Chapter 5 out in 2 weeks! Get HYPE
I know I'm ready to be potentially emotionally punched in the gut!
I'm ready to do whatever it takes to save Chloe.
This, I'm sacrificing Arcadia Bay and all it's inhabitants if need be to save her. Mind you the only people I actively hate are Victoria, Nathan and Jefferson, everyone else has something that redeems them for me so I wouldn't be that happy. But it's all or nothing now.
Let her go anon. This is some serious final destination bullshit happening now. I doubt there's any question whether or not Chloe is meant to die, just how many people are going to die with her.
There's also this version.
For a second there I thought the artist was frostbackcat, sure seems like her style.
Either way, I want her to experience pure love. No dicks in her vicinity. I'm sure God approves.
Both of those are continued, by the way.
>I'm a couch
Now I'm certain the artist is frostbackcat.
Good thing I just started taking anti-depressants again, then.
Exactly this. If the moral is that Chloe is meant to die and you can't fight fate, then everything you do throughout the entire game would have been pointless.
Also, remember that Max had a vision of the storm before she ever used her time powers, so having that be a result of saving Chloe doesn't make sense.
I think it's something of a trope in these sort of time-editing stories that the person has to die to reset everything, because while they are going round trying to fix everything, they are in fact just fucking stuff up even further. When they die and reset everything they also reset themselves (so they are no longer dead). Happy end where no-one has any memory of the bad stuff incoming.
One can dream...
More likely, something Donnie Darko style.
So, Max dead, everyone else alive and well. Chloe has no memory of Max. Starts dating guy. Doesn't realise gay until 40 and married.
I added that part.
It takes something special to pull off a unique ending with so many plot strands snaking off in all directions. Even Twin Peaks failed.
I think Dontnod are already over the odds of quality on this, especially moving on from Remember Me. But they may surprise.
I just hope the ending doesn't leave me totally miserable.
/u/ is so pure and sweet it mellows even the mods.
>So, Max dead, everyone else alive and well. Chloe has no memory of Max. Starts dating guy. Doesn't realise gay until 40 and married.
Nice try but if everyone is alive and well and Chloe has no memory of Max she still falls in love with Rachel.
Other than that, it's been confirmed there will be at least two endings and based on what people who worked on the game are saying it doesn't seem like there won't be a happy end.
I s2g if 4chan boards were Disney characters, /u/ would be Eeyore.
I believe this was actually from analysis of the flags set in save files? For instance, there *was* a ChloexMax flag that could be set... and another - shudder - het flag. I think we can say that neither flag has yet been really used?
But just because there is a flag, doesn't mean it's going to be used. A smart developed will set flags in advance for literally everything they can think of, just in case they want to use it in future. Because once shipped and people have saves, you can't patch in new flags and expect everything to work out.
You end up with something like in Mass Effect, where the developers - I think they actually did put the flag in, but didn't remember to have the game save after the last FMV - had to, basically, ask players what they'd done last time when they started ME2. And that's kinda bad.
I'm playing devils advocate here. Also, with >>1883803
I'm hoping it'll make me more prepared from the inevitable emotional clusterfuck of an ending. Doubt it, though.
Yeah. I'm intrigued about it, and hoping - but not expecting - it's going to be good. Twin Peaks lost it when it tried doing too much. It worked early on because the plot elements were clear, and in the first season a lot was obfuscated - but it didn't feel like it - which gave the impression more was there than there perhaps was. I'm not sure they can fix it with another series. But, hell, I hope they pretty much recreate the opening frame by frame, with the same theme music. So eerie. I amazed there are not more games inspired by the series tbh; that's the real mystery.
No it's from the location leaks.
There are clearly two separate branches that would make sense for multiple endings.
And no, the Chloe flags haven't been used to my knowledge as of yet. I expect it will be some kind of long-winded dialogue scene like with Kate and Frank where she'll bring up all the important moments and depending on what we did will change her behavior and most likely the ending of the game. We'll see, but I'm pretty convinced the flags with her have always been an integral part of the game.
>Nice try but if everyone is alive and well and Chloe has no memory of Max she still falls in love with Rachel.
And there's your /u/ end that Dontnod probably feel pretty compelled to include in some form. You heard it here first girls.
Games store page http://store.steampowered.com/app/319630/
multiple interviews with devs such as this:
Leaks we have http://pastebin.com/NT78qb0r
Except that makes no sense. Just because Chloe loved Rachel doesn't mean Rachel loved her back. Even if she did she also sexed two other people (men) at the same time. It obviously wouldn't be a happy end for Chloe, and much less for the players who don't know jack about Rachel. It would also invalidate everything we did in game (like earning relationship points with people)
The ending with Max dead is not happening you mcfreaking Eeyore.
Instead we get glorious runaway lesbians
>And no, the Chloe flags haven't been used to my knowledge as of yet.
Maybe not in any major way yet but they were. Depending on your choices she can set Max as her phone wallpaper, and also the kiss/drive in invite situation that results in varying outcome of your relationship with Warren. Those two are the most obvious ones that come to mind.
I was just thinking more seriously about this.
I don't know if anyone here will have played Spec Ops: The Line - it's a 3rd person shooter with just men shooting each other after all - but they actually managed to do something surprisingly good with the story. And even though it's not an RPG of any sort, it's three endings, which are basically in the standard format of having a single decision give you one of the results without much reference to past events, actually work very well. I think it's partly because of the way it is presented.
The first choice you get, upon the big revelation that you've actually been going insane and hallucinating a big conspiracy, and therefore just murdered a lot of people on false pretences, is whether to shoot yourself, or your hallucination in the mirror (deny it is real?). Shooting yourself just ends the game, and you get the credits. It might sound abrupt, but it actually is pretty effective. Shooting your hallucination means you go outside, where you are apprehended by a bunch of special forces. Here you get another choice - which isn't really clear at first - which is to go quietly, or shoot everyone (the unclear one, you have to realise you still have full control over your character).
Here it works because it doesn't feel like you are just pressing a button, even though you really are doing just that. I felt that - after getting to know the character I had been playing, and deciding he was kind of well intentioned - knew that he would just shoot himself. So even though it might be regarded as a "bad end" when I knew I could get another "better" one (give yourself up, get help), it felt like it was the right ending for me.
So, what I'm saying is, if you present good and bad ends in the right way, the presence of the ones you don't experience doesn't cheapen the experience of the one you get. So if you want a cataclysmic clusterfuck of an end, you can be satisfied, others can get something a bit more mellow.
Calm. I wasn't being entirely serious. Probably should have added /s. I'm seriously all aboard the Pricefield ship and I'll go down with it if I have to.
>The ending with Max dead is not happening you mcfreaking Eeyore.
That though I seriously wouldn't count on.
And why do I keep geting captcha with food in it ugh I'm hungry already.
I actually believe MaxVicky was canon in Alt Universe. Game's co-director said we can.
Joke's on you because I ship everything here.
Unless you are a warrencuck
Well, the texts were after Max takes over the body of Alt Max, so it's not like that universe's Max treats Victoria the way
our Max treats Warren. You can see texts between them before the switch and Max is friendly with her.
It does sound like Vicky is kinda infatuated with Max the way she acts though. She gets into panic mode the second she sees Max acting off to her and showers her with insecure texts.
I don't want to sound like a troll but I never read this game and why does everyone have this weird outdated fashion except for the blue haired chick who just looks like an average tumblr hipster (don't take this as a insult).
I think I managed to upload that in the right order.
Maybe. If Max gains a new power: pull fellow lesbians out of the past irrespective of whether they died.
I don't know if I'm ready for this /u/. What if
Max can't save Chloe?
Pls hold me ;__;
That would make no sense. Max had her first vision of the storm before she ever used her time powers.
In fact, you could make the case that it was being shaken up by the vision that made Max go to the bathroom, thus starting the whole chain of events.
Question from someone who don't play the game: Is the game really "variable", like the first Mass Effect and Mass Effect 2 (fuck me3, your choices doesn't actually matter)? Do you REALLY feel the consequence of your choices in game?
Because there's a chance the devs throw some bullshit at you, like no matter how you played, Max will end with that boy.
we don't know yet because chapter 5 will be our "Mass Effect 3". But until now our choices didn't matter that much, the overall narrative stayed on rails. But with the info we have i think the game has a Chloe route.
I understand that publicly fantasizing about lesbian couples being broken by men excites you sexually (why else would you do it about a game you have never played and thus know nothing about?), but this really isn't the right place for it.
Um, not that anon so I can't know for sure, but I'm pretty sure that's not at all what they meant. It IS a genuine risk that Dontnod pulls something like that, and I can totally understand why one would want to know before committing to play the games - either so they could choose not to, or be prepared. I was holding off playing in case of bad end but that didn't go so well and here I am about to get destroyed by episode 5.
It's possible in every single piece of ongoing media. Reasonable people still don't go into, say, the Korra thread to talk about how it's possible the brown girl would ditch the dark-haired girl for the boy with the scarf in the upcoming comics.
That's totally different. Korra and Asami are a canon couple. Also, that's a TV show with a singular, linear, known canon. LiS is neither of these things. We don't even know if there will be a Chloe and Max end (let alone if it is considered "canon") because, well, obvious reasons if played episode 4.
So far? Not a whole lot really, as much as other "choice based" games out there. There are two very important scenes where 4-5 previous choices are taken into account. But even if you have went for the worst possible variation, you can still talk your way out of it with no negatice consequence whatsoever. Having played the game I'm pretty convinced that a shoehorned het ending is not going to happen. It's highly likely that if you go for the lesbian romance angle you'll get a sad angle, but I can't fathom the main character seeking refugee in the guy's arms given of what we have seen so far. I can be wrong of course, but being as objective as possible, a shoehorned het ending is very unlikely.
Have you played pro-Warren? According to my friend
who thinks Warren is cute for reasons I can not comprehendMax is pretty okay with the idea of dating him. From "ew I hope not" she goes to "Oh, okay" and doesn't deny going to a date with him
Kate roots for Warren end and is super supportive about it
I was strictly speaking about Warren being shoehorned into a playthrough where one makes decisions against him and/or for Chloe. I can see a pro-Warren playthrough giving a het ending, but I very much doubt he would be forced on the player if he went against the idea.
That, and the ending you get in episode two influences a lot of dialogues. It's felt satisfying to me so far.
>Seriously, fuck Telltale.
Yeah, can't say it feels very satisfying to save people in the Walking Dead (season two in particular) when the result is them staying quiet for a couple of hours before they're killed anyway.
In Game Of Thrones, a child was being drowned in a fountain by a grown man in armor, and I let the child die. Then he just showed up alive in the next episode, with almost no explanation given. I had ZERO player agency. It was jaw-droppingly bad.
>In Game Of Thrones, a child was being drowned in a fountain by a grown man in armor, and I let the child die. Then he just showed up alive in the next episode, with almost no explanation given.
Reminds me of how in my LiS play through, Chloe pulls the gun out at the scrap yard & gets zero response from Max, even though it hadn't been introduced earlier.
I'm sorry but when was that? I can't remember at all..
I don't know if i'll be able to handle ep 5, the ending of episode 4 has me fucked up
>If you come out of the closet
It's the most important decision in the whole game.
i didn't. My chances of a good ending were lowered dramatically. I hope I can at least bullshit my way towards it in the last chapter.
I don't get why people always get so obsessed with authenticity in media depicting teenagers, at least in the West. Why can't people just treat LiS like high school anime, which are perfectly enjoyable despite surely not being perfectly accurate field guides to the Japanese teenager.
To elaborate, i am a huge Persona fan and so is one of my friends, i prefer P3 and he prefers P4, we discussed about "why do you like one and not the other?", his argument was "because P4 characters are more realistic"
And this is something that i hear a lot, that "realism" always makes a game or any other media better, no matter how unrealistic the premise of the work itself is
I like LiS, even though some of the dialogue does make me cringe occasionally, and i have friends who disliked it because "that's not how real teenagers are" but i feel like they would probably hate it even more if they were realistic teenagers
For example, if someone made a character that is exactly like me in my teenager years, it would be like a Shinji Ikari who is edgy, pretentious, sarcastic and a lot more obnoxious in general (maybe with a better sense of humor, but that wouldn't make it better)
And that is a character i don't want to see
Even in a game in which alternate universes exist? In which modern social norms, views, behaviours and the common mean of culture might not be the same as ours?
Silly /u/nicorn, this isn't /v/, this is /u/ where we cling on any form of subtext thrown at us and most of us have headaches because the goggles are too tight.
I know, I know, don't get your clit in a knot because I understand your anger.
>Why can't we have both?
Why? The reason is simple. It's not that common, not that well documented and certainly not helpful when grown men pretend they are you teenage girls.
Some can quite easily slip in that role we can see it in fanfics, books, movies, animes and so on but when they have programmers, coders, designers and such they put limits and restrains on the whole project.
>But it is the writers as well as the synchro that should be aware of the conversation!
It isn't uncommon for game companies to just scramble together 'something' which means noone knows what the other department is doing.
All I'm saying just take everything /u/-vidja related with a grain of salt.
Don't get your hopes high, try to bring attention to mechanics, mood, flow, bugs, etc. and appreciate the effort.
Hey, i'm your side
i'm not obsessed with realism, having somewhat relatable and likeable characters is all i need, like i said, i like LiS even if i do have some problems with it, but i don't let them ruin my enjoyment
Then I apologize for my unnecessary rant but sometimes I feel as though people take games too seriously.
I'm just glad we have a canon /u/ couple
even if I didn't kiss Chloe because my heart still yearns for Kate.
>A game/book/movie contains some fantastic elements
>WELP I GUESS REALISM IS OUT THE WINDOW
>ANYTHING IS ALLOWED
>NOONE GETS TO COMPLAIN ABOUT ANYTHING BEING UNREALISTIC OR UNBELIEVABLE
>ALL THE CHARACTERS COULD JUST RANDOMLY TURN INTO CHAIRS AND I'D BE PERFECTLY OKAY WITH THAT
God I hate people like you.
>like a Shinji Ikari who is edgy, pretentious, sarcastic and a lot more obnoxious
Er, so, basically nothing like Shinji then, who is depressed, repressed, introverted, and socially awkward?
>no matter how unrealistic the premise of the work itself is
Because "realism" of the work consists of several different elements, of the way they work together, and of the way the suspension of disbelief holds up.
For example. Let's say I'm reading a gritty fantasy book. With magic and dragons. Does a character throwing fireballs at his enemies seems out of place? No, because in that particular universe throwing fireballs at your enemies isn't unrealistic. That particular universe treats magic as a norm. However, a person falling from the roof of a five-store building on a stone floor and walking away with a sprained ankle would, in fact, be unrealistic, because there's nothing to indicate that the most basic laws of physics don't work in that universe.
But in an over-the-top anime with explosions, huge muscles and copious amounts of epicness, characters might blow the universe the fuck up and viewers won't bat an eyelash. Because it fits the laws that the anime established. As long as actions and events, generally considered to be "unrealistic", fit the laws of their respective universes, audience shouldn't have any trouble believing them, because they fit in with the rest of the story.
Forgive me if my explanation is a bit messy, but in short, just because one part of a game, show or book is unrealistic, doesn't mean that everything in that game/show/book should be unrealistic. And also, "unrealistic" doesn't always equal "out of place".
With LiS, for instance, I feel like I've time-warped to early 2000's, though that might be because I've never been an American teenager.
I was mostly talking about the way characters act, maybe i have really low standards but i usually don't mind a lot of "unrealistic" stuff that people complain about, as long as it's not something extremely ridiculous like characters turning into chairs for no reason, but i can deal with characters not acting like real teenagers perfectly fine
I guess it wasn't a really good comparassion, but it's mostly because of emotional outbursts, being whiny and having problems with my father while wanting him to accept me
anyone watched the finale trailer? is Dontnod trying to shove Warren and Max into our faces? not surprised considering the still-OOC het route they give you. disgusting.
Max's words make me feel that she will either go way back in time even before she moved to Arcadia Bay (hence the airplane scene) or she will rewind back to the bathroom event. i kind of fear for Chloe's life a bit now......
>is Dontnod trying to shove Warren and Max into our faces
You mean like they did in the last trailer where it turned out they didn't and they just erased Chloe from that scene to not spoiler shit?
>anyone watched the finale trailer? is Dontnod trying to shove Warren and Max into our faces
That one scene? Seriously?
I'd rather be pissed how the trailer was mostly scenes from previous episodes.
i don't trust people who self-insert themselves into Warren aka the writers. didn't they say at the beginning the relationship between the girls is "ambiguous"? i surely hope they've changed their minds by now but i won't keep my expectations up. the trailer just makes Warren look like the one true romance route. Chloe's reaction to Max kissing her can also be intepreted as the stereotypical " oh it's just a dare no homo" kind of thing. i don't fully trust these writers. but let's just wait and see...
didn't the writers/creators released an interview where they said Warren is not at all creepy and is just an awkward loveable nerd who has to deal with the "friendzone", and that a lot of people can relate to him?
That doesn't make him the writers' self-insert. That just means that the writers either failed to write the character the way they wanted him to be, or they're bad at judging people.
the though of straight men writing about and defending creepy straight boys who have to deal with "the friendzone" then suddenly gets the girl (though it's optional, i hope) bothers me. smells like self-insert to me.
How can you "mislead" people who have the ability to play the game and judge the character for himself?
And, really, I don't understand why /u/ considers Warren "creepy". He seems like a mix between your generic awkward guy that doesn't know how to behave around people he likes and a white-knighting not-quite-alpha male. Which, coupled with the forced romantic crush, makes him unrelatable and mostly unlikeable for me, but not creepy.
Then again, I don't really pay attention to him. Maybe I've missed something.
People who can relate to him don't realize what an annoying creep they are. "awkward loveable nerds who have to deal with the "friendzone"" my foot. So entitled.
"Self-inserting" is an act of writing yourself into the story as one of the characters. Meaning you write a character in a way you'd want to act in that story. It's usually coupled with said character being a huge Mary Sue.
It's kinda hard for a character to be a self-insert when there's a whole team of writers, not to mention that I highly doubt that adult, professional writers want to be friendzoned nerd.
More likely they tried to write a nerdy guy who was supposed to be your "true bro" but overdid it. He would've been much more likeable as just a nerd, without that whole not-quite-alpha male thing. And without the crush.
It's in his behaviour, his "look I got beat up for you", in his constant insistence, not getting the hint at all, acting "wronged" when you chose Chloe over him. I wouldnt mind him if he didnt push and push. Its incredible unpleasant and puts you in a tough spot because yeah he is nice, so you don't want to be rude.
The fact that he is "friendzoned" shows a lot of it. The word friendzone alone is already pretty shitty.
>It's in his behaviour, his "look I got beat up for you", in his constant insistence, not getting the hint at all, acting "wronged" when you chose Chloe over him
Ah. Well, you're right, it's kind of annoying. I wish players were given a choice to tell him to sod off. Better yet, not force players into established relationships (but then again, the whole game revolves around your-childhood-friend-that-was-introduced-as-a-childhood-friend-without-giving-you-any-backstory-or-a-chance-to-bond. Or YCFTWIaaCFWGYYABoaCtB for short).
>a lot of the times when straight male writers write about nerdy "friendzoned" boys who "deserves" the girl they are writing about themselves
But you don't know enough about writers to make that statement.
My point is, if you dislike the character — it's fine. But you're calling him something he may or may not be and making unfounded assumptions about people you don't know.
Also, I don't see anything about him "deserving the girl" in that interview. It seems to me like the writers are trying to explain his personality, but it comes off as "my headcanon versus your headcanon".
Too much Warren in that trailer.
>father of your best friend fucking dies
>fuck off to Seattle or some shit
>don't call for five years
>not even tell her you are around again
Max is such a loving friend. They deserve each other
Fuck, I thought it would take longer. How am I supposed to go to sleep now?
Sorry, Arcadia Bay and all its inhabitants, but if you didn't want me to sacrifice you to the giant storm to save Chloe, maybe you should have considered being as adorable as her.
Did anyone else not kill the entire town? I'm going to replay it and sacrifice them next.
you only kiss Chloe if you sacrifice her
Well I'm not exactly happy at the end, but also not mad (unlike /vg/) because I expected it.
Besides the "Sacrifice Chloe but being gay for her" ending leaves a future possibility that Max might hook up with another girl in the future now that it's finally confirmed that she's bi. So Maximum Victory and Marshfield kinda won this one, huh?
>In fact you only kiss Chloe if you sacrifice her I think even then it's only if you picked the gayest options. Apparently you don't always get that bit (and apparently there's a "kiss Warren" option I never even saw).
>So Maximum Victory and Marshfield kinda won this one, huh? I wouldn't mind either option but Max having gay nightmares about Victoria and Chloe kissing is a videogame highlight of 2015
can save her, and drive off together at the cost of letting arcadia bay get destroyed and who knows how many people die, or you can kiss chloe and sacrifice her to save the town.
Seriously though, is there any possibility that the devs will release some sort of DLC in which Max can pick a girl or, god forbid, Warren? Or am I just being too delusional? After finishing the game I noticed that saving Kate and having Victoria was pretty pointless because you have little interactions with either of them throughout most of the game. I only sacrificed Chloe so I could see some Kate-and-Max-hugging-time like when you can comfort her when you turn in the Everyday Heroes photo to Jefferson. I want some of that Marshbooty.
Not sure, but my guess is
you have to choose to kiss her earlier in the game for her to kiss you before you go back in time. I picked all-gay dialogue options towards her and she kissed me/confessed her love to Max. It shouldn't be too hard to get it since nearly everyone in the thread chose to kiss Chloe.
I'm such a heartless person for picking Chloe, I know if I had to make choice like that in real life, I would choose the town over one life. But I can't help but sacrificing Arcadia Bay leaves an open ending for season 2...... if they're making that. Sacrificing Chloe just feels like Max's story has come to an conclusion.
I figured that Joyce and David would rather die themselves than lose Chloe. I'm sure Kate, Victoria, Brooke, Warren, Taylor, Daniel, Frank, the homeless lady I didn't warn and the hundreds of others I sacrificed would have reached the same conclusion had they been able to witness Chloe's cuteness.
It feels surprisingly good, doesn't it?
In my very honest opinion, the Chloe ending sucked. At least you're rewarded with a kiss if you sacrifice her so the rest of the town can leave in peace. In her ending they just hold hands and drive off.
Sorry it's only 800x600, using a small resolution is the only way I can run LiS properly.
Max's face doesn't really change that much but she squirms around in her seat a bit, if that's worth anything.
you only get the confession and kiss if the lesbian dies
Are developers so blind they just don't notice what they're doing? Or are they so inexperienced they think
tragic lesbian loveis somehow new and original?
Rather than making out there, the least they could do was mourn and part with some last words or something. They just drove by everyone without a care in the world, almost as if they didn't just let a huge storm kill everyone they love just for the sake of their relationship.
Harder than I expected, and if this is too shit I'm going to be trying something else.
Yeah I was feeling that too when I looked at it. This makes me wish I could use better editing program
I am in floods of tears. I wasnt ready for that ending.
I knew it was going to come, I fucking knew that would be the ending. I knew they'd make us make that choice.
If Id have picked her, she's have never forgiven Max. She wanted this
Why do I hate myself so much then
Jesus all the feels...
Man the song in my head wen
i choise saveArcadia Bay
They dont even kiss in that ending. It feels like a copout ending, just smiling and driving past literal corpses, including the building that probably holds Chloe's mum.
It feels way too out of character for both of them, much as I really dont want to admit it...
Funnily enough, I think the "Sacrifice Chloe" ending is the cheap copout one. They don't want to untangle the knot they got themselves into, don't want to live with the decisions they've made, just travel back in time to before it all began and everything turns out A-OK.
Also, killing off a major character is the cheapest, easiest form of drama and I'm tired of it.
That's the issue for me I think. Them riding off together feels out of character, much as its all I want.
Chloe's death feels like a bit of a copout in terms of writing too, but jesus christ it sucker punched me hard.
I dont know which ending to take.
One feels wrong and one is leaving me in tears.
The Sacrifice the Bay ending would've worked better if they'd put some actual fucking effort into it.
So I prefer to think that, between Max and Chloe watching the tornado and Max and Chloe driving away there's this entire cut scene where they dig through the rubble, find some survivors, find some who didn't make it. I mean... Two Whales is still mostly standing. I assume Chloe at least quickly checked in on her mom, y'know?
I assume as much, but like, there's still a corpse on the street you know?
The whole time I was watching the funeral I was like THEYRE GONNA REVEAL CHLOE STANDING THERE RIGHT. SHE SURVIVED THE SHOT RIGHT. THEY'RE BURYING RACHEL AFTER I FOUND HER BODY, RIGHT. RIGHT!?
Then it panned one way and i could see the headstone and 'Price' on it and I started crying again.
It shouldnt hit me so hard when I saw it coming from the get go but holy fuck im broken right now.
Funnily enough, I think the "Sacrifice Chloe" ending is the cheap copout one. They don't want to untangle the knot they got themselves into, don't want to live with the decisions they've made, just travel back in time to before it all began and everything turns out A-OK. Gotta agree with that anon here. So, the tornado was caused by Max fucking up time, not by Chloe surviving, right? If it was, what kept Max from just going back to that restroom, saving Chloe and making all the right decision from the first try? I mean, fuck, they didn't even try to discuss any other possibilities.
So, as someone who's only followed this game from afar, let me make sure I get this right. We've got
two possible endings and they are:
1. Get a kiss and a confession from the love interest, but sacrifice her to save everyone else.
2. Get a maybe relationship, but cause the death of everybody else including family and friends.
One more thing. I know /u/ most likely isn't the best place to know that, but if I understand things correctly
hetfags can have their happy ending by sacrificing the lesbian, right? Or maybe endings don't get any variations no matter which choices you made earlier?
So, is this
yet another one of o/u/r cautionary tales? Or is it just my yuri paranoia/victim complex/whatver-you-want-to-call-it making me interpret what's being said here in the worst possbile way?
At Chloe's funeral, there's a shot where it seems like Max is moving a bit closer to Warren, which had me worried she was gonna go for a hug despite turning him down and kissing Chloe goodbye in my game. Maybe for filthy hetfags, she takes his hand or something.
I honestly expected the game to track your rewinds and base its ending on the amount of "oh-I-fucked-up-better-rewind-right-now"s you got. This... feels kinda cheap.
51% No regrets.
I've been following LiS threads since the game release, just reading the thread, even if I had the urge to play, I didn't.
I knew. I'm glad I didn't get too attached to the characters. Both endings are bad, for me of course. It's Mass Effect 3 ending all over again.
What's with those sharp edges on characters' models?
Nah. If this were Mass Effect 3, there's also be the Green Synthesis ending, where Max and Chloe fuse together into a single being, Steven Universe-style, to satisfy the universe's demand that Chloe ceases to be.
She was only able to save Chloe because she knew what was going to happen because of the rewind. I think the hint was that fucking with destiny was what caused it, not the rewind power itself. In some ways that makes it a bit easier for me. Chloe already died way back in episode 1. Saving her was never really possible. It's only due to a miracle that she and Max were able to have some time together before the end. That's why I have to pick the town at the end. I don't believe it would be that easy just to walk away. If the timeline doesn't get fixed something even worse is going to happen sooner or later.
this is THE time traveler ending it's so lazy it doesn't even try to explain why messing with time would cause the disasters besides "Dems tha rules"
I didn't even chose to sacrifice the town to save chole. I would have perfered to let this whole setting break and burn down then to have let that hack writing through
I think the hint was that fucking with destiny was what caused it, not the rewind power itself. A) That's pretty cruel to give someone power to save their loved ones, then make those loved ones die over and over again only to finally conclude that using those powers in the first place was wrong. What the fuck is wrong with the Universe? B) But wouldn't Max keep her memories from the fucked up timeline? What's to keep her from "fucking with destiny" again, like saving Kate or telling Frank about Rachel? And if she would, why would Jefferson got arrested after Chloe died? Would Nathan rat him out or something? C) If tornado appears because Max changed Chloe's destiny, why didn't it fuck Arcadia Bay over when she saved William? I mean, sure, we saw it once. FIVE YEARS after William mysteriously lost his car keys. Why does it take the universe/Godoka/whatever five years to fuck Max over for saving William, but only a week — for saving Chloe? I dunno. I wouldn't have trouble saving the town if not for the fact that that damn tornado was explained very, very flimsily — its origins are unclear, it seems to be just a meteorological thing, meaning they could've escaped it, and it doesn't really destroy Arcadia Bay. I mean, the diner seems pretty much intact, despite the fact that Max went back to the moment before she stopped it from blowing up. Not to mention that it isn't at all how chaos theory is supposed to work.
Can we take a moment to appreciate what could've happened if Arcadia Bay had functional tornado sirens?
You don't understand, onee-chan.
The universe isn't throwing all it got at Arcadia Bay because Max tampered with destiny, but because she broke the most important narrative rule: at the end of the story, the lesbians must be dead.
So are we as assblasted about the endings as /vg/ or are we OK with them?
I sacrificed Chloe, got the BEST KISS!, cried bitch tears and am now hoping that Max will eventually be happy with Kate or Vicky.
All in all it's not the best ending, but it was alright. I'd say they could've used another episode.
And I felt bad about Nate in the end.
Literally exited the credits scene a minute ago.
Overall it was a huge letdown with the very predictable ending everyone (even excluding the shippers) wanted to avoid. I'm so fucking sick of this latest trend of you must sacrifice something, there is no happy ending. Fuck that noise.
Sacrificed that shithole and drove away with Chloe into a very lesbian future.
6/10. Technical issues and the usual "your choices matter for shit" dragged down what otherwise was a very captivating and atmospheric story. It's just a shame Dotnod fucked up the ending.
>Max will eventually be happy with Kate or Vicky. The real purpose of the storm was to get Max out of the closet. Chloe was the lesbian angel the universe sent to help her figure it out. Marshfield is the cutest but episode 5 really seemed to lean towards Max having the hots for Victoria.
I nuked the town for Chloe of course. But that ending though. Drive right through, not a word exchanged. Doesn't even check the diner (which is as intact as it was when Max was in it but okay). And nothing else, just, they drive off. Though, I thought the way Chloe behaved after Max killed everyone for her was pretty immensely gay. I mean, she just hugged her and watched the storm. And watched her in the car. Now, you might get, depending on your choices, to kiss Chloe, if you're going to sacrifice her. But if you kill the town for her - I think that's a much bigger statement of love than a kiss. And Chloe doesn't flip out or react to Max like she's a monster. So obviously love there. And a yuri future. Just pissed we didn't get to see any on it. Because, if someone - through inaction - allows probably several thousand people to die on your behalf - and you don't hate them - then you probably feel pretty strongly about them. Anyway...
Also, I'll add that:
at the time of writing, 48% of people went for the obviously gay end - kill town for Chloe. Though I'm not sure how that meshes with the hug/kiss Warren stat tbh.
Yeah exactly, I chose to
sacrifice Chloe initially, because I hoped "Maybe I can go back and do something differently." but no, it was the actual ending.
During the funeral, I hoped that it'd pan left and Chloe would be there, and it was Rachel's body being properly buried now, Chloe having survived the gunshot after all.
But it was the actual ending.
So I fucking reloaded my save. FUCK that shitty town and fuck the ending Dontnod wanted us to pick.
I choose Chloe. Always.
Every time, forever.
Not trying to the defend the other anon argument because I'm mad with the ending but
>A) That's pretty cruel to give someone power to save their loved ones, then make those loved ones die over and over again only to finally conclude that using those powers in the first place was wrong. What the fuck is wrong with the Universe?
Life is not fair and hardly makes sense. I know it's a game, I'm just saying. Also, is a trend to games have a sad ending, even if it's perfectly fucking possible to work on a happy one.
It's not a "maybe relationship". Max and Chloe have spent the past week flirting, Max's unconsciousness was all about how much she's in love with Chloe and you know it's mutual from the ending where Chloe dies. It just really wasn't the right moment to start making out.
fuck the ending Dontnod wanted us to pick
That's quite the victim complex.
You say that, but the two choice go like so:
1. Sacrifice Chloe. Heartrending scene of them kissing, and saying their goodbyes. Max jumps back through time and another heartbreaking scene as you see her reaction to hearing Chloe die. Shots of that. Then her funeral, where you see most of the main characters (even if there's no real wrap up for their stories), complete with the butterfly. 2. Sacrifice the town. They hug, Chloe seems not at all really bothered by it, Max kinda just does it and they watch the town die without much reaction. Then they drive through the town, neither saying anything, and drive away. They dont check for survivors (instead literally driving past a body like its totally normal) and just fuck off. Seriously, the endings come off as 'The one Dontnod considers canon/the correct choice, and the one they put in because they knew they needed to and only really gave it a token treatment. I mean come on, that 'save chloe' scene is TOTALLY out of character for them both. Even if Chloe can take it in stride that Max just threw a town to the wind (hue) for her sake, why arent they helping people? They both care, Max cares too much.
I mean christ, they drive past the remains of the Diner, and Max KNOWS that Chloe's mum was in there, as
was Warren, as was Frank. Surely she'd have stopped to check instead of staring serenely out the window.
I just don't accept that the storm is Max's fault. It doesn't make any sense at all if you think about it. Max has her first vision of the storm before she ever rewinds time. And Max doesn't do anything proactively to get her ability, it just suddenly happens. So why did fate/the universe/whatever give her these powers if she's not supposed to use them?
Not to mention all the hints that were dropped in previous chapters about disturbed Native burial sites, and the Prescotts knowing something major was coming, and the spirit animals and whatnot.
So yeah. Fuck fate, and fuck Arcadia Bay.
Kate still kill herself now? It'd be kind of a cop out to say it's destiny to let Chloe die and let Kate live. So nuke the town is the better option as it has at least a chance of her not dying
Then what was the point of giving them to her? You can write the story of accepting death without time travel. LiS is literally about a girl who has witnessed the death of her best friend, learned to rewind time, saved that girl, lived through a week of constant stress, revelation of dark secrets, kidnapping, several more deaths, including her best friend's, and then, broken and useless, was forced to accept that she was never meant to save the person dearest to her. It's like some weird sadistic porn. Only several hours too long and not that fun.
Max has her first vision of the storm before she ever rewinds time Well, actually, that's how premonitions work. They happen BEFORE the event. However, it doesn't explain why the fuck would Max even have visions in the first place.
And yeah, the episode felt incredibly rushed.
why arent they helping people Did you really want the last scene of the game being Chloe and Max finding the battered corpses of friends and family? There's probably a time skip there where they do look for survivors without finding any.
Your description of the second ending does a great job glossing over the part where
Chloe promises to stay with Max forever and they look lovingly at each other.Seriously, there's no need for that victim complex here.
forced to accept that she was never meant to save the person dearest to her
My Max certainly wasn't forced to accept any such thing.
The point is that she has a vision of the result before she ever sets the events that are supposed to cause it in motion. It would thus be more logical to conclude that the storm was always coming, and that Max was given her powers to find some way to stop it.
If that first vision was supposed to be a warning to Max, it was done really badly, as it's warning her not to do something she has no idea she's capable of doing.
Except they obviously havent been around that long after the thing, because as I stated
there's literally a corpse by the side of the road. That's one of the first things people would sort out after a disaster, so they cant have really been around all that long.
And even IF that's reading too much into it, the cutscene is a third the length of the other cutscene, and gives you no closure at all on anyone. Did Joyce survive? Warren? Kate? Victoria? Anyone? We literally dont know a thing about any of them in the aftermath, and they obviously had time since they devoted twice as long to shots of just Chloe's grave.
I really wish it was just a victim complex anon.
You assume whatever force gave her the powers was benevolent. For all we know it was because Loki and Eris got drunk, Satan and God made another hilarious bet, or someone at the Celestial Bureaucracy made a decimal error.
I can see you are trying to make sense out of the shit that happened, but let's face it. They fucked the ending. Let's just accept this. There is not enough plot, hints or events to explain what happened.
Not really. I mean, there must have been dozens of dead people. You can't possibly bury them all. Better to just inform the authorities and leave them as they are.
Then again, I guess Max's (and possibly Chloe's) guilt might have made them do it.
Oh, I don't deny that the ending sucked. I just don't understand why the developers thought it wouldn't suck.
After a catastrophe? Not really. How would they so soon after the storm anyway? They are most likely trying to find everyone before they start doing funerals. Shouldn't the FEMA also be around to help?
Oh yeah, they wouldnt have buried them yet, thats for sure. But they'd have moved them somewhere other than the side of the street. I mean, these are literally people's family members here.
>Oh, I don't deny that the ending sucked. I just don't understand why the developers thought it wouldn't suck.
They are devs. They spend so much time "inside the game", they end up losing the sight. Also, tons of pressure.
For a while now after people went data-mining there was a Hospital Ending in the files, which is obviously missing, I guess that would have been a "golden ending" where Chloe was shot but didn't die due to a small miracle and ended up hospilized.
Yeah I didnt mean a funeral, but just dumping them on the street? They didn't dump them. They just didn't move the bodies yet because there was no time doing that. You never seen a news broadcast from a place that was hit by a catastrophe? Besides the fact that there's a covered body and Chloe and Max are not shown covering it up tells us pretty good that there are people still alive. And Max and Chloe might actually drive to a shelter where Joyce, David and the others are.
Okay yeah fair point, but catastrophe zones we usually see are large cities with thousands of dead, or third world.
This is a small town in the states, you know?
But yeah, if you're right and they ARE doing that, why not show it? Its not like the cutscene was too long or over complex or anything, they could happily have shown those others and been like "A lot of people died but some lived, yay!"
instead its just "Town's fucked, dead people, lets drive away into guilty lesbianism."
Did she show any genuine love interest in Max? Genuine? No. But there's subtext.
The game doesn't explicitely tell if she only kissed dudes. Just that she did kiss dudes. Besides, their interactions are fucking cute and it's the perfect set up. That's better what most people here use for shipping.
Maybe they kept it open so the edgelord can say "hehehehehehe, I killed everyone for mai waifu!"
You did well. Here's my ending by the way
You're getting bogged down in details. The point of the ending is that everyone is fucking dead and you let it happen for the sake of your waifu. Instead of doing a 20 minute epilogue where you visit all the locations in the game with 400 FEMA agents and witness the body of every single NPC in the game, you get the same information in a succinct scene where the city is empty and our heroines stop to look at the place where Chloe's mom died before leaving forever.
Checking the city with 400 FEMA agents at least would've removed the possibility of someone surviving. Because, as far as I can tell, it wasn't a magic kills-everything-in-its-way tornado, it was just a regular tornado. And people can survive those.
Fine then, in that case I've just sacrificed an ENTIRE town for the sake of my love.
So why do I get a 3 minute cutscene where I dont even TALK to her, instead of a 10 minute cutscene of her funeral
We also know from episode 4 that there are a bunch of old storm shelters that the Prescott companies built scattered around town, so some people could've gone to those. And if Chloe had enough time to drag a half-unconscious Max to a spot outside the tornado's path, it's highly likely that other people would've been able to flee as well.
Haha, nope. Everybody died. >sacrifice everyone