Pathfinder General /pfg/
Trap options edition
If you are asking for build advice, please mention if any third-party books are allowed, and if so, which.
Unified /pfg/ link repository:
Previous thread: >>43453403
Reposting from previous thread:
Gareth, one question: What happens when Festival of Shadows crits with a grapple weapon-and the grapple check succeeds? Are they all grappled to you (which causes them to be pulled all the way over into melee range) or are they grappled by the shadows? Or they aren't grappled at all?
Not Ssalarn, but it was my understanding that Spheres didn't have any connection to the separation of Arcane and Divine, and it was all up to usage of Fluff and Caster Traditions.
Basically, its all just magic, no hair splitting
You write for Spheres, right?
For the purpose of things that affect arcane/divine/psionic/psychic magic specifically, can a spherecaster's casting tradition set the spherecaster's magic as arcane/divine/psionic/spherecasting for mechanical purposes?
>relatively new in Pathfinder
>Party got caught in enemy base
>DM takes 5 cards
>I took the joker
>Now im alone against some pierrot-like guy puppeter (probably a summoner) with an arbiter in his shoulder and a four arms angelic warrior.
I'm a inquisitor, need some advice, is there a way to deal with this? some tips for survive?
Personally, I would say so, unless you homebrew like you would if replacing all Vancian with Spheres.
One anon a few weeks a go was making homebrew rules for reworking PrC because of this iirc
Why are you fighting Celestials, first of all?
Because I love PoW characters. I want to see what's the limit of what I can build-Pic Related
I have been, and will always be buggering you for complicated rule interactions. I like toying with PoW that much.
I've done some writing for Spheres, but it's not my main gig. Spheres is actually a GM tool for customizing magic in your campaign, so it doesn't have any inherent separation between types of magic. You'd want to use casting traditions to delineate those.
I've actually been collecting a lot of feedback for some tweaks to the base mech system, so I backburnered additional materials while I worked on that, and I've been hammering on the Tzocatl update. Also, I got almost nothing done for nearly a week after catching a horrific case of lord only knows what while visiting family at the hospital, so that put me a bit behind too.
As a freelance writer, I do a lot of stuff for a few different companies, but DSP is kind of my main home and my favorite company to work for. I also helped write Spheres of Power: Expanded Options for Drop Dead Studios, and I wrote Ultimate Battle Lord and some other materials for Amora Games, as well as some stuff for Rogue Genius and editing for Wayfinder.
Depends. Warders (especially dervish defenders) do great unarmed as well and are generally tougher to kill. But there's also Aurora Soul Mystic, which is magicky and good at punching things. Steelfist is really good though.
Fuck off with your bullshit. It's been 14 minutes since you posted and people are at school or work.
Coming into this thread and calling people dicksuckers isn't a great way to get people to make characters for your fucking lazy ass.
I was going to help you, but because of that, nah. Fuck you.
Bullshit. I've posted the same question in three consecutive threads and received 1 reply before I started insulting people. Apparently being a prick or sucking dreamscarred's dick is the only want to get responses in /pfg/.
Have you considered that no one else has really attempted to build something like that, and that no one really cares about it?
You're not entitled to ever get an answer, and you should know that. Being a passive-aggressive dick that whines when he doesn't get what he wants is definitely not going to give you any help either.
mechanically? That depends on your stat allocation and starting level. If you build a bow rogue, then into paladin, that would probably work well enough, but I'm not sure paladins into twf very well.
My players are probably going to be fighting Devargo Barvasi, from Curse of the Crimson Throne soon.
I want to really kick them in the dick and make them realize that he's tougher than they expected. They're pretty much an all-martial party save for a Cleric, all at level 3.
So how do I rebuild http://www.d20pfsrd.com/bestiary/npc-s/npc-3/devargo-barvasi
as an Initiator? What cool options can I use to keep the flavor of the guy, but make him kick actual ass?
You could go like, Holy gun or the paladin archer archetype; thus making use of your decent dex that you'd have as sneakybeaky class. Any sort of Dex/Cha 'Rogue' class should carry over well into your paladinness if you run it like that. This is an Azata, which is CG, so it's kinda close.
I think holy gun is terrible, though, so don't do it.
1) Post a picture, it gets attention
2) Why the fuck do you even need our fucking help? You already know what the fuck you want (Class/archetype + class + prestige class), why the fuck are you asking us? Do you want us to hold your god damn hand? Roll your dice for you? There's literally a fucking mystery in Oracle called BATTLE and you can use it to go fucking fight people and an archetype called WARSIGHTED. Literally two fucking minutes of searching that you couldn't be pissed to do.
3) Fuck off with your passive-aggressive shit.
stalker or steelfist would probably be your best bet. If you want to retain something similar to sneak attack, stalker. If you want to capitalize on the guantlets, steelfist with broken blade disc.
What's the nastiest sap adept build you can think of? I'm thinking elven curve blade unchained rogue with martial versatility (to change it to bludgeoning damage and still qualify for weapon finesse/dex to damage) with the bludgeoner trait so all your attacks are nonlethal for free and qualify for sap adept/mastery shit. Throw in the underhanded talent for maximum fun.
I was thinking him starting with a dagger or something, turning to crime because it was all he really had, then once he becomes the paladin/nightguard I'd go sword and board. I really like the redemption idea but I want it not to suck
or gay menhere? Do you find this attractive?
Looks fine to me. You didn't need trap sense anyway and fetish is good for shoring up the missing BAB. Proficiencies are also not a problem since you're an Oracle that can get more Armor. Favored terrain is kinda meh, but it will help with skill versatility.
For mysteries, I'd recommend Battle, Metal, Tapestry, Ancestor, and maybe Apocalypse.
Just don't take the Lame curse and you should be fine.
well, if you want to finesse a weapon, you could switch out dagger for a rapier. I mean, you're a martial, so if you stick with 1pp, you aren't going to be super great at a whole bunch. Are you tied to 1pp?
Kinda does, doesn't it?
I want to use Incubui as the same place as succubii, but they look kinda... ugly
I guess I need more handsome succubi?
Nah, I kind of want to go nightguard though. Maybe use a mace instead. The idea is that he starts out level 2, with the 2nd level in nightguard since the rogue stuff is his backstory
Reposting form the last thread. Homebrew classes I've been working on. Read 'em and comment if you want or not.
Currently building a sneak-attack based 2h dex Unchained Rogue with the Underhanded talent trying to go for assassination type stuff.
Aside from stuff like a Rogue's Vest, Deadly Precision enchant, Bracers of Murder/Bracers of the Hunter/Deathstrike Bracers, Mantle of the Predator, and the Craven feat, all of them from 3.5, is there actually anything that can help with sneak attack in PF? The Rogue guides that I've seen don't seem to really have a lot.
Same question, but with this.
Because pic related is described as "brutish and ugly" by Paizo.
Hey DtG, I have a question. How do I determine what manner of resource would be a settlement's comparative advantage good?
Also, how do I avoid screwing over farmers for all of GARDENS and letting things turn into a commodities market nightmare?
Clearly he too closely resembles the Jock/Father/other male figure that Paizo were oppressed by at some point in their lives.
Also that's not how gauntlet ergonomics work, that looks like a damn stump weapon.
Knee armor's also a mess, since the thigh plate stretches over the knee.
jaw's also bizarre distended or the beard is growing at an angle.
Good base style, shite art proportions.
Well, if you do have any pictures of attractive male demons laying around, I'll take them. I need a few -- I have a ton of ladies, but nothing on the flip side.
Stay away from the bulk foods market unless it's niche (fungus stocks for emergency food in siege conditions, etc).
Stick to whatever 'crops' are suited for the climate/soil, but you can use soil beds with compositions different to local stock, though it would be more expensive, in fluff.
Fish farming for caviar, crop/animal farming for pharmaceuticals like anti-venom, vat brewing, all sorts of stuff that requires mid-level maintenance and outputs mid-level products.
Don't compete with the local wheat farmers, instead find a niche and unionize with your fellow farmers.
This will insure stronger infrastructure and a guaranteed price as well as other benefits of having a bunch of rich producers on your side, such as making sure your chain of supply is not disrupted by brigands.
Make yourself the distant country that others clamor to befriend, then use them to your advantage in your own industry.
She wants to be a trap (or reverse trap, I guess is the term?) but she can't because of her figure. She's very disappointed about it. But she becomes more boyish when she becomes mythic, so clearly she's making progress towards fixing it.
>tfw you become an adventurer solely to hone your magic so you can do a better job playing dress-up
Proportions on him are kinda wonky. >>43466596 is pretty great though.
Nah. Not sure why.
Personally, I prefer more effeminate guys. Gimme a pic related instead.
Someone did a dump of these in a picture thread on /tg/ a while back. This tickle your fancy?
>I guess I need more handsome succubi?
Face looks weird, like it's wider than it should be. Arms are weird, too. Also just not my type. Plus his expression and stance give an unflattering impression of his personality.
More attractive. The arms are still a little weird, but for different reasons, but overall he's more attractive. He's buff, but not stupidly buff like the first guy. It also comes to individual taste, but the facial hair is nice and well-maintained. Overall he looks more cuddly. I might call him brutish, but I wouldn't call him ugly.
Definitely better than the first one, not sure how I'd rate him compared to the second. Not as cuddly, but attractive nonetheless. Muscular but lithe is nice, and for once we have a guy whose proportions look generally normal. I'd definitely believe this thing is an incubus, and he's the only one of the three I'd say that of.
Hey downtime god, asked a few threads ago abouthow to best utilize my GM-granted ability to play a Promethean Alchemist that counts as a caster for crafting, and got some cool tips like hedge mage trait, tools of manufacture, and tools to boost craft checks. Got any other tips for an aspiring magical item and/or construct crafter? Any good ways to utilize a homunculus daughteru? How about leadership cohorts and followers?
Fellow party members are: Barbarian/Fighter, Warpriest, and a crossbow gunslinger/Inquisitor. What are some good wondrous items to make for them so they can better protect my ass? Aside from just the obvious stat boosters, that is.
I've never found a time to use this image, so I might as well post it now in tribute to those drow enthusiasts of this thread.
While we're determining male attractiveness, where does everyone rate the Pazio iconics?
in his youth he might've been a looker, but was no doubt busy with his books. a shame really.
fighter (when the proportions/style haven't shat the bed that book) has the rugged thing going on.
monk is monk, too serious for me.
i'd make a pedophilia joke about the bard, but then i'd out myself for writing for paizo.
dorf is too busy with REVEEENGE
>i'd make a pedophilia joke about the bard
Nah, that's the Druid. Even Lem doesn't look child-like. Although, I guess the Kineticist looks even more child-like than the Druid, given that she actually IS a child...
the backstabbing is on such a level that you (as a husband) would probably be assassinated to mess with your wife. and then there's competition among the harem for her affections, etc. etc.
I'm just a
short/scrawny, kind of hairynerd, I ain't got time for that shit.
If your DM reverses his house rule remember that taking this discovery also lets you take the crafting feats: http://www.d20pfsrd.com/classes/base-classes/alchemist/discoveries/paizo---alchemist-discoveries/spell-knowledge
You could see if your DM will let you put the Sword of Subtlety ability on your weapon: http://www.d20pfsrd.com/magic-items/magic-weapons/specific-magic-weapons/sword-of-subtlety
I have an idea guys
Right, we get 5 level 20 wizards, maybe higher
they all use gate and call as many olethrodaemons as possible through
and we send them on their merry way to the darklands to make some friends
>in his youth he might've been a looker, but was no doubt busy with his books. a shame really.
Who needs youth when you have MYTHIC?!
Going to be looking at doing a questline to get a Manyfang Elven Curve Blade eventually, so the weapon part is already mostly covered. It seems like there just kinda... isn't a lot of stuff to boost Sneak Attack.
The art direction for Mythic iconics never ceases to make me laugh.
>but was no doubt busy with his books. a shame really
Ezren's backstory is that he spent his youth a hopeless NEET living off his merchant daddy's autism bux.
He's out adventuring because it's his midlife crisis.
There's this feat, but it's only really useful if you're not in a class that has full SA progression:
Accomplished Sneak Attacker
Your strikes against a foe’s vital spots are extra deadly.
Prerequisite: Sneak attack class feature.
Benefit: Your sneak attack damage increases by 1d6.
Your number of sneak attack dice cannot exceed half your
character level (rounded up).
Thanks, but I'll have... somewhere about 4-5 dice higher than half my level from items.
Also wow, actually doing the math on it, even with maxing out SA to get like about 10 SA dice at level 10, maxing them to 6 through Underhanded, and having whatever other bonuses, I actually still might not be able to one-round enemies.
That's kinda fucked up.
/pfg/, i'd like some help. just started playing in a new pathfinder campaign, so we're level 1. my buddy and i are doing halfling twins who like to steal things.
i'm a street performer bard and he's a rogue, i distract while he steals. what i'd like is some help on what to build so that i can make him even better at stealing/sneaking, ways to be better at distracting while not getting killed. we have every book to choose from, no third party. not necessarily looking for minmaxing, just wondering what a good build for that kinda thing would be.
Akashic Mysteries has definitely been my favorite project over all, though I'm currently playing a Battle Lord and before getting it published through Amora it was of my favorite homebrews to tinker around with. Even though I'm really enjoying them, I'm actually also looking forward to getting Tzocatl and Arcforge wrapped so I can dedicate a bit more time to some other projects that got backburnered, like the Pharoah, Shadow Magic, and some Akashic expansions that had their roots in ideas that didn't fit in AM.
I see that.
Like, this is with about 3-5 items boosting it, at least a few class-features, and at least a few feats sunk into it.
I mean, sure, at that point you might be able to get off multiple attacks per round from it, which would be helpful, but I'm not really totally sure if it's even actually worth it then.
I think it ends up averaging out to, assuming it's maxed from underhanded even on successive attacks in the same round as long as it's surprise, something close to ~50ish damage per hit.
And yeah, sure, I've got like ten skill points per level, and I get skill unlocks, but... I still don't really actually have class features. Like there's just a big hole where class features are supposed to be, and I guess I'm just supposed to hide in that and stab people from it or something.
Hey, Paizo's shown they admire all kinds of diverse sorts of beauty! After all, the iconic Occultist has the exact same gangly legs, squinty eyes, and protruding belly as Jason Buhlman. Seriously though, there's a couple pictures where they look almost identical other than the hair color.
More rolls is more profit, anon.
Keep your portfolio and crafting options diverse.
Consider crafting armor-type war machines and other constructs to supplement your martials.
Don't take leadership, take recruits.
Recruits will give you more, slightly lower level cohorts and if your DM will allow it you can take the evil and undead versions, derived from their respective leadership feats.
If you can't afford the war machine or aren't allowed 3rd party at all, I suggest Junk golems, since they're cheap and effective.
You don't need 1 insanely adept mage follower.
You want multiple cohorts all qualified in different things to allow flexibility.
If third-party is allowed, the psionic feat below might help.
>Ready Response (Psionic)
>You can move yourself more quickly through sheer willpower.
>Benefit: At the beginning of a surprise round, if you would not normally take an action, you can expend your psionic focus to roll initiative and take a standard action or a move action. If you do move normally in a surprise round, you can expend your psionic focus to take a full round of action, rather than only a standard or move action.
>Normal: A character that is allowed to act in a surprise round can take only a standard action or a move action, not both.
If I was going to do that, is there any worthwhile feat that'd allow me to take advantage of the PP from it?
And more importantly, if I was able to get a full-round in a surprise, would Underhanded let me max the SA dice on all attacks?
The general feat Unlocked Talent gives you any 1st-level power known and the ability to manifest it at ML 1 (so you can spend 1 power point on it, and another if you take Overchannel and burn 1d8 hit points each time).
If you get a full-round action in the surprise round, you'd probably still be burning 1 use of Underhanded per attack.
Ask your GM if you can later take an enhanced version that lets you do it for a whole turn instead of a single attack per use (and expect to be turned down).
I've got a Spheres question. How do Familiars work with Spheres? Do they still use Share Spells? If so, how does it work?
Chaos is the fun alignment as far as Paizo is concerned.
Good is great, but Chaotic Good is better, without being troubled by the problematic Lawful alignment.
Look at how much support/material there is for Demons compared to Devils or Proteans verses Inevitables.
Most APs are designed with CG PCs in mind, I can't think of a single one where it makes more sense to play as Lawful. JJ loves demons and all of his favorite NPCs are CG.
To Paizo, there are four evil alignment, and the fourth one is LN.
Then why are Abadar and Irori so based?
Or is that a relic of the older days? Because you can easily see a change over time in Lore and fluff stylings.
I think it almost lines up with the duration of SKR being in office
Well, my fleshwarper-sorcerer has managed to get his hands on the blood of a Blackwood Satyr.
Who are fairly infamous for this ability:
>Incorrigible Charm (Su) A blackwood satyr emits an aura of incorrigible charm out to a radius of 30 feet. Any creature that begins its turn in this area of effect must succeed at a DC 19 Will save, or be affected as per the spell charm person. The blackwood satyr can suppress or resume this ability at will. This is a mind-affecting effect. The save DC is Charisma-based.
With my current charisma there's literally no chance of any NPC of 3rd level or lower beating the DC if I grab Ability focus.
How upset do you think he's going to be if I do this shit?
LG is also sometimes LE light. Like Ragathiel whose Obedience requires you to sacrifice someone who committed and evil or unlawful deed. Some devs also consider Mengkare to be LG.
Exactly, currently my cha bonus is an effective +9, at level 10.
So, 15, 21, 23 with ability focus, then I could probably niggle a Graft to increase it again (Or graft it twice for roll twice, take worst, that's been allowed before)
At which point I'm basically going to wake up covered in a thick layer of bitches every morning.
>Then why are Abadar and Irori so based?
When was the last time you've seen Abadar or Irori get mentioned in an AP?
When was the last time you've seen Desna or Milani get mentioned in an AP?
>3) The Winter Council was never decent folk at heart. They're Lawful Neutral, and to a society like elves (who are Chaotic Good for the most part) they're actually as disruptive as anarchists are to our society. The Winter Council are, sort of, "reverse anarchists" if you will, which combined with their secrecy and tradition established over hundreds of centuries makes them really dangerous to the elven way of life. Law does not always mean they're good guys. In fact, it often means they're not. That's what the "good" part of the alignment axis is for.
>Lawful often means they're not good
>Not, not being good often means they're not good
They barely use Irori in an official capacity and Abadar more often then not shows up only as an obstacle to the party or complicit with the bad guys (Curse of the Crimson Throne, Legacy of Fire, Council of Thieves and Hell's Rebels)
As time goes on the Lawful deities become more and more jerk-like.
Wrath could work if you played a Paladin, but remember that a major and front piece part of the AP is redemption and tolerance. Not much room for a 'All demons must die' mentality when one of them is a key NPC who joins the good guys.
Also, you end up working with demons on several occasions, so there isn't much room for hardcore Lawful.
I wouldn't be surprised at all.
that would require veilweaving be able to handle a whole bunch of pleasantness including but not limited to negative levels, petrification, and ability damage, as well as plot-shaping magic (which is hard to fit into an at-will structure)
Succubutt. Heck, the players are rewarded and given better connection to her if any of them worship Desna.
Would've been better if she was affiliated with Shelyn or Cayden instead
Then why the fuck say that? Of course lawful isn't the same thing it's good, it's fucking lawful, that's like saying blue isn't the same thing as sweet, what kind of mongoloid actually feels the need to say that?
>just that he's not saying "LAW = EVIL GUYS".
Paizo just seems to enjoy chaos more in general, from Chaotic Evil to Chaotic Good.
Still, they're saying Law is often not good, which means it's often Neutral or Evil. Evil is evil, but Lawful Neutral is, at least how it's portrayed in Golarion, fucking boring as shit and rarely comes up as anything interesting.
Which is ironic since they're living in one of the more regulated parts of the country. Guess the Northwest Ignorance Bubble is real.
that's what I figured. Thanks for the feedback. I'll probably remove vancian casting in exchange for veilweaving and spheres, because spheres can handle some of the stranger things and plot stuff. Daevic mechs, I'm fucking diamonds
It would lower the power ceiling since AM is designed for everything to be about Tier 3 ( + or - ), but yeah. The biggest issue you'd run into is that Gurus are the only effective healing class, and they're more designed to be secondary healers instead of primary, missing a couple key abilities, like healing energy drain. There's some plans to plug that hole soon, but there just wasn't room in the main book series.
You'd probably also need to introduce consumable veils, maybe almost like a potion or consumable wondrous item where it's pre-crafted with a set amount of essence, duration, and possibly bind effect based on the level of the veilweaver who prepared it... Which I'm now totally writing up.
No no it's cool, you need to give consent in written form before you join Hermea, and once you do it's a non-stop fun land of carefully selected 10/10 waifu/husbandos, cocktails and sandy beaches.
Honestly, I'd change it so that it followed slightly altered sorcerer bloodlines instead of the bloodrager bloodlines, and no longer required you to enter a trance for spell combat.
>Would've been better if she was affiliated with Shelyn or Cayden instead
>Ever paying lip-service to Cayden "white male womanizer" Cailean.
Shelyn would've been cute as fuck for Arushalae, though, especially since it would better fit the whole "find the beauty in romance and true love, purify an evil soul, etc."
"Some foreign sailors perceive an undercurrent of fear beneath the citizens' apparent contentment. There are even tales of rebels opposed to Mengkare’s rule hiding out in the forests at the far side of the island. And are the charred corpses that sometimes wash up on the shores of the island really the work of pirates?" -Inner Sea World Guide
>Creature that lives for aeons giving up its entire existence to try and improve the life quality of a species it don't owe shit to, by carefully breeding up superior stock and exporting great shit from beaches and models land.
Face it, Dragon is good as balls in a really fucked up way.
Same as the man that first bred a ratting dog.
>Rest of the world are nervous and rumor mongering about a fucking dragon that runs its own ultra-lawful hookers and blow paradise
No shit bro, of course there's rumors.
But the fact is, Metallic dragons tarnish if they go to the bad, same way Paladins fall, its a cosmic thing rather than a personal choice.
He has to be good because he's gold, he's gold and thus he's good, that's how it works.
>mfw Mengkare is doing all of this just to breed the perfect harem
It's not as important that they get mentioned in a guide or background capacity, look at how the deity is used in an actual adventure. Adabar makes no appearance in the Iron Gods AP, so saying he's commonly worshiped but not having him in the AP means nothing to how he is portrayed within the game/writing.
Slander and libel!
Dragons of Golarion, also Rise of the Runelord #4
So you've didn't do much to improve the warlock. Though I guess Stinking Cloud at level 7 is pretty alright.
Hmm. That'll take some doing. Possibly for my next campaign. I'm going to be adjusting the PF classes into Sphere classes, because one of my players said she wants to play a shaman. Consumable veils are actually really interesting.
Even Mengkare isn't perfect. Surely some Evil or Chaotic people bent on destabilizing his paradise exist. A society has to police it's own people in some way.
Burning-Death-Banishment is probably standard punishment after conviction.
Other non-evil dragons go to visit him all the time apparently.
Unless there's a god damn Cabal-conspiracy of secretly evil metallic dragons that managed to fool the entire world from the gods down, nig is legit as fuck.
All praise actually-correct-about-the-ubermensch Dragon Hitler.
>Surely some Evil or Chaotic people bent on destabilizing his paradise exist
He only allows like 4-5 people into Hermea every year, it's not like they're bringing in boatloads of migrants like Sweden.
>yfw Paizo finally visits Hermea/Mengkare
>yfw all the burned corpses found are from LGBT people from the island since they don't play into his view of genetic perfection/human breeding
>yfw they make him LE
>You play a group of plucky CG rebels helping a group of Mwangi ex-slaves get onto the island
>The Big, mean ol' dragon wants to preserve the cultural values of his land! But look! Little N'Gonga (The Transgender Black NPC who is always 2 levels ahead of you despite being 12) is so happy in his new home!
>LE dragon literally eats a baby during a cut scene while talking about the evils of immigration
>Only way to stop him is with an artifact that summons an Empyreal Lord that's basically Captain Sweden.
Yeah, my Saturday game that we had to put on hiatus due to some of our friends getting deployed used Spheres and Akasha as the only forms of magic (with psionics actually existing, but being the province of otherworldly beings who were something of a major plot point). My wife was running a Sobek Sphere Oracle, and the rest of the group included a plantfolk Akasin Guru, a Solhofaat Justice Daevic, a Suqur Incanter, and a lionfolk Armorist. The plant and lion races were from the Southlands campaign setting.
It saddens me to see how a game developer of all people uses the tier based system from the great idiot that is JaronK. Which is entirely defined by his arbitrary ass mentality that reflects little. His pet classes get all of the love (note that pile of garbage that is the Factotum) above the high game balance of the Rogue.
>yfw during the last encounter the dragon shows his true colours by yelling 'FUCKIN' NIGGERS', thus proving himself to be a true villain.
>Yfw Paizo doesn't even have the balls to drop the n-bomb and makes it some faux-draconic insult.
Very true, more likely than not they'd be ultra-gender-queer-platonic, and a shaman.
Twas pandering anon. It was never a even a stance until some people brought up asexual and genderfluid/genderqueer representation. Then Crystal iirc swooped in to note that Reiko is genderfluid and asexual. Awfully convenient if you ask me.
>Look at how much support/material there is for Demons compared to Devils
Well, come on. Demons are way cooler.
>or Proteans verses Inevitables.
I admit this sucks, thought honestly I'd like to see more material for both.
I actually wrote her as a lesbian rapebot who wants to break up the iconic rogue and cleric's relationship but they didn't want to publish my android racial archetype.
It's not even hate really, it's just contempt.
Contempt at the fact that someone can allow such a large portion of their life and life views be defined by what should be only one tiny aspect of their personality. Because its all they have.
And can then dedicate so much time and effort to determinedly feeding everyone else the same shit to try and make it matter.
So are you trying to appease 4chan in order to hide that fact that you are an inept game designer reynold-kun?
Well aren't you the one that wrote the Vow of Poverty monk though?
Besides, if you really want to appease us, you might as well make your robot a dude who converts the rogue into a hetero. Just to get all that kekoldry in.
I can't legally write anything to do with Paizo anymore, and Vow of Poverty was meant to be something like the automatic bonus progression before it got nerfed in editing.
I'm starting to ease into the role of playing a wizard now, but am struggling to find more creative combos and applications of my spells other than spamming glitterdust/grease over and over again.
I found a decent combo that I plan to do at level 9 goes as follows:
-Level 1 spell Snapdragon Fireworks
-Dazing spell (3) + heighten spell (1)
-Now have a 5th level spell
-First round, cast Heightened Dazing Snapdragon Fireworks and hit one enemy (DC19 reflex save or be dazed for either one or two rounds depending on interpretation of metamagic level modifiers)
-Second round, use move action to shoot another firework (DC19 ref save or be dazed again) and standard to cast a spell, swift action to teleport if needed (teleportation school)
-Repeat until enemies are dead
Are there any other strong combinations of spells, feats or other stuff that will make me even more op?
Really can't, that's the standard company thing. The intellectual property I make belongs to them. Even if they don't sue I don't feel like shitting on my reputation in the industry.
The DC should be based on a 2nd level spells, not a 5th level one. Heighten only boosts it as far as you want Heighten to boost, as in it doesn't make the level adjustment from other Metamagic count as "real" spell levels.
Not sure if sarcasm or not, but...
That article is crap, and people who actually believe garbage about how it's perfectly fine for low balance classes to be presented side by side with high balance classes with no guidance on what is what is why so many forums are plagued with martial/caster disparity debates.
The Tier system, flawed as it is, gives a common frame of reference that most people will understand. If I say "Tier 3", most people familiar with the Tier system will know that I mean "classes who are capable of being good at multiple things, but who like 'I win' buttons" a long and clunky sentence that I'd rather not have to write out over and over.
That being said, one of the stupidest things I hear people parrot is the whole "if it isn't Tier 1 it can't be broken" nonsense- game design has multiple facets, and "Tier" is just one. A better way to look at it would be to assume that the game has multiple components, for example-
You could look at any class as being nonproficient, somewhat proficient, proficient, talented, or exceptional in each of these fields, maybe for convenience sake numbering them 1-5, or 0-4.
And this is to go even further beyond
>Side-quest includes a member of the Iridian Choir, a Cleric of Milani, desperately trying to rescue her life partner from the Hermean Breeding Grounds (which become the Interracial Breeding Grounds following the liberation of the island)
>Another side-mission includes avenging the grisly murder of a woman's husband, who is unfortunately impossible to resurrect due to just how viciously he was butchered.
>im afraid to recognise im in a some sort of closed dome, my DM dont have any mercy
So he stuck you in a completely enclosed dome against enemies you have no real hope of fighting based on a card draw.
I guess you die. And then find a better GM.
"If it isn't Tier 1 it can't be broken" is absolutely true. Uber Chargers are absolutely broken as fuck in that they can slap down a bunch of dice. I'd rather faff around with a Wizard with their variety of spells versus having the same answer to everything over and over again.
A good class should generally average out to being "proficient", meaning that you should generally have some areas where you excel, balanced by some areas where you are weaker, with excellence and nonproficiency quantified by anticipated level challenges. Numbers that exceed those required for excellence or an over-proliferation of nonproficiencies means you have a shit class. The Fighter is a great example of this- on paper, his Offense score is great, with some of the best single target damage numbers in the game, but it's at the cost of him being nearly nonproficient in every other aspect, which can also impede his ability to even execute his Offensive potential. The bard is a great example of a well-balanced class; it is baseline proficient in all areas of the game, and can focus on an area to bring it up to excellence, though usually through sacrifice in another area. Whether it's realized or not, this is essentially the hallmark of a class that would be described as "Tier 3".
Tier 1 and Tier 2 classes tend to excel in all areas, which can cause its own issues, though generally these issues are characterized by a class seeming too strong compared to its counterparts, rather than an actual inability to deal with the challenges of the game.
I don't think JaronK was particularly special in any way, and honestly there have been many instances where he's argued or undermined his own logic while discussing the Tier system, but he did create a common frame of reference that can facilitate conversation and allow GMs a quick and dirty tool for deciding what elements are appropriate for their campaign and where they might see problems crop up in the party.
Good design will take into account a class' ability to deal with a variety of situations, the efficiency with which it does so, and its adherence to basic math associated with its level.
I guess so, but that's what I leave the other 5% for. I try to avoid using absolutes. That said though, I wouldn't actually mind if SKR did visit /pfg/ sometime. It would be... interesting, even if nothing else.
Ummm, what? I feel like you're arguing your own point, because first you say it's true that something that isn't Tier 1 can't be broken, then you say that a build that isn't Tier 1 is broken O_o
You do know that we have images at our disposal, and smileys are frowned upon.
I wasn't saying that. I'm saying that Tiers in themselves are fundamentally flawed. In the link I posted previous there was a link to this article http://www.dnd-wiki.org/wiki/Dungeons_and_Dragons_Wiki:Same_Game_Test that uses various battle scenarios to determine the outcome. Considering that DnD for the most part is a war game, that also has some traveling and espionage action. It is fairly important to take in the account of how well classes perform in battle above all else.
As such, despite being "Tier 4" the charge barbarian/fighter would break the game due to dealing so much damage that HP relative to their level would simply not be a factor at all, and thus breaks the balancing act. Versus the various tricks that wizards have, but for the most part Wizards have stuff that is generally level appropriate for what they are going to encounter. Balance against monsters, not against other classes. Is what I'm saying here.
"If it isn't Tier 1 it can't be broken" means that only Tier 1 classes have the capacity of being broken, something I already said was stupid. You're agreeing with me and you just didn't realize it.
trade his cha for wis, keep twf, then go thrashing dragon for hitting with both weapons. Be a stalker. You could also look at Steel Serpent for poison stuff.
here is the information for the stalker and thrashing dragon. You would get 9 maneuvers with 5 readied, and 2 stances. You could take up to 2nd level maneuvers.
I need some advice on multiclassing my ranger to make him better at fighting demons / evil people. I already have evil outsiders as my favoured enemy, but what other options do I have?
I mainly want to negate their damage reduction.
Blah blah we are Anonymoose, blah blah do not forgive, do not forget. We're going to do a flash mob outside of your house next week to punish you for the smiley.
Don't worry, you'll get the hang of it soon enough. Gareth is doing well enough at adapting, and he's even managing to maintain his professionalism at the same time!
>"if it isn't Tier 1 it can't be broken"
Anyone familiar with the tier system would know this is patently false, as anything sitting in T2 is just as "broken" as anything in T1, it just can't be as many kinds of broken in any one build. Hell, even some classes in T3 can be broken, such as for instance alchemists with alchemical simulacrums given the fuckery its wording implicitly permits.
The tier system isn't perfect, but it's still a great tool for getting an idea of a classes capabilities at a glance.
>Considering that DnD for the most part is a war game, that also has some traveling and espionage action
This is just patently false.
>as such, despite being "Tier 4" the charge barbarian/fighter would break the game due to dealing so much damage that HP relative to their level would simply not be a factor at all, and thus breaks the balancing act.
This is even stupider, dealing big numbers does not automatically mean good at combat. The barbarian is better equipped to deliver his damage, along with his ability to deal A LOT of it, this is what sets him head-and-shoulders above the fighter, but even the barbarian can be stopped cold by a bit of rough terrain or an enemy with a trick up its sleeve.
Even scarier than the barbarian is the bard farting glitter at an enemy, the alchemist completely shitting on their action economy, or the magus *teleports behind you*-ing them and then landing a nasty combo of elemental and physical damage.
>Lem, halfling bard
Certainly not ugly, depending on the picture, but I wouldn't say attractive. 4/10
>Valeros, Taldan fighter
9/10, would bang. Pic related.
>Sajan, Vudrani monk
Really depends on the artist. 6/10
>Harsk, dwarven ranger
Not into bears, don't think we've seen him shirtless. 3/10
>Ezren, Taldan wizard
Looks great, considering his age and class, but not for me. 4/10
>Damiel, elven alchemist
Depends on the artist, but most draw him pretty well. 7/10
>Alain, Taldan cavalier
Consistently handsome are, would let him ride me into the sunset. 9/10
>Seltyiel, half-elf magus
Consistently good art, would bang. 9.5/10
>Balazar, gnome summoner
>Thean Tagonist, human antipaladin
No idea, we only see his shit-eating grin. ?/10
>Hayato, Tian-Min samurai
Same as antipaladin, but stoic. ?/10
>Crowe, Shoanti bloodrager
Not handsome, but I'm sure he knows what to do with his hammer. 6/10
>Quinn, Garundi (?) investigator
Mmm, yes daddy. 8/10
>Hakon, Ulfen skald
I can get into it, but we need more art. Tentative 6/10
>Zadim, Qadiran slayer
Need more shirtless art, but I see potential. Tentative 6/10
>Oloch, half-orc warpriest
Orcs can be hot, but we haven't seen it in Oloch. Tentative 4/10
>Erasmus, Varisian medium
Not ugly, but his look is very striking. 6/10.
>Meligaster, halfling mesmerist
Same as his brother, 4/10
>Mavaro, Varisian occultist
>If you're melee, just fucking hit them more. Their DR is basically pointless.
Particularly if you have them as a Favored Enemy. You'll be blasting through most DR pretty easily. You could also use a wand of Named Bullet for some extra punch, assuming you can buff a few arrows pre-combat. The duration's pretty long, so it shouldn't be an issue.
I need pictures of middle aged wizards/spell casters
Doesn't matter what their skin color or clothing color is, doesn't matter if they're using a staff or a wand, I just don't know what I am looking for in this character and need some wizardy examples.
The variance in damage at level 1 makes it a kind of silly question. All you really need to kill any CR 1 (and more than a few CR 2s) is good Strength and a two-handed weapon. Power Attack pushes that even farther. You can easily expect any character in a given group to have average damage dealing capabilities ranging from 1 to 20+ per hit, regardless of class (though the fastest way to win will be area debuffs/control more often than not, regardless of damage).
If you're a ranger, being only a half-caster I think that's all the more reason to go Horizon Walker. But an important thing to consider is what kind of terrains you think you'll see often in the campaign, because not all of the terrain bonuses Horizon Walker offers are created equal.
So I noticed that the Swashbuckler is now sitting in T6, did something change to make it worse, or was that the proper tier it should have been sitting in from the start?
Why would paizo do such a horrible thing?
The PF swash yo-yos a bit depending on who's doing the rating, but the main issue is that basically all of its defensive abilities and a fair chunk of its offensive abilities all require a swift or immediate action to use, so it's always choosing between things like making a saving throw or counterattacking. Right around 1/3 of its class features are incompatible with each other, which is pretty rough on a lightly armored class with 2 poor saves (though in fairness, built in Weapon Finesse and Nimble do actually make the lightly armored thing not much of an issue).
Not that one.
Yes, that one. And seriously? Yikes, that's gotta suck. And also there was like 20 people who signed-up for it, did anyone actually drop or is Downtime God actually managing to have a fucking twenty-person-party?
>actually implying the swashbuckler didn't already border T5/6.
Put your name back on, in fact grab a trip too, at least until I can figure out an algorithm to filter horrendously bad opinions..
It has no ability to pounce, so it is tier 5. Not arguing that. Just stayed that the tier list, mainly at the 4, 5, 6 level, is basically just someone's feefees on what the classes can do.
nah, 2 parties
two of 7
some people are just watching, they like to watch (heavy breathing)
the days dont always suir everyone, so it is sort of a rolling roster of people, they are going well
They actually recently made a point of going through both the Gunslinger and Swashbuckler and making sure that none of their Grit/Panache abilities could be made free with Signature Deed anymore. It's part of why so many people were complaining about how there's no point in taking more than 5 levels of Gunslinger in a build anymore.
As to why- presumably because they believed it made certain options too powerful. The same logic they applied to Crane Wing/Riposte would apply to the Swashbuckler, and the Gunslinger is apparently one of the most complained about classes allowed in PFS.
>making sure that none of their Grit/Panache abilities could be made free with Signature Deed anymore
Also they changed Signature Deed to only be usable once per round, just in case they miss anything.
Ugh, did you notice the bit about those betrayal feats that says classes who can share them or act like their allies have them, such as the Cavalier and Inquisitor, can only allow their allies to act as the betrayer, not the other way around? So if you play an evil Order of the Cockatrice Cavalier, you can let your squire use you as a human shield, but not the other way around.
Use ranged attacks and flee. Move then standard, move then standard. Ask if there is any cover around, if not use summon monster spells or wall spells to create that cover. You only need to block a charge.
to continue: ironically, you'd need a lot of trust or planning for such tactics to work in a party (without anyone getting killed), since you have to actually get someone to learn the feat themselves to be the target/rapee, which means you cant human-shield enemies or random summoned creatures (since you cant force it on people).
I assume we're talking about the battering ram, yes? Currently.... I think so, but it's a little weird ruleswise because the close assault siege weapons measure their use in number of crew members instead of number of actions. I'll look into addressing that area of the rules, though realistically I'm not sure I see it working out super well for the rocket punch battering ram unless I come up with a good equation for converting crew to action economy based on mech size.
Yeah. It really felt like they wrote the book to be all evil, and then somewhere along the line someone got worried and yelled "Wait! We don't want to give that Lawful Evil Cavalier slaver an ability that might hurt someone's feelings! Better make sure he can't use it on anyone!"
I generally just ignore that particular rule for not making sense. If I'm going to run an evil campaign, I'm going to do it with people who I trust to be emotionally stable enough to understand that evil characters might do evil things.
As written, the feats are more like Martyr feats that should have been in Champions of Purity, not Corruption.
Houserule to fix Fighters. Attempt no. 95,653,433
Starting at 2nd level, a Fighter can opt to swap their bonus feat gained every 4th level for a non-spellcasting class feature from other classes provided they must be at a level where the class feature can be normally attained.
Class features that advance per level such as sneak attack, animal companion, studied target, etc. will advance at only half of the fighter's level.
Class features gained does not retroactively grant the fighter the previous class features unless they take them at an earlier level. i.e. a Fighter cannot attain Greater Rage unless they took the Rage class feature from earlier levels.
Lastly, the Fighter cannot take Gunslinger or Swashbuckler deeds unless they have a pool of Panache or Grit to draw from.
This replaces Bravery.
Honestly, the easiest way to "fix" fighter is to keep everything it already has, and archetypes merely "overlay" it. You still can't overlay conflicting archetypes, but the fighter doesn't LOSE anything from selecting archetypes.
I'd take far more than that to 'unchain' fighter. It involves an 'ability buffet' treatment as was seen for other classes (unchained rogue/monk for instance).
is a step in the right direction.
I know it takes more to Unchain the Fighter, but the above just gives an easy and simple way to make the fighter better without getting into a heavy remake of it.
I'm looking at the Thrashing Dragon maneuver list.
Swift Claws says you can attack with 2 wielded weapons using one attack. If the character is wielding two of the same weapons for TWF, this would just mean rolling once to hit, and then rolling twice for damage, right? At the normal attack bonus?
What items can I get to maximize the acrobatics skill besides boots of striding and leaping? I've got nearly 30,000 gp left on this character to spend and I want to make him the most acrobatic fucker around.
Biggest problem is "nonspellcasting class feature". It's super nebulous, and there's lots of magic stuff out there that isn't spellcasting. There's also class features that are gained at wildly different levels depending on the class that grabs them, like Improved Uncanny Dodge and Hide in Plain Sight.
There's also a limited number of abilities that are going to be viable that aren't just adding more of the same, and some of the best will scale so slowly they'll be reduced right back uselessness (like the animal companion).
Fixing the Fighter, imho, is something better done through innovation than trying to scalp weak versions of options from other classes. One of my fixes was to make a bunch of really good Class Feature strength feats he can grab with his bonus feats and then hang them on Bravery, using it to denote when they scale up in effectiveness. So instead of giving it an animal companion, maybe give it special armor or weapon options that scale up to a new tier of effectiveness each time his Bravery ability increases, like the ability to jump twice his normal allowed distance while armored at B+1, the ability to fly for brief periods (like in rounds/level increments) at B+2, eventually scaling up to perfect overland flight. You could require a minimum enhancement bonus on the armor equal to the Bravery bonus that grants the ability if you wanted to "logic up" the ability a bit.
It ties well with mythology too - maybe the reason every famous warrior seems to have at least one piece of artifact level gear is because they actually have the ability to draw out the inherent potential of their arms and armor. Excalibur in the hands of Joe the Barbarian is "just" a +5 longsword, but in the hands of Arthur, One True King and 20th level Fighter, it can slice through magic like paper, rending spells and even cleaving space itself so that Arthur seems to be everywhere at once.
My version of the Unchained Fighter;
Saves: Fort and Will
Class Skills: Acrobatics, Climb, Craft, Diplomacy, Handle Animal, Heal, Intimidate, Know. (Dungeoneering), (Engineering), Perception, Profession, Ride, Sense Motive, Survival, Swim
Armor/Weapon Prof: All Armor, All Shield, All Weapons
Bonus Feats: A Fighter may substitute their Strength score for any ability score requirement when choosing a Combat Feat
Martial Mastery: A Fighter may, after ten minutes of exercise or training, swap any number of bonus Combat Feat for any other Coat Feat he meets the prereqs for. He may also swap any one bonus feat as a Swift action.
Fore of Arms: A Fighter adds his Strength modifier to all Diplomacy, Intimidate, Know. (Engin.) and his Leadership score
Bravery: Now applies to all saving throws and Initiative.
Armor Training: Now increases Armor bonus as well.
Resolve: As Samurai
Weapon Training: Combat Feats now apply to all weapons in a weapon category
Stalwart: As Inquisitor
Armor Mastery: DR 10/-. Ignore all max Dex and armor check penalties
Weapon Mastery: Applies to a single weapon category.
Also, I'm working on a set of abilities like Arcane Discoveries that Fighters can choose instead of a bonus feat, most of them being sort of supernatural to outright supernatural.
As the game has yet to start, I can afford to take Defensive Expertise. I'm focusing on Iron Tortoise and Piercing Thunder, so if there's any maneuvers that fuck with casters point them out to me.
>A Fighter may substitute their Strength score for any ability score requirement when choosing a Combat Feat
Change that to:
"A fighter may add their fighter levels to any ability score for the purposes of meeting feat requirements."
Fore of Arms: A Fighter adds his Strength modifier to all Diplomacy, Intimidate, Know. (Engin.) and his Leadership score
Works best as a fighter talent or an archetype.
Also, knowledge: engineering feels off - like, its only purpose is if you're a siege engine fighter arcehtype
steelfist commando it is. gave him a good old 20 point buy for meaningful stats, and gave him the human +2 to a stat (Charisma).
Pick a teamwork feat appropriate to the situation you're using him in and just give it to him and his allies when he uses warleader, because fuck if I'm picking through all the teamwork feats. I hear the wild flanking betrayal feat is fun.
pick a stance for him to start the fight in. find a way to keep track of which maneuvers in the statblock have been expended and which have not.
He's going to be full attacking with his bladed gauntlets when he can. if he has Flash Kick ready, he uses that to add his unarmed strike, and if he doesn't, he's recovering it with his Victory gambit (full attacking with +4 bonuses to hit; or using the Attack Action with a +4 bonus to hit; if he hits, he regains 4 maneuvers, if he misses, he recovers 1 maneuver and takes a -2 to d20 rolls for a round)
hopefully you can see the maneuvers in the comments
Well, he does wield the legendary Banhammer
Actually, 4chan would just grant the Destruction (Rage) and Madness domains, perhaps also Charm, and Chaos. The last one would either be Rune or Trickery. Or we could have both and remove Chaos.
>Glyph of memes.
Its like glyph of warding, but enemies who trigger it get assailed with eldritch images that does INT/WIS damage.
Aura of Anonymous by 8th level. Allies within 30ft of the cleric as well as the cleric himself is masked from scrying and detect spells, hiding their names, class abilities, alignment, etc.
When it comes to Special Qualities, if it ends in Gambit, or has an action cost or use limit in the name, check the class entry to see use limits. Otherwise, everything on him is passive (already in the statblock) or a maneuver to be used 1/encounter (listed in the spells section). feel free to ask questions.
said aura of anonimity also lets you channel energy to grant allies within the aura (including yourself) a bonus to attack famous or easily-recognized people (while shouting FUCKING NAMEFAGS or somesuch)
literally why would you play any other martial?
>i know guys, lets just give the fighter + to damage and saves and AC, because the fighter totally already wasn't good at those!
The problem isn't damage, or AC, or saves. Its doing anything else besides killing monsters.
Hell just give the fighter pounce and it becomes one of the most lethal classes in the game.
>POW is overPOWered. The classes do too much damage, but are better than anything paizo has published and are a lot more fun to play.
>/pfg/ doesn't actualy build characters or do math.
>the /pfg/ tier list is T1: full prepared casters, T2: full spontaneous casters, T3: 6th level casters, T4: listen to your feelings, T5: Ignore facts, T6: your soul knows the truth.
Glyph of Meme - Glyph of warding that does wisdom damage
Aura of Anonymous - masks scrying and detect
Scry and Dox - Scrying automatically grants the cleric access to the blood biography spell.
Trigger Warning - add cleric levels to use magic device any spell trigger items.
Smite Patriarchy - bonus damage vs constructs and illusions
Why is Secret Chest such a high level?
It's so small by volume and expensive to even use (5050gp) that it's less efficient than just using Plane Shift and Teleport to travel to an actual chest on whatever plane you want. Even the 2nd-level version of the spell is frustrating; it costs 510gp, only stores 1 cubic foot of stuff, and only lasts 14 days.
I propose the following, not dumb spell instead, for review.
School Conjuration (Teleportation); Level Sorcerer/Wizard 2
Casting Time 1 minute
Components V, S, F (A nonmagical ring worth 50gp that is not the focus of another spell)
Range see text
Target one rigid container like a chest, barrel, or crate; see text
Duration 1 day/caster level, or until discharged; see text (D)
Saving Throw none; Spell Resistance no
By touching a rigid container of up to Small size and specifying a command word, this spell sequesters the container and its contents on another plane, as though affected by Plane Shift, except that the container arrives within 5d% feet instead of miles. For every 4 caster levels above 3rd, this spell can sequester a container one size category larger (Medium at 7th, Large at 11th, etc).
You can recall or sequester the container (and its contents) again as a Swift action, though the spell is discharged if you attempt to sequester the container with a creature inside it. Recalling the container places it in an unoccupied square adjacent to you that can support its weight that you specify; if no such square exists, the chest is not recalled. Sequestering the chest again returns it to where it was when it was when it was recalled.
This spell provides no special protection against theft or tampering, and the container can be moved or destroyed while sequestered; if the latter occurs, the spell is discharged.
If at any point this spell ends, the container and its contents remain where they are.
well, i'd honsetly still give it access to pounce or a pounce-lite (DimDervish, etc.) anyway, but yeah, 4+int skills, perhaps associate a bonus skill with each weapon group? take the group and get the skill as a class skill+weapon training bonus? lets them actually be good at gathering/commanding forces, knowing about shit like tactics, monster identification, and other useful Fighter-y things skillwise
There has been great thought, deliberation, and consumption of vodka on this subject. The best I can figure is this: the RAW could, technically, be interpreted to say that Festival of Shadows is not a melee attack. This reading is so anal-retentive that you could find lost chapters of the Bible up its ass, but there you have it.
If we're not going for that reading, then I have to presume one of two things happens, because to grapple a creature YOU must move into ITS space. Either:
> You try to move into every space at once, can't, and get stuck in a logic loop/fizzle
> Pick one, it's grapple time
But honestly it should probably be ruled to just not fucking work. Will mark for errata.
Some of this sounds a bit extreme, but better skills and will save, and changing bravery, is an excellent start. The ability to just yoink other class's abilities, while kind of silly, is basically how fighter should have been to begin with. I've said it before, but at least half the martials in pathfinder, if not 3/4ths of them, should just be fighter archetypes or just a pile of features fighter could take.
>fighter's backround: why do you fight, where did you learn to fight, and what is the source of your fighting spirit
>this winds up functioning similar to sorcerer archetypes, but are more modular and less rigid, since a fighter's reasons for fighting are malleable
>boosts to leadership, and ability to choose class features that let you utilize a mental stat to help do something
>fighters can pick up boosts to straight fighting prowess or auras based on mental stats, like an increased crit confirm for int, bonus damage on crit for wis, and an aura for him and his friends to will so long as the fighter is still able to fight
>just straight up more reasons to do something other than stack STR and CON
They don't need a lot of HP since they tend to be the heavily armored class.
>Saves: Fort and Will
I guess that's fair
>Class Skills: Acrobatics, Climb, Craft, Diplomacy, Handle Animal, Heal, Intimidate, Know. (Dungeoneering), (Engineering), Perception, Profession, Ride, Sense Motive, Survival, Swim
No comments here
>Armor/Weapon Prof: All Armor, All Shield, All Weapons
I am of the opinion that Fighters should be able to start with an exotic weapon proficiency of one weapon for every weapon training class feature.
>Bonus Feats: A Fighter may substitute their Strength score for any ability score requirement when choosing a Combat Feat
Why limit it to strength? There are dex build fighters and many of them need some int and cha if they have to go for lore warden or eldritch heritage.
>Martial Mastery: A Fighter may, after ten minutes of exercise or training, swap any number of bonus Combat Feat for any other Coat Feat he meets the prereqs for. He may also swap any one bonus feat as a Swift action.
Isn't this just copying from the Brawler?
>Fore of Arms: A Fighter adds his Strength modifier to all Diplomacy, Intimidate, Know. (Engin.) and his Leadership score
Again, why limit it to strength? Why not half the fighter's level? Also, it feels like an archetype class feature
>Bravery: Now applies to all saving throws and Initiative.
>Armor Training: Now increases Armor bonus as well.
>Resolve: As Samurai
>Weapon Training: Combat Feats now apply to all weapons in a weapon category
>Stalwart: As Inquisitor
Give fighters the choice between Evasion or Stalwart.
>Armor Mastery: DR 10/-. Ignore all max Dex and armor check penalties
>Weapon Mastery: Applies to a single weapon category.
It's not like people have been "balancing the fighter" for over 20 years or anything.
Not at all.
The problem is the concept. EVERY class fights. Re-name it to "champion" or something.
You know what we CAN do to balance the fighter? Get. Fucking. Rid. Of. It.
The Cavalier is a good fighter stand-in, So is the Paladin, So is the Armored Barbarian, So is the Ranger.
Give all the fighter archetypes to those classes instead.
Make the Lore Warden a Ranger archetype to stack with favored enemy.
Make the Eldritch Guardian a Magus archetype so that the Magus' familiar can be tangentially combat useful
barbarian, cavalier, and slayer are some of the best non-magic (even partial) classes, and would stand in for fighter the easiest without people crying that you got caster in their fighter