>>43467761 I enjoy it. Mostly I enjoy the DM - lots to learn from him. The fact that, what six months later, the players STILL do not know what their spells do really is starting to tick me off.
I'm up to episode 26 now. Are there any after that?
The DM gave a pretty good class/example on not falling in love with your (DM) idea of how an adventure should go and instead going with what the players do. They were up against this giant bird that was allied with a crazy Druid, the DM had planned on a big fight. Instead the PCs talked their way out of it and resolved the conflict through negotiation. No combat happened. In the end he just shows them this giant map he drew of this cool terrain the battle would have taken place on and talked a few seconds about how cool the fight would have been - and just went on. Good example of letting the players run the game instead of forcing them along your path, even when you have done a lot of work to make 'your way' cool.
>>43471370 >In the end he just shows them this giant map he drew of this cool terrain the battle would have taken place on and talked a few seconds about how cool the fight would have been - and just went on. Good example of letting the players run the game instead of forcing them along your path, even when you have done a lot of work to make 'your way' cool.
He should have kept his mouth shut. He could have reused all that shit later. Change the trees into rockspires and the bird into a wyvern (or whatever best fits at the time) and that's a usable encounter. Instead he squandered it, and I just hate waste.
>>43471572 If it comes up again he will just make another map.
But the point is, he put some work in to that encounter. A lot of people, because of the investment, would have made it a combat encounter regardless of what the players did.
I'm not saying this to say 'oh gosh, what a great DM'. But rather, 'hey, here is a good example' when it comes to all those discussions we have about being a good DM and not falling in love with an outcome that is contrary to what the players want to do. If you see what I mean.
It is also a good example because nine times out of ten, it seems, the typical example is 'I had this huge negotiation social thing set up, the fucking players decided to just fireball everyone right away'.
>>43471370 >The fact that, what six months later, the players STILL do not know what their spells do really is starting to tick me off.
Like, the players are cool and all, but holy FUCK do I hate this normie bullshit. How do you invest three years into a game, yet you can't even have a basic concept of what your character can do? Same thing with the Barbarian, after 20+ weeks of playing, not knowing he adds his Rage bonus damage to attacks.
Also, Critical Role embodies my one burning hatred for "normal" D&D campaigns, which is pace. Holy steaming pile of fuck, is there any reeason to rocket through content so quickly? The party is level 10 and gaining multiple levels in less than 20 sessions? Are you fucking kidding me? Not only that, but the DM seems to be so insistant on making sure everyone gets to see their backstory resolved in a story arc, that he'll rip through one in like 3 sessions, when that's shit that should take way longer to work out.
You're really going to send the fucking Druid to a fire-themed village to "earn the respect of the fire people", which consists of walking through a portal and then fighting 3 not-even-challenging fire elementals? And then act like they accomplished something big and awesome?
Slow the fuck down, enjoy the scenery. It seems that the players are so bent on just pretending that they know and care about NPCs that the DM doesn't bother actually developing any or giving them the screentime a plot needs to properly develop.
>>43471735 While I'm a fan boy, I will fully admit that the fire elemental episode was one I fast forwarded through. I really don't like his dingbat girlfriend anyhow, cute or not. That doesn't help.
But I do disagree with the resolving thing a bit. Her 'arc' only hit one small aspect. She is supposed to visit a few other tribes yet and there is her mother thing that they really should look in to.
The only character backstory arc that looks like it might get resolved is the Percy's, and that is taking several episodes. And I'm going to bet that his demon voice in his head thing won't be fully resolved or revealed even then.
So I don't think he is doing too bad.
But yeah, holy fuck, learn the fucking game already people. They have the books. Their OWN book, they bring them.
I kind of get the feeling though that being ignorant of the rules works to their favor as the DM is a bit of rule of cool.
However, friend anon, how many times have you raged over the dragon guys use of the Telekinesis spell? Be honest. Let it out.
>>43471890 Everything about the campaign, in the 30~ sessions posted online, have been nothing but a full-on sprint through story content.
Which is why I hate pretty much all DMs, they have no sense of pace.
Let me put it this way: The Percy shit has taken 3 sessions, and next session they're going to fight the Vampires and it'll be over. That is EASILY 15+ sessions of content, which is just breezed through because there NEEDS to be at least one encounter per game and one major boss killed per session, because otherwise "it'd get boring".
Please, learn to tell a fucking story. Have the dignitiy to make players work shit out on their own. It's obvious the party is incapable of solving any narrative problems outside of combat, so make them work for it.
>>43471890 >However, friend anon, how many times have you raged over the dragon guys use of the Telekinesis spell? Be honest. Let it out. Orion Acaba is a minmaxing metagaming munchkin. He's lucky he made Tiberius a complete social fuckwit who constantly introduces himself like he's Dirk Diggler or I'd want him out. >But yeah, holy fuck, learn the fucking game already people. They have the books. Their OWN book, they bring them. What really bugs me is when people give them gifts. It's one thing if it's something they can actually use and it's handmade, like that miniature flying carpet, or something explicitly being sold like the t-shirts, but when it's a prop (which are never used) or things that should come out of the show's budget or the group's pockets (dice) or expensive things (meteorite dice), or food ordered to the fucking office, I feel really uncomfortable.
>>43472050 >It's obvious the party is incapable of solving any narrative problems outside of combat, so make them work for it. The roc example was already posted. They also tend to go with talking first, though they'll punch first if its story-appropriate. And come on, everyone knows the shopping episode is the best.
>>43472050 Maybe he has tons of content thought up and he wants to actually get through it before the game inevitably collapses and dies due to life getting in the way, as is the fate of practically every campaign since the dawn of the hobby?
That wasn't them solving a problem without combat.
Look, what you need to understand is that they didn't stop and say "Man, how can we not fight this thing, but still solve this?" It started out with them attacking the thing, using their spells to get an edge on it to defeat it, and then ended with them meeting a dude and realizing "Oh this dude means this isn't a combat thing."
My point is that they just kind of fail their way through every situation, but still manage to come out assuming they know how they did it.
>>43472064 I think I may be alone in hating the community. Because like, donating to charity? Awesome, do that. Do more of that. Sending them food and shit because you feel like you're friends with them when they read the name tag out? Come on, now you're just being a pathetic fuck. I hate the idea that people just get together to buy random shit for a bunch of people who don't care about them because it makes them feel like they're part of something.
>>43472188 I'm positive they have spell cards, because I've seen them used.
>>43472179 Usually "life" = job. Considering these people are voice actors, they're not exactly the kind of people who have to show up at a set or even a studio every day. I mean shit the only prolonged absence has been Ashley Johnson, and that's because she's busy being a TV actress, which requires you to be on set. You can record voiceover from the other side of the country. Team Four Star is split among like half a dozen states at least. >>43472188 >>43472251 Only cards I've seen where for magic items. >My point is that they just kind of fail their way through every situation, but still manage to come out assuming they know how they did it. Isn't that how all RPGs work? The only
>>43472251 >Look, what you need to understand is that they didn't stop and say "Man, how can we not fight this thing, but still solve this?" It started out with them attacking the thing, using their spells to get an edge on it to defeat it, and then ended with them meeting a dude and realizing "Oh this dude means this isn't a combat thing."
I really can't agree with that. That they planned on combat is just them being reasonable given what they knew. Giant bird monster thing is attacking, how could they not plan for combat? When they saw another option they took it.
If they were as you described they would have continued with the combat plan and ignored the other option. They didn't.
The DM gives out cards for magic items, that is all I've seen. Probably a hold over from those Pathfinder card decks.
My favorite recent moment is Marisha's realization of (and subsequent horror at) what's hanging from the Sun Tree and Travis and Sam not getting it. The "what?"s are so empty of comprehension, they're truly confused by what's going on. I have to admit, even I was NOPEing internally when Mercer mentioned theyd strung up some random bear >>43472522 It was clear combat wasn't the only option when they saw the roc feeding its child. As soon as that happened, they were like "wait a minute this is just a bird feeding its young"
>>43474148 No, he's been absent the last two episodes and they put up a message on the 28th saying he left the campaign, but no reason why.
He didn't give an indication either, as his twitter seems to be him insisting that his character will appear in other things, so I guess he was just not having fun or angry about the way the game was going.
>>43473734 >>43474148 http://geekandsundry.com/important-message-from-the-critical-role-team/ The last time we saw him he said "I need to take care of something" and left. DM's voice made me think he had cancer or something, he sounded sad as fuck, voice breaking and everything
So there's now an open position for a voice actor to play a caster. Who do you want to see, and what kind of caster do you want them to play? Remember, any answer that isn't Steve Blum as a gravelly-voiced wizard is wrong.
>>43474148 He personally announced on twitter that he had been diagnosed with cancer. It's entirely possible that either his treatment schedule would conflict with his hosting and D&D schedule or he just wants to make sure he's alright when he finally comes back.
>>43474922 I've been looking through twitter stuff and what others have put together. It looks like a problem with the players. Something happened, he said something, probably several things (apparently he is famous for not having a filter).
How he has been playing his character has probably started to cause problems within the party.
>>43474651 He mentioned being diagnosed in one of the side episodes >>43475089 The straw that broke the tarrasque's back was probably killing that old woman. Both in and out of character. >>43472251 SPEAKING OF PATHETIC FUCKS >https://www.reddit.com/r/criticalrole/comments/3qn9wg/orion_acaba_will_no_longer_be_appearing_on/ >This is incredibly painful for me. I feel pathetic, but it is. Orion was my friend who never really knew me. He was there every week, and now he's gone, like all my friends. I tried to watch last night, it wasn't the same, it's never going to be the same. And no one will tell us what really happened. Closure helps people move on. Not knowing what happened is going to leave this part of me missing, wondering if Orion was fired because of a directing decision, because of another job he took, I have no idea. I have no right to know or ask for an answer. But I'm torn up inside. Everyone keeps teelibg me I need to cool it, and that I'm taking it way too hard. But my experiences...and medical conditions, made me this way. I can't help it.
>>43475206 Meanwhile in more rational posting >Anyone who was watching the show could see the group tension rising regarding how Orion was playing his character, beginning with the Beholder fight, which he was afraid to even participate in. Orion was so attached to his character that he quit taking chances, acting heroically, and wanted to be so OP that he was never in danger. In addition, he was constantly making his own plans and taking his own initiatives without consulting the group, which was causing a fair amount of tension. >I think maybe the last straw was when he attempted to use his back story to bring in an army from Draconia to fight the vampires. I was a bit miffed at this gambit as well. Sure, his character suffers in the wisdom department, and this could be seen as "in character," but why not just have a friendly god come down and eliminate the Briarwoods and everything else standing in the party's way? It doesn't make for a particularly good story if there is no realistic danger to the characters and the story relies on some outside agency to determine the outcome. I feel gyped when I read a story in which the outcome is not reliant on the protagonist. It's the work of a lazy author. >Orion created and inhabited a great character, whom I will miss. But maybe he just couldn't deal with not having a script to ensure that his character was going to be alright in the end and couldn't bring himself to rely on a fickle die roll to determine outcomes. But that's D&D.
>>43476563 Well, I think the benefit of Critical Role (which actually irritates me a bit because it's the opposite of me) is that it's a video of attractive people doing nerdy shit, so when people see it they only see the entertainment value of the hobby, not the stigma that would prevent them from evaluating it if the people they saw were normal uggos like you and me.
As for actors, I can only assume that if you spend your career working in anime and video games, playing these fantasy characters and reading fantasy scripts and going to cons all the time, you kind of just pick up a love of the nerdy shit. Actors are probably the same way.
>>43476623 If you're an uggo, do something about it you fuck.
Anyway, there's a lot of postulating in this thread about "what I would do" in their situation, so that's really fucking pathetic. On subject, I like it, the players are fun, Matt's great, and for the most part the game moves smoothly. It's a nice weekly watch.
>>43467761 I don't like when people like you just advertise shows. What are you looking for, justification for liking this? Someone to dictate what you should like, or are you some fan/PR person trying to do viral marketing for a web show that has already BOOKED VIN DIESEL. Why the holy fuck does this need a thread? If you honestly want to help someone play better or something, you can be like, "Hey you could try this, like these guys did in this campaign *link*" in the relevant thread, in reply to a question/problem.
>>43475223 I think the main problem with the briarwoods and his behavior there was that he, as a player, seemed to truly believe that this 'army' was going to show up. He wasn't doing it because he felt his character would do it, while laughing to the side about how silly it is. He seemed to honestly believe that he was going to get an army to show up and do this for him.
On a side note, and I saw this annoy the other characters a few times, he always tries to insert himself as the agent/hero when something is going on. If someone else is about to do something cool - he has to try and grab some of that spotlight.
>>43481467 You have about twenty more episodes to go with him. Watch for it, you will see people becoming annoyed with him. There is some player vs player conflict going on in the background.
>>43487481 Favorite PC: probably Grog. He's brutal and a total juggernaut, but when he's not fighting he's like a little kid.
Favorite NPC: Probably a tie between Gilmore and Victor, the black-powder merchant. Gilmore is just so flamboyant and into Vax. Victor was so crazed and hilarious, but only for the little bit if time we saw him.
>>43476813 >I forget which actress it is, but one of the older actresses (I think she's in her 50's or 60's) picked up the habit from her kids and she's now in a gaming group. Dame Judi Dench learned it from Vin Diesel on the set of Chronicles of Riddick. She's her kids' GM. >>43479389 Honestly Lyra was cool. Felicia Day made it clear that she was in on the joke, Lyra was supposed to be genuinely irritating in a way that most characters of her nature aren't. >>43480317 His tough-guy posturing was painful to see/hear.
>>43488779 >His tough-guy posturing was painful to see/hear.
That episode was another I fast forwarded through. Both of the guest players were playing edgy mcedgerson characters. Fucking hated it.
The only problem I had with the Felicia Day episode is that both of the guest players tried way too hard to suck all the oxygen out of the room. They were far too obviously putting on a performance as opposed to sitting down and playing a game.
>>43491144 Wil was just fucking annoying, and it was made worse by the fact that he was like "Oh man, I always play charismatic and clever characters, this is the first time I got to play a surly, angry guy.", thinking he did well.
Wil never does anything well. He ruins everything.
>>43490735 I enjoyed it. But it is really too short. More of a side quest feeling as opposed to an adventure.
It barely stops and it is over.
One thing I liked was the format. While a bit over produced, a bit like that Wil thing in that respect. I liked how the players and DM were seated so the audience could watch the play. That was a nice format.
>>43491163 He should have played a halfling and rerolled those one's. His putting on an act was horrible. But I hold that both were.
I really found it to be painful to watch. It was like watching a couple of twelve year olds trying to be gangsta or some shit.
Think about that cleric character. Now imagine if someone came to tg and then described how 'that guy' introduced his character and explained that was his background. It would probably get screen capped for badness.
"We got this game going, but decided to invite two guys to join us for a one shot quest. Here are there characters, what do you think tg."
>>43475223 >>43481593 I'm actually really glad and relieved Orion is out of the game. His childish behavior with the beholder was the start of a tumultuous road of his character and ego getting out of control. The last episode he was in topped it off. I get the feeling Orion is pretty socially awkward too, he doesn't seem to notice when he's clearly ruining people's fun, or blurts out the cringiest things that fucking erection comment jesus christ All in all I think the party really benefited, and maybe this opens up a spot for a new VA spellcaster. And Pike. Ashley a cute. >>43488779 >She's her kids' GM Can you source me on that? Sounds too crazy to believe.
>>43491338 >I get the feeling Orion is pretty socially awkward too, he doesn't seem to notice when he's clearly ruining people's fun, or blurts out the cringiest things that fucking erection comment jesus christ Now put that moment next to Scanlan in last week's episode, describing himself having his morning piss as his movement action during a vampire fight. Everyone thought that was hilarious. It's literally high school, where the autist of the group tries to be crass like the crass guy of the group but he doesn't have the reputation for being crass so it doesn't come off as funny or endearing, just weird. And Mercer shut his romantic subplot down hard as fuck when Alura found out about the old woman. >>43491512 >Old one...are you willing to trade today? I swear, that shit gave me goosebumps, he was way too intense.
>>43492397 I have to agree that 90% of what Sam does with his bard is completely fucking retarded.
Like, he's trying to play a suave guy who can talk his way through situations, and then most of what he does is "lol i take a magic shit on the floor. isn't that funny?"
He's had a few decent moments, where he actually managed to pull real humor or cool results out of a situation, but almost everything he does is grounds for me saying get the fuck away from my gaming table.
I like Liam most of the time, I just feel like he kind of just barrels through a lot of situations with the intent of pulling off some real badass move even if it means pushing ahead of everyone else, but a lot of the time it just comes off kind of dick-ish.
Like when he just knocks that kid with the tent out. Really? REALLY? Did you really think that would make you look cool? Com on, now.
>>43492560 >but almost everything he does is grounds for me saying get the fuck away from my gaming table. Like I said, it's different when you have the reputation for being the crass one. This game has been going on for three years now, only the last 6 months have been recorded and those 6 seconds Liam recorded and put on Vine of the exact moment Pike died. That's a lot of time to build something up. Side note, I found this trailer Ashley Johnson made just over a year ago for the campaign when they were just in someone's house https://www.youtube.com/watch?v=0rsks5PWfG8 >I just feel like he kind of just barrels through a lot of situations with the intent of pulling off some real badass move even if it means pushing ahead of everyone else, but a lot of the time it just comes off kind of dick-ish. Which is why some people think Liam created Vax has a death wish as a character aspect. He's charging into incredibly dangerous situations because he wants to die, but his rolls won't let him. >Like when he just knocks that kid with the tent out. Really? REALLY? Did you really think that would make you look cool? Com on, now. That was explained literally a minute later. The kid clearly wasn't prepared at all, it was a "scared straight" thing.
>>43495184 Vax promised the kid that if he actually buckled down and took this seriously, he would take the kid up as his very own apprentice. Then he sends them home. Vax wants to go find him to actually be good to his word, so he asks around - on the pretense of owing a gambling debt - and goes to his house. The kid hasn't been seen for a while, but his father (who may be abusive) says that he does this kind of thing all the time, running away from home to go on "adventures", and that he'll be back before long. Then the Briarwoods showed up in Imon.
>Learn how to tell a fucking story >By stretching content that you could go through in a matter of weeks into a matter of months
On behalf of all your players, past, present, and future, never do this. There is absolutely nothing more boring than a GM thinking he can get a month of mileage out of a session's worth of ideas.
You're right. There is a pace to games. That pace is not an epic. It is a TV show at its shortest, a movie at a bit longer, and a book at its absolute longest. More sessions to go over the same material is not more good.
The poster literally said he'd turn 3 sessions into over 15.
There is absolutely nothing short of a full campaign arc that warrants 15 sessions. Period. I am tired of lazy GMs failing to realize that they need to look at individual sessions as things where stuff should actually happens.
I have been in plenty of these "campaigns" where "the good stuff" comes later, and they're invariably shit for a variety of different reasons. Either the campaign dies and weeks of "buildup" amount to nothing, or you are getting absolutely nothing done each session.
In trying to see the forest, you've failed to see the trees. Each arc requires a beginning, a middle, and an end, but so does each SESSION. You apparently think you can cruise on 8 session's worth of buildup for maybe one or two sessions of "shit gets real," which is why your sessions are garbage.
>>43498331 I think the truth here is a bit in the middle of the two of you. The DM I think is obviously a bit rushed at times by the length of the show. He probably did more foreshadowing when they were running eight our sessions, and can't do as much now with three hour ones.
But the idea of turning one of these sessions in to five...is just crazy. I could see adding twenty minutes of time on to a session here, maybe an hour on the outside. But that is about it.
>>43497065 He has a type >>43498060 Whenever he builds an invention, there's always a question mark after it - it may not actually work. >bomb arrow? >trap arrow? >frag grenade? And most recently >machine gun?
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