to Undersea Compton or get cooked by hungry humans
>Plus those bodies mean extra legs they can ship home so their kin can sneak onto the surface