>>43461025 >Spellbook/s >Bag/s to carry material components. >Mind expanding salts, drugs, or incense. >Travel gear (Comfy clothes, robes, jacket, boots, whatever fits the setting) >Magical staff for big guns, wand for concealable side arm. >Dagger for day to day tasks, combat, gathering reagents, and altering components. >Low level, poor wizards just wear clothes. >High level, rich wizards have ornate, expensive robes that are easier to enchant, along with a plethora of enchanted jewelry. >Beards are a status symbol, natural, and masculine. However those who don't grow them properly or don't want them singed off shave. >Wizards that mix potions normally have a cart for their equipment, or have light weight travel equipment wrapped in bags lined with down or other materials to prevent breaking. >Comfy sleeping bag and pillow, since sleeping is part of their job. >One or two scrolls of an emergency spell, such as recall or levitate. >A much more violent, in-shape, armored guy to be a body guard and carry shit, and a qt cleric to heal and buff if you cant heal through magic because reasons. >A desire to wander and learn, regardless of why.
I find the safest wizard is one that doesn't look like a wizard in the first place.
We had an illusionist in one campaign who played it smart- always looked like he was in chainmail (usually backed up with a variant on the Phantom Armor spell, illusionary helm, and a phantom "spearhead" topping his staff.
He then usually made the paladin look like he was wearing normal (if fancy) clothing. Saved our butts more than once when monsters or the like would go after the "easy" target only to find they were chewing on field plate while the "bodyguard" put a color spray in their face.
>>43461025 The first thing that needs to be in order is for the wizard to be comfy.
Comfiness is so, so important. Wizards need to concentrate and remember and cast, it's just as taxing as being a warrior is. But whereas the warrior is conditioned in one, the wizard is conditioned in another. So, sturdy, roomy boots, a shirt, some boxers and a large roomy robe cut off near the feet and hands for good movement for casting or running or setting up a ritual.. Comfort and practicality go hand in hand, because what is easiest is comfiest. Once the wizard is relaxed and comfortable, dextrous and alert, we can move on.
I find sceptres and staves the most useful and effective implements. A sceptre, the medium between wand and staff, is a good cudgel in a pinch, while the staff has reach and a pointy crystal can do some damage. They both have their pros and cons, and a staff is good for the wanderer, but I myself prefer a sceptre, as within roomy robes, it can also be concealed.
Lastly, regardless of your alignment or whatever the fuck, a pointy hat. Hoods hide faces, hoods are sneaky, hoods are suspicious, but a big fucking point hat with a wide brim? Hides your faces pretty well, and keeps the sun out and isn't as suspicious as a hood on a robed traveller. It has the aspect of the sage and kindly old wizard about it. It doesn't hide magical intent. Also, it's tradition and depending on how well your hat is tailored, fukken S-S-STYLISH
Dresden style. Just a guy who knows shit, has a few tools of the trade, and dresses how he wants. It fits in any universe as arcane skills are based on both latent ability and knowledge. Anyone could make potions if they knew what to do, etc. but it isn't easy to gain information. Magic is better cast when channeled through something or has some sort of arcane focus (so staves and wands are valid and come down to choice). Clothing is usually just brimming with pockets for various trinkets and stuff.
>>43461025 Wands are customary, though a walking stick or quarterstaff can do in a pinch. Chalk, for drawing symbols and circles. Salt. Do NOT forget to bring salt. At least two or three kinds of incense and/or candles. And come to think of it, something to start a fire. A sharp knife, for animal sacrifices. Mostly for animal sacrifices. Practical clothing is acceptable for a traveling sorcerer, but the formal robes and hat are traditional and some of the spirits consider anything else disrespectful.
In my setting, wands vs staffs is largely personal preference, as neither are what the spells come from, but rather an instrument to channel your own magic through. Some prefer the utility of a staff, others prefer the convenience of a wand
Lets start from the top to bottom. A good hat. A hat that tells the world you are indeed a wizard. Perhaps write it on it as well. The beard is not there to be stylish. It is to hide your lips while you preform vocal components. The robes are worn so you look more like a wizard and the long sleeves both aid in hiding somatic components as well as a dagger for all the fuckwits that think a wizard cant use one. A pouch for components. A prepared dinner with enough black pudding and cheese. While at it a man servant would be nice. Somebody that can unpack stuff from Tensers floating disc. All in all a hat is the most important bit. Take care of it.
>>43461025 i always liked the idea that staves VS wands VS spellbook and doublet VS robes never really mattered but instead is a sorta like a....skub thing. Like the sort of thing wizards get into shit-flinging contests over on the internet.
>not wearing a robe and using a staff Its like you WANT to be a shit wizard! I bet you don't even have a beard you fucking pleb.
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