Stat him, /tg/. What class would he be?
Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Alignment: Always neutral
ST 15, DX 16, IQ 12, HT 14, Will 14, Perception 14. Weapon Master (Swords), High Pain Threshold, Immune to Diseases, Discriminatory Smell, Night Vision 5-6, Rapid Healing, Hard to Kill 2, Hard to Subdue 2, Allies (various sorceresses), Enhanced Dodge and Parry at least 2, Unnatural Features (Eyes of witcher), witcher Signs (Aard, Igni and Irden as Innate Attacks, Quen as projected Damage Resistance, Axii as Mind Control). Broadsword-22, Witcher Alchemy-16, Tracking-16, Witcher Lore-16, Sex Appeal-16.
Take your pick of any defensive magic like barkskin, or even armor of shadows
Definitely seems like crown of madness
A bit trickier, but spike growth probably does the trick
You've mispronounced "race"
Tracking: at least 4
Tortures: at least 2
Armed combat: 5
Unarmed combat: 3
Witchers' signs: 3
Alchemy: 2 (book version - 1)
Reading and writing:
- common: 3
- elvish: 2
- common: 3
- elvish: 2
- elvish dialects: 1
- dwarvish: 1
Gathering intel: 2
Browbeating: at least 3
>Will: at least 4
Cold Blood: 5
Aside of those:
Chosen race: dryads (3), elves (2) merfolk (2), dwarves (1), halflings (1),
Politics: anywhere between 1 to 3
Monsters: at least 4
Plants and herbs: 3
Weapons and armours: 1
Combat Points: 22 + 5
Arcane Points: 22 + 5
Vitality: 35 + 5
Carry weight: 45 kg
Maximum lift: 140 kg
Marching pace: 56 km/day
Fighting pace: 30 m/round
Magic: at least 3 (4 if Will above 4), +3 to signs defense
Physical: 3 ranged/8 armed/6 unarmed
Adventure 4, Honour 3, Reputation 2
Can be argued that honour 4, adventure 3
Vigilant, Long living, Cat walk, Light sleep, Connections (3), Nerves of steel
Ugly, Enemy (too many to count)
Additional attack, Additional dodge, Splitting moves, Acceleration, Specialisation (sword), More Arcane Points, More Combat Points, Fighting blind, Endurance (at least single rank), Iron fists, Sixth sense, Poker face, Poison resistance, Investigator
Unarmed: Painful strike, Combination of blows, Disarm, Grapple, Intercept blow
Armed: ho boy...
Armed: Feint, Balestra, Patinando, Riposte, Thrust for uncovered, Pirouette, Tempo, Incartata, Powerful strike, Rebound weapon, Rebound natural weapon, Second attack, Rider's slash, Disarm, Whirl, Broad swing, Round swing
I think that should be all and it's pretty moderate estimation by default.
>Completely change eye structure
>Control about body functions that normally are completely autonomous
>Immunology system on overcrank
>Brain alternations, with higher activity of normally dormant parts for humans
... and all what people remember is that witchers can't have kids
I'm not 100% sure right now, but I think it's stated either in the very first short story, "The Witcher", OR at least in the first collection of short stories that witchers are infertile.
I'm just pointing out that he focused on the least important and purely accidental aspect of those alterations
>purely accidental aspect of those alterations
Don't think it's accidental. If I remember correctly, wizards and sorceresses are intentionally made infertile during their training, as lifelong exposure to magic energies screws up reproductive systems and usually turns caster's offspring into stillborns or mutated abominations. Wizards who initially created witchers probably had that in mind.
It was also heavily implied that Geralt is a child of a careless sorceress who, to her surprise, turned out to still be fertile. Which is why he was given to witchers, being unwanted and possibly genetically defective.
That's not precisely why Witchers are sterile.
Witchers are sterile the same way most real-life heavily mutated creatures are sterile; the massive changes to their genetics makes them incapable of having children of any kind because they are either missing or have parts of their genetic code added that don't fit with normal human beings anymore. Kinda like trying to piece together a Lego puzzle with a cardboard puzzle; similar basic concept, but no it doesn't work.
Mages of all kinds are sterile because apparently magic is a lot like radiation in that not only can it cause random mutations but that it causes infertility among women in most cases.
>He doesn't get the reference
>He doesn't know the best girl
Fanon? It's all from the books. The only thing I made up is witcher's infertility being intentional.
And yes, I understand they are infertile because their bodies are altered. That is not a point of my post. The question is, was infertility an irrelevant side effect or one of the research objectives to make sure that thing does not reproduce.
There is no reason to assume witcher initiation changes their genetic code. It is not required to alter the body if you don't want new properties to be passed on to next generation.
And I am sure that it was mentioned in the books that sterility is not caused directly by magic, it is intentionally done to eliminate a chance of having mutated offspring altogether. There are a lot of magicians who canonically had children without any complications. Ciri's ancestors, for example.
>Mfw I realise this is from where I've got a
Man, the series doesn't deserve even quarter of the shit it gets. Film - sure, that was a fucking disgrace. But the series was bloody epic, especially if you consider the year and their budget
Were I to try to re-create Geralt in Pathfinder,...hm. I'm thinking Ranger/Inquisitor. Or maybe Ranger/Alchemist. I'd also with with the "Skirmisher" archetype for Ranger, which loses spellcasting for an array of extremely useful and often very potent tricks and abilities.
Main class would definitely be Ranger, though.
About a month ago someone posted the shitty stick figure comic on the degradation of Gaming communities, which everyone did take notice of. That's the second fastest I've ever seen a thread hit bump limit.
Huh. I knew about the other one, but this one is new to me. Is it an original creation, separate from the polish one?
I've heard some good things about the original one, the only problem being that nobody's ever translated the whole thing.
I have the most complete version somewhere, it all got translated, but not into conversational-quality english. Although, I've heard that this version (never actually checked myself) still gives you enough to play with, basic rules n such.
It gives you all the rules. It literally cuts out where the fluff starts. Shame they never got monsters covered, but if you read the translated rules, it's pretty easy to at least get stats and skills of each monster from the original book added to the translation.
Huh, I see.
That's reminded me of something else I found, here we go.
Version that someone did in GURPS, there's another part.
Apparently there was a third part in the making, but I never found that.
The GURPS version has two obvious flaws:
- it's unfinished (and unlike the unfinished translation, that simply means certain areas not being covered)
- it's almost entirely based on the first video game
On my personal note, comes also the following:
- it can't handle witcher signs properly
But that's purely personal opinion.
This. Geralt is basically a textbook Ranger, he doesn't even need any real alteration from the 5e PHB template, just be sure to buy a second longsword over his starting equipment and silver it.
Those are by-blows of the real benefit of their metabolism, the third game (incidentally the only game that really made it big) glosses over it for gameplay but witchers are largely competitive with monsters by ingesting potions and their metabolism is basically geared up to allow them to chug potions strong enough to get them onto the monsters level without killing them. As >>50739703 says, the potion tolerance is the real kicker there.
Potions in the source material were barely there. In fact, the most useful aspect of them was night vision and enhanced senses. Geralt used them more often to just hear if anyone is sneaking on him than actually fighting monsters.
Especially since most of the monster slaying happens in the short stories anyway.